Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.28 @ 23:23:21 Player: Xplodonator Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (119) 595 Value Destroyed (4328) 4328 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (658) 658 TOTAL SCORE: 10101 Bonus ------- High Alert Combat Kills 158 Entered DSFs 500 Cogmind --------- Core Integrity 464/1000 Matter 253/300 Energy 41/290 System Corruption 6% Temperature Hot (293) Movement Treading (400) Ox3 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Medium Treads > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Core Analyzer Recoil Nullifier Medium Reactive Plating Advanced Shield Generator > --- WEAPON (4) ------- Railgun Railgun Gauss Cannon > --- INVENTORY (20) --- Improved Deuterium Engine High-capacity Storage Unit Medium Matter Pod (100) Advanced Visual Processing Unit Improved Sensor Array Armor Integrity Analyzer Improved Light Armor Plating Medium Reactive Plating Improved Hardlight Generator Improved Hardlight Generator Gauss Rifle Gauss Rifle Gauss Rifle Improved Proton Missile Launcher Mining Claw Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Core Analyzer Recoil Nullifier Medium Reactive Plating Advanced Shield Generator > --- WEAPON ----------- Railgun Railgun Gauss Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine High-capacity Storage Unit Medium Matter Pod Advanced Visual Processing Unit Improved Sensor Array Armor Integrity Analyzer Improved Light Armor Plating Medium Reactive Plating Improved Hardlight Generator Improved Hardlight Generator Gauss Rifle Gauss Rifle Gauss Rifle Gauss Cannon Mining Claw [Rating: 73] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Armored Treads Treads Armored Treads Utility Advanced Visual Processing Unit Device Recoil Nullifier Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Medium Reactive Plating Weapon Gauss Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp Slots Evolved 10 | . . 2 . 2 2 . 2 2 . . Power . | . . . . . . . . . . . Propulsion 3 | . . . . . 1 . 1 1 . . Utility 5 | . . 2 . 1 . . 1 1 . . Weapon 2 | . . . . 1 1 . . . . . Parts Attached 89 | 6 5 10 . 25 1 8 10 9 10 5 Power 7 | 1 1 1 . 3 . 1 . . . . Engine 7 | 1 1 1 . 3 . 1 . . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 16 | 2 . 4 . 4 . 2 1 1 1 1 Treads 16 | 2 . 4 . 4 . 2 1 1 1 1 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 25 | 1 2 3 . 5 . . 3 7 4 . Device 6 | . . 1 . 1 . . . 3 1 . Storage 3 | 1 1 . . . . . 1 . . . Processor 5 | . . 2 . 1 . . . . 2 . Hackware . | . . . . . . . . . . . Protection 11 | . 1 . . 3 . . 2 4 1 . Artifact . | . . . . . . . . . . . Weapon 41 | 2 2 2 . 13 1 5 6 1 5 4 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 25 | 2 2 2 . 9 1 4 1 1 1 2 Ballistic Cannon 7 | . . . . . . . 4 . 2 1 Launcher 8 | . . . . 3 . 1 1 . 2 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . Parts Lost 24 | . . 1 1 5 . 2 1 2 7 5 Power 3 | . . 1 . 1 . 1 . . . . Propulsion 7 | . . . . . . 1 . . 2 4 Utility 10 | . . . 1 2 . . 1 2 4 . Weapon 4 | . . . . 2 . . . . 1 1 Highest Loss Streak 4 | . . 1 1 1 . 2 1 2 3 4 To Critical Strikes 2 | . . . . . . . . . 1 1 Average Slot Usage (%) 96 | . 87 96 93 96 86 95 99 99 98 93 Engine 7 | . 14 10 11 8 7 6 6 5 5 5 Treads 24 | . 28 22 22 18 15 19 26 29 28 22 Device 8 | . . 11 11 9 7 7 6 8 10 11 Storage 7 | . 14 11 11 9 7 7 6 5 5 5 Processor 12 | . . 8 11 17 15 15 13 11 13 17 Protection 8 | . 1 11 5 8 7 7 12 12 8 5 Ballistic Gun 16 | . 28 21 22 24 24 29 7 4 7 11 Ballistic Cannon 7 | . . . . . . . 18 17 13 10 Naked Turns . | . . . . . . . . . . . Heaviest Build 121 | 10 30 33 33 48 46 47 98 121 103 103 Greatest Support 118 | 40 40 43 43 43 40 64 84 104 90 118 Greatest Overweight (x) 1 | . . . . 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . . 1 . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 Average Capacity 17 | 6 12 15 15 15 15 15 19 20 20 20 Most Carried 17 | 6 14 15 15 15 15 15 15 17 17 15 Average Carried 13 | 2 9 14 15 14 15 14 12 14 14 13 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 Final Carried 17 | 6 14 15 15 15 15 15 13 17 13 15 Class Distribution -------------------- 33% | Mutant 25% | Skirmisher 15% | Tank 14% | Scavenger-Gunner 5% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/DSF Mutant | -6/Factory Scavenger-Mutant | -5/Factory Tank | -5/Upper Caves Gunner | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp Matter Collected 4109 | 193 361 203 60 969 . 245 441 477 848 312 Remotely . | . . . . . . . . . . . Salvage Created 4526 | . 379 341 227 1501 . 329 304 375 655 415 Parts 236 | . 21 23 10 82 . 31 16 10 26 17 Haulers Intercepted 7 | . 2 2 . 3 . . . . . . Recyclers Shooed 3 | . . 2 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . 20 11 Prevented 4 | . . . . . . . . . 2 2 Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp Combat Hostiles Destroyed 101 | . 5 7 3 32 . 9 9 6 16 14 Guns 55 | . 5 7 3 24 . 6 3 1 1 5 Cannons 26 | . . . . . . . 2 5 12 7 AOE 20 | . . . . 8 . 3 4 . 3 2 Classes Destroyed 14 | . 4 2 . 3 . 3 1 . 1 . Worker 1 | . . . . 1 . . . . . . Hauler 7 | . 2 2 . 3 . . . . . . Recycler 5 | . 1 . 1 2 . . . 1 . . Mechanic 1 | . . . . . . . 1 . . . Operator 2 | . 1 . . 1 . . . . . . Watcher 2 | . . . . 2 . . . . . . Swarmer 32 | . . 3 . 6 . 3 4 . 5 11 Grunt 42 | . 5 2 3 17 . . 2 4 6 3 Brawler 4 | . . . . 1 . . 1 . 2 . Duelist 1 | . . . . . . . . . 1 . Sentry 12 | . . 2 . 8 . . . . 2 . Specialist 4 | . . . . . . 4 . . . . Hunter 5 | . . . . . . 1 2 2 . . Heavy 1 | . . . . . . 1 . . . . Best Kill Streak 6 | . 3 3 4 6 . 3 4 4 5 5 Combat Bots Only 5 | . 2 3 3 4 . 3 4 4 5 5 Max Kills in Single Turn 3 | . 1 1 1 3 . 3 2 1 2 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . 3 . 3 2 . 2 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp Damage Taken 5504 | . 319 269 293 1291 . 509 309 912 1081 521 Core 964 | . 69 45 39 162 . 89 24 295 160 81 Absorbed by Shields 616 | . . . . . . . . 161 276 179 Redirected to Shielding 250 | . 20 24 9 . . . 23 52 122 . Core Remaining (%) 84 | 100 72 . 79 70 . 87 97 . . . Volleys Fired 239 | . 31 18 11 78 . 14 21 19 30 17 Largest 4 | . 2 2 2 3 . 4 4 4 4 4 Hottest 174 | . 40 46 46 78 . 103 174 174 172 166 Shots Fired 637 | . 62 36 22 207 . 49 45 66 98 52 Gun 460 | . 62 36 22 200 . 48 20 16 28 28 Cannon 158 | . . . . . . . 21 50 66 21 Launcher 19 | . . . . 7 . 1 4 . 4 3 Special . | . . . . . . . . . . . Kinetic 618 | . 62 36 22 200 . 48 41 66 94 49 Thermal . | . . . . . . . . . . . Explosive 12 | . . . . 7 . 1 4 . . . Electromagnetic 7 | . . . . . . . . . 4 3 Robot Hit Streak 19 | . 13 11 8 19 . 12 10 5 10 4 Robot Miss Streak 7 | . 2 2 1 4 . 3 3 5 2 7 Penetration Max 1 | . . . . . . . 1 . 1 1 Secondary Targets 1 | . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . Shots Hit Robots 415 | . 45 23 15 148 . 35 25 40 66 18 Core Hits 232 | . 20 12 7 82 . 21 18 17 34 21 Critical Kills 3 | . 1 . . 2 . . . . . . Critical Parts Destroyed 5 | . . 1 1 3 . . . . . . Critical Strikes 26 | . 1 1 1 5 . . 2 7 5 4 Destroy 8 | . 1 1 1 5 . . . . . . Blast 18 | . . . . . . . 2 7 5 4 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9249 | . 532 298 242 2897 . 792 839 975 1803 871 Guns 5494 | . 532 298 242 2496 . 594 318 230 446 338 Cannons 2437 | . . . . . . . 201 745 1188 303 Explosions 1318 | . . . . 401 . 198 320 . 169 230 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 7931 | . 532 298 242 2496 . 594 519 975 1634 641 Thermal 129 | . . . . . . . . . 20 109 Explosive 919 | . . . . 401 . 198 320 . . . Electromagnetic 270 | . . . . . . . . . 149 121 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . 2 . . . 2 6 6 Average Corruption 3 | . . . . 2 . . . 1 3 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 80 | . . . . 24 . . . . 42 14 Message Errors 21 | . . . . 6 . . . . 14 1 Matter Fused 21 | . . . . 7 . . . . 7 7 Heat Flow Errors 10 | . . . . 2 . . . . 7 1 Energy Discharges 5 | . . . . 1 . . . . 2 2 Data Loss (minor) 9 | . . . . 2 . . . . 5 2 Data Loss (major) 4 | . . . . . . . . . 3 1 Misfires 3 | . . . . 2 . . . . 1 . Alerts 3 | . . . . 1 . . . . 2 . Weapon Failures 4 | . . . . 3 . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 28 | . . . . . . . . 16 . 12 Projectiles 16 | . . . . . . . . 16 . . Explosions 12 | . . . . . . . . . . 12 Melee . | . . . . . . . . . . . Knockbacks 15 | . . . . . . . 3 4 7 1 Impact . | . . . . . . . . . . . Kinetic 14 | . . . . . . . 3 4 6 1 Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 83 | . . . . 38 . 35 . . . 10 Shots 4 | . . . . 1 . 1 . . . 2 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 667 | . 12 . 7 192 . 94 346 667 596 293 Average Temperature 133 | . 6 . 2 39 . 40 107 289 195 105 Received Heat Transfer 1518 | . 180 57 111 630 . 18 18 93 254 157 Effects 37 | . . . . . . . 1 17 19 . Shutdowns 5 | . . . . . . . 1 2 2 . Energy Bleed 5 | . . . . . . . . 1 4 . Interference 8 | . . . . . . . . 4 4 . Matter Decay 4 | . . . . . . . . 1 3 . Short Circuit 2 | . . . . . . . . 1 1 . Damage (minor) 5 | . . . . . . . . 1 4 . Damage (major) 5 | . . . . . . . . 5 . . Damage (core) 3 | . . . . . . . . 2 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 1 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 150 | . . . . . . . . . 50 100 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp Peak Influence 658 | . 108 223 84 658 266 410 472 225 . . Initial 266 | . . 33 19 32 266 189 214 133 . . Average 220 | . 34 100 49 385 266 301 318 102 . . Maximum Alert Level 2 | . . 1 . 2 1 2 2 1 . . Low Security (%) 56 | 100 100 85 100 26 . 2 . 97 . . Level 1 23 | . . 14 . 23 100 93 75 2 . . Level 2 19 | . . . . 49 . 4 24 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . Squads Dispatched 12 | . 1 3 . 4 . 2 . 2 . . Investigation 1 | . . . . 1 . . . . . . Extermination 1 | . . . . . . . . 1 . . Reinforcement 10 | . 1 3 . 3 . 2 . 1 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp Distress Signals 9 | . 1 1 . 5 . . 1 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 143 | . 9 8 9 50 . 9 12 10 20 16 Peak Tracking Total 7 | . 3 3 6 5 . 3 3 4 7 7 Tactical Retreats 5 | . . . . 1 . 1 . . 2 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp Traps Triggered 4 | . . 1 . 3 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp Machines Disabled 5 | . . . . 1 . . 1 2 . 1 Max in Single Turn 1 | . . . . 1 . . 1 1 . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp Machines Accessed 8 | . 2 . . 1 1 . . 2 1 1 Terminals 6 | . 2 . . 1 1 . . 2 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 14 | . 2 . . 1 2 . . 7 1 1 Successful 8 | . 1 . . 1 1 . . 3 1 1 Failed 6 | . 1 . . . 1 . . 4 . . Catastrophic 1 | . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . 1 . . . . . . . . . Terminals 12 | . 2 . . 1 2 . . 7 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 8 | . 1 . . 1 1 . . 3 1 1 Record 2 | . . . . . . . . 2 . . Open Door 2 | . . . . . . . . . 1 1 Open DSF 2 | . . . . . 1 . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . 1 . . . 1 . . 2 . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . . 1 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp Turns Passed 8505 | 87 918 697 207 2074 122 292 546 985 2092 485 Spaces Moved 3635 | 48 473 375 104 777 49 115 220 421 834 219 Core 3 | 3 . . . . . . . . . . Treads 3632 | 45 473 375 104 777 49 115 220 421 834 219 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 250 153 157 160 161 158 Average Speed 197 | 153 160 160 160 198 250 179 197 210 235 192 Slowest Speed 250 | 160 160 160 160 250 250 250 237 243 243 243 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 4 59 40 34 79 2 86 9 13 87 35 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . . 1 Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 1 . Scrap Searched 3 | . . . . . . . . . . 3 Spaces Dug 10 | . . . . . . . 10 . . . Terrain Destroyed 128 | . . . . 36 . 1 37 11 19 24 Melee . | . . . . . . . . . . . Projectile 52 | . . . . . . . 4 11 17 20 AOE 76 | . . . . 36 . 1 33 . 2 4 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp Total 4480 | 59 576 438 123 1146 49 176 301 476 892 244 Wait 420 | . 55 20 9 232 . 28 43 17 16 . Move 3625 | 47 472 374 103 776 48 114 219 420 833 219 Hop . | . . . . . . . . . . . Pick Up 66 | 6 10 6 . 19 . 8 3 9 2 3 Fast Attach 21 | 6 1 4 . 4 1 . 3 1 1 . Attach 28 | . 1 2 . 8 . 4 3 4 5 1 Detach 1 | . 1 . . . . . . . . . Swap 40 | . 3 4 . 13 . 4 4 4 4 4 Drop 40 | . 2 10 . 16 . 4 5 2 1 . Fire 239 | . 31 18 11 78 . 14 21 19 30 17 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 88 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 12) 987 | -10/Materials | Discovered new exit (range 13) 1006 | -10/Materials | Entered another Materials area 1006 | -9/Materials | Evolved 2 slots: Utility x2 1415 | -9/Materials | Discovered new exit (range 19) 1673 | -9/Materials | Discovered new exit (range 20) 1703 | -9/Materials | Entered Mines 1853 | -9/Mines | Learned Materials terminal intel 1880 | -9/Mines | Discovered new exit (range 19) 1910 | -9/Mines | Entered Materials 1910 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1911 | -8/Materials | Loaded intel: 12 terminal locations 2214 | -8/Materials | Build established: Skirmisher 3484 | -8/Materials | Build established: Mutant 3840 | -8/Materials | Build established: Skirmisher 3927 | -8/Materials | Discovered new exit (range 20) 3984 | -8/Materials | Entered Factory 3984 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4106 | -7/Factory | Identified exit to DSF 4106 | -7/Factory | Entered DSF 4166 | -7/DSF | Additional patrols routed to DSF 4331 | -7/DSF | Sterilization system engaged 4351 | -7/DSF | Ambient heat levels rising (+10) 4366 | -7/DSF | Ambient heat levels rising (+10) 4369 | -7/DSF | Discovered new exit (range 14) 4381 | -7/DSF | Ambient heat levels rising (+10) 4396 | -7/DSF | Ambient heat levels rising (+10) 4398 | -7/DSF | Entered Factory 4398 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4906 | -6/Factory | Discovered new exit (range 14) 4944 | -6/Factory | Entered another Factory area 4944 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5244 | -5/Factory | Build established: Scavenger-Mutant 5527 | -5/Factory | Discovered new exit (range 8) 5871 | -5/Factory | Cargo convoy interrupted 5900 | -5/Factory | Build established: Tank 5929 | -5/Factory | Entered Upper Caves 6969 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7032 | -5/Upper Caves | Lost 3 parts (1n2u) 7485 | -5/Upper Caves | Build established: Scavenger-Gunner 7522 | -5/Upper Caves | Learned Factory garrison access intel 7985 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7999 | -5/Upper Caves | Discovered new exit (range 9) 8021 | -5/Upper Caves | Entered another Upper Caves area 8213 | -5/Upper Caves | Learned location of Warlord (-5) 8481 | -5/Upper Caves | Attracted the attention of an 0b10 base 8502 | -5/Upper Caves | Core integrity fell below 50% 8506 | -5/Upper Caves | Self-destructed Last Messages --------------- 08493_ Slug penetrates Earth. 08493_ G-50 Soldier knocked back. 08495_ Arm. Treads destroyed. 08495_ Penetrated by Slug. 08496_ Slug penetrates G-50 Soldier. 08496_ Slug penetrates Wall. 08496_ Slug penetrates G-50 Soldier. 08496_ G-50 Soldier Hvy. Laser blasted off. 08496_ Critical hit (Burn: +27). 08499_ Slug penetrates G-50 Soldier. 08499_ Slug penetrates Earth. 08499_ G-50 Soldier destroyed. 08500_ Acquired 51 matter. 08500_ Carbon-fiber Leg fries itself beyond repair. 08502_ Critical hit (Burn: +27). 08503_ Slug penetrates Wall. 08503_ Slug penetrates G-50 Soldier. 08503_ G-50 Soldier suffers critical hit (Blast). 08503_ G-50 Soldier destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????? ???????? | | ?????????????????????????????????????????? ??????? | | ??????????????????????????????????????????? ?????? | | ???????????????????????????????????????????? ????? | | ????????????????????????????????????????????? ???? | | ???????????????######????????????????????????? ??? | | ??????????????## ?????????????????????????? ## | | ?????????????## ?????????????????????????? | | ???????????### ?????????????????????????? | | ???????# ## #####?????????????????????? | | ??????# #???????????????####??? | | ?????# !%] ##?????????????## ###? | | ??????????????########### ;#?????????????# ## | | ??????????????#"""" """#@ #??????????????# | | ??????????????#""T" %+%%####???????????# | | ??????????????# %%* ##???????#### ## | | ??????????????+ ;[ ##??????#"" ##? | | ??????????????# % # ##?????## ###?# | | ??????????????# % + #######" ##??# | | ??????????????# """# g ## #??# | | ??????????????#" ???# ### | | ??????????????#" ????# ## | | ??????????????##"##?????# ## "%" # | | ?????????????? ????? ### "####? | | ????????????? ??? ?# ###???? | | ????????????###???#######;## ## #?????? | | ????????????????????????? ?## ;## #?????? | | ????????????????????????? ??## #### #?????? | | ????????????????????????? ???# "#??# #?????? | | ????????????????????????? ???# ###?? #?????? | | ????????????????????????? ??# ##???? ?????? | | ?????????????????????????#?# ##???? ?????? | | ??????????????????????????#"# #????? ####????? | | ??????????????????????????#### ##???? ????????? | | ?????????????????????????????####????? ????????? | | ?????????????????????????????????????? ????????? | | ????????????????????????????????????? ????????? | | ????????????????????????????????????? #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Challenges ------------ None Game ------ Seed ChipActuatorReconstructor Manual? 0 Play Time 01:23:17 Cumulative 14.3 hours Start 2023.02.28 @ 21:32:47 End 2023.02.28 @ 23:23:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a8eb185-60d0-470d-9c73-2f4170071191