Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 06:27:30 Player: Luca Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (164) 820 Value Destroyed (5243) 5243 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (77) 77 TOTAL SCORE: 9660 Bonus ------- High Alert Combat Kills 42 Follower Combat Kills 35 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Light Angular Momentum Engine Reflective Plating EM Disruption Field Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Transmission Jammer Improved Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Heavy Ion Engine Light Deuterium Engine Wheel Compact Wheel Compact Wheel Huge Storage Unit High-capacity Battery Hardened Light Armor Plating Reflective Plating Component Analysis Suite Gatling Laser Improved EM Pulse Cannon Plasma Cannon Heavy Missile Launcher Power Maul [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Impact Weapon Power Maul Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . Utility 4 | . . 1 . 1 . . 2 Weapon 1 | . . . 1 . . . . Parts Attached 299 | 5 30 53 52 105 21 2 31 Power 41 | 1 3 5 6 20 1 1 4 Engine 27 | 1 2 5 5 10 1 1 2 Core 14 | . 1 . 1 10 . . 2 Reactor . | . . . . . . . . Propulsion 78 | 2 4 21 17 22 3 . 9 Treads 21 | . . 15 6 . . . . Leg 30 | . . . 11 19 . . . Wheel 27 | 2 4 6 . 3 3 . 9 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 62 | . 4 9 4 33 2 . 10 Device 23 | . 1 5 2 10 . . 5 Storage 6 | . 2 . 2 . . . 2 Processor 6 | . 1 2 . 3 . . . Hackware 1 | . . 1 . . . . . Protection 26 | . . 1 . 20 2 . 3 Artifact . | . . . . . . . . Weapon 118 | 2 19 18 25 30 15 1 8 Energy Gun 39 | 1 . 9 11 15 2 . 1 Energy Cannon 25 | . 5 3 7 2 4 1 3 Ballistic Gun 16 | 1 4 2 . 7 . . 2 Ballistic Cannon 8 | . 4 1 3 . . . . Launcher 8 | . . . 1 3 4 . . Special Weapon . | . . . . . . . . Impact Weapon 7 | . . . . 2 5 . . Slashing Weapon 12 | . 5 2 2 1 . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . 1 1 1 . . . . Unidentified Prototypes 5 | . . . 2 3 . . . Parts Lost 52 | . 3 5 7 10 10 5 12 Power 9 | . 1 . 1 3 1 1 2 Propulsion 15 | . 2 2 1 2 4 1 3 Utility 14 | . . 2 3 2 1 1 5 Weapon 14 | . . 1 2 3 4 2 2 Highest Loss Streak 11 | . 3 2 2 3 4 5 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 97 96 98 85 80 45 74 Engine 9 | . 11 9 8 10 7 4 6 Core 2 | . 2 . . 3 4 . 3 Treads 8 | . . 29 17 . . . . Leg 5 | . . . 17 6 . . . Wheel 10 | . 26 3 . 11 14 2 10 Device 8 | . 1 10 12 7 7 7 9 Storage 10 | . 13 11 9 8 7 7 17 Processor 6 | . 12 7 4 3 7 7 2 Protection 3 | . . 1 . 8 6 4 6 Energy Gun 10 | . . 7 20 14 11 . 1 Energy Cannon 5 | . 7 10 4 3 5 2 2 Ballistic Gun 3 | . 9 1 . 3 . . 4 Ballistic Cannon 1 | . 5 1 . . . . . Slashing Weapon 1 | . 5 . 1 . . . 4 Naked Turns 4 | . . . . . . . 4 Heaviest Build 98 | 7 89 98 46 88 60 41 75 Greatest Support 80 | 20 26 60 80 65 69 19 61 Greatest Overweight (x) 17 | . 3 3 2 2 2 2 17 Average Overweight (x) . | . 1 1 . . . 1 1 Largest Inventory Capacity 25 | 5 25 25 25 15 15 15 15 Average Capacity 17 | 5 18 25 15 15 15 15 14 Most Carried 25 | . 25 25 24 15 15 9 15 Average Carried 15 | . 15 23 14 13 11 8 10 Final Capacity 25 | 5 25 25 15 15 15 15 5 Final Carried 25 | . 25 25 14 14 9 7 5 Class Distribution -------------------- 33% | Mutant 17% | Gunner 17% | Scavenger-Mutant 14% | Tank 13% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 4600 | 259 626 834 617 1292 478 16 478 Remotely . | . . . . . . . . Salvage Created 6210 | 42 878 1135 1313 1647 527 142 526 Parts 313 | 1 67 86 44 68 19 1 27 Haulers Intercepted 4 | . 2 . 1 1 . . . Recyclers Shooed 2 | . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 17 | . . . . . 17 . . Prevented 3 | . . . . . 2 1 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 119 | 1 16 29 24 27 13 3 6 Melee 13 | . . 4 2 2 . . 5 Guns 45 | 1 . 16 9 12 7 . . Cannons 38 | . 16 8 7 4 2 . 1 AOE 6 | . . . 2 3 1 . . Classes Destroyed 15 | 1 8 2 2 2 . . . Worker 11 | . 3 1 2 3 . . 2 Builder 5 | . 1 . 1 3 . . . Tunneler 2 | . 2 . . . . . . Hauler 4 | . 2 . 1 1 . . . Recycler 6 | . 2 1 1 1 . . 1 Operator 6 | . 2 2 2 . . . . Watcher 11 | . 3 4 3 1 . . . Swarmer 24 | . 3 12 4 2 3 . . Grunt 55 | 1 13 9 11 8 8 2 3 Brawler 6 | . . 2 3 1 . . . Duelist 2 | . . . . 1 . 1 . Sentry 17 | . . 6 3 5 1 . 2 Specialist 2 | . . . 2 . . . . Hunter 5 | . . . 1 3 1 . . Programmer 8 | . . . . 7 . . 1 Best Kill Streak 8 | 1 7 8 5 4 4 3 2 Combat Bots Only 8 | 1 7 8 4 4 4 3 2 Max Kills in Single Turn 2 | 1 1 2 2 2 1 1 1 Gunslinging 1 | . . 1 . . . . . Exploded 2 | . . . 1 2 1 . . Melee 1 | . . 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 1271 | 3 50 205 146 372 203 36 256 Missed 376 | 1 15 53 33 125 62 5 82 Damage Taken 11123 | 24 424 1665 1757 2902 1670 578 2103 Core 2192 | . 87 361 253 290 203 146 852 Absorbed by Shields 276 | . . . . . . . 276 Redirected to Shielding 103 | . . . . 103 . . . Ignored by Resistances 37 | . . . . 16 . . 21 Regen/Repaired (Parts) 325 | . 13 206 106 . . . . Core Remaining (%) 47 | 100 65 9 54 . . 8 . Volleys Fired 373 | 3 67 83 83 107 23 2 5 Largest 3 | 2 2 2 3 3 3 2 3 Hottest 239 | 60 95 116 176 195 169 160 239 Shots Fired 862 | 6 119 154 220 304 45 3 11 Gun 495 | 6 16 65 159 219 25 . 5 Cannon 352 | . 103 89 57 80 14 3 6 Launcher 15 | . . . 4 5 6 . . Special . | . . . . . . . . Kinetic 164 | 3 69 49 . 41 . . 2 Thermal 616 | . 50 62 216 241 35 3 9 Explosive 15 | . . . 4 5 6 . . Electromagnetic 67 | 3 . 43 . 17 4 . . Robot Hit Streak 14 | 4 14 10 13 13 13 2 6 Robot Miss Streak 7 | 1 7 4 4 3 3 1 5 Penetration Max 1 | . . . . 1 . . . Secondary Targets 6 | . . 4 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . Shots Hit Robots 546 | 4 73 102 134 173 30 7 23 Core Hits 224 | 2 36 39 52 62 22 1 10 Critical Kills 2 | . . 1 . 1 . . . Critical Parts Destroyed 11 | . . 1 . 4 3 3 . Critical Strikes 38 | . 1 4 15 8 4 3 3 Burn 19 | . . 1 15 2 1 . . Meltdown 2 | . . 1 . 1 . . . Destroy 1 | . . 1 . . . . . Blast 2 | . 1 1 . . . . . Smash 10 | . . . . 4 3 3 . Sever 4 | . . . . 1 . . 3 Melee Attacks 87 | . 14 12 11 16 9 5 20 Impact 19 | . . . . 5 9 5 . Slashing 65 | . 13 10 11 11 . . 20 Piercing . | . . . . . . . . Sneak Attacks 18 | . 12 . 3 . . . 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13669 | 77 1567 2011 3028 4359 1055 312 1260 Guns 5552 | 54 78 721 1666 2624 362 . 47 Cannons 4163 | . 1055 1073 783 808 238 52 154 Explosions 968 | 23 . 29 275 331 242 . 68 Melee 2841 | . 434 188 295 460 213 260 991 Ramming 145 | . . . 9 136 . . . Kinetic 1903 | 24 657 611 . 611 . . . Thermal 7135 | 23 476 646 2449 2683 537 52 269 Explosive 848 | . . . 275 331 242 . . Electromagnetic 797 | 30 . 566 . 138 63 . . Impact 692 | . . . . 219 213 260 . Slashing 2149 | . 434 188 295 241 . . 991 Piercing . | . . . . . . . . Highest Corruption 17 | . . 5 5 17 17 17 6 Average Corruption 7 | . . 4 3 8 17 17 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 263 | . . 53 34 117 53 3 3 Message Errors 56 | . . 10 9 26 10 . 1 Matter Fused 73 | . . 18 10 32 12 1 . Heat Flow Errors 27 | . . 6 2 13 5 . 1 Energy Discharges 35 | . . 4 3 14 12 1 1 Parts Rejected 6 | . . 4 . 2 . . . Parts Fused 2 | . . 1 . . 1 . . Data Loss (minor) 21 | . . 6 2 8 5 . . Data Loss (major) 8 | . . . 2 2 3 1 . Misfires 14 | . . 3 2 8 1 . . Alerts 11 | . . . 2 8 1 . . Misdirections 3 | . . . . . 3 . . Weapon Failures 7 | . . 1 2 4 . . . Overload Shots . | . . . . . . . . Overflow Damage 757 | . 53 44 72 200 135 163 90 Projectiles 70 | . 9 44 1 10 6 . . Explosions 86 | . . . . . . . 86 Melee 601 | . 44 . 71 190 129 163 4 Knockbacks 10 | . 6 . . . 1 3 . Impact 3 | . . . . . 1 2 . Kinetic 6 | . 6 . . . . . . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 313 | . . . 33 68 58 . 154 Shots 5 | . . . 1 1 1 . 2 Rammed 9 | . . . 1 8 . . . Targets Rammed 9 | . . . 1 8 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 541 | 12 285 216 541 304 355 210 175 Average Temperature 99 | 8 78 62 147 93 121 128 90 Received Heat Transfer 2670 | 12 201 384 765 471 450 315 72 Effects 16 | . 2 . 7 1 6 . . Shutdowns 2 | . . . 1 . 1 . . Energy Bleed 3 | . . . 1 1 1 . . Interference 9 | . 2 . 3 . 4 . . Short Circuit 1 | . . . 1 . . . . Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 8 | . . 4 . 2 1 1 . Impact Corruptions 16 | . . . . 7 3 6 . Robots Melted 9 | . . 1 4 4 . . . Combat Hostiles 9 | . . 1 4 4 . . . Parts Melted 44 | . 2 3 13 23 . . 3 Heat Transferred 15027 | 50 999 1443 6110 4926 1127 100 272 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | 1 . 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Peak Influence 498 | 20 347 328 498 407 . . 241 Initial 217 | . 13 29 118 217 . . 63 Average 184 | 2 165 174 179 228 . . 108 Maximum Alert Level 2 | . 1 1 2 2 . . 1 Low Security (%) 54 | 100 59 66 57 33 . . 85 Level 1 41 | . 40 33 30 63 . . 14 Level 2 3 | . . . 12 3 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 28 | . 6 4 4 11 . . 3 Investigation 9 | . 4 2 . 1 . . 2 Extermination 8 | . . . . 7 . . 1 Reinforcement 9 | . 2 2 3 2 . . . Assault 1 | . . . 1 . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 4 | . 2 1 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 194 | 1 28 43 48 39 16 4 15 Peak Tracking Total 8 | 1 5 8 7 4 5 4 6 Tactical Retreats 15 | . 1 1 5 3 3 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 25 | . 4 . . 14 . . 7 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 14 | . 3 . 5 2 . . 4 Max in Single Turn 4 | . 1 . 2 2 . . 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 23 | . 6 6 6 4 . . 1 Terminals 10 | . 3 3 3 1 . . . Fabricators . | . . . . . . . . Repair Stations 4 | . 1 1 1 . . . 1 Recycling Units 7 | . 2 2 . 3 . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 77 | . 21 26 21 5 . . 4 Successful 47 | . 15 14 14 3 . . 1 Failed 30 | . 6 12 7 2 . . 3 Catastrophic 2 | . . 1 . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 31 | . 12 9 9 1 . . . Fabricators . | . . . . . . . . Repair Stations 23 | . 5 8 6 . . . 4 Recycling Units 17 | . 4 9 . 4 . . . Scanalyzers 4 | . . . 4 . . . . Garrison Access 2 | . . . 2 . . . . Terminal Hacks 20 | . 8 4 7 1 . . . Record 12 | . 3 4 5 . . . . Open DSF 1 | . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 2 | . 1 . 1 . . . . Transport Status 1 | . . . 1 . . . . Assault Status 1 | . 1 . . . . . . Zone Layout 2 | . 2 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 15 | . 3 6 5 . . . 1 Scan Component 10 | . 2 4 3 . . . 1 Repair 5 | . 1 2 2 . . . . Recycling Unit Hacks 10 | . 4 4 . 2 . . . Process 1 | . 1 . . . . . . Report Inventory 4 | . 1 3 . . . . . Retrieve Matter 3 | . 1 1 . 1 . . . Retrieve Components 2 | . 1 . . 1 . . . Scanalyzer 1 | . . . 1 . . . . Insert Component 1 | . . . 1 . . . . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . Used . | . . . . . . . . Hacking Detections 18 | . 4 5 5 3 . . 1 Full Trace Events 11 | . 3 4 3 . . . 1 Feedback Events 2 | . . . 1 . . . 1 Corruption 2 | . . . 1 . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . 1 2 2 . . . . Time 154 | . 26 52 76 . . . . Parts Recycled . | . . . . . . . . Recycled Matter 178 | . 178 . . . . . . Retrieved Matter 225 | . 225 . . . . . . Retrieved Components 19 | . 10 . . 9 . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . 1 1 . . . . . Non-combat 1 | . 1 . . . . . . Combat 1 | . . 1 . . . . . Robot Hacks Applied 2 | . 1 1 . . . . . parse_system 2 | . 1 1 . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 146 | . . . . . . 146 . Highest-Rated Ally 146 | . . . . . . 146 . Total Orders . | . . . . . . . . Ally Attacks 2 | . . . . . . 2 . Total Damage 112 | . . . . . . 112 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 13770 | 66 2455 2558 2516 3900 1246 52 977 Spaces Moved 8346 | 68 1786 927 1253 2654 1013 25 620 Core 174 | 16 . . . . . 12 146 Treads 1565 | . . 791 774 . . . . Legs 893 | . . . 479 414 . . . Wheels 5714 | 52 1786 136 . 2240 1013 13 474 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 116 107 97 100 100 50 Average Speed 130 | 72 114 221 142 114 105 123 130 Slowest Speed 900 | 80 135 240 320 180 115 150 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 6 96 57 67 35 88 8 12 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 4 | . . . . . 4 . . Spaces Dug 10 | . 1 . . . 8 . 1 Terrain Destroyed 216 | . 32 3 43 41 56 . 41 Melee 6 | . 1 . . . 4 . 1 Projectile 7 | . . . 5 1 . . 1 AOE 203 | . 31 3 38 40 52 . 39 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 10334 | 75 2058 1263 1787 3249 1129 33 740 Wait 863 | . 98 122 319 234 59 . 31 Move 8339 | 67 1785 926 1252 2653 1012 24 620 Hop . | . . . . . . . . Pick Up 167 | . 44 36 25 43 3 . 16 Fast Attach 69 | 5 3 2 16 30 1 . 12 Attach 68 | . 4 16 6 22 8 2 10 Detach 16 | . 1 1 1 11 . . 2 Swap 162 | . 23 35 30 53 12 . 9 Drop 173 | . 19 30 43 64 2 . 15 Fire 373 | 3 67 83 83 107 23 2 5 Melee 87 | . 14 12 11 16 9 5 20 Ram 8 | . . . . 8 . . . Kick . | . . . . . . . . Crush 1 | . . . 1 . . . . Escape Stasis 8 | . . . . 8 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -7/Factory (discovered 3 exits: *Fac / [*Low x2]) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 48 | -11/Scrapyard | Discovered new exit (range 8) 67 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 15) 751 | -10/Materials | Discovered new exit (range 15) 893 | -10/Materials | Lost 3 parts (1p2n) 895 | -10/Materials | Destroyed 7 combat bots 1073 | -10/Materials | Discovered new exit (range 9) 1120 | -10/Materials | Discovered new exit (range 9) 1169 | -10/Materials | Discovered new exit (range 15) 1464 | -10/Materials | Repaired Wheel 2522 | -10/Materials | Entered another Materials area 2522 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3128 | -9/Materials | Discovered new exit (range 13) 3142 | -9/Materials | Build established: Scavenger-Mutant 3268 | -9/Materials | Core integrity fell below 50% 3938 | -9/Materials | Repaired Lgt. Treads 3973 | -9/Materials | Repaired Lgt. Treads 4147 | -9/Materials | Discovered new exit (range 4) 4551 | -9/Materials | Core integrity fell below 20% 4593 | -9/Materials | Destroyed 8 combat bots 5080 | -9/Materials | Entered another Materials area 5080 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5886 | -8/Materials | Build established: Scavenger-Gunner 6031 | -8/Materials | Discovered new exit (range 4) 6141 | -8/Materials | Identified exit to Garrison 7134 | -8/Materials | Repaired Carbon-fiber Leg 7174 | -8/Materials | Repaired VSS Leg 7252 | -8/Materials | Discovered new exit (range 8) 7349 | -8/Materials | Build established: Gunner 7480 | -8/Materials | First assault squad dispatched 7596 | -8/Materials | Entered Factory 7596 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8435 | -7/Factory | Lost 3 parts (1p1n1w) 9040 | -7/Factory | Discovered new exit (range 7) 9773 | -7/Factory | Garrison activated, responded to threat 9835 | -7/Factory | System corruption reached 10% 10068 | -7/Factory | Build established: Tank 11359 | -7/Factory | Discovered new exit (range 11) 11461 | -7/Factory | Discovered new exit (range 11) 11496 | -7/Factory | Entered Lower Caves 11588 | -7/Lower Caves | Encountered a Warlord checkpoint 11599 | -7/Lower Caves | Identified exit to Lower Caves 11650 | -7/Lower Caves | Spotted B-75 Beast 11749 | -7/Lower Caves | Learned Factory emergency access door positions 11805 | -7/Lower Caves | Build established: Gunner 12055 | -7/Lower Caves | Core integrity fell below 50% 12347 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12388 | -7/Lower Caves | Lost 4 parts (1p2n1w) 12742 | -7/Lower Caves | Entered another Lower Caves area 12774 | -7/Lower Caves | Core integrity fell below 20% 12778 | -7/Lower Caves | NK-0LA showed up to help 12780 | -7/Lower Caves | NK-0LA revealed a hidden path 12794 | -7/Lower Caves | Entered Factory 12794 | -6/Factory | Evolved 2 slots: Utility x2 12808 | -6/Factory | Lost 5 parts (1p1n1u2w) 12881 | -6/Factory | Build established: Mutant 13416 | -6/Factory | Discovered new exit (range 12) 13748 | -6/Factory | Core integrity fell below 50% 13758 | -6/Factory | Core integrity fell below 20% 13771 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- U-05 Engineer lays Concrete. Slug penetrates Wall. Penetrated by Slug. Hcp. Battery destroyed. Penetrated by Slug. U-05 Engineer lays Concrete. Slug penetrates Wall. U-05 Engineer lays Concrete. Slug penetrates Wall. U-05 Engineer lays Concrete. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. U-05 Engineer lays Concrete. Penetrated by Slug. Lrg. Storage Unit destroyed. U-05 Engineer lays Concrete. Slug penetrates Wall. Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????# #??????????????????????????? | | ?????????????# """" #??????????????????????????? | | ?????????????# ""R" #??????????????????????????? | | ?????????????# ""!" ##?????????????????????????? | | ?????????????# ] #?????????????????????????? | | ?????????????# ]== #?????????????????????????? | | ?????????????# [!= ###????????????????????????? | | ?????????????# == #????????????????????????? | | ?????????????# ######?######?????????????? | | ????##+########## # # * # #?????????????? | | ???? # #?????????????? | | ???????????## < + #?????????????? | | ????????????# # #?????????????? | | ??##################### # #?????????????? | | ??# #??????### ###? !#?????????????? | | ??# #????????# ###########????????????? | | ??# #??####### # #????????????? | | ??# #?## + ! ""T"" #????????????? | | ### #?# * % # """"" #????????????? | | # #?#T !!! # = ########?????? | | # #?## !!! ########### # # ##????? | | + #??# !! #???### #????? | | # #??# #???# #????? | | # #??# #???#! ##???? | | # #??# ##### #???# #???? | | # #??# ##??#@#####! #???? | | ######+##########+##### !=!! #???? | | #??# # # s#! #???? | | #??# # """ + ; ##???? | | #??# # """ # # h #???? | | #??# """ # """ # h # #???? | | #??# """"" # # ; ##???? | | #??# """"" # """ # *# ! #????? | | #??# # """ # %]# u ##????? | | #??# """ # """ # =^###; ######?????? | | #??# """ # F" #^^^] #?#######??????????? | | #??# """ # """ + #??????????????????? | | #??# # "" # #??????????????????? | | #??# # # #??????????????????? | | ####+#####+############ #??????????????????? | | #??????????????????? | | #??????????????????? | | #??????????????????? | | """ """ + ?????????????????? | | """ """ #??????????????????? | | ##########+##### """ """ #??????????????????? | | #?# # #??????????????????? | | =#?# # """ """ ?????????????????? | | *=###= # """ """ ?????????????????? | | !* =+ # """ """ ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 610 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 525 Resistance: KI 30 Resistance: TH 10 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Crack Shot It's Just You Librarian Loot Pinata Made in Tau Ceti IV Please Form A Line Remodeling Risk Taker Serviceable Loadout Significant Disruption Troublemaker Challenges ------------ None Game ------ Seed StorageActuatorMembrane Manual? 0 Play Time 04:38:55 Cumulative 7.1 hours Start 2024.04.02 @ 01:38:53 End 2024.04.02 @ 06:27:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Tallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ec854afa-8fb4-4876-b098-be3a241b8d95