Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 04:15:39 Player: Exceptionally Mediocre Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (100) 500 Value Destroyed (2315) 2315 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (262) 262 TOTAL SCORE: 5197 Bonus ------- High Alert Combat Kills 152 Follower Combat Kills 110 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 240/240 System Corruption 0% Temperature Cool (9) Movement Flying (177) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (4) ------- Heavy Mace Heavy Mace Heavy Mace > --- INVENTORY (10) --- Compact Battery (200) Core Shielding Weapon Shielding Light Armor Plating Light Armor Plating Hardened Medium Armor Plating System Shield Mace Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Huge Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Assault Rifle Improved Assault Rifle Mace > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Nuclear Core Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Compact Battery High-capacity Matter Pod Sensor Array Signal Interpreter Targeting Computer Core Shielding Core Shielding Utility Shielding Weapon Shielding Hacking Suite Improved Medium Laser Improved Assault Rifle Mace [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility . | . . . . . . Weapon 2 | . . . 2 . . Parts Attached 59 | 8 6 . 2 16 27 Power 8 | 1 . . . 3 4 Engine 7 | 1 . . . 3 3 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 16 | 2 . . . 5 9 Treads 6 | 2 . . . 4 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 10 | . . . . 1 9 Utility 13 | 2 4 . . 1 6 Device 2 | 1 1 . . . . Storage 5 | 1 3 . . . 1 Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 4 | . . . . 1 3 Artifact . | . . . . . . Weapon 22 | 3 2 . 2 7 8 Energy Gun 4 | . . . . 2 2 Energy Cannon . | . . . . . . Ballistic Gun 11 | 3 1 . 2 3 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . 1 . . . . Impact Weapon 6 | . . . . 2 4 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . . 6 . Parts Lost 23 | . . . . 3 20 Power 3 | . . . . . 3 Propulsion 8 | . . . . 2 6 Utility 4 | . . . . 1 3 Weapon 8 | . . . . . 8 Highest Loss Streak 6 | . . . . 2 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 100 100 95 99 84 Engine 12 | . 14 14 11 11 8 Treads 22 | . 28 28 22 21 . Flight 4 | . . . . . 33 Device 10 | . 14 14 11 7 . Storage 12 | . 14 14 11 11 9 Protection 1 | . . . . 3 3 Energy Gun 3 | . . . . 10 6 Ballistic Gun 24 | . 27 28 39 23 8 Impact Weapon 4 | . . . . 9 13 Naked Turns . | . . . . . . Heaviest Build 104 | 13 88 88 90 104 104 Greatest Support 40 | 40 40 40 40 40 20 Greatest Overweight (x) 5 | 1 2 2 2 5 5 Average Overweight (x) 1 | . 1 2 2 2 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 20 | 7 20 25 25 25 16 Most Carried 25 | 5 25 25 25 25 25 Average Carried 17 | 2 14 25 23 24 14 Final Capacity 25 | 8 25 25 25 25 10 Final Carried 25 | 5 25 25 23 25 8 Class Distribution -------------------- 67% | Mutant 19% | Skirmisher 11% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Storage Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Matter Collected 2232 | 334 702 . 54 617 525 Remotely . | . . . . . . Salvage Created 3754 | 192 717 . 54 1311 1480 Parts 202 | 12 57 . 5 78 50 Haulers Intercepted 7 | . 2 . . 3 2 Recyclers Shooed 7 | 2 . . . 2 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Combat Hostiles Destroyed 59 | . 10 . 1 27 21 Melee 4 | . . . . . 4 Guns 50 | . 10 . 1 27 12 Classes Destroyed 13 | 3 6 . 1 3 . Worker 9 | 2 . . . 5 2 Builder 7 | . 4 . . 2 1 Tunneler 5 | 3 2 . . . . Hauler 7 | . 2 . . 3 2 Recycler 7 | 1 2 . . 2 2 Operator 4 | . 1 . . 1 2 Watcher 2 | . 1 . . . 1 Swarmer 13 | . 3 . . 10 . Grunt 32 | . 7 . . 12 13 Brawler 2 | . . . . 1 1 Duelist 3 | . . . . 1 2 Protector 1 | . . . . 1 . Sentry 8 | . . . 1 2 5 Best Kill Streak 8 | 4 3 . 1 8 5 Combat Bots Only 6 | . 3 . 1 6 4 Max Kills in Single Turn 2 | 2 2 . 1 2 1 Gunslinging 1 | . 1 . . 1 . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Hostile Shots Fired 340 | . 40 . 8 77 215 Missed 100 | . 11 . 4 24 61 Damage Taken 3600 | . 329 . 53 701 2517 Core 704 | . 41 . . 106 557 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 . 83 . 73 . Volleys Fired 266 | 9 87 . 4 65 101 Largest 4 | 2 2 . 4 4 3 Hottest 121 | 40 100 . 80 119 121 Shots Fired 553 | 18 173 . 16 195 151 Gun 552 | 18 172 . 16 195 151 Cannon . | . . . . . . Launcher . | . . . . . . Special 1 | . 1 . . . . Kinetic 441 | 18 172 . 16 136 99 Thermal 112 | . 1 . . 59 52 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 18 | 14 9 . 4 18 14 Robot Miss Streak 7 | . 7 . 2 3 5 Penetration Max . | . . . . . . Secondary Targets 12 | . 2 . . 7 3 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 367 | 14 92 . 9 123 129 Core Hits 140 | 7 34 . 2 54 43 Critical Kills 4 | . 1 . . 1 2 Critical Parts Destroyed 5 | . . . . 1 4 Critical Strikes 17 | . 1 . . 7 9 Burn 7 | . . . . 4 3 Destroy 5 | . 1 . . 2 2 Smash 5 | . . . . 1 4 Melee Attacks 44 | . . . . 6 38 Impact 44 | . . . . 6 38 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 6 | . . . . 2 4 Combat Hostiles . | . . . . . . Follow-up Attacks 3 | . . . . . 3 Damage Inflicted 6589 | 195 1185 . 97 2163 2949 Guns 5306 | 195 1185 . 94 2039 1793 Cannons . | . . . . . . Explosions . | . . . . . . Melee 1280 | . . . . 124 1156 Ramming 3 | . . . 3 . . Kinetic 3836 | 195 1185 . 94 1309 1053 Thermal 1470 | . . . . 730 740 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 1280 | . . . . 124 1156 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . 6 . Average Corruption 5 | . . . . 5 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . . . . 14 . Message Errors 1 | . . . . 1 . Heat Flow Errors 3 | . . . . 3 . Energy Discharges 4 | . . . . 4 . Data Loss (minor) 2 | . . . . 2 . Data Loss (major) 2 | . . . . 2 . Weapon Failures 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 475 | . . . . 94 381 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 475 | . . . . 94 381 Knockbacks 3 | . . . . 1 2 Impact 3 | . . . . 1 2 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 403 | . 20 . 54 336 403 Average Temperature 103 | . 6 . 26 74 148 Received Heat Transfer 1731 | . 159 . 36 240 1296 Effects 6 | . . . . . 6 Shutdowns 1 | . . . . . 1 Interference 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Damage (minor) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 11 | . . . . . 11 Impact Corruptions 18 | . . . . 4 14 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . . . 2 5 Heat Transferred 3628 | . . . . 1778 1850 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Peak Influence 597 | 30 168 8 53 597 572 Initial 252 | . 19 8 2 22 252 Average 124 | 11 46 8 21 212 366 Maximum Alert Level 2 | . . . . 2 2 Low Security (%) 75 | 100 100 100 100 52 . Level 1 15 | . . . . 28 67 Level 2 8 | . . . . 18 33 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 2 . . 8 3 Investigation 3 | . 1 . . 2 . Extermination . | . . . . . . Reinforcement 5 | . 1 . . 1 3 Assault 2 | . . . . 2 . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Distress Signals 5 | . . . . 2 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 105 | . 28 . 1 39 37 Peak Tracking Total 10 | . 4 . 1 9 10 Tactical Retreats 4 | . 3 . . . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Machines Disabled 4 | . 1 . . 2 1 Max in Single Turn 1 | . 1 . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Machines Accessed 12 | . 7 . 1 3 1 Terminals 9 | . 6 . 1 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 30 | . 17 . 2 8 3 Successful 14 | . 9 . 2 2 1 Failed 16 | . 8 . . 6 2 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 24 | . 16 . 2 3 3 Terminals 23 | . 15 . 2 3 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 . . 2 . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 2 | . 1 . 1 . . Terminal Index 1 | . . . 1 . . Unreport Threat 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 2 . . 1 . Retrieve Components 3 | . 2 . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 6 . 1 1 1 Terminals 9 | . 6 . 1 1 1 Assimilate 1 | . . . . . 1 Botnet 8 | . 6 . 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 6 . . 3 1 Full Trace Events 3 | . 1 . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . . 9 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 62 | . . . . 62 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 13 | . . . . 13 . Total Damage 190 | . . . . 190 . Kills 4 | . . . . 4 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Turns Passed 5008 | 139 2619 154 277 1119 700 Spaces Moved 1673 | 63 950 49 82 258 271 Core 5 | 5 . . . . . Treads 1397 | 58 950 49 82 258 . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 271 | . . . . . 271 Fastest Speed 31 | 50 160 320 320 320 31 Average Speed 239 | 153 244 320 320 326 118 Slowest Speed 560 | 160 320 320 320 560 381 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 5 97 12 10 42 35 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 2 | . 1 . . . 1 Terrain Destroyed 2 | . 1 . . . 1 Melee 1 | . . . . . 1 Projectile 1 | . 1 . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Total 2137 | 83 1074 48 88 391 453 Wait 7 | . 1 . . 1 5 Move 1668 | 62 949 48 81 257 271 Hop . | . . . . . . Pick Up 52 | 4 23 . . 18 7 Fast Attach 24 | 7 1 . . 7 9 Attach 22 | . . . 2 3 17 Detach 9 | . 1 . . 4 4 Swap 13 | 1 5 . . 6 1 Drop 35 | . 7 . . 24 4 Fire 266 | 9 87 . 4 65 101 Melee 40 | . . . . 6 34 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 140 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 966 | -10/Materials | Discovered new exit (range 9) 980 | -10/Materials | Discovered new exit (range 15) 1540 | -10/Materials | Discovered new exit (range 11) 1933 | -10/Materials | Discovered new exit (range 3) 2159 | -10/Materials | Discovered new exit (range 10) 2759 | -10/Materials | Entered Mines 2773 | -10/Mines | Met a Derelict bent on vengeance 2830 | -10/Mines | Discovered new exit (range 10) 2879 | -10/Mines | Assembled infested the area 2913 | -10/Mines | Entered Materials 2913 | -9/Materials | Evolved 2 slots: Weapon x2 3088 | -9/Materials | Discovered new exit (range 14) 3190 | -9/Materials | Entered Storage 3279 | -9/Storage | Build established: Skirmisher 3885 | -9/Storage | Met a pair of Derelict thieves 4059 | -9/Storage | Garrison activated, responded to threat 4179 | -9/Storage | Discovered new exit (range 16) 4260 | -9/Storage | Build established: Tank 4309 | -9/Storage | Entered Materials 4309 | -8/Materials | Evolved 2 slots: Propulsion x2 4598 | -8/Materials | Lost 6 parts (2n2u2w) 4769 | -8/Materials | Core integrity fell below 50% 4805 | -8/Materials | Build established: Mutant 4889 | -8/Materials | Lost 3 parts (1n1u1w) 4957 | -8/Materials | Core integrity fell below 20% 4993 | -8/Materials | Lost 3 parts (1p1n1w) 5009 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 04982_ Unknown Leg fried. 04982_ G-47 Trooper destroyed. 04988_ G-47 Trooper suffers critical hit (Smash). 04988_ Destroyed Unknown Leg. 04988_ G-47 Trooper system corrupted by crushing effect. 04996_ Destroyed Particle Gun. 04996_ G-47 Trooper system corrupted by crushing effect. 04997_ G-47 Trooper system terminally corrupted. 05001_ G-47 Trooper suffers critical hit (Smash). 05001_ Destroyed Imp. Heat Sink. 05001_ G-47 Trooper system corrupted by crushing effect. 05004_ Destroyed Particle Gun. 05004_ G-47 Trooper system corrupted by crushing effect. 05004_ G-47 Trooper knocked back. 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