Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.30 @ 16:38:18

Player: CrossedViper

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (25)       5000
Robots Destroyed (484)     2420
Value Destroyed (26042)    26042
Prototype IDs (47)         940
Alien Tech Used (0)        0
Bonus (16323)              16323
              TOTAL SCORE: 55225

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    12462
Follower Combat Kills      2151
Entered Garrisons          800
Used RIF Installer         2000
Aligned with FarCom        300
Friendly Fire              -1890

 Cogmind 
---------
Core Integrity             0/1600
Matter                     146/300
Energy                     55/100
System Corruption          27%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (13) -----
       Advanced Visual Processing Unit
       Advanced Signal Interpreter
       Advanced Target Analyzer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (4) ----
                Gamma Rifle
  Hypervelocity Railgun
  Hypervelocity Railgun
        Compact Tesla Bomb Launcher

 Peak State 
------------
>               --- POWER ------------
     Reinforced Antimatter Reactor
                Particle Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Centrium Heavy Treads
                Biometal Heavy Treads
                Biometal Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
         Medium Storage Unit
          Large Storage Unit
                Matter Compressor
       Advanced Visual Processing Unit
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Improved Armor Integrity Analyzer
       Advanced Transmission Jammer
       Advanced ECM Suite
       Advanced Phase Shifter
>               --- WEAPON -----------
  Hypervelocity Railgun
  Hypervelocity Railgun
        Compact Tesla Bomb Launcher
>               --- INVENTORY --------
       Enhanced Biometal Leg
       Enhanced Biometal Leg
       Enhanced Biometal Leg
       Enhanced Biometal Leg
                Gamma Rifle
       Enhanced Nova Cannon
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
        Compact Tesla Bomb Launcher
        Compact Tesla Bomb Launcher
                Hellfire Missile Launcher
[Rating: 165]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Reinforced Antimatter Reactor
Propulsion                 Combat Gravmag System
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Combat Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Target Analyzer
  Hackware                 Relay Coupler [NC]
  Protection               Layered Light Armor Plating
Weapon                     Hypervelocity Railgun
  Energy Gun               Phase Gun
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Hypervelocity Railgun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Compact Tesla Bomb Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Fac Gar Fac Upp Upp Fac Gar Fac Gar Res Arm Res Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   .   .   4   2   .   .   .   .   2   .   .   .   2   .   2   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
  Utility                  11   | .   .   .   2   .   .   .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   1   .   1   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             501  | .   7   3   22  10  18  9   11  15  14  2   43  32  47  4   5   2   6   20  25  30  48  40  12  45  31  
  Power                    49   | .   .   1   4   1   .   2   .   2   1   .   8   4   4   .   .   .   .   .   .   3   3   3   3   7   3   
    Engine                 14   | .   .   1   4   1   .   1   .   .   .   .   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   13   | .   .   .   .   .   .   1   .   .   1   .   1   2   4   .   .   .   .   .   .   1   .   2   .   1   .   
    Reactor                22   | .   .   .   .   .   .   .   .   2   .   .   1   1   .   .   .   .   .   .   .   2   3   1   3   6   3   
  Propulsion               89   | .   3   1   5   1   2   .   2   3   6   .   8   8   15  .   .   .   2   1   2   3   4   10  2   5   6   
    Treads                 52   | .   3   1   4   1   2   .   2   2   5   .   4   2   .   .   .   .   .   .   .   3   4   6   2   5   6   
    Leg                    21   | .   .   .   1   .   .   .   .   1   1   .   3   3   12  .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  13   | .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   2   1   2   .   .   4   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  160  | .   2   .   4   3   6   4   5   3   4   1   9   9   15  .   3   .   3   9   14  10  17  13  3   15  8   
    Device                 54   | .   .   .   1   1   2   2   1   .   1   .   2   4   4   .   .   .   .   3   8   1   8   6   2   4   4   
    Storage                17   | .   2   .   .   .   1   1   1   1   1   1   2   .   1   .   1   .   .   .   .   .   .   1   1   2   1   
    Processor              16   | .   .   .   .   .   .   .   .   1   .   .   2   1   2   .   .   .   .   1   .   .   1   3   .   3   2   
    Hackware               28   | .   .   .   1   .   .   .   .   .   .   .   3   .   3   .   .   .   2   .   5   7   6   1   .   .   .   
    Protection             45   | .   .   .   2   2   3   1   3   1   2   .   .   4   5   .   2   .   1   5   1   2   2   2   .   6   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   203  | .   2   1   9   5   10  3   4   7   3   1   18  11  13  4   2   2   1   10  9   14  24  14  4   18  14  
    Energy Gun             47   | .   .   .   3   1   .   .   .   1   1   .   7   4   5   1   .   .   .   5   5   1   3   4   1   2   3   
    Energy Cannon          19   | .   1   .   1   .   .   .   .   .   .   .   .   2   .   3   1   1   .   2   .   1   5   .   .   2   .   
    Ballistic Gun          55   | .   .   1   5   .   4   2   3   4   1   .   3   3   5   .   .   .   .   .   2   3   2   2   2   8   5   
    Ballistic Cannon       15   | .   1   .   .   3   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   3   4   .   .   .   .   
    Launcher               36   | .   .   .   .   1   2   1   1   2   1   1   1   .   .   .   1   1   .   2   .   .   4   5   1   6   6   
    Special Weapon         27   | .   .   .   .   .   .   .   .   .   .   .   4   1   3   .   .   .   1   1   2   6   6   3   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   .   5   1   2   1   .   4   .   .   .   1   .   .   .   .   .   .   4   1   2   .   .   .   .   
Parts Lost                 159  | .   .   2   3   2   2   .   2   13  5   .   21  21  19  .   .   1   .   12  .   5   7   6   2   14  22  
  Power                    12   | .   .   .   .   .   .   .   .   .   .   .   4   3   1   .   .   .   .   .   .   .   .   .   .   1   3   
  Propulsion               30   | .   .   1   1   .   1   .   .   2   1   .   7   5   5   .   .   .   .   1   .   1   .   .   .   .   5   
  Utility                  64   | .   .   .   .   1   .   .   2   5   2   .   2   5   5   .   .   .   .   6   .   3   6   5   2   10  10  
  Weapon                   53   | .   .   1   2   1   1   .   .   6   2   .   8   8   8   .   .   1   .   5   .   1   1   1   .   3   4   
  Highest Loss Streak      17   | .   .   2   2   2   1   .   1   6   3   .   5   16  12  .   .   1   .   7   .   3   3   2   1   6   17  
Average Slot Usage (%)     86   | .   86  100 95  96  82  88  76  76  75  81  76  80  97  99  100 100 98  94  98  89  87  80  78  77  78  
  Engine                   4    | .   14  14  11  10  11  5   9   .   .   .   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   5   .   .   9   9   2   3   10  11  11  11  10  10  10  6   4   3   4   1   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   7   .   .   1   .   .   .   .   .   .   .   .   3   4   4   5   9   11  
  Treads                   13   | .   21  28  19  22  22  22  17  10  11  18  5   3   .   .   .   .   .   .   .   13  18  13  12  12  11  
  Leg                      2    | .   6   .   1   .   .   .   .   4   3   .   9   3   14  .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   17  17  17  26  26  26  2   .   1   .   .   .   
  Device                   7    | .   .   .   8   11  3   11  4   4   2   .   3   6   8   5   5   5   5   9   17  9   11  16  21  12  15  
  Storage                  16   | .   15  28  22  22  14  11  15  17  18  18  16  17  18  17  17  17  15  15  15  15  13  10  7   10  9   
  Processor                4    | .   .   .   .   .   .   .   .   4   9   9   8   10  3   5   5   5   5   6   5   5   3   6   8   12  18  
  Hackware                 3    | .   .   .   4   .   .   .   .   .   .   .   5   7   5   11  9   5   11  1   1   10  9   4   4   .   .   
  Protection               6    | .   .   .   6   8   16  10  12  10  4   9   1   2   11  11  12  17  6   10  5   4   4   2   .   5   1   
  Energy Gun               2    | .   3   .   9   .   .   .   .   1   2   .   3   6   4   .   .   .   .   5   9   3   1   1   .   .   1   
  Energy Cannon            1    | .   7   .   .   .   .   .   .   .   .   .   .   1   .   11  16  11  6   6   .   3   4   2   .   1   .   
  Ballistic Gun            6    | .   14  14  9   .   2   21  15  12  12  9   4   1   7   3   .   .   .   .   3   4   2   2   7   7   6   
  Ballistic Cannon         2    | .   3   14  2   14  2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Launcher                 2    | .   .   .   .   6   4   .   2   1   3   8   1   .   .   .   .   5   5   .   .   .   .   4   4   3   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             190  | 11  41  41  50  56  117 122 109 111 190 143 150 139 139 142 145 127 130 127 122 151 166 139 109 169 153 
  Greatest Support         230  | 20  40  40  46  23  46  46  46  43  75  40  75  75  75  75  75  75  125 125 137 175 213 230 225 230 225 
  Greatest Overweight (x)  13   | .   1   1   3   2   5   2   2   4   6   3   11  11  13  1   1   1   1   1   .   1   .   1   .   .   .   
  Average Overweight (x)   1    | .   .   .   .   1   3   2   2   2   2   2   3   4   2   1   1   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 48   | .   16  16  16  16  36  24  24  24  44  32  48  28  28  28  28  26  26  26  26  26  26  18  18  14  14  
  Average Capacity         21   | .   7   16  16  16  21  24  24  23  25  24  30  28  28  28  27  26  26  26  26  26  24  18  13  13  13  
  Most Carried             28   | .   7   14  16  16  24  24  24  24  24  24  27  25  28  28  28  26  25  26  26  26  26  18  18  14  14  
  Average Carried          18   | .   5   9   15  15  21  22  23  17  18  23  23  20  25  28  27  25  24  23  25  21  23  17  13  12  12  
  Final Capacity           32   | 6   16  16  16  16  24  24  24  24  24  32  28  28  28  28  26  26  26  26  26  26  18  18  10  14  4   
  Final Carried            28   | 6   6   14  15  16  22  24  24  14  24  24  21  20  28  28  26  25  25  26  26  24  16  18  10  12  4   

 Class Distribution 
--------------------
 35% | Scavenger-Mutant
 23% | Mutant
 14% | Hauler-Mutant
  5% | Bothacker-Mutant
  3% | Scavenger-Gunner
  3% | Scavenger-Tank

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
             Mutant | -9/Mines
      Hauler-Mutant | -9/Exiles
      Hauler-Mutant | -8/Mines
   Scavenger-Mutant | -8/Materials
   Scavenger-Mutant | -8/Storage
   Scavenger-Mutant | -8/Garrison
   Scavenger-Mutant | -8/Recycling
   Scavenger-Mutant | -6/Factory
      Hauler-Mutant | -5/Factory
   Scavenger-Mutant | -5/Garrison
     Bothacker-Tank | -5/Factory
   Bothacker-Mutant | -5/Upper Caves
   Scavenger-Mutant | -5/Upper Caves
   Scavenger-Mutant | -4/Factory
   Scavenger-Mutant | -4/Garrison
   Bothacker-Mutant | -4/Factory
   Bothacker-Gunner | -4/Garrison
     Botlord-Mutant | -3/Research
   Scavenger-Mutant | -3/Armory
 Infiltrator-Mutant | -2/Research
   Scavenger-Mutant | -1/Access
   Scavenger-Gunner | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  Fac  Fac  Gar  Fac  Upp  Upp  Fac  Gar  Fac  Gar  Res  Arm  Res  Acc  Com  
Matter Collected           13063 | 200  114  200  573  285  210  589  312  962  374  95   727  338  1002 .    150  53   45   261  324  738  850  1212 405  2280 764  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            29491 | .    452  135  1022 114  117  244  566  2006 775  355  1004 829  1671 .    123  151  89   807  437  292  1967 2482 891  6319 6643 
  Parts                    1164  | .    24   15   52   .    3    14   41   84   38   22   57   29   90   .    4    7    2    29   17   6    59   73   30   247  221  
Haulers Intercepted        14    | .    2    .    4    .    .    .    1    3    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    2    .    
Recyclers Shooed           12    | .    .    .    1    .    .    2    1    4    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    6    .    .    .    .    .    .    .    .    .    
  Prevented                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Fac Gar Fac Upp Upp Fac Gar Fac Gar Res Arm Res Acc Com 
Combat Hostiles Destroyed  400  | .   11  3   17  13  5   5   9   18  15  5   21  12  23  .   5   4   1   12  4   6   27  29  9   62  84  
  Melee                    3    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Guns                     125  | .   3   1   13  4   1   2   6   11  8   4   17  7   17  .   .   .   .   2   4   4   2   3   1   10  5   
  Cannons                  54   | .   8   2   3   6   .   .   .   .   .   .   3   3   6   .   1   1   .   4   .   2   11  .   .   4   .   
  AOE                      121  | .   .   .   1   3   3   3   3   7   6   1   .   .   .   .   4   3   .   4   .   .   9   9   3   22  40  
Classes Destroyed          21   | .   4   3   3   1   .   1   .   1   1   1   2   .   3   .   .   .   .   .   .   .   .   1   .   .   .   
  Worker                   17   | .   .   .   1   .   .   1   1   4   .   .   .   1   .   .   .   .   .   .   1   .   2   .   1   5   .   
  Builder                  26   | .   .   1   1   .   .   .   3   .   .   2   1   .   .   .   .   .   .   .   1   .   1   .   .   16  .   
  Tunneler                 4    | .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   14   | .   2   .   4   .   .   .   1   3   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Recycler                 20   | .   .   1   1   .   .   1   .   9   .   4   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   
  Operator                 4    | .   .   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   3   .   2   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   
  Swarmer                  60   | .   6   3   .   .   .   3   1   .   2   .   4   5   4   .   4   .   .   .   .   2   2   .   .   2   22  
  Saboteur                 5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   3   .   
  Grunt                    185  | .   5   .   14  .   .   1   3   11  8   .   14  2   10  .   .   4   .   8   4   3   14  11  7   31  35  
  Brawler                  14   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   2   4   .   3   3   
  Duelist                  11   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   3   .   5   .   
  Protector                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   .   2   .   
  Sentry                   33   | .   .   .   3   .   .   .   3   6   4   .   .   5   .   .   1   .   1   2   .   .   2   2   2   1   1   
  Demolisher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Hunter                   30   | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   4   19  
  Programmer               29   | .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   .   .   .   1   .   .   5   3   .   10  4   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Assembled                20   | .   .   .   .   13  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           77   | .   6   3   4   4   4   3   6   6   4   8   4   4   4   .   4   5   1   6   3   2   10  13  5   14  77  
  Combat Bots Only         77   | .   3   3   4   4   4   3   3   4   4   2   4   4   4   .   4   5   1   6   1   2   9   12  5   10  77  
Max Kills in Single Turn   9    | .   1   1   2   1   3   3   2   2   1   6   1   1   1   .   2   1   1   3   1   1   3   2   1   4   9   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 9    | .   .   .   1   1   3   3   2   2   1   1   .   .   .   .   2   1   .   3   .   .   2   1   1   2   9   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  8R-AWN (-9/Exiles)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -8    -8    -8    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Sto   Gar   Rec   Fac   Fac   Gar   Fac   Upp   Upp   Fac   Gar   Fac   Gar   Res   Arm   Res   Acc   Com   
Damage Taken               38474 | .     447   201   702   611   714   389   732   2497  708   .     2469  3670  2944  .     156   297   93    2010  468   1754  2510  2592  700   5002  6808  
  Core                     4363  | .     77    29    92    96    38    25    85    228   33    .     346   588   331   .     .     20    .     138   71    114   147   201   84    322   1298  
  Absorbed by Shields      464   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     42    .     79    .     .     .     .     343   
  Reduced by Siege Mode    384   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     128   .     .     .     26    230   
Core Remaining (%)         59    | 100   .     57    .     .     .     37    .     .     .     37    59    .     .     .     .     6     .     .     .     71    .     73    94    .     .     
Volleys Fired              1344  | .     60    14    94    30    3     15    41    100   68    25    96    43    132   1     5     4     8     53    47    60    77    98    27    180   63    
  Largest                  3     | .     2     2     2     2     2     2     2     2     2     2     2     3     3     1     2     2     1     3     3     3     3     3     3     3     3     
  Hottest                  302   | .     80    55    108   84    60    58    58    93    90    90    138   194   225   98    162   179   81    219   211   264   274   302   120   235   155   
Shots Fired                2304  | .     118   28    175   51    10    30    62    173   92    29    152   78    266   2     6     5     8     88    84    128   148   106   33    331   101   
  Gun                      1484  | .     70    14    140   15    3     29    58    156   71    26    131   68    211   1     .     .     .     38    69    75    26    30    15    195   43    
  Cannon                   375   | .     48    14    35    31    1     .     .     .     .     .     14    9     19    1     3     2     4     37    .     32    87    8     .     30    .     
  Launcher                 322   | .     .     .     .     5     6     1     4     17    21    3     1     .     .     .     3     3     .     4     .     .     15    57    18    106   58    
  Special                  123   | .     .     .     .     .     .     .     .     .     .     .     6     1     36    .     .     .     4     9     15    21    20    11    .     .     .     
  Kinetic                  1135  | .     70    28    116   31    4     29    58    143   66    25    74    20    134   1     .     .     .     .     27    44    41    2     9     182   31    
  Thermal                  591   | .     48    .     30    .     .     .     .     13    5     1     64    25    123   1     .     1     .     74    42    63    60    11    .     30    .     
  Explosive                49    | .     .     .     .     5     6     1     4     .     .     .     .     .     .     .     3     3     .     4     .     .     5     12    .     4     2     
  Electromagnetic          452   | .     .     .     29    15    .     .     .     17    21    3     8     33    9     .     3     1     4     10    .     .     22    70    24    115   68    
  Robot Hit Streak         37    | .     13    4     17    11    10    13    11    20    37    4     10    18    16    .     3     7     12    14    10    29    21    24    29    32    12    
  Robot Miss Streak        8     | .     5     2     4     4     .     5     3     4     2     3     8     3     5     1     1     .     1     2     8     3     3     3     1     2     4     
  Penetration Max          2     | .     .     .     .     .     .     1     1     1     .     .     .     .     1     .     .     .     .     .     1     1     1     .     .     2     1     
  Secondary Targets        17    | .     1     .     .     .     .     .     .     5     .     .     1     2     2     .     .     .     .     .     2     1     .     .     .     3     .     
    Max Gunslinging Chain  1     | .     1     .     .     .     .     .     .     1     .     .     1     1     1     .     .     .     .     .     1     1     .     .     .     1     .     
Shots Hit Robots           1569  | .     65    18    130   33    23    15    42    125   41    14    120   68    162   .     4     4     7     56    43    103   114   68    18    233   63    
  Core Hits                1003  | .     23    7     50    20    19    8     26    62    24    12    85    25    70    .     6     10    2     26    18    21    63    63    20    179   164   
  Critical Hits            145   | .     1     .     4     .     3     4     2     5     .     .     1     3     27    .     .     .     .     3     1     3     12    .     2     60    14    
  Critical Kills           46    | .     .     .     .     .     .     3     2     2     .     .     1     2     10    .     .     .     .     2     .     2     2     .     .     14    6     
  Critical Parts Destroyed 73    | .     1     .     4     .     .     1     .     3     .     .     .     1     13    .     .     .     .     1     1     1     7     .     2     30    8     
Melee Attacks              32    | .     .     .     .     .     21    .     .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   11    | .     .     .     .     .     .     .     .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 21    | .     .     .     .     .     21    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           59716 | .     769   223   2038  721   1632  380   1202  3226  953   465   2618  1462  3716  .     494   605   116   1765  1066  2317  5970  4705  1559  10880 10834 
  Guns                     18647 | .     268   69    1540  151   26    221   938   2428  507   253   1998  1027  2849  .     .     .     .     570   1066  1537  594   580   181   1459  385   
  Cannons                  7429  | .     501   154   406   389   .     .     .     .     .     .     270   182   368   .     90    38    116   575   .     780   2506  78    .     976   .     
  Explosions               31735 | .     .     .     92    170   648   159   264   798   446   175   325   .     .     .     404   567   .     506   .     .     2870  4039  1378  8445  10449 
  Melee                    1195  | .     .     .     .     .     958   .     .     .     .     .     .     237   .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  81    | .     .     .     .     11    .     .     .     .     .     37    25    .     .     .     .     .     .     .     .     .     .     8     .     .     .     
  Kinetic                  13288 | .     272   223   1138  389   26    221   938   2268  463   236   1272  324   1618  .     .     .     .     .     478   847   993   .     64    1322  196   
  Thermal                  13573 | .     497   .     471   .     .     .     .     329   44    36    825   464   1957  .     .     .     .     1053  588   1470  1794  326   205   2225  1289  
  Explosive                7430  | .     .     .     .     170   648   159   264   .     .     .     265   .     .     .     404   567   .     506   .     .     1892  850   .     487   1218  
  Electromagnetic          24149 | .     .     .     429   151   .     .     .     629   446   156   231   437   141   .     90    38    116   206   .     .     1291  3521  1290  6846  8131  
  Impact                   237   | .     .     .     .     .     .     .     .     .     .     .     .     237   .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 958   | .     .     .     .     .     958   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         27    | .     .     .     5     5     5     5     .     .     .     .     1     .     5     5     5     5     .     2     2     2     17    26    1     19    27    
  Average Corruption       7     | .     .     .     5     5     5     5     .     .     .     .     1     .     4     5     5     5     .     1     2     2     3     20    1     16    20    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  438   | .     .     .     16    27    46    14    .     .     .     .     2     .     28    4     12    6     .     3     10    13    21    78    2     102   54    
    Message Errors         82    | .     .     .     4     9     14    1     .     .     .     .     2     .     8     2     5     1     .     2     1     .     3     14    2     10    4     
    Matter Fused           61    | .     .     .     4     5     10    6     .     .     .     .     .     .     3     .     2     2     .     .     .     .     1     11    .     13    4     
    Heat Flow Errors       37    | .     .     .     .     2     5     3     .     .     .     .     .     .     5     .     .     1     .     .     3     3     1     7     .     5     2     
    Energy Discharges      36    | .     .     .     1     2     5     .     .     .     .     .     .     .     2     .     1     .     .     .     1     2     3     7     .     9     3     
    Parts Rejected         8     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     2     3     
    Data Loss (minor)      32    | .     .     .     3     4     5     1     .     .     .     .     .     .     .     1     1     2     .     1     .     3     .     2     .     7     2     
    Data Loss (major)      10    | .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     2     .     2     1     
    Misfires               15    | .     .     .     .     .     4     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     3     .     3     2     
    Alerts                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     
    Misdirections          19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     2     3     
    Targeting Errors       115   | .     .     .     3     2     1     2     .     .     .     .     .     .     10    .     .     .     .     .     2     4     8     15    .     40    28    
    Weapon Failures        21    | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     1     .     .     .     3     1     3     1     .     8     2     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            988   | .     .     .     .     9     23    .     .     66    .     .     28    7     .     .     28    .     .     46    .     .     157   38    42    442   102   
  Projectiles              227   | .     .     .     .     9     .     .     .     .     .     .     11    .     .     .     .     .     .     46    .     .     70    .     .     91    .     
  Explosions               751   | .     .     .     .     .     23    .     .     66    .     .     14    .     .     .     28    .     .     .     .     .     87    38    42    351   102   
  Melee                    10    | .     .     .     .     .     .     .     .     .     .     .     3     7     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 22    | .     1     4     2     5     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     7     2     .     .     .     .     
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  18    | .     1     3     2     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     1     .     .     .     .     
  Secondary                3     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     
Self-Inflicted Damage      2409  | .     .     .     5     .     .     .     20    94    122   .     91    .     .     .     18    165   .     235   .     .     227   583   30    574   245   
  Shots                    96    | .     .     .     1     .     .     .     1     6     1     .     2     .     .     .     1     3     .     4     .     .     5     29    4     27    12    
  Rammed                   8     | .     .     .     .     3     .     .     .     .     .     3     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     
Targets Rammed             9     | .     .     .     .     3     .     .     .     .     .     3     1     1     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        497   | .     260   28    110   172   193   252   26    45    123   58    216   373   348   44    102   181   113   311   497   234   325   343   .     371   480   
  Average Temperature      73    | .     71    11    14    59    81    80    9     11    25    16    56    104   71    18    63    58    57    79    113   53    97    123   .     88    217   
  Received Heat Transfer   6857  | .     114   .     369   40    .     .     135   981   297   .     717   804   528   .     9     54    18    376   123   244   219   252   117   765   695   
  Effects                  22    | .     1     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     3     4     1     .     2     .     .     8     
    Shutdowns              5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     4     
    Energy Bleed           8     | .     1     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     2     .     .     3     
    Interference           7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     1     .     .     .     .     .     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     7     2     
  Total Turns              276   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     55    6     .     .     161   54    
  Longest Duration         89    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     46    6     .     .     89    43    
Robots Corrupted           98    | .     .     .     .     .     .     .     .     .     1     .     .     2     .     .     .     .     1     1     .     .     4     19    5     26    39    
  Combat Hostiles          95    | .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     1     1     .     .     4     17    5     26    39    
  Parts Fried              223   | .     .     .     2     .     .     .     .     2     6     .     2     4     1     .     1     .     2     1     .     .     15    38    8     64    77    
  Impact Corruptions       3     | .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Parts Melted             21    | .     2     .     1     .     .     .     .     .     .     .     2     2     1     .     .     .     .     4     .     3     3     .     .     3     .     
  Heat Transferred         16831 | .     1038  .     914   .     .     .     .     620   111   87    1554  655   2695  .     .     .     .     1683  931   1830  1556  287   150   1770  950   
Parts Sabotaged            5     | .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      43    | .     .     .     2     .     .     .     .     7     3     2     .     .     .     .     .     .     .     .     .     .     .     4     2     14    9     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  Fac  Fac  Gar  Fac  Upp  Upp  Fac  Gar  Fac  Gar  Res  Arm  Res  Acc  Com  
Peak Influence             3273 | .    306  104  314  85   .    178  459  1012 1418 658  1274 737  871  475  .    .    235  362  307  673  980  1598 1103 2234 3273 
  Initial                  1429 | .    .    39   9    70   .    .    .    130  529  637  1099 553  422  457  .    .    156  10   189  .    373  514  807  661  1429 
  Average                  580  | .    123  35   162  32   .    72   264  475  1008 498  1081 617  709  458  .    .    177  226  150  361  403  931  942  1455 1788 
Maximum Alert Level        5    | .    1    .    1    .    .    .    2    3    4    2    4    3    3    2    .    .    1    1    1    2    3    4    4    5    5    
  Low Security (%)         30   | .    90   100  71   100  .    100  19   13   .    .    .    .    .    .    .    .    29   15   55   24   19   .    .    .    .    
  Level 1                  15   | .    9    .    28   .    .    .    74   27   .    5    .    .    .    .    .    .    70   84   44   41   31   .    .    .    .    
  Level 2                  22   | .    .    .    .    .    .    .    6    44   29   94   .    89   44   100  .    .    .    .    .    34   42   36   .    7    .    
  Level 3                  16   | .    .    .    .    .    .    .    .    13   20   .    67   10   55   .    .    .    .    .    .    .    6    32   90   21   .    
  Level 4                  10   | .    .    .    .    .    .    .    .    .    49   .    32   .    .    .    .    .    .    .    .    .    .    31   9    25   59   
  Level 5                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   15   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          88   | .    5    1    2    .    .    .    2    10   .    .    10   6    .    .    .    .    .    .    2    .    11   9    2    23   5    
  Investigation            19   | .    3    1    1    .    .    .    1    3    .    .    4    1    .    .    .    .    .    .    .    .    1    1    .    3    .    
  Extermination            13   | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    3    2    .    4    1    
  Reinforcement            25   | .    2    .    1    .    .    .    1    3    .    .    1    1    .    .    .    .    .    .    2    .    3    2    1    8    .    
  Assault                  24   | .    .    .    .    .    .    .    .    2    .    .    2    1    .    .    .    .    .    .    .    .    2    4    1    8    4    
  Garrison                 7    | .    .    .    .    .    .    .    .    2    .    .    .    3    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       10   | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    7    .    
Haulers Reinforced         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    1    1    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Fac Gar Fac Upp Upp Fac Gar Fac Gar Res Arm Res Acc Com 
Distress Signals           15   | .   1   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   3   2   
Communications Jammed      173  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   45  86  2   36  .   
  Distress Signals         173  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   45  86  2   36  .   
Times Spotted              742  | .   19  3   32  27  9   10  18  54  17  25  34  24  24  .   5   4   4   21  7   40  56  52  13  81  163 
  Peak Tracking Total      65   | .   3   3   4   10  6   4   5   9   5   4   5   6   5   .   4   4   3   5   2   8   7   9   6   8   65  
  Tactical Retreats        49   | .   1   .   1   4   .   2   1   9   2   .   6   2   .   .   .   .   .   4   .   1   3   5   1   5   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Fac Gar Fac Upp Upp Fac Gar Fac Gar Res Arm Res Acc Com 
Traps Triggered            27   | .   2   .   .   .   .   .   .   3   5   .   1   .   4   .   .   .   .   5   1   .   .   4   .   .   2   
  Indirectly               5    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Fac Gar Fac Upp Upp Fac Gar Fac Gar Res Arm Res Acc Com 
Machines Disabled          61   | .   1   1   .   .   3   .   2   5   7   3   5   .   3   .   .   .   .   2   2   4   3   11  2   7   .   
  Max in Single Turn       4    | .   1   1   .   .   1   .   1   2   2   1   4   .   1   .   .   .   .   1   1   1   2   2   1   2   .   
  Garrison Relay           11   | .   .   .   .   .   .   .   .   .   3   .   .   .   2   .   .   .   .   2   .   4   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Fac Gar Fac Upp Upp Fac Gar Fac Gar Res Arm Res Acc Com 
Machines Accessed          56   | .   6   1   3   .   1   .   4   5   .   9   6   2   .   2   1   .   2   .   3   .   1   5   .   5   .   
  Terminals                37   | .   4   .   3   .   .   .   2   2   .   5   5   .   .   2   .   .   1   .   2   .   1   5   .   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   2   .   .   .   .   .   1   2   .   4   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   
Total Hacks                112  | .   14  1   10  .   1   .   7   9   .   22  13  2   .   4   1   .   3   .   4   .   3   7   .   11  .   
  Successful               49   | .   8   1   3   .   1   .   6   7   .   8   1   2   .   1   1   .   1   .   2   .   1   4   .   2   .   
  Failed                   63   | .   6   .   7   .   .   .   1   2   .   14  12  .   .   3   .   .   2   .   2   .   2   3   .   9   .   
    Catastrophic           19   | .   1   .   .   .   .   .   .   .   .   5   4   .   .   1   .   .   1   .   1   .   1   1   .   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   72   | .   14  .   11  .   1   .   7   4   .   22  8   1   .   .   .   .   1   .   1   .   .   2   .   .   .   
  Terminals                91   | .   12  .   10  .   .   .   5   5   .   18  12  .   .   4   .   .   1   .   3   .   3   7   .   11  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   2   .   .   .   .   .   1   3   .   4   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   .   .   
Terminal Hacks             22   | .   3   1   2   .   1   .   2   1   .   2   .   .   .   1   1   .   .   .   1   .   1   4   .   2   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Robot Analysis           4    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     6    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Unlock Access            4    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   
Unauthorized Hacks         21   | .   5   .   1   .   .   .   3   4   .   6   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                10   | .   3   .   1   .   .   .   2   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  5    | .   2   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   1   .   .   .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   2   .   .   .   .   .   1   2   .   4   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 11   | .   2   .   .   .   .   .   1   2   .   4   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   3   .   3   .   .   .   2   2   .   5   5   .   .   2   .   .   2   .   2   .   1   4   .   5   .   
  Full Trace Events        14   | .   1   .   1   .   .   .   .   1   .   3   3   .   .   .   .   .   .   .   .   .   1   1   .   3   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Fac Gar Fac Upp Upp Fac Gar Fac Gar Res Arm Res Acc Com 
Used RIF Installer         4    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robots Hacked              38   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   2   .   3   17  11  1   .   .   .   
  Non-combat               7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   2   .   2   1   .   .   .   
  Combat                   31   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   1   17  9   .   .   .   .   
Robot Hacks Applied        52   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   3   .   10  18  14  2   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  randomize_corridors      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  map_earth                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  drop_inventory           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  purge_threat             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   
  find_terminals           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  locate_traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  reprogram_traps          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  summon_haulers           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  map_route                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  relay_feed               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  overwrite_iff            7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   .   .   .   .   
  formatsys_low            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
  formatsys_high           25   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   1   12  8   .   .   .   .   
Relay Couplers Released    41   | .   .   .   .   .   .   .   .   .   10  .   .   .   8   .   .   .   .   9   .   14  .   .   .   .   .   
  Machine Destruction      41   | .   .   .   .   .   .   .   .   .   10  .   .   .   8   .   .   .   .   9   .   14  .   .   .   .   .   
  Attached                 25   | .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   .   1   .   5   7   5   1   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  Fac  Fac  Gar  Fac  Upp  Upp  Fac  Gar  Fac  Gar  Res  Arm  Res  Acc  Com  
Total Allies               62    | .    .    .    .    .    .    .    .    10   .    .    3    .    .    .    .    .    1    .    3    17   10   18   .    .    .    
  Largest Group            11    | .    .    .    .    .    .    .    .    10   .    .    1    .    .    .    .    .    1    .    3    7    7    11   2    .    .    
  Highest-Rated Group      497   | .    .    .    .    .    .    .    .    173  .    .    30   .    .    .    .    .    49   .    85   191  248  497  89   .    .    
  Highest-Rated Ally       64    | .    .    .    .    .    .    .    .    29   .    .    30   .    .    .    .    .    49   .    49   58   64   58   47   .    .    
Total Orders               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  EXPLORE                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
Ally Attacks               448   | .    .    .    .    .    .    .    .    74   .    .    5    .    .    .    .    .    13   .    .    75   186  91   4    .    .    
  Total Damage             11334 | .    .    .    .    .    .    .    .    1052 .    .    193  .    .    .    .    .    289  .    .    2448 4455 2817 80   .    .    
  Kills                    59    | .    .    .    .    .    .    .    .    10   .    .    1    .    .    .    .    .    .    .    .    15   23   9    1    .    .    
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
Allies Melted              2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Fac Gar Fac Upp Upp Fac Gar Fac Gar Res Arm Res Acc Com 
Robot Analysis Total       4    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  Fac  Fac  Gar  Fac  Upp  Upp  Fac  Gar  Fac  Gar  Res  Arm  Res  Acc  Com  
Turns Passed               20446 | .    1142 1168 881  1143 1668 405  444  864  958  718  1256 551  1368 198  436  150  462  547  425  1026 1186 1159 271  1553 467  
Spaces Moved               9391  | 1    628  649  309  526  705  145  159  273  381  330  481  166  463  133  284  98   421  389  369  489  549  624  122  524  173  
  Core                     13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Treads                   6176  | .    438  649  308  526  705  145  159  118  270  330  118  97   .    .    .    .    .    .    .    431  549  527  122  524  160  
  Legs                     1135  | 1    190  .    1    .    .    .    .    155  111  .    273  .    404  .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   180   | .    .    .    .    .    .    .    .    .    .    .    90   61   29   .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1887  | .    .    .    .    .    .    .    .    .    .    .    .    8    30   133  284  98   421  389  369  58   .    97   .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48    | 120  120  160  160  180  180  200  200  120  200  200  180  145  142  142  142  142  64   64   64   64   160  48   150  150  50   
  Average Speed            161   | 120  150  171  178  196  222  200  200  208  205  201  191  201  182  142  142  142  64   65   64   155  160  136  152  155  141  
  Slowest Speed            450   | 120  180  180  210  200  260  200  200  240  300  220  270  430  450  142  142  142  134  134  64   160  160  192  156  160  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42    | 1    96   97   35   87   69   35   23   52   73   94   15   6    69   4    52   15   15   56   10   98   19   49   6    11   10   
  Regions Visited          25
    Branch Regions         10
  Pre-discovered Areas     12    | .    2    1    .    .    .    .    1    2    .    4    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    1    .    1    .    .    .    1    1    .    .    .    1    .    1    .    .    1    .    1    .    1    .    .    .    .    
  Unknown Exits Taken      12    | 1    .    1    .    1    1    1    .    .    .    1    1    .    .    .    1    1    .    .    .    .    .    1    1    1    .    
Scrap Searched             6     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 104   | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    14   .    .    2    2    .    .    46   .    20   14   
Terrain Destroyed          1034  | .    .    .    5    57   27   8    27   38   146  .    30   4    6    1    43   53   .    33   16   6    49   255  11   126  93   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               76    | .    .    .    .    5    .    4    .    1    .    .    4    4    6    1    .    1    .    2    16   6    20   .    .    6    .    
  AOE                      958   | .    .    .    5    52   27   4    27   37   146  .    26   .    .    .    43   52   .    31   .    .    29   255  11   120  93   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run   | Scr Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Fac Gar Fac Upp Upp Fac Gar Fac Gar Res Arm Res Acc Com 
Total                      12556 | .   722 676 479 580 785 233 228 411 493 361 659 281 718 141 311 103 606 585 490 658 746 847 176 972 295 
  Wait                     646   | .   16  2   13  2   .   51  5   6   1   1   10  11  7   .   8   .   166 72  22  29  14  15  1   182 12  
  Move                     9369  | .   627 648 308 525 704 144 158 273 380 329 480 166 462 132 283 97  421 388 368 488 548 623 121 523 173 
  Hop                      .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  272   | .   5   9   18  6   18  7   5   12  18  .   20  12  28  .   4   .   2   12  8   18  26  17  8   15  4   
  Fast Attach              161   | .   3   .   9   3   4   .   5   12  2   .   12  17  12  4   .   .   1   5   7   3   5   17  4   22  14  
  Attach                   148   | .   2   2   5   3   9   1   1   2   9   1   21  13  14  .   1   1   3   13  3   7   11  12  3   6   5   
  Detach                   20    | .   .   .   1   .   3   .   .   1   2   1   .   .   1   .   .   .   1   2   .   .   .   6   .   1   1   
  Swap                     192   | .   2   1   8   4   5   8   5   1   3   1   10  2   21  .   4   1   2   2   15  20  32  11  5   17  12  
  Drop                     247   | .   7   .   23  4   18  7   8   4   4   .   3   5   21  4   6   .   1   4   18  16  27  23  7   26  11  
  Fire                     1344  | .   60  14  94  30  3   15  41  100 68  25  96  43  132 1   5   4   8   53  47  60  77  98  27  180 63  
  Melee                    32    | .   .   .   .   .   21  .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    9     | .   .   .   .   3   .   .   .   .   .   3   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Escape Stasis            67    | .   .   .   .   .   .   .   .   .   6   .   5   .   20  .   .   .   .   34  .   2   .   .   .   .   .   
  Rewire                   47    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   2   15  4   24  .   .   .   
  Trap                     .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            2     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-8/Garrison (discovered 2 exits: *Rec x2)
-8/Recycling
-6/Factory
-5/Factory
-5/Garrison (discovered 2 exits: *Fac x2)
-5/Factory (discovered 4 exits: *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Garrison
-4/Factory (discovered 3 exits: Upp x2 / Gar)
-4/Garrison (discovered 3 exits: *Res x3)
-3/Research (discovered 4 exits: [*Res] / *Arm / Tes x2)
-3/Armory
-2/Research
-1/Access
-1/Command

 History 
---------
  Turn | Location       | Event
     1 | -11/Scrapyard  | Discovered new exit (range 0)
     1 | -11/Scrapyard  | Entered Materials
    46 | -10/Materials  | Discovered new exit (range 14)
   169 | -10/Materials  | Discovered new exit (range 16)
   309 | -10/Materials  | Build established: Mutant
   428 | -10/Materials  | Discovered new exit (range 15)
   596 | -10/Materials  | Identified exit to Mines
   599 | -10/Materials  | Discovered new exit (range 10)
  1143 | -10/Materials  | Entered Mines
  1376 | -10/Mines      | Discovered new exit (range 5)
  1495 | -10/Mines      | Discovered new exit (range 5)
  1514 | -10/Mines      | Learned location of Storage (-8)
  1518 | -10/Mines      | Learned Materials security intel
  1816 | -10/Mines      | Met a Derelict shopkeep closing up shop
  2311 | -10/Mines      | Entered Materials
  2311 | -9/Materials   | Evolved 2 slots: Utility x2
  2609 | -9/Materials   | Discovered new exit (range 11)
  3014 | -9/Materials   | Identified exit to Mines
  3192 | -9/Materials   | Entered Mines
  3205 | -9/Mines       | Joined a pair of Derelicts in attacking an 0b10 outpost
  3310 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
  3315 | -9/Mines       | Found Prototype Device
  3315 | -9/Mines       | Identified Exp. Sensor Array
  3436 | -9/Mines       | Assembled infested the area
  3734 | -9/Mines       | Discovered new exit (range 10)
  4051 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  4051 | -9/Mines       | Discovered new exit (range 5)
  4335 | -9/Mines       | Entered Exiles
  4566 | -9/Exiles      | Met 8R-AWN
  4602 | -9/Exiles      | Met EX-HEX
  4662 | -9/Exiles      | Met EX-BIN
  4690 | -9/Exiles      | Aligned with FarCom system
  4692 | -9/Exiles      | Given EX-Vault access code
  4746 | -9/Exiles      | Met EX-DEC
  5110 | -9/Exiles      | Build established: Hauler-Mutant
  5148 | -9/Exiles      | Opened EX-Vault
  5169 | -9/Exiles      | Found Longsword +1
  5226 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  5828 | -9/Exiles      | Attacked by the Exiles
  5847 | -9/Exiles      | Core integrity fell below 50%
  5893 | -9/Exiles      | Destroyed 8R-AWN
  5914 | -9/Exiles      | Found Prototype Ballistic Gun
  5930 | -9/Exiles      | Identified 8R-AWN's Boregun
  5979 | -9/Exiles      | Discovered new exit (range 14)
  6003 | -9/Exiles      | Entered Mines
  6136 | -8/Mines       | P1-3CE came to Exiles' defense
  6204 | -8/Mines       | Found Prototype Processor
  6388 | -8/Mines       | Discovered new exit (range 11)
  6408 | -8/Mines       | Entered Materials
  6408 | -8/Materials   | Evolved 2 slots: Utility x2
  6688 | -8/Materials   | Identified exit to Storage
  6819 | -8/Materials   | Build established: Scavenger-Mutant
  6852 | -8/Materials   | Entered Storage
  7109 | -8/Storage     | Lost 3 parts (2u1w)
  7317 | -8/Storage     | Identified Exp. Targeting Computer
  7351 | -8/Storage     | Lost 6 parts (1n2u3w)
  7590 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
  7602 | -8/Storage     | Garrison activated, responded to threat
  7652 | -8/Storage     | First assault squad dispatched
  7704 | -8/Storage     | Core integrity fell below 50%
  7716 | -8/Storage     | Identified exit to Garrison
  7716 | -8/Storage     | Entered Garrison
  7756 | -8/Garrison    | Triggered checkpoint
  7817 | -8/Garrison    | Lost 3 parts (1n1u1w)
  7860 | -8/Garrison    | Garrison Relay disabled
  8013 | -8/Garrison    | Build established: Hauler-Mutant
  8034 | -8/Garrison    | Phase Generator disabled
  8135 | -8/Garrison    | Discovered new exit (range 7)
  8236 | -8/Garrison    | Triggered checkpoint
  8407 | -8/Garrison    | Build established: Scavenger-Mutant
  8434 | -8/Garrison    | Triggered checkpoint
  8522 | -8/Garrison    | Discovered new exit (range 9)
  8556 | -8/Garrison    | Installed Relay Interface Framework
  8598 | -8/Garrison    | Triggered checkpoint
  8619 | -8/Garrison    | Garrison Relay disabled
  8674 | -8/Garrison    | Entered Recycling
  8685 | -8/Recycling   | Spotter reported a threat
  8773 | -8/Recycling   | Spotter reported a threat
  8782 | -8/Recycling   | Spotter reported a threat
  8806 | -8/Recycling   | Spotter reported a threat
  8807 | -8/Recycling   | Spotter reported a threat
  8815 | -8/Recycling   | Spotter reported a threat
  8826 | -8/Recycling   | Spotter reported a threat
  8833 | -8/Recycling   | Spotter reported a threat
  8835 | -8/Recycling   | Spotter reported a threat
  8865 | -8/Recycling   | Spotter reported a threat
  8869 | -8/Recycling   | Spotter reported a threat
  8886 | -8/Recycling   | Spotter reported a threat
  8888 | -8/Recycling   | Spotter reported a threat
  8894 | -8/Recycling   | Spotter reported a threat
  8922 | -8/Recycling   | Spotter reported a threat
  8939 | -8/Recycling   | Spotter reported a threat
  8947 | -8/Recycling   | Spotter reported a threat
  8957 | -8/Recycling   | Spotter reported a threat
  8992 | -8/Recycling   | Spotter reported a threat
  9000 | -8/Recycling   | Spotter reported a threat
  9025 | -8/Recycling   | Spotter reported a threat
  9029 | -8/Recycling   | Spotter reported a threat
  9065 | -8/Recycling   | Spotter reported a threat
  9082 | -8/Recycling   | Spotter reported a threat
  9091 | -8/Recycling   | Spotter reported a threat
  9118 | -8/Recycling   | Spotter reported a threat
  9162 | -8/Recycling   | Spotter reported a threat
  9214 | -8/Recycling   | Spotter reported a threat
  9263 | -8/Recycling   | Spotter reported a threat
  9267 | -8/Recycling   | Spotter reported a threat
  9276 | -8/Recycling   | Spotter reported a threat
  9316 | -8/Recycling   | Spotter reported a threat
  9320 | -8/Recycling   | Spotter reported a threat
  9329 | -8/Recycling   | Spotter reported a threat
  9355 | -8/Recycling   | Discovered new exit (range 15)
  9392 | -8/Recycling   | Entered Factory
  9392 | -6/Factory     | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
  9628 | -6/Factory     | Build established: Hauler-Mutant
  9742 | -6/Factory     | First assault squad dispatched
  9771 | -6/Factory     | Lost 5 parts (2n1u2w)
  9900 | -6/Factory     | Lost 5 parts (2p2n1u)
 10155 | -6/Factory     | Build established: Scavenger-Mutant
 10477 | -6/Factory     | Lost 3 parts (2p1n)
 10549 | -6/Factory     | Lost 3 parts (1n2w)
 10624 | -6/Factory     | Discovered new exit (range 10)
 10642 | -6/Factory     | Spotted B-75 Beast
 10648 | -6/Factory     | Entered another Factory area
 10648 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 10847 | -5/Factory     | Garrison activated, responded to threat
 10948 | -5/Factory     | First assault squad dispatched
 11028 | -5/Factory     | Lost 16 parts (3p4n2u7w)
 11033 | -5/Factory     | Core integrity fell below 50%
 11086 | -5/Factory     | Lost 4 parts (1n3u)
 11199 | -5/Factory     | Identified exit to Garrison
 11199 | -5/Factory     | Entered Garrison
 11207 | -5/Garrison    | Expanded RIF knowledge: Signal Jamming
 11230 | -5/Garrison    | Triggered checkpoint
 11359 | -5/Garrison    | Lost 3 parts (1n1u1w)
 11437 | -5/Garrison    | Triggered checkpoint
 11464 | -5/Garrison    | Spotted B-75 Beast
 11486 | -5/Garrison    | Triggered checkpoint
 11579 | -5/Garrison    | Triggered checkpoint
 11602 | -5/Garrison    | Core integrity fell below 20%
 11615 | -5/Garrison    | Destroyed B-75 Beast
 11643 | -5/Garrison    | Lost 12 parts (1p3n3u5w)
 11645 | -5/Garrison    | Triggered checkpoint
 11776 | -5/Garrison    | Triggered checkpoint
 11839 | -5/Garrison    | Garrison Relay disabled
 11905 | -5/Garrison    | Discovered new exit (range 14)
 12176 | -5/Garrison    | Triggered checkpoint
 12239 | -5/Garrison    | Garrison Relay disabled
 12378 | -5/Garrison    | Discovered new exit (range 12)
 12567 | -5/Garrison    | Entered Factory
 12749 | -5/Factory     | Identified exit to Upper Caves
 12749 | -5/Factory     | Identified exit to Extension
 12765 | -5/Factory     | Entered Upper Caves
 13043 | -5/Upper Caves | Build established: Bothacker-Mutant
 13174 | -5/Upper Caves | Discovered new exit (range 11)
 13178 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 13201 | -5/Upper Caves | Entered another Upper Caves area
 13337 | -5/Upper Caves | Discovered new exit (range 12)
 13351 | -5/Upper Caves | Entered Factory
 13351 | -4/Factory     | Evolved 2 slots: Propulsion x2
 13504 | -4/Factory     | Build established: Scavenger-Mutant
 13813 | -4/Factory     | Identified exit to Garrison
 13813 | -4/Factory     | Entered Garrison
 13817 | -4/Garrison    | Expanded RIF knowledge: Structural Interface
 13844 | -4/Garrison    | Garrison Relay disabled
 13860 | -4/Garrison    | Triggered checkpoint
 13931 | -4/Garrison    | Spotted B-86 Titan
 14136 | -4/Garrison    | Triggered checkpoint
 14169 | -4/Garrison    | Lost 3 parts (1n1u1w)
 14170 | -4/Garrison    | Discovered new exit (range 7)
 14188 | -4/Garrison    | Triggered checkpoint
 14270 | -4/Garrison    | Lost 7 parts (3u4w)
 14306 | -4/Garrison    | Garrison Relay disabled
 14360 | -4/Garrison    | Entered Factory
 14389 | -4/Factory     | Spotted B-86 Titan
 14476 | -4/Factory     | Identified exit to Upper Caves
 14705 | -4/Factory     | Found Prototype Hackware
 14780 | -4/Factory     | Identified exit to Garrison
 14785 | -4/Factory     | Entered Garrison
 14785 | -4/Garrison    | Accompanied by 3 allies
 14852 | -4/Garrison    | Triggered checkpoint
 14887 | -4/Garrison    | Garrison Relay disabled
 14963 | -4/Garrison    | Spotted B-86 Titan
 14965 | -4/Garrison    | Triggered checkpoint
 15019 | -4/Garrison    | Allies destroyed B-86 Titan
 15041 | -4/Garrison    | Lost 3 parts (2u1w)
 15052 | -4/Garrison    | Triggered checkpoint
 15076 | -4/Garrison    | Triggered checkpoint
 15110 | -4/Garrison    | Build established: Bothacker-Gunner
 15144 | -4/Garrison    | Triggered checkpoint
 15197 | -4/Garrison    | Garrison Relay disabled
 15313 | -4/Garrison    | Discovered new exit (range 12)
 15340 | -4/Garrison    | Expanded RIF knowledge: Coupler Efficiency
 15489 | -4/Garrison    | Garrison Relay disabled
 15506 | -4/Garrison    | Triggered checkpoint
 15566 | -4/Garrison    | Discovered new exit (range 13)
 15630 | -4/Garrison    | Triggered checkpoint
 15648 | -4/Garrison    | Triggered checkpoint
 15703 | -4/Garrison    | Garrison Relay disabled
 15728 | -4/Garrison    | Triggered checkpoint
 15778 | -4/Garrison    | Discovered new exit (range 15)
 15811 | -4/Garrison    | Entered Research
 15811 | -3/Research    | Accompanied by 7 allies
 15811 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 15946 | -3/Research    | Build established: Botlord-Mutant
 16001 | -3/Research    | Spotted B-86 Titan
 16026 | -3/Research    | Allies destroyed B-86 Titan
 16493 | -3/Research    | Found Com. Tesla Bomb Launcher
 16502 | -3/Research    | Found Com. Tesla Bomb Launcher
 16509 | -3/Research    | Found Hellfire Missile Launcher
 16511 | -3/Research    | Found Com. Tesla Bomb Launcher
 16513 | -3/Research    | Found Hellfire Missile Launcher
 16597 | -3/Research    | First assault squad dispatched
 16710 | -3/Research    | Discovered new exit (range 5)
 16802 | -3/Research    | Identified Exp. Hacking Suite
 16803 | -3/Research    | Identified exit to Armory
 16803 | -3/Research    | Identified exit to Testing
 16838 | -3/Research    | Garrison activated, responded to threat
 16929 | -3/Research    | System corruption reached 10%
 16971 | -3/Research    | Destroyed 9 combat bots
 16978 | -3/Research    | Lost 3 parts (3u)
 16997 | -3/Research    | Entered Armory
 17138 | -3/Armory      | Build established: Scavenger-Mutant
 17247 | -3/Armory      | First assault squad dispatched
 17569 | -3/Armory      | Destroyed 12 combat bots
 17848 | -3/Armory      | Assisted by bots powering up and referring to "LRC-V3"
 18010 | -3/Armory      | Discovered new exit (range 15)
 18146 | -3/Armory      | Build established: Commander-Mutant
 18156 | -3/Armory      | Entered Research
 18156 | -2/Research    | Accompanied by 2 allies
 18156 | -2/Research    | Evolved 2 slots: Power x1, Utility x1
 18363 | -2/Research    | Discovered new exit (range 10)
 18406 | -2/Research    | First assault squad dispatched
 18427 | -2/Research    | Entered Access
 18427 | -1/Access      | Evolved 2 slots: Utility x2
 18654 | -1/Access      | Build established: Scavenger-Mutant
 18704 | -1/Access      | Spotted B-99 Colossus
 18721 | -1/Access      | First assault squad dispatched
 18771 | -1/Access      | System corruption reached 10%
 18849 | -1/Access      | Lost 3 parts (1p2u)
 19046 | -1/Access      | Destroyed B-99 Colossus
 19057 | -1/Access      | Found Unknown Protection
 19057 | -1/Access      | Identified Hvy. Reflective Plating
 19076 | -1/Access      | Found Hvy. Insulated Plating
 19097 | -1/Access      | Lost 6 parts (3u3w)
 19292 | -1/Access      | Destroyed 10 combat bots
 19541 | -1/Access      | Destroyed 7 combat bots
 19800 | -1/Access      | Destroyed 9 combat bots
 19911 | -1/Access      | Door terminal overloaded
 19920 | -1/Access      | Discovered new exit (range 10)
 19980 | -1/Access      | Entered Command
 20331 | -1/Command     | High security lockdown imminent
 20361 | -1/Command     | Lost 4 parts (3u1w)
 20411 | -1/Command     | High security lockdown engaged
 20439 | -1/Command     | Core integrity fell below 50%
 20444 | -1/Command     | Core integrity fell below 20%
 20447 | -1/Command     | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
20443_ The unstable cave ceiling collapses.
20443_ Slug penetrates L-61 Swordsman.
20443_ Slug penetrates Wall.
20443_ Penetrated by Slug.
20444_ P-80 Master resets G-73 Enforcer, system corruption cleaned.
20444_ M-36 Artificer fits Unknown Energy Gun on G-73 Enforcer.
20444_ Slug penetrates P-80 Master.
20444_ RIF reveals location of phase wall.
20445_ C-30 ARC bursts open, deploying its payload.
20445_ G-73 Enforcer unfolds itself.
20445_ B-74 Champion unfolds itself.
20445_ G-73 Enforcer unfolds itself. <x2>
20445_ M-36 Artificer unfolds itself.
20445_ G-73 Enforcer knocked back.
20445_ G-73 Enforcer suffers critical hit.
20446_ G-73 Enforcer destroyed.
20446_ Broken Imp. Armor Integrity Analyzer destroyed.
20447_ C-30 ARC bursts open, deploying its payload.
20447_ S-43 Plague unfolds itself. <x4>
[Achievement: Rambo]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????#x???#    #    #    #???????? |
| ?????????????????????#x ??#    #    #    #???????? |
| ??????????????????????xd??#    #    #    #???????? |
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| ??????????????????????#  ??#      * [;[*#????????? |
| ??????????????????????#  ??#     %[[= %[#?????#### |
| ??????????????????????# C??# lb[= =%[   ####??#*!! |
| ??????????????????????#Cs??#   [       %#  #??#|%! |
| ??????????????????????#s%??#bbgl l==  [[[  #??# [* |
| ?????????????????????##/b###l b[ =!%===[ =###### # |
| ?????????????????????#gsxx  gl[%l*=  !=[ *=* [=|=  |
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| ???????????????????????????#  ###  # =[[[[ #??#### |
| ???????????????????????????#  #?#  #=[%*!% #?????? |
| ???????????????????????????#  #?#  ##[=%####?????? |
| ???????????????????????????#  #?#  ###!=#????????? |
| ???????????????????????????    ?    ?=%!%#???????? |
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| ??????????????????????????###+###+####+###???????? |
| ?????????????????????????????????????? ??????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           129
Energy Generation          59
Energy Capacity            805
Matter Stores              700
Matter Capacity            700
Sight Range                20
Robot Scan Range           30
Terrain Scan Density       10
ECM Strength               3
Jamming Range              16
Cloak Strength             3
Additional Mass Support    12
Corruption Prevention      60
Armor Coverage             3600
Resistance: KI             25
Resistance: TH             30
Resistance: EX             25
Resistance: EM             30
Core Shielding             30
Weapon Cycling             20
Phase Shifting             15
Evasion (%)                58
Targeting Accuracy         16
Melee Accuracy             6
Target Analysis            8
Armor Integrity Analysis   50
Recoil Reduction           6
Particle Charging          30
Offensive Hacking          16
Defensive Hacking          10
Relay Coupler Types        89
Relay Coupler Value        4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Error 47
Origins
Rambo

 Challenges 
------------
None

 Game 
------
Seed              FusionParticleProtection
  Manual?         0
Play Time         03:15:15
  Cumulative      200.9 hours
  Start           2020.12.29 @ 22:20:31
  End             2020.12.30 @ 16:38:18
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          189
  Rogue           182
  Adventurer      0
  Explorer        7
Win Type          -
  Total           4
  Types           0/0/4/0/0/0/0/0/0
Lore%             65
Gallery%          89
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a4ad23ea-562a-4968-b09c-f04808a4c667