Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.28 @ 23:23:21

Player: Xplodonator

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (119)     595
Value Destroyed (4328)     4328
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (658)                658
              TOTAL SCORE: 10101

 Bonus
-------
High Alert Combat Kills    158
Entered DSFs               500

 Cogmind 
---------
Core Integrity             464/1000
Matter                     253/300
Energy                     41/290
System Corruption          6%
Temperature                Hot (293)
Movement                   Treading (400) Ox3
Location                   -5/Upper Caves

 Parts 
-------
>               --- POWER (1) --------
       Improved Deuterium Engine
>               --- PROPULSION (5) ---
         Medium Treads
>               --- UTILITY (7) ------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Advanced Targeting Computer
                Core Analyzer
                Recoil Nullifier
         Medium Reactive Plating
       Advanced Shield Generator
>               --- WEAPON (4) -------
                Railgun
                Railgun
                Gauss Cannon
>               --- INVENTORY (20) ---
       Improved Deuterium Engine
  High-capacity Storage Unit
         Medium Matter Pod (100)
       Advanced Visual Processing Unit
       Improved Sensor Array
                Armor Integrity Analyzer
       Improved Light Armor Plating
         Medium Reactive Plating
       Improved Hardlight Generator
       Improved Hardlight Generator
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
       Improved Proton Missile Launcher
                Mining Claw

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
       Advanced Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Advanced Targeting Computer
                Core Analyzer
                Recoil Nullifier
         Medium Reactive Plating
       Advanced Shield Generator
>               --- WEAPON -----------
                Railgun
                Railgun
                Gauss Cannon
       Improved Proton Missile Launcher
>               --- INVENTORY --------
       Improved Deuterium Engine
  High-capacity Storage Unit
         Medium Matter Pod
       Advanced Visual Processing Unit
       Improved Sensor Array
                Armor Integrity Analyzer
       Improved Light Armor Plating
         Medium Reactive Plating
       Improved Hardlight Generator
       Improved Hardlight Generator
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
                Gauss Cannon
                Mining Claw
[Rating: 73]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
Propulsion                 Armored Treads
  Treads                   Armored Treads
Utility                    Advanced Visual Processing Unit
  Device                   Recoil Nullifier
  Storage                  High-capacity Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Medium Reactive Plating
Weapon                     Gauss Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Proton Missile Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp 
Slots Evolved              10   | .   .   2   .   2   2   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   .   1   1   .   .   
  Utility                  5    | .   .   2   .   1   .   .   1   1   .   .   
  Weapon                   2    | .   .   .   .   1   1   .   .   .   .   .   
Parts Attached             89   | 6   5   10  .   25  1   8   10  9   10  5   
  Power                    7    | 1   1   1   .   3   .   1   .   .   .   .   
    Engine                 7    | 1   1   1   .   3   .   1   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   4   .   4   .   2   1   1   1   1   
    Treads                 16   | 2   .   4   .   4   .   2   1   1   1   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  25   | 1   2   3   .   5   .   .   3   7   4   .   
    Device                 6    | .   .   1   .   1   .   .   .   3   1   .   
    Storage                3    | 1   1   .   .   .   .   .   1   .   .   .   
    Processor              5    | .   .   2   .   1   .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   1   .   .   3   .   .   2   4   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   2   2   .   13  1   5   6   1   5   4   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          25   | 2   2   2   .   9   1   4   1   1   1   2   
    Ballistic Cannon       7    | .   .   .   .   .   .   .   4   .   2   1   
    Launcher               8    | .   .   .   .   3   .   1   1   .   2   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   .   .   .   
Parts Lost                 24   | .   .   1   1   5   .   2   1   2   7   5   
  Power                    3    | .   .   1   .   1   .   1   .   .   .   .   
  Propulsion               7    | .   .   .   .   .   .   1   .   .   2   4   
  Utility                  10   | .   .   .   1   2   .   .   1   2   4   .   
  Weapon                   4    | .   .   .   .   2   .   .   .   .   1   1   
  Highest Loss Streak      4    | .   .   1   1   1   .   2   1   2   3   4   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   1   1   
Average Slot Usage (%)     96   | .   87  96  93  96  86  95  99  99  98  93  
  Engine                   7    | .   14  10  11  8   7   6   6   5   5   5   
  Treads                   24   | .   28  22  22  18  15  19  26  29  28  22  
  Device                   8    | .   .   11  11  9   7   7   6   8   10  11  
  Storage                  7    | .   14  11  11  9   7   7   6   5   5   5   
  Processor                12   | .   .   8   11  17  15  15  13  11  13  17  
  Protection               8    | .   1   11  5   8   7   7   12  12  8   5   
  Ballistic Gun            16   | .   28  21  22  24  24  29  7   4   7   11  
  Ballistic Cannon         7    | .   .   .   .   .   .   .   18  17  13  10  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             121  | 10  30  33  33  48  46  47  98  121 103 103 
  Greatest Support         118  | 40  40  43  43  43  40  64  84  104 90  118 
  Greatest Overweight (x)  1    | .   .   .   .   1   1   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  20  20  20  20  
  Average Capacity         17   | 6   12  15  15  15  15  15  19  20  20  20  
  Most Carried             17   | 6   14  15  15  15  15  15  15  17  17  15  
  Average Carried          13   | 2   9   14  15  14  15  14  12  14  14  13  
  Final Capacity           20   | 8   15  15  15  15  15  15  20  20  20  20  
  Final Carried            17   | 6   14  15  15  15  15  15  13  17  13  15  

 Class Distribution 
--------------------
 33% | Mutant
 25% | Skirmisher
 15% | Tank
 14% | Scavenger-Gunner
  5% | Scavenger-Mutant
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
       Skirmisher | -8/Materials
       Skirmisher | -7/Factory
       Skirmisher | -7/DSF
           Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory
             Tank | -5/Upper Caves
           Gunner | -5/Upper Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -6   -5   -5   -5   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  DSF  Fac  Fac  Upp  Upp  
Matter Collected           4109 | 193  361  203  60   969  .    245  441  477  848  312  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4526 | .    379  341  227  1501 .    329  304  375  655  415  
  Parts                    236  | .    21   23   10   82   .    31   16   10   26   17   
Haulers Intercepted        7    | .    2    2    .    3    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    2    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      31   | .    .    .    .    .    .    .    .    .    20   11   
  Prevented                4    | .    .    .    .    .    .    .    .    .    2    2    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp 
Combat Hostiles Destroyed  101  | .   5   7   3   32  .   9   9   6   16  14  
  Guns                     55   | .   5   7   3   24  .   6   3   1   1   5   
  Cannons                  26   | .   .   .   .   .   .   .   2   5   12  7   
  AOE                      20   | .   .   .   .   8   .   3   4   .   3   2   
Classes Destroyed          14   | .   4   2   .   3   .   3   1   .   1   .   
  Worker                   1    | .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   7    | .   2   2   .   3   .   .   .   .   .   .   
  Recycler                 5    | .   1   .   1   2   .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Operator                 2    | .   1   .   .   1   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   2   .   .   .   .   .   .   
  Swarmer                  32   | .   .   3   .   6   .   3   4   .   5   11  
  Grunt                    42   | .   5   2   3   17  .   .   2   4   6   3   
  Brawler                  4    | .   .   .   .   1   .   .   1   .   2   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   12   | .   .   2   .   8   .   .   .   .   2   .   
  Specialist               4    | .   .   .   .   .   .   4   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   1   2   2   .   .   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           6    | .   3   3   4   6   .   3   4   4   5   5   
  Combat Bots Only         5    | .   2   3   3   4   .   3   4   4   5   5   
Max Kills in Single Turn   3    | .   1   1   1   3   .   3   2   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   3   2   .   2   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -6   -5   -5   -5   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  DSF  Fac  Fac  Upp  Upp  
Damage Taken               5504 | .    319  269  293  1291 .    509  309  912  1081 521  
  Core                     964  | .    69   45   39   162  .    89   24   295  160  81   
  Absorbed by Shields      616  | .    .    .    .    .    .    .    .    161  276  179  
  Redirected to Shielding  250  | .    20   24   9    .    .    .    23   52   122  .    
Core Remaining (%)         84   | 100  72   .    79   70   .    87   97   .    .    .    
Volleys Fired              239  | .    31   18   11   78   .    14   21   19   30   17   
  Largest                  4    | .    2    2    2    3    .    4    4    4    4    4    
  Hottest                  174  | .    40   46   46   78   .    103  174  174  172  166  
Shots Fired                637  | .    62   36   22   207  .    49   45   66   98   52   
  Gun                      460  | .    62   36   22   200  .    48   20   16   28   28   
  Cannon                   158  | .    .    .    .    .    .    .    21   50   66   21   
  Launcher                 19   | .    .    .    .    7    .    1    4    .    4    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  618  | .    62   36   22   200  .    48   41   66   94   49   
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                12   | .    .    .    .    7    .    1    4    .    .    .    
  Electromagnetic          7    | .    .    .    .    .    .    .    .    .    4    3    
  Robot Hit Streak         19   | .    13   11   8    19   .    12   10   5    10   4    
  Robot Miss Streak        7    | .    2    2    1    4    .    3    3    5    2    7    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    1    1    
  Secondary Targets        1    | .    .    .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           415  | .    45   23   15   148  .    35   25   40   66   18   
  Core Hits                232  | .    20   12   7    82   .    21   18   17   34   21   
  Critical Kills           3    | .    1    .    .    2    .    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    .    1    1    3    .    .    .    .    .    .    
  Critical Strikes         26   | .    1    1    1    5    .    .    2    7    5    4    
    Destroy                8    | .    1    1    1    5    .    .    .    .    .    .    
    Blast                  18   | .    .    .    .    .    .    .    2    7    5    4    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9249 | .    532  298  242  2897 .    792  839  975  1803 871  
  Guns                     5494 | .    532  298  242  2496 .    594  318  230  446  338  
  Cannons                  2437 | .    .    .    .    .    .    .    201  745  1188 303  
  Explosions               1318 | .    .    .    .    401  .    198  320  .    169  230  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7931 | .    532  298  242  2496 .    594  519  975  1634 641  
  Thermal                  129  | .    .    .    .    .    .    .    .    .    20   109  
  Explosive                919  | .    .    .    .    401  .    198  320  .    .    .    
  Electromagnetic          270  | .    .    .    .    .    .    .    .    .    149  121  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    2    .    .    .    2    6    6    
  Average Corruption       3    | .    .    .    .    2    .    .    .    1    3    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  80   | .    .    .    .    24   .    .    .    .    42   14   
    Message Errors         21   | .    .    .    .    6    .    .    .    .    14   1    
    Matter Fused           21   | .    .    .    .    7    .    .    .    .    7    7    
    Heat Flow Errors       10   | .    .    .    .    2    .    .    .    .    7    1    
    Energy Discharges      5    | .    .    .    .    1    .    .    .    .    2    2    
    Data Loss (minor)      9    | .    .    .    .    2    .    .    .    .    5    2    
    Data Loss (major)      4    | .    .    .    .    .    .    .    .    .    3    1    
    Misfires               3    | .    .    .    .    2    .    .    .    .    1    .    
    Alerts                 3    | .    .    .    .    1    .    .    .    .    2    .    
    Weapon Failures        4    | .    .    .    .    3    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            28   | .    .    .    .    .    .    .    .    16   .    12   
  Projectiles              16   | .    .    .    .    .    .    .    .    16   .    .    
  Explosions               12   | .    .    .    .    .    .    .    .    .    .    12   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 15   | .    .    .    .    .    .    .    3    4    7    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14   | .    .    .    .    .    .    .    3    4    6    1    
  Secondary                1    | .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      83   | .    .    .    .    38   .    35   .    .    .    10   
  Shots                    4    | .    .    .    .    1    .    1    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        667  | .    12   .    7    192  .    94   346  667  596  293  
  Average Temperature      133  | .    6    .    2    39   .    40   107  289  195  105  
  Received Heat Transfer   1518 | .    180  57   111  630  .    18   18   93   254  157  
  Effects                  37   | .    .    .    .    .    .    .    1    17   19   .    
    Shutdowns              5    | .    .    .    .    .    .    .    1    2    2    .    
    Energy Bleed           5    | .    .    .    .    .    .    .    .    1    4    .    
    Interference           8    | .    .    .    .    .    .    .    .    4    4    .    
    Matter Decay           4    | .    .    .    .    .    .    .    .    1    3    .    
    Short Circuit          2    | .    .    .    .    .    .    .    .    1    1    .    
    Damage (minor)         5    | .    .    .    .    .    .    .    .    1    4    .    
    Damage (major)         5    | .    .    .    .    .    .    .    .    5    .    .    
    Damage (core)          3    | .    .    .    .    .    .    .    .    2    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    .    .    1    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         150  | .    .    .    .    .    .    .    .    .    50   100  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    .    .    1    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp 
Peak Influence             658  | .   108 223 84  658 266 410 472 225 .   .   
  Initial                  266  | .   .   33  19  32  266 189 214 133 .   .   
  Average                  220  | .   34  100 49  385 266 301 318 102 .   .   
Maximum Alert Level        2    | .   .   1   .   2   1   2   2   1   .   .   
  Low Security (%)         56   | 100 100 85  100 26  .   2   .   97  .   .   
  Level 1                  23   | .   .   14  .   23  100 93  75  2   .   .   
  Level 2                  19   | .   .   .   .   49  .   4   24  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   1   .   .   .   .   
Squads Dispatched          12   | .   1   3   .   4   .   2   .   2   .   .   
  Investigation            1    | .   .   .   .   1   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   
  Reinforcement            10   | .   1   3   .   3   .   2   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp 
Distress Signals           9    | .   1   1   .   5   .   .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              143  | .   9   8   9   50  .   9   12  10  20  16  
  Peak Tracking Total      7    | .   3   3   6   5   .   3   3   4   7   7   
  Tactical Retreats        5    | .   .   .   .   1   .   1   .   .   2   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp 
Traps Triggered            4    | .   .   1   .   3   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
----------                 Run  | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp 
Machines Disabled          5    | .   .   .   .   1   .   .   1   2   .   1   
  Max in Single Turn       1    | .   .   .   .   1   .   .   1   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   1   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp 
Machines Accessed          8    | .   2   .   .   1   1   .   .   2   1   1   
  Terminals                6    | .   2   .   .   1   1   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                14   | .   2   .   .   1   2   .   .   7   1   1   
  Successful               8    | .   1   .   .   1   1   .   .   3   1   1   
  Failed                   6    | .   1   .   .   .   1   .   .   4   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   .   .   .   .   .   .   
  Terminals                12   | .   2   .   .   1   2   .   .   7   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   1   .   .   1   1   .   .   3   1   1   
  Record                   2    | .   .   .   .   .   .   .   .   2   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   1   1   
  Open DSF                 2    | .   .   .   .   .   1   .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   .   .   1   .   .   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
------------               Run  | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
--------                   Run  | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   .   .   .   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -6   -5   -5   -5   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  DSF  Fac  Fac  Upp  Upp  
Turns Passed               8505 | 87   918  697  207  2074 122  292  546  985  2092 485  
Spaces Moved               3635 | 48   473  375  104  777  49   115  220  421  834  219  
  Core                     3    | 3    .    .    .    .    .    .    .    .    .    .    
  Treads                   3632 | 45   473  375  104  777  49   115  220  421  834  219  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  250  153  157  160  161  158  
  Average Speed            197  | 153  160  160  160  198  250  179  197  210  235  192  
  Slowest Speed            250  | 160  160  160  160  250  250  250  237  243  243  243  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 4    59   40   34   79   2    86   9    13   87   35   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    1    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    .    .    1    1    1    .    
Scrap Searched             3    | .    .    .    .    .    .    .    .    .    .    3    
Spaces Dug                 10   | .    .    .    .    .    .    .    10   .    .    .    
Terrain Destroyed          128  | .    .    .    .    36   .    1    37   11   19   24   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               52   | .    .    .    .    .    .    .    4    11   17   20   
  AOE                      76   | .    .    .    .    36   .    1    33   .    2    4    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -6   -5   -5   -5   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  DSF  Fac  Fac  Upp  Upp  
Total                      4480 | 59   576  438  123  1146 49   176  301  476  892  244  
  Wait                     420  | .    55   20   9    232  .    28   43   17   16   .    
  Move                     3625 | 47   472  374  103  776  48   114  219  420  833  219  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  66   | 6    10   6    .    19   .    8    3    9    2    3    
  Fast Attach              21   | 6    1    4    .    4    1    .    3    1    1    .    
  Attach                   28   | .    1    2    .    8    .    4    3    4    5    1    
  Detach                   1    | .    1    .    .    .    .    .    .    .    .    .    
  Swap                     40   | .    3    4    .    13   .    4    4    4    4    4    
  Drop                     40   | .    2    10   .    16   .    4    5    2    1    .    
  Fire                     239  | .    31   18   11   78   .    14   21   19   30   17   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
   16 | -11/Scrapyard  | Discovered new exit (range 14)
   88 | -11/Scrapyard  | Entered Materials
  316 | -10/Materials  | Build established: Mutant
  316 | -10/Materials  | Discovered new exit (range 12)
  987 | -10/Materials  | Discovered new exit (range 13)
 1006 | -10/Materials  | Entered another Materials area
 1006 | -9/Materials   | Evolved 2 slots: Utility x2
 1415 | -9/Materials   | Discovered new exit (range 19)
 1673 | -9/Materials   | Discovered new exit (range 20)
 1703 | -9/Materials   | Entered Mines
 1853 | -9/Mines       | Learned Materials terminal intel
 1880 | -9/Mines       | Discovered new exit (range 19)
 1910 | -9/Mines       | Entered Materials
 1910 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1911 | -8/Materials   | Loaded intel: 12 terminal locations
 2214 | -8/Materials   | Build established: Skirmisher
 3484 | -8/Materials   | Build established: Mutant
 3840 | -8/Materials   | Build established: Skirmisher
 3927 | -8/Materials   | Discovered new exit (range 20)
 3984 | -8/Materials   | Entered Factory
 3984 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 4106 | -7/Factory     | Identified exit to DSF
 4106 | -7/Factory     | Entered DSF
 4166 | -7/DSF         | Additional patrols routed to DSF
 4331 | -7/DSF         | Sterilization system engaged
 4351 | -7/DSF         | Ambient heat levels rising (+10)
 4366 | -7/DSF         | Ambient heat levels rising (+10)
 4369 | -7/DSF         | Discovered new exit (range 14)
 4381 | -7/DSF         | Ambient heat levels rising (+10)
 4396 | -7/DSF         | Ambient heat levels rising (+10)
 4398 | -7/DSF         | Entered Factory
 4398 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4906 | -6/Factory     | Discovered new exit (range 14)
 4944 | -6/Factory     | Entered another Factory area
 4944 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 5244 | -5/Factory     | Build established: Scavenger-Mutant
 5527 | -5/Factory     | Discovered new exit (range 8)
 5871 | -5/Factory     | Cargo convoy interrupted
 5900 | -5/Factory     | Build established: Tank
 5929 | -5/Factory     | Entered Upper Caves
 6969 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 7032 | -5/Upper Caves | Lost 3 parts (1n2u)
 7485 | -5/Upper Caves | Build established: Scavenger-Gunner
 7522 | -5/Upper Caves | Learned Factory garrison access intel
 7985 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 7999 | -5/Upper Caves | Discovered new exit (range 9)
 8021 | -5/Upper Caves | Entered another Upper Caves area
 8213 | -5/Upper Caves | Learned location of Warlord (-5)
 8481 | -5/Upper Caves | Attracted the attention of an 0b10 base
 8502 | -5/Upper Caves | Core integrity fell below 50%
 8506 | -5/Upper Caves | Self-destructed

 Last Messages 
---------------
08493_ Slug penetrates Earth.
08493_ G-50 Soldier knocked back.
08495_ Arm. Treads destroyed.
08495_ Penetrated by Slug.
08496_ Slug penetrates G-50 Soldier. <x2>
08496_ Slug penetrates Wall.
08496_ Slug penetrates G-50 Soldier.
08496_ G-50 Soldier Hvy. Laser blasted off.
08496_ Critical hit (Burn: +27).
08499_ Slug penetrates G-50 Soldier.
08499_ Slug penetrates Earth.
08499_ G-50 Soldier destroyed.
08500_ Acquired 51 matter.
08500_ Carbon-fiber Leg fries itself beyond repair.
08502_ Critical hit (Burn: +27).
08503_ Slug penetrates Wall.
08503_ Slug penetrates G-50 Soldier.
08503_ G-50 Soldier suffers critical hit (Blast).
08503_ G-50 Soldier destroyed.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????? ???????? |
| ?????????????????????????????????????????? ??????? |
| ??????????????????????????????????????????? ?????? |
| ???????????????????????????????????????????? ????? |
| ????????????????????????????????????????????? ???? |
| ???????????????######????????????????????????? ??? |
| ??????????????##     ?????????????????????????? ## |
| ?????????????##       ??????????????????????????   |
| ???????????###         ??????????????????????????  |
| ???????#  ##           #####?????????????????????? |
| ??????#                    #???????????????####??? |
| ?????#                 !%] ##?????????????##  ###? |
| ??????????????###########  ;#?????????????#     ## |
| ??????????????#""""  """#@ #??????????????#        |
| ??????????????#""T"    %+%%####???????????#        |
| ??????????????#        %%*    ##???????####     ## |
| ??????????????+         ;[     ##??????#""     ##? |
| ??????????????#   %     #       ##?????##    ###?# |
| ??????????????#      %  +        #######"   ##??#  |
| ??????????????#      """#        g    ##    #??#   |
| ??????????????#"     ???#                   ###    |
| ??????????????#"    ????#     ##                   |
| ??????????????##"##?????#     ##           "%"  #  |
| ??????????????   ?????        ###           "####? |
| ?????????????   ???            ?#          ###???? |
| ????????????###???#######;##           ##  #?????? |
| ????????????????????????? ?##         ;##  #?????? |
| ????????????????????????? ??##       ####  #?????? |
| ????????????????????????? ???#      "#??#  #?????? |
| ????????????????????????? ???#     ###??   #?????? |
| ????????????????????????? ??#     ##????    ?????? |
| ?????????????????????????#?#     ##????     ?????? |
| ??????????????????????????#"#    #?????  ####????? |
| ??????????????????????????####  ##????   ????????? |
| ?????????????????????????????####?????   ????????? |
| ??????????????????????????????????????   ????????? |
| ?????????????????????????????????????    ????????? |
| ?????????????????????????????????????   #????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             30
Propulsion Shielding       66
Weapon Shielding           33
Evasion (%)                40
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           11

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club

 Challenges 
------------
None

 Game 
------
Seed              ChipActuatorReconstructor
  Manual?         0
Play Time         01:23:17
  Cumulative      14.3 hours
  Start           2023.02.28 @ 21:32:47
  End             2023.02.28 @ 23:23:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          16
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7a8eb185-60d0-470d-9c73-2f4170071191