Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 23:49:15 // Winter2022/Polymind

Player: SoftwareLlama

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (3)       15
Value Destroyed (35)       35
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (647)                647
              TOTAL SCORE: 817

 Bonus
-------
Polymind Skill             730
Friendly Fire              -83

 Cogmind 
---------
Core Integrity             0/250
Matter                     70/150
Energy                     90/90
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (77)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (2) ---
    Combat Airjet
    Combat Airjet
>          --- UTILITY (3) ------
           Launcher Guidance Computer
  Improved Light Armor Plating
           Shock Absorption System
>          --- WEAPON (1) -------
      Mini Grenade Launcher
>          --- INVENTORY (1) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
    Combat Airjet
    Combat Airjet
>          --- UTILITY ----------
           Launcher Guidance Computer
  Improved Light Armor Plating
           Shock Absorption System
>          --- WEAPON -----------
      Mini Grenade Launcher
>          --- INVENTORY --------
               (None)
[Rating: 26]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Tractor Beam
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             .    | .   .   .   
  Power                    .    | .   .   .   
    Engine                 .    | .   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               .    | .   .   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  .    | .   .   .   
    Device                 .    | .   .   .   
    Storage                .    | .   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   .    | .   .   .   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     87   | .   83  91  
  Engine                   18   | .   16  20  
  Treads                   5    | .   .   11  
  Wheel                    16   | .   33  .   
  Hover                    2    | .   .   4   
  Flight                   8    | .   .   16  
  Device                   12   | .   16  7   
  Storage                  11   | .   16  5   
  Processor                3    | .   .   7   
  Protection               1    | .   .   2   
  Ballistic Gun            6    | .   .   12  
  Launcher                 1    | .   .   2   
Peak Build Rating          26   | 5   7   26  
  Average Rating           5    | 4   5   6   
  On Entrance              4    | .   5   7   
Naked Turns                5    | .   1   4   
Heaviest Build             15   | 9   15  15  
  Greatest Support         46   | 32  46  46  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 4   6   6   
  Average Capacity         3    | 3   4   2   
  Most Carried             6    | 4   6   6   
  Average Carried          2    | 2   4   2   
  Final Capacity           6    | 4   6   1   
  Final Carried            6    | 4   6   .   

 Class Distribution 
--------------------
 44% | Recycler
 23% | Hauler
 22% | Swarmer
  5% | Demolisher
  4% | Cogmind

 Dominant Class 
----------------
 Recycler | -10/Materials
  Swarmer | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           .    | .   .   .   
  Remotely                 .    | .   .   .   
Salvage Created            53   | .   .   53  
  Parts                    5    | .   .   5   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  2    | .   .   2   
  Guns                     2    | .   .   2   
Classes Destroyed          2    | .   .   2   
  Builder                  1    | .   .   1   
  Swarmer                  2    | .   .   2   
Best Kill Streak           3    | .   .   3   
  Combat Bots Only         2    | .   .   2   
Max Kills in Single Turn   1    | .   .   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        24   | .   .   24  
  Missed                   9    | .   .   9   
Damage Taken               369  | .   .   369 
  Core                     252  | .   .   252 
  Absorbed by Shields      .    | .   .   .   
  Ignored by Resistances   164  | .   .   164 
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              13   | .   .   13  
  Largest                  1    | .   .   1   
  Hottest                  30   | .   .   30  
Shots Fired                13   | .   .   13  
  Gun                      9    | .   .   9   
  Cannon                   .    | .   .   .   
  Launcher                 4    | .   .   4   
  Special                  .    | .   .   .   
  Kinetic                  9    | .   .   9   
  Thermal                  .    | .   .   .   
  Explosive                4    | .   .   4   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         6    | .   .   6   
  Robot Miss Streak        2    | .   .   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           8    | .   .   8   
  Core Hits                11   | .   .   11  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           221  | .   .   221 
  Guns                     41   | .   .   41  
  Cannons                  .    | .   .   .   
  Explosions               175  | .   .   175 
  Melee                    .    | .   .   .   
  Ramming                  5    | .   .   5   
  Kinetic                  41   | .   .   41  
  Thermal                  .    | .   .   .   
  Explosive                175  | .   .   175 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      14   | .   .   14  
  Shots                    2    | .   .   2   
  Rammed                   3    | .   .   3   
Targets Rammed             3    | .   .   3   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        17   | .   .   17  
  Average Temperature      9    | .   .   9   
  Received Heat Transfer   .    | .   .   .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             55   | .   .   55  
  Initial                  .    | .   .   .   
  Average                  8    | .   .   22  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   .   1   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              5    | .   .   5   
  Peak Tracking Total      2    | .   .   2   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              3    | .   1   2   
  Non-combat               1    | .   1   .   
  Combat                   2    | .   .   2   
Robot Hacks Applied        3    | .   1   2   
  locate_stockpiles        1    | .   1   .   
  find_shortcuts           2    | .   .   2   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       4    | 1   1   2   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               152  | 37  55  60  
Spaces Moved               131  | 40  55  36  
  Core                     17   | 12  1   4   
  Treads                   18   | .   3   15  
  Legs                     .    | .   .   .   
  Wheels                   79   | 28  51  .   
  Hover                    .    | .   .   .   
  Flight                   17   | .   .   17  
  Fastest Speed            37   | 50  50  37  
  Average Speed            95   | 85  102 94  
  Slowest Speed            160  | 100 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       17   | 3   20  28  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          13   | .   .   13  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      13   | .   .   13  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      149  | 43  54  52  
  Wait                     .    | .   .   .   
  Move                     129  | 39  54  36  
  Hop                      .    | .   .   .   
  Pick Up                  4    | 4   .   .   
  Fast Attach              .    | .   .   .   
  Attach                   .    | .   .   .   
  Detach                   .    | .   .   .   
  Swap                     .    | .   .   .   
  Drop                     .    | .   .   .   
  Fire                     13   | .   .   13  
  Melee                    .    | .   .   .   
  Ram                      3    | .   .   3   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   38 | -11/Scrapyard | Entered Materials
   85 | -10/Materials | Discovered new exit (range 8)
   93 | -10/Materials | Entered Mines
  112 | -10/Mines     | Assembled infested the area
  136 | -10/Mines     | Found DCF Scrap (15 items)
  144 | -10/Mines     | Core integrity fell below 50%
  146 | -10/Mines     | Core integrity fell below 20%
  148 | -10/Mines     | Met a Derelict shopkeep closing up shop
  153 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
00144_ Slammed into D-53 Grenadier.
00144_ S-10 Pest destroyed.
00145_ Slammed into D-53 Grenadier. <x2>
00147_ U-05 Engineer lays Concrete.
00147_ Took control of D-53 Grenadier.
00147_ Extracted analysis data for D-53
  Grenadier.
00148_ OW-MCS(g): "Sorry, the Unaware have moved
  into these parts and I'm closing up shop. No
  more sales from me!"
00149_ U-05 Engineer lays Concrete.
00149_ Machine disabled.
00150_ ALERT: Derelict activity detected in
  mines. Dispatching investigation squad.
00150_ U-05 Engineer lays Concrete.
00151_ U-05 Engineer builds a Wall.
00152_ OW-MCS(g): "Take whatever you can and run
  for it!"
00153_ U-05 Engineer destroyed.
00153_ SHOP.Sys disabled.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          24
Energy Capacity            175
Matter Stores              99
Matter Capacity            150
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Resistance: EX             75
Resistance: I              25
Evasion (%)                62
Launcher Accuracy          20
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Hosts                      4    | 1   1   2   
  Combat Hostiles          2    | .   .   2   
  Allies                   .    | .   .   .   
Unique Host Classes        4    | 1   1   2   
Average Host Suspicion     33   | 4   23  58  
  Unsuspicious Activity    24   | 2   2   20  
  Returns to Shadow        .    | .   .   .   
  Fuzzy Dispatches         .    | .   .   .   
Protomatter Created        3    | .   .   3   
  Used                     56   | 5   5   46  
  Decayed                  .    | .   .   .   
  Highest Spend            40   | 5   5   40  
Top 5 Hosts by Kills:
  S-10 Pest (-10/Mines: 2)

 Game 
------
Seed              CompanionBackupMinigun
  Manual?         0
Play Time         00:04:55
  Cumulative      6.8 hours
  Start           2024.08.25 @ 23:46:03
  End             2024.08.25 @ 23:49:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          12
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1c3311bf-8fc9-4f08-a196-56f0ab916381