Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.09 @ 22:18:49

Player: bluemonk

Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (34)      170
Value Destroyed (1112)     1112
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 4702

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -7/DSF

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (5) ------
  Small Storage Unit
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (8) ----
  Heavy Ion Engine
        Aluminum Leg
        Shield Generator

 Peak State 
------------
>           --- POWER ------------
      Heavy Ion Engine
>           --- PROPULSION -------
            Aluminum Leg
   Improved Aluminum Leg
   Improved Aluminum Leg
   Improved Aluminum Leg
>           --- UTILITY ----------
      Small Storage Unit
            Trap Scanner
            Melee Analysis Suite
     Medium Armor Plating
   Improved Shield Generator
>           --- WEAPON -----------
      Heavy Ion Cannon
            Great Maul
  Makeshift Axe
>           --- INVENTORY --------
      Heavy Ion Engine
      Heavy Ion Engine
            Aluminum Leg
            Shield Generator
            Field Laser
            Field Laser
[Rating: 35]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
Utility                    Small Storage Unit
  Device                   Shield Generator
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Protection               Medium Armor Plating
Weapon                     Makeshift Axe
  Energy Gun               Spread Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Impact Weapon            Great Maul
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac DSF 
Slots Evolved              6    | .   .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   
  Utility                  3    | .   .   .   .   .   1   2   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             33   | 6   2   1   7   .   10  3   4   
  Power                    5    | 1   .   .   1   .   2   .   1   
    Engine                 4    | 1   .   .   1   .   1   .   1   
    Core                   1    | .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               8    | 2   .   .   5   .   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    8    | 2   .   .   5   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  8    | 1   1   .   .   .   3   3   .   
    Device                 3    | .   .   .   .   .   1   2   .   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   12   | 2   1   1   1   .   4   .   3   
    Energy Gun             5    | 1   1   .   1   .   .   .   2   
    Energy Cannon          2    | .   .   .   .   .   1   .   1   
    Ballistic Gun          2    | 1   .   .   .   .   1   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   
    Slashing Weapon        1    | .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   
Parts Lost                 15   | .   .   .   .   .   1   .   14  
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               5    | .   .   .   .   .   1   .   4   
  Utility                  4    | .   .   .   .   .   .   .   4   
  Weapon                   5    | .   .   .   .   .   .   .   5   
  Highest Loss Streak      14   | .   .   .   .   .   1   .   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   86  100 99  100 99  100 61  
  Engine                   9    | .   14  14  11  11  7   7   4   
  Leg                      35   | .   28  28  43  44  36  30  15  
  Device                   4    | .   .   .   .   .   8   15  8   
  Storage                  15   | .   17  28  22  22  9   7   7   
  Processor                3    | .   .   .   .   .   7   7   6   
  Energy Gun               7    | .   12  14  11  11  1   .   3   
  Energy Cannon            1    | .   .   .   .   .   4   .   3   
  Ballistic Gun            2    | .   14  8   .   .   1   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   7   7   .   
  Impact Weapon            1    | .   .   .   .   .   2   7   3   
  Slashing Weapon          7    | .   .   5   11  11  9   7   2   
Peak Build Rating          35   | 6   7   10  17  18  28  34  35  
  Average Rating           18   | 4   6   8   13  17  25  32  21  
  On Entrance              14   | .   6   7   10  17  18  27  34  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             41   | 14  15  16  19  19  30  39  41  
  Greatest Support         49   | 20  20  20  49  49  49  49  49  
  Greatest Overweight (x)  5    | .   .   .   .   .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   8   8   
  Most Carried             8    | 6   8   8   8   8   8   6   6   
  Average Carried          7    | 2   7   8   6   7   7   5   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   
  Final Carried            8    | 6   8   8   8   8   7   6   3   

 Class Distribution 
--------------------
 82% | Mutant
 17% | Gladiator

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -10/Mines
    Mutant | -9/Materials
    Mutant | -9/Storage
    Mutant | -8/Materials
 Gladiator | -7/Factory
    Mutant | -7/DSF

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Mat Sto Mat Fac DSF 
Matter Collected           531  | 220 88  32  80  .   100 .   11  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1444 | .   152 45  144 358 655 .   90  
  Parts                    69   | .   6   4   7   25  25  .   2   
Haulers Intercepted        3    | .   .   .   1   .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac DSF 
Combat Hostiles Destroyed  29   | .   5   3   2   7   10  .   2   
  Melee                    17   | .   .   .   2   7   8   .   .   
  Guns                     9    | .   5   2   .   .   .   .   2   
  AOE                      1    | .   .   1   .   .   .   .   .   
Classes Destroyed          8    | .   2   .   1   1   3   .   1   
  Tunneler                 1    | .   .   .   .   .   1   .   .   
  Hauler                   3    | .   .   .   1   .   2   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   
  Swarmer                  6    | .   3   3   .   .   .   .   .   
  Grunt                    10   | .   2   .   2   2   3   .   1   
  Brawler                  1    | .   .   .   .   .   1   .   .   
  Sentry                   11   | .   .   .   .   5   6   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   
Best Kill Streak           5    | .   5   3   2   2   3   .   2   
  Combat Bots Only         5    | .   5   3   2   2   3   .   2   
Max Kills in Single Turn   2    | .   1   2   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  DSF  
Hostile Shots Fired        218  | .    27   2    11   20   29   .    129  
  Missed                   72   | .    11   1    3    7    12   .    38   
Damage Taken               2562 | .    135  46   89   176  251  .    1865 
  Core                     855  | .    16   38   .    12   74   .    715  
  Absorbed by Shields      192  | .    .    .    .    .    92   .    100  
  Regen/Repaired (Parts)   16   | .    16   .    .    .    .    .    .    
Core Remaining (%)         90   | 100  .    78   .    97   86   .    .    
Volleys Fired              32   | .    18   2    .    1    .    .    11   
  Largest                  3    | .    2    2    .    1    .    .    3    
  Hottest                  191  | .    60   60   .    65   .    .    191  
Shots Fired                64   | .    36   4    .    1    .    .    23   
  Gun                      63   | .    36   4    .    1    .    .    22   
  Cannon                   1    | .    .    .    .    .    .    .    1    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  20   | .    18   2    .    .    .    .    .    
  Thermal                  24   | .    .    .    .    1    .    .    23   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          20   | .    18   2    .    .    .    .    .    
  Robot Hit Streak         5    | .    5    4    .    .    .    .    3    
  Robot Miss Streak        4    | .    4    1    .    .    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    1    
Shots Hit Robots           98   | .    21   2    11   16   25   .    23   
  Core Hits                34   | .    7    3    2    7    9    .    6    
  Critical Kills           1    | .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 5    | .    .    .    .    .    5    .    .    
  Critical Strikes         11   | .    .    .    1    4    6    .    .    
    Smash                  6    | .    .    .    .    .    6    .    .    
    Sever                  5    | .    .    .    1    4    .    .    .    
Melee Attacks              83   | .    .    .    19   24   31   .    9    
  Impact                   24   | .    .    .    .    .    15   .    9    
  Slashing                 59   | .    .    .    19   24   16   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    2    .    3    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    2    .    .    
Damage Inflicted           2966 | .    254  128  464  592  1053 .    475  
  Guns                     542  | .    254  35   .    .    .    .    253  
  Cannons                  27   | .    .    .    .    .    .    .    27   
  Explosions               93   | .    .    93   .    .    .    .    .    
  Melee                    2304 | .    .    .    464  592  1053 .    195  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  154  | .    141  13   .    .    .    .    .    
  Thermal                  373  | .    .    93   .    .    .    .    280  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          135  | .    113  22   .    .    .    .    .    
  Impact                   805  | .    .    .    .    .    610  .    195  
  Slashing                 1499 | .    .    .    464  592  443  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    1    1    .    .    .    2    2    
  Average Corruption       1    | .    1    1    .    .    .    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    2    .    .    .    .    1    
    Message Errors         1    | .    .    1    .    .    .    .    .    
    Energy Discharges      1    | .    .    1    .    .    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            337  | .    .    4    17   17   297  .    2    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               4    | .    .    4    .    .    .    .    .    
  Melee                    333  | .    .    .    17   17   297  .    2    
Knockbacks                 2    | .    .    .    .    .    2    .    .    
  Impact                   2    | .    .    .    .    .    2    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      38   | .    .    38   .    .    .    .    .    
  Shots                    1    | .    .    1    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        63   | .    18   12   .    20   .    .    63   
  Average Temperature      20   | .    12   12   .    15   .    .    25   
  Received Heat Transfer   517  | .    18   .    48   51   67   .    333  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    .    4    .    .    
  Combat Hostiles          2    | .    .    .    .    .    2    .    .    
  Parts Fried              6    | .    .    .    .    .    6    .    .    
  Impact Corruptions       12   | .    .    .    .    .    11   .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         742  | .    .    150  .    .    .    .    592  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac DSF 
Peak Influence             304  | .   150 132 98  277 304 142 114 
  Initial                  137  | .   .   58  51  40  51  137 99  
  Average                  116  | .   84  131 70  138 147 137 71  
Maximum Alert Level        1    | .   .   .   .   1   1   .   .   
  Low Security (%)         81   | 100 100 100 100 71  61  100 100 
  Level 1                  18   | .   .   .   .   28  38  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   1   .   .   1   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac DSF 
Distress Signals           4    | .   .   .   .   3   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              44   | .   6   1   2   10  17  .   8   
  Peak Tracking Total      5    | .   3   1   2   3   3   .   5   
  Tactical Retreats        4    | .   .   .   .   1   1   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac DSF 
Traps Triggered            3    | .   1   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac DSF 
Machines Disabled          3    | .   .   .   .   2   1   .   .   
  Max in Single Turn       1    | .   .   .   .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac DSF 
Machines Accessed          11   | .   1   .   1   4   4   1   .   
  Terminals                7    | .   .   .   1   3   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                28   | .   2   .   4   8   12  2   .   
  Successful               13   | .   2   .   1   2   7   1   .   
  Failed                   15   | .   .   .   3   6   5   1   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                19   | .   .   .   4   7   6   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   2   .   .   .   1   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   5   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   .   1   1   4   1   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Alert Level              3    | .   .   .   1   .   2   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   3   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   .   1   3   4   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Sto Mat Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  
-------------              Run  | Yrd Mat Min Mat Sto Mat Fac DSF 
Turns Passed               2091 | 67  245 109 240 471 680 95  184 
Spaces Moved               1216 | 49  87  85  152 281 419 77  66  
  Core                     33   | 8   .   .   .   .   .   .   25  
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     1183 | 41  87  85  152 281 419 77  41  
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 120 100 
  Average Speed            120  | 108 120 120 120 120 120 120 136 
  Slowest Speed            300  | 120 120 120 120 120 120 120 300 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 3   21  26  13  46  35  2   55  
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   1   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          4    | .   .   4   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      4    | .   .   4   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac DSF 
Total                      1678 | 60  191 88  191 393 556 79  120 
  Wait                     259  | .   79  .   8   74  75  .   23  
  Move                     1209 | 48  86  84  151 280 418 76  66  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  30   | 6   4   .   2   7   11  .   .   
  Fast Attach              15   | 6   2   1   .   .   5   .   1   
  Attach                   10   | .   .   .   2   .   3   2   3   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     8    | .   .   .   5   .   2   1   .   
  Drop                     29   | .   2   1   4   7   14  .   1   
  Fire                     32   | .   18  2   .   1   .   .   11  
  Melee                    80   | .   .   .   19  24  28  .   9   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   .   .   5   
  Rewire                   1    | .   .   .   .   .   .   .   1   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/DSF

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   68 | -11/Scrapyard | Entered Materials
  293 | -10/Materials | Repaired EM Pulse Gun
  307 | -10/Materials | Discovered new exit (range 6)
  313 | -10/Materials | Entered Mines
  314 | -10/Mines     | Build established: Mutant
  378 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  401 | -10/Mines     | Discovered new exit (range 15)
  422 | -10/Mines     | Entered Materials
  422 | -9/Materials  | Evolved 2 slots: Propulsion x2
  428 | -9/Materials  | Discovered new exit (range 13)
  662 | -9/Materials  | Entered Storage
 1115 | -9/Storage    | Discovered new exit (range 16)
 1133 | -9/Storage    | Entered Materials
 1133 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1753 | -8/Materials  | Discovered new exit (range 12)
 1813 | -8/Materials  | Entered Factory
 1813 | -7/Factory    | Evolved 2 slots: Utility x2
 1896 | -7/Factory    | Identified exit to DSF
 1908 | -7/Factory    | Entered DSF
 1943 | -7/DSF        | Build established: Gladiator
 1951 | -7/DSF        | Additional patrols routed to DSF
 2054 | -7/DSF        | Core integrity fell below 50%
 2075 | -7/DSF        | Core integrity fell below 20%
 2092 | -7/DSF        | Destroyed by X-67 Chaingunner with Heavy Machine Gun

 Last Messages 
---------------
S-27 Virus unfolds itself. <x3>
Field Laser destroyed.
Imp. Aluminum Leg destroyed.
Field Laser destroyed.
The unstable cave ceiling collapses.
Trap Scanner destroyed.
Hvy. Ion Engine destroyed.
Attempting to rewire X-67 Chaingunner.
X-67 Chaingunner is dormant, system
  inaccessible.
Melee Analysis Suite destroyed.
X-67 Chaingunner springs to life.
Triggered Stasis Trap.
A bubble of rippling energy engulfs the area.
Field strength at 94.
Field strength at 84.
Field strength at 73.
Field strength at 63.
Field strength at 45.
Field strength at 39.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            365
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Melee Accuracy             5

 Item Schematics 
-----------------
 Aluminum Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakStormCycler
  Manual?         0
Play Time         00:26:42
  Cumulative      30.9 hours
  Start           2024.10.09 @ 21:52:21
  End             2024.10.09 @ 22:18:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          33
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8c3b2fdb-a127-478d-b3d8-32c3c298c7a2