Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.09.28 @ 07:28:26 Player: MS-07B Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (228) 1140 Value Destroyed (11382) 11382 Prototype IDs (8) 160 Alien Tech Used (2) 400 Bonus (3060) 3060 TOTAL SCORE: 23542 Bonus ------- Follower Combat Kills 60 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1450 Matter 282/400 Energy 147/325 System Corruption 0% Temperature Cool (552) Movement Treading (177) Ox1 Location -2/Quarantine Parts ------- > --- POWER (4) -------- Reinforced Antimatter Reactor > --- PROPULSION (4) --- Armored Heavy Treads Advanced Heavy Treads > --- UTILITY (10) ----- Advanced Cryofiber Web High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Medium Matter Pod Improved Launcher Guidance Computer Advanced Component Analysis Suite > --- WEAPON (6) ------- Heavy Neutron Cannon Tiamat Missile Launcher > --- INVENTORY (28) --- Antimatter Reactor Antimatter Reactor Quantum Reactor Light Quantum Reactor Light Quantum Reactor Flexi-carbon Leg Flexi-carbon Leg Improved Antigrav System Improved Antigrav System Advanced Heat Sink High-capacity Storage Unit Energy Well (500) Advanced Visual Processing Unit Advanced Target Analyzer Subatomic Replicator Enhanced Nova Cannon Gamma Bomb Array Gamma Bomb Array Peak State ------------ > --- POWER ------------ Micro Fission Core Reinforced Antimatter Reactor Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Medium Matter Pod Improved Launcher Guidance Computer Centrium Heavy Armor Plating Advanced Component Analysis Suite > --- WEAPON ----------- Dispersion Rifle HERF Cannon Compact HERF Cannon Magnetic Acceleration Cannon Fusion Bomb Launcher > --- INVENTORY -------- Antimatter Reactor Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Advanced Heavy Treads Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Improved Antigrav System Improved Antigrav System Advanced Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Energy Well Inertial Stasis Machine Advanced Visual Processing Unit Advanced Target Analyzer Core Reset Matrix Subatomic Replicator Enhanced Quantum Rifle Heavy Neutron Cannon Heavy Shock Bomb Launcher Gamma Bomb Array Gamma Bomb Array Tiamat Missile Launcher [Rating: 169] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Launcher Guidance Computer Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun Plasma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Slots Evolved 17 | . 1 . 2 . 2 . 2 2 2 2 . . . . 2 2 . Power 3 | . 1 . . . . . . . 2 . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . . 2 . Utility 8 | . . . 2 . 2 . 1 1 . 2 . . . . . . . Weapon 4 | . . . . . . . 1 1 . . . . . . 2 . . Parts Attached 156 | 7 2 . 7 3 . 8 26 8 6 12 11 4 . 7 26 19 10 Power 33 | 1 1 . 3 . . 1 5 . 2 3 2 2 . 2 6 5 . Engine 8 | 1 1 . 3 . . 1 . . 2 . . . . . . . . Core 17 | . . . . . . . 5 . . 2 1 2 . 1 5 1 . Reactor 8 | . . . . . . . . . . 1 1 . . 1 1 4 . Propulsion 26 | 2 . . . . . 3 8 . . 1 . . . 1 6 3 2 Treads 22 | 2 . . . . . 3 6 . . 1 . . . 1 4 3 2 Leg 4 | . . . . . . . 2 . . . . . . . 2 . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 47 | 3 . . 3 . . 2 7 6 2 4 5 2 . 1 5 5 2 Device 22 | . . . 1 . . 2 2 3 . 1 2 2 . 1 2 4 2 Storage 13 | 1 . . . . . . 5 2 . 1 2 . . . 1 1 . Processor 4 | . . . 1 . . . . . 1 . 1 . . . 1 . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 8 | 2 . . 1 . . . . 1 1 2 . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 50 | 1 1 . 1 3 . 2 6 2 2 4 4 . . 3 9 6 6 Energy Gun 18 | 1 . . . . . 1 1 . 1 1 3 . . . 6 1 3 Energy Cannon 12 | . 1 . 1 2 . . . 2 . 2 . . . . . 3 1 Ballistic Gun 5 | . . . . . . . 2 . . . . . . 2 1 . . Ballistic Cannon 6 | . . . . . . 1 1 . 1 . . . . 1 1 1 . Launcher 8 | . . . . . . . 2 . . 1 1 . . . 1 1 2 Special Weapon 1 | . . . . 1 . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 . . . . 1 1 2 . . . 2 . 2 Parts Lost 70 | . . . 2 . . . 5 . 1 4 9 4 . 7 16 8 14 Power 17 | . . . 1 . . . . . . 1 2 1 . 3 5 1 3 Propulsion 7 | . . . . . . . 1 . . 1 1 . . . 1 3 . Utility 21 | . . . . . . . 2 . . 1 4 2 . 3 3 3 3 Weapon 25 | . . . 1 . . . 2 . 1 1 2 1 . 1 7 1 8 Highest Loss Streak 14 | . . . 1 . . . 2 . 1 2 7 1 . 3 6 4 14 Average Slot Usage (%) 86 | . 93 100 93 100 83 86 87 99 97 95 79 80 80 76 80 84 76 Engine 4 | . 25 25 19 20 16 16 . . 11 8 . . . . . . . Core 7 | . . . . . . . 9 12 11 7 5 8 10 9 11 14 3 Reactor 3 | . . . . . . . . . . 3 9 10 10 6 1 . 11 Treads 9 | . 25 25 20 20 16 16 10 12 11 9 5 5 5 5 4 13 8 Device 16 | . . . 5 10 8 11 20 21 20 18 19 22 25 23 13 14 11 Storage 14 | . 12 12 10 10 8 8 18 23 11 11 15 15 15 15 13 12 16 Processor 4 | . . . 10 10 8 7 . . 1 5 . 5 5 5 8 5 4 Protection 6 | . 12 12 14 10 8 8 7 3 11 14 5 1 . . 2 4 3 Energy Gun 4 | . 12 12 4 . . . 2 . 1 3 12 2 . . 4 4 1 Energy Cannon 3 | . 6 12 10 10 16 16 . 12 7 3 . . . . . 3 6 Ballistic Gun 1 | . . . . . . . 1 6 3 . . . . 5 3 . . Ballistic Cannon 5 | . . . . . . . 7 6 7 8 5 5 5 5 10 3 3 Launcher 2 | . . . . . . . 6 . . 1 . 5 5 1 . 3 4 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 229 | 16 24 24 27 30 30 35 45 102 123 145 131 131 131 131 177 222 229 Greatest Support 137 | 40 40 40 40 40 40 40 40 40 40 47 47 43 43 86 86 137 135 Greatest Overweight (x) 7 | 2 . . . . . . 2 2 3 3 4 3 3 3 7 3 2 Average Overweight (x) 1 | . . . . . . . . 1 2 2 2 2 3 1 1 1 1 Largest Inventory Capacity 28 | 8 8 8 8 8 8 8 8 20 20 20 20 20 20 20 28 28 28 Average Capacity 18 | 5 8 8 8 8 8 8 8 18 20 20 20 20 20 20 27 28 28 Most Carried 28 | 4 6 8 8 7 5 8 8 20 20 20 18 14 13 17 25 27 28 Average Carried 13 | 2 3 6 7 6 5 5 6 15 17 17 10 11 13 12 18 24 23 Final Capacity 28 | 8 8 8 8 8 8 8 8 20 20 20 20 20 20 20 28 28 28 Final Carried 24 | 3 6 7 8 5 5 7 8 17 19 15 6 13 13 10 24 21 18 Class Distribution -------------------- 21% | Hacker-Mutant 21% | Generator-Mutant 15% | Scavenger-Mutant 9% | Generator-Tank 8% | Scavenger-Tank 5% | Hacker-Skirmisher 5% | Generator-Gunner 4% | Scavenger-Gunner 3% | Hauler-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Generator-Tank | -4/Upper Caves Generator-Mutant | -4/Upper Caves Generator-Mutant | -4/Zhirov Generator-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Generator-Gunner | -2/Quarantine Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Matter Collected 6436 | 238 42 10 64 36 . 60 866 394 285 425 521 458 . 372 1974 575 116 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 9754 | . 12 90 419 56 . 667 725 478 285 658 817 463 . 354 2930 1533 267 Parts 412 | . 3 4 29 . . 38 50 25 10 25 21 16 . 7 128 45 11 Haulers Intercepted 4 | . . . 1 . . . 1 . . . . . . . 2 . . Recyclers Shooed 5 | . . . . . . 1 . . . . . . . . 4 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Combat Hostiles Destroyed 169 | . . 2 9 3 . 11 22 7 5 15 14 13 . 10 32 21 5 Melee 4 | . . . . . . . 1 . . 3 . . . . . . . Guns 32 | . . . 3 . . . 5 1 3 . 1 . . 5 10 4 . Cannons 91 | . . 2 6 3 . 11 14 6 2 11 4 2 . 3 17 9 1 AOE 35 | . . . . . . . 2 . . 1 8 11 . 2 4 4 3 Classes Destroyed 17 | . 1 1 4 1 . 3 4 1 . . . . . 1 1 . . Worker 15 | . . . . . . . 6 . . 1 . . . . 8 . . Builder 10 | . . . . . . . 7 . . . . . . . 2 1 . Tunneler 1 | . . . . . . . 1 . . . . . . . . . . Hauler 4 | . . . 1 . . . 1 . . . . . . . 2 . . Recycler 5 | . . . . . . . . . . . . . . . 4 1 . Mechanic 2 | . . . . . . . . 1 . 1 . . . . . . . Operator 4 | . . . . . . 2 . . . 1 . . . . 1 . . Watcher 17 | . 1 . 3 . . 1 . 3 . 1 . . . . 7 1 . Swarmer 20 | . . . 3 . . . . . . 3 4 7 . 3 . . . Grunt 69 | . . 2 3 . . 2 13 2 . 6 8 3 . 2 16 9 3 Brawler 8 | . . . . . . 1 1 . . . . . . 2 . 4 . Duelist 8 | . . . 1 . . 1 . . . . . . . 2 2 2 . Sentry 21 | . . . 2 . . 6 1 3 2 1 2 1 . 1 1 1 . Hunter 12 | . . . . . . 1 1 . 1 1 . 2 . . 4 2 . Programmer 26 | . . . . . . . 6 2 2 4 . . . . 9 3 . Quarantine Guard 2 | . . . . . . . . . . . . . . . . . 2 Samaritan 1 | . . . . . . . . . . . . . . 1 . . . Assembled 3 | . . . . 3 . . . . . . . . . . . . . Best Kill Streak 10 | . 1 2 5 1 . 6 6 2 2 6 10 4 . 7 9 6 3 Combat Bots Only 10 | . . 2 2 1 . 5 3 1 2 5 10 4 . 7 5 5 3 Max Kills in Single Turn 6 | . 1 1 1 1 . 1 6 1 1 1 3 4 . 1 3 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 1 . . 1 3 4 . 1 3 1 1 Melee 1 | . . . . . . . 1 . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Damage Taken 16718 | . 58 30 307 128 . 446 1307 349 535 1402 1269 418 . 762 3270 2521 3916 Core 2781 | . 13 11 47 32 . 55 279 165 52 88 147 7 . 52 308 160 1365 Absorbed by Shields 276 | . . . . . . 108 168 . . . . . . . . . . Core Remaining (%) 82 | 100 . 90 . 80 . 90 60 80 94 . . . . 74 76 . . Volleys Fired 546 | . 2 3 29 14 . 31 78 25 20 58 34 41 . 28 104 64 15 Largest 6 | . 1 2 2 1 . 2 3 4 4 4 4 2 . 3 6 4 4 Hottest 342 | . 50 110 110 60 . 136 174 209 219 249 261 91 . 104 342 319 323 Shots Fired 1301 | . 2 6 42 14 . 62 156 100 71 115 69 44 . 56 384 147 33 Gun 462 | . 2 3 13 . . . 67 25 20 15 39 13 . 23 182 55 5 Cannon 775 | . . 3 29 14 . 62 78 75 51 96 28 8 . 28 201 79 23 Launcher 64 | . . . . . . . 11 . . 4 2 23 . 5 1 13 5 Special . | . . . . . . . . . . . . . . . . . . Kinetic 672 | . . . . . . . 98 50 42 73 17 8 . 51 290 33 10 Thermal 419 | . 2 6 42 14 . 62 47 50 25 18 35 13 . . 15 85 5 Explosive 63 | . . . . . . . 11 . . 4 2 23 . 5 1 13 4 Electromagnetic 147 | . . . . . . . . . 4 20 15 . . . 78 16 14 Robot Hit Streak 47 | . 2 8 44 13 . 15 39 14 16 14 22 39 . 20 47 43 10 Robot Miss Streak 5 | . . . 1 1 . 1 3 2 1 5 2 1 . 4 5 2 2 Penetration Max 1 | . . . . . . . . . . . . . . 1 1 . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 974 | . 2 6 37 13 . 46 135 64 53 84 58 40 . 37 271 107 21 Core Hits 592 | . 2 3 17 5 . 19 103 25 16 48 49 32 . 56 143 56 18 Critical Hits 44 | . . . 1 1 . 4 . 7 1 6 . . . . 23 1 . Critical Kills 17 | . . . . 1 . 1 . 1 . 3 . . . . 10 1 . Critical Parts Destroyed 26 | . . . 1 . . 3 . 6 1 2 . . . . 13 . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 31425 | . 30 90 584 230 . 961 3896 1218 1046 2657 2413 2220 . 2093 7622 5108 1257 Guns 7566 | . 25 38 163 . . . 925 199 236 247 618 222 . 426 2994 1332 141 Cannons 14090 | . . 52 419 229 . 961 1706 1016 759 1815 485 175 . 480 3397 2178 418 Explosions 9646 | . . . . . . . 1249 . 51 532 1310 1823 . 1174 1211 1598 698 Melee . | . . . . . . . . . . . . . . . . . . Ramming 123 | . 5 . 2 1 . . 16 3 . 63 . . . 13 20 . . Kinetic 11089 | . . . . . . . 2042 492 544 1274 296 175 . 906 4657 608 95 Thermal 9592 | . 25 90 582 229 . 961 1179 723 451 524 1055 222 . . 747 2663 141 Explosive 7794 | . . . . . . . 659 . . 532 781 1823 . 1174 616 1598 611 Electromagnetic 2827 | . . . . . . . . . 51 264 281 . . . 1582 239 410 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . 1 1 . . . . 7 1 1 1 1 1 1 1 3 5 5 Average Corruption 1 | . 1 1 . . . . 4 1 1 1 1 1 1 1 2 3 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 79 | . 2 2 . . . . 28 2 1 . 7 5 1 3 13 9 6 Message Errors 23 | . 1 2 . . . . 6 1 . . 3 3 1 1 2 3 . Matter Fused 9 | . . . . . . . 5 . . . . . . . 2 1 1 Heat Flow Errors 5 | . . . . . . . 2 . . . . . . . 1 1 1 Energy Discharges 8 | . 1 . . . . . 2 . . . . . . 2 . 1 2 Data Loss (minor) 11 | . . . . . . . 4 . . . 2 2 . . 1 . 2 Data Loss (major) 1 | . . . . . . . 1 . . . . . . . . . . Misfires 1 | . . . . . . . 1 . . . . . . . . . . Targeting Errors 17 | . . . . . . . 7 1 1 . 2 . . . 3 3 . Weapon Failures 4 | . . . . . . . . . . . . . . . 4 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 651 | . . . . 13 . 11 147 19 22 11 70 42 . 27 169 97 23 Projectiles 264 | . . . . 13 . 11 33 19 1 11 7 4 . 27 105 33 . Explosions 387 | . . . . . . . 114 . 21 . 63 38 . . 64 64 23 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 90 | . . . . . . . 22 2 . 12 1 3 . 4 40 6 . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 86 | . . . . . . . 19 2 . 12 1 3 . 4 39 6 . Secondary 4 | . . . . . . . 3 . . . . . . . 1 . . Self-Inflicted Damage 559 | . . . . . . . 115 . . 67 119 . . . 120 66 72 Shots 20 | . . . . . . . 3 . . 3 5 . . . 2 3 4 Rammed 21 | . 1 . 2 1 . . 5 . . 8 . . . 2 2 . . Targets Rammed 26 | . 1 . 2 1 . . 6 1 . 11 . . . 2 2 . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 5 | . . . . . . . 1 1 . 3 . . . . . . . Highest Temperature 911 | . 54 243 309 30 . 402 250 506 566 341 353 . . 96 471 480 911 Average Temperature 149 | . 32 124 98 13 . 143 65 153 201 89 156 . . 25 131 142 291 Received Heat Transfer 3071 | . . 27 120 . . 180 536 72 63 276 333 84 . 150 825 360 45 Effects 91 | . . . . . . 2 1 7 14 1 1 . . . 3 9 53 Shutdowns 32 | . . . . . . 1 . 2 6 . 1 . . . 3 5 14 Energy Bleed 12 | . . . . . . . . 2 3 . . . . . . 1 6 Interference 12 | . . . . . . . 1 . 2 1 . . . . . 3 5 Matter Decay 8 | . . . . . . . . 2 . . . . . . . . 6 Short Circuit 5 | . . . . . . 1 . . 1 . . . . . . . 3 Damage (minor) 5 | . . . . . . . . . 1 . . . . . . . 4 Damage (major) 10 | . . . . . . . . . 1 . . . . . . . 9 Damage (core) 7 | . . . . . . . . 1 . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . 1 . . . 3 1 1 Combat Hostiles 4 | . . . . . . . . . . . 1 . . . 1 1 1 Parts Fried 21 | . . . . . . . . . . 1 . . . . 18 1 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . 3 . Parts Melted 23 | . . . 4 . . 2 3 2 2 4 2 . . . . 4 . Heat Transferred 13961 | . 74 222 1369 481 . 1739 1806 1258 716 750 1516 481 . . 700 2664 185 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . 1 . . . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Peak Influence 391 | . 37 60 231 17 19 382 313 198 221 285 . . . . 376 391 375 Initial 114 | . . 10 16 17 4 5 27 21 50 17 . . . . 26 14 114 Average 109 | . 20 15 112 17 9 130 99 82 68 82 . . . . 154 155 200 Maximum Alert Level 1 | . . . 1 . . 1 1 . 1 1 . . . . 1 1 1 Low Security (%) 78 | 100 100 100 67 100 100 83 75 100 89 97 . . . . 65 60 47 Level 1 21 | . . . 32 . . 16 24 . 10 2 . . . . 34 39 52 Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . . . 1 . . . 9 3 2 5 . . . 1 7 4 1 Investigation 1 | . . . . . . . . . . . . . . . . . 1 Extermination 13 | . . . . . . . 3 2 1 3 . . . . 3 1 . Reinforcement 14 | . . . 1 . . . 4 1 1 2 . . . . 4 1 . Assault 1 | . . . . . . . . . . . . . . 1 . . . Garrison 4 | . . . . . . . 2 . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 2 . . . . . . . 1 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Distress Signals 3 | . . . 1 . . . 1 . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 243 | . 2 2 18 3 1 14 40 12 9 20 15 13 . 10 49 24 11 Peak Tracking Total 11 | . 2 2 3 1 1 5 6 2 2 4 11 4 . 11 7 5 8 Tactical Retreats 8 | . . . 2 . . . . . 1 1 . . . 2 2 . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Traps Triggered 7 | . 1 . 1 . . . 3 . . . . . . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 1 . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Machines Disabled 41 | . . . 1 . . 1 16 2 1 12 . . . 1 2 . 5 Max in Single Turn 6 | . . . 1 . . 1 6 1 1 4 . . . 1 1 . 1 Garrison Access 3 | . . . . . . . 2 . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Machines Accessed 13 | . . . 1 . . 3 2 2 . . . . . . . 3 2 Terminals 8 | . . . 1 . . 3 . . . . . . . . . 2 2 Fabricators 1 | . . . . . . . . 1 . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 2 . . . . . . . . 1 . Total Hacks 25 | . . . 2 . . 9 2 4 . . . . . . . 3 5 Successful 22 | . . . 1 . . 8 2 4 . . . . . . . 3 4 Failed 3 | . . . 1 . . 1 . . . . . . . . . . 1 Catastrophic . | . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . Terminals 18 | . . . 2 . . 9 . . . . . . . . . 2 5 Fabricators 2 | . . . . . . . . 2 . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 2 . . . . . . . . 1 . Terminal Hacks 15 | . . . 1 . . 8 . . . . . . . . . 2 4 Record 8 | . . . . . . 3 . . . . . . . . . 1 4 Open Door 2 | . . . . . . 1 . . . . . . . . . 1 . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . 2 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 2 . . . . . . . . 1 . Seal Access 3 | . . . . . . . 2 . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 2 1 . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . Hacking Detections 7 | . . . 1 . . 2 . 1 . . . . . . . 1 2 Full Trace Events 1 | . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . . . . Matter 234 | . . . . . . . . 234 . . . . . . . . . Time 117 | . . . . . . . . 117 . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . 14 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time 26 | . . . . . . . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . . . . . . . Programmers 4 | . . . . . . . 4 . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Total Allies 10 | . . . . . . . 2 . . . . . . . . . 8 Largest Group 8 | . . . . . . . 2 . . . . . . . . . 8 Highest-Rated Group 116 | . . . . . . . 62 . . . . . . . . . 116 Highest-Rated Ally 31 | . . . . . . . 31 . . . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 61 | . . . . . . . 20 . . . . . . . . . 41 Total Damage 1151 | . . . . . . . 239 . . . . . . . . . 912 Kills 4 | . . . . . . . 4 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . . . . 2 1 . . . . . Drone Launches 4 | . . . . . . . . . . . 2 . . 2 . . . Drone Recoveries 2 | . . . . . . . . . . . 2 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Turns Passed 12708 | 65 207 354 514 204 23 449 1374 760 509 1056 1930 1716 30 544 1692 947 334 Spaces Moved 5584 | 41 121 215 266 107 15 206 630 274 194 377 860 749 14 258 695 413 149 Core 16 | 15 . . . . . . . . . . . . . . 1 . . Treads 5211 | 26 121 215 266 107 15 206 500 274 194 377 860 749 14 258 467 413 149 Legs 357 | . . . . . . . 130 . . . . . . . 227 . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 150 190 210 210 210 210 230 145 165 165 165 Average Speed 190 | 125 160 160 160 160 160 160 169 207 222 226 210 215 230 175 181 174 178 Slowest Speed 400 | 160 160 160 160 160 160 160 200 210 230 230 250 230 230 230 400 205 185 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 3 27 49 29 31 4 42 21 11 11 10 95 84 7 55 16 12 24 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . . Known Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . Scrap Searched 4 | . . 1 . . . . . . . . 1 1 . 1 . . . Spaces Dug 2 | . . . . . . . . . 1 . . . . . 1 . . Terrain Destroyed 822 | . . . . . . . 112 4 26 85 35 228 . 50 66 160 56 Melee . | . . . . . . . . . . . . . . . . . . Projectile 46 | . . . . . . . . 4 6 4 4 . . 1 13 14 . AOE 776 | . . . . . . . 112 . 20 81 31 228 . 49 53 146 56 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Total 6675 | 53 132 220 311 126 14 263 798 422 239 478 916 804 13 299 873 521 193 Wait 140 | . . . . . . 5 23 90 9 8 4 . . 1 . . . Move 5567 | 40 120 214 265 106 14 205 629 273 193 376 859 748 13 257 694 412 149 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 163 | 6 6 2 4 . . 8 20 19 7 7 3 11 . 3 41 15 11 Fast Attach 14 | 3 . . 4 . . 1 5 . . . . . . . . . 1 Attach 113 | 3 2 . 2 3 . 2 6 4 6 11 9 4 . 7 26 18 10 Detach 2 | . . . . . . . . . 1 . . . . 1 . . . Swap 31 | 1 . . 1 . . 5 15 4 . 1 2 . . . . 1 1 Drop 73 | . 1 1 4 2 . 6 16 6 3 6 5 . . . 6 11 6 Fire 546 | . 2 3 29 14 . 31 78 25 20 58 34 41 . 28 104 64 15 Melee . | . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 26 | . 1 . 2 1 . . 6 1 . 11 . . . 2 2 . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res x2) -2/Research -2/Quarantine History --------- Turn | Location | Event 49 | -11/Scrapyard | Identified exit to Materials 49 | -11/Scrapyard | Discovered exit to Materials (range 12) 66 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Evolved 1 slot: Power x1 175 | -10/Materials | Identified exit to Mines 175 | -10/Materials | Discovered exit to Mines (range 16) 273 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Hacker-Mutant 502 | -10/Mines | Identified exit to Materials 502 | -10/Mines | Discovered exit to Materials (range 7) 627 | -10/Mines | Entered Materials 627 | -9/Materials | Evolved 2 slots: Utility x2 628 | -9/Materials | Identified exit to Mines 1141 | -9/Materials | Entered Mines 1209 | -9/Mines | Assembled infested the area 1302 | -9/Mines | Identified exit to Materials 1302 | -9/Mines | Discovered exit to Materials (range 14) 1345 | -9/Mines | Entered Materials 1345 | -8/Materials | Evolved 2 slots: Utility x2 1358 | -8/Materials | Identified exit to Storage 1358 | -8/Materials | Discovered exit to Storage (range 6) 1368 | -8/Materials | Entered Storage 1787 | -8/Storage | Identified exit to Factory 1787 | -8/Storage | Discovered exit to Factory (range 14) 1817 | -8/Storage | Entered Factory 1817 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2400 | -7/Factory | Garrison activated, responded to threat 2532 | -7/Factory | Allied Derelicts emerged from ambush trap array 2762 | -7/Factory | Garrison activated, responded to threat 3171 | -7/Factory | Identified exit to Factory 3171 | -7/Factory | Discovered exit to Factory (range 5) 3191 | -7/Factory | Entered another Factory area 3191 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3427 | -6/Factory | Fabricated Lgt. Antimatter Reactor (x2) 3450 | -6/Factory | Identified exit to Lower Caves 3450 | -6/Factory | Discovered exit to Lower Caves (range 10) 3482 | -6/Factory | Build established: Hacker-Skirmisher 3919 | -6/Factory | Identified exit to Factory 3919 | -6/Factory | Discovered exit to Factory (range 8) 3951 | -6/Factory | Entered another Factory area 3951 | -5/Factory | Evolved 2 slots: Power x2 4241 | -5/Factory | Build established: Scavenger-Tank 4411 | -5/Factory | Identified exit to Factory 4411 | -5/Factory | Discovered exit to Factory (range 16) 4460 | -5/Factory | Entered another Factory area 4460 | -4/Factory | Evolved 2 slots: Utility x2 4733 | -4/Factory | Found Prototype Launcher 5200 | -4/Factory | Identified Scatter Rocket Array 5367 | -4/Factory | Identified exit to Upper Caves 5367 | -4/Factory | Discovered exit to Upper Caves (range 6) 5474 | -4/Factory | Build established: Scavenger-Mutant 5516 | -4/Factory | Entered Upper Caves 5645 | -4/Upper Caves | Identified exit to Upper Caves 5723 | -4/Upper Caves | Destroyed 10 combat bots 5726 | -4/Upper Caves | Lost 7 parts (1p1n4u1w) 6073 | -4/Upper Caves | Build established: Generator-Tank 6430 | -4/Upper Caves | Learned location of 1 exit from Research 7148 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7251 | -4/Upper Caves | Build established: Generator-Mutant 7446 | -4/Upper Caves | Entered another Upper Caves area 8207 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8366 | -4/Upper Caves | Learned Research stockpile data 8772 | -4/Upper Caves | Identified exit to Zhirov 8772 | -4/Upper Caves | Discovered exit to Zhirov (range 3) 9162 | -4/Upper Caves | Entered Zhirov 9162 | -4/Zhirov | Identified exit to Proximity Caves 9162 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 9192 | -4/Zhirov | Entered Proximity Caves 9370 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 9431 | -3/Proximity Caves | Lost 3 parts (1p1u1w) 9440 | -3/Proximity Caves | Destroyed 7 combat bots 9697 | -3/Proximity Caves | Lost 3 parts (2p1u) 9701 | -3/Proximity Caves | Identified exit to Research 9701 | -3/Proximity Caves | Discovered exit to Research (range 15) 9736 | -3/Proximity Caves | Entered Research 9736 | -3/Research | Evolved 2 slots: Weapon x2 9737 | -3/Research | Identified exit to Research 10023 | -3/Research | Lost 3 parts (1n2w) 10031 | -3/Research | Found Prototype Protection 10097 | -3/Research | Lost 3 parts (1u2w) 10139 | -3/Research | Lost 6 parts (2p2u2w) 10165 | -3/Research | Identified Centrium Heavy Armor Plating 10245 | -3/Research | Found Gamma Bomb Array 10248 | -3/Research | Found Gamma Bomb Array 11402 | -3/Research | Discovered exit to Research (range 15) 11428 | -3/Research | Entered another Research area 11428 | -2/Research | Evolved 2 slots: Propulsion x2 11460 | -2/Research | Found Fusion Bomb Launcher 11768 | -2/Research | Garrison activated, responded to threat 11830 | -2/Research | Build established: Scavenger-Mutant 12216 | -2/Research | Lost 4 parts (3n1w) 12365 | -2/Research | Identified exit to Quarantine 12365 | -2/Research | Discovered exit to Quarantine (range 8) 12375 | -2/Research | Entered Quarantine 12396 | -2/Quarantine | Found Alien Artifact 12425 | -2/Quarantine | Identified Terrabomb 12425 | -2/Quarantine | Used Terrabomb 12429 | -2/Quarantine | Cryocooling Duct disabled 12433 | -2/Quarantine | Cryocooling Duct disabled 12444 | -2/Quarantine | Ambient heat levels rising (+20) 12444 | -2/Quarantine | Non-combat units ordered to evacuate 12448 | -2/Quarantine | Ambient heat levels rising (+20) 12448 | -2/Quarantine | Combat units ordered to evacuate 12501 | -2/Quarantine | Found Alien Artifact 12524 | -2/Quarantine | Found Alien Artifact 12548 | -2/Quarantine | Quarantine Guard activated 12629 | -2/Quarantine | Spotted Quarantine Guard 12629 | -2/Quarantine | Spotted Quarantine Guard 12633 | -2/Quarantine | Spotted Quarantine Guard 12637 | -2/Quarantine | Spotted Quarantine Guard 12641 | -2/Quarantine | Spotted Quarantine Guard 12642 | -2/Quarantine | Spotted Quarantine Guard 12643 | -2/Quarantine | Spotted Quarantine Guard 12675 | -2/Quarantine | Core integrity fell below 50% 12676 | -2/Quarantine | Destroyed Quarantine Guard 12676 | -2/Quarantine | Spotted Quarantine Guard 12677 | -2/Quarantine | Destroyed Quarantine Guard 12679 | -2/Quarantine | Identified Core Reset Matrix 12679 | -2/Quarantine | Identified Subatomic Replicator 12679 | -2/Quarantine | Used Core Reset Matrix 12683 | -2/Quarantine | Detected hypermatrix surge 12683 | -2/Quarantine | Sensed 2 artifacts in vicinity 12690 | -2/Quarantine | Emitted hypermatrix ping 12695 | -2/Quarantine | Assembled emerged from beneath the floor 12707 | -2/Quarantine | Core integrity fell below 20% 12710 | -2/Quarantine | Core destroyed Last Messages --------------- 12703_ as-88355 heat damages core (-8). 12704_ as-35237 knocked back. 12705_ Enh. Quantum Rifle destroyed. 12705_ as-87173 knocked back. 12705_ as-87173 destroyed. 12705_ Dropped Biometal Heavy Treads. 12706_ as-88355 heat damages core (-8). 12707_ Overheating: Core damaged (-145). 12707_ as-35237 heat spikes uncontrollably. 12707_ as-56266 destroyed. 12708_ Overheating: Core damaged (-188). 12708_ as-35237 heat short circuits Unknown Hover Unit. 12708_ as-67201 heat short circuits Unknown Hover Unit. 12708_ as-35237 destroyed. 12708_ as-67201 destroyed. 12709_ Overheating: Energy bleed (-45). 12710_ Overheating: Core damaged (-174). [Achievement: Back For More] [Achievement: 20k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????" ??????????????????????? | | ????????""???#??????????????????? | | ???????"" ?? ???????????????????? | | ???????" ?? ???????????????????? | | ??????? ? ????????????????????? | | ?######/##/"????????????????????? | | ?# #????????????????????? | | ?# # #??????#?????????????? | | ?# =]% ? ????? ????????????? | | ## !%# ##"###+# ???????????? | | # ! Y # ???????????? | | # ]YaY = #????????????? | | % != = #?????????????? | | # a[Y = #?????????????? | | ## ; ##########?????????????? | | # Y #????????????????????? | | # " """ #????????????????????? | | # "" Y "" #????????????????????? | | # "" """ #; """ "????????????? | | ; =@ ;; ????????? | | # """ """ ;;;+;;;;;;;;;????????? | | # """ """ ; ?????????????? | | # """ """ + ??????????? | | # ; " " ?????????? | | # """ """ + "" ""????????????? | | # """ """ ;; ""???????????????? | | #? """ "?? ;? ?"???????????????? | | ????? ?? ;?? "????????????????? | | ????? ???????"????????????????? | | ????? ????????????????????????? | | ?????"""????????????????????????? | | ??????""????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 100 Energy Generation 72 Energy Capacity 970 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Additional Mass Support 16 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Point Defense Rating 80 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 5 Launcher Accuracy 30 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Antimatter Reactor | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Terrabomb Core Reset Matrix Achievements -------------- 20k Club Alien Roots Alien Tech Back For More Dangerous Findings Dynamic Key I'm Back, Baby! Just Browsing Let's See Who's Tougher Maybe Next Time I'll Detach My Launcher Remodeling Respectable Loadout Rockin' Loadout Tank Challenges ------------ None Game ------ Seed EnergyNuclearLauncher Manual? 0 Play Time 02:56:35 Cumulative 25.1 hours Start 2020.09.20 @ 00:31:51 End 2020.09.28 @ 07:28:26 Sessions 19 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 50 Rogue 44 Adventurer 0 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2978553-b327-45d5-ad2f-85f1bd730ec5