Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.13 @ 20:31:10 Player: TinyBoulder Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (27) 5400 Robots Destroyed (232) 1160 Value Destroyed (10647) 10647 Prototype IDs (36) 720 Alien Tech Used (3) 600 Bonus (3611) 3611 TOTAL SCORE: 26138 Bonus ------- High Alert Combat Kills 1667 Follower Combat Kills 1168 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -424 Cogmind --------- Core Integrity 0/1450 Matter 101/300 Energy 62/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Improved System Guard > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Makeshift Trap Scanner Graphene Brace Helical Railgun Proton Missile Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Neutrino Core Heavy Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Myomer Leg Myomer Leg Myomer Leg Zionite Composite Leg II Centrium Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Advanced Signal Interpreter Core Analyzer Improved Phase Shifter Improved Force Field Improved System Guard > --- WEAPON ----------- Plasma Rifle Advanced Variable Charge Gun Zionite Laser-M Enhanced Quantum Rifle > --- INVENTORY -------- Advanced Cooling System Improved Coolant Injector Makeshift Trap Scanner Advanced Sensor Array Zionite Weapon Casing Hardened Heavy Armor Plating Graphene Brace Improved Shock Absorption System Improved Force Field Improved Dynamic Insulation System Transdimensional Reconstructor Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Micro-nuke Launcher Improved Plasma Cutter Fire Trap [Rating: 149] Favorites ----------- Power Neutrino Core Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Myomer Leg Treads Light Treads Leg Myomer Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Protection Hardened Heavy Armor Plating Weapon Heavy Ion Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Slug Cannon Launcher Proton Missile Launcher Impact Weapon Great Maul Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Res Slots Evolved 16 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . Utility 9 | . . . . . 3 . . . . . 1 . . . . . . . . . 1 . . . . 2 2 Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Parts Attached 241 | 6 2 1 1 1 25 23 4 3 . 2 8 . 5 5 1 9 2 3 9 15 10 3 21 4 6 43 29 Power 23 | 1 . . . . 2 2 . . . . . . 1 1 . 2 . . 1 2 1 . 2 . . 4 4 Engine 5 | 1 . . . . . 2 . . . . . . 1 . . 1 . . . . . . . . . . . Core 6 | . . . . . 2 . . . . . . . . 1 . 1 . . . 1 . . 1 . . . . Reactor 12 | . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . . 4 4 Propulsion 47 | 2 . . . . 4 5 . . . . 3 . 1 . 1 5 . . . 2 2 3 4 1 . 8 6 Treads 6 | 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . Leg 35 | . . . . . 2 5 . . . . 1 . 1 . 1 5 . . . 2 1 3 4 1 . 5 4 Wheel 5 | . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . 1 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 77 | 1 1 . 1 . 10 6 4 3 . 1 3 . 1 2 . . 2 3 3 4 4 . 7 2 . 13 6 Device 57 | . 1 . 1 . 6 5 4 3 . . 3 . 1 2 . . 2 2 2 1 2 . 5 2 . 9 6 Storage 3 | 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . Processor 6 | . . . . . 1 1 . . . 1 . . . . . . . . . . 1 . . . . 2 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 11 | . . . . . 2 . . . . . . . . . . . . 1 . 3 1 . 2 . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 94 | 2 1 1 . 1 9 10 . . . 1 2 . 2 2 . 2 . . 5 7 3 . 8 1 6 18 13 Energy Gun 26 | . . . . . 1 7 . . . . . . . 1 . . . . . . 1 . 3 1 3 6 3 Energy Cannon 20 | . . . . . . . . . . 1 1 . 2 1 . 2 . . 5 3 1 . 1 . . 2 1 Ballistic Gun 19 | 2 1 . . . 5 1 . . . . . . . . . . . . . 2 1 . 1 . . . 6 Ballistic Cannon 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Launcher 25 | . . 1 . . 1 1 . . . . 1 . . . . . . . . 2 . . 3 . 3 10 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 1 . . 3 . . . . . . . . . . . . 3 . 1 . 3 2 . 1 1 Corrupted Parts 10 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . 1 4 System Corruption 62 | . . . . . . . . . . . . . . . . . . . . 34 . . . . . 7 21 Parts Lost 93 | . . . . . 11 1 . 1 . 1 4 . 5 . . . . 3 . 11 1 1 3 . . 25 26 Power 12 | . . . . . 1 . . . . . . . 1 . . . . . . 1 . . 1 . . 4 4 Propulsion 28 | . . . . . 2 . . . . . 2 . 2 . . . . 1 . 5 1 . . . . 7 8 Utility 27 | . . . . . 4 . . 1 . . 1 . 1 . . . . 2 . 2 . . . . . 9 7 Weapon 26 | . . . . . 4 1 . . . 1 1 . 1 . . . . . . 3 . 1 2 . . 5 7 Highest Loss Streak 20 | . . . . . 3 1 . 1 . 1 4 . 5 . . . . 3 . 8 1 1 1 . . 7 20 To Critical Strikes 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . Average Slot Usage (%) 89 | . 89 100 100 100 84 96 99 100 100 99 86 100 87 93 97 96 100 90 72 66 71 77 94 100 100 81 55 Engine 3 | . 14 14 14 14 . 6 7 7 7 7 6 6 6 . . 2 5 5 1 . . . . . . . . Core 2 | . . . . . 8 . . . . . . . . 5 6 5 5 5 5 3 . . 2 5 5 1 . Reactor 1 | . . . . . . . . . . . . . . . . . . . 3 4 9 5 7 5 5 5 5 Treads 4 | . 28 28 28 28 10 . . . . . . . . . . . . . . . . . . . . 3 1 Leg 19 | . . . . . 5 30 30 30 30 30 20 20 14 20 24 33 35 30 29 16 11 24 30 31 31 17 11 Wheel 1 | . . . . . . . . . . . 5 13 7 6 6 . . . . . . . . . . . . Device 16 | . 4 14 14 14 15 20 22 23 23 22 18 20 19 20 20 17 17 12 11 9 12 6 13 15 15 19 13 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 2 Processor 8 | . . . . . 5 5 7 7 7 7 13 13 13 13 13 11 11 6 5 5 7 10 10 10 10 12 8 Protection 1 | . . . . . 4 . . . . . . . . . . . . 2 5 3 4 5 3 5 5 . . Energy Gun 6 | . . . . . 1 16 23 23 23 22 13 13 2 5 . . . . . . . . 8 20 14 8 5 Energy Cannon 5 | . . . . . . . . . . . . 6 17 13 20 17 17 17 2 7 8 8 2 . . 1 2 Ballistic Gun 4 | . 28 17 14 3 12 6 . . . . . . . . . . . . . 5 10 10 6 . . . . Ballistic Cannon 1 | . . . . 10 8 . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . 11 14 14 . . . . . . . . . . . . . . . . . . 1 . 6 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 135 | 13 15 16 16 21 79 69 67 67 67 70 70 70 79 83 83 92 92 109 117 117 135 133 135 109 103 119 115 Greatest Support 165 | 40 40 40 40 40 40 74 74 68 68 68 74 20 20 10 68 103 103 103 83 83 75 165 160 158 158 158 128 Greatest Overweight (x) 21 | . . . . . 3 1 . . . 1 3 3 7 8 8 1 . 1 1 4 2 1 . . . 21 4 Average Overweight (x) 1 | . . . . . 1 . . . . . 2 3 6 7 3 . . . . 1 1 . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 8 8 8 8 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 Most Carried 20 | 3 8 8 8 8 19 20 20 20 19 20 20 19 19 20 20 20 20 20 19 19 19 20 20 20 20 19 14 Average Carried 16 | 1 5 7 8 8 12 19 19 19 19 19 18 18 16 18 19 19 20 18 18 16 16 19 19 19 20 14 9 Final Capacity 20 | 8 8 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 3 8 8 8 8 19 20 20 19 19 19 18 19 17 20 20 20 20 17 18 14 19 20 20 20 20 9 5 Class Distribution -------------------- 44% | Gunner 20% | Mutant 9% | Scavenger-Tank 5% | Messiah-Gunner 4% | Scavenger-Gunner 4% | Scavenger-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Mutant | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Gunner | -5/Factory Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Mutant | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Gunner | -4/Waste Scavenger-Tank | -4/Factory Messiah-Gunner | -4/Upper Caves Messiah-Gunner | -4/Upper Caves Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Res Matter Collected 4330 | 214 154 76 . 20 712 379 120 30 . 5 96 . 30 40 20 90 26 30 . 343 302 . 469 42 80 534 518 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10261 | . 175 74 . 17 961 389 134 210 . 249 246 . 130 . 85 777 227 296 . 912 539 . 1653 158 239 1962 828 Parts 453 | . 9 13 . 8 49 16 3 8 . 9 19 . 7 . . 29 13 12 . 31 24 . 65 5 14 89 30 Haulers Intercepted 3 | . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . Recyclers Shooed 7 | . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . 3 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 106 | . . . . . . . 3 8 . 9 . . 12 . 10 . 13 12 . 24 . . . 8 7 . . Prevented 15 | . . . . . . . . . . . . . . . 1 . . . . 7 . . . . 7 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Res Combat Hostiles Destroyed 199 | . 4 6 . 4 26 11 3 7 . 6 8 . 2 . 2 9 4 7 . 11 10 . 20 2 6 38 13 Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Guns 66 | . 4 . . . 9 10 3 7 . 6 1 . . . . . . . . 1 4 . 9 1 1 5 5 Cannons 51 | . . . . . 8 . . . . . 1 . 2 . 2 8 3 7 . 7 5 . 3 . . 4 1 AOE 59 | . . 6 . 4 6 1 . . . . 6 . . . . . . . . . . . 4 . 5 23 4 Classes Destroyed 17 | . 1 1 . . 8 . . . . . 2 . . . . 1 . . . 1 . . 1 . . 2 . Worker 6 | . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 . . 2 . Builder 9 | . . . . . 1 . . . . . 1 . . . . . . . . . 1 . 3 . . 3 . Tunneler 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 Hauler 3 | . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . Recycler 6 | . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . 3 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 Swarmer 71 | . . 5 . 4 3 3 1 5 . 3 6 . . . 1 . . 5 . . 4 . 4 . 5 19 3 Grunt 65 | . 4 1 . . 15 7 1 . . . . . 1 . . 2 2 . . 8 1 . 8 . . 10 5 Brawler 4 | . . . . . 2 1 . . . 1 . . . . . . . . . . . . . . . . . Duelist 6 | . . . . . 1 . . . . 1 . . . . . 1 . . . . . . 2 . . 1 . Sentry 13 | . . . . . 4 . 1 1 . 1 . . 1 . . 2 . . . . 1 . 1 . 1 . . Hunter 18 | . . . . . 1 . . 1 . . 1 . . . 1 2 . 1 . 2 2 . 2 2 . 1 2 Programmer 20 | . . . . . . . . . . . 1 . . . . 2 2 1 . . 2 . 2 . . 7 3 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 12 | . 2 3 . 4 10 4 3 5 . 3 8 . 1 . 1 4 4 5 . 4 7 . 12 2 5 10 5 Combat Bots Only 9 | . 2 3 . 4 8 4 3 5 . 3 6 . 1 . 1 3 4 5 . 4 7 . 8 2 5 9 4 Max Kills in Single Turn 7 | . 1 2 . 2 3 2 1 1 . 2 4 . 1 . 1 2 1 2 . 1 1 . 4 1 3 7 2 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Exploded 4 | . . 2 . 2 2 1 . . . . 4 . . . . . . . . . . . 2 . 3 4 2 Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Res Hostile Shots Fired 1348 | . 25 5 . 3 189 30 20 54 . 9 13 . 45 . 6 25 11 51 . 134 89 1 99 17 10 257 255 Missed 463 | . 6 2 . 1 55 8 5 26 . 1 5 . 17 . 3 8 6 15 . 37 25 . 47 6 2 103 85 Damage Taken 16184 | . 241 149 . 15 1837 260 142 290 . 168 198 . 378 . 53 405 98 553 . 2286 747 59 779 123 189 3115 4099 Core 2679 | . 63 . . . 198 13 35 88 . . 17 . 42 . . 27 19 81 . 154 60 . 10 11 33 365 1463 Absorbed by Shields 1591 | . . . . . 233 93 . . . . . . . . . . . . . . 390 . 364 86 . 327 98 Redirected to Shielding 141 | . . . . . . . . . . . . . . . . . . . . . . . . 22 26 93 . Ignored by Resistances 167 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 167 Regen/Repaired (Parts) 1293 | . . . . . 209 . . . . . . . . 546 . . . . . . 538 . . . . . . Core Remaining (%) 79 | 100 . . . 74 64 . . . . 80 . . . . 93 . . . . 71 . . . . 90 66 . Volleys Fired 402 | . 22 6 . 2 69 19 4 10 . 7 6 . 8 . 6 18 6 11 . 36 23 . 40 4 5 57 43 Largest 4 | . 2 2 . 1 3 3 3 3 . 3 3 . 3 . 3 3 3 3 . 3 4 . 4 4 4 4 4 Hottest 453 | . 40 50 . 30 133 240 240 240 . 240 225 . 225 . 195 253 253 253 . 253 190 . 400 410 293 453 364 Shots Fired 1003 | . 44 8 . 2 174 35 12 30 . 20 12 . 24 . 18 52 19 31 . 86 90 . 123 13 18 117 75 Gun 562 | . 44 2 . . 114 32 12 30 . 20 8 . 3 . . . . . . 9 46 . 97 13 12 74 46 Cannon 359 | . . . . . 54 . . . . . 2 . 21 . 18 52 19 31 . 71 44 . 18 . . 23 6 Launcher 82 | . . 6 . 2 6 3 . . . . 2 . . . . . . . . 6 . . 8 . 6 20 23 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 345 | . 44 2 . . 161 6 . . . . . . . . . . . . . 9 46 . 46 3 . . 28 Thermal 576 | . . . . . 7 26 12 30 . 20 10 . 24 . 18 52 19 31 . 71 44 . 69 10 12 97 24 Explosive 49 | . . 6 . 2 6 3 . . . . 2 . . . . . . . . . . . . . . 15 15 Electromagnetic 33 | . . . . . . . . . . . . . . . . . . . . 6 . . 8 . 6 5 8 Robot Hit Streak 19 | . 7 3 . . 11 11 3 7 . 14 15 . 7 . 3 19 5 4 . 13 12 . 7 2 7 16 6 Robot Miss Streak 8 | . 3 2 . . 3 3 2 8 . 2 2 . 3 . 3 3 2 2 . 2 3 . 3 3 3 2 8 Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . 1 Secondary Targets 9 | . . . . . 1 1 . . . 2 . . . . . . . . . . . . 1 1 . 1 2 Max Gunslinging Chain 1 | . . . . . 1 1 . . . 1 . . . . . . . . . . . . 1 1 . 1 1 Shots Hit Robots 615 | . 28 2 . . 119 29 9 25 . 17 8 . 14 . 8 34 10 15 . 60 54 . 59 5 8 77 34 Core Hits 459 | . 9 7 . 4 54 31 8 19 . 18 17 . 6 . 4 19 5 10 . 28 23 . 58 4 12 88 35 Critical Kills 10 | . . . . . 2 . . . . . . . . . . 2 1 . . 2 . . . . . 2 1 Critical Parts Destroyed 5 | . . . . . 3 . . . . . . . . . . . . . . . 1 . . . . . 1 Critical Strikes 19 | . . . . . 6 . . . . . . . . . . 2 1 . . 2 1 . . 1 . 4 2 Burn 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Meltdown 6 | . . . . . . . . . . . . . . . . 2 1 . . 1 . . . . . 1 1 Destroy 10 | . . . . . 6 . . . . . . . . . . . . . . 1 1 . . . . 1 1 Melee Attacks 14 | . . . . . 12 2 . . . . . . . . . . . . . . . . . . . . . Impact 14 | . . . . . 12 2 . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26716 | . 265 322 . 224 3335 748 154 508 . 414 927 . 403 . 214 982 333 574 . 1953 1445 . 3376 209 476 6769 3085 Guns 8694 | . 265 10 . . 1084 628 154 508 . 414 154 . 56 . . . . . . 120 523 . 1696 209 215 1681 977 Cannons 7210 | . . . . . 962 . . . . . 35 . 347 . 214 982 333 574 . 1599 922 . 302 . . 770 170 Explosions 10335 | . . 312 . 224 853 120 . . . . 738 . . . . . . . . 234 . . 1378 . 261 4285 1930 Melee 436 | . . . . . 436 . . . . . . . . . . . . . . . . . . . . . . Ramming 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . 33 8 Kinetic 4209 | . 265 10 . . 1941 76 . . . . . . . . . . . . . 120 523 . 619 . . . 655 Thermal 12318 | . . . . . 105 552 154 508 . 414 573 . 403 . 214 982 333 574 . 1599 922 . 1618 209 215 2451 492 Explosive 6883 | . . 312 . 224 853 120 . . . . 354 . . . . . . . . . . . 110 . . 3555 1355 Electromagnetic 2829 | . . . . . . . . . . . . . . . . . . . . 234 . . 1029 . 261 730 575 Impact 436 | . . . . . 436 . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 36 | . . . . . 3 . . . . . . . . . . 1 1 2 2 36 1 . . . . . 25 Average Corruption 7 | . . . . . 2 . . . . . . . . . . 1 1 1 2 18 1 . . . . . 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Effects 77 | . . . . . 10 . . . . . . . . . . 3 3 2 8 33 . . . . . . 18 Message Errors 17 | . . . . . 2 . . . . . . . . . . . 1 1 1 10 . . . . . . 2 Matter Fused 15 | . . . . . 2 . . . . . . . . . . . 1 . 3 8 . . . . . . 1 Heat Flow Errors 6 | . . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . 1 Energy Discharges 13 | . . . . . 1 . . . . . . . . . . 1 . . 3 4 . . . . . . 4 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 12 | . . . . . 3 . . . . . . . . . . 1 . . 1 3 . . . . . . 4 Data Loss (major) 3 | . . . . . 1 . . . . . . . . . . 1 . . . 1 . . . . . . . Misfires 3 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 Alerts 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Misdirections 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Overload Shots 9 | . . . . . . . . . . . . . . . . . . . . . . . 4 1 . 4 . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Overflow Damage 672 | . . 28 . . 80 . . . . . 141 . . . . 32 2 6 . . 1 . 14 . . 241 127 Projectiles 92 | . . . . . . . . . . . . . . . . 32 2 6 . . 1 . 8 . . 35 8 Explosions 516 | . . 28 . . 16 . . . . . 141 . . . . . . . . . . . 6 . . 206 119 Melee 64 | . . . . . 64 . . . . . . . . . . . . . . . . . . . . . . Knockbacks 10 | . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Kinetic 9 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 689 | . . 111 . . . . . . . . 75 . . . . . . . . . . . 10 . 35 149 309 Shots 23 | . . 4 . . . . . . . . 1 . . . . . . . . . . . 1 . 4 3 10 Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Kicked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 429 | . 27 7 . . 339 197 240 126 . 180 240 . 185 . 138 256 276 238 . 429 76 . 168 84 . 144 304 Average Temperature 78 | . 10 3 . . 98 72 106 55 . 83 95 . 72 . 65 85 110 102 . 108 29 . 45 56 . 53 76 Received Heat Transfer 2362 | . 156 18 . . 579 101 36 30 . . . . 165 . . 84 9 . . 798 35 . 114 . 18 201 18 Effects 3 | . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 12 | . . . . . . . . . . . . . . . . . . . . 2 . . 4 . . 3 3 Combat Hostiles 12 | . . . . . . . . . . . . . . . . . . . . 2 . . 4 . . 3 3 Parts Fried 37 | . . . . . 4 . . . . . . . . . . . . . . 3 . . 10 . 1 13 6 Impact Corruptions 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Robots Melted 10 | . . . . . . . . . . . . . . . . 2 1 . . 1 1 . . 1 . 3 1 Combat Hostiles 8 | . . . . . . . . . . . . . . . . 1 1 . . 1 1 . . 1 . 3 . Parts Melted 51 | . . . . . . 4 2 4 . 2 2 . 1 . 1 1 . 2 . 8 3 . 5 2 . 12 2 Heat Transferred 17776 | . . . . . 259 1250 350 1125 . 925 612 . 606 . 296 1351 461 822 . 2321 1221 . 1817 361 322 3109 568 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Res Peak Influence 1142 | . 175 264 . 102 402 351 . . . . 408 . . . . 498 . . . . 245 53 841 . . 1142 926 Initial 600 | . . . . . 39 164 . . . . 75 . . . . 48 . . . . . 38 30 . . 148 600 Average 309 | . 70 92 . 62 262 220 . . . . 308 . . . . 313 . . . . 47 44 550 . . 700 718 Maximum Alert Level 4 | . . 1 . . 2 1 . . . . 2 . . . . 2 . . . . 1 . 3 . . 4 3 Low Security (%) 43 | 100 100 84 . 100 24 57 . . . . 11 . . . . 11 . . . . 91 100 11 . . 18 . Level 1 32 | . . 15 . . 67 42 . . . . 84 . . . . 66 . . . . 8 . 20 . . 4 . Level 2 8 | . . . . . 7 . . . . . 3 . . . . 22 . . . . . . 22 . . 4 40 Level 3 15 | . . . . . . . . . . . . . . . . . . . . . . . 46 . . 66 59 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 4 . . . 5 4 . . . . 2 . . . . 2 . . . . 3 . 3 . . 7 4 Investigation 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Extermination 10 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . . 3 2 Reinforcement 12 | . 3 . . . 2 . . . . . 1 . . . . 1 . . . . 1 . 2 . . 2 . Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Garrison 7 | . . . . . 3 3 . . . . . . . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded 5 | . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . 2 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Res Distress Signals 14 | . . . . . 3 . . . . . . . . . . . . . . . . . 3 . . 7 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 295 | . 7 8 . 4 37 11 3 10 . 6 8 . 4 . 9 17 4 7 . 15 14 4 35 3 6 57 26 Peak Tracking Total 11 | . 3 3 . 4 6 4 3 4 . 3 6 . 3 . 5 4 2 5 . 4 3 5 11 3 5 11 8 Tactical Retreats 16 | . . . . . 1 2 . 3 . . . . . . . . . . . 1 . . 2 . . 5 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Res Traps Triggered 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Triggered 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Most Traps Carried 1 | . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Res Machines Disabled 33 | . . 2 . . 2 . . . . . 11 . . . . 2 . . . . 1 . 9 1 . 3 2 Max in Single Turn 9 | . . 1 . . 1 . . . . . 9 . . . . 1 . . . . 1 . 5 1 . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Res Machines Accessed 41 | . 3 . 1 . 10 4 1 1 4 1 2 . . . 1 1 . . 4 . 4 . . 3 . . 1 Terminals 12 | . 2 . . . 5 3 . . . 1 . . . . 1 . . . . . . . . . . . . Fabricators 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 Repair Stations 3 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 4 | . 1 . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . Total Hacks 119 | . 10 . 1 . 29 14 1 1 28 1 2 . . . 1 1 . . 17 . 5 . . 6 . . 2 Successful 85 | . 3 . 1 . 13 7 1 1 28 1 1 . . . 1 1 . . 17 . 2 . . 6 . . 2 Failed 34 | . 7 . . . 16 7 . . . . 1 . . . . . . . . . 3 . . . . . . Catastrophic 8 | . . . . . 5 1 . . . . 1 . . . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 44 | . 5 . . . 4 6 . . . . . . . 1 . 7 . . . . 7 . 5 . . 9 . Terminals 33 | . 9 . . . 12 10 . . . 1 . . . . 1 . . . . . . . . . . . . Fabricators 7 | . . . . . . 4 . . . . 1 . . . . . . . . . . . . . . . 2 Repair Stations 8 | . . . . . 6 . . . . . . . . . . . . . . . 2 . . . . . . Recycling Units 7 | . 1 . . . 4 . . . . . 1 . . . . 1 . . . . . . . . . . . Scanalyzers 5 | . . . . . 4 . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 5 | . . . . . 3 . . . . . . . . . . . . . . . 2 . . . . . . Terminal Hacks 65 | . 1 . 1 . 4 4 1 1 28 1 . . . . 1 . . . 17 . . . . 6 . . . Record 24 | . . . 1 . . . . . 11 1 . . . . 1 . . . 5 . . . . 5 . . . Part Schematic 14 | . . . . . . . . . 10 . . . . . . . . . 4 . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . 1 . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 9 | . 1 . . . 1 . . . 3 . . . . . . . . . 4 . . . . . . . . Open Door 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Build 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 Repair Station Hacks 6 | . . . . . 4 . . . . . . . . . . . . . . . 2 . . . . . . Scan Component 3 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . Repair 3 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 5 | . 1 . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . Process 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Report Inventory 3 | . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Terminals 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 2 . . . 9 3 . . . . 2 . . . . 1 . . . . 4 . . . . . 1 Full Trace Events 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . 76 . . . . . . . . . . . . . . . . Total Robot Build Rating 10 | . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 1 . . . 10 . . . . . . . . . 4 . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 258 | . . . . . . 106 . . . . . . . . . . . . . . . . . . . . 152 Total Part Build Rating 12 | . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . Time 114 | . . . . . 70 . . . . . . . . . . . . . . . 44 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 79 | . . . . . 79 . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 79 | . . . . . 79 . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Res Total Allies 18 | . . 2 . . . . . . . . 2 . . 4 . 2 . . . . . . 5 . . 3 . Largest Group 5 | . . 2 1 . . . . . . . 2 1 1 5 5 5 . . . . . . 3 . . 3 . Highest-Rated Group 288 | . . 42 31 . . . . . . . 82 41 41 192 192 186 . . . . . . 288 . . 243 . Highest-Rated Ally 103 | . . 31 31 . . . . . . . 41 41 41 41 41 41 . . . . . . 103 . . 81 . Zionite Dispatches 4 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . 1 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 151 | . . 10 . . . . . . . . 7 . 5 . 26 29 . . . . . . 50 . . 24 . Total Damage 5974 | . . 145 . . . . . . . . 155 . 290 . 726 720 . . . . . . 3165 . . 773 . Kills 41 | . . 4 . . . . . . . . 1 . 2 . 8 5 . . . . . . 14 . . 7 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Res Robot Analysis Total 5 | . . . . . . 1 . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . 2 . . 1 . . 1 1 1 . 1 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Res Turns Passed 18306 | 80 489 980 285 228 1851 913 582 869 101 246 552 265 470 2294 689 736 394 513 277 924 927 130 569 519 622 1252 549 Spaces Moved 10466 | 48 263 542 178 139 620 597 453 644 83 175 407 212 255 1196 340 510 322 295 173 386 333 97 322 384 491 686 315 Core 161 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . 8 146 Treads 1581 | 41 263 542 178 139 418 . . . . . . . . . . . . . . . . . . . . . . Legs 6601 | . . . . . 202 597 453 644 83 175 66 . . . 239 510 322 295 173 386 333 97 322 384 491 671 158 Wheels 2118 | . . . . . . . . . . . 341 212 255 1196 101 . . . . . . . . . . 7 6 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Fastest Speed 40 | 50 160 160 160 160 160 122 122 122 122 122 110 125 125 185 195 113 113 113 108 185 190 120 118 118 118 113 40 Average Speed 151 | 143 160 160 160 160 236 125 122 122 122 122 125 125 171 185 196 123 113 158 149 203 233 127 118 118 118 139 89 Slowest Speed 1100 | 160 160 160 160 160 400 195 122 122 122 192 190 125 185 200 200 195 113 186 186 450 260 190 120 118 118 1100 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 46 | 5 46 96 58 39 56 16 72 66 70 37 13 40 48 93 58 20 51 56 60 63 13 76 10 47 59 23 7 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 10 | . . 1 1 . . . . . 1 . . . . 2 . . . 2 3 . . . . . . . . Known Exits Taken 5 | . . . . . . 1 . . . . . . 1 . . 1 . . . . . . . . 1 1 . Unknown Exits Taken 20 | 1 1 1 1 1 1 . 1 1 1 1 1 1 . 1 1 . 1 1 1 1 . . 1 1 . . . Scrap Searched 24 | . . 2 . 1 . . 6 . . 1 . 1 1 4 1 . 2 2 . . . . . 2 1 . . Spaces Dug 99 | . . 7 . . 7 2 . . . . 24 . . . . 1 . . . . . . 8 . . 36 14 Terrain Destroyed 568 | . . 54 . 12 59 19 . . . . 35 . 1 . 5 3 7 9 . 10 4 . 25 2 2 213 108 Melee 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Projectile 93 | . . . . . 19 . . . . . . . 1 . 5 3 7 9 . 10 3 . 17 2 2 10 5 AOE 471 | . . 54 . 12 40 17 . . . . 35 . . . . . . . . . . . 8 . . 203 102 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Res Total 12017 | 56 291 647 178 143 838 721 473 698 82 187 433 212 268 1270 348 580 337 318 192 453 426 104 422 442 517 870 511 Wait 699 | . . 97 . . 82 52 . 40 . 3 10 . . 67 . 21 8 7 . 10 53 . 13 44 16 75 101 Move 10441 | 47 262 541 177 138 619 596 452 643 82 174 406 211 254 1195 339 509 321 294 172 385 333 96 321 383 490 686 315 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 86 | 3 4 1 . . 20 10 5 1 . 1 3 1 1 3 1 8 . . 2 . 2 1 11 1 . 2 5 Fast Attach 107 | 6 2 . . 1 14 8 3 . . . 2 . 1 . 1 7 . 1 8 5 8 3 9 4 . 12 12 Attach 76 | . . . . . 8 6 . 1 . 1 4 . 3 . . 2 . 2 1 10 1 . 6 1 . 17 13 Detach 41 | . 1 . . 1 4 3 . . . . . . . . . 2 . 1 . 7 5 2 2 1 . 5 7 Swap 63 | . . 1 1 . 3 10 1 2 . 1 2 . 1 5 . . 2 . 1 . 1 . 7 . 6 15 4 Drop 83 | . . 1 . 1 7 15 8 1 . . . . . . 1 13 . 2 8 . . 2 13 4 . . 7 Fire 402 | . 22 6 . 2 69 19 4 10 . 7 6 . 8 . 6 18 6 11 . 36 23 . 40 4 5 57 43 Melee 14 | . . . . . 12 2 . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Trap 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Upp x2 / Ext) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / [*War]) -3/Research -2/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 8) 477 | -10/Materials | Discovered new exit (range 9) 570 | -10/Materials | Entered Mines 620 | -10/Mines | Discovered new exit (range 10) 758 | -10/Mines | Discovered new exit (range 9) 1001 | -10/Mines | Learned location of Storage (-7) 1059 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1063 | -10/Mines | Found Prototype Device 1542 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1542 | -10/Mines | Discovered new exit (range 5) 1550 | -10/Mines | Entered Exiles 1550 | -10/Exiles | Accompanied by 1 ally 1580 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1590 | -10/Exiles | Met 8R-AWN 1618 | -10/Exiles | Met EX-HEX 1659 | -10/Exiles | Met EX-BIN 1669 | -10/Exiles | Identified Exp. Sensor Array 1763 | -10/Exiles | Met EX-DEC 1771 | -10/Exiles | Learned location of Zion (-6) 1821 | -10/Exiles | Discovered new exit (range 10) 1835 | -10/Exiles | Entered Mines 1887 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1888 | -9/Mines | Met a Derelict bent on vengeance 1981 | -9/Mines | Assembled infested the area 2047 | -9/Mines | Discovered new exit (range 5) 2063 | -9/Mines | Entered Materials 2063 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2102 | -8/Materials | Repaired Lgt. Treads 2550 | -8/Materials | Destroyed 8 combat bots 2576 | -8/Materials | Build established: Gunner 2909 | -8/Materials | Repaired Slug Cannon 2934 | -8/Materials | Lost 3 parts (1u2w) 3147 | -8/Materials | Build established: Mutant 3289 | -8/Materials | Garrison activated, responded to threat 3384 | -8/Materials | Lost 3 parts (1n2u) 3671 | -8/Materials | Build established: Tank 3901 | -8/Materials | Discovered new exit (range 7) 3914 | -8/Materials | Entered Factory 3914 | -7/Factory | Evolved 2 slots: Propulsion x2 4430 | -7/Factory | Build established: Gunner 4454 | -7/Factory | Identified exit to Storage 4454 | -7/Factory | Identified exit to Lower Caves 4506 | -7/Factory | Garrison activated, responded to threat 4746 | -7/Factory | Fabricated Imp. Dynamic Insulation System (x2) 4827 | -7/Factory | Entered Lower Caves 4948 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4969 | -7/Lower Caves | Learned Factory trap positions 5204 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5396 | -7/Lower Caves | Discovered new exit (range 15) 5409 | -7/Lower Caves | Entered another Lower Caves area 5567 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5585 | -7/Lower Caves | Spotted B-75 Beast 6023 | -7/Lower Caves | Discovered new exit (range 13) 6278 | -7/Lower Caves | Entered Data Miner 6278 | -7/Data Miner | Discovered new exit (range 6) 6302 | -7/Data Miner | Met Data Miner 6326 | -7/Data Miner | Learned location of Section 7 (-2) 6326 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6346 | -7/Data Miner | Received God Mode back door access code from Data Miner 6379 | -7/Data Miner | Entered Proximity Caves 6383 | -6/Proximity Caves | Learned Factory terminal intel 6583 | -6/Proximity Caves | Discovered new exit (range 15) 6593 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6625 | -6/Proximity Caves | Entered Factory 6625 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6626 | -6/Factory | Loaded intel: 99 trap records 6627 | -6/Factory | Loaded intel: 25 terminal locations 6720 | -6/Factory | Lost 4 parts (2n1u1w) 6981 | -6/Factory | Build established: Mutant 7006 | -6/Factory | Discovered new exit (range 15) 7080 | -6/Factory | Fabricated H-66 Slayer? 7157 | -6/Factory | P-60 Hacker assimilated allied Slayer 5b 7177 | -6/Factory | Entered Lower Caves 7177 | -6/Lower Caves | Accompanied by 1 ally 7343 | -6/Lower Caves | Discovered new exit (range 9) 7442 | -6/Lower Caves | Entered another Lower Caves area 7442 | -6/Lower Caves | Accompanied by 1 ally 7452 | -6/Lower Caves | Build established: Gunner 7558 | -6/Lower Caves | Lost 5 parts (1p2n1u1w) 7819 | -6/Lower Caves | Identified exit to Zion 7860 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7912 | -6/Lower Caves | Entered Zion 7912 | -6/Zion | Accompanied by 1 ally 8075 | -6/Zion | Discovered new exit (range 11) 8169 | -6/Zion | Visited the Megawrench Repair Shop 8169 | -6/Zion | Megawrench repaired 14 parts 8338 | -6/Zion | Learned location of Armory (-4) 8724 | -6/Zion | Found GAL Module 9020 | -6/Zion | Imprinted 9022 | -6/Zion | Declared Zion's savior 9310 | -6/Zion | Received a visual enhancement algorithm 9401 | -6/Zion | Learned location of 1 exit from Factory 9423 | -6/Zion | Given A8's code to call for help 10206 | -6/Zion | Entered Proximity Caves 10206 | -5/Proximity Caves | Accompanied by 5 allies 10206 | -5/Proximity Caves | Learned location of 1 exit from Factory 10870 | -5/Proximity Caves | Discovered new exit (range 14) 10895 | -5/Proximity Caves | Entered Factory 10895 | -5/Factory | Accompanied by 3 allies 10895 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10896 | -5/Factory | Identified exit to Upper Caves 10897 | -5/Factory | Identified exit to Extension 11057 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 11058 | -5/Factory | Zion Demo squad teleported in 11631 | -5/Factory | Entered Upper Caves 11885 | -5/Upper Caves | Learned Factory emergency access door positions 11994 | -5/Upper Caves | Discovered new exit (range 11) 12025 | -5/Upper Caves | Entered another Upper Caves area 12028 | -5/Upper Caves | Encountered a Warlord checkpoint 12085 | -5/Upper Caves | Spotted B-75 Beast 12209 | -5/Upper Caves | Lost 3 parts (1n2u) 12442 | -5/Upper Caves | Build established: Scavenger-Gunner 12521 | -5/Upper Caves | Discovered new exit (range 9) 12538 | -5/Upper Caves | Entered Zhirov 12538 | -5/Zhirov | Discovered new exit (range 3) 12566 | -5/Zhirov | Met Zhirov 12589 | -5/Zhirov | Learned location of Quarantine (-2) 12589 | -5/Zhirov | Learned location of Testing (-3) 12589 | -5/Zhirov | Learned location of Command (-1) 12596 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12612 | -5/Zhirov | Found Alien Artifact 12626 | -5/Zhirov | Found Alien Artifact 12626 | -5/Zhirov | Identified Integrated Dissipator 12626 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12815 | -5/Zhirov | Entered Proximity Caves 13037 | -4/Proximity Caves | Spotted B-86 Titan 13080 | -4/Proximity Caves | Destroyed B-86 Titan 13101 | -4/Proximity Caves | Lost 8 parts (3n2u3w) 13285 | -4/Proximity Caves | System corruption reached 10% 13298 | -4/Proximity Caves | System corruption reached 30% 13637 | -4/Proximity Caves | Build established: Scavenger-Tank 13713 | -4/Proximity Caves | Discovered new exit (range 14) 13734 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13739 | -4/Proximity Caves | Entered Factory 13739 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 13888 | -4/Factory | Repaired Hrd. Heavy Armor Plating 14366 | -4/Factory | Garrison activated, responded to threat 14480 | -4/Factory | Destroyed 7 combat bots 14518 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 14666 | -4/Factory | Sucked down chute 14666 | -4/Factory | Entered Waste 14682 | -4/Waste | Spotted C-40 Crusher 14684 | -4/Waste | Spotted C-40 Crusher 14713 | -4/Waste | Spotted C-40 Crusher 14753 | -4/Waste | Spotted C-40 Crusher 14759 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 14785 | -4/Waste | Discovered new exit (range 10) 14796 | -4/Waste | Entered Factory 14815 | -4/Factory | Zion Heavy squad teleported in 14878 | -4/Factory | Spotted B-86 Titan 14898 | -4/Factory | Destroyed B-86 Titan 15083 | -4/Factory | Destroyed 8 combat bots 15177 | -4/Factory | Zion Light squad teleported in 15293 | -4/Factory | Found Prototype Protection 15293 | -4/Factory | Identified Zio. Weapon Casing 15351 | -4/Factory | Discovered new exit (range 5) 15365 | -4/Factory | Entered Upper Caves 15365 | -4/Upper Caves | Accompanied by 1 ally 15662 | -4/Upper Caves | Learned Factory garrison access intel 15788 | -4/Upper Caves | Build established: Messiah-Gunner 15860 | -4/Upper Caves | Discovered new exit (range 4) 15873 | -4/Upper Caves | Found Alien Artifact 15873 | -4/Upper Caves | Identified Dimensional Node Initializer 15873 | -4/Upper Caves | Initialized slip node 15884 | -4/Upper Caves | Entered another Upper Caves area 15885 | -4/Upper Caves | Identified exit to Research 15910 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16068 | -4/Upper Caves | Discovered new exit (range 5) 16506 | -4/Upper Caves | Entered Research 16506 | -3/Research | Evolved 2 slots: Utility x2 16512 | -3/Research | Spotted B-86 Titan 16826 | -3/Research | Destroyed 9 combat bots 16851 | -3/Research | Retrieved Zion intel report: Emergency Access 16852 | -3/Research | Zion Hacker squad teleported in 16901 | -3/Research | Spotted B-86 Titan 16942 | -3/Research | Lost 3 allies 16965 | -3/Research | Lost 7 parts (2p2n1u2w) 17024 | -3/Research | Identified Transdimensional Reconstructor 17024 | -3/Research | Warped through subspace 17051 | -3/Research | First assault squad dispatched 17055 | -3/Research | Lost 7 parts (2n3u2w) 17081 | -3/Research | Incoming assault squad redirected 17676 | -3/Research | Lost 4 parts (2p1n1w) 17719 | -3/Research | Terminal network hard line cut 17745 | -3/Research | Discovered new exit (range 5) 17755 | -3/Research | Identified exit to Research 17758 | -3/Research | Entered another Research area 17758 | -2/Research | Evolved 2 slots: Utility x2 17838 | -2/Research | Build established: Scavenger-Skirmisher 18125 | -2/Research | System corruption reached 10% 18179 | -2/Research | Core integrity fell below 50% 18197 | -2/Research | Lost 20 parts (4p6n5u5w) 18253 | -2/Research | Core integrity fell below 20% 18255 | -2/Research | Lost 3 parts (1u2w) 18290 | -2/Research | First assault squad dispatched 18307 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 18291_ Acquired 33 matter. 18291_ Acquired 14 matter. 18291_ K-01 Serf collects debris. 18297_ Acquired Xenon Bombardment Thruster. 18298_ Dropped Wheel. 18299_ Slug penetrates K-01 Serf. 18300_ K-01 Serf collects debris. 18300_ R-10 Processor collects Wheel. 18300_ Adv. Signal Interpreter destroyed. 18301_ Xenon Bombardment Thruster destroyed. 18302_ Dropped Helical Railgun. 18302_ Penetrated by Slug. 18302_ Slug penetrates R-10 Processor. 18302_ R-10 Processor destroyed. 18303_ K-01 Serf collects debris. 18304_ Penetrated by Slug. 18304_ Slug penetrates Wall. 18304_ Slammed into P-80 Master. 18306_ Slug penetrates Wall. 18307_ System corrupted: Energy discharge (-21). Map ----- +----------------------------------------------------+ | #### #??????????????????????????? | | #### # # #??????????????????????????? | | # # # #??????????????????????????? | | # # # #??????????????????????????? | | + / # #??????????????????????????? | | # """ # #??????????????????????????? | | # # "" # #??? ??????????????????????? | | # "" # #?? ????????????????????? | | # # # #?? #???????????????????? | | # # #?? #???????????????????? | | # ########## #?? #???? ??????????????? | | # #?? #??? ?????????????? | | # #?? #?? ????????????? | | #?? #? ?????????????? | | #?# #? ??????????????? | | # # ############ #?# # ???????????????? | | # # # # #?# # ?????????????????? | | # # ! " ### ;##+####????????????? | | ## # # !! " % h % #????????????? | | ######## ! %= h #????????????? | | ???????# # ! p #????????????? | | ???????# " [ p = #????????????? | | ???????# ######## #????????????? | | ???????# #??????# #????????????? | | ???????###########??????# #????????????? | | ????????????????????????#@ #????????????? | | ????????????????????????# ### #????????????? | | ????????????????????????# #??? #????????????? | | ????????????????????????# #????? #????????????? | | ????????????????????????##+###??????#????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 80 Energy Generation 49 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Power Amplification 30 Additional Mass Support 6 EM Shielding 3 Corruption Containment 12 Armor Coverage 600 Resistance: EX 50 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- Sml. Storage Unit | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Plasma Rifle | -7/Data Miner | Free Adv. Power Amplifier | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Fabricated ------------ Imp. Dynamic Insulation System | x2 | -7/Factory | Preloaded H-66 Slayer | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Dimensional Node Initializer Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed PowerResetDevice Manual? 0 Play Time 02:35:21 Cumulative 88.6 hours Start 2024.05.13 @ 12:38:16 End 2024.05.13 @ 20:31:10 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 63 Gallery% 66 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d926b72-1dae-4588-a343-67f42fcfa1b7