Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.07 @ 12:14:53 Player: anastasia Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (76) 380 Value Destroyed (2182) 2182 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4422 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 198/300 Energy 23/100 System Corruption 2% Temperature Cool (67) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Precision Beam Rifle Precision Beam Rifle Heavy Particle Cannon > --- INVENTORY (10) --- Improved Signal Interpreter Improved Light Armor Plating Precision Beam Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Compact Battery Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Improved Signal Interpreter Improved Light Armor Plating Shock Rifle Heavy Particle Cannon Grenade Launcher [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 85 | 6 7 21 10 41 Power 11 | 1 1 2 2 5 Engine 11 | 1 1 2 2 5 Core . | . . . . . Reactor . | . . . . . Propulsion 19 | 2 . 7 . 10 Treads 6 | 2 . . . 4 Leg 10 | . . 6 . 4 Wheel . | . . . . . Hover 1 | . . . . 1 Flight 2 | . . 1 . 1 Utility 14 | 1 1 5 1 6 Device 6 | . 1 2 1 2 Storage 3 | 1 . 1 . 1 Processor 1 | . . . . 1 Hackware 1 | . . 1 . . Protection 3 | . . 1 . 2 Artifact . | . . . . . Weapon 41 | 2 5 7 7 20 Energy Gun 15 | . 1 1 1 12 Energy Cannon 6 | . . 4 . 2 Ballistic Gun 11 | 2 2 2 3 2 Ballistic Cannon . | . . . . . Launcher 6 | . . . 3 3 Special Weapon 2 | . 2 . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 . 2 Parts Lost 35 | . 3 5 4 23 Power 6 | . . 1 1 4 Propulsion 13 | . 2 1 . 10 Utility 7 | . . 1 2 4 Weapon 9 | . 1 2 1 5 Highest Loss Streak 5 | . 2 3 2 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 81 | . 84 83 90 74 Engine 10 | . 14 10 9 8 Treads 7 | . 23 . . 5 Leg 12 | . . 24 33 5 Device 7 | . 4 6 10 9 Storage 13 | . 14 11 11 14 Processor 1 | . . . . 2 Hackware 1 | . . 2 4 . Protection 2 | . . 6 . 1 Energy Gun 9 | . 2 5 6 16 Energy Cannon 5 | . . 12 9 2 Ballistic Gun 8 | . 25 3 3 2 Launcher 1 | . . . 2 1 Peak Build Rating 29 | 6 9 16 15 29 Average Rating 13 | 4 6 10 12 18 On Entrance 7 | . 6 7 14 11 Naked Turns . | . . . . . Heaviest Build 36 | 13 18 29 27 36 Greatest Support 60 | 40 40 36 30 60 Greatest Overweight (x) 8 | . 5 6 . 8 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 7 8 9 10 10 Most Carried 10 | 2 8 10 10 10 Average Carried 6 | 1 4 7 6 6 Final Capacity 10 | 8 8 10 10 10 Final Carried 9 | 2 7 9 5 4 Class Distribution -------------------- 41% | Mutant 30% | Scavenger-Mutant 23% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1574 | 72 363 356 272 511 Remotely . | . . . . . Salvage Created 2522 | . 356 712 175 1279 Parts 134 | . 17 42 14 61 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 60 | . 12 13 12 23 Melee 2 | . . . . 2 Guns 26 | . 11 2 2 11 Cannons 16 | . 1 10 3 2 AOE 13 | . . . 7 6 Classes Destroyed 12 | . 3 3 4 2 Worker 5 | . . . 3 2 Builder 6 | . . 1 1 4 Recycler 1 | . . . . 1 Operator 2 | . . 2 . . Watcher 7 | . 1 2 . 4 Swarmer 12 | . 6 . 3 3 Grunt 27 | . 6 8 1 12 Duelist 2 | . . . 1 1 Sentry 11 | . . 5 . 6 Demolisher 1 | . . . 1 . Hunter 1 | . . . . 1 Assembled 5 | . . . 5 . Best Kill Streak 6 | . 5 4 6 5 Combat Bots Only 5 | . 5 3 4 3 Max Kills in Single Turn 3 | . 2 1 3 3 Gunslinging 1 | . . . . 1 Exploded 2 | . . . 2 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed 1 | . . . 1 . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 482 | . 96 78 48 260 Missed 126 | . 23 23 14 66 Damage Taken 5069 | . 736 736 754 2843 Core 941 | . 159 102 124 556 Absorbed by Shields . | . . . . . Core Remaining (%) 59 | 100 36 . 43 . Volleys Fired 202 | . 55 43 25 79 Largest 3 | . 2 2 2 3 Hottest 183 | . 60 136 128 183 Shots Fired 434 | . 105 85 46 198 Gun 285 | . 100 28 8 149 Cannon 125 | . . 57 28 40 Launcher 19 | . . . 10 9 Special 5 | . 5 . . . Kinetic 125 | . 92 11 3 19 Thermal 255 | . 5 72 28 150 Explosive 19 | . . . 10 9 Electromagnetic 35 | . 8 2 5 20 Robot Hit Streak 14 | . 11 14 7 14 Robot Miss Streak 5 | . 4 4 5 4 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 275 | . 62 56 23 134 Core Hits 130 | . 22 23 27 58 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 13 | . 1 . . 12 Burn 10 | . . . . 10 Corrupt 1 | . 1 . . . Smash 2 | . . . . 2 Melee Attacks 11 | . . . . 11 Impact 11 | . . . . 11 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5671 | . 741 1066 859 3005 Guns 2548 | . 646 287 74 1541 Cannons 1797 | . . 779 268 750 Explosions 1105 | . 37 . 517 551 Melee 163 | . . . . 163 Ramming . | . . . . . Kinetic 812 | . 568 72 47 125 Thermal 3297 | . 95 982 268 1952 Explosive 983 | . . . 517 466 Electromagnetic 416 | . 78 12 27 299 Impact 163 | . . . . 163 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . 2 . 9 2 Average Corruption 4 | . 1 . 9 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 27 | . 4 . 16 7 Message Errors 9 | . 4 . 4 1 Matter Fused 6 | . . . 5 1 Heat Flow Errors 4 | . . . 2 2 Energy Discharges 2 | . . . 1 1 Data Loss (major) 2 | . . . 1 1 Alerts 3 | . . . 2 1 Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 91 | . . . . 91 Projectiles 5 | . . . . 5 Explosions . | . . . . . Melee 86 | . . . . 86 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 130 | . . . 109 21 Shots 7 | . . . 4 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 540 | . 39 396 426 540 Average Temperature 154 | . 8 135 194 187 Received Heat Transfer 1845 | . 294 372 72 1107 Effects 32 | . . 5 6 21 Shutdowns 4 | . . . 1 3 Energy Bleed 2 | . . . 2 . Interference 5 | . . . 2 3 Matter Decay 8 | . . 3 1 4 Short Circuit 6 | . . 2 . 4 Damage (minor) 3 | . . . . 3 Damage (major) 3 | . . . . 3 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 5 | . 2 . . 3 Impact Corruptions 6 | . . . . 6 Robots Melted 2 | . . 1 . 1 Combat Hostiles 2 | . . 1 . 1 Parts Melted 17 | . 1 7 . 9 Heat Transferred 7167 | . 185 1924 555 4503 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 . . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 390 | . 195 214 257 390 Initial 63 | . . 44 63 20 Average 93 | . 38 107 103 114 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 87 | 100 100 85 83 84 Level 1 12 | . . 14 16 15 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 1 3 . 5 Investigation 2 | . . 1 . 1 Extermination . | . . . . . Reinforcement 6 | . 1 2 . 3 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 5 | . . . 1 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 94 | . 20 19 13 42 Peak Tracking Total 4 | . 3 3 4 4 Tactical Retreats 4 | . 1 . . 3 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . 2 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 4 | . 1 1 . 2 Max in Single Turn 1 | . 1 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 13 | . 3 6 1 3 Terminals 8 | . 2 4 1 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 2 | . 1 1 . . Scanalyzers 2 | . . 1 . 1 Garrison Access . | . . . . . Total Hacks 40 | . 9 20 2 9 Successful 21 | . 5 12 1 3 Failed 19 | . 4 8 1 6 Catastrophic 4 | . 2 1 . 1 Database Lockouts . | . . . . . Manual 7 | . 5 1 1 . Terminals 26 | . 8 13 2 3 Fabricators . | . . . . . Repair Stations 5 | . . . . 5 Recycling Units 2 | . 1 1 . . Scanalyzers 7 | . . 6 . 1 Garrison Access . | . . . . . Terminal Hacks 13 | . 4 6 1 2 Branch Access Points 1 | . . 1 . . Alert Level 3 | . 1 1 . 1 Unreport Threat 1 | . 1 . . . Locate Traps 1 | . . 1 . . Dispatch Records 3 | . 1 1 1 . Recall Reinforcements 1 | . . 1 . . Zone Layout 3 | . 1 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . . 1 Scan Component 1 | . . . . 1 Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 6 | . . 6 . . Insert Component 3 | . . 3 . . Analyze 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 2 6 . 2 Full Trace Events 3 | . . 1 . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 3 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 3 . . Part Schematics Acquired 3 | . . 3 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . . 3 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 4753 | 52 1058 987 749 1907 Spaces Moved 2058 | 29 470 544 460 555 Core 150 | 4 45 60 . 41 Treads 585 | 25 425 . . 135 Legs 1233 | . . 484 460 289 Wheels . | . . . . . Hover 13 | . . . . 13 Flight 77 | . . . . 77 Fastest Speed 50 | 50 160 120 120 120 Average Speed 175 | 144 173 144 120 253 Slowest Speed 595 | 160 300 350 120 595 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 50 | 4 74 52 79 45 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 133 | . 4 . 53 76 Melee . | . . . . . Projectile 7 | . . . . 7 AOE 126 | . 4 . 53 69 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2785 | 36 612 658 608 871 Wait 339 | . 70 22 109 138 Move 2054 | 28 469 543 459 555 Hop . | . . . . . Pick Up 66 | 2 9 20 2 33 Fast Attach 6 | 6 . . . . Attach 51 | . 3 13 4 31 Detach 3 | . . . . 3 Swap 28 | . 4 8 6 10 Drop 25 | . 2 9 3 11 Fire 202 | . 55 43 25 79 Melee 11 | . . . . 11 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 8) 300 | -10/Materials | Build established: Mutant 622 | -10/Materials | Discovered new exit (range 11) 728 | -10/Materials | Discovered new exit (range 7) 736 | -10/Materials | Discovered new exit (range 11) 928 | -10/Materials | Core integrity fell below 50% 1111 | -10/Materials | Entered another Materials area 1111 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1383 | -9/Materials | Identified exit to Mines 1390 | -9/Materials | Lost 3 parts (1p1u1w) 1717 | -9/Materials | Build established: Scavenger-Mutant 1836 | -9/Materials | Discovered new exit (range 4) 2098 | -9/Materials | Entered Mines 2241 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2256 | -9/Mines | Assembled infested the area 2261 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2317 | -9/Mines | Destroyed YI-UF0 2399 | -9/Mines | Learned Materials terminal intel 2433 | -9/Mines | Core integrity fell below 50% 2510 | -9/Mines | Discovered new exit (range 6) 2612 | -9/Mines | Identified exit to Materials 2847 | -9/Mines | Entered Materials 2847 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2848 | -8/Materials | Loaded intel: 12 terminal locations 3215 | -8/Materials | Build established: Gunner 3314 | -8/Materials | Lost 3 parts (1n1u1w) 3658 | -8/Materials | Lost 5 parts (1p2n1u1w) 4261 | -8/Materials | Core integrity fell below 50% 4362 | -8/Materials | Core integrity fell below 20% 4646 | -8/Materials | Garrison activated, responded to threat 4722 | -8/Materials | Discovered new exit (range 16) 4750 | -8/Materials | Lost 4 parts (1p2u1w) 4754 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Carbon-fiber Leg. 04713_ G-50 Soldier overheating. 04714_ G-50 Soldier destroyed. 04714_ Chain reaction triggered in Unknown Engine. 04714_ U-05 Engineer destroyed. 04716_ Overheating: Matter decay (-28). 04717_ Overheating: Matter decay (-51). 04719_ Aluminum Leg broken. 04719_ Overheating: Short circuit. 04719_ Shock Rifle destroyed. 04720_ Acquired 30 matter. 04722_ Acquired 8 matter. 04722_ EXIT=FOUND 04735_ Critical hit (Burn: +37). 04737_ U-05 Engineer destroyed. 04739_ Overheating: Arm. Treads damaged (-47). 04749_ System corrupted: Energy discharge (-16). 04750_ Arm. Treads destroyed. 04752_ Broken Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????######################???????? | | ?????????????????# # #???????? | | ?????????????????# | + #???????? | | ?????????????????# # #???????? | | ?????????????????# # #???????? | | ?????????????????#[ @ # #???????? | | ?????????????########g####""%!#########???????? | | ??????????# !!= % #?????????????? | | ??????????# < *%== == #?????????????? | | ??????????# ![%!% #?????????????? | | ??????????####+######+####### ##########????? | | ????????????????????? ## # #????? | | ????????????????????# ## # #????? | | ????????????????????# """ # # [ #????? | | ????????????????????# "G # # #????? | | ????????????????????# """ # # [ #????? | | ????????????????????#? # # # ?? | | ??????????????????????####? # # ### #? | | ????????????????????????????# # %# #? | | ????????????????????? "????# # ## ##? | | ????????????????????? """??# ###+#### #? | | ???????????????????# """ # # #? | | ???????????????????# + #######? | | ???????????????"""?# "S #% = #??????? | | ???????????????"T"?# """ ??# #??????? | | ???????????????????# ""????# #??????? | | ???????????????????? ??????# "" #??????? | | ????????????????????????????# T" ######?? | | ????????????????????????????# "" ? | | ???????????????????########## ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 14 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Particle Gun | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed LongswordActuatorBiocell Manual? 0 Play Time 00:42:18 Cumulative 10.5 hours Start 2024.10.07 @ 11:30:17 End 2024.10.07 @ 12:14:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 10 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87652067-510d-434c-82d7-b2e7cfb35967