Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.19 @ 20:36:46 Player: Plexion Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (566) 2830 Value Destroyed (30486) 30486 Prototype IDs (237) 4740 Alien Tech Used (13) 2600 Bonus (28195) 28195 TOTAL SCORE: 79351 Bonus ------- Triggered High Security 500 High Alert Combat Kills 13826 Follower Combat Kills 3675 Awakened Behemoth Slayer 1000 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1422 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1500 Friendly Fire -1628 Cogmind --------- Core Integrity 0/1600 Matter 925/925 Energy 95/100 System Corruption 12% Temperature Cool (4) Movement Walking (125) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Heavy Armored Exoskeleton > --- UTILITY (11) ----- Huge Storage Unit Experimental Matter Compressor Experimental Optical Array Experimental Core Analyzer Experimental Core Analyzer Graphene Brace > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Improved Quantum Reactor Centrium Leg Centrium Leg Experimental Armor Integrity Analyzer Heavy Regenerative Plating Hacking Drone Bay (1/1) Transdimensional Reconstructor Heavy Laser CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Heavy Armored Exoskeleton Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Experimental Cooling System Huge Storage Unit Experimental Targeting Computer Core Analyzer Experimental Core Analyzer Advanced Transmission Jammer Graphene Brace AEGIS Remote Shield Microwarp Drive > --- WEAPON ----------- Perforator Sigix Broadsword CR-A16's Behemoth Slayer > --- INVENTORY -------- Light Quantum Reactor Heavy Armored Exoskeleton Centrium Leg Experimental Matter Compressor Long-range Sensor Array Experimental Armor Integrity Analyzer Advanced Kinecellerator Advanced Reaction Control System Advanced Phase Shifter Heavy Regenerative Plating Hacking Drone Bay Transdimensional Reconstructor Core Regenerator Integrity Redistributor Linked Autogun Linked Autogun Multirail Multirail Multirail [Rating: 270] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Leg Treads Armored Treads Leg Armored Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Core Analyzer Hackware Deep Network Scanner Protection Layered Medium Armor Plating Artifact Microwarp Drive Weapon Gauss Rifle Energy Gun Vortex Rail Energy Cannon Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Perforator Launcher Rocket Launcher Slashing Weapon Power Sword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . . 2 . . . . 2 . . 2 . 2 . . 2 Power 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Propulsion 5 | . . . . . 2 . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . Utility 9 | . . . . . 2 2 . . . . 1 . . . . . . . . . . 1 . . 1 . 1 . . 1 Weapon 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Parts Attached 281 | 7 9 4 . 5 30 9 4 6 6 5 11 5 6 . 10 4 5 2 1 7 . 4 3 10 8 37 18 7 28 30 Power 38 | 1 1 . . . 2 1 1 . . 1 . 1 1 . 2 . 1 . . . . 1 . 2 1 5 2 1 5 9 Engine 3 | 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Reactor 32 | . . . . . . . . . . 1 . 1 1 . 2 . 1 . . . . 1 . 2 1 5 2 1 5 9 Propulsion 66 | 2 2 1 . 1 11 3 . 1 . . 2 1 1 . 5 3 3 . . . . . 3 2 2 11 6 1 3 2 Treads 17 | 2 . . . . 9 2 . 1 . . 2 1 . . . . . . . . . . . . . . . . . . Leg 41 | . . . . . . . . . . . . . . . 5 3 3 . . . . . 3 2 2 11 6 1 3 2 Wheel 8 | . 2 1 . 1 2 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 113 | 2 4 2 . 2 10 3 2 4 5 3 3 3 4 . 1 1 1 2 . 3 . . . 5 3 13 7 4 15 11 Device 46 | 1 . . . 1 1 . 1 3 1 2 3 . 2 . . 1 1 . . . . . . 3 1 5 3 2 9 6 Storage 6 | 1 1 . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Processor 18 | . . . . . 2 1 . . 4 . . 2 . . . . . . . 1 . . . . . 2 1 . 2 3 Hackware 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . Protection 39 | . 3 2 . 1 5 2 1 1 . 1 . 1 2 . 1 . . 2 . 1 . . . 1 2 6 2 1 3 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 64 | 2 2 1 . 2 7 2 1 1 1 1 6 . . . 2 . . . 1 4 . 3 . 1 2 8 3 1 5 8 Energy Gun 11 | . 2 . . 1 . . . . . . . . . . . . . . . 2 . . . . . 1 . . 1 4 Energy Cannon 6 | . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . 2 . . . . Ballistic Gun 34 | 2 . 1 . . 6 1 1 1 1 . 4 . . . . . . . 1 . . 3 . 1 1 2 2 . 3 4 Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Launcher 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . 1 . 1 1 . Piercing Weapon 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 49 | . . . . . 1 . 1 1 4 . 3 1 2 . 2 . . . . 4 . . . 1 . 6 2 4 13 4 Corrupted Parts 6 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . 2 1 1 . . System Corruption 36 | . . . . . . . . . . 8 . . . . . . . . . . . . . . . 20 2 6 . . Parts Lost 95 | . 6 3 . 3 3 1 1 . . 2 2 . . . 1 . . . . . . . . 2 . 28 4 1 5 33 Power 14 | . 1 . . . . 1 1 . . . . . . . 1 . . . . . . . . . . 3 . . . 7 Propulsion 20 | . 1 1 . 1 2 . . . . . . . . . . . . . . . . . . 1 . 8 1 1 . 4 Utility 33 | . 2 1 . 1 1 . . . . 2 1 . . . . . . . . . . . . 1 . 9 1 . 3 11 Weapon 28 | . 2 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . 8 2 . 2 11 Highest Loss Streak 22 | . 3 3 . 2 2 1 1 . . 1 1 . . . 1 . . . . . . . . 2 . 20 2 1 2 22 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Average Backups 21 | 4 9 10 13 13 19 23 23 24 24 23 23 25 24 25 23 25 24 25 25 24 24 23 24 23 23 21 19 19 17 16 Power . | . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 1 1 . 1 . 1 1 Propulsion 4 | 1 1 2 4 3 3 5 6 6 5 5 7 9 9 9 7 6 5 5 5 4 3 2 2 1 3 3 1 1 1 2 Utility 10 | . 5 6 6 6 10 12 13 14 13 12 10 10 10 10 9 12 14 15 15 13 12 11 12 11 9 10 10 9 6 6 Weapon 5 | 1 1 2 3 3 5 5 4 4 5 6 5 6 5 6 6 5 5 5 5 5 8 8 9 9 9 7 6 5 3 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 45 | . . 1 . . 5 1 . 1 8 . 2 1 . . . 1 1 . . 5 . 1 . 3 . 4 4 1 2 4 Power 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Propulsion 9 | . . 1 . . 1 . . . 1 . 1 . . . . 1 . . . 1 . . . . . 1 1 . . 1 Utility 26 | . . . . . 3 1 . 1 7 . 1 1 . . . . . . . 3 . . . 3 . 3 1 . 1 1 Weapon 5 | . . . . . 1 . . . . . . . . . . . 1 . . 1 . . . . . . . 1 1 . Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Average Slot Usage (%) 89 | . 93 98 100 99 88 85 90 87 81 85 92 89 87 87 89 99 99 100 100 99 100 99 97 95 95 87 82 78 75 77 Engine 1 | . 13 14 14 14 5 . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . 3 5 5 7 7 5 . . . . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . 6 6 6 6 5 6 11 11 11 11 11 10 10 9 13 9 8 8 8 10 Treads 6 | . 22 . . . 28 24 14 14 14 14 12 8 6 6 3 . . . . . . . . . . . . . . . Leg 12 | . . . . . . . . . . . . . . . 12 25 26 27 27 27 27 30 27 25 27 25 17 15 16 14 Wheel 3 | . . 26 28 28 5 2 7 7 7 7 6 6 6 6 3 . . . . . . . . . . . . . . . Device 13 | . 9 10 . 3 1 5 6 6 3 7 14 18 17 16 13 17 16 15 15 14 15 19 20 19 18 14 14 22 21 18 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 4 3 Processor 9 | . . . . . 5 13 14 14 17 14 12 12 12 12 12 12 11 11 11 11 11 10 10 9 4 4 6 8 8 10 Protection 7 | . 4 2 14 10 11 7 15 9 6 7 9 6 6 7 10 6 5 6 5 6 5 5 5 6 9 11 10 4 3 2 Energy Gun 2 | . 15 26 14 11 . . . . . . . . . . . . . . . 4 10 9 . . 1 . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . 1 6 5 5 5 2 . . . . . 1 . 4 2 . Ballistic Gun 12 | . 12 1 14 14 17 14 10 16 14 20 21 25 19 25 15 12 11 10 11 10 6 6 19 15 13 9 10 6 1 9 Slashing Weapon 2 | . . . . 2 . . 4 4 3 . 3 . 5 . 2 6 5 5 5 2 . . . . . 1 4 3 4 . Peak Build Rating 270 | 7 8 9 9 11 34 50 53 56 63 68 81 84 89 87 94 98 106 106 108 130 130 140 151 165 176 180 205 210 248 270 Average Rating 112 | 5 7 7 9 9 28 41 49 52 53 64 75 77 83 85 83 94 105 105 107 116 124 137 140 155 169 152 189 198 223 242 On Entrance 91 | . 7 7 9 9 11 34 49 53 51 57 66 74 78 86 87 91 96 106 105 108 127 124 138 147 162 170 160 193 205 226 Avg Prop Armor Cover (%) 11 | . . . . . 10 11 12 11 10 10 11 10 10 10 13 . . . . . . . 13 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 213 | 12 31 30 30 32 107 108 109 114 112 133 125 123 132 132 137 131 148 154 151 171 167 169 160 165 210 203 199 193 197 213 Greatest Support 184 | 40 40 26 26 26 80 80 28 28 28 28 28 28 28 28 64 76 87 87 87 87 87 103 166 166 156 156 175 175 184 184 Greatest Overweight (x) 6 | . 1 1 1 1 6 3 3 4 3 4 4 4 4 4 4 2 1 1 1 1 1 1 2 1 1 4 1 1 1 1 Average Overweight (x) 1 | . . 1 1 1 1 1 3 3 3 4 4 4 3 3 2 1 1 1 1 1 1 1 . . 1 1 1 . . . Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 14 15 15 15 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 5 13 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 4 9 10 14 14 21 24 24 24 24 23 23 24 24 25 23 24 24 25 25 24 25 24 25 24 24 23 24 24 24 23 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 8 14 15 15 25 25 25 25 24 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 23 24 10 Class Distribution -------------------- 24% | Scavenger-Tank 18% | Mutant 12% | Scavenger-Mutant 12% | Scavenger-Skirmisher 10% | Scavenger-Assassin 10% | Scavenger-Gunner 5% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Gunner | -7/Zion Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Assassin | -5/Upper Caves Scavenger-Assassin | -5/Warlord Scavenger-Assassin | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Skirmisher | -4/Waste Scavenger-Skirmisher | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -3/Testing Scavenger-Tank | -2/Research Scavenger-Gunner | -2/Quarantine Alien-Mutant | -2/Section 7 Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Matter Collected 22920 | 328 194 92 . 86 1154 158 324 614 120 234 603 232 691 199 330 79 60 295 91 220 103 272 452 1012 378 2193 2003 378 1731 8294 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 34288 | 131 449 169 . 297 1560 195 178 646 . 198 906 659 1011 57 180 . 124 280 68 666 60 235 133 1438 698 2552 2693 1544 3646 13515 Parts 1405 | 17 24 16 . 28 88 10 14 24 . 9 32 4 55 2 16 . 5 16 2 20 . 13 7 58 38 133 132 74 164 404 Haulers Intercepted 12 | . . . . . 4 2 . 1 . . 2 . . . . . . . . . . . . 1 . . . . 1 1 Recyclers Shooed 21 | 1 . 1 . . 1 . . . . . 1 . 1 . . . . . . . . . . 1 . 1 9 . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . . . 12 15 . 19 . . . 2 . . . 13 1 . . . . . . . . . . . Prevented 20 | . . . . . . . . . . 17 . . . . . . . 3 . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 421 | . 10 4 . 4 31 6 2 14 . 4 4 . 11 . 2 . 3 8 1 11 2 5 . 18 11 39 28 14 41 148 Melee 36 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 3 . 6 20 5 Guns 265 | . 10 4 . 4 27 2 2 5 . 4 4 . 11 . 2 . 1 2 1 5 1 3 . 17 10 16 16 3 11 104 Cannons 72 | . . . . . . . . . . . . . . . . . 2 1 . . . . . . . 13 11 5 2 38 AOE 35 | . . . . . 3 4 . 9 . . . . . . . . . 5 . 6 1 2 . . . 5 . . . . Classes Destroyed 31 | 2 2 2 . . 5 . 3 2 . . . . 2 1 . . 1 . . 3 . . 1 2 . 1 1 . 1 2 Worker 26 | 1 . 1 . 2 2 . . . . . 2 . 2 . . . . . . . . . . 1 . 1 2 4 . 8 Builder 38 | . . 1 . . . . . . . . . . 6 . . . . . . . . 1 . . 2 3 4 2 2 17 Tunneler 15 | 5 1 1 . 4 . . . . . . 1 . . . . . . . . . . . . 1 . . . . . 2 Hauler 12 | . . . . . 4 2 . 1 . . 2 . . . . . . . . . . . . 1 . . . . 1 1 Recycler 23 | . . . . . 3 . . . . . 3 . 3 . . . . . . . . . . 1 . . 2 2 2 7 Mechanic 8 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . 6 Operator 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 1 . . . Watcher 6 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . Swarmer 70 | . . 3 . . 12 6 . 5 . 1 . . 8 . . . 1 4 . . . . . 4 4 4 . 4 4 10 Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 Grunt 154 | . 10 1 . 4 11 . . 7 . 3 . . 2 . . . 1 3 . 6 . 2 . 7 5 14 7 5 6 60 Brawler 12 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . 1 8 Duelist 10 | . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . 1 . . 1 . . 5 Protector 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 6 Researcher 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 16 | . . . . . 6 . . . . . 1 . . . . . . 1 1 . . . . 1 . . 2 . 1 3 Specialist 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hunter 44 | . . . . . 2 . . . . . 2 . . . . . . . . 1 2 . . 2 . 2 10 2 7 14 Programmer 61 | . . . . . . . 1 1 . . 1 . 1 . . . . . . 1 . 2 . 1 . 12 7 3 13 18 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Q-Series 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Behemoth 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . 2 1 S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Tracker 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 5 Combat Programmer 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 5 Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 Executioner 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 4 Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Protovariant P 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Light 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Assembled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Thug 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 43 | 2 3 5 . 3 6 6 1 5 . 3 3 . 5 . 1 . 2 4 1 5 2 3 . 6 8 6 6 4 5 43 Combat Bots Only 39 | . 3 3 . 2 5 6 1 5 . 3 2 . 5 . 1 . 2 4 1 5 2 3 . 6 6 5 5 4 5 39 Max Kills in Single Turn 5 | 1 1 2 . 1 2 1 1 3 . 1 1 . 2 1 1 . 1 4 1 3 1 2 1 3 3 5 2 1 1 5 Gunslinging 2 | . . 1 . . . . . . . . . . 1 . . . . . . . . . . 2 . 1 1 . . 1 Exploded 4 | . . . . . 2 1 . 3 . . . . . . . . . 4 . 2 1 1 . . . 4 . . . . Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Miner (-6/Data Miner) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Hostile Shots Fired 3330 | . 87 22 . 25 170 20 56 30 . 53 57 . 39 9 7 . 11 8 4 8 16 18 . 203 50 352 215 116 468 1286 Missed 1096 | . 19 1 . 6 31 8 16 8 . 19 15 . 16 7 2 . 4 3 1 4 10 13 . 64 16 114 72 51 162 434 Deflected 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Hits 2234 | . 68 21 . 19 139 12 40 22 . 34 42 . 23 2 5 . 7 5 3 4 6 5 . 139 34 238 143 65 306 852 Melee 58 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . 3 . 15 3 2 4 29 Projectile 2176 | . 68 21 . 19 139 12 40 22 . 34 42 . 22 2 5 . 6 5 3 4 6 5 . 136 34 223 140 63 302 823 AOE 10 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Critical Strikes 131 | . 1 . . 1 12 . 1 2 . 1 1 . . . . . 1 . . . . . . 5 . 28 8 2 16 52 Actively Blocked 65 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 13 49 Part Disruptions 12 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 1 1 2 5 Damage Taken 37565 | . 912 399 . 272 1985 216 836 268 . 570 622 . 376 8 238 . 135 79 70 59 112 69 . 2011 368 5479 2262 845 4231 15143 Core 3182 | . 155 35 . 49 98 . 65 . . 9 49 . 24 . 48 . . . . 25 6 . . 145 10 491 129 98 369 1377 Absorbed by Shields 11278 | . . . . . . . . 89 . 138 . . . 9 . . . . . 60 122 73 . 814 381 607 1259 753 3301 3672 Ignored by Resistances 1225 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180 1045 Regen/Repaired (Parts) 9021 | . . . . . 320 . . . 72 . . . . . . . . . . 7 . . 262 200 . . . 134 2111 5915 Core Remaining (%) 73 | 100 . . . 4 82 . . . . 89 . . . . . 85 . . . . 96 . . 87 . 61 . . 55 . Volleys Fired 1072 | 17 52 14 . 31 104 15 26 33 . 21 23 9 44 2 6 2 10 12 10 10 8 16 5 42 15 121 76 30 103 215 Largest 4 | 2 2 2 . 2 2 2 2 3 . 3 4 4 4 4 4 1 3 3 3 4 3 4 4 4 4 4 3 3 2 4 Hottest 238 | 40 80 80 . 85 51 51 51 79 . 89 122 122 122 122 122 90 146 146 151 151 106 151 137 144 153 238 133 147 90 235 Shots Fired 2566 | 34 104 28 . 57 206 26 44 67 . 39 92 37 120 9 25 5 20 31 22 36 12 32 20 153 51 273 165 68 105 685 Gun 2285 | 34 104 28 . 57 204 22 44 60 . 38 92 37 120 9 24 1 10 22 12 36 10 32 20 153 51 199 134 36 73 623 Cannon 263 | . . . . . . . . . . . . . . . 1 4 10 8 10 . . . . . . 73 31 32 32 62 Launcher 18 | . . . . . 2 4 . 7 . 1 . . . . . . . 1 . . 2 . . . . 1 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2226 | 34 49 2 . 31 204 22 44 60 . 38 92 37 120 9 24 1 10 22 12 20 7 21 20 153 45 222 146 36 68 677 Thermal 156 | . 55 26 . 26 . . . . . . . . . . 1 4 10 8 10 . . . . . . 8 . . . 8 Explosive 18 | . . . . . 2 4 . 7 . 1 . . . . . . . 1 . . 2 . . . . 1 . . . . Electromagnetic 104 | . . . . . . . . . . . . . . . . . . . . . . . . . . 16 19 32 37 . Entropic 62 | . . . . . . . . . . . . . . . . . . . . 16 3 11 . . 6 26 . . . . Robot Hit Streak 53 | 4 13 8 . 5 53 5 7 15 . 6 17 28 5 12 4 . 6 7 14 19 3 6 17 13 11 17 31 22 37 19 Robot Miss Streak 28 | 4 4 2 . 4 3 2 2 4 . 4 3 1 5 . 3 . 2 3 1 2 4 1 3 4 6 4 8 3 3 28 Penetration Max 3 | . . . . . . . . . . 1 1 . 1 . . . 1 1 . 2 . 1 1 1 1 1 1 . . 3 Secondary Targets 65 | . 1 1 . . 2 . . . . . 1 . 2 . . . . . . 1 . 1 . 12 . 4 4 . 1 35 Max Gunslinging Chain 2 | . 1 1 . . 1 . . . . . 1 . 1 . . . . . . 1 . 1 . 2 . 1 1 . 1 2 Shots Hit Robots 1930 | 15 74 19 . 34 172 14 28 38 . 18 62 33 44 8 13 . 10 19 10 27 3 17 18 106 29 169 124 65 162 599 Core Hits 1505 | 9 28 10 . 15 74 12 11 34 . 10 24 4 26 3 8 . 5 14 3 34 12 13 8 51 23 88 91 38 92 765 Critical Kills 92 | . . . . . . . . . . 1 1 . . . . . . . . 1 . . . 1 2 10 11 1 . 64 Critical Parts Destroyed 98 | . . . . . . . . . . . . . . . . . . 1 1 8 . 1 1 5 2 8 16 . 1 54 Critical Strikes 233 | . . . . . 1 . . 1 . 1 1 1 . . . . . 1 1 9 . 1 3 7 4 30 27 5 13 127 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Destroy 193 | . . . . . . . . . . 1 1 1 . . . . . 1 1 4 . . 2 6 4 17 27 1 1 126 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sever 19 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . 3 . 3 10 1 Impale 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . . 2 . Detonate 7 | . . . . . . . . . . . . . . . . . . . . 5 . 1 . . . 1 . . . . Sunder 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Melee Attacks 505 | . . . . 4 13 3 17 10 1 4 10 . 35 . 4 5 7 3 8 7 4 5 2 28 12 73 16 53 127 54 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 363 | . . . . 4 13 3 17 10 1 2 10 . 35 . 4 5 7 3 8 1 . . . . . 25 16 53 102 44 Piercing 142 | . . . . . . . . . . 2 . . . . . . . . . 6 4 5 2 28 12 48 . . 25 10 Sneak Attacks 64 | . . . . 4 1 . 1 1 . 2 4 . 10 . 1 . . . . 1 . . 2 7 . 2 5 8 6 9 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 11 1 Damage Inflicted 72194 | 180 861 219 . 526 3156 433 560 1662 . 489 1451 728 1678 126 335 . 305 790 286 2771 547 852 795 3596 1203 7671 4587 3530 8203 24654 Guns 46809 | 180 823 219 . 278 2475 240 480 530 . 351 1120 728 893 126 261 . 140 276 121 1299 18 675 655 3033 1162 3484 3270 547 2283 21142 Cannons 6858 | . . . . . . . . . . . . . . . . . 165 204 165 . . . . . . 2970 699 707 983 965 Explosions 4240 | . . . . . 286 193 . 874 . . . . . . . . . 310 . 1394 529 177 . . . 403 . . . 74 Melee 14068 | . . . . 248 341 . 80 258 . 138 298 . 785 . 74 . . . . 78 . . 140 563 41 812 569 2276 4937 2430 Ramming 219 | . 38 . . . 54 . . . . . 33 . . . . . . . . . . . . . . 2 49 . . 43 Kinetic 46224 | 180 425 8 . 127 2475 240 480 530 . 351 1120 728 893 126 261 . 140 276 121 478 18 335 655 3033 914 4219 3408 547 2187 21949 Thermal 3153 | . 398 211 . 151 . . . . . . . . . . . . 165 275 165 1394 . 115 . . . 121 . . . 158 Explosive 2505 | . . . . . 286 193 . 874 . . . . . . . . . 239 . . 529 62 . . . 248 . . . 74 Electromagnetic 2873 | . . . . . . . . . . . . . . . . . . . . . . . . . . 526 561 707 1079 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 12443 | . . . . 248 341 . 80 258 . . 298 . 785 . 74 . . . . 78 . . . . . 534 569 2276 4590 2312 Piercing 1625 | . . . . . . . . . . 138 . . . . . . . . . . . . 140 563 41 278 . . 347 118 Entropic 3152 | . . . . . . . . . . . . . . . . . . . . 821 . 340 . . 248 1743 . . . . Highest Corruption 55 | . . . . . 2 . 3 3 5 8 2 2 4 4 4 4 . . . . . . . 1 . 55 6 13 25 12 Average Corruption 8 | . . . . . 2 . 2 2 5 7 1 2 3 4 4 4 . . . . . . . 1 . 30 4 7 15 6 Corruption Purged 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 427 | . . . . . 23 . 17 9 1 4 3 7 39 8 12 22 . . . . . . . 3 . 89 4 38 74 74 Message Errors 106 | . . . . . 8 . 1 1 . 2 . 1 8 4 2 6 . . . . . . . 1 . 19 . 7 25 21 Matter Fused 95 | . . . . . 5 . 4 2 . 1 1 3 15 1 4 3 . . . . . . . . . 20 1 6 16 13 Heat Flow Errors 45 | . . . . . 1 . 4 2 . 1 1 1 2 . . 3 . . . . . . . . . 9 1 4 8 8 Energy Discharges 26 | . . . . . 2 . 2 1 . . . . 1 . . 2 . . . . . . . . . 7 . 2 5 4 Parts Rejected 9 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 2 . 2 1 2 Parts Fused 6 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . 3 . Data Loss (minor) 63 | . . . . . 2 . 5 2 1 . . . 6 . 4 4 . . . . . . . . . 15 1 6 9 8 Data Loss (major) 23 | . . . . . 1 . . . . . . . 3 2 1 1 . . . . . . . . . 4 . 6 2 3 Misfires 16 | . . . . . 2 . . . . . . 1 1 1 1 3 . . . . . . . 1 . . . 4 . 2 Alerts 5 | . . . . . . . 1 . . . 1 1 . . . . . . . . . . . . . 1 . 1 . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 32 | . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . 11 1 . 4 13 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2886 | . . . . 144 70 . . 88 . . . . 226 . . . . . . 13 5 . . 117 . 470 222 258 718 555 Projectiles 302 | . . . . . . . . . . . . . . . . . . . . . . . . . . 302 . . . . Explosions 162 | . . . . . 38 . . . . . . . . . . . . . . 13 5 . . . . 72 . . . 34 Melee 2422 | . . . . 144 32 . . 88 . . . . 226 . . . . . . . . . . 117 . 96 222 258 718 521 Knockbacks 64 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 11 6 . . 46 Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 60 | . . . . . . . . . . . . . . . . . . . . . . . . . . 11 6 . . 43 Secondary 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Self-Inflicted Damage 378 | . . . . . 30 1 . . . 21 16 . . . . . . . . . 134 . . . . 176 . . . . Shots 12 | . . . . . 1 1 . . . 1 . . . . . . . . . . 6 . . . . 3 . . . . Rammed 13 | . 7 . . . 5 . . . . . 1 . . . . . . . . . . . . . . . . . . . Targets Rammed 25 | . 8 . . . 7 . . . . . 1 . . . . . . . . . . . . . . 1 2 . . 6 Kicked 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 6 Crushed 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 529 | . 154 135 . 163 263 . 321 182 . 348 124 170 253 198 172 258 42 62 131 24 . . 34 148 82 365 529 179 220 270 Average Temperature 58 | . 52 43 . 47 67 . 101 22 . 85 19 27 72 92 73 85 11 22 38 14 . . 25 37 30 71 61 65 69 62 Received Heat Transfer 4850 | . 525 . . 177 936 . 416 104 . 127 24 . 18 2 . . 27 18 9 . . 9 . 340 43 367 214 58 239 1197 Effects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Turns 33 | . . . . . . . . . . . . . . . . . . . . . . . . 33 . . . . . . Longest Duration 33 | . . . . . . . . . . . . . . . . . . . . . . . . 33 . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Robots Corrupted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 6 . Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 6 . Parts Fried 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 7 7 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Melted 12 | . 2 1 . . . . . 3 . . . . . . . . . . . . . . . . . 4 . . . 2 Heat Transferred 3000 | . 925 475 . 350 . . . . . . . . . . . . . . . 1050 . . . . . 50 . . . 150 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Maximum Alert Level 5 | . . . . . 2 1 . . . . . . 1 . . . . . . . . 1 . 3 2 3 3 2 3 5 Low Security (%) 40 | 100 100 100 . 100 66 49 . . . . 100 100 50 . . . 100 . . . . 79 100 23 . . . . . . Level 1 15 | . . . . . 20 50 . . . . . . 49 . . . . . . . . 20 . 22 . 8 . 19 29 . Level 2 26 | . . . . . 12 . . . . . . . . . . . . . . . . . . 29 100 63 82 80 49 17 Level 3 8 | . . . . . . . . . . . . . . . . . . . . . . . . 24 . 27 17 . 21 10 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Peak Influence 4243 | 10 199 70 . 55 461 345 . . . . 81 . 298 . . . 69 . . . . 291 96 1035 694 880 868 595 1011 4243 Initial 605 | . . 33 . . . 196 . . . . 81 . . . . . . . . . . . 96 . 540 374 490 480 315 605 Average 488 | 1 73 19 . 7 166 212 . . . . 17 . 188 . . . 17 . . . . 96 12 466 600 600 591 455 537 1963 Influence Increases 16527 | 30 394 141 . 145 925 246 60 365 . 425 172 . 840 23 23 . 119 230 20 376 55 399 . 2318 440 1396 895 561 1367 4562 Destroy 0b10 Robot/C 9860 | . 200 100 . 80 620 120 40 280 . 260 80 . 480 20 20 . 80 200 20 320 40 140 . 1080 280 780 560 300 820 2940 Destroy 0b10 Robot/NC 750 | 30 15 15 . 30 55 10 . 10 . . 45 . 60 . . . . . . 5 5 5 . 40 10 40 55 50 30 240 Destroy Leader 1770 | . 44 20 . 20 158 24 20 30 . 40 36 . 80 . . . . 20 . . 10 40 . 208 40 132 130 34 154 530 Allied During Kill 1168 | . . 6 . . . . . 45 . 80 4 . 93 3 3 . 15 10 . 51 . 28 . 725 31 . 21 . . 53 Successful Hack 96 | . . . . . 24 5 . . . . . . 20 . . . . . . . . . . 16 . . . . 24 7 Disable Machine 585 | . . . . . 15 15 . . . . . . 30 . . . . . . . . 60 . 60 15 135 15 75 120 45 Destroy Structure 1473 | . . . . . 23 27 . . . . 7 . 47 . . . 24 . . . . 126 . 144 34 264 99 57 54 567 Partial Spotted 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Lose Combat Pursuer 810 | . 135 . . 15 30 45 . . . 45 . . 30 . . . . . . . . . . 45 30 45 15 45 150 180 Influence Decreases 12401 | 30 309 226 . 145 494 547 190 364 1 296 301 . 648 215 23 . 90 259 20 186 245 124 275 1289 803 1190 912 855 918 1446 Entered New Map 3026 | . . 52 . . . 235 49 . 1 . 48 . . 72 . . . 11 . . 190 . 179 . 489 292 382 375 246 405 Time Decay 7254 | 30 264 166 . 135 494 302 131 304 . 226 243 . 608 143 10 . 90 228 20 106 55 114 96 554 214 618 440 470 622 571 Lost Part 825 | . 45 . . 10 . 10 10 . . 10 10 . . . . . . . . . . . . 20 . 280 40 10 50 330 Lost Ally 1146 | . . 8 . . . . . 60 . 60 . . 40 . 13 . . 20 . 80 . 10 . 565 100 . 50 . . 140 Purge Threat 150 | . . . . . . . . . . . . . . . . . . . . . . . . 150 . . . . . . Squads Dispatched 107 | . 1 1 . . 4 1 . . . . 2 . 5 . . . 1 . . . . 2 . 11 1 9 12 6 9 42 Investigation 7 | . . 1 . . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 1 1 1 Extermination 32 | . . . . . . 1 . . . . 1 . 4 . . . . . . . . 1 . 4 . 5 2 3 5 6 Reinforcement 23 | . 1 . . . 3 . . . . . . . . . . . 1 . . . . 1 . 4 . 2 4 2 1 4 Assault 37 | . . . . . 1 . . . . . . . . . . . . . . . . . . 3 1 1 2 . . 29 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Intercept 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 2 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Distress Signals 17 | . 1 . . . 4 2 . . . . . . . . . . . . . 2 . . . . 2 . 1 . . 5 Communications Jammed 117 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . 3 1 3 25 14 35 34 Distress Signals 115 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . 2 1 3 25 14 34 34 Times Spotted 727 | . 23 7 . 5 43 11 2 16 . 16 8 . 21 1 2 . 4 10 1 53 2 7 6 56 17 59 43 24 64 226 Peak Tracking Total 16 | . 6 3 . 2 7 4 1 5 . 4 2 . 4 1 1 . 3 4 1 12 2 3 5 6 5 4 7 4 10 16 Tactical Retreats 41 | . 6 . . 1 2 2 . . . 2 . . 2 . . . . . . . . . . 3 2 3 1 3 7 7 ECM-based Alert Blocks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Traps Triggered 13 | . . . . . 1 1 1 . . . 1 . 3 . . . 1 . . . . 1 . 2 . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Machines Disabled 41 | . . . . . 1 1 . . . . . . 2 . . . . . . . . 4 . 4 1 11 1 5 8 3 Max in Single Turn 2 | . . . . . 1 1 . . . . . . 1 . . . . . . . . 2 . 1 1 2 1 1 1 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Machines Accessed 34 | . . 1 1 . 8 1 . . . . . . 3 . 4 . 1 . 1 3 . . . 3 1 . . 3 2 2 Terminals 8 | . . . . . 5 1 . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricators 4 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . 1 1 . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . 1 . . . 3 2 . Garrison Access 3 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Total Hacks 95 | . . 1 1 . 17 1 . . . . . . 8 . 28 . 3 . 1 9 . . . 6 1 . . 11 4 4 Successful 68 | . . 1 1 . 14 1 . . . . . . 4 . 28 . 1 . 1 9 . . . 3 . . . 3 1 1 Failed 26 | . . . . . 3 . . . . . . . 4 . . . 2 . . . . . . 3 1 . . 7 3 3 Catastrophic 10 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . 2 1 . . 2 1 2 Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Manual 107 | . . . . . 7 . . . . . 12 . 20 . . . 6 . . 1 . 12 . 14 9 9 9 4 2 2 Terminals 12 | . . . . . 7 1 . . . . . . . . . . . . . . . . . . . . . . . 4 Fabricators 8 | . . . . . . . . . . . . . 1 . . . 3 . . . . . . 3 1 . . . . . Repair Stations 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 24 | . . . . . 3 . . . . . . . 4 . . . . . . . . . . 2 . . . 11 4 . Garrison Access 5 | . . . . . 1 . . . . . . . 3 . . . . . . . . . . 1 . . . . . . Terminal Hacks 43 | . . 1 1 . 1 1 . . . . . . . . 28 . . . 1 9 . . . . . . . . . 1 Record 20 | . . . 1 . . . . . . . . . . . 11 . . . . 8 . . . . . . . . . . Part Schematic 8 | . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Open Door 4 | . . 1 . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . 1 Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . 1 . . . . . . Network Status 3 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . 1 . . . . . . Repair Station Hacks 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . . 2 . . . . . . . 3 . . . . . . . . . . 2 . . . 3 1 . Retrieve Study 11 | . . . . . 2 . . . . . . . 3 . . . . . . . . . . 2 . . . 3 1 . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Skim 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . . . . . 4 . . . . . . . 3 . . . 1 . . . . . . 3 1 . . 2 2 2 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . 4 . . . . . 6 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 39 | . . . . . . . . . 14 . 13 . . . 8 . . . . . . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 11 | . . . . . 2 . . . . . . . 3 . . . . . . . . . . 2 . . . 3 1 . Parts Repaired 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Time 91 | . . . . . 91 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . 4 . . . . . . . . . . . 4 . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Total Allies 84 | . . 2 . . . . . 4 4 . 4 . 2 . . . 3 . . 4 . 9 18 14 7 . 4 . . 9 Largest Group 26 | . . 2 . . . . . 4 4 4 3 3 3 2 2 . 3 3 . 4 . 8 26 24 4 . 3 . . 4 Highest-Rated Group 947 | . . 44 . . . . . 68 153 153 210 210 210 170 170 . 204 204 . 182 . 312 947 847 156 . 243 . . 269 Highest-Rated Ally 269 | . . 31 . . . . . 20 39 39 70 70 85 85 85 . 70 70 . 49 . 39 50 103 39 . 81 . . 269 Zionite Dispatches 15 | . . . . . . . . . . . 1 . 1 . . . 1 . . . . 3 . 4 2 . 2 . . 1 Heavy 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Light 3 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . 1 . . . . . . Fire 6 | . . . . . . . . . . . . . . . . . . . . . . 2 . 2 2 . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 60 | . . . . . . . . . . . 13 . 7 . . . . . . 10 . 9 . 17 3 . 1 . . . STAY 9 | . . . . . . . . . . . . . . . . . . . . 8 . 1 . . . . . . . . FOLLOW 17 | . . . . . . . . . . . 5 . 2 . . . . . . 2 . 2 . 5 1 . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . EXPLORE 16 | . . . . . . . . . . . 5 . 2 . . . . . . . . 2 . 6 1 . . . . . RETURN 16 | . . . . . . . . . . . 3 . 3 . . . . . . . . 3 . 6 1 . . . . . Ally Attacks 602 | . . 6 . . . . . 18 . 54 1 . 60 5 10 . 13 19 . 29 . 6 17 304 14 . 15 . . 31 Total Damage 15422 | . . 104 . . . . . 154 . 1686 29 . 1273 348 652 . 257 288 . 1398 . 104 345 5498 190 . 996 . . 2100 Kills 98 | . . 1 . . . . . 1 . 10 1 . 13 1 2 . 1 2 . 7 . 2 6 41 3 . 3 . . 4 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Active Infowar (turns) 25254 | 8 645 411 . 211 457 526 901 851 848 1 291 661 2117 392 361 802 336 1249 782 1304 1192 478 778 1660 458 1254 752 1189 2119 2220 Optics 77 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Sensors 12777 | . . . . . . . . . . . . . 821 267 156 794 336 1134 780 1302 1192 478 778 1057 297 797 416 575 1020 577 Terrain 4501 | . . . . . . . . . . . . . 391 269 157 . . 406 782 1304 1190 2 . . . . . . . . Seismic 7434 | 8 645 411 . 211 457 526 901 847 847 1 291 661 1628 . . . . . . . . . . . . . . . . . Decoding 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Jamming 14787 | . . . . . . . . 4 . . . . 2059 392 361 801 336 837 . . . 459 778 1605 458 910 336 1189 2119 2143 ECM 80 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 . Robot Analysis Total 154 | . . . . . . . . . . . . . . . 154 . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 2 . . 2 2 1 1 . . . 1 . 1 . 1 2 . . . . . . . . . . . Drone Launches 17 | . . . . . . . . . . . 3 . 3 . . . . . . . . 3 . 7 1 . . . . . Drone Recoveries 17 | . . . . . . . . . . . 3 . 3 . . . . . . . . 3 . 7 1 . . . . . Zionite Intel Received 13 | . . . . . . . . . . . 2 . 5 . . . . . . . . 1 . 1 1 2 1 . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Stockpiles 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Component Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Terminals 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Turns Passed 33991 | 222 976 532 265 778 2122 671 998 1322 1883 719 1026 661 2176 392 518 802 336 1378 837 1790 1209 478 778 1660 458 2064 1086 1189 2119 2546 Spaces Moved 16456 | 103 349 429 252 622 862 314 526 720 1244 357 472 359 1116 250 271 433 156 717 432 820 480 207 375 944 185 712 372 515 974 888 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1150 | 98 348 . . . 524 180 . . . . . . . . . . . . . . . . . . . . . . . . Legs 8118 | . . . . . . . . . . . . . . . 121 433 156 717 432 820 480 207 375 944 185 712 372 515 904 745 Wheels 6970 | . 1 429 252 622 338 134 526 720 1244 357 472 359 1116 250 150 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 105 105 105 105 95 145 145 145 145 160 160 160 145 135 135 175 174 174 174 174 174 173 115 115 180 108 190 113 121 116 Average Speed 158 | 154 190 105 105 105 167 186 145 147 145 160 160 160 156 149 162 176 174 174 174 174 174 173 165 119 180 188 205 163 154 174 Slowest Speed 400 | 160 240 115 105 115 212 225 145 160 145 160 160 160 160 150 245 245 175 174 174 174 174 173 238 177 180 400 210 210 201 201 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Microwarps 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 15 Exploration Rate (%) 53 | 5 46 66 60 84 75 8 77 79 89 54 12 94 37 50 79 71 7 81 64 82 61 10 91 35 12 79 15 61 48 16 Regions Visited 30 Branch Regions 17 Pre-discovered Areas 46 | . . . 1 2 . . 1 . . . 5 . 6 . 29 . . 1 1 . . . . . . . . . . . Known Exits Taken 15 | . . . 1 . . 1 . . 1 1 . . 1 1 1 1 1 1 1 1 1 . . 1 1 . . . . . Unknown Exits Taken 11 | 1 1 1 . 1 1 . 1 1 . . . . . . . . . . . . . . . . . 1 1 1 1 . Scrap Searched 23 | . . . . 1 . . 3 3 3 1 . . . 3 . 4 . 3 1 . 1 . . . . . . . . . Spaces Dug 245 | . . . . . 3 3 19 6 . 3 6 . 28 . . 6 10 3 12 6 7 6 . 21 9 33 11 17 16 20 Terrain Destroyed 1013 | . . . . . 21 26 20 58 . 10 8 . 32 . . 9 11 41 15 42 58 88 . 84 19 206 28 18 16 203 Melee 213 | . . . . . 3 3 16 5 . 2 6 . 24 . . 5 6 3 8 6 4 5 . 18 9 26 11 17 16 20 Projectile 224 | . . . . . . 1 3 1 . 1 2 . 5 . . 4 5 3 7 11 11 15 . 66 10 74 3 1 . 1 AOE 409 | . . . . . 18 22 . 51 . 6 . . . . . . . 35 . 25 43 68 . . . 105 . . . 36 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Total 21864 | 132 549 477 252 687 1314 364 687 907 1326 463 682 430 1389 260 334 460 191 811 488 1149 831 289 515 1317 254 1134 581 731 1386 1474 Wait 2686 | . 119 19 . 22 212 8 102 52 36 68 128 46 147 5 1 9 8 63 35 209 336 39 125 248 22 96 49 97 89 296 Move 16242 | 102 348 428 251 621 861 313 525 719 1243 356 472 358 1115 249 270 432 155 716 431 819 479 207 374 943 184 711 371 514 915 760 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 211 | 6 9 8 1 2 32 4 2 6 10 2 11 2 4 . 13 3 3 . . 7 . 4 . 8 1 28 5 6 17 17 Fast Attach 170 | 6 . 1 . 1 10 5 3 3 9 1 6 4 6 . 7 1 2 1 . 6 . . 2 3 1 21 13 6 32 20 Attach 143 | 1 6 2 . 2 10 1 1 2 3 3 2 . . . 7 . 2 . . 1 . 2 . 3 2 23 7 5 25 33 Detach 69 | . . . . . 5 . . 1 5 . . 1 2 . 2 1 . . . 2 . . . 1 . 3 4 3 20 19 Swap 336 | . 6 4 . 4 29 9 9 15 3 7 15 3 21 4 6 4 2 14 3 8 4 13 4 30 13 37 13 10 27 19 Drop 272 | . 1 1 . . 31 6 2 9 16 1 14 7 7 . 18 3 2 2 1 13 . 3 3 11 4 24 25 7 40 21 Fire 1072 | 17 52 14 . 31 104 15 26 33 . 21 23 9 44 2 6 2 10 12 10 10 8 16 5 42 15 121 76 30 103 215 Melee 478 | . . . . 4 13 3 17 10 1 4 10 . 35 . 4 5 7 3 8 7 4 5 2 28 12 69 16 53 108 50 Ram 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kick 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 6 Crush 15 | . 8 . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . 10 18 Rewire 124 | . . . . . . . . 57 . . . . . . . . . . . 67 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Res / [*Ext]) -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 223 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 7) 614 | -10/Materials | Core integrity fell below 50% 638 | -10/Materials | Lost 3 parts (1p1u1w) 741 | -10/Materials | Discovered new exit (range 12) 1199 | -10/Materials | Entered Mines 1200 | -10/Mines | Discovered new exit (range 14) 1388 | -10/Mines | Discovered new exit (range 5) 1407 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1472 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1594 | -10/Mines | Met a Derelict shopkeep closing up shop 1615 | -10/Mines | Assembled infested the area 1692 | -10/Mines | Lost 3 parts (1n1u1w) 1726 | -10/Mines | Discovered new exit (range 5) 1731 | -10/Mines | Entered Exiles 1732 | -10/Exiles | Identified exit to Mines 1760 | -10/Exiles | Met 8R-AWN 1775 | -10/Exiles | Met EX-HEX 1828 | -10/Exiles | Met EX-DEC 1846 | -10/Exiles | Learned location of Zion (-7) 1936 | -10/Exiles | Met EX-BIN 1996 | -10/Exiles | Entered Mines 2073 | -9/Mines | Discovered new exit (range 5) 2313 | -9/Mines | Discovered new exit (range 13) 2416 | -9/Mines | Learned 2 Materials zone layouts 2438 | -9/Mines | Learned location of Storage (-9) 2539 | -9/Mines | Core integrity fell below 20% 2774 | -9/Mines | Entered Materials 2774 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3254 | -8/Materials | Discovered new exit (range 10) 3339 | -8/Materials | Build established: Scavenger-Mutant 3759 | -8/Materials | Discovered new exit (range 8) 3769 | -8/Materials | Build established: Mutant 4268 | -8/Materials | Discovered new exit (range 11) 4387 | -8/Materials | Learned Factory emergency access door positions 4443 | -8/Materials | Learned Storage terminal intel 4490 | -8/Materials | Learned 12 Factory zone layouts 4558 | -8/Materials | Build established: Scavenger-Mutant 4590 | -8/Materials | Learned 2 Storage zone layouts 4628 | -8/Materials | Learned 12 Factory zone layouts 4677 | -8/Materials | Learned location of 1 exit from Extension 4685 | -8/Materials | Repaired Hvy. Armor Plating 4748 | -8/Materials | Repaired Broken Arm. Treads 4774 | -8/Materials | First assault squad dispatched 4896 | -8/Materials | Entered Factory 4896 | -7/Factory | Evolved 2 slots: Utility x2 4897 | -7/Factory | Identified exit to Lower Caves 4898 | -7/Factory | Identified exit to Factory 5567 | -7/Factory | Entered Lower Caves 5614 | -7/Lower Caves | Spotted B-75 Beast 5641 | -7/Lower Caves | Build established: Mutant 5670 | -7/Lower Caves | Destroyed B-75 Beast 5702 | -7/Lower Caves | Learned Factory terminal intel 5942 | -7/Lower Caves | Encountered a Warlord checkpoint 6467 | -7/Lower Caves | Found Alien Artifact 6467 | -7/Lower Caves | Identified Core Expander 6467 | -7/Lower Caves | Installed Core Expander, added new Weapon slot 6520 | -7/Lower Caves | Discovered new exit (range 7) 6565 | -7/Lower Caves | Entered another Lower Caves area 6860 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 7090 | -7/Lower Caves | Learned Factory garrison access intel 7265 | -7/Lower Caves | Found Imp. Powered Armor 7611 | -7/Lower Caves | Discovered new exit (range 15) 7695 | -7/Lower Caves | Learned Factory terminal intel 7887 | -7/Lower Caves | Entered Zion 7912 | -7/Zion | Given the Hacking Drone Bay 7968 | -7/Zion | Found CR-A16's Pointy Stick 8378 | -7/Zion | Given A8's code to call for help 8397 | -7/Zion | Build established: Scavenger-Mutant 8450 | -7/Zion | Learned Factory emergency access door positions 8741 | -7/Zion | Found Prototype Processor 8741 | -7/Zion | Identified Spectral Analyzer 8836 | -7/Zion | System corruption cleaned by Quarantine Array 8926 | -7/Zion | Found Prototype Processor 8926 | -7/Zion | Identified Exp. Terrain Scan Processor 8931 | -7/Zion | Found Prototype Processor 8931 | -7/Zion | Identified Exp. Signal Interpreter 8935 | -7/Zion | Found Exp. Terrain Scan Processor 9037 | -7/Zion | Build established: Mutant 9250 | -7/Zion | Met Imprinter 9277 | -7/Zion | Imprinted 9279 | -7/Zion | Declared Zion's savior 9394 | -7/Zion | Build established: Gunner 9671 | -7/Zion | Found Prototype Device 9672 | -7/Zion | Identified Hacking Drone Bay 9734 | -7/Zion | Discovered new exit (range 11) 9749 | -7/Zion | Identified exit to Proximity Caves 9770 | -7/Zion | Entered Proximity Caves 9770 | -6/Proximity Caves | Accompanied by 4 allies 10128 | -6/Proximity Caves | Spotted B-75 Beast 10159 | -6/Proximity Caves | Allies destroyed B-75 Beast 10169 | -6/Proximity Caves | Learned Factory interactive machine intel 10226 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10423 | -6/Proximity Caves | Lost 4 allies 10475 | -6/Proximity Caves | Discovered exit to Factory (range 8) 10489 | -6/Proximity Caves | Entered Factory 10489 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10490 | -6/Factory | Identified exit to Lower Caves 10492 | -6/Factory | Loaded intel: 54 interactive machine locations 10493 | -6/Factory | Loaded intel: 26 terminal locations 10494 | -6/Factory | Loaded intel: 4 garrison access locations 10528 | -6/Factory | Identified exit to DSF 10548 | -6/Factory | Identified exit to Factory 10675 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 10818 | -6/Factory | Found Prototype Launcher 10818 | -6/Factory | Identified Rocket Array 11403 | -6/Factory | Retrieved Zion intel report: Component Schematics 11404 | -6/Factory | Zion Light squad teleported in 11513 | -6/Factory | Build established: Scavenger-Gunner 11515 | -6/Factory | Sucked down chute 11515 | -6/Factory | Entered Waste 11515 | -6/Waste | The area was eerily silent 11560 | -6/Waste | 3 allies followed down the chute 11840 | -6/Waste | Discovered new exit (range 15) 12111 | -6/Waste | Build established: Scavenger-Tank 12173 | -6/Waste | Identified exit to Factory 12176 | -6/Waste | Entered Factory 12176 | -6/Factory | Accompanied by 3 allies 12177 | -6/Factory | Loaded intel: 26 terminal locations 12370 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 12418 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 12742 | -6/Factory | Discovered exit to Factory (range 15) 12765 | -6/Factory | Retrieved Zion intel report: Active Terminals 12848 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 12904 | -6/Factory | Discovered exit to Factory (range 15) 13432 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 13433 | -6/Factory | Zion Heavy squad teleported in 13660 | -6/Factory | Terminal network hard line cut 14245 | -6/Factory | Build established: Scavenger-Assassin 14337 | -6/Factory | Discovered exit to Lower Caves (range 4) 14352 | -6/Factory | Entered Lower Caves 14352 | -6/Lower Caves | Accompanied by 2 allies 14458 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14471 | -6/Lower Caves | Learned Factory garrison access intel 14629 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 14639 | -6/Lower Caves | Discovered new exit (range 13) 14655 | -6/Lower Caves | Identified exit to Lower Caves 14739 | -6/Lower Caves | Identified exit to Data Miner 14744 | -6/Lower Caves | Entered Data Miner 14744 | -6/Data Miner | Accompanied by 2 allies 14746 | -6/Data Miner | Discovered new exit (range 6) 14755 | -6/Data Miner | Identified exit to Proximity Caves 14802 | -6/Data Miner | Met Data Miner 14828 | -6/Data Miner | Learned location of Section 7 (-2) 14828 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14849 | -6/Data Miner | Received God Mode back door access code from Data Miner 14868 | -6/Data Miner | Destroyed Data Miner 14871 | -6/Data Miner | Interfaced with the Data Conduit 14889 | -6/Data Miner | Found Prototype Hackware 14891 | -6/Data Miner | Found Prototype Hackware 14895 | -6/Data Miner | Found Prototype Hackware 15262 | -6/Data Miner | Entered Proximity Caves 15493 | -5/Proximity Caves | Learned location of 1 exit from Factory 15557 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 15645 | -5/Proximity Caves | Encountered a Derelict sapper outpost 16045 | -5/Proximity Caves | Discovered exit to Factory (range 12) 16064 | -5/Proximity Caves | Entered Factory 16064 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 16065 | -5/Factory | Identified exit to Upper Caves 16066 | -5/Factory | Loaded intel: 306 machine locations 16067 | -5/Factory | Loaded intel: 4 garrison access locations 16297 | -5/Factory | Zion Light squad teleported in 16370 | -5/Factory | Discovered exit to Upper Caves (range 15) 16400 | -5/Factory | Entered Upper Caves 16400 | -5/Upper Caves | Accompanied by 3 allies 17535 | -5/Upper Caves | Build established: Scavenger-Assassin 17666 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17771 | -5/Upper Caves | Discovered new exit (range 5) 17776 | -5/Upper Caves | Identified exit to Upper Caves 17778 | -5/Upper Caves | Entered another Upper Caves area 17786 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17871 | -5/Upper Caves | Discovered new exit (range 9) 17924 | -5/Upper Caves | Entered a destroyed Warlord outpost 18317 | -5/Upper Caves | Encountered a Warlord checkpoint 18440 | -5/Upper Caves | Discovered new exit (range 10) 18480 | -5/Upper Caves | Identified exit to Warlord 18615 | -5/Upper Caves | Entered Warlord 19299 | -5/Warlord | Opened Warlord's prototype stash 19308 | -5/Warlord | Found Exp. Core Analyzer 19324 | -5/Warlord | Found Prototype Reactor 19579 | -5/Warlord | Visited the Vortex Lab 19585 | -5/Warlord | Found Prototype Energy Gun 19585 | -5/Warlord | Identified Vortex Rail 19590 | -5/Warlord | Warlord's base attacked by MAIN.C 19592 | -5/Warlord | Found Prototype Energy Cannon 19592 | -5/Warlord | Identified Vortex Cannon 19596 | -5/Warlord | Found Prototype Energy Cannon 19596 | -5/Warlord | Identified Vortex Driver 19605 | -5/Warlord | Found Vortex Rail 19854 | -5/Warlord | Spotted B-86 Titan 19899 | -5/Warlord | Allies destroyed 56-KFG(g) 19940 | -5/Warlord | Warlord forces counterattacked 19974 | -5/Warlord | Spotted Executioner 19984 | -5/Warlord | Lost 9 allies 20001 | -5/Warlord | Found Exp. Core Analyzer 20032 | -5/Warlord | Spotted Executioner 20040 | -5/Warlord | Destroyed Executioner 20045 | -5/Warlord | Spotted Executioner 20082 | -5/Warlord | Lost 6 allies 20097 | -5/Warlord | Spotted Executioner 20109 | -5/Warlord | Spotted Striker 20115 | -5/Warlord | Spotted B-86 Titan 20135 | -5/Warlord | Spotted B-75 Beast 20149 | -5/Warlord | Identified Quantum Router 20176 | -5/Warlord | Lost 14 allies 20219 | -5/Warlord | Build established: Scavenger-Tank 20265 | -5/Warlord | Warlord base infiltrated, sounded retreat 20383 | -5/Warlord | Discovered new exit (range 14) 20402 | -5/Warlord | Identified exit to Proximity Caves 20405 | -5/Warlord | Entered Proximity Caves 20916 | -4/Proximity Caves | Build established: Scavenger-Assassin 21134 | -4/Proximity Caves | Discovered new exit (range 15) 21169 | -4/Proximity Caves | Identified exit to Factory 21387 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 21614 | -4/Proximity Caves | Entered Factory 21614 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21615 | -4/Factory | Identified exit to Upper Caves 21616 | -4/Factory | Loaded intel: 312 machine locations 21905 | -4/Factory | Build established: Scavenger-Tank 21941 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 21942 | -4/Factory | Zion Explosive Resupply teleported in 22027 | -4/Factory | Zion Fire squad teleported in 22079 | -4/Factory | Zion Fire squad teleported in 22092 | -4/Factory | Sucked down chute 22092 | -4/Factory | Entered Waste 22162 | -4/Waste | 11 allies followed down the chute 22172 | -4/Waste | Spotted C-40 Crusher 22178 | -4/Waste | Spotted C-40 Crusher 22178 | -4/Waste | Spotted C-40 Crusher 22182 | -4/Waste | Allies destroyed C-40 Crusher 22187 | -4/Waste | Allies destroyed C-40 Crusher 22188 | -4/Waste | Allies destroyed C-40 Crusher 22191 | -4/Waste | Allies destroyed C-40 Crusher 22192 | -4/Waste | Allies destroyed C-40 Crusher 22192 | -4/Waste | Allies destroyed C-40 Crusher 22377 | -4/Waste | Discovered new exit (range 13) 22477 | -4/Waste | Build established: Scavenger-Skirmisher 22509 | -4/Waste | Warlord forces began an assault 22840 | -4/Waste | Identified exit to Factory 22870 | -4/Waste | Entered Factory 22870 | -4/Factory | Accompanied by 24 allies 22871 | -4/Factory | Loaded intel: 266 machine locations 22950 | -4/Factory | Lost 4 allies 23303 | -4/Factory | Lost 4 allies 23363 | -4/Factory | Discovered new exit (range 14) 23434 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 23435 | -4/Factory | Zion Heavy squad teleported in 23524 | -4/Factory | Zion Light squad teleported in 23532 | -4/Factory | P-70 Sage assimilated allied 9H-BEG(i) 23584 | -4/Factory | Zion Fire squad teleported in 23615 | -4/Factory | Lost 9 allies 23633 | -4/Factory | Found Prototype Protection 23637 | -4/Factory | Found Prototype Protection 23663 | -4/Factory | Identified Zio. Weapon Casing (x2) 23772 | -4/Factory | Zion Fire squad teleported in 23870 | -4/Factory | First assault squad dispatched 23871 | -4/Factory | Lost 5 allies 23935 | -4/Factory | Spotted B-86 Titan 23946 | -4/Factory | Allies destroyed B-86 Titan 24099 | -4/Factory | Build established: Scavenger-Tank 24126 | -4/Factory | Discovered new exit (range 16) 24142 | -4/Factory | Identified exit to Research 24306 | -4/Factory | Terminal network hard line cut 24312 | -4/Factory | P-70 Sage assimilated allied H6-5KZ(i) 24530 | -4/Factory | Entered Research 24530 | -3/Research | Evolved 2 slots: Power x1, Utility x1 24531 | -3/Research | Loaded intel: 108 machine locations 24628 | -3/Research | Spotted B-86 Titan 24635 | -3/Research | Revealed the true nature of CR-A16's Pointy Stick 24638 | -3/Research | Destroyed B-86 Titan 24780 | -3/Research | First assault squad dispatched 24804 | -3/Research | Retrieved Zion intel report: Branch Access 24804 | -3/Research | Identified exit to Armory 24804 | -3/Research | Identified exit to Testing 24805 | -3/Research | Zion Fire squad teleported in 24888 | -3/Research | Zion Fire squad teleported in 24888 | -3/Research | Lost 4 allies 24988 | -3/Research | Entered Testing 24989 | -3/Testing | Loaded intel: 76 machine locations 25025 | -3/Testing | Retrieved Zion intel report: Trap Installations 25067 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 25069 | -3/Testing | Unstable Terrabomb Derivative detonated 25158 | -3/Testing | Discovered new exit (range 8) 25313 | -3/Testing | Found Prototype Ballistic Cannon 25409 | -3/Testing | Found Prototype Energy Gun 25409 | -3/Testing | Identified Hyp. EM Gauss Rifle 25446 | -3/Testing | Spotted PP-KE4MD3U29T 25463 | -3/Testing | Destroyed PP-KE4MD3U29T 25488 | -3/Testing | First assault squad dispatched 25539 | -3/Testing | Found Prototype Energy Cannon 25539 | -3/Testing | Identified Disintegrator 25590 | -3/Testing | Spotted Striker 25640 | -3/Testing | Identified Omega Cannon 25645 | -3/Testing | System corruption reached 10% 25681 | -3/Testing | Lost 3 parts (1p2u) 25856 | -3/Testing | Intercept squad dispatched 25868 | -3/Testing | Spotted Tracker 25869 | -3/Testing | Spotted Tracker 25870 | -3/Testing | Destroyed Tracker 25891 | -3/Testing | Destroyed Tracker 25893 | -3/Testing | Spotted Combat Programmer 25895 | -3/Testing | Spotted Combat Programmer 25895 | -3/Testing | Found Exp. Targeting Computer 25900 | -3/Testing | Spotted Striker 25908 | -3/Testing | Destroyed Combat Programmer 25916 | -3/Testing | Destroyed Striker 25970 | -3/Testing | Destroyed Striker 26001 | -3/Testing | Lost 20 parts (2p5n6u7w) 26057 | -3/Testing | System corruption reached 30% 26166 | -3/Testing | Found Prototype Energy Cannon 26229 | -3/Testing | Found Prototype Device 26230 | -3/Testing | Identified AEGIS Remote Shield 26434 | -3/Testing | Identified Vortex Chain Reactor 26515 | -3/Testing | Terminal network hard line cut 26712 | -3/Testing | Found Prototype Ballistic Cannon 27052 | -3/Testing | Entered Research 27052 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 27053 | -2/Research | Loaded intel: 97 machine locations 27272 | -2/Research | Identified Deep Network Scanner 27324 | -2/Research | Zion Offense Resupply teleported in 27336 | -2/Research | Found Exp. Armor Integrity Analyzer 27625 | -2/Research | Retrieved Zion intel report: Component Stockpiles 27626 | -2/Research | Zion Hacker squad teleported in 27646 | -2/Research | Garrison activated, responded to threat 27837 | -2/Research | Identified Perforator 28032 | -2/Research | Discovered new exit (range 16) 28052 | -2/Research | First assault squad dispatched 28138 | -2/Research | Entered Quarantine 28139 | -2/Quarantine | Loaded intel: 73 machine locations 28166 | -2/Quarantine | Found Alien Artifact 28166 | -2/Quarantine | Identified Dimensional Node Initializer 28166 | -2/Quarantine | Initialized slip node 28173 | -2/Quarantine | Found Dimensional Node Initializer 28183 | -2/Quarantine | Found Alien Artifact 28191 | -2/Quarantine | Found Alien Artifact 28301 | -2/Quarantine | Identified Ghost Barrier 28328 | -2/Quarantine | Central database locked down 28388 | -2/Quarantine | Build established: Scavenger-Gunner 28414 | -2/Quarantine | Found Alien Artifact 28466 | -2/Quarantine | Scanned by Researcher 28851 | -2/Quarantine | Found Alien Slashing Weapon 28851 | -2/Quarantine | Identified Sigix Broadsword 28931 | -2/Quarantine | Discovered new exit (range 3) 29122 | -2/Quarantine | Found Alien Artifact 29143 | -2/Quarantine | Build established: Scavenger-Mutant 29221 | -2/Quarantine | System corruption reached 10% 29239 | -2/Quarantine | Spotted Fortress 29318 | -2/Quarantine | Discovered new exit (range 5) 29318 | -2/Quarantine | Discovered new exit (range 6) 29323 | -2/Quarantine | Identified Core Reset Matrix 29323 | -2/Quarantine | Identified Transdimensional Reconstructor (x2) 29323 | -2/Quarantine | Identified Subatomic Replicator 29323 | -2/Quarantine | Used Core Reset Matrix 29327 | -2/Quarantine | Detected hypermatrix surge 29327 | -2/Quarantine | Sensed 6 artifacts in vicinity 29327 | -2/Quarantine | Entered Section 7 29328 | -2/Section 7 | Detected hypermatrix surge 29328 | -2/Section 7 | Sensed 21 artifacts in vicinity 29358 | -2/Section 7 | Spotted S7 Guard 29415 | -2/Section 7 | Found Microwarp Drive 29534 | -2/Section 7 | Found Integrated Reactor 29534 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 29615 | -2/Section 7 | Found Prototype Processor 29621 | -2/Section 7 | Identified Exp. Core Analyzer 29765 | -2/Section 7 | Found Integrated Dissipator 29765 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 29832 | -2/Section 7 | Found Integrity Redistributor 29840 | -2/Section 7 | Intercept squad dispatched 29853 | -2/Section 7 | Spotted Tracker 29863 | -2/Section 7 | Destroyed Tracker 29867 | -2/Section 7 | Spotted Tracker 29868 | -2/Section 7 | Destroyed Tracker 29883 | -2/Section 7 | Spotted Combat Programmer 29891 | -2/Section 7 | Destroyed Combat Programmer 29913 | -2/Section 7 | Spotted Combat Programmer 29917 | -2/Section 7 | Destroyed Combat Programmer 29920 | -2/Section 7 | Found Prototype Device 29920 | -2/Section 7 | Identified Exp. Phase Shifter 30048 | -2/Section 7 | Build established: Alien-Mutant 30209 | -2/Section 7 | Destroyed S7 Guard 30226 | -2/Section 7 | Found Prototype Protection 30226 | -2/Section 7 | Identified Hvy. Regenerative Plating 30321 | -2/Section 7 | Found Core Regenerator 30551 | -2/Section 7 | Discovered new exit (range 13) 30555 | -2/Section 7 | Initialized slip node 30719 | -2/Section 7 | Found Unknown Device 30719 | -2/Section 7 | Identified Launcher Loader 30728 | -2/Section 7 | Spotted B-90 Cyclops 30740 | -2/Section 7 | Terminal network hard line cut 30744 | -2/Section 7 | Destroyed B-90 Cyclops 31000 | -2/Section 7 | Spotted Alpha 7 31000 | -2/Section 7 | Spotted Alpha 7 31018 | -2/Section 7 | Spotted B-99 Colossus 31116 | -2/Section 7 | Destroyed Alpha 7 31118 | -2/Section 7 | Destroyed Alpha 7 31148 | -2/Section 7 | Found Prototype Ballistic Gun 31148 | -2/Section 7 | Identified Multirail 31154 | -2/Section 7 | Found Multirail 31179 | -2/Section 7 | Found Prototype Processor 31179 | -2/Section 7 | Identified Exp. Target Analyzer 31183 | -2/Section 7 | Found Prototype Device 31183 | -2/Section 7 | Identified Exp. ECM Suite 31265 | -2/Section 7 | Found LRC Matter Compressor 31265 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 31273 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Insulator 31274 | -2/Section 7 | Found LRC Insulator 31274 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 31276 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 31400 | -2/Section 7 | Destroyed B-99 Colossus 31404 | -2/Section 7 | Found Multirail 31421 | -2/Section 7 | Intercept squad dispatched 31426 | -2/Section 7 | Spotted Tracker 31427 | -2/Section 7 | Warped through subspace to slip node 31431 | -2/Section 7 | Spotted Combat Programmer 31446 | -2/Section 7 | Entered Access 31446 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 31856 | -1/Access | Found Prototype Device 31856 | -1/Access | Identified Adv. Kinecellerator 32110 | -1/Access | Spotted B-99 Colossus 32134 | -1/Access | Zion Experimental squad teleported in 32174 | -1/Access | Destroyed B-99 Colossus 32195 | -1/Access | Found Multirail 32212 | -1/Access | Found Multirail 32237 | -1/Access | Intercept squad dispatched 32247 | -1/Access | Spotted Tracker 32248 | -1/Access | Spotted Tracker 32263 | -1/Access | Destroyed Tracker 32272 | -1/Access | Destroyed Tracker 32276 | -1/Access | Spotted Combat Programmer 32277 | -1/Access | Spotted Combat Programmer 32291 | -1/Access | Destroyed Combat Programmer 32296 | -1/Access | Destroyed Combat Programmer 32317 | -1/Access | Destroyed 7 combat bots 32363 | -1/Access | Destroyed 8 combat bots 32446 | -1/Access | First assault squad dispatched 32481 | -1/Access | Build established: Scavenger-Gunner 32658 | -1/Access | Found Exp. Core Analyzer 32912 | -1/Access | Destroyed 10 combat bots 32938 | -1/Access | Terminal network hard line cut 33088 | -1/Access | Intercept squad dispatched 33100 | -1/Access | Spotted Tracker 33100 | -1/Access | Spotted Tracker 33102 | -1/Access | Spotted Tracker 33102 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-652) 33103 | -1/Access | Core integrity fell below 50% 33111 | -1/Access | Destroyed Tracker 33113 | -1/Access | Destroyed Tracker 33118 | -1/Access | Destroyed Tracker 33127 | -1/Access | Spotted Combat Programmer 33129 | -1/Access | Spotted Combat Programmer 33131 | -1/Access | Destroyed Combat Programmer 33141 | -1/Access | Destroyed Combat Programmer 33161 | -1/Access | Spotted Combat Programmer 33171 | -1/Access | High security lockdown imminent 33171 | -1/Access | Destroyed Combat Programmer 33192 | -1/Access | Destroyed 10 combat bots 33251 | -1/Access | High security lockdown engaged 33482 | -1/Access | Spotted Investigator 33497 | -1/Access | Destroyed Investigator 33693 | -1/Access | Spotted Executioner 33693 | -1/Access | Spotted Executioner 33696 | -1/Access | Emitted hypermatrix ping 33699 | -1/Access | Destroyed 8 combat bots 33699 | -1/Access | Destroyed Executioner 33701 | -1/Access | Assembled emerged from beneath the floor 33732 | -1/Access | Destroyed Executioner 33741 | -1/Access | Lost 8 allies 33760 | -1/Access | Lost 4 parts (1p2u1w) 33775 | -1/Access | Destroyed 8 combat bots 33795 | -1/Access | Used Core Regenerator, restored core integrity (+400) 33854 | -1/Access | Sterilization system engaged 33864 | -1/Access | Spotted Investigator 33880 | -1/Access | Lost 3 parts (2u1w) 33883 | -1/Access | Destroyed Investigator 33901 | -1/Access | Spotted Executioner 33901 | -1/Access | Spotted Striker 33905 | -1/Access | Spotted Striker 33907 | -1/Access | System corruption reached 10% 33927 | -1/Access | Destroyed Striker 33930 | -1/Access | Destroyed Striker 33935 | -1/Access | Destroyed Executioner 33947 | -1/Access | Spotted Executioner 33947 | -1/Access | Spotted Executioner 33953 | -1/Access | Core integrity fell below 20% 33965 | -1/Access | Destroyed 39 combat bots 33965 | -1/Access | Destroyed Executioner 33992 | -1/Access | Destroyed by Executioner with Helical Railgun Last Messages --------------- 33983_ M-36 Artificer repairs G-73 Enforcer. 33984_ Wall collapses. 33985_ K-01 Serf collects debris. 33986_ Penetrated by Slug. 33986_ Slug penetrates Earth. 33986_ K-01 Serf collects debris. 33986_ U-05 Engineer builds a Wall. 33986_ Penetrated by Slug. 33987_ Phase Gun destroyed. 33988_ Hds. Centrium Leg destroyed. 33989_ K-01 Serf collects debris. 33989_ Slug penetrates G-73 Enforcer. 33989_ Penetrated by Slug. 33989_ K-01 Serf destroyed. 33989_ Penetrated by Slug. 33989_ Slug penetrates I-47 Archangel. 33989_ Penetrated by Slug. 33989_ Slug penetrates I-47 Archangel. 33991_ U-05 Engineer builds a Wall. 33992_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????# #? #????????# T#?##??# | | ???????????/ #?? #????????# ##?#"#####"##### | | ???????????# #?? #????????# #???# | | ???????????# #??? #????????# #???# | | ???????????# #??? #????????# #???# ! | | ???????????# #???? #?######## #???# | | ???????????# #????###?# #???# | | ???????????# #???###### #???# | | ???????????# #??? # ########???# | | ############ #?? # #??????????# | | #?? # #??????????# | | #? # #??????????# | | # # #?????????#"#########+# | | # # ############????????# # | | # " #* + #??????????# | | + """ # =# ] =##?????????# | | # """ #!!# ##?????#### | | ############ # R" #=[# ! ###???# | | ??????????## ####;#####!! =[ #???# | | ??????????# ## ! #=* [ #?????# | | ??????????# *#; [!!!/i [ [ #?????# | | ??????????# " #; [=;**!! ! * #?????# #### | | ??????????# #; !!*%=*===!=[! #?????# #??? | | ??????????# ## %![%/[![%# ##?????# #??? | | ??????????## ### !!**=[==! [ #??##??# #??? | | ???????????# #?#*[=!!!%@%!!# ####??#"###+#### | | ???????????# #?# *!!=%l=%%######??????# | | ###### #?# %[!!==l%=%##??????????# | | #?# =!!k%%[*= #??????????# | | ?????####### #?# =|%*%!g%=*#??????????# | | ???????????# #?# !*g!*g!h=##??????????# | | ???????????# #?# ==[hgig # #???????????# | | ???????????# #?# !!*[!m[*###???????????# | | ??????????## ###;#=/#%!%E;#######??????# | | ???????? + % /mug%!= [*!! #??????# | | ??????????# %%%%%|%=! %=! #??????# | | ??????????# ####!+!##### #??????# | | ??????????# #=[%=!*%???# #??????# | | ??????????# %+ !|==!=% ?# #?????#""####### | | ??????????# ##%=!=!= ## #?????####?????? | | ???????? ## * ## #??????????????? | | ??????? % ## ## #??????????????? | | ?????? ## + #??????????????? | | ????? " ## ##+##??????????????? | | ????? """ ## # ?????????????????? | | ????? """ #######;#### ????????????????? | | ?????? ?? #??? # ???????????????? | | ????????? #???## ####??????????????????? | | ??????????? ?????# ??????????????????????? | | ???????????? ???????#??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Coolant Potential 100 Energy Generation 85 Energy Capacity 1415 Matter Stores 925 Matter Capacity 925 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Armor Coverage 1200 Resistance: EM 50 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 82 Targeting Accuracy 12 Melee Accuracy 6 Target Analysis 10 Core Analysis 12 Recoil Reduction 4 Kinecelleration 50 Offensive Hacking 25 Defensive Hacking 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Armor Plating | 19% | -8/Materials Arm. Treads | 74% | -8/Materials | Broken Studied --------- Hvy. Armored Exoskeleton | -2/Section 7 | Hacked Alien Tech Used ----------------- Core Expander Dimensional Node Initializer Sigix Broadsword Core Reset Matrix Integrated Reactor Integrated Dissipator Microwarp Drive LRC Matter Compressor Subatomic Replicator LRC Insulator Transdimensional Reconstructor Integrity Redistributor Core Regenerator Achievements -------------- Incoming! Challenges ------------ None Game ------ Seed ReflexDirtyInjector Manual? 0 Play Time 05:31:20 Cumulative 995.0 hours Start 2026.09.19 @ 09:53:53 End 2026.09.19 @ 20:36:46 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 888 Rogue 801 Adventurer 87 Explorer 0 Win Type - Total 67 Types 12/9/33/2/1/1/5/1/1/2 Lore% 96 Gallery% 89 Achievement% 74 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb1a0b9e-2ad3-4619-9392-4a4da32d8521