Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.15 @ 13:05:28 Player: Lebothegizebo Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (128) 640 Value Destroyed (4346) 4346 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (514) 514 TOTAL SCORE: 8500 Bonus ------- High Alert Combat Kills 254 Follower Combat Kills 217 Entered Garrisons 200 Friendly Fire -157 Cogmind --------- Core Integrity 0/700 Matter 281/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Rolling (80) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Wheel > --- UTILITY (5) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Aluminum Leg Compact Wheel Structural Scanner Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Medium Matter Pod Improved Signal Interpreter Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Beam Rifle Particle Gun Gatling Laser > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Compact Wheel Compact Wheel Structural Scanner Remote Datajack [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Light Armor Plating Device Cooling System Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Light Cannon Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Slots Evolved 6 | . . 2 . 2 . . 2 Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 3 | . . 1 . 1 . . 1 Weapon 1 | . . . . . . . 1 Parts Attached 108 | 4 12 16 . 27 26 6 17 Power 9 | 1 1 1 . 3 1 . 2 Engine 5 | 1 1 1 . 2 . . . Core 4 | . . . . 1 1 . 2 Reactor . | . . . . . . . . Propulsion 38 | 2 . 5 . 10 15 1 5 Treads 16 | . . . . 2 11 1 2 Leg 13 | 2 . 2 . 5 4 . . Wheel 7 | . . 2 . 2 . . 3 Hover . | . . . . . . . . Flight 2 | . . 1 . 1 . . . Utility 34 | 1 6 7 . 9 5 2 4 Device 6 | . . 1 . 2 1 . 2 Storage 10 | 1 3 2 . 3 . 1 . Processor 2 | . 1 . . 1 . . . Hackware . | . . . . . . . . Protection 16 | . 2 4 . 3 4 1 2 Artifact . | . . . . . . . . Weapon 27 | . 5 3 . 5 5 3 6 Energy Gun 10 | . 2 . . 1 3 1 3 Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 9 | . . . . 3 2 1 3 Ballistic Cannon 4 | . 2 1 . 1 . . . Launcher 3 | . 1 2 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 55 | . . 13 . 4 14 3 21 Power 4 | . . 1 . . 1 . 2 Propulsion 21 | . . 6 . 2 5 . 8 Utility 14 | . . 3 . 1 4 2 4 Weapon 16 | . . 3 . 1 4 1 7 Highest Loss Streak 12 | . . 4 . 3 5 2 12 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 89 | . 98 82 . 84 96 97 84 Engine 5 | . 14 6 . 6 . . . Core 3 | . . . . 1 8 9 6 Treads 10 | . . . . 9 22 36 20 Leg 14 | . 28 27 . 4 11 . . Wheel 2 | . . 1 . 13 . . . Device 3 | . . . . 7 4 6 9 Storage 11 | . 14 10 . 7 9 10 14 Processor 3 | . . . . 1 9 9 7 Protection 12 | . 12 17 . 16 12 7 3 Energy Gun 5 | . 3 . . 6 3 11 11 Ballistic Gun 3 | . . . . 10 7 3 3 Ballistic Cannon 8 | . 21 9 . . 6 . . Launcher 2 | . 2 8 . . . . . Naked Turns 180 | . . 79 95 6 . . . Heaviest Build 47 | 8 47 38 . 29 29 29 37 Greatest Support 80 | 20 20 36 3 45 80 80 80 Greatest Overweight (x) 9 | . 2 9 . 1 7 . 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 20 15 5 10 10 10 10 Average Capacity 9 | 7 8 13 5 7 10 10 9 Most Carried 10 | 4 9 10 5 8 10 10 9 Average Carried 7 | 3 7 7 5 5 7 8 7 Final Capacity 10 | 8 10 5 5 10 10 10 5 Final Carried 9 | 4 8 5 5 7 8 9 5 Class Distribution -------------------- 49% | Mutant 40% | Scavenger-Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Matter Collected 2540 | 195 275 285 114 580 622 133 336 Remotely 91 | . . . . 91 . . . Salvage Created 4029 | . 203 365 30 773 1086 676 896 Parts 243 | . 21 44 3 42 61 29 43 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Combat Hostiles Destroyed 104 | . 9 19 . 16 31 14 15 Guns 52 | . 1 . . 16 14 11 10 Cannons 37 | . 6 8 . . 16 3 4 AOE 13 | . 2 11 . . . . . Classes Destroyed 12 | . 4 4 . 2 2 . . Worker 9 | . 1 2 1 . . 1 4 Builder 3 | . . 1 . . . 1 1 Tunneler 1 | . . 1 . . . . . Recycler 2 | . . . . 1 . . 1 Operator 1 | . . 1 . . . . . Watcher 8 | . 3 2 . 1 . 1 1 Swarmer 32 | . 6 10 . 3 7 3 3 Grunt 38 | . 3 4 . 6 12 7 6 Brawler 4 | . . . . . 4 . . Sentry 20 | . . 5 . 6 3 4 2 Hunter 3 | . . . . 1 . . 2 Programmer 7 | . . . . . 5 . 2 Best Kill Streak 9 | . 4 6 1 4 9 4 5 Combat Bots Only 9 | . 3 5 . 3 9 4 3 Max Kills in Single Turn 3 | . 2 3 1 1 2 1 1 Gunslinging 1 | . . . . . 1 . . Exploded 3 | . 2 3 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Hostile Shots Fired 992 | . 48 216 . 126 249 75 278 Missed 287 | . 16 64 . 29 60 24 94 Damage Taken 7564 | . 224 1527 9 1066 2033 568 2137 Core 1643 | . 21 389 9 208 250 61 705 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 81 | . . 51 . 5 25 . . Ignored by Resistances 2175 | . 72 437 . 302 595 162 607 Regen/Repaired (Parts) 130 | . 61 20 . . . . 49 Core Remaining (%) 49 | 100 91 . . . . 5 . Volleys Fired 363 | . 25 62 . 67 80 48 81 Largest 3 | . 2 2 . 2 2 2 3 Hottest 201 | . 80 68 . 86 121 121 201 Shots Fired 684 | . 50 84 . 120 151 91 188 Gun 465 | . 12 . . 120 101 82 150 Cannon 194 | . 38 59 . . 50 9 38 Launcher 25 | . . 25 . . . . . Special . | . . . . . . . . Kinetic 352 | . 38 59 . 65 117 20 53 Thermal 248 | . . . . 55 34 62 97 Explosive 25 | . . 25 . . . . . Electromagnetic 59 | . 12 . . . . 9 38 Robot Hit Streak 49 | . 11 8 . 49 25 15 26 Robot Miss Streak 7 | . 3 3 . 2 2 2 7 Penetration Max . | . . . . . . . . Secondary Targets 6 | . . . . 1 2 2 1 Max Gunslinging Chain 1 | . . . . 1 1 1 1 Shots Hit Robots 472 | . 28 43 . 95 115 68 123 Core Hits 247 | . 15 34 3 41 52 34 68 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 19 | . 1 2 . 2 3 5 6 Burn 12 | . . . . 2 . 5 5 Destroy 1 | . . . . . 1 . . Blast 5 | . 1 2 . . 2 . . Corrupt 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8880 | 4 596 1653 20 1301 2021 1025 2260 Guns 4959 | . 57 . . 1236 1104 840 1722 Cannons 2655 | . 401 618 . . 917 184 535 Explosions 1035 | . 76 959 . . . . . Melee . | . . . . . . . . Ramming 231 | 4 62 76 20 65 . 1 3 Kinetic 3588 | . 401 618 . 485 1604 108 372 Thermal 3326 | . 76 . . 751 417 732 1350 Explosive 959 | . . 959 . . . . . Electromagnetic 776 | . 57 . . . . 184 535 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . 1 3 5 1 Average Corruption 2 | . . . . 1 2 3 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 56 | . . . . 5 21 16 14 Message Errors 17 | . . . . 1 7 4 5 Matter Fused 12 | . . . . 2 3 4 3 Heat Flow Errors 7 | . . . . . 3 2 2 Energy Discharges 2 | . . . . 1 1 . . Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 6 | . . . . 1 2 2 1 Data Loss (major) 4 | . . . . . 3 . 1 Misfires 1 | . . . . . . 1 . Alerts 2 | . . . . . 1 1 . Weapon Failures 3 | . . . . . . 2 1 Overload Shots . | . . . . . . . . Overflow Damage 69 | . 19 45 . . . . 5 Projectiles 24 | . 19 . . . . . 5 Explosions 45 | . . 45 . . . . . Melee . | . . . . . . . . Knockbacks 19 | . 5 8 . . 6 . . Impact 1 | . . 1 . . . . . Kinetic 17 | . 5 7 . . 5 . . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 161 | . 23 111 9 18 . . . Shots 5 | . 1 4 . . . . . Rammed 25 | . . 4 4 15 . 1 1 Targets Rammed 46 | 2 10 12 4 15 . 2 1 Kicked 20 | 2 10 8 . . . . . Crushed 1 | . . . . . . 1 . Highest Temperature 928 | . 213 153 . 273 291 167 928 Average Temperature 112 | . 54 47 . 105 68 53 179 Received Heat Transfer 2835 | . 33 498 . 423 1251 315 315 Effects 25 | . . . . 3 3 . 19 Shutdowns 3 | . . . . . . . 3 Energy Bleed 6 | . . . . 1 . . 5 Interference 5 | . . . . 2 3 . . Matter Decay 1 | . . . . . . . 1 Short Circuit 2 | . . . . . . . 2 Damage (minor) 1 | . . . . . . . 1 Damage (major) 6 | . . . . . . . 6 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 3 | . . . . . . 1 2 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 21 | . . . . 3 1 6 11 Heat Transferred 8530 | . 100 . . 1813 999 2183 3435 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Peak Influence 821 | . 114 227 68 145 821 532 425 Initial 344 | . . . 48 22 76 344 180 Average 190 | . 18 94 54 73 513 407 276 Maximum Alert Level 3 | . . 1 . . 3 2 2 Low Security (%) 63 | 100 100 93 100 100 3 . 19 Level 1 18 | . . 6 . . 18 35 70 Level 2 15 | . . . . . 61 64 9 Level 3 2 | . . . . . 16 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . 1 2 1 4 . 3 9 Investigation 7 | . 1 . . 1 . 1 4 Extermination 2 | . . . . . . . 2 Reinforcement 4 | . . 2 1 . . . 1 Assault 1 | . . . . . . . 1 Garrison 6 | . . . . 3 . 2 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Distress Signals 7 | . 1 3 . . . 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 157 | . 15 35 1 18 34 20 34 Peak Tracking Total 7 | . 5 6 1 3 5 5 7 Tactical Retreats 5 | . . 3 . 1 . 1 . Traps | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Traps Triggered 7 | . 1 . . 2 1 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 12 | . 6 . . . . 6 . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Machines Disabled 12 | . . 8 . 1 1 . 2 Max in Single Turn 2 | . . 2 . 1 1 . 1 Garrison Access 2 | . . . . . . . 2 Garrison Relay 2 | . . . . . 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Machines Accessed 29 | . 8 6 . 4 1 4 6 Terminals 22 | . 6 5 . 3 1 3 4 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 1 . . . . 1 Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 1 . 1 1 Total Hacks 108 | . 27 22 . 17 3 23 16 Successful 71 | . 23 16 . 12 . 13 7 Failed 37 | . 4 6 . 5 3 10 9 Catastrophic 2 | . . . . . . 1 1 Database Lockouts . | . . . . . . . . Manual 8 | . 4 2 . . . 2 . Terminals 87 | . 22 19 . 15 3 19 9 Fabricators . | . . . . . . . . Repair Stations 10 | . 3 3 . . . . 4 Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 9 | . . . . 2 . 4 3 Terminal Hacks 60 | . 19 14 . 10 . 13 4 Record 24 | . 6 10 . 2 . 3 3 Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 2 | . 1 . . . . 1 . Open DSF 1 | . . . . . . . 1 Level Access Points 1 | . 1 . . . . . . Branch Access Points 3 | . 1 . . 1 . 1 . Terminal Index 1 | . . . . 1 . . . Alert Level 7 | . 4 2 . 1 . . . Unreport Threat 4 | . 1 1 . 1 . 1 . Locate Traps 1 | . 1 . . . . . . Reprogram Traps 2 | . 1 . . . . 1 . Dispatch Records 2 | . . . . 1 . 1 . Security Status 1 | . . . . . . 1 . Surveillance Status 1 | . . . . . . 1 . Hauler Manifests 4 | . 1 . . 2 . 1 . Zone Layout 5 | . 2 . . 1 . 2 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 2 2 . . . . 2 Scan Component 3 | . 1 1 . . . . 1 Repair 3 | . 1 1 . . . . 1 Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . . 2 . . 1 Unlock Access 1 | . . . . 1 . . . Seal Access 1 | . . . . . . . 1 Coupler Status 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 25 | . 8 5 . 3 1 3 5 Full Trace Events 12 | . 1 3 . 1 1 2 4 Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 1 1 . . . . 1 Time 77 | . 26 32 . . . . 19 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 9 | . . . . . 7 . 2 Machine Destruction 9 | . . . . . 7 . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Total Allies 9 | . . . 3 . . . 6 Largest Group 3 | . . . 3 . . . 3 Highest-Rated Group 93 | . . . 40 . . . 93 Highest-Rated Ally 31 | . . . 16 . . . 31 Total Orders . | . . . . . . . . Ally Attacks 69 | . . . . . . . 69 Total Damage 1035 | . . . . . . . 1035 Kills 6 | . . . . . . . 6 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Turns Passed 9086 | 142 2148 1956 95 1196 1440 683 1426 Spaces Moved 5435 | 112 1406 1285 181 623 794 334 700 Core 436 | 8 . 179 181 42 8 . 18 Treads 1785 | . . . . 292 496 334 663 Legs 2827 | 104 1406 920 . 107 290 . . Wheels 317 | . . 116 . 182 . . 19 Hover . | . . . . . . . . Flight 70 | . . 70 . . . . . Fastest Speed 40 | 50 120 40 50 50 120 160 50 Average Speed 141 | 115 142 134 50 145 148 160 160 Slowest Speed 500 | 120 260 500 50 240 400 160 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 6 97 64 31 27 46 31 15 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 . . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 11 | . . 11 . . . . . Terrain Destroyed 160 | . 2 158 . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 160 | . 2 158 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Total 6168 | 125 1501 1423 184 785 915 393 842 Wait 140 | . 24 41 . 36 . . 39 Move 5422 | 111 1405 1282 180 622 789 333 700 Hop 1 | . . 1 . . . . . Pick Up 43 | 8 13 3 . 7 10 . 2 Fast Attach 41 | . 4 1 . 15 7 3 11 Attach 44 | 4 4 10 . 5 15 . 6 Detach 13 | . 2 2 . 3 4 1 1 Swap 23 | . 4 5 . 7 4 3 . Drop 32 | . 10 4 . 8 6 3 1 Fire 363 | . 25 62 . 67 80 48 81 Melee . | . . . . . . . . Ram 16 | . . 4 4 8 . . . Kick 20 | 2 10 8 . . . . . Crush 10 | . . . . 7 . 2 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 818 | -10/Materials | Discovered new exit (range 11) 946 | -10/Materials | Discovered new exit (range 12) 1319 | -10/Materials | Identified exit to Mines 1319 | -10/Materials | Identified exit to Materials 1454 | -10/Materials | Repaired Lgt. Armor Plating 2291 | -10/Materials | Entered another Materials area 2291 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2396 | -9/Materials | Repaired Imp. Ion Engine 2562 | -9/Materials | Discovered new exit (range 8) 2758 | -9/Materials | Discovered new exit (range 12) 3856 | -9/Materials | Lost 3 parts (1n2u) 4109 | -9/Materials | Core integrity fell below 50% 4146 | -9/Materials | Core integrity fell below 20% 4164 | -9/Materials | Lost 4 parts (1p1n1u1w) 4247 | -9/Materials | Entered Mines 4252 | -9/Mines | Assembled infested the area 4257 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4257 | -9/Mines | Discovered new exit (range 8) 4289 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4342 | -9/Mines | Entered Materials 4342 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4791 | -8/Materials | Build established: Scavenger-Mutant 4901 | -8/Materials | Discovered new exit (range 8) 4938 | -8/Materials | Garrison activated, responded to threat 5095 | -8/Materials | Identified exit to Garrison 5204 | -8/Materials | Lost 3 parts (2n1w) 5538 | -8/Materials | Entered Garrison 5562 | -8/Garrison | Triggered checkpoint 5641 | -8/Garrison | Destroyed 9 combat bots 5691 | -8/Garrison | Garrison Relay disabled 5776 | -8/Garrison | Triggered checkpoint 5848 | -8/Garrison | Triggered checkpoint 5954 | -8/Garrison | Triggered checkpoint 6054 | -8/Garrison | Discovered new exit (range 10) 6067 | -8/Garrison | Identified exit to Materials 6146 | -8/Garrison | Triggered checkpoint 6152 | -8/Garrison | Core integrity fell below 50% 6226 | -8/Garrison | Lost 5 parts (1p1n2u1w) 6387 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6496 | -8/Garrison | Triggered checkpoint 6569 | -8/Garrison | Lost 5 parts (4n1w) 6819 | -8/Garrison | Core integrity fell below 20% 6957 | -8/Garrison | Discovered exit to Materials (range 12) 6978 | -8/Garrison | Entered Materials 7507 | -8/Materials | Garrison activated, responded to threat 7651 | -8/Materials | Discovered new exit (range 3) 7659 | -8/Materials | Identified exit to Factory 7661 | -8/Materials | Entered Factory 7661 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7973 | -7/Factory | Allied Derelicts emerged from ambush trap array 8051 | -7/Factory | Repaired Lgt. Nuclear Core 8268 | -7/Factory | Garrison activated, responded to threat 8312 | -7/Factory | Lost 3 allies 8315 | -7/Factory | Lost 3 parts (2n1w) 8509 | -7/Factory | Allied Derelicts emerged from ambush trap array 8646 | -7/Factory | Lost 3 allies 8988 | -7/Factory | Lost 3 parts (1p2w) 9013 | -7/Factory | Cargo convoy interrupted 9063 | -7/Factory | Core integrity fell below 50% 9076 | -7/Factory | Core integrity fell below 20% 9087 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 09059_ M-28 Smith repairs H-55 Commando. 09059_ Penetrated by Slug. 09059_ Critical hit (Destroy). 09059_ Autogun destroyed. 09061_ M-28 Smith repairs Lgt. Nuclear Core. 09061_ Penetrated by Slug. 09064_ M-28 Smith repairs X-57 Shotgunner. 09064_ Acquired Com. Wheel. 09064_ Penetrated by Slug. 09064_ Autogun destroyed. 09064_ U-05 Engineer destroyed. 09065_ Com. Wheel destroyed. 09067_ Slug penetrates DSF Access. 09069_ M-28 Smith repairs H-55 Commando. 09070_ Acquired Wheel. 09070_ Penetrated by Slug. 09073_ Acquired Wheel. 09073_ Slug penetrates Wall. 09075_ R-06 Scavenger collects Lgt. Ion Engine. 09084_ Wheel destroyed. 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"""" +????????????? | | ?????????????????" """" #####????????????? | | ?????????????????? """" l#?????????????????# | | ???????????????????"""" #?????????????????# | | ???????????????????"""" #?????????????????# | | ???????????????????"""" #?????????????#####*% | | ????????????????"" """" g ###############T ## ! | | ???????????? %! ! | | ???????????? g % =% | | ???????????? | | ????????????? =% | | ????????????? | | ?????????????? ################### | | ??????????????##+#+##########?????????????????# | | ??????????????????????????????????????????????# | | ????????????????????????????????????????????? + | | ??????????????????????????????????????????? # | | ?????????????????????????????????????????? # | | ???????????????????????????????????????? ?# | | ??????????????????????????????????????? ?# | | ?????????????????????????????????????? ??### | | ?????????????????????????????????????? ?????? | | ??????????????????????????????????????? ??????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 62 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Everything Is Under Control Storm Trooper Challenges ------------ None Game ------ Seed FieldShrapnelInterrupter Manual? 0 Play Time 01:42:11 Cumulative 6.2 hours Start 2024.05.15 @ 11:15:19 End 2024.05.15 @ 13:05:28 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 1 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea5d0ecd-34d7-4560-ae3f-f47fc7514887