Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.03 @ 16:11:02 Player: Slackware1337 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (71) 355 Value Destroyed (2115) 2115 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5950 Bonus ------- None Cogmind --------- Core Integrity 802/850 Matter 199/300 Energy 196/220 System Corruption 0% Temperature Critical (545) Movement Hovering (112) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY (6) ------ Medium Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Drone Bay (2/2) > --- WEAPON (3) ------- Heavy Particle Gun Heavy Particle Gun Heavy Machine Gun > --- INVENTORY (10) --- Improved Heat Sink Trap Scanner Flak Gun Improved Datajack Remote Datajack Enhanced Flamer Enhanced Flamer Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Improved Propulsion Shielding Hardened Medium Armor Plating Drone Bay > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Heavy Machine Gun > --- INVENTORY -------- Improved Heat Sink Trap Scanner Flak Gun Improved Datajack Remote Datajack Enhanced Flamer Enhanced Flamer [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Hover Unit Gravmag System Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon High-powered Field Laser Energy Gun High-powered Field Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Special Weapon Remote Datajack Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 1 . . . . Utility 4 | . . 1 1 1 . . 1 Weapon 1 | . . . . 1 . . . Parts Attached 93 | 7 2 20 23 14 2 15 10 Power 19 | 1 1 4 6 1 1 3 2 Engine 14 | 1 1 4 5 . 1 2 . Core 5 | . . . 1 1 . 1 2 Reactor . | . . . . . . . . Propulsion 29 | 2 . 7 8 4 1 3 4 Treads . | . . . . . . . . Leg 22 | 2 . 4 8 4 1 3 . Wheel . | . . . . . . . . Hover 7 | . . 3 . . . . 4 Flight . | . . . . . . . . Utility 19 | 2 . 3 4 4 . 4 2 Device 6 | 1 . 1 2 . . 1 1 Storage 3 | 1 . 1 . . . 1 . Processor 4 | . . 1 2 1 . . . Hackware 1 | . . . . 1 . . . Protection 5 | . . . . 2 . 2 1 Artifact . | . . . . . . . . Weapon 26 | 2 1 6 5 5 . 5 2 Energy Gun 13 | 1 . 2 5 1 . 4 . Energy Cannon 3 | . 1 1 . 1 . . . Ballistic Gun 5 | 1 . 1 . 1 . 1 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . 2 . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 4 | . . 1 3 . . . . Parts Lost 41 | . 2 9 3 7 4 10 6 Power 8 | . 1 2 1 1 . 2 1 Propulsion 15 | . . 4 2 3 3 1 2 Utility 10 | . . 1 . 2 1 3 3 Weapon 8 | . 1 2 . 1 . 4 . Highest Loss Streak 7 | . 2 2 2 3 2 7 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 86 | . 99 89 96 93 85 67 83 Engine 5 | . 13 10 9 3 . 5 . Core 2 | . . . . 3 6 . 11 Leg 20 | . 28 19 33 27 17 11 . Hover 2 | . . 4 1 . . . 22 Device 7 | . 14 11 9 7 5 5 3 Storage 8 | . 14 11 9 7 7 8 6 Processor 8 | . . 11 16 12 7 7 6 Hackware 2 | . . . . 2 7 1 . Protection 3 | . . . . 5 7 4 10 Energy Gun 10 | . 14 6 17 9 7 10 13 Energy Cannon 1 | . 4 8 . 2 . . . Ballistic Gun 5 | . 8 5 . 2 7 6 5 Slashing Weapon 2 | . . . . 4 7 1 . Naked Turns . | . . . . . . . . Heaviest Build 47 | 15 16 25 29 36 38 44 47 Greatest Support 43 | 20 20 30 43 40 35 30 36 Greatest Overweight (x) 6 | 4 . 6 3 . 1 5 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 10 Most Carried 10 | 5 8 8 10 10 10 10 10 Average Carried 7 | 2 5 6 8 9 9 5 6 Final Capacity 10 | 8 8 10 10 10 10 10 10 Final Carried 10 | 4 8 6 10 10 10 5 7 Class Distribution -------------------- 58% | Mutant 29% | Scavenger-Mutant 7% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Matter Collected 1397 | 297 74 238 135 150 135 294 74 Remotely . | . . . . . . . . Salvage Created 2429 | 147 287 580 303 353 193 323 243 Parts 141 | 16 19 38 15 14 11 16 12 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | 1 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 26 | . . . . . 12 14 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 56 | . 8 14 8 5 7 9 5 Melee 7 | . . 2 . 3 1 1 . Guns 43 | . 7 8 7 2 6 8 5 Cannons 4 | . 1 3 . . . . . Classes Destroyed 11 | 2 3 3 . 3 . . . Worker 4 | . . 3 . 1 . . . Tunneler 4 | 4 . . . . . . . Recycler 2 | 1 . . . . . . 1 Operator 1 | . . . . 1 . . . Watcher 4 | . 2 1 . 1 . . . Swarmer 22 | . 3 3 3 . 6 3 4 Grunt 23 | . 5 7 3 3 . 4 1 Duelist 3 | . . 2 . . . 1 . Sentry 5 | . . 2 2 . . 1 . Hunter 2 | . . . . 1 1 . . Programmer 1 | . . . . 1 . . . Best Kill Streak 7 | 5 4 7 2 2 4 3 4 Combat Bots Only 5 | . 4 5 2 2 4 3 4 Max Kills in Single Turn 2 | 2 1 2 1 1 2 1 1 Gunslinging 1 | . . . . . 1 . . Exploded . | . . . . . . . . Melee 1 | . . 1 . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Damage Taken 5633 | . 387 827 935 704 709 1678 393 Core 1263 | . 43 146 354 48 136 488 48 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 50 | . . . . . . . 50 Regen/Repaired (Parts) 157 | . . 45 112 . . . . Core Remaining (%) 56 | 100 82 63 35 . . 4 . Volleys Fired 193 | 9 31 40 34 27 14 22 16 Largest 3 | 2 2 2 2 3 2 3 3 Hottest 203 | 70 110 110 140 203 98 161 140 Shots Fired 361 | 18 62 70 45 44 29 49 44 Gun 305 | 18 55 34 45 31 29 49 44 Cannon 54 | . 7 36 . 11 . . . Launcher . | . . . . . . . . Special 2 | . . . . 2 . . . Kinetic 110 | 9 24 22 . 5 14 21 15 Thermal 238 | 9 38 48 45 26 15 28 29 Explosive . | . . . . . . . . Electromagnetic 11 | . . . . 11 . . . Robot Hit Streak 10 | 4 4 10 5 7 9 8 8 Robot Miss Streak 6 | 4 5 3 5 4 6 3 4 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . . . . 3 2 . Max Gunslinging Chain 1 | . . . . . 1 1 . Shots Hit Robots 240 | 9 33 51 24 39 21 38 25 Core Hits 121 | 6 15 24 10 11 10 28 17 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 12 | . 2 2 3 4 1 . . Burn 8 | . 2 . 3 2 1 . . Meltdown 1 | . . 1 . . . . . Destroy 1 | . . 1 . . . . . Corrupt 1 | . . . . 1 . . . Sever 1 | . . . . 1 . . . Melee Attacks 41 | . . 11 . 22 3 5 . Impact . | . . . . . . . . Slashing 41 | . . 11 . 22 3 5 . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5036 | 129 446 1000 588 1077 450 876 470 Guns 3661 | 129 381 402 588 501 385 805 470 Cannons 496 | . 53 281 . 162 . . . Explosions . | . . . . . . . . Melee 845 | . . 298 . 414 65 68 . Ramming 34 | . 12 19 . . . 3 . Kinetic 1402 | 78 183 311 . 86 159 402 183 Thermal 2593 | 51 251 372 588 415 226 403 287 Explosive . | . . . . . . . . Electromagnetic 162 | . . . . 162 . . . Impact . | . . . . . . . . Slashing 845 | . . 298 . 414 65 68 . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 4 4 4 . Average Corruption 3 | . . . . 3 4 4 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 74 | . . . . 13 30 31 . Message Errors 20 | . . . . 2 11 7 . Matter Fused 19 | . . . . 2 8 9 . Heat Flow Errors 9 | . . . . 3 3 3 . Energy Discharges 8 | . . . . 2 3 3 . Data Loss (minor) 7 | . . . . 1 3 3 . Data Loss (major) 5 | . . . . 1 1 3 . Misfires 4 | . . . . 1 1 2 . Alerts 2 | . . . . 1 . 1 . Overload Shots . | . . . . . . . . Overflow Damage 48 | . . . . 48 . . . Projectiles 37 | . . . . 37 . . . Explosions . | . . . . . . . . Melee 11 | . . . . 11 . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 10 | . . 9 . . . 1 . Shots . | . . . . . . . . Rammed 3 | . . 1 . . . 1 1 Targets Rammed 8 | . 5 1 . . . 1 1 Kicked 5 | . 5 . . . . . . Crushed . | . . . . . . . . Highest Temperature 587 | 45 144 259 587 348 303 470 562 Average Temperature 133 | 17 37 95 219 150 108 183 177 Received Heat Transfer 1728 | . 174 258 396 171 . 639 90 Effects 32 | . . . 13 1 . 5 13 Shutdowns 6 | . . . 3 . . . 3 Energy Bleed 5 | . . . 2 . . 3 . Interference 8 | . . . 2 . . . 6 Matter Decay 1 | . . . . . . . 1 Short Circuit 3 | . . . 1 . . 1 1 Damage (minor) 4 | . . . 1 1 . 1 1 Damage (major) 4 | . . . 3 . . . 1 Damage (core) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . 1 1 . . . . Combat Hostiles 2 | . . 1 1 . . . . Parts Melted 16 | . 3 2 4 1 3 1 2 Heat Transferred 5513 | 148 851 814 1221 777 444 703 555 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Peak Influence 316 | 25 234 316 215 237 . . 90 Initial 119 | . 16 46 119 22 . . . Average 118 | 8 113 175 121 114 . . 67 Maximum Alert Level 1 | . 1 1 1 1 . . . Low Security (%) 83 | 100 88 57 91 82 . . 100 Level 1 16 | . 11 42 8 17 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 3 2 3 . . 1 Investigation 4 | . 1 1 1 1 . . . Extermination 1 | . . . . 1 . . . Reinforcement 5 | . . 2 1 1 . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Distress Signals 4 | . 1 3 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 102 | . 19 26 10 17 13 10 7 Peak Tracking Total 8 | . 5 8 4 3 4 4 4 Tactical Retreats 9 | . . 3 1 2 3 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Traps Triggered 2 | . 1 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Disabled 4 | . . . 1 1 . . 2 Max in Single Turn 1 | . . . 1 1 . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Accessed 18 | . . 6 6 4 . 1 1 Terminals 9 | . . 3 1 3 . 1 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 1 . . . . Recycling Units 2 | . . . 1 1 . . . Scanalyzers 4 | . . 2 2 . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 49 | . . 16 22 8 . 1 2 Successful 34 | . . 11 17 4 . 1 1 Failed 15 | . . 5 5 4 . . 1 Catastrophic 3 | . . 1 . 2 . . . Database Lockouts . | . . . . . . . . Manual 13 | . . 2 5 4 . 1 1 Terminals 20 | . . 8 4 5 . 1 2 Fabricators . | . . . . . . . . Repair Stations 7 | . . 3 4 . . . . Recycling Units 8 | . . . 5 3 . . . Scanalyzers 12 | . . 5 7 . . . . Garrison Access 2 | . . . 2 . . . . Terminal Hacks 8 | . . 4 1 1 . 1 1 Record 1 | . . . . . . 1 . Open DSF 1 | . . . . . . . 1 Locate Traps 1 | . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . Investigation Status 1 | . . 1 . . . . . Zone Layout 3 | . . 1 1 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . 2 4 . . . . Scan Component 3 | . . 1 2 . . . . Repair 3 | . . 1 2 . . . . Recycling Unit Hacks 4 | . . . 3 1 . . . Process 1 | . . . 1 . . . . Report Inventory 2 | . . . 1 1 . . . Retrieve Matter 1 | . . . 1 . . . . Scanalyzer 9 | . . 4 5 . . . . Insert Component 4 | . . 2 2 . . . . Analyze 5 | . . 2 3 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 7 | . . 1 4 2 . . . Terminals 4 | . . 1 1 2 . . . Track 4 | . . 1 1 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . 2 . . . . Monitor 1 | . . . 1 . . . . Recyclers 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Broadcast 1 | . . . 1 . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . . 6 4 4 . . . Full Trace Events 4 | . . 2 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . 1 2 . . . . Time 75 | . . 32 43 . . . . Parts Recycled . | . . . . . . . . Recycled Matter 268 | . . . 268 . . . . Retrieved Matter 268 | . . . 268 . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . 2 2 . . . . Part Schematics Acquired 2 | . . 1 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . 1 . . . Non-combat 1 | . . . . 1 . . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . parse_system 1 | . . . . 1 . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 4 | . . . . . . . 4 EXPLORE 3 | . . . . . . . 3 RETURN 1 | . . . . . . . 1 Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 2 . Drone Launches 4 | . . . . . . . 4 Drone Recoveries 4 | . . . . . . . 4 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Turns Passed 6639 | 117 738 730 944 1045 1378 1217 470 Spaces Moved 3716 | 51 472 420 465 665 755 582 306 Core 23 | 13 . 3 . . . 7 . Treads . | . . . . . . . . Legs 3283 | 38 472 323 443 665 755 575 12 Wheels . | . . . . . . . . Hover 410 | . . 94 22 . . . 294 Flight . | . . . . . . . . Fastest Speed 48 | 50 120 52 52 120 125 125 48 Average Speed 135 | 129 120 115 127 123 155 187 74 Slowest Speed 400 | 250 120 350 240 130 200 400 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 4 41 27 30 14 77 65 12 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . . . . . 2 . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 9 | . . . . . 4 5 . Spaces Dug . | . . . . . . . . Terrain Destroyed 6 | . . . 4 . 2 . . Melee . | . . . . . . . . Projectile 6 | . . . 4 . 2 . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Total 4937 | 84 582 581 772 820 924 659 515 Wait 761 | 7 59 63 222 69 146 24 171 Move 3709 | 50 471 419 464 664 754 581 306 Hop . | . . . . . . . . Pick Up 98 | 11 10 18 20 16 3 10 10 Fast Attach . | . . . . . . . . Attach 75 | 7 2 16 15 10 1 15 9 Detach 2 | . . 1 . . . . 1 Swap 18 | . . 4 8 4 1 . 1 Drop 32 | . 4 8 9 8 2 1 . Fire 193 | 9 31 40 34 27 14 22 16 Melee 41 | . . 11 . 22 3 5 . Ram 3 | . . 1 . . . 1 1 Kick 5 | . 5 . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 16) 680 | -10/Materials | Discovered new exit (range 11) 856 | -10/Materials | Entered another Materials area 856 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1525 | -9/Materials | Discovered new exit (range 4) 1527 | -9/Materials | Identified exit to Materials 1568 | -9/Materials | Repaired Imp. Ion Engine 1586 | -9/Materials | Entered another Materials area 1586 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2067 | -8/Materials | Core integrity fell below 50% 2149 | -8/Materials | Discovered new exit (range 10) 2222 | -8/Materials | Repaired ECM Suite 2503 | -8/Materials | Repaired Hvy. Particle Gun 2530 | -8/Materials | Entered Factory 2530 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3138 | -7/Factory | Lost 3 parts (1p2u) 3460 | -7/Factory | Build established: Scavenger-Mutant 3565 | -7/Factory | Discovered new exit (range 15) 3567 | -7/Factory | Discovered new exit (range 5) 3575 | -7/Factory | Entered Lower Caves 4196 | -7/Lower Caves | Spotted B-75 Beast 4242 | -7/Lower Caves | Encountered a Warlord checkpoint 4665 | -7/Lower Caves | Learned Factory security intel 4935 | -7/Lower Caves | Discovered new exit (range 10) 4953 | -7/Lower Caves | Entered another Lower Caves area 4989 | -7/Lower Caves | Learned location of Extension (-4) 5096 | -7/Lower Caves | Build established: Mutant 5261 | -7/Lower Caves | Core integrity fell below 50% 5278 | -7/Lower Caves | Core integrity fell below 20% 5318 | -7/Lower Caves | Lost 7 parts (1p2u4w) 5436 | -7/Lower Caves | Encountered a Warlord checkpoint 5584 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6153 | -7/Lower Caves | Discovered new exit (range 10) 6170 | -7/Lower Caves | Entered Factory 6170 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6234 | -6/Factory | Lost 5 parts (1p2n2u) 6270 | -6/Factory | Build established: Gunner 6640 | -6/Factory | Self-destructed Last Messages --------------- 06623_ G-50 Soldier destroyed. 06627_ Gravmag System broken. 06627_ Overheating: Short circuit. 06627_ Imp. Propulsion Shielding destroyed. 06630_ Overheating: System interference. 06630_ Adv. Targeting Computer temporarily disabled. 06630_ Hvy. Particle Gun temporarily disabled. 06630_ Adv. Targeting Computer temporarily disabled. 06631_ Power failure, Lgt. Nuclear Core shutdown. 06632_ Overheating: Hvy. Machine Gun damaged (-45). 06633_ Overheating: Matter decay (-24). 06634_ R-10 Processor collects Hvy. Laser. 06635_ Destroyed Lgt. Angular Momentum Engine. 06636_ Overheating: Gravmag System damaged (-16). 06637_ Overheating: System interference. 06637_ Hvy. Machine Gun temporarily disabled. 06639_ Power failure, Lgt. Nuclear Core shutdown. 06639_ R-10 Processor collects Lgt. Angular Momentum Engine. 06640_ Overheating: System interference. 06640_ Hvy. Particle Gun temporarily disabled. 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""" #???????????? | | # # # """"" # """ #???????????? | | # !"" # # """ # #???????????? | | # !F" # # #! """ #???????????? | | + !!" # + # """ #???????????? | | # "" # # # """ #???????????? | | # # # # #???????????? | | ######### ############## """ #???????????? | | % #?????# """ #???????????? | | % ####### """ ############# | | #"""""# ## """T""" # | | #""T""###+##### # | | ^ / # | | ######### # # | | #???????#"" !! """"""" # # | | #???????#"Y !! """"""" # # | | #???????#"" ! """"""" # # | | #???????# """"""" " # | | #???????# ! # """" # | | #???????# # """" # | | ###################+### # """" # | | #????# ! # # """" # | | #????# # # """" # | | #????# """"""""" # #### # """" ??? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 13 Defensive Hacking 10 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed BackupSpikedNukerbomber Manual? 0 Play Time 01:18:14 Cumulative 6.8 hours Start 2022.05.03 @ 11:54:40 End 2022.05.03 @ 16:11:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c00a23ca-d2d6-45b2-b2bd-a4b0b7f1d556