Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.19 @ 17:38:08 Player: skye Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (2573) 2573 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 5828 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 0/700 Matter 281/300 Energy 61/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Cooling System Targeting Computer Target Analyzer > --- WEAPON (4) ------- Gatling Laser > --- INVENTORY (5) ---- Light Deuterium Engine Improved Heat Sink Compact Battery (7) Improved Terrain Scanner Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Targeting Computer Improved Shield Generator > --- WEAPON ----------- Heavy Laser Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Improved Terrain Scanner Field Laser [Rating: 39] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Improved Heat Sink Storage Compact Matter Pod Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Slots Evolved 6 | . . 2 2 . 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . 1 . . . . Utility 2 | . . 1 1 . . . Weapon 2 | . . . 1 . 1 . Parts Attached 90 | 6 10 16 17 6 25 10 Power 13 | 1 2 2 . 1 5 2 Engine 9 | 1 2 2 . 1 3 . Core 4 | . . . . . 2 2 Reactor . | . . . . . . . Propulsion 25 | 2 1 5 5 3 8 1 Treads . | . . . . . . . Leg 25 | 2 1 5 5 3 8 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 1 4 4 5 . 6 3 Device 11 | . . 2 2 . 5 2 Storage 3 | 1 1 . 1 . . . Processor 5 | . 1 . 2 . 1 1 Hackware . | . . . . . . . Protection 4 | . 2 2 . . . . Artifact . | . . . . . . . Weapon 29 | 2 3 5 7 2 6 4 Energy Gun 13 | . 1 2 4 1 3 2 Energy Cannon . | . . . . . . . Ballistic Gun 10 | 2 2 2 3 . 1 . Ballistic Cannon 3 | . . . . . 1 2 Launcher 3 | . . 1 . 1 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . Parts Lost 32 | . 3 1 3 1 7 17 Power 5 | . 1 . . . 1 3 Propulsion 9 | . 1 1 . 1 2 4 Utility 6 | . . . 2 . 1 3 Weapon 12 | . 1 . 1 . 3 7 Highest Loss Streak 7 | . 3 1 2 1 3 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 87 | . 88 91 96 98 93 70 Engine 9 | . 14 11 9 7 12 5 Core 1 | . . . . . 1 6 Leg 20 | . 19 25 27 26 22 10 Device 10 | . . 10 15 9 8 17 Storage 5 | . 17 . 7 9 4 . Processor 10 | . 3 11 8 18 15 8 Protection 2 | . 5 10 1 . . . Energy Gun 9 | . 1 6 13 16 12 7 Ballistic Gun 10 | . 24 14 13 10 8 . Ballistic Cannon 3 | . . . . . 3 10 Naked Turns . | . . . . . . . Heaviest Build 40 | 12 17 19 21 20 38 40 Greatest Support 40 | 20 20 30 35 40 40 40 Greatest Overweight (x) 11 | 2 1 1 . . 1 11 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 5 Most Carried 8 | 2 8 5 5 5 5 5 Average Carried 4 | 1 5 4 4 5 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 4 Class Distribution -------------------- 44% | Scavenger-Gunner 26% | Mutant 13% | Scavenger-Mutant 8% | Gunner 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Matter Collected 1994 | 59 124 496 427 195 395 298 Remotely . | . . . . . . . Salvage Created 2920 | . 215 555 436 598 726 390 Parts 177 | . 17 38 30 32 43 17 Haulers Intercepted 2 | . . . . 2 . . Recyclers Shooed 2 | . 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 15 | . . . . . . 15 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Combat Hostiles Destroyed 71 | . 8 16 8 12 14 13 Guns 49 | . 6 16 8 8 8 3 Cannons 14 | . . . . . 4 10 AOE 8 | . 2 . . 4 2 . Classes Destroyed 14 | . 4 2 2 2 3 1 Worker 2 | . 1 . 1 . . . Builder 1 | . . . . . 1 . Hauler 2 | . . . . 2 . . Recycler 3 | . . . . 1 2 . Mechanic 1 | . . . . . 1 . Operator 1 | . . . 1 . . . Watcher 3 | . 1 1 . 1 . . Swarmer 31 | . 6 7 . 4 6 8 Grunt 26 | . 2 6 4 7 4 3 Brawler 1 | . . 1 . . . . Sentry 8 | . . 2 3 1 2 . Hunter 3 | . . . 1 . 1 1 Programmer 1 | . . . . . 1 . Behemoth 1 | . . . . . . 1 Packrat 1 | . . . . . . 1 Best Kill Streak 7 | . 3 7 3 6 3 4 Combat Bots Only 7 | . 3 7 3 5 3 4 Max Kills in Single Turn 4 | . 2 1 1 4 2 1 Gunslinging 1 | . . . . . 1 . Exploded 4 | . 2 . . 4 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Low Hostile Shots Fired 623 | . 73 71 38 59 142 240 Missed 230 | . 23 20 12 24 58 93 Damage Taken 4787 | . 612 553 388 471 1054 1709 Core 1073 | . 197 59 56 59 146 556 Absorbed by Shields 288 | . . . . . . 288 Regen/Repaired (Parts) 272 | . . 119 . 70 83 . Core Remaining (%) 71 | 100 21 85 . 79 . . Volleys Fired 232 | 3 32 49 27 23 43 55 Largest 4 | 2 2 2 3 3 4 3 Hottest 206 | 40 70 76 121 140 206 176 Shots Fired 521 | 6 56 79 80 62 126 112 Gun 449 | 6 56 79 80 61 109 58 Cannon 69 | . . . . . 15 54 Launcher 3 | . . . . 1 2 . Special . | . . . . . . . Kinetic 285 | 6 45 57 30 25 68 54 Thermal 206 | . 11 18 27 36 56 58 Explosive 3 | . . . . 1 2 . Electromagnetic 27 | . . 4 23 . . . Robot Hit Streak 12 | 3 6 11 12 10 6 11 Robot Miss Streak 6 | 1 6 2 3 2 3 3 Penetration Max 1 | . . . . 1 . . Secondary Targets 9 | . 2 3 1 2 1 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . Shots Hit Robots 326 | 5 27 58 48 41 77 70 Core Hits 142 | . 19 22 19 26 34 22 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 2 | . . 2 . . . . Critical Strikes 19 | . 2 3 3 3 2 6 Burn 13 | . 2 1 3 2 2 3 Destroy 3 | . . 2 . 1 . . Blast 3 | . . . . . . 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5883 | 53 474 838 789 958 1278 1493 Guns 4290 | 52 305 838 726 791 874 704 Cannons 1051 | . . . . . 262 789 Explosions 528 | . 169 . 60 167 132 . Melee . | . . . . . . . Ramming 14 | 1 . . 3 . 10 . Kinetic 2928 | 52 245 549 192 395 706 789 Thermal 2399 | . 229 255 385 396 430 704 Explosive 299 | . . . . 167 132 . Electromagnetic 243 | . . 34 209 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 156 | . 134 . . . . 22 Projectiles 22 | . . . . . . 22 Explosions 134 | . 134 . . . . . Melee . | . . . . . . . Knockbacks 5 | . . . . . 1 4 Impact . | . . . . . . . Kinetic 5 | . . . . . 1 4 Secondary . | . . . . . . . Self-Inflicted Damage 212 | . 212 . . . . . Shots 2 | . 2 . . . . . Rammed . | . . . . . . . Targets Rammed 3 | 1 . . 1 . 1 . Kicked 3 | 1 . . 1 . 1 . Crushed . | . . . . . . . Highest Temperature 372 | . 140 153 54 125 372 326 Average Temperature 64 | . 40 45 21 41 107 84 Received Heat Transfer 1277 | . 21 201 162 216 243 434 Effects 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . . . 2 4 2 1 Heat Transferred 5836 | . 433 629 975 1073 1073 1653 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Peak Influence 434 | . 217 387 434 415 242 . Initial 146 | . . 39 146 53 100 . Average 163 | . 82 247 235 198 111 . Maximum Alert Level 2 | . 1 2 2 2 1 . Low Security (%) 64 | 100 78 21 47 61 94 . Level 1 32 | . 21 78 37 35 5 . Level 2 2 | . . . 14 2 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . . 4 1 2 8 . Investigation 2 | . . 2 . . . . Extermination 1 | . . . . . 1 . Reinforcement 6 | . . 2 1 2 1 . Assault . | . . . . . . . Garrison 6 | . . . . . 6 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Low Distress Signals 7 | . . 4 1 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 108 | . 14 25 15 16 17 21 Peak Tracking Total 7 | . 4 7 3 6 3 7 Tactical Retreats 3 | . . 1 1 . . 1 Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Machines Disabled 5 | . 2 2 . . 1 . Max in Single Turn 2 | . 2 1 . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Low Machines Accessed 23 | . 5 3 5 6 4 . Terminals 18 | . 5 2 5 5 1 . Fabricators . | . . . . . . . Repair Stations 4 | . . 1 . 1 2 . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 48 | . 10 10 12 10 6 . Successful 28 | . 3 8 5 8 4 . Failed 20 | . 7 2 7 2 2 . Catastrophic 11 | . 4 . 6 1 . . Database Lockouts . | . . . . . . . Manual 25 | . 8 3 9 3 2 . Terminals 38 | . 10 6 12 8 2 . Fabricators . | . . . . . . . Repair Stations 9 | . . 4 . 2 3 . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 19 | . 3 4 5 6 1 . Robot Analysis 2 | . . 1 . 1 . . Prototype ID Bank 2 | . 1 . . 1 . . Open Door 2 | . . . . 2 . . Terminal Index 5 | . 1 1 2 1 . . Alert Level 5 | . 1 1 2 1 . . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . . 1 . . . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . 4 . 2 2 . Scan Component 4 | . . 2 . 1 1 . Repair 4 | . . 2 . 1 1 . Recycling Unit Hacks 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 19 | . 5 3 4 4 3 . Full Trace Events 2 | . . 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . 2 . 1 1 . Time 122 | . . 52 . 51 19 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Robot Analysis Total 2 | . . 1 . 1 . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Turns Passed 4639 | 66 680 675 638 449 989 1142 Spaces Moved 2827 | 38 389 376 435 287 627 675 Core 254 | 11 . . . . . 243 Treads . | . . . . . . . Legs 2573 | 27 389 376 435 287 627 432 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 131 | 123 148 123 120 120 127 142 Slowest Speed 600 | 150 190 190 120 120 190 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 55 37 32 48 12 61 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 1 . . . . Unknown Exits Taken 4 | 1 . . 1 1 1 . Scrap Searched 1 | . . . . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 67 | . 39 . 3 6 12 7 Melee . | . . . . . . . Projectile 8 | . . . . . 1 7 AOE 59 | . 39 . 3 6 11 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Low Total 3320 | 49 441 511 494 342 727 756 Wait 97 | . . 52 . 25 10 10 Move 2821 | 37 388 375 434 286 626 675 Hop . | . . . . . . . Pick Up 23 | 2 4 6 2 . 5 4 Fast Attach 39 | 6 6 4 7 2 9 5 Attach 13 | . 1 1 3 . 3 5 Detach 7 | . 3 . 2 . 1 1 Swap 38 | . 3 11 7 4 13 . Drop 47 | . 4 13 11 2 16 1 Fire 232 | 3 32 49 27 23 43 55 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | 1 . . 1 . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Core integrity fell below 50% 280 | -10/Materials | Discovered new exit (range 12) 286 | -10/Materials | Lost 3 parts (1p1n1w) 318 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 16) 562 | -10/Materials | Identified exit to Materials 747 | -10/Materials | Entered another Materials area 747 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 926 | -9/Materials | Destroyed 7 combat bots 1059 | -9/Materials | Repaired Grenade Launcher 1086 | -9/Materials | Repaired Lgt. Armor Plating 1280 | -9/Materials | Build established: Scavenger-Mutant 1306 | -9/Materials | Discovered new exit (range 16) 1421 | -9/Materials | Identified exit to Materials 1422 | -9/Materials | Entered another Materials area 1422 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1708 | -8/Materials | Build established: Scavenger-Skirmisher 1948 | -8/Materials | Discovered new exit (range 9) 2034 | -8/Materials | Build established: Scavenger-Gunner 2060 | -8/Materials | Entered Storage 2263 | -8/Storage | Repaired Cld. Ion Engine 2462 | -8/Storage | Discovered new exit (range 17) 2509 | -8/Storage | Entered Factory 2509 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2693 | -7/Factory | Garrison activated, responded to threat 2827 | -7/Factory | Garrison activated, responded to threat 2879 | -7/Factory | Lost 3 parts (1n2w) 3154 | -7/Factory | Repaired Carbon-fiber Leg 3425 | -7/Factory | Discovered new exit (range 14) 3498 | -7/Factory | Entered Lower Caves 3499 | -7/Lower Caves | Encountered a Warlord checkpoint 3640 | -7/Lower Caves | Spotted B-75 Beast 3700 | -7/Lower Caves | Destroyed B-75 Beast 3728 | -7/Lower Caves | Lost 4 parts (1n1u2w) 4289 | -7/Lower Caves | Build established: Gunner 4345 | -7/Lower Caves | Learned location of 1 exit from Factory 4385 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4408 | -7/Lower Caves | Core integrity fell below 50% 4454 | -7/Lower Caves | Lost 7 parts (1p1n2u3w) 4526 | -7/Lower Caves | Lost 4 parts (2p1n1w) 4617 | -7/Lower Caves | Attracted the attention of an 0b10 base 4620 | -7/Lower Caves | Core integrity fell below 20% 4640 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Aluminum Leg destroyed. Acquired Lgt. Deuterium Engine. Acquired 10 matter. Acquired Com. Battery. Searching scrap... Found Gatling Laser. Found Target Analyzer. Found Imp. Light Cannon. Found 20 Matter. Acquired Imp. Light Cannon. Acquired 10 matter. Dropped Com. Battery. Acquired Gatling Laser. Acquired Target Analyzer. G-47 Trooper springs to life. S-27 Virus springs to life. G-47 Trooper springs to life. Slug penetrates Machine. Machine disabled. Imp. Light Cannon destroyed. Map ----- +----------------------------------------------------+ | ?# # #??????????????????????????????????? | | ?# / #??????????????????????????????????? | | ?# "# #??????????????????????????????????? | | ?+ "# #??????????????????????????????????? | | ?#""" $ "# #???####???????????????????????????? | | ????" "# #?## ###?????????????????????????? | | ????" "# ### #?????????????????????????? | | ########### # #?????????????????????????? | | #???????????????????????????? | | ##????????? ?????????????????? | | ###### ####### ?????????????????? | | ##### ##????## ?????????????????? | | #???#%#?####?## ?????????????????? | | #?### ### ##?## ####" ?????????????????? | | #?# !## ##?# ###"" ???????????????????? | | ### ## #?# "" """ #???????????????????? | | ## #? ### " #???????????????????? | | #??# ## " #???????????????????? | | #?## ## """"" ##???????????????????? | | ### % #?# """"" #????????????????????? | | % ### "" " #????????????????????? | | ### " " #????????????????????? | | ##?## "### #????????????????????? | | ## ##??## "#### #????????????????????? | | ####???# ss #????????????????????? | | """##??## # @ ##???????????????????? | | #???# ############## ##??????????????????? | | % #??### ##??????????## #??????????????????? | | ##### ###??????????##% ?????????????????? | | ????###### ###???########%% #???######???????????? | | ##### # # #??## ## % #???### ##??????????? | | # # #?## ## #??## #??????????? | | ##### #?# #### #??????????? | | ????# # ### ### ####????????? | | ????# # # ##?####### #????????? | | ????# # # # #### ##????????# #????????? | | ????# ## #### ##????????## # #????????? | | ????## #????????## ## #????????? | | ?????#### #????????# ### #????????? | | ##??????# #######???????## #?# #????????? | | #??????## #?????????????# ##?# #????????? | | ##???????####?????????????####??#########????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 26 Energy Capacity 500 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CouplerEtherialPendant Manual? 0 Play Time 00:41:13 Cumulative 22.2 hours Start 2024.03.19 @ 17:01:54 End 2024.03.19 @ 17:38:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 5 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 88939a91-d80b-47ed-a139-bd3fb0aabeb9