Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.12 @ 23:30:36

Player: MikeMulligan

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (15)      75
Value Destroyed (341)      341
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1536

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     282/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -9/Storage

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (3) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (4) ----
  Large Storage Unit
        Core Shielding

 Peak State 
------------
>       --- POWER ------------
  Heavy Ion Engine
>       --- PROPULSION -------
            (None)
>       --- UTILITY ----------
        Drone Bay
        Drone Bay
        Drone Bay
>       --- WEAPON -----------
            (None)
>       --- INVENTORY --------
  Large Storage Unit
        Core Shielding
[Rating: 18]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             33   | 7   5   15  6   
  Power                    5    | 1   1   2   1   
    Engine                 3    | 1   .   1   1   
    Core                   2    | .   1   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   1   2   .   
    Treads                 .    | .   .   .   .   
    Leg                    5    | 2   1   2   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 2   .   3   4   
    Device                 5    | 1   .   1   3   
    Storage                2    | 1   .   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   3   8   1   
    Energy Gun             6    | 1   1   3   1   
    Energy Cannon          2    | .   .   2   .   
    Ballistic Gun          3    | 1   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   2   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 19   | .   3   10  6   
  Power                    3    | .   1   1   1   
  Propulsion               3    | .   .   3   .   
  Utility                  6    | .   .   2   4   
  Weapon                   7    | .   2   4   1   
  Highest Loss Streak      9    | .   2   9   4   
Average Slot Usage (%)     84   | .   98  95  22  
  Engine                   2    | .   5   .   2   
  Core                     7    | .   8   9   .   
  Leg                      24   | .   28  31  .   
  Device                   16   | .   14  20  10  
  Storage                  4    | .   14  .   .   
  Protection               7    | .   .   11  8   
  Energy Gun               6    | .   9   7   .   
  Energy Cannon            1    | .   .   3   .   
  Ballistic Gun            7    | .   14  5   .   
  Launcher                 3    | .   3   4   .   
Naked Turns                1    | .   .   .   1   
Heaviest Build             26   | 11  14  20  26  
  Greatest Support         30   | 20  20  30  3   
  Greatest Overweight (x)  8    | 3   .   .   8   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 6   6   6   10  
  Average Capacity         4    | 5   6   4   4   
  Most Carried             6    | 5   6   5   4   
  Average Carried          3    | 3   5   3   2   
  Final Capacity           6    | 6   6   4   4   
  Final Carried            5    | 4   5   2   2   

 Class Distribution 
--------------------
 60% | Mutant
 39% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Sto 
Matter Collected           532  | 219 89  218 6   
  Remotely                 .    | .   .   .   .   
Salvage Created            384  | 27  149 208 .   
  Parts                    49   | 4   17  28  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  10   | .   4   6   .   
  Guns                     5    | .   2   3   .   
  Cannons                  2    | .   .   2   .   
  AOE                      3    | .   2   1   .   
Classes Destroyed          6    | 1   2   3   .   
  Builder                  2    | .   .   2   .   
  Tunneler                 1    | 1   .   .   .   
  Watcher                  2    | .   1   1   .   
  Swarmer                  3    | .   .   3   .   
  Grunt                    6    | .   4   2   .   
  Sentry                   1    | .   .   1   .   
Best Kill Streak           4    | 1   4   3   .   
  Combat Bots Only         3    | .   3   3   .   
Max Kills in Single Turn   1    | 1   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Damage Taken               2073 | .   437 767 869 
  Core                     439  | .   34  61  344 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         93   | 100 86  .   .   
Volleys Fired              63   | 8   23  32  .   
  Largest                  2    | 2   2   2   .   
  Hottest                  112  | 70  70  112 .   
Shots Fired                112  | 16  42  54  .   
  Gun                      98   | 16  38  44  .   
  Cannon                   5    | .   .   5   .   
  Launcher                 9    | .   4   5   .   
  Special                  .    | .   .   .   .   
  Kinetic                  54   | 8   23  23  .   
  Thermal                  44   | 8   15  21  .   
  Explosive                9    | .   4   5   .   
  Electromagnetic          5    | .   .   5   .   
  Robot Hit Streak         13   | 2   5   13  .   
  Robot Miss Streak        3    | 1   2   3   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           66   | 10  21  35  .   
  Core Hits                30   | 2   11  16  1   
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           965  | 112 316 518 19  
  Guns                     612  | 112 209 291 .   
  Cannons                  80   | .   .   80  .   
  Explosions               253  | .   107 146 .   
  Melee                    .    | .   .   .   .   
  Ramming                  20   | .   .   1   19  
  Kinetic                  247  | 37  101 109 .   
  Thermal                  365  | 75  108 182 .   
  Explosive                253  | .   107 146 .   
  Electromagnetic          80   | .   .   80  .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            10   | .   .   10  .   
  Projectiles              10   | .   .   10  .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      28   | .   20  .   8   
  Shots                    1    | .   1   .   .   
  Rammed                   9    | .   .   .   9   
Targets Rammed             10   | .   .   1   9   
  Kicked                   1    | .   .   1   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        165  | 120 165 42  5   
  Average Temperature      64   | 63  80  11  4   
  Received Heat Transfer   936  | .   240 300 396 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         919  | 222 297 400 .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             239  | 5   124 239 80  
  Initial                  52   | .   3   52  .   
  Average                  79   | 1   76  123 23  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         88   | 100 100 74  100 
  Level 1                  11   | .   .   25  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   2   3   1   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   1   3   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           7    | .   1   4   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              45   | .   7   20  18  
  Peak Tracking Total      13   | .   4   8   13  
  Tactical Retreats        4    | .   1   1   2   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            3    | .   1   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          6    | .   4   1   1   
  Terminals                3    | .   2   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                13   | .   10  2   1   
  Successful               9    | .   6   2   1   
  Failed                   4    | .   4   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                8    | .   7   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   2   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   4   .   1   
  Open Door                1    | .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
  Maintenance Status       1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   
  Scan Component           1    | .   .   1   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Matter          1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     38   | .   .   38  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             9    | .   .   .   9   
  Drone Recoveries         5    | .   .   .   5   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Sto 
Turns Passed               1005 | 126 294 434 151 
Spaces Moved               615  | 76  170 196 173 
  Core                     188  | 13  .   2   173 
  Treads                   .    | .   .   .   .   
  Legs                     427  | 63  170 194 .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 50  50  
  Average Speed            100  | 113 120 119 54  
  Slowest Speed            450  | 200 120 120 450 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       24   | 6   29  26  37  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          64   | .   34  30  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      64   | .   34  30  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Total                      885  | 100 222 345 218 
  Wait                     127  | .   17  86  24  
  Move                     612  | 75  169 195 173 
  Hop                      .    | .   .   .   .   
  Pick Up                  29   | 10  6   9   4   
  Fast Attach              1    | 1   .   .   .   
  Attach                   21   | 6   3   6   6   
  Detach                   2    | .   .   .   2   
  Swap                     11   | .   2   9   .   
  Drop                     9    | .   2   7   .   
  Fire                     63   | 8   23  32  .   
  Melee                    .    | .   .   .   .   
  Ram                      9    | .   .   .   9   
  Kick                     1    | .   .   1   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
  127 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  379 | -10/Materials | Discovered new exit (range 10)
  421 | -10/Materials | Entered another Materials area
  421 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  659 | -9/Materials  | Repaired Lgt. Nuclear Core
  738 | -9/Materials  | Discovered new exit (range 5)
  740 | -9/Materials  | Build established: Scavenger-Mutant
  855 | -9/Materials  | Entered Storage
  885 | -9/Storage    | Lost 9 parts (1p3n2u3w)
  953 | -9/Storage    | Core integrity fell below 50%
 1002 | -9/Storage    | Core integrity fell below 20%
 1006 | -9/Storage    | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
Drone retrieved by Drone Bay.
G-34 Mercenary destroyed.
Drone retrieved by Drone Bay.
Acquired Drone Bay.
Drone destroyed.
Drone released from Drone Bay. <x5>
Drone retrieved by Drone Bay.
Drone destroyed.
Drone retrieved by Drone Bay.
U-05 Engineer builds a Door.
Drone destroyed.
Slammed into G-34 Mercenary.
Drone destroyed.
Slammed into G-34 Mercenary. <x2>
Drone Bay destroyed. <x2>
Slammed into G-34 Mercenary.
Drone Bay destroyed.
Slammed into G-34 Mercenary. <x2>
Hvy. Ion Engine destroyed.
Acquired 6 matter.

 Map 
-----
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|              ?????######gY#?#!  /           #????? |
|              ?????#######/###%[ #           #????? |
|              ???#       Y@gwu=  # ###########????? |
|              ?????#####  #####+#####?????????????? |
|              ?????????#  #         #?????????????? |
|              ?????????#  /  """"   #?????????????? |
|              ?????????#+##  "???   #?????????????? |
|              ?????????  ?#  "????  #?????????????? |
|              ????????"" ?#  "????? #?????????????? |
|              ???????""" ?#  "??????#?????????????? |
|              ???????""" ?#  "????????????????????? |
|              ??????     ?#   ????????????????????? |
|              ??????    ??####????????????????????? |
|              ???????"T"??????????????????????????? |
|              ???????###??????????????????????????? |
|              ????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              280
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeliveryLauncherMatter
  Manual?         0
Play Time         00:24:20
  Cumulative      12.5 hours
  Start           2021.01.12 @ 23:05:45
  End             2021.01.12 @ 23:30:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          14
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2cea9bb5-9be5-4190-a770-cdced8670a44