Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.10 @ 07:44:19 Player: AussieBBQ Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (1532) 1532 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (853) 853 TOTAL SCORE: 6160 Bonus ------- Follower Combat Kills 309 Met Imprinter 300 Was Imprinted 300 Friendly Fire -56 Cogmind --------- Core Integrity 605/850 Matter 300/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (6) --- Flexi-carbon Leg > --- UTILITY (6) ------ Small Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle CR-A16's Pointy Stick > --- INVENTORY (8) ---- Light Fission Core Gatling Laser Gatling Laser Proton Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Gravmag System Gravmag System Gravmag Array VTOL Module > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Improved Light Armor Plating Z-Drone Bay > --- WEAPON ----------- Proton Cannon CR-A16's Pointy Stick > --- INVENTORY -------- Gatling Laser Gatling Laser Heavy Assault Rifle Heavy Assault Rifle [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Hacking Suite Device Advanced Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Shotgun Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Missile Launcher Impact Weapon Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 4 | . . . 2 . . . 2 Utility 4 | . . . . . . . 4 Weapon . | . . . . . . . . Parts Attached 60 | 8 11 . 12 . 1 14 14 Power 10 | 1 1 . 2 . . 4 2 Engine 8 | 1 1 . 2 . . 3 1 Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 17 | 2 3 . 5 . . 1 6 Treads 1 | . . . 1 . . . . Leg 11 | 2 3 . 4 . . 1 1 Wheel . | . . . . . . . . Hover 3 | . . . . . . . 3 Flight 2 | . . . . . . . 2 Utility 14 | 2 3 . 1 . 1 2 5 Device 5 | 1 . . . . 1 1 2 Storage 5 | 1 2 . 1 . . . 1 Processor . | . . . . . . . . Hackware 2 | . 1 . . . . . 1 Protection 2 | . . . . . . 1 1 Artifact . | . . . . . . . . Weapon 19 | 3 4 . 4 . . 7 1 Energy Gun 7 | 2 3 . 1 . . 1 . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 6 | 1 . . 3 . . 2 . Ballistic Cannon 1 | . . . . . . 1 . Launcher 2 | . . . . . . 2 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . 1 . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 30 | . 5 . 1 . . 12 12 Power 5 | . 1 . 1 . . 2 1 Propulsion 13 | . 1 . . . . 6 6 Utility 5 | . . . . . . 1 4 Weapon 7 | . 3 . . . . 3 1 Highest Loss Streak 6 | . 4 . 1 . . 3 6 To Critical Strikes . | . . . . . . . . Average Backups 11 | 4 8 10 14 15 14 10 5 Power . | . . 1 . 1 . . . Propulsion 2 | 3 3 4 2 3 2 . . Utility 3 | . 2 2 4 5 4 3 . Weapon 4 | . 1 2 6 6 5 5 4 Tool/Special . | . . . . . . . . Unused Backups 22 | . 7 1 6 . 5 1 2 Power 2 | . . . 1 . . . 1 Propulsion 4 | . 4 . . . . . . Utility 6 | . 1 . 3 . 1 1 . Weapon 10 | . 2 1 2 . 4 . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 91 | . 97 100 99 100 99 80 52 Engine 10 | . 14 14 10 11 11 9 1 Leg 34 | . 28 28 43 44 44 28 4 Device 2 | . 5 . . . . 4 7 Storage 11 | . 14 14 11 11 10 11 4 Hackware 8 | . 8 14 11 11 11 4 3 Energy Gun 4 | . 14 28 3 . . 2 . Ballistic Gun 14 | . 9 . 18 22 22 8 7 Piercing Weapon 1 | . . . . . . 5 2 Peak Build Rating 54 | 7 11 11 17 17 23 26 54 Average Rating 16 | 5 9 11 16 17 17 19 29 On Entrance 11 | . 7 11 11 17 17 18 9 Naked Turns . | . . . . . . . . Heaviest Build 50 | 15 31 20 33 31 31 50 34 Greatest Support 46 | 20 20 20 43 43 43 46 38 Greatest Overweight (x) 9 | 2 1 . 9 . . 2 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 15 10 20 15 15 15 15 Average Capacity 13 | 7 8 10 15 15 14 15 10 Most Carried 15 | 7 10 10 15 15 15 15 8 Average Carried 11 | 5 8 9 14 15 14 11 5 Final Capacity 15 | 8 10 10 15 15 15 15 8 Final Carried 15 | 7 10 10 15 15 15 9 4 Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1605 | 272 338 . 295 . 20 441 239 Remotely . | . . . . . . . . Salvage Created 1768 | 60 656 24 367 . . 434 227 Parts 118 | 8 32 6 24 . . 29 19 Haulers Intercepted 3 | . 1 . 2 . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 28 | . . . . . . 28 . Prevented 2 | . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 39 | . 9 2 2 . . 20 6 Melee 5 | . . . . . . 1 4 Guns 16 | . 8 2 2 . . 2 2 Cannons 3 | . . . . . . 3 . AOE 15 | . 1 . . . . 14 . Classes Destroyed 14 | 1 8 1 2 . . 1 1 Worker 1 | . 1 . . . . . . Builder 1 | . 1 . . . . . . Tunneler 3 | 3 . . . . . . . Hauler 3 | . 1 . 2 . . . . Recycler 3 | . 1 . 2 . . . . Mechanic 1 | . 1 . . . . . . Operator 2 | . 1 . 1 . . . . Watcher 2 | . 2 . . . . . . Swarmer 20 | . . 2 . . . 14 4 Grunt 12 | . 9 . . . . 3 . Duelist 2 | . . . 1 . . 1 . Sentry 3 | . . . 1 . . 1 1 Hunter 1 | . . . . . . 1 . Programmer 1 | . . . . . . . 1 Best Kill Streak 7 | 3 7 2 2 . . 4 2 Combat Bots Only 4 | . 2 2 1 . . 4 2 Max Kills in Single Turn 3 | 1 2 1 2 . . 3 1 Gunslinging . | . . . . . . . . Exploded 3 | . 1 . . . . 3 . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 422 | . 52 3 18 . . 179 170 Missed 135 | . 16 . 5 . . 55 59 Hits 287 | . 36 3 13 . . 124 111 Projectile 287 | . 36 3 13 . . 124 111 AOE 1 | . . . . . . . 1 Critical Strikes 7 | . 1 . 2 . . 2 2 Damage Taken 3956 | . 516 22 284 . . 1635 1499 Core 574 | . 31 . 15 . . 283 245 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 219 | . . . 37 . 182 . . Core Remaining (%) 70 | 100 . 87 . . . 25 . Volleys Fired 117 | 5 41 2 26 . . 34 9 Largest 2 | 2 2 2 2 . . 2 2 Hottest 128 | 70 70 95 110 . . 128 46 Shots Fired 208 | 10 79 4 50 . . 48 17 Gun 179 | 10 79 4 50 . . 19 17 Cannon 9 | . . . . . . 9 . Launcher 20 | . . . . . . 20 . Special . | . . . . . . . . Kinetic 128 | 5 38 . 45 . . 23 17 Thermal 26 | 5 13 2 1 . . 5 . Explosive 20 | . . . . . . 20 . Electromagnetic 34 | . 28 2 4 . . . . Robot Hit Streak 14 | 2 14 7 10 . . 4 4 Robot Miss Streak 6 | 2 4 1 5 . . 6 2 Penetration Max 1 | . . . . . . 1 . Secondary Targets 3 | . 1 1 . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . 1 Shots Hit Robots 143 | 5 57 4 33 . . 24 20 Core Hits 100 | 4 27 3 14 . . 43 9 Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed 4 | . . . . . . 4 . Critical Strikes 11 | 1 2 . . . . 6 2 Burn 3 | 1 2 . . . . . . Destroy 6 | . . . . . . 6 . Impale 2 | . . . . . . . 2 Melee Attacks 28 | . 7 . . . . 1 20 Impact 7 | . 7 . . . . . . Slashing . | . . . . . . . . Piercing 21 | . . . . . . 1 20 Sneak Attacks 1 | . 1 . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4154 | 82 1025 41 511 . . 2012 483 Guns 1732 | 82 735 41 499 . . 224 151 Cannons 223 | . . . . . . 223 . Explosions 1747 | . 212 . . . . 1535 . Melee 433 | . 71 . . . . 30 332 Ramming 19 | . 7 . 12 . . . . Kinetic 1239 | 45 278 . 441 . . 324 151 Thermal 529 | 37 326 25 18 . . 123 . Explosive 1535 | . . . . . . 1535 . Electromagnetic 399 | . 343 16 40 . . . . Impact 71 | . 71 . . . . . . Slashing . | . . . . . . . . Piercing 362 | . . . . . . 30 332 Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 132 | . 21 . . . . 111 . Projectiles . | . . . . . . . . Explosions 132 | . 21 . . . . 111 . Melee . | . . . . . . . . Knockbacks 2 | . . . . . . 2 . Impact . | . . . . . . . . Kinetic 2 | . . . . . . 2 . Secondary . | . . . . . . . . Self-Inflicted Damage 56 | . 56 . . . . . . Shots 2 | . 2 . . . . . . Rammed . | . . . . . . . . Targets Rammed 2 | . 1 . 1 . . . . Kicked 2 | . 1 . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 421 | 45 109 66 39 . . 421 . Average Temperature 57 | 23 34 35 13 . . 131 . Received Heat Transfer 781 | . 276 . 102 . . 310 93 Effects 5 | . . . . . . 5 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Interference 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 2 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | 1 3 . . . . . . Heat Transferred 1303 | 185 731 74 37 . . 276 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 116 | 10 82 63 76 2 . . 116 Initial 42 | . . . 16 2 . . 42 Average 22 | 1 22 13 19 2 . . 37 Influence Increases 1624 | 15 320 73 282 . . 603 331 Destroy 0b10 Robot/C 980 | . 180 40 140 . . 500 120 Destroy 0b10 Robot/NC 95 | 15 40 . 40 . . . . Destroy Leader 216 | . 46 10 70 . . 60 30 Allied During Kill 49 | . . 8 13 . . 28 . Successful Hack 26 | . 8 . 18 . . . . Disable Machine 15 | . 15 . . . . . . Destroy Structure 18 | . 16 . 1 . . . 1 Lose Combat Pursuer 225 | . 15 15 . . . 15 180 Influence Decreases 1544 | 15 320 30 318 5 2 535 319 Entered New Map 60 | . . . 27 5 2 . 26 Time Decay 1083 | 15 235 30 260 . . 365 178 Lost Part 285 | . 50 . 10 . . 110 115 Lost Ally 60 | . . . . . . 60 . Purge Threat 56 | . 35 . 21 . . . . Squads Dispatched 4 | . 1 . 2 . . 1 . Investigation 1 | . . . 1 . . . . Extermination . | . . . . . . . . Reinforcement 2 | . 1 . 1 . . . . Assault 1 | . . . . . . 1 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 4 | . 2 . 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 83 | . 16 3 15 . . 28 21 Peak Tracking Total 7 | . 4 3 3 . . 7 5 Tactical Retreats 7 | . 1 1 . . . 1 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 2 | . 2 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 2 | . 1 . . . . 1 . Max in Single Turn 1 | . 1 . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 11 | . 5 . 6 . . . . Terminals 8 | . 4 . 4 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 33 | . 13 . 20 . . . . Successful 20 | . 8 . 12 . . . . Failed 13 | . 5 . 8 . . . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 6 | . 1 . 3 . . . 2 Terminals 26 | . 12 . 14 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 5 | . 1 . 4 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 7 . 8 . . . . Prototype ID Bank 3 | . 3 . . . . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 2 | . . . 2 . . . . Terminal Index 2 | . 1 . 1 . . . . Alert Level 2 | . 1 . 1 . . . . Unreport Threat 3 | . 2 . 1 . . . . Zone Layout 2 | . . . 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 3 | . 1 . 2 . . . . Report Inventory 2 | . 1 . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 4 . 4 . . . . Full Trace Events 3 | . 2 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 5 | . . . 5 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . 1 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 8 | . . 3 . . 4 1 . Largest Group 4 | . . 3 2 . 4 4 . Highest-Rated Group 155 | . . 40 24 . 155 155 . Highest-Rated Ally 41 | . . 16 16 . 41 41 . Zionite Dispatches 1 | . . . . . . . 1 Recon 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 50 | . . . 26 . . 24 . Total Damage 962 | . . . 283 . . 679 . Kills 13 | . . . 8 . . 5 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 733 | 16 327 . . . . 390 . Sensors 390 | . . . . . . 390 . Seismic 343 | 16 327 . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 2 . Drone Launches 2 | . . . . . . . 2 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 5074 | 89 905 187 880 3 1595 992 423 Spaces Moved 3298 | 48 553 149 591 2 1235 483 237 Core 16 | 9 . . 1 . . . 6 Treads . | . . . . . . . . Legs 3115 | 39 553 149 590 2 1235 483 64 Wheels . | . . . . . . . . Hover 156 | . . . . . . . 156 Flight 11 | . . . . . . . 11 Fastest Speed 50 | 50 120 120 120 120 120 120 60 Average Speed 128 | 110 120 120 120 120 120 176 123 Slowest Speed 500 | 190 190 120 500 120 120 260 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 4 65 37 60 3 88 71 6 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 3 | . . 1 . . 1 1 . Spaces Dug 25 | . 5 . . . . 19 1 Terrain Destroyed 203 | . 15 . . . . 187 1 Melee 6 | . 5 . . . . . 1 Projectile 6 | . . . . . . 6 . AOE 191 | . 10 . . . . 181 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3855 | 71 695 154 714 2 1351 565 303 Wait 204 | 2 44 . 46 1 87 10 14 Move 3291 | 47 552 148 590 1 1234 482 237 Hop . | . . . . . . . . Pick Up 66 | 8 16 2 16 . 17 4 3 Fast Attach 32 | 6 5 . 7 . 1 2 11 Attach 23 | 2 4 . 3 . 1 8 5 Detach 4 | 1 . . 1 . . 1 1 Swap 34 | . 14 . 7 . . 12 1 Drop 44 | . 11 2 17 . 8 4 2 Fire 117 | 5 41 2 26 . . 34 9 Melee 28 | . 7 . . . . 1 20 Ram . | . . . . . . . . Kick 2 | . 1 . 1 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 10 | . . . . . 3 7 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 4) 435 | -10/Materials | Discovered new exit (range 16) 841 | -10/Materials | Lost 4 parts (1p1n2w) 995 | -10/Materials | Entered Mines 997 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1052 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1074 | -10/Mines | Found a hidden stash of uninstalled traps 1148 | -10/Mines | Discovered new exit (range 5) 1182 | -10/Mines | Entered Materials 1182 | -9/Materials | Accompanied by 2 allies 1182 | -9/Materials | Evolved 2 slots: Propulsion x2 1276 | -9/Materials | Repaired Ion Engine 1500 | -9/Materials | Discovered new exit (range 13) 1607 | -9/Materials | Build established: Scavenger-Mutant 1851 | -9/Materials | Discovered new exit (range 5) 1929 | -9/Materials | Identified exit to Mines 2062 | -9/Materials | Entered Mines 2063 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2063 | -9/Mines | Assembled infested the area 2065 | -9/Mines | Entered Zion 2210 | -7/Zion | Given A8's code to call for help 2334 | -7/Zion | Learned Factory emergency access door positions 2409 | -7/Zion | Given the Hacking Drone Bay 2412 | -7/Zion | Found Prototype Device 2417 | -7/Zion | Identified Hacking Drone Bay 2498 | -7/Zion | Learned location of Armory (-3) 2655 | -7/Zion | Met Imprinter 2676 | -7/Zion | Imprinted 2678 | -7/Zion | Declared Zion's savior 3073 | -7/Zion | Found CR-A16's Pointy Stick 3111 | -7/Zion | Visited the Megawrench Repair Shop 3111 | -7/Zion | Megawrench repaired 6 parts 3146 | -7/Zion | Found GAL Module 3576 | -7/Zion | Discovered new exit (range 14) 3660 | -7/Zion | Entered Proximity Caves 3660 | -6/Proximity Caves | Accompanied by 4 allies 3736 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3782 | -6/Proximity Caves | Lost 3 allies 3965 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4033 | -6/Proximity Caves | Learned location of 1 exit from Factory 4070 | -6/Proximity Caves | Lost 3 parts (2n1w) 4070 | -6/Proximity Caves | Core integrity fell below 50% 4372 | -6/Proximity Caves | Build established: Mutant 4611 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 4623 | -6/Proximity Caves | Discovered new exit (range 12) 4652 | -6/Proximity Caves | Entered Factory 4652 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 4653 | -6/Factory | Identified exit to Factory 4866 | -6/Factory | Lost 3 parts (1n1u1w) 4897 | -6/Factory | Zion Recon squad teleported in 4963 | -6/Factory | Lost 3 parts (1p1n1u) 5075 | -6/Factory | Self-destructed Last Messages --------------- 04967_ Acquired Z-Drone Bay. 04996_ Acquired Lgt. Fission Core. 04997_ Dropped Hvy. Assault Rifle. 05016_ K-01 Serf collects debris. 05022_ Gravmag System destroyed. 05026_ S-27 Virus suffers critical hit (Impale). 05030_ VTOL Module destroyed. 05030_ S-27 Virus destroyed. 05045_ Gravmag Array destroyed. 05054_ Z-Drone released from Z-Drone Bay. 05054_ Adv. Heat Sink destroyed. 05055_ Z-Drone released from Z-Drone Bay. 05055_ S-27 Virus destroyed. 05058_ Acquired 10 matter. 05060_ Z-Drone Bay destroyed. 05061_ >> Lost connection to Z-Drone. 05063_ R-10 Processor collects VTOL Module. 05066_ Gravmag System destroyed. 05068_ R-10 Processor collects Autogun. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????#########????????????##############??????????? | | ???? #???????????# #??????????? | | ??"" """ """ #???????????# #??????????? | | ?""" 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[ #?????????? | | #????# #?????????? | | #????# #?????????? | | #????# ! #?????????? | | ####### ############????# ! #?????????? | | ??????# #???????????????# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 38% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Just Browsing Robot Respite The One Challenges ------------ None Game ------ Seed TeslaGhostPit Manual? 0 Play Time 00:59:19 Cumulative 14.1 hours Start 2025.10.10 @ 06:37:02 End 2025.10.10 @ 07:44:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 25 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81c2021d-1ab1-4e60-a67d-fe9913ba7736