Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 16:16:20 Player: Ahren Result: Destroyed self with Mini Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (86) 430 Value Destroyed (2648) 2648 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (497) 497 TOTAL SCORE: 5775 Bonus ------- High Alert Combat Kills 297 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 219/300 Energy 229/265 System Corruption 22% Temperature Cool (0) Movement Walking (130) Location -8/Garrison Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Titanium Leg Titanium Leg > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Mini Grenade Launcher > --- INVENTORY (5) ---- EM Pulse Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Transport Network Coupler Improved Targeting Computer Advanced Targeting Computer Long-range Tractor Beam > --- WEAPON ----------- Field Laser EM Pulse Cannon High-powered Shotgun > --- INVENTORY -------- Light Nuclear Core Titanium Leg EM Pulse Cannon Assault Cannon Shock Bomb Launcher Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Airjet Utility Improved Targeting Computer Device Long-range Tractor Beam Storage Small Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon High-powered Shotgun Energy Gun Field Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . 2 1 . . Weapon 1 | . . . 1 . . Parts Attached 87 | 7 18 27 1 27 7 Power 13 | 1 4 4 . 2 2 Engine 8 | 1 4 . . 2 1 Core 5 | . . 4 . . 1 Reactor . | . . . . . . Propulsion 17 | 2 5 6 . 3 1 Treads 2 | . . 2 . . . Leg 14 | 2 5 4 . 2 1 Wheel . | . . . . . . Hover 1 | . . . . 1 . Flight . | . . . . . . Utility 16 | 1 3 7 1 3 1 Device 4 | . 2 1 . 1 . Storage 2 | 1 . . . 1 . Processor 5 | . 1 2 1 1 . Hackware . | . . . . . . Protection 5 | . . 4 . . 1 Artifact . | . . . . . . Weapon 41 | 3 6 10 . 19 3 Energy Gun 4 | 1 . . . 3 . Energy Cannon 8 | . 3 3 . 2 . Ballistic Gun 17 | 2 3 6 . 6 . Ballistic Cannon 2 | . . . . 2 . Launcher 10 | . . 1 . 6 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 27 | . . 12 . 1 14 Power 3 | . . 1 . . 2 Propulsion 5 | . . 4 . . 1 Utility 9 | . . 3 . . 6 Weapon 10 | . . 4 . 1 5 Highest Loss Streak 11 | . . 6 . 1 11 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 94 | . 96 91 82 99 81 Engine 7 | . 14 . . 8 7 Core 3 | . . 9 9 . . Treads 2 | . . 9 . . . Leg 17 | . 28 9 18 18 16 Device 3 | . 3 . . 5 5 Storage 10 | . 14 11 9 9 9 Processor 20 | . 6 21 19 27 17 Protection 3 | . . 6 9 3 . Energy Gun 1 | . 1 . . 2 9 Energy Cannon 6 | . 12 9 . 3 . Ballistic Gun 14 | . 14 11 18 17 5 Ballistic Cannon 1 | . . . . 1 7 Naked Turns . | . . . . . . Heaviest Build 29 | 14 18 24 17 29 24 Greatest Support 43 | 20 20 43 34 34 34 Greatest Overweight (x) 3 | 3 . 3 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 2 8 8 8 8 7 Average Carried 6 | 1 7 5 7 7 5 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 2 8 8 8 7 2 Class Distribution -------------------- 57% | Mutant 37% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -8/Storage Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Gar Matter Collected 2268 | 210 322 435 49 967 285 Remotely 806 | . . . . 701 105 Salvage Created 3015 | . 484 730 49 1379 373 Parts 175 | . 29 38 4 87 17 Haulers Intercepted 4 | . 1 . . 3 . Recyclers Shooed 5 | . 1 1 . 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Combat Hostiles Destroyed 64 | . 10 15 1 26 12 Guns 37 | . 4 10 1 16 6 Cannons 19 | . 6 4 . 6 3 AOE 8 | . . 1 . 4 3 Classes Destroyed 11 | . 6 2 . 1 2 Worker 6 | . 3 . . 3 . Builder 2 | . . . . 2 . Hauler 4 | . 1 . . 3 . Recycler 4 | . 1 1 . 2 . Watcher 6 | . 1 3 . 2 . Swarmer 14 | . 6 2 . 3 3 Grunt 27 | . 4 7 . 11 5 Brawler 2 | . . . . . 2 Duelist 2 | . . 1 . . 1 Sentry 18 | . . 5 1 12 . Hunter 1 | . . . . . 1 Best Kill Streak 13 | . 6 7 1 13 5 Combat Bots Only 10 | . 5 6 1 10 5 Max Kills in Single Turn 4 | . 2 2 1 4 2 Gunslinging . | . . . . . . Exploded 2 | . . 1 . 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Sto Gar Damage Taken 4058 | . 217 1808 32 856 1145 Core 824 | . 17 250 . 148 409 Absorbed by Shields . | . . . . . . Redirected to Shielding 77 | . . 50 . 23 4 Regen/Repaired (Parts) 29 | . . . . 29 . Core Remaining (%) 76 | 100 93 37 . . . Volleys Fired 192 | 5 32 61 2 68 24 Largest 3 | 1 2 2 2 3 3 Hottest 189 | 50 79 79 50 189 137 Shots Fired 416 | 5 60 118 4 168 61 Gun 264 | 5 30 70 4 123 32 Cannon 119 | . 30 44 . 27 18 Launcher 33 | . . 4 . 18 11 Special . | . . . . . . Kinetic 244 | . 28 70 4 114 28 Thermal 44 | 5 2 . . 15 22 Explosive 25 | . . . . 18 7 Electromagnetic 103 | . 30 48 . 21 4 Robot Hit Streak 17 | 2 11 17 3 12 7 Robot Miss Streak 4 | 1 4 3 3 4 4 Penetration Max . | . . . . . . Secondary Targets 4 | . . . . 4 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 284 | 3 38 87 2 116 38 Core Hits 157 | . 23 37 2 70 25 Critical Kills . | . . . . . . Critical Parts Destroyed 5 | . . 1 . 4 . Critical Strikes 7 | . 1 1 . 4 1 Burn 1 | . . . . . 1 Destroy 5 | . . 1 . 4 . Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6807 | 38 847 1744 39 3014 1125 Guns 3491 | 38 264 888 39 1853 409 Cannons 1993 | . 583 663 . 487 260 Explosions 1323 | . . 193 . 674 456 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3293 | . 238 888 39 1734 394 Thermal 611 | 38 26 66 . 206 275 Explosive 990 | . . . . 674 316 Electromagnetic 1913 | . 583 790 . 400 140 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 22 | . . 1 . . 22 Average Corruption 3 | . . 1 . . 19 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . . 10 . . 4 Message Errors 4 | . . 2 . . 2 Matter Fused 3 | . . 2 . . 1 Energy Discharges 1 | . . 1 . . . Parts Rejected 1 | . . 1 . . . Data Loss (minor) 1 | . . 1 . . . Misfires 1 | . . 1 . . . Alerts 1 | . . . . . 1 Weapon Failures 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 133 | . 33 40 . 11 49 Projectiles 84 | . 33 40 . 11 . Explosions 49 | . . . . . 49 Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 261 | . . 36 . 84 141 Shots 13 | . . 4 . 5 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 631 | 50 136 312 . 246 631 Average Temperature 94 | 27 32 75 . 52 233 Received Heat Transfer 1167 | . 72 573 9 324 189 Effects 18 | . . 1 . . 17 Shutdowns 2 | . . . . . 2 Energy Bleed 3 | . . 1 . . 2 Interference 2 | . . . . . 2 Matter Decay 3 | . . . . . 3 Damage (minor) 5 | . . . . . 5 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 8 | . . 5 . 2 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 1395 | 111 74 100 . 444 666 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Peak Influence 800 | . 237 454 210 800 664 Initial 520 | . . 100 128 88 520 Average 289 | . 99 278 160 363 581 Maximum Alert Level 3 | . 1 2 1 3 2 Low Security (%) 36 | 100 81 21 67 24 . Level 1 33 | . 18 67 32 28 . Level 2 27 | . . 10 . 42 100 Level 3 2 | . . . . 5 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 2 1 1 3 . Investigation 3 | . 2 . . 1 . Extermination . | . . . . . . Reinforcement 4 | . . 1 1 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Sto Gar Distress Signals 5 | . . 2 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 98 | . 18 30 2 35 13 Peak Tracking Total 10 | . 3 10 2 4 5 Tactical Retreats 6 | . 1 3 1 1 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Traps Triggered 5 | . 1 . . 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Gar Machines Disabled 16 | . 1 4 . 11 . Max in Single Turn 2 | . 1 1 . 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Sto Gar Machines Accessed 21 | . 5 5 2 9 . Terminals 15 | . 4 5 1 5 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 3 | . 1 . . 2 . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 64 | . 14 13 9 28 . Successful 42 | . 10 9 5 18 . Failed 22 | . 4 4 4 10 . Catastrophic 6 | . 2 1 1 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 51 | . 11 13 5 22 . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 6 | . 3 . . 3 . Scanalyzers 4 | . . . 4 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 33 | . 7 9 3 14 . Record 5 | . 2 . 2 1 . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 5 | . . 2 . 3 . Open Door 1 | . . . . 1 . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . 1 . . . Terminal Index 1 | . . 1 . . . Recycling Unit Index 1 | . . . . 1 . Alert Level 5 | . 2 2 . 1 . Locate Traps 1 | . 1 . . . . Security Status 1 | . . 1 . . . Patrol Status 2 | . . 1 . 1 . Reinforcement Status 1 | . . . . 1 . Assault Status 1 | . . . . 1 . Recall Reinforcements 1 | . . . . 1 . Hauler Manifests 3 | . 1 . . 2 . Registered Components 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 4 | . 3 . . 1 . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . . . . 1 . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 4 5 2 8 . Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 32 | . . . . 32 . Parts Recycled . | . . . . . . Recycled Matter 28 | . 28 . . . . Retrieved Matter 28 | . 28 . . . . Retrieved Components 10 | . . . . 10 . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Sto Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Gar Turns Passed 3398 | 70 673 812 167 1427 249 Spaces Moved 1955 | 39 436 393 123 847 117 Core 21 | 13 . 8 . . . Treads 191 | . . 191 . . . Legs 1743 | 26 436 194 123 847 117 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 130 130 130 Average Speed 130 | 124 120 142 130 130 134 Slowest Speed 200 | 200 120 200 130 130 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 5 64 46 15 88 30 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 9 | . . . . 9 . Terrain Destroyed 170 | . . 6 . 142 22 Melee . | . . . . . . Projectile . | . . . . . . AOE 170 | . . 6 . 142 22 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Sto Gar Total 2429 | 52 529 526 126 1037 159 Wait 101 | . 10 12 . 73 6 Move 1950 | 38 435 392 122 846 117 Hop . | . . . . . . Pick Up 48 | 2 16 19 1 10 . Fast Attach 21 | 6 3 8 . 2 2 Attach 21 | . 3 10 1 2 5 Detach 2 | . 2 . . . . Swap 45 | 1 12 9 . 23 . Drop 44 | . 16 15 . 13 . Fire 192 | 5 32 61 2 68 24 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Garrison History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 4) 307 | -10/Materials | Build established: Mutant 529 | -10/Materials | Discovered new exit (range 7) 744 | -10/Materials | Entered another Materials area 744 | -9/Materials | Evolved 2 slots: Utility x2 862 | -9/Materials | Lost 3 parts (1u2w) 1051 | -9/Materials | Lost 6 parts (1p2n1u2w) 1441 | -9/Materials | Core integrity fell below 50% 1475 | -9/Materials | Discovered new exit (range 11) 1504 | -9/Materials | Lost 3 parts (2n1u) 1556 | -9/Materials | Entered another Materials area 1556 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1658 | -8/Materials | Discovered new exit (range 5) 1713 | -8/Materials | Identified exit to Storage 1723 | -8/Materials | Entered Storage 2099 | -8/Storage | Repaired Mni. Grenade Launcher? 2452 | -8/Storage | Destroyed 10 combat bots 2543 | -8/Storage | Build established: Gunner 3148 | -8/Storage | Identified exit to Garrison 3150 | -8/Storage | Entered Garrison 3176 | -8/Garrison | Triggered checkpoint 3290 | -8/Garrison | Triggered checkpoint 3308 | -8/Garrison | System corruption reached 10% 3325 | -8/Garrison | Triggered checkpoint 3326 | -8/Garrison | Core integrity fell below 50% 3335 | -8/Garrison | Core integrity fell below 20% 3386 | -8/Garrison | Lost 11 parts (2p1n5u3w) 3399 | -8/Garrison | Destroyed self with Mini Grenade Launcher Last Messages --------------- Assault Cannon destroyed. System corrupted: Matter fused (-9). The unstable cave ceiling collapses. Slug penetrates Reinforced Barrier. Targeting Computer fried. H-55 Commando destroyed. Acquired 12 matter. Acquired 23 matter. System corrupted: IFF burst signal emitted. Acquired 48 matter. Acquired 70 matter. Sml. Storage Unit destroyed. The unstable cave ceiling collapses. S-10 Pest destroyed. Field Laser destroyed. Destroyed Field Laser. S-10 Pest destroyed. Shock Bomb Launcher destroyed. Destroyed Shock Bomb Launcher. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# ##""""########????? | | ???????????????????????????# ????? | | ???????????????????????????# ????? | | ???????????????????????????# ?????? | | ???????????????????????????# ## ## #??????? | | ?????????????????????????### ## ## #??????? | | ?????????????????????????# "??????? | | ?????????????????????????# = "??????? | | ?????????????????????????# s "??????? | | ????????????????????????## [ "??????? | | ???????????????????????? ### % # #??????? | | ?????????????????######## # % ######## | | ?????????????????# @%% | | ?????????????????# [ = | | ?????????????????# % *! ######## | | ?????????????????# ### # # # # ##??????# | | ?????????????????# ???##?### ### # # #???????# | | ?????????????????#??????????# #?######## #???????# | | ???????????????????????????? #????????# #???????# | | ???????????????????????????####????????# ???????# | | ???????????????????????????????????????###???????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# ####### | | ?????????????????????????????????????????#=#?????# | | ?????????????????????????????????????????# ###???# | | ?????????????????????????????????????????# #???# | | ?????????????????????????????????????????#=% #???? | | ?????????????????????????????????????????# %%#???? | | ?????????????????????????????????????????#=###???? | | ?????????????????????????????????????????#%#?????? | | ?????????????????????????????????????????#=#?????? | | ?????????????????????????????????????????#=#?????? | | ???????????????????????????????????????### #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! Use The Force Challenges ------------ None Game ------ Seed FusionPointTrap Manual? 0 Play Time 01:15:30 Cumulative 9.7 hours Start 2022.03.22 @ 12:16:19 End 2022.03.22 @ 16:16:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 355320cd-4bb3-4104-8cec-278dad819d9e