Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.30 @ 23:47:52 Player: COGMINDER69 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1722) 1722 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4752 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 242/300 Energy 61/100 System Corruption 5% Temperature Danger (463) Movement Walking (270) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer Recoil Stabilizer > --- WEAPON (2) ------- Longsword +1 > --- INVENTORY (20) --- Aluminum Leg Aluminum Leg Flight Unit Flight Unit Flight Unit Flight Unit VTOL Module Cryofiber Web Visual Processing Unit ECM Suite Reaction Control System Improved Propulsion Shielding Utility Shielding Hacking Suite System Shield Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Recoil Stabilizer Light Armor Plating > --- WEAPON ----------- EM Pulse Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Flight Unit Flight Unit Flight Unit Flight Unit VTOL Module Cryofiber Web Visual Processing Unit ECM Suite Reaction Control System Improved Propulsion Shielding Utility Shielding Light Armor Plating Hacking Suite System Shield Grenade Launcher Missile Launcher Longsword +1 [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 54 | 6 6 6 . 4 32 Power 8 | 1 . 1 . 2 4 Engine 4 | 1 . 1 . 2 . Core 4 | . . . . . 4 Reactor . | . . . . . . Propulsion 16 | 2 . 2 . . 12 Treads 9 | 2 . 2 . . 5 Leg 7 | . . . . . 7 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 3 1 . . 10 Device 3 | . . . . . 3 Storage 4 | 1 2 . . . 1 Processor 3 | . 1 1 . . 1 Hackware . | . . . . . . Protection 5 | . . . . . 5 Artifact . | . . . . . . Weapon 15 | 2 3 2 . 2 6 Energy Gun . | . . . . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 8 | 2 1 1 . 2 2 Ballistic Cannon 2 | . . 1 . . 1 Launcher 2 | . 1 . . . 1 Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 29 | . . 1 . 2 26 Power 5 | . . 1 . . 4 Propulsion 8 | . . . . . 8 Utility 7 | . . . . . 7 Weapon 9 | . . . . 2 7 Highest Loss Streak 10 | . . 1 . 2 10 To Critical Strikes . | . . . . . . Average Backups 16 | 2 11 19 19 18 18 Power 1 | . 1 2 2 2 1 Propulsion 5 | 1 4 6 6 6 5 Utility 5 | . 2 4 5 6 8 Weapon 4 | . 2 5 5 3 3 Tool/Special . | . . . . . . Unused Backups 22 | . . 3 2 . 17 Power 2 | . . . 1 . 1 Propulsion 8 | . . 2 . . 6 Utility 10 | . . 1 . . 9 Weapon 2 | . . . 1 . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 99 99 100 99 86 Engine 10 | . 14 13 14 14 1 Core 2 | . . . . . 6 Treads 25 | . 28 28 28 28 20 Leg 2 | . . . . . 9 Device 2 | . . . . . 7 Storage 12 | . 14 14 14 14 8 Processor 11 | . 13 14 14 14 5 Protection 2 | . . . . . 8 Ballistic Gun 19 | . 25 21 14 26 12 Ballistic Cannon 4 | . . 6 14 . 4 Peak Build Rating 30 | 6 8 10 11 13 30 Average Rating 13 | 4 7 9 10 11 23 On Entrance 8 | . 6 8 10 11 13 Naked Turns . | . . . . . . Heaviest Build 63 | 13 50 51 51 51 63 Greatest Support 80 | 40 40 40 40 40 80 Greatest Overweight (x) 20 | . 1 1 1 1 20 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 25 | 8 20 20 20 20 25 Average Capacity 20 | 7 19 20 20 20 22 Most Carried 21 | 4 16 20 20 20 21 Average Carried 16 | 2 11 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 4 15 20 20 20 16 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1885 | 272 224 304 . 151 934 Remotely . | . . . . . . Salvage Created 2032 | 98 273 294 . 149 1218 Parts 115 | 2 15 25 . 12 61 Haulers Intercepted 3 | . 2 . . . 1 Recyclers Shooed 3 | . 1 . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 40 | . 5 9 . 5 21 Guns 24 | . 5 4 . 5 10 Cannons 15 | . . 5 . . 10 AOE 1 | . . . . . 1 Classes Destroyed 11 | 1 4 1 . . 5 Builder 1 | . . . . . 1 Hauler 3 | . 2 . . . 1 Recycler 3 | 1 . . . . 2 Operator 2 | . . . . . 2 Watcher 5 | . 2 . . . 3 Swarmer 8 | . 3 3 . 2 . Grunt 22 | . 2 4 . 3 13 Brawler 1 | . . . . . 1 Sentry 5 | . . 2 . . 3 Specialist 2 | . . . . . 2 Hunter 2 | . . . . . 2 Best Kill Streak 5 | 1 2 3 . 3 5 Combat Bots Only 3 | . 2 3 . 3 3 Max Kills in Single Turn 2 | 1 1 1 . 1 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 431 | . 41 60 . 54 276 Missed 118 | . 14 15 . 20 69 Hits 313 | . 27 45 . 34 207 Melee 2 | . . . . . 2 Projectile 311 | . 27 45 . 34 205 Critical Strikes 16 | . . 1 . . 15 Damage Taken 4541 | . 243 518 . 370 3410 Core 733 | . 42 63 . 76 552 Absorbed by Shields . | . . . . . . Redirected to Shielding 104 | . . . . . 104 Regen/Repaired (Parts) 54 | . 54 . . . . Core Remaining (%) 63 | 100 . . . 27 . Volleys Fired 183 | 3 42 23 . 17 98 Largest 2 | 2 2 2 . 2 2 Hottest 100 | 40 100 53 . 53 86 Shots Fired 353 | 6 74 46 . 34 193 Gun 253 | 6 64 28 . 31 124 Cannon 87 | . . 18 . 3 66 Launcher 8 | . 5 . . . 3 Special 5 | . 5 . . . . Kinetic 330 | 6 64 46 . 34 180 Thermal 5 | . 5 . . . . Explosive 8 | . 5 . . . 3 Electromagnetic 10 | . . . . . 10 Robot Hit Streak 16 | 2 6 11 . 5 16 Robot Miss Streak 5 | 1 3 5 . 3 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 220 | 4 39 27 . 19 131 Core Hits 97 | 3 15 15 . 7 57 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . . 2 Destroy 1 | . . . . . 1 Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4133 | 37 516 423 . 315 2842 Guns 2619 | 37 511 257 . 282 1532 Cannons 1247 | . . 166 . 33 1048 Explosions 267 | . 5 . . . 262 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3701 | 37 511 423 . 315 2415 Thermal . | . . . . . . Explosive 267 | . 5 . . . 262 Electromagnetic 165 | . . . . . 165 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 32 | . . . . . 32 Message Errors 8 | . . . . . 8 Matter Fused 4 | . . . . . 4 Heat Flow Errors 5 | . . . . . 5 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 6 | . . . . . 6 Data Loss (major) 2 | . . . . . 2 Misfires 3 | . . . . . 3 Alerts 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 12 | . . 2 . 1 9 Impact . | . . . . . . Kinetic 10 | . . 1 . 1 8 Secondary 2 | . . 1 . . 1 Self-Inflicted Damage 25 | . 10 . . . 15 Shots 2 | . 1 . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 527 | . 40 24 . 54 527 Average Temperature 100 | . 13 10 . 24 126 Received Heat Transfer 1989 | . 33 189 . 165 1602 Effects 7 | . . . . . 7 Shutdowns 1 | . . . . . 1 Energy Bleed 2 | . . . . . 2 Interference 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 87 | 5 54 87 . 60 81 Initial 3 | . . 3 . . . Average 14 | . 5 21 . 14 20 Influence Increases 1256 | 5 208 240 . 122 681 Destroy 0b10 Robot/C 800 | . 100 180 . 100 420 Destroy 0b10 Robot/NC 70 | 5 20 . . . 45 Destroy Leader 206 | . 38 30 . 20 118 Successful Hack 33 | . 7 . . . 26 Disable Machine 30 | . 15 15 . . . Destroy Structure 72 | . 28 . . 2 42 Lose Combat Pursuer 45 | . . 15 . . 30 Influence Decreases 1236 | 5 199 216 33 122 661 Entered New Map 39 | . . 6 33 . . Time Decay 970 | 5 199 210 . 112 444 Lost Part 227 | . . . . 10 217 Squads Dispatched 6 | . . . . . 6 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 6 | . . . . . 6 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 15 9 . 6 37 Peak Tracking Total 10 | . 3 3 . 3 10 Tactical Retreats 3 | . . 1 . . 2 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . 3 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 2 | . 1 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 18 | . 10 . 2 . 6 Terminals 13 | . 8 . . . 5 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 42 | . 24 . 5 . 13 Successful 29 | . 16 . 5 . 8 Failed 13 | . 8 . . . 5 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 19 | . 8 . 1 . 10 Terminals 32 | . 21 . . . 11 Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 3 | . 1 . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 8 . 5 . 2 Record 5 | . . . 4 . 1 Level Access Points 1 | . . . . . 1 Branch Access Points 1 | . 1 . . . . Emergency Access Points 2 | . 2 . . . . Locate Traps 2 | . 2 . . . . Disarm Traps 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Proto ID Catalog 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 3 | . 1 . . . 2 Report Inventory 2 | . 1 . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 5 . . . 4 Terminals 9 | . 5 . . . 4 Botnet 9 | . 5 . . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 8 . . . 5 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . . . 9 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 6672 | 74 2127 1439 702 369 1961 Spaces Moved 2632 | 35 867 549 292 126 763 Core 9 | 4 . . . . 5 Treads 2364 | 31 867 549 292 126 499 Legs 259 | . . . . . 259 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 240 240 127 Average Speed 218 | 147 222 240 240 240 189 Slowest Speed 1050 | 160 240 240 240 240 1050 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 6 | . 6 . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 57 | 4 98 97 60 27 56 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 3 | . . 2 . 1 . Spaces Dug 20 | . 20 . . . . Terrain Destroyed 92 | . 47 . . 2 43 Melee . | . . . . . . Projectile 25 | . 5 . . 2 18 AOE 67 | . 42 . . . 25 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 3202 | 49 979 629 296 159 1090 Wait 230 | 2 45 30 . 6 147 Move 2627 | 34 866 548 291 125 763 Hop . | . . . . . . Pick Up 60 | 4 10 12 2 2 30 Fast Attach 25 | 6 3 2 . . 14 Attach 24 | . 4 1 . 2 17 Detach 8 | . 4 1 . . 3 Swap 17 | . 3 3 . 4 7 Drop 28 | . 2 9 3 3 11 Fire 183 | 3 42 23 . 17 98 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Discovered new exit (range 13) 313 | -10/Materials | Build established: Mutant 648 | -10/Materials | Discovered new exit (range 3) 1302 | -10/Materials | Discovered new exit (range 4) 1898 | -10/Materials | Repaired Assault Rifle 2202 | -10/Materials | Entered Mines 2262 | -10/Mines | Discovered new exit (range 7) 2272 | -10/Mines | Learned location of 1 exit from Materials 2293 | -10/Mines | Identified exit to Materials 2313 | -10/Mines | Discovered exit to Materials (range 10) 3149 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3149 | -10/Mines | Discovered new exit (range 5) 3461 | -10/Mines | Discovered new exit (range 9) 3556 | -10/Mines | Build established: Scavenger-Mutant 3641 | -10/Mines | Entered Exiles 3699 | -10/Exiles | Met 8R-AWN 3740 | -10/Exiles | Met EX-HEX 3821 | -10/Exiles | Met EX-BIN 3848 | -10/Exiles | Aligned with FarCom system 3850 | -10/Exiles | Given EX-Vault access code 3910 | -10/Exiles | Opened EX-Vault 3928 | -10/Exiles | Found Longsword +1 3979 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4051 | -10/Exiles | Met EX-DEC 4061 | -10/Exiles | Learned location of Zion (-7) 4202 | -10/Exiles | Discovered new exit (range 14) 4343 | -10/Exiles | Left Exiles lab with Longsword +1 4343 | -10/Exiles | Entered Mines 4346 | -9/Mines | Core integrity fell below 50% 4451 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4465 | -9/Mines | Learned location of Storage (-7) 4470 | -9/Mines | Learned Materials security intel 4513 | -9/Mines | Discovered new exit (range 7) 4666 | -9/Mines | Build established: Mutant 4712 | -9/Mines | Entered Materials 4712 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4713 | -8/Materials | Identified exit to Factory 5023 | -8/Materials | Build established: Scavenger-Mutant 5601 | -8/Materials | Core integrity fell below 50% 5624 | -8/Materials | Lost 3 parts (1p2u) 6092 | -8/Materials | Lost 3 parts (1n1u1w) 6148 | -8/Materials | Lost 4 parts (2n1u1w) 6670 | -8/Materials | Core integrity fell below 20% 6673 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer builds a Wall. System corrupted: Heat flow error (+254). Hvy. Assault Rifle destroyed. Lgt. Armor Plating destroyed. Power failure, Lgt. Nuclear Core shutdown. EM Pulse Cannon destroyed. Critical hit (Burn: +37). Titanium Leg destroyed. Missile Launcher destroyed. Critical hit (Burn: +37). U-05 Engineer builds a Wall. Lgt. Nuclear Core destroyed. Critical hit (Burn: +37). Knocked back. Acquired 4 matter. Critical hit (Burn: +37). Aluminum Leg destroyed. Lgt. Armor Plating destroyed. Titanium Leg destroyed. U-05 Engineer builds a Wall. 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Y ????????????????????????? | | #??????????+ a ????????????????????????? | | #???????????? ????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #########????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 46% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisHybridWings Manual? 0 Play Time 01:00:18 Cumulative 25.8 hours Start 2025.07.30 @ 17:22:56 End 2025.07.30 @ 23:47:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 21 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 99359b35-7ea4-4c46-94fa-653993b5a0b9