Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.12.09 @ 18:15:42 Player: viper Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (369) 1845 Value Destroyed (15488) 15488 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (545) 545 TOTAL SCORE: 24738 Bonus ------- High Alert Combat Kills 614 Follower Combat Kills 203 Friendly Fire -272 Cogmind --------- Core Integrity 0/1300 Matter 24/950 Energy 310/310 System Corruption 5% Temperature Cool (490) Movement Core (750) Ox14 Location -3/Research Parts ------- > --- POWER (3) -------- Reinforced Fission Core > --- PROPULSION (4) --- Myomer Leg > --- UTILITY (10) ----- Matter Compressor Advanced Matter Compressor Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (5) ------- Heavy Gauss Cannon Power Sword > --- INVENTORY (4) ---- Neutrino Core Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core Particle Reactor > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System Matter Compressor Advanced Matter Compressor Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Target Analyzer Advanced Force Field Improved Integration Mediator > --- WEAPON ----------- Railgun Railgun Heavy Gauss Cannon Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Neutrino Core Myomer Leg Enhanced Coil Gun Power Sword [Rating: 131] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Particle Reactor Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Utility Advanced Targeting Computer Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Utility Shielding Weapon Coil Gun Energy Gun Plasma Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Gauss Cannon Impact Weapon Powered Hammer Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Slots Evolved 15 | . 1 2 2 . 2 2 . . 2 . . 2 . . 2 Power 2 | . . . 1 . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . . . . . . 1 . . 1 Utility 8 | . 1 2 1 . 1 1 . . 1 . . 1 . . . Weapon 3 | . . . . . 1 1 . . 1 . . . . . . Parts Attached 224 | 7 3 14 9 19 12 40 2 10 5 1 1 2 7 52 40 Power 31 | 1 . 2 3 4 2 4 . 1 . 1 . . 1 7 5 Engine 13 | 1 . 2 3 4 . 1 . 1 . 1 . . . . . Core 12 | . . . . . 2 3 . . . . . . 1 3 3 Reactor 6 | . . . . . . . . . . . . . . 4 2 Propulsion 45 | 2 1 3 2 2 4 4 2 2 . . 1 1 1 16 4 Treads 1 | . . . . . . . . . . . . . . 1 . Leg 44 | 2 1 3 2 2 4 4 2 2 . . 1 1 1 15 4 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 75 | 2 2 3 4 2 2 14 . 7 4 . . 1 3 17 14 Device 39 | . . 2 2 . 1 7 . 4 3 . . 1 2 8 9 Storage 9 | 1 1 . . . 1 1 . 2 1 . . . . 1 1 Processor 16 | 1 1 . 1 1 . 3 . 1 . . . . . 7 1 Hackware 3 | . . . . . . 2 . . . . . . . . 1 Protection 8 | . . 1 1 1 . 1 . . . . . . 1 1 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 73 | 2 . 6 . 11 4 18 . . 1 . . . 2 12 17 Energy Gun 7 | . . 1 . . . 1 . . . . . . . 5 . Energy Cannon 8 | . . . . 3 1 1 . . . . . . . . 3 Ballistic Gun 46 | 2 . 5 . 8 3 16 . . 1 . . . 1 5 5 Ballistic Cannon 7 | . . . . . . . . . . . . . . . 7 Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 . . Slashing Weapon 3 | . . . . . . . . . . . . . . 1 2 Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . 2 1 3 . . . . . . . . 2 Parts Lost 57 | . . . . . . 10 . 3 . . . . 11 16 17 Power 8 | . . . . . . . . 1 . . . . 2 3 2 Propulsion 8 | . . . . . . . . . . . . . 2 2 4 Utility 21 | . . . . . . 5 . 2 . . . . 4 5 5 Weapon 20 | . . . . . . 5 . . . . . . 3 6 6 Highest Loss Streak 10 | . . . . . . 3 . 2 . . . . 10 4 10 Average Slot Usage (%) 96 | . 100 98 100 99 99 99 100 99 100 100 100 100 60 80 95 Engine 6 | . 12 9 16 16 10 . . 1 5 11 11 10 5 . . Core 5 | . . . . . 3 11 12 10 5 . . . . 5 8 Leg 14 | . 25 20 16 16 14 11 12 12 11 11 11 15 8 14 17 Device 13 | . . 9 8 8 7 20 25 21 11 11 11 15 9 11 16 Storage 11 | . 12 10 8 8 14 12 12 13 21 22 22 20 11 2 5 Processor 16 | . 25 20 23 25 20 6 6 7 11 11 11 10 6 19 18 Hackware 1 | . . . . . . 2 6 6 5 5 5 5 5 . . Protection 4 | . . 10 9 7 7 5 . . . . . . 2 4 2 Ballistic Gun 18 | . 25 18 16 13 20 21 25 25 27 27 27 25 13 7 9 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 118 | 15 23 29 38 43 49 65 65 81 90 90 90 91 91 51 118 Greatest Support 82 | 20 20 34 40 40 40 40 40 40 40 40 40 60 60 70 82 Greatest Overweight (x) 4 | 3 1 2 2 1 2 2 3 2 2 2 4 1 2 3 2 Average Overweight (x) . | . . . . . 1 1 1 1 2 2 2 1 . . . Largest Inventory Capacity 12 | 8 10 10 10 10 10 10 10 12 12 12 12 12 12 4 4 Average Capacity 9 | 7 8 10 10 10 10 10 10 11 12 12 12 12 8 4 4 Most Carried 12 | 3 8 10 10 10 10 10 10 12 12 12 12 11 11 4 4 Average Carried 8 | 1 4 8 9 8 9 8 10 10 11 12 12 10 5 3 3 Final Capacity 12 | 8 10 10 10 10 10 10 10 12 12 12 12 12 4 4 4 Final Carried 12 | 3 8 10 10 10 10 10 10 12 12 12 12 10 1 4 1 Class Distribution -------------------- 41% | Hacker-Gunner 30% | Hacker-Mutant 11% | Hacker-Skirmisher 6% | Generator-Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Skirmisher | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Waste Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -4/Factory Hacker-Mutant | -4/Waste Scavenger-Gunner | -4/Factory Generator-Gunner | -3/Research Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Matter Collected 9521 | 247 63 393 642 672 953 2016 51 432 320 110 110 120 90 1230 2072 Remotely 586 | . . . . . . 277 51 258 . . . . . . . Salvage Created 18044 | . 134 539 1322 1746 1724 4718 . 606 549 195 135 124 260 3210 2782 Parts 873 | . 10 35 63 86 103 229 . 34 20 6 10 6 2 142 127 Haulers Intercepted 15 | . 1 1 2 4 1 2 . . . . . . . 3 1 Recyclers Shooed 9 | . . . 1 1 . 2 . . 2 . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Combat Hostiles Destroyed 263 | . 2 11 22 20 32 64 . 9 4 3 2 2 1 44 47 Melee 22 | . . . . . . . . . . . . . . 19 3 Guns 207 | . 2 11 22 20 32 60 . 9 4 3 2 2 1 25 14 Cannons 34 | . . . . . . 4 . . . . . . . . 30 Classes Destroyed 17 | . 2 4 5 . 2 1 . . . . . . 1 1 1 Worker 20 | . . . 1 2 3 6 . 1 . . . . . 3 4 Builder 20 | . . 1 . 1 2 7 . 1 . . . 1 . 4 3 Tunneler 5 | . . . . . . 2 . 1 1 . . . . 1 . Hauler 15 | . 1 1 2 4 1 2 . . . . . . . 3 1 Recycler 16 | . . . 1 5 1 5 . 1 1 . . . . 1 1 Mechanic 1 | . . . . . . . . . . . . . . 1 . Operator 5 | . . . . . 2 1 . . 1 . . . . . 1 Watcher 22 | . . 2 4 2 . 6 . 2 1 . . . . 5 . Swarmer 34 | . . 3 4 . 5 9 . 3 . . . . . 10 . Grunt 128 | . 2 6 11 11 17 40 . 1 2 3 . . . 17 18 Brawler 4 | . . . 2 1 . . . . . . . . . 1 . Duelist 4 | . . . 1 . . 1 . 1 . . . . . . 1 Sentry 28 | . . 2 3 8 2 6 . 1 . . . . . 3 3 Hunter 27 | . . . 1 . 4 1 . 2 2 . 2 . . 4 11 Programmer 38 | . . . . . 4 7 . 1 2 . . 2 . 9 13 Behemoth 1 | . . . . . . . . . . . . . . . 1 Compactor 1 | . . . . . . . . . . . . . 1 . . Best Kill Streak 12 | . 3 3 5 3 8 12 . 3 2 3 2 3 1 7 10 Combat Bots Only 7 | . 2 3 4 3 5 7 . 3 2 3 2 2 1 7 6 Max Kills in Single Turn 3 | . 1 1 1 1 2 2 . 2 2 1 1 1 1 2 3 Gunslinging 1 | . . . . . . 1 . . . . . . . 1 . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Damage Taken 11974 | . 39 185 514 454 789 2255 . 610 73 74 110 41 258 2606 3966 Core 2614 | . 7 22 51 89 156 328 . 45 12 11 27 14 168 380 1304 Absorbed by Shields 834 | . . . . . . . . . . . . . . 229 605 Core Remaining (%) 80 | 100 97 94 . 74 77 . . 56 . . 95 . . 51 . Volleys Fired 707 | . 10 41 92 101 91 157 1 22 13 5 5 5 9 70 85 Largest 5 | . 2 2 2 2 3 4 4 4 5 5 5 5 5 4 5 Hottest 286 | . 40 70 50 75 75 204 120 120 150 150 150 150 150 205 286 Shots Fired 2222 | . 20 82 184 188 266 605 4 88 65 25 25 25 36 221 388 Gun 1931 | . 20 82 184 174 263 559 4 88 65 25 25 25 36 221 160 Cannon 291 | . . . . 14 3 46 . . . . . . . . 228 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 2053 | . 20 81 184 174 263 534 4 88 65 25 25 25 36 147 382 Thermal 161 | . . . . 14 3 71 . . . . . . . 73 . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 8 | . . 1 . . . . . . . . . . . 1 6 Robot Hit Streak 69 | . 19 28 49 64 22 51 5 24 22 13 11 26 58 69 21 Robot Miss Streak 3 | . . 3 2 2 3 3 . 1 2 1 1 . . 1 2 Penetration Max 2 | . . . . . . 2 . 1 1 1 . . . 1 2 Secondary Targets 32 | . . 1 3 1 6 12 . . . 1 1 . . 7 . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . . . 1 1 . . 1 . Shots Hit Robots 1741 | . 19 66 158 144 196 447 4 57 40 15 20 20 34 249 272 Core Hits 732 | . 7 26 54 61 84 191 1 23 18 6 5 5 3 131 117 Critical Hits 112 | . . . 3 2 . 13 1 1 7 4 2 2 2 18 57 Critical Kills 50 | . . . 2 1 . 8 . 1 2 2 2 . 1 10 21 Critical Parts Destroyed 54 | . . . . 1 . 5 . . 5 2 . 2 . 8 31 Melee Attacks 85 | . . . . . . . . . . . . . 2 70 13 Impact 2 | . . . . . . . . . . . . . 2 . . Slashing 70 | . . . . . . . . . . . . . . 57 13 Piercing 13 | . . . . . . . . . . . . . . 13 . Sneak Attacks 4 | . . . . . . . . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 40722 | . 163 742 2728 2393 3306 9927 100 1532 1432 404 211 566 706 7440 9072 Guns 30737 | . 163 742 2728 2368 3173 9078 100 1379 1432 404 211 566 625 4387 3381 Cannons 5973 | . . . . 25 . 849 . . . . . . . . 5099 Explosions 398 | . . . . . 133 . . 153 . . . . . . 112 Melee 3614 | . . . . . . . . . . . . . 81 3053 480 Ramming . | . . . . . . . . . . . . . . . . Kinetic 33892 | . 163 742 2728 2368 3173 8678 100 1379 1432 404 211 566 625 2967 8356 Thermal 2827 | . . . . 25 133 1249 . . . . . . . 1420 . Explosive 265 | . . . . . . . . 153 . . . . . . 112 Electromagnetic 124 | . . . . . . . . . . . . . . . 124 Impact 81 | . . . . . . . . . . . . . 81 . . Slashing 3111 | . . . . . . . . . . . . . . 2631 480 Piercing 422 | . . . . . . . . . . . . . . 422 . Highest Corruption 12 | . . 1 . . 4 1 . 1 . . . 1 9 12 5 Average Corruption 4 | . . 1 . . 3 1 . 1 . . . 1 6 10 2 Corruption Purged 2 | . . . . . . 1 . . . . . . 1 . . Effects 175 | . . 2 . . 21 8 . 2 . . . . 10 102 30 Message Errors 39 | . . . . . 7 1 . 1 . . . . 1 18 11 Matter Fused 25 | . . . . . 4 . . . . . . . 1 18 2 Heat Flow Errors 11 | . . . . . 1 . . . . . . . 1 7 2 Energy Discharges 18 | . . 1 . . 2 . . 1 . . . . 1 10 3 Parts Rejected 3 | . . . . . . . . . . . . . . 3 . Data Loss (minor) 11 | . . . . . 1 3 . . . . . . 1 4 2 Data Loss (major) 7 | . . . . . . . . . . . . . 1 6 . Misfires 2 | . . . . . . . . . . . . . . 2 . Alerts 1 | . . . . . . . . . . . . . . 1 . Misdirections 6 | . . . . . . . . . . . . . . 6 . Targeting Errors 43 | . . 1 . . 5 4 . . . . . . 4 23 6 Weapon Failures 9 | . . . . . 1 . . . . . . . . 4 4 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 265 | . . . . . . 26 . 29 . . . . . 145 65 Projectiles 91 | . . . . . . 26 . . . . . . . . 65 Explosions 29 | . . . . . . . . 29 . . . . . . . Melee 145 | . . . . . . . . . . . . . . 145 . Knockbacks 36 | . . . . . . . . . . . . . . . 36 Impact . | . . . . . . . . . . . . . . . . Kinetic 34 | . . . . . . . . . . . . . . . 34 Secondary 2 | . . . . . . . . . . . . . . . 2 Self-Inflicted Damage . | . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed 1 | . . . . 1 . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 687 | . 12 25 213 101 476 567 . 3 7 13 . . 232 269 687 Average Temperature 110 | . 6 6 55 28 113 108 . 3 6 4 . . 79 70 219 Received Heat Transfer 3147 | . 36 87 306 315 276 1146 . 24 9 48 . . . 481 419 Effects 96 | . . . 3 . 2 19 . . . . . . . . 72 Shutdowns 33 | . . . . . . 6 . . . . . . . . 27 Energy Bleed 4 | . . . . . 1 1 . . . . . . . . 2 Interference 21 | . . . 3 . . 7 . . . . . . . . 11 Matter Decay 6 | . . . . . . 1 . . . . . . . . 5 Short Circuit 8 | . . . . . 1 1 . . . . . . . . 6 Damage (minor) 5 | . . . . . . 1 . . . . . . . . 4 Damage (major) 13 | . . . . . . 2 . . . . . . . . 11 Damage (core) 6 | . . . . . . . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 11 | . . . . . . 5 . . . . . . . 6 . Heat Transferred 5179 | . . . . 37 100 1961 . . . . . . . 3081 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Peak Influence 784 | . 49 209 282 325 434 530 31 161 255 . . 89 30 427 784 Initial 156 | . . 14 42 85 . 156 16 16 52 . . 24 21 16 46 Average 138 | . 20 58 95 86 164 194 24 75 107 . . 60 11 191 199 Maximum Alert Level 3 | . . 1 1 1 2 2 . . 1 . . . . 2 3 Low Security (%) 75 | 100 100 95 97 90 60 56 100 100 90 . . 100 100 57 67 Level 1 19 | . . 4 2 9 28 39 . . 9 . . . . 39 13 Level 2 4 | . . . . . 11 3 . . . . . . . 2 15 Level 3 . | . . . . . . . . . . . . . . . 3 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 75 | . . 2 4 3 12 22 . 2 2 . . . . 12 16 Investigation 30 | . . 2 1 2 7 9 . 1 . . . . . 3 5 Extermination 17 | . . . . . 2 6 . 1 1 . . . . 4 3 Reinforcement 14 | . . . . 1 2 5 . . 1 . . . . 2 3 Assault 1 | . . . . . . . . . . . . . . . 1 Garrison 13 | . . . 3 . 1 2 . . . . . . . 3 4 Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 2 . . . . . . . 1 . Haulers Reinforced 4 | . . . . . . 2 . . . . . . . 1 1 Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Distress Signals 11 | . . . 1 2 1 3 . 1 . . . . . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 354 | . 2 20 29 28 39 80 1 12 7 3 2 2 4 62 63 Peak Tracking Total 8 | . 2 5 5 4 5 4 1 2 2 3 2 2 3 5 8 Tactical Retreats 8 | . . 3 1 . . 1 . . . . . . . 1 2 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Traps Triggered 12 | . . . . . 1 2 . 5 . . . 1 . 1 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 5 | . . 5 . . . . . . . . . . . . . Reused 3 | . . 3 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 4 | . . 3 . . . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Machines Disabled 30 | . . 1 . 9 3 5 . 3 2 . . 2 . 2 3 Max in Single Turn 3 | . . 1 . 1 3 1 . 2 2 . . 1 . 1 2 Garrison Access 4 | . . . 1 . 2 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Machines Accessed 61 | . 3 8 7 12 9 11 . 2 . 1 . . . 4 4 Terminals 42 | . 3 6 6 9 5 6 . . . 1 . . . 4 2 Fabricators 4 | . . . . . . 2 . 2 . . . . . . . Repair Stations 7 | . . 2 . 1 2 1 . . . . . . . . 1 Recycling Units 3 | . . . . 2 . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . 2 1 . . . . . . . . 1 Total Hacks 191 | . 8 26 24 32 26 42 . 8 . 1 . . . 14 10 Successful 118 | . 6 22 18 29 14 15 . 4 . 1 . . . 7 2 Failed 73 | . 2 4 6 3 12 27 . 4 . . . . . 7 8 Catastrophic 8 | . . . . . 2 1 . 1 . . . . . 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 23 | . 4 5 7 3 2 2 . . . . . . . . . Terminals 126 | . 8 16 23 21 16 22 . . . 1 . . . 14 5 Fabricators 14 | . . . . . . 6 . 8 . . . . . . . Repair Stations 34 | . . 10 . 6 7 8 . . . . . . . . 3 Recycling Units 8 | . . . . 5 . 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 9 | . . . 1 . 3 3 . . . . . . . . 2 Terminal Hacks 60 | . 3 8 12 15 8 5 . . . 1 . . . 7 1 Record 2 | . . . 1 . . . . . . 1 . . . . . Part Schematic 3 | . . . . 2 . . . . . . . . . 1 . Robot Schematic 3 | . . . . . 2 1 . . . . . . . . . Prototype ID Bank 5 | . . . 4 1 . . . . . . . . . . . Open Door 4 | . . . . 4 . . . . . . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . Branch Access Points 8 | . 1 1 1 1 1 1 . . . . . . . 1 1 Emergency Access Points 5 | . 1 . . 1 1 1 . . . . . . . 1 . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . Locate Traps 9 | . 1 2 . 2 1 1 . . . . . . . 2 . Reprogram Traps 1 | . . 1 . . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . . . . . Zone Layout 11 | . . 2 2 2 3 . . . . . . . . 2 . Fabricator Hacks 7 | . . . . . . 3 . 4 . . . . . . . Load Schematic 5 | . . . . . . 2 . 3 . . . . . . . Build 2 | . . . . . . 1 . 1 . . . . . . . Repair Station Hacks 25 | . . 10 . 6 3 5 . . . . . . . . 1 Scan Component 14 | . . 5 . 3 2 3 . . . . . . . . 1 Repair 11 | . . 5 . 3 1 2 . . . . . . . . . Recycling Unit Hacks 6 | . . . . 5 . 1 . . . . . . . . . Recycle Component 3 | . . . . 3 . . . . . . . . . . . Process 3 | . . . . 2 . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . 2 1 . . . . . . . . . Seal Access 4 | . . . 1 . 2 1 . . . . . . . . . Unauthorized Hacks 16 | . 3 4 5 3 1 . . . . . . . . . . Terminals 15 | . 3 4 5 3 . . . . . . . . . . . Track 4 | . . . 2 2 . . . . . . . . . . . Assimilate 2 | . . . 1 1 . . . . . . . . . . . Botnet 6 | . 3 2 1 . . . . . . . . . . . . Disrupt 1 | . . 1 . . . . . . . . . . . . . Operators 2 | . . 1 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . Mechanics 1 | . . . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 46 | . 1 7 5 7 7 9 . 2 . . . . . 4 4 Full Trace Events 35 | . . 3 3 5 7 9 . 1 . . . . . 3 4 Feedback Events 5 | . . 1 . . 2 1 . . . . . . . 1 . Corruption 4 | . . 1 . . 2 1 . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 2 1 . . . . . . . . . Robots Built 4 | . . . . . . 2 . 2 . . . . . . . Matter 570 | . . . . . . 285 . 285 . . . . . . . Time 228 | . . . . . . 152 . 76 . . . . . . . Total Robot Build Rating 20 | . . . . . . 10 . 10 . . . . . . . Part Schematics Acquired 3 | . . . . 2 . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 11 | . . 5 . 3 1 2 . . . . . . . . . Time 390 | . . 170 . 146 22 52 . . . . . . . . . Parts Recycled 3 | . . . . 3 . . . . . . . . . . . Recycled Matter 644 | . . . . 294 . 350 . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Total Allies 4 | . . . . . . 2 . 2 . . . . . . . Largest Group 2 | . . . . . . 2 1 2 2 . . . . . . Highest-Rated Group 82 | . . . . . . 82 32 82 82 . . . . . . Highest-Rated Ally 41 | . . . . . . 41 32 41 41 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 24 | . . . . . . 10 1 8 5 . . . . . . Total Damage 750 | . . . . . . 413 35 168 134 . . . . . . Kills 5 | . . . . . . 1 1 1 2 . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Turns Passed 17470 | 86 240 885 1529 2156 1971 3418 256 1144 487 1356 212 138 199 1723 1670 Spaces Moved 7736 | 70 169 346 518 996 787 1349 141 539 233 649 66 76 144 880 773 Core 135 | 24 . . . . . . . . . . . . 71 40 . Treads . | . . . . . . . . . . . . . . . . Legs 7601 | 46 169 346 518 996 787 1349 141 539 233 649 66 76 73 840 773 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 130 130 130 130 155 155 155 185 185 185 153 50 100 120 Average Speed 150 | 100 122 138 141 138 160 156 161 176 185 185 185 153 106 122 144 Slowest Speed 250 | 200 150 180 190 160 190 190 210 190 185 185 250 153 153 210 180 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 32 30 45 93 21 42 76 19 7 84 11 3 77 18 19 Regions Visited 15 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 . . . . . 1 . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 . . 1 1 1 1 . . 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched 2 | . . . . . . . . . . 2 . . . . . Spaces Dug 1 | . . . . 1 . . . . . . . . . . . Terrain Destroyed 248 | . . . . 2 7 12 . 46 37 . 1 . . 4 139 Melee . | . . . . . . . . . . . . . . . . Projectile 131 | . . . . 2 . 12 . 3 6 . 1 . . 4 103 AOE 117 | . . . . . 7 . . 43 31 . . . . . 36 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Total 12166 | 82 187 689 1208 1650 1404 2344 168 676 257 790 142 85 163 1248 1073 Wait 3263 | 3 . 276 577 516 502 769 23 90 . 136 70 2 . 159 140 Move 7723 | 69 168 345 517 995 786 1349 140 538 232 648 65 76 143 879 773 Hop . | . . . . . . . . . . . . . . . . Pick Up 64 | 3 5 6 4 9 5 14 . 5 3 . . . 2 5 3 Fast Attach 100 | 7 . 7 . 5 3 11 . 2 . . . . 2 38 25 Attach 49 | . 1 3 3 . 2 13 . 4 4 . . 2 5 6 6 Detach 5 | . . . 1 . . 1 . . 2 . . . . 1 . Swap 75 | . 2 4 6 14 7 16 2 4 1 1 1 . . 8 9 Drop 89 | . 1 7 8 9 8 14 2 6 2 . 1 . . 12 19 Fire 707 | . 10 41 92 101 91 157 1 22 13 5 5 5 9 70 85 Melee 85 | . . . . . . . . . . . . . 2 70 13 Ram . | . . . . . . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Waste -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research (discovered 2 exits: Qua x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 14) 87 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Evolved 1 slot: Utility x1 289 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Hacker-Mutant 304 | -10/Materials | Identified exit to Materials 304 | -10/Materials | Discovered exit to Materials (range 12) 327 | -10/Materials | Entered another Materials area 327 | -9/Materials | Evolved 2 slots: Utility x2 480 | -9/Materials | Repaired Lgt. Assault Rifle 508 | -9/Materials | Repaired Ion Engine 835 | -9/Materials | Identified exit to Mines 900 | -9/Materials | Repaired Imp. Terrain Scanner 927 | -9/Materials | Repaired Ion Engine 1001 | -9/Materials | Repaired Enh. Autogun 1198 | -9/Materials | Identified exit to Materials 1198 | -9/Materials | Discovered exit to Materials (range 9) 1212 | -9/Materials | Entered another Materials area 1212 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2371 | -8/Materials | Identified exit to Storage 2371 | -8/Materials | Discovered exit to Storage (range 11) 2402 | -8/Materials | Garrison activated, responded to threat 2560 | -8/Materials | Identified exit to Factory 2560 | -8/Materials | Discovered exit to Factory (range 19) 2741 | -8/Materials | Entered Storage 3127 | -8/Storage | Repaired Enh. Autogun 3189 | -8/Storage | Repaired Enh. Autogun 3216 | -8/Storage | Repaired Utility Shielding 3430 | -8/Storage | Identified exit to Recycling 3430 | -8/Storage | Discovered exit to Recycling (range 18) 3615 | -8/Storage | Discovered exit to Factory (range 18) 4163 | -8/Storage | Learned location of Armory (-4) 4897 | -8/Storage | Entered Factory 4897 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5197 | -7/Factory | Build established: Hacker-Skirmisher 5728 | -7/Factory | Repaired Imp. Titanium Leg 5920 | -7/Factory | Identified exit to Lower Caves 6141 | -7/Factory | Garrison activated, responded to threat 6804 | -7/Factory | Identified exit to Factory 6804 | -7/Factory | Discovered exit to Factory (range 16) 6868 | -7/Factory | Entered another Factory area 6868 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7143 | -6/Factory | Build established: Hacker-Gunner 7673 | -6/Factory | Identified exit to Lower Caves 7883 | -6/Factory | Identified exit to Factory 8466 | -6/Factory | Garrison activated, responded to threat 8516 | -6/Factory | Lost 3 parts (1u2w) 8630 | -6/Factory | Destroyed 7 combat bots 8630 | -6/Factory | Lost 3 parts (2u1w) 9236 | -6/Factory | Repaired Broken Imp. Carbon-fiber Leg 9259 | -6/Factory | Repaired Imp. Titanium Leg 9504 | -6/Factory | Found Prototype Processor 9505 | -6/Factory | Identified Exp. Targeting Computer 9678 | -6/Factory | Fabricated H-66 Slayer (x2) 9720 | -6/Factory | Found Prototype Processor 9721 | -6/Factory | Identified Exp. Signal Interpreter 10286 | -6/Factory | Sucked down chute 10286 | -6/Factory | Entered Waste 10286 | -6/Waste | The area was eerily silent 10300 | -6/Waste | 1 allies followed down the chute 10400 | -6/Waste | A Compactor rumbled back to life 10400 | -6/Waste | Spotted C-40 Crusher 10404 | -6/Waste | Allies destroyed C-40 Crusher 10493 | -6/Waste | Identified exit to Factory 10493 | -6/Waste | Discovered exit to Factory (range 15) 10542 | -6/Waste | Entered Factory 10542 | -6/Factory | Accompanied by 1 ally 10665 | -6/Factory | Found Unknown Device 10860 | -6/Factory | Identified Launcher Loader 11428 | -6/Factory | Discovered exit to Factory (range 15) 11585 | -6/Factory | Fabricated H-66 Slayer (x2) 11686 | -6/Factory | Entered another Factory area 11686 | -5/Factory | Accompanied by 2 allies 11686 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11696 | -5/Factory | Identified exit to Upper Caves 11696 | -5/Factory | Discovered exit to Upper Caves (range 20) 12173 | -5/Factory | Entered Upper Caves 13366 | -5/Upper Caves | Learned location of Warlord (-4) 13430 | -5/Upper Caves | Learned Factory stockpile data 13488 | -5/Upper Caves | Identified exit to Upper Caves 13488 | -5/Upper Caves | Discovered exit to Upper Caves (range 8) 13496 | -5/Upper Caves | Encountered a Warlord checkpoint 13529 | -5/Upper Caves | Entered another Upper Caves area 13548 | -5/Upper Caves | Learned Factory non-interactive machine intel 13707 | -5/Upper Caves | Identified exit to Factory 13707 | -5/Upper Caves | Discovered exit to Factory (range 15) 13741 | -5/Upper Caves | Entered Factory 13741 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13743 | -4/Factory | Loaded intel: 226 non-interactive machine locations 13879 | -4/Factory | Sucked down chute 13879 | -4/Factory | Entered Waste 13892 | -4/Waste | Spotted C-40 Crusher 13892 | -4/Waste | Spotted C-40 Crusher 13894 | -4/Waste | EMP discharged 13911 | -4/Waste | Destroyed C-40 Crusher 13958 | -4/Waste | Spotted C-40 Crusher 13968 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13971 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13974 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13977 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13980 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13983 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13986 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13989 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13990 | -4/Waste | Spotted C-40 Crusher 13994 | -4/Waste | EMP discharged 14008 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 14039 | -4/Waste | Lost 10 parts (2p2n4u2w) 14043 | -4/Waste | Spotted C-40 Crusher 14053 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 14064 | -4/Waste | Spotted C-40 Crusher 14071 | -4/Waste | Identified exit to Factory 14071 | -4/Waste | Discovered exit to Factory (range 16) 14078 | -4/Waste | Entered Factory 14135 | -4/Factory | Identified exit to Upper Caves 14135 | -4/Factory | Identified exit to Armory 14283 | -4/Factory | Imp. System Shield fried by hacking feedback 14290 | -4/Factory | Build established: Hacker-Mutant 14413 | -4/Factory | Destroyed 7 combat bots 14552 | -4/Factory | System corruption reached 10% 14688 | -4/Factory | Build established: Scavenger-Mutant 15056 | -4/Factory | Build established: Scavenger-Gunner 15086 | -4/Factory | Garrison activated, responded to threat 15744 | -4/Factory | Identified exit to Research 15744 | -4/Factory | Discovered exit to Research (range 15) 15801 | -4/Factory | Entered Research 15801 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 15824 | -3/Research | Identified exit to Quarantine 15830 | -3/Research | Lost 4 parts (2u2w) 16683 | -3/Research | Build established: Generator-Gunner 17008 | -3/Research | Spotted B-86 Titan 17021 | -3/Research | Destroyed B-86 Titan 17143 | -3/Research | Garrison activated, responded to threat 17334 | -3/Research | First assault squad dispatched 17410 | -3/Research | Core integrity fell below 50% 17451 | -3/Research | Garrison activated, responded to threat 17465 | -3/Research | Core integrity fell below 20% 17471 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 17465_ Overheating: Core damaged (-260). 17465_ Slug penetrates B-74 Champion. 17465_ B-74 Champion suffers critical hit. 17465_ K-01 Serf collects debris. 17466_ Power failure, Rnf. Fission Core shutdown. 17466_ U-05 Engineer builds a Wall. 17467_ Overheating: Matter decay (-1). 17467_ Hvy. Gauss Cannon destroyed. 17467_ Enh. Coil Gun destroyed. 17467_ System corrupted by crushing effect (+1). 17468_ Myomer Leg permanently disabled. 17468_ Overheating: Short circuit. 17468_ K-01 Serf collects debris. 17469_ Hpw. Shotgun destroyed. 17469_ Imp. Integration Mediator destroyed. 17470_ Overheating: Rnf. Fission Core damaged (-1). 17470_ Overheating: Hvy. Gauss Cannon damaged (-14). 17470_ Overheating: Power Sword damaged (-24). 17470_ U-05 Engineer builds a Wall. 17471_ Arm. Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ?????#??#??????????"?????????????????????????????? | | ?????##?####???? ?%?? ??????????????????????????? | | ??#??##?#??#####??#"? ?????????????????????????? | | ###?#?##?####?##?## # #???????????????????????? | | ###?###?#######?### ##########+#?????????????????? | | ?######?########### ### ????????????????? | | ################### ### ? ? ?????????????? | | ##?################!### + ????????????? | | #################"=# # #? "???????????? | | #################"%# # ######## ?"???????????? | | #############?# #%"=# ######?? ?"???????????? | | ###############;##u### ########?? ? ?????????? | | ?# !*!%i ########? ? ????????? | | + ![%kg #########????##???????? | | # s =[! pslb o ?? ? ???????? | | # s%[%*%% @ ####?######?#? ???????? | | #+############# ###########?######?## ???????? | | # #### ##################?#??##?????? | | # #"### # ###########?##?????? | | # ""G"" [## #"!%[ # #########?#????????? | | ## " " ! "= #%!* # ##########???#?????? | | " =!! ! [=[ *# ######?##???##?????? | | ## *## #%!= +% # ? ?#????#?????? | | ## !# # = # # #?##???#????? | | ## # ## = # ""T"" # ? ?????#??????? | | #####+########## # """"" ]# ?# ? ??????? | | = ########### #?? ???????? | | ####?#?#### ?+ ?? ?????? | | [[ ########### #???" ??????? | | %[ ! ########### ? ? # ? ? ?????? | | [ * ########### ? #? ??????? | | ########### ??#???#??????? | | ########### #?# ???????? | | ! ###########? ?### ???????? | | [ ! ########### ????????????? | | = % #####?######?####??#?????????? | | = ############ ??? ? ?????????? | | ##### ###+######+######## + ?? ???????????? | | # # # ? # ?? ????????????? | | #### # #? ?# ?? ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Coolant Potential 65 Energy Generation 50 Energy Capacity 990 Matter Stores 650 Matter Capacity 950 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 33 Reclamation Efficiency 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 22 Target Analysis 8 Matter Filtering 30 Kinecelleration 30 Stasis Canceling 1 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Scythe | -8/Storage | Hacked System Guard | -8/Storage | Hacked Centrium Leg | -4/Factory | Hacked Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked S-27 Virus | -7/Factory | Hacked H-66 Slayer | -6/Factory | Hacked Fabricated ------------ H-66 Slayer | x2 | -6/Factory H-66 Slayer | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonReactiveFemtoactuators Manual? 0 Play Time 02:22:04 Cumulative 971.7 hours Start 2021.12.08 @ 05:36:28 End 2021.12.09 @ 18:15:42 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 732 Rogue 62 Adventurer 0 Explorer 670 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 82 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69f5962c-482a-4754-994c-059738f56b60