Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.27 @ 12:36:02

Player: PTS

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (100)     500
Value Destroyed (2843)     2843
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (307)                307
              TOTAL SCORE: 6710

 Bonus
-------
High Alert Combat Kills    61
Follower Combat Kills      255
Friendly Fire              -9

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Rolling (100)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
   Compact Wheel
>          --- UTILITY (5) ------
  Improved Heat Sink
     Small Storage Unit
           Armor Integrity Analyzer
           Weapon Cycler
>          --- WEAPON (3) -------
     Heavy Laser
>          --- INVENTORY (8) ----
  Improved Deuterium Engine
           Core Analyzer
           Matter Filter
           Transmission Jammer
           Hardlight Generator
           Authchip [R/Combat]
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Heavy Deuterium Engine
>          --- PROPULSION -------
   Compact Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
           Coolant Injector
     Small Storage Unit
           Armor Integrity Analyzer
           Weapon Cycler
  Improved Light Armor Plating
>          --- WEAPON -----------
           Riot Gun
     Heavy Laser
  Improved EM Pulse Cannon
>          --- INVENTORY --------
  Improved Deuterium Engine
  Improved Heat Sink
           Core Analyzer
           Matter Filter
           Transmission Jammer
           Hardlight Generator
           Authchip [R/Combat]
           Remote Datajack
[Rating: 48]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Weapon Cycler
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Authchip [R/Combat]
  Protection               Hardened Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low 
Slots Evolved              6    | .   .   .   2   2   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  3    | .   .   .   1   .   2   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   
Parts Attached             111  | 7   14  3   17  24  40  3   3   
  Power                    22   | 1   2   1   2   5   10  1   .   
    Engine                 12   | 1   2   1   2   2   3   1   .   
    Core                   10   | .   .   .   .   3   7   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   3   .   6   7   7   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    14   | .   .   .   4   7   3   .   .   
    Wheel                  12   | 2   3   .   2   .   4   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  28   | 2   1   .   3   5   14  1   2   
    Device                 15   | 1   1   .   2   3   7   .   1   
    Storage                2    | 1   .   .   .   .   1   .   .   
    Processor              3    | .   .   .   .   1   2   .   .   
    Hackware               2    | .   .   .   .   .   2   .   .   
    Protection             6    | .   .   .   1   1   2   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   8   2   6   7   9   1   .   
    Energy Gun             20   | 2   4   .   4   6   3   1   .   
    Energy Cannon          4    | .   .   .   1   .   3   .   .   
    Ballistic Gun          4    | .   1   1   1   1   .   .   .   
    Ballistic Cannon       4    | .   1   .   .   .   3   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   2   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   1   2   .   .   
Parts Lost                 36   | .   4   4   4   8   11  .   5   
  Power                    7    | .   .   1   1   1   3   .   1   
  Propulsion               10   | .   1   2   1   3   2   .   1   
  Utility                  8    | .   .   .   1   3   3   .   1   
  Weapon                   11   | .   3   1   1   1   3   .   2   
  Highest Loss Streak      8    | .   3   4   2   4   8   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   97  89  89  90  88  84  88  
  Engine                   9    | .   13  14  10  9   5   7   14  
  Core                     3    | .   .   .   .   7   7   .   .   
  Leg                      10   | .   .   .   17  24  6   .   .   
  Wheel                    11   | .   27  21  8   .   11  15  14  
  Device                   14   | .   13  14  16  9   15  15  14  
  Storage                  9    | .   14  14  11  9   7   7   7   
  Processor                3    | .   .   .   .   5   4   7   7   
  Protection               3    | .   .   .   2   .   5   7   6   
  Energy Gun               12   | .   18  .   9   23  6   12  14  
  Energy Cannon            6    | .   .   .   10  .   9   9   5   
  Ballistic Gun            1    | .   1   14  1   .   .   .   .   
  Ballistic Cannon         1    | .   1   7   .   .   3   .   .   
Peak Build Rating          48   | 7   8   8   22  31  47  48  48  
  Average Rating           26   | 4   7   7   16  26  34  44  44  
  On Entrance              20   | .   7   8   5   22  29  44  48  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             50   | 13  15  15  25  30  50  45  45  
  Greatest Support         45   | 20  20  20  45  45  44  44  44  
  Greatest Overweight (x)  4    | .   4   3   3   1   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   8   8   
  Most Carried             8    | 4   8   8   8   8   8   8   8   
  Average Carried          6    | 1   4   7   7   7   4   8   7   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   
  Final Carried            8    | 3   7   7   8   8   8   8   7   

 Class Distribution 
--------------------
 35% | Mutant
 27% | Scavenger-Gunner
 18% | Gunner
 17% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
           Gunner | -7/Factory
           Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  
Matter Collected           1717 | 66   261  160  164  315  664  50   37   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3750 | 10   272  55   538  936  1421 75   443  
  Parts                    204  | 5    22   8    48   41   56   6    18   
Haulers Intercepted        5    | .    1    .    2    2    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    .    1    10   
  Prevented                12   | .    .    .    .    .    .    5    7    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low 
Combat Hostiles Destroyed  71   | .   9   4   16  14  19  1   8   
  Guns                     40   | .   4   3   9   13  5   1   5   
  Cannons                  25   | .   5   .   6   1   11  .   2   
  AOE                      4    | .   .   1   1   .   1   .   1   
Classes Destroyed          14   | 1   5   .   2   1   4   .   1   
  Worker                   7    | .   1   .   1   .   5   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   
  Tunneler                 3    | 1   1   1   .   .   .   .   .   
  Hauler                   5    | .   1   .   2   2   .   .   .   
  Recycler                 6    | .   .   .   .   1   5   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   
  Watcher                  5    | .   2   .   1   1   1   .   .   
  Swarmer                  24   | .   7   3   9   .   3   .   2   
  Grunt                    25   | .   2   1   2   10  6   .   4   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   13   | .   .   .   5   4   2   1   1   
  Hunter                   5    | .   .   .   .   .   5   .   .   
  Programmer               3    | .   .   .   .   .   3   .   .   
Best Kill Streak           8    | 1   5   3   8   3   7   1   3   
  Combat Bots Only         8    | .   5   3   8   3   4   1   3   
Max Kills in Single Turn   2    | 1   1   1   2   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   1   .   1   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  
Hostile Shots Fired        532   | .    56   33   85   94   179  18   67   
  Missed                   137   | .    12   7    24   29   45   6    14   
Damage Taken               5427  | .    389  307  761  1083 1973 82   832  
  Core                     1256  | .    102  41   167  240  401  11   294  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   160   | .    .    .    .    .    160  .    .    
Core Remaining (%)         64    | 100  .    42   58   56   .    .    .    
Volleys Fired              277   | 1    44   19   53   49   87   3    21   
  Largest                  3     | 2    2    2    2    3    3    3    3    
  Hottest                  198   | 100  150  55   133  177  198  188  188  
Shots Fired                578   | 2    65   31   101  116  203  10   50   
  Gun                      348   | 2    52   19   46   106  77   6    40   
  Cannon                   222   | .    5    12   55   10   126  4    10   
  Launcher                 .     | .    .    .    .    .    .    .    .    
  Special                  8     | .    8    .    .    .    .    .    .    
  Kinetic                  60    | .    5    31   2    .    22   .    .    
  Thermal                  448   | 2    60   .    99   116  147  3    21   
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          70    | .    .    .    .    .    34   7    29   
  Robot Hit Streak         22    | 1    6    4    7    16   22   9    9    
  Robot Miss Streak        9     | .    5    3    7    3    9    1    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    1    .    .    .    3    .    1    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    1    
Shots Hit Robots           369   | 1    32   16   67   72   134  7    40   
  Core Hits                204   | 1    15   6    58   33   62   4    25   
  Critical Kills           .     | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    
  Critical Strikes         14    | .    4    .    .    1    9    .    .    
    Burn                   12    | .    3    .    .    1    8    .    .    
    Blast                  1     | .    1    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    1    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           7625  | 13   479  279  1255 1334 3171 122  972  
  Guns                     3884  | 13   360  53   561  1167 1116 46   568  
  Cannons                  3158  | .    71   123  591  167  1963 76   167  
  Explosions               531   | .    .    103  99   .    92   .    237  
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  4     | .    .    .    4    .    .    .    .    
  Kinetic                  565   | .    71   176  31   .    287  .    .    
  Thermal                  5874  | 13   408  103  1220 1334 2257 18   521  
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          1182  | .    .    .    .    .    627  104  451  
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    2    .    4    4    4    
  Average Corruption       3     | .    .    .    2    .    3    4    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  45    | .    .    .    12   .    19   5    9    
    Message Errors         11    | .    .    .    3    .    5    .    3    
    Matter Fused           10    | .    .    .    1    .    6    2    1    
    Heat Flow Errors       6     | .    .    .    1    .    2    1    2    
    Energy Discharges      3     | .    .    .    1    .    2    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    1    .    .    
    Data Loss (minor)      4     | .    .    .    3    .    .    1    .    
    Data Loss (major)      1     | .    .    .    .    .    1    .    .    
    Misfires               4     | .    .    .    2    .    1    1    .    
    Alerts                 3     | .    .    .    1    .    .    .    2    
    Weapon Failures        1     | .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            258   | .    .    63   49   11   102  .    33   
  Projectiles              110   | .    .    .    3    11   77   .    19   
  Explosions               148   | .    .    63   46   .    25   .    14   
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 12    | .    .    1    .    .    11   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    1    .    .    10   .    .    
  Secondary                1     | .    .    .    .    .    1    .    .    
Self-Inflicted Damage      215   | .    .    46   88   .    45   .    36   
  Shots                    5     | .    .    1    1    .    1    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    1    .    .    .    .    
  Kicked                   1     | .    .    .    1    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        656   | 39   273  40   388  580  656  187  342  
  Average Temperature      143   | 24   72   15   95   167  180  97   149  
  Received Heat Transfer   1620  | .    42   81   144  594  528  18   213  
  Effects                  63    | .    .    .    1    19   40   .    3    
    Shutdowns              17    | .    .    .    .    7    10   .    .    
    Energy Bleed           8     | .    .    .    1    1    6    .    .    
    Interference           8     | .    .    .    .    4    3    .    1    
    Matter Decay           5     | .    .    .    .    2    3    .    .    
    Short Circuit          5     | .    .    .    .    .    5    .    .    
    Damage (minor)         7     | .    .    .    .    2    3    .    2    
    Damage (major)         11    | .    .    .    .    2    9    .    .    
    Damage (core)          2     | .    .    .    .    1    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    
  Parts Fried              5     | .    .    .    .    .    4    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              2     | .    1    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    
  Parts Melted             23    | .    3    .    4    5    10   .    1    
  Heat Transferred         11476 | 37   1395 100  1848 2812 4392 37   855  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    2    .    3    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low 
Peak Influence             545  | 5   190 116 545 334 287 .   .   
  Initial                  221  | .   3   .   44  221 116 .   .   
  Average                  176  | 1   44  92  305 230 125 .   .   
Maximum Alert Level        2    | .   .   .   2   1   1   .   .   
  Low Security (%)         62   | 100 100 100 25  23  88  .   .   
  Level 1                  28   | .   .   .   35  76  11  .   .   
  Level 2                  9    | .   .   .   39  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   .   3   3   9   .   1   
  Investigation            9    | .   1   .   1   2   5   .   .   
  Extermination            3    | .   .   .   .   .   3   .   .   
  Reinforcement            5    | .   1   .   2   1   1   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   1   1   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low 
Distress Signals           3    | .   .   .   .   1   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              123  | .   17  5   30  21  31  1   18  
  Peak Tracking Total      9    | .   5   3   8   5   5   1   9   
  Tactical Retreats        13   | .   .   .   2   4   6   .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low 
Traps Triggered            6    | .   3   .   2   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Low 
Machines Disabled          7    | .   .   1   3   1   2   .   .   
  Max in Single Turn       2    | .   .   1   2   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low 
Machines Accessed          29   | .   6   .   8   6   9   .   .   
  Terminals                19   | .   5   .   6   3   5   .   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   
  Recycling Units          4    | .   1   .   1   2   .   .   .   
  Scanalyzers              2    | .   .   .   1   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                71   | .   13  .   16  23  19  .   .   
  Successful               34   | .   5   .   6   12  11  .   .   
  Failed                   37   | .   8   .   10  11  8   .   .   
    Catastrophic           7    | .   2   .   4   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   29   | .   7   .   10  7   5   .   .   
  Terminals                46   | .   10  .   12  16  8   .   .   
  Fabricators              5    | .   .   .   .   .   5   .   .   
  Repair Stations          6    | .   .   .   .   .   6   .   .   
  Recycling Units          9    | .   3   .   2   4   .   .   .   
  Scanalyzers              5    | .   .   .   2   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             17   | .   4   .   3   7   3   .   .   
  Prototype ID Bank        2    | .   1   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   
  Emergency Access Points  3    | .   .   .   .   3   .   .   .   
  Terminal Index           4    | .   1   .   1   1   1   .   .   
  Recycling Unit Index     1    | .   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   1   .   .   1   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   1   .   .   1   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   3   .   .   
  Load Schematic           1    | .   .   .   .   .   1   .   .   
  Build                    2    | .   .   .   .   .   2   .   .   
Repair Station Hacks       5    | .   .   .   .   .   5   .   .   
  Scan Component           3    | .   .   .   .   .   3   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   
Recycling Unit Hacks       6    | .   1   .   2   3   .   .   .   
  Report Inventory         4    | .   1   .   1   2   .   .   .   
  Retrieve Components      2    | .   .   .   1   1   .   .   .   
Scanalyzer                 3    | .   .   .   1   2   .   .   .   
  Insert Component         2    | .   .   .   1   1   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   6   .   7   5   7   .   .   
  Full Trace Events        8    | .   1   .   1   2   4   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             4    | .   .   .   .   .   4   .   .   
    Authchips              1    | .   .   .   .   .   1   .   .   
    Time                   67   | .   .   .   .   .   67  .   .   
  Total Robot Build Rating 16   | .   .   .   .   .   16  .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   
    Authchips              1    | .   .   .   .   .   1   .   .   
    Time                   36   | .   .   .   .   .   36  .   .   
  Total Part Build Rating  6    | .   .   .   .   .   6   .   .   
Parts Repaired             2    | .   .   .   .   .   2   .   .   
  Time                     76   | .   .   .   .   .   76  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   .   .   10  3   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac Low Low 
Total Allies               7    | .   .   3   .   .   4   .   .   
  Largest Group            4    | .   .   3   3   .   4   .   .   
  Highest-Rated Group      48   | .   .   40  40  .   48  .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   12  .   .   
Total Orders               1    | .   .   .   1   .   .   .   .   
  AID                      1    | .   .   .   1   .   .   .   .   
Ally Attacks               98   | .   .   16  49  .   33  .   .   
  Total Damage             999  | .   .   192 481 .   326 .   .   
  Kills                    11   | .   .   1   8   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  
Turns Passed               5342 | 58   583  199  1073 955  1714 327  433  
Spaces Moved               3490 | 51   437  151  723  578  939  298  313  
  Core                     46   | 15   5    19   7    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     1214 | .    .    .    385  578  251  .    .    
  Wheels                   2230 | 36   432  132  331  .    688  298  313  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   110  93   100  100  
  Average Speed            108  | 71   81   95   110  120  115  101  113  
  Slowest Speed            270  | 80   250  200  200  190  270  115  115  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 4    71   44   58   39   22   55   46   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    1    .    .    .    1    2    
Spaces Dug                 5    | .    5    .    .    .    .    .    .    
Terrain Destroyed          81   | .    6    8    29   2    23   .    13   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               8    | .    6    .    .    2    .    .    .    
  AOE                      73   | .    .    8    29   .    23   .    13   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  
Total                      4568 | 70   578  179  901  745  1419 317  359  
  Wait                     552  | .    71   4    83   66   296  12   20   
  Move                     3483 | 50   436  150  722  577  938  297  313  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  90   | 11   12   2    14   15   35   .    1    
  Fast Attach              19   | .    3    .    5    5    4    2    .    
  Attach                   59   | 7    7    1    6    10   26   .    2    
  Detach                   2    | .    .    .    .    1    1    .    .    
  Swap                     33   | .    4    2    6    9    10   1    1    
  Drop                     52   | 1    1    1    11   13   22   2    1    
  Fire                     277  | 1    44   19   53   49   87   3    21   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    1    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto])
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   23 | -11/Scrapyard  | Discovered new exit (range 16)
   59 | -11/Scrapyard  | Entered Materials
  121 | -10/Materials  | Discovered new exit (range 3)
  235 | -10/Materials  | Discovered new exit (range 12)
  302 | -10/Materials  | Build established: Mutant
  520 | -10/Materials  | Discovered new exit (range 14)
  601 | -10/Materials  | Lost 3 parts (1n2w)
  642 | -10/Materials  | Entered Mines
  652 | -10/Mines      | Core integrity fell below 50%
  686 | -10/Mines      | Learned Materials stockpile data
  699 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  817 | -10/Mines      | Discovered new exit (range 12)
  828 | -10/Mines      | Lost 4 parts (1p2n1w)
  841 | -10/Mines      | Entered Materials
  841 | -9/Materials   | Accompanied by 3 allies
  841 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  841 | -9/Materials   | Discovered new exit (range 7)
 1027 | -9/Materials   | Discovered new exit (range 6)
 1552 | -9/Materials   | Destroyed 8 combat bots
 1704 | -9/Materials   | Discovered new exit (range 16)
 1914 | -9/Materials   | Entered another Materials area
 1914 | -8/Materials   | Evolved 2 slots: Power x1, Weapon x1
 2044 | -8/Materials   | Lost 4 parts (2n1u1w)
 2475 | -8/Materials   | Build established: Scavenger-Gunner
 2637 | -8/Materials   | Discovered new exit (range 15)
 2869 | -8/Materials   | Entered Factory
 2869 | -7/Factory     | Evolved 2 slots: Utility x2
 3013 | -7/Factory     | Fabricated Carbon-fiber Leg (x2)
 3249 | -7/Factory     | Lost 8 parts (1p2n2u3w)
 3720 | -7/Factory     | Repaired Lgt. Nuclear Core
 3760 | -7/Factory     | Repaired Ion Cannon
 3868 | -7/Factory     | Build established: Scavenger-Mutant
 4097 | -7/Factory     | Fabricated S-27 Virus (x4)
 4119 | -7/Factory     | Core integrity fell below 50%
 4276 | -7/Factory     | Lost 3 allies
 4561 | -7/Factory     | Discovered new exit (range 10)
 4583 | -7/Factory     | Entered Lower Caves
 4728 | -7/Lower Caves | Build established: Gunner
 4750 | -7/Lower Caves | Learned Factory interactive machine intel
 4862 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4883 | -7/Lower Caves | Discovered new exit (range 15)
 4910 | -7/Lower Caves | Entered another Lower Caves area
 5010 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5324 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 5331 | -7/Lower Caves | Core integrity fell below 20%
 5343 | -7/Lower Caves | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
05324_ Y-64 Sentinel: "DETECTED UNIDENTIFIED
  DERELICT."
05324_ Chain reaction triggered in Lgt. Nuclear
  Core.
05324_ G-47 Trooper destroyed.
05324_ Arm. Huge Wheel destroyed.
05324_ Destroyed Arm. Huge Wheel.
05326_ Penetrated by Slug.
05327_ System corrupted: Hvy. Deuterium Engine
  rejected.
05328_ Y-64 Sentinel: "REQUESTING BACKUP."
05328_ Imp. Heat Sink fries itself beyond
  repair.
05328_ Riot Gun destroyed.
05329_ Y-64 Sentinel misfires.
05332_ Imp. Light Armor Plating destroyed.
05333_ B-48 Gladiator destroyed.
05333_ Penetrated by Slug.
05342_ Imp. Deuterium Engine destroyed.
05343_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????? ????###%%%      #????????? |
| ???????????????????????  ??## % %#  [   #????????? |
| ???????????????????????  ??#       %"  #?????????? |
| ???????????????????????# ?###    *  " ???????????? |
| ???????????????????????# ?#      % *##???????????? |
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| ???????????????????????# ??#   #     #??####?????? |
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| ????????????????????????  ###    ####### #  ####?? |
| ????????????????????????# #?###  #????#        #?? |
| ????????????????????????# ###    #????## %     #?? |
| ???????????????????????## ##   # ######%= %="#     |
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| ???????????#                   g    ####  ######## |
| ??????????#              #######    #??#           |
| ??????????#        h     ??????###  ##?#           |
| ???????????             #??###??##   ############# |
| ???????????            #??## ####     #????????### |
| ????????????##        #??##   ##      #???????##   |
| ?????????????##       ??##            #??####?#    |
| ??????????????####   ??##             ##?#  ####   |
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| ????????????????????####??##      #?##             |
| ?????????????????????????##       #??##            |
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| ?????????????????#         ##?????????#  ##        |
| ?????????????????#          #?????#####            |
| ?????????????????##         #?????#  ##            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Coolant Potential          65
Energy Generation          29
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             150
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5
Armor Integrity Analysis   30
Particle Charging          15
Authchip Count             3

 Item Schematics 
-----------------
 Carbon-fiber Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Carbon-fiber Leg | x2 | -7/Factory | Authchip
       S-27 Virus | x4 | -7/Factory | Preloaded, Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
My Command Is Your Wish

 Challenges 
------------
None

 Game 
------
Seed              DimensionalScatterReplicator
  Manual?         0
Play Time         01:01:38
  Cumulative      13.4 hours
  Start           2024.12.27 @ 11:11:48
  End             2024.12.27 @ 12:36:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          21
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: be25af40-a594-4048-81e3-67939295c608