Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.27 @ 12:36:02 Player: PTS Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (100) 500 Value Destroyed (2843) 2843 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (307) 307 TOTAL SCORE: 6710 Bonus ------- High Alert Combat Kills 61 Follower Combat Kills 255 Friendly Fire -9 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Rolling (100) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Compact Wheel > --- UTILITY (5) ------ Improved Heat Sink Small Storage Unit Armor Integrity Analyzer Weapon Cycler > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (8) ---- Improved Deuterium Engine Core Analyzer Matter Filter Transmission Jammer Hardlight Generator Authchip [R/Combat] Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Coolant Injector Small Storage Unit Armor Integrity Analyzer Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Riot Gun Heavy Laser Improved EM Pulse Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Core Analyzer Matter Filter Transmission Jammer Hardlight Generator Authchip [R/Combat] Remote Datajack [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Small Storage Unit Device Weapon Cycler Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Authchip [R/Combat] Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . . 1 . . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . . 1 . 2 . . Weapon 1 | . . . . 1 . . . Parts Attached 111 | 7 14 3 17 24 40 3 3 Power 22 | 1 2 1 2 5 10 1 . Engine 12 | 1 2 1 2 2 3 1 . Core 10 | . . . . 3 7 . . Reactor . | . . . . . . . . Propulsion 26 | 2 3 . 6 7 7 . 1 Treads . | . . . . . . . . Leg 14 | . . . 4 7 3 . . Wheel 12 | 2 3 . 2 . 4 . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 2 1 . 3 5 14 1 2 Device 15 | 1 1 . 2 3 7 . 1 Storage 2 | 1 . . . . 1 . . Processor 3 | . . . . 1 2 . . Hackware 2 | . . . . . 2 . . Protection 6 | . . . 1 1 2 1 1 Artifact . | . . . . . . . . Weapon 35 | 2 8 2 6 7 9 1 . Energy Gun 20 | 2 4 . 4 6 3 1 . Energy Cannon 4 | . . . 1 . 3 . . Ballistic Gun 4 | . 1 1 1 1 . . . Ballistic Cannon 4 | . 1 . . . 3 . . Launcher . | . . . . . . . . Special Weapon 3 | . 2 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 2 . . Parts Lost 36 | . 4 4 4 8 11 . 5 Power 7 | . . 1 1 1 3 . 1 Propulsion 10 | . 1 2 1 3 2 . 1 Utility 8 | . . . 1 3 3 . 1 Weapon 11 | . 3 1 1 1 3 . 2 Highest Loss Streak 8 | . 3 4 2 4 8 . 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 97 89 89 90 88 84 88 Engine 9 | . 13 14 10 9 5 7 14 Core 3 | . . . . 7 7 . . Leg 10 | . . . 17 24 6 . . Wheel 11 | . 27 21 8 . 11 15 14 Device 14 | . 13 14 16 9 15 15 14 Storage 9 | . 14 14 11 9 7 7 7 Processor 3 | . . . . 5 4 7 7 Protection 3 | . . . 2 . 5 7 6 Energy Gun 12 | . 18 . 9 23 6 12 14 Energy Cannon 6 | . . . 10 . 9 9 5 Ballistic Gun 1 | . 1 14 1 . . . . Ballistic Cannon 1 | . 1 7 . . 3 . . Peak Build Rating 48 | 7 8 8 22 31 47 48 48 Average Rating 26 | 4 7 7 16 26 34 44 44 On Entrance 20 | . 7 8 5 22 29 44 48 Naked Turns . | . . . . . . . . Heaviest Build 50 | 13 15 15 25 30 50 45 45 Greatest Support 45 | 20 20 20 45 45 44 44 44 Greatest Overweight (x) 4 | . 4 3 3 1 2 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 Most Carried 8 | 4 8 8 8 8 8 8 8 Average Carried 6 | 1 4 7 7 7 4 8 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 3 7 7 8 8 8 8 7 Class Distribution -------------------- 35% | Mutant 27% | Scavenger-Gunner 18% | Gunner 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Matter Collected 1717 | 66 261 160 164 315 664 50 37 Remotely . | . . . . . . . . Salvage Created 3750 | 10 272 55 538 936 1421 75 443 Parts 204 | 5 22 8 48 41 56 6 18 Haulers Intercepted 5 | . 1 . 2 2 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . . . . . 1 10 Prevented 12 | . . . . . . 5 7 Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Combat Hostiles Destroyed 71 | . 9 4 16 14 19 1 8 Guns 40 | . 4 3 9 13 5 1 5 Cannons 25 | . 5 . 6 1 11 . 2 AOE 4 | . . 1 1 . 1 . 1 Classes Destroyed 14 | 1 5 . 2 1 4 . 1 Worker 7 | . 1 . 1 . 5 . . Builder 1 | . . . . . 1 . . Tunneler 3 | 1 1 1 . . . . . Hauler 5 | . 1 . 2 2 . . . Recycler 6 | . . . . 1 5 . . Mechanic 1 | . . . . . 1 . . Operator 1 | . . . 1 . . . . Watcher 5 | . 2 . 1 1 1 . . Swarmer 24 | . 7 3 9 . 3 . 2 Grunt 25 | . 2 1 2 10 6 . 4 Duelist 1 | . . . . . . . 1 Sentry 13 | . . . 5 4 2 1 1 Hunter 5 | . . . . . 5 . . Programmer 3 | . . . . . 3 . . Best Kill Streak 8 | 1 5 3 8 3 7 1 3 Combat Bots Only 8 | . 5 3 8 3 4 1 3 Max Kills in Single Turn 2 | 1 1 1 2 1 2 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 1 . 1 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Hostile Shots Fired 532 | . 56 33 85 94 179 18 67 Missed 137 | . 12 7 24 29 45 6 14 Damage Taken 5427 | . 389 307 761 1083 1973 82 832 Core 1256 | . 102 41 167 240 401 11 294 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 160 | . . . . . 160 . . Core Remaining (%) 64 | 100 . 42 58 56 . . . Volleys Fired 277 | 1 44 19 53 49 87 3 21 Largest 3 | 2 2 2 2 3 3 3 3 Hottest 198 | 100 150 55 133 177 198 188 188 Shots Fired 578 | 2 65 31 101 116 203 10 50 Gun 348 | 2 52 19 46 106 77 6 40 Cannon 222 | . 5 12 55 10 126 4 10 Launcher . | . . . . . . . . Special 8 | . 8 . . . . . . Kinetic 60 | . 5 31 2 . 22 . . Thermal 448 | 2 60 . 99 116 147 3 21 Explosive . | . . . . . . . . Electromagnetic 70 | . . . . . 34 7 29 Robot Hit Streak 22 | 1 6 4 7 16 22 9 9 Robot Miss Streak 9 | . 5 3 7 3 9 1 3 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 . . . 3 . 1 Max Gunslinging Chain 1 | . 1 . . . 1 . 1 Shots Hit Robots 369 | 1 32 16 67 72 134 7 40 Core Hits 204 | 1 15 6 58 33 62 4 25 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 14 | . 4 . . 1 9 . . Burn 12 | . 3 . . 1 8 . . Blast 1 | . 1 . . . . . . Corrupt 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7625 | 13 479 279 1255 1334 3171 122 972 Guns 3884 | 13 360 53 561 1167 1116 46 568 Cannons 3158 | . 71 123 591 167 1963 76 167 Explosions 531 | . . 103 99 . 92 . 237 Melee . | . . . . . . . . Ramming 4 | . . . 4 . . . . Kinetic 565 | . 71 176 31 . 287 . . Thermal 5874 | 13 408 103 1220 1334 2257 18 521 Explosive . | . . . . . . . . Electromagnetic 1182 | . . . . . 627 104 451 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 2 . 4 4 4 Average Corruption 3 | . . . 2 . 3 4 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 45 | . . . 12 . 19 5 9 Message Errors 11 | . . . 3 . 5 . 3 Matter Fused 10 | . . . 1 . 6 2 1 Heat Flow Errors 6 | . . . 1 . 2 1 2 Energy Discharges 3 | . . . 1 . 2 . . Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 4 | . . . 3 . . 1 . Data Loss (major) 1 | . . . . . 1 . . Misfires 4 | . . . 2 . 1 1 . Alerts 3 | . . . 1 . . . 2 Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 258 | . . 63 49 11 102 . 33 Projectiles 110 | . . . 3 11 77 . 19 Explosions 148 | . . 63 46 . 25 . 14 Melee . | . . . . . . . . Knockbacks 12 | . . 1 . . 11 . . Impact . | . . . . . . . . Kinetic 11 | . . 1 . . 10 . . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 215 | . . 46 88 . 45 . 36 Shots 5 | . . 1 1 . 1 . 2 Rammed . | . . . . . . . . Targets Rammed 1 | . . . 1 . . . . Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 656 | 39 273 40 388 580 656 187 342 Average Temperature 143 | 24 72 15 95 167 180 97 149 Received Heat Transfer 1620 | . 42 81 144 594 528 18 213 Effects 63 | . . . 1 19 40 . 3 Shutdowns 17 | . . . . 7 10 . . Energy Bleed 8 | . . . 1 1 6 . . Interference 8 | . . . . 4 3 . 1 Matter Decay 5 | . . . . 2 3 . . Short Circuit 5 | . . . . . 5 . . Damage (minor) 7 | . . . . 2 3 . 2 Damage (major) 11 | . . . . 2 9 . . Damage (core) 2 | . . . . 1 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 5 | . . . . . 4 1 . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . 1 . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 23 | . 3 . 4 5 10 . 1 Heat Transferred 11476 | 37 1395 100 1848 2812 4392 37 855 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . . . 2 . 3 Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Peak Influence 545 | 5 190 116 545 334 287 . . Initial 221 | . 3 . 44 221 116 . . Average 176 | 1 44 92 305 230 125 . . Maximum Alert Level 2 | . . . 2 1 1 . . Low Security (%) 62 | 100 100 100 25 23 88 . . Level 1 28 | . . . 35 76 11 . . Level 2 9 | . . . 39 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 2 . 3 3 9 . 1 Investigation 9 | . 1 . 1 2 5 . . Extermination 3 | . . . . . 3 . . Reinforcement 5 | . 1 . 2 1 1 . . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . 1 1 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Distress Signals 3 | . . . . 1 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 123 | . 17 5 30 21 31 1 18 Peak Tracking Total 9 | . 5 3 8 5 5 1 9 Tactical Retreats 13 | . . . 2 4 6 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Traps Triggered 6 | . 3 . 2 . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Machines Disabled 7 | . . 1 3 1 2 . . Max in Single Turn 2 | . . 1 2 1 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Machines Accessed 29 | . 6 . 8 6 9 . . Terminals 19 | . 5 . 6 3 5 . . Fabricators 2 | . . . . . 2 . . Repair Stations 2 | . . . . . 2 . . Recycling Units 4 | . 1 . 1 2 . . . Scanalyzers 2 | . . . 1 1 . . . Garrison Access . | . . . . . . . . Total Hacks 71 | . 13 . 16 23 19 . . Successful 34 | . 5 . 6 12 11 . . Failed 37 | . 8 . 10 11 8 . . Catastrophic 7 | . 2 . 4 . 1 . . Database Lockouts . | . . . . . . . . Manual 29 | . 7 . 10 7 5 . . Terminals 46 | . 10 . 12 16 8 . . Fabricators 5 | . . . . . 5 . . Repair Stations 6 | . . . . . 6 . . Recycling Units 9 | . 3 . 2 4 . . . Scanalyzers 5 | . . . 2 3 . . . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . 4 . 3 7 3 . . Prototype ID Bank 2 | . 1 . . 1 . . . Open DSF 1 | . . . . . 1 . . Emergency Access Points 3 | . . . . 3 . . . Terminal Index 4 | . 1 . 1 1 1 . . Recycling Unit Index 1 | . . . 1 . . . . Unreport Threat 2 | . 1 . . 1 . . . Maintenance Status 1 | . . . . . 1 . . Patrol Status 1 | . . . 1 . . . . Zone Layout 2 | . 1 . . 1 . . . Fabricator Hacks 3 | . . . . . 3 . . Load Schematic 1 | . . . . . 1 . . Build 2 | . . . . . 2 . . Repair Station Hacks 5 | . . . . . 5 . . Scan Component 3 | . . . . . 3 . . Repair 2 | . . . . . 2 . . Recycling Unit Hacks 6 | . 1 . 2 3 . . . Report Inventory 4 | . 1 . 1 2 . . . Retrieve Components 2 | . . . 1 1 . . . Scanalyzer 3 | . . . 1 2 . . . Insert Component 2 | . . . 1 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 25 | . 6 . 7 5 7 . . Full Trace Events 8 | . 1 . 1 2 4 . . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 4 | . . . . . 4 . . Authchips 1 | . . . . . 1 . . Time 67 | . . . . . 67 . . Total Robot Build Rating 16 | . . . . . 16 . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built 2 | . . . . . 2 . . Authchips 1 | . . . . . 1 . . Time 36 | . . . . . 36 . . Total Part Build Rating 6 | . . . . . 6 . . Parts Repaired 2 | . . . . . 2 . . Time 76 | . . . . . 76 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 13 | . . . 10 3 . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Total Allies 7 | . . 3 . . 4 . . Largest Group 4 | . . 3 3 . 4 . . Highest-Rated Group 48 | . . 40 40 . 48 . . Highest-Rated Ally 16 | . . 16 16 . 12 . . Total Orders 1 | . . . 1 . . . . AID 1 | . . . 1 . . . . Ally Attacks 98 | . . 16 49 . 33 . . Total Damage 999 | . . 192 481 . 326 . . Kills 11 | . . 1 8 . 2 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Turns Passed 5342 | 58 583 199 1073 955 1714 327 433 Spaces Moved 3490 | 51 437 151 723 578 939 298 313 Core 46 | 15 5 19 7 . . . . Treads . | . . . . . . . . Legs 1214 | . . . 385 578 251 . . Wheels 2230 | 36 432 132 331 . 688 298 313 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 110 93 100 100 Average Speed 108 | 71 81 95 110 120 115 101 113 Slowest Speed 270 | 80 250 200 200 190 270 115 115 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 4 71 44 58 39 22 55 46 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . . 1 2 Spaces Dug 5 | . 5 . . . . . . Terrain Destroyed 81 | . 6 8 29 2 23 . 13 Melee . | . . . . . . . . Projectile 8 | . 6 . . 2 . . . AOE 73 | . . 8 29 . 23 . 13 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Total 4568 | 70 578 179 901 745 1419 317 359 Wait 552 | . 71 4 83 66 296 12 20 Move 3483 | 50 436 150 722 577 938 297 313 Hop . | . . . . . . . . Pick Up 90 | 11 12 2 14 15 35 . 1 Fast Attach 19 | . 3 . 5 5 4 2 . Attach 59 | 7 7 1 6 10 26 . 2 Detach 2 | . . . . 1 1 . . Swap 33 | . 4 2 6 9 10 1 1 Drop 52 | 1 1 1 11 13 22 2 1 Fire 277 | 1 44 19 53 49 87 3 21 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . 1 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 3) 235 | -10/Materials | Discovered new exit (range 12) 302 | -10/Materials | Build established: Mutant 520 | -10/Materials | Discovered new exit (range 14) 601 | -10/Materials | Lost 3 parts (1n2w) 642 | -10/Materials | Entered Mines 652 | -10/Mines | Core integrity fell below 50% 686 | -10/Mines | Learned Materials stockpile data 699 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 817 | -10/Mines | Discovered new exit (range 12) 828 | -10/Mines | Lost 4 parts (1p2n1w) 841 | -10/Mines | Entered Materials 841 | -9/Materials | Accompanied by 3 allies 841 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 841 | -9/Materials | Discovered new exit (range 7) 1027 | -9/Materials | Discovered new exit (range 6) 1552 | -9/Materials | Destroyed 8 combat bots 1704 | -9/Materials | Discovered new exit (range 16) 1914 | -9/Materials | Entered another Materials area 1914 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2044 | -8/Materials | Lost 4 parts (2n1u1w) 2475 | -8/Materials | Build established: Scavenger-Gunner 2637 | -8/Materials | Discovered new exit (range 15) 2869 | -8/Materials | Entered Factory 2869 | -7/Factory | Evolved 2 slots: Utility x2 3013 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 3249 | -7/Factory | Lost 8 parts (1p2n2u3w) 3720 | -7/Factory | Repaired Lgt. Nuclear Core 3760 | -7/Factory | Repaired Ion Cannon 3868 | -7/Factory | Build established: Scavenger-Mutant 4097 | -7/Factory | Fabricated S-27 Virus (x4) 4119 | -7/Factory | Core integrity fell below 50% 4276 | -7/Factory | Lost 3 allies 4561 | -7/Factory | Discovered new exit (range 10) 4583 | -7/Factory | Entered Lower Caves 4728 | -7/Lower Caves | Build established: Gunner 4750 | -7/Lower Caves | Learned Factory interactive machine intel 4862 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4883 | -7/Lower Caves | Discovered new exit (range 15) 4910 | -7/Lower Caves | Entered another Lower Caves area 5010 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5324 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5331 | -7/Lower Caves | Core integrity fell below 20% 5343 | -7/Lower Caves | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 05324_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 05324_ Chain reaction triggered in Lgt. Nuclear Core. 05324_ G-47 Trooper destroyed. 05324_ Arm. Huge Wheel destroyed. 05324_ Destroyed Arm. Huge Wheel. 05326_ Penetrated by Slug. 05327_ System corrupted: Hvy. Deuterium Engine rejected. 05328_ Y-64 Sentinel: "REQUESTING BACKUP." 05328_ Imp. Heat Sink fries itself beyond repair. 05328_ Riot Gun destroyed. 05329_ Y-64 Sentinel misfires. 05332_ Imp. Light Armor Plating destroyed. 05333_ B-48 Gladiator destroyed. 05333_ Penetrated by Slug. 05342_ Imp. Deuterium Engine destroyed. 05343_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????#?????????????? | | ??????????????????????????????????? ?????????????? | | ???????????????????????????????????%?????????????? | | ??????????????????????????????????? ?????????????? | | ???????????????????????????????????%#????????????? | | ??????????????????????????????????? #?##?????????? | | ??????????????????????????????????# #? ?????????? | | ???????????????????????????????##?# #? ##?####???? | | ??????????????????????????????? %?# # #""""#???? | | ???????????????????????????????# ?# # # "#???? | | ???????????????????????#?????### ## # ?????? | | ??????????????????????? ?????# %%# # ???????? | | ??????????????????????? ????###%%% #????????? | | ??????????????????????? ??## % %# [ #????????? | | ??????????????????????? ??# %" #?????????? | | ???????????????????????# ?### * " ???????????? | | ???????????????????????# ?# % *##???????????? | | ???????????????????????# ?# # = #???????????? | | ???????????????????????# ??# # #??####?????? | | ???????????????????????? ### # #?## ##????? | | ???????????????????????? ### ####### # ####?? | | ????????????????????????# #?### #????# #?? | | ????????????????????????# ### #????## % #?? | | ???????????????????????## ## # ######%= %="# | | ???????????# ### @ l # "" #??## | | ???????????# g #### ######## | | ??????????# ####### #??# | | ??????????# h ??????### ##?# | | ??????????? #??###??## ############# | | ??????????? #??## #### #????????### | | ????????????## #??## ## #???????## | | ?????????????## ??## #??####?# | | ??????????????#### ??## ##?# #### | | ?????????????????# ??# ### #### | | ?????????????????# ???# ##### #?# ### | | ?????????????????# #??# #???## ### | | ?????????????????##???# ####?## ## | | ??????????????????????# ### ### ## | | ?????????????????????# #?# ## ## | | ????????????????????# #??# ### ## | | ????????????????????####??## #?## | | ?????????????????????????## #??## | | ?????????????????????????# ## ##???# | | ???????????????????####?## #####????# | | ?????????????????### ### ##????????# | | ?????????????????# ##?????????# ## | | ?????????????????# ##?????????# ## | | ?????????????????# #?????##### | | ?????????????????## #?????# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Armor Integrity Analysis 30 Particle Charging 15 Authchip Count 3 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory | Authchip S-27 Virus | x4 | -7/Factory | Preloaded, Authchip Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed DimensionalScatterReplicator Manual? 0 Play Time 01:01:38 Cumulative 13.4 hours Start 2024.12.27 @ 11:11:48 End 2024.12.27 @ 12:36:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 21 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be25af40-a594-4048-81e3-67939295c608