Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.10 @ 19:40:58 Player: Rocket Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (100) 500 Value Destroyed (3328) 3328 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (217) 217 TOTAL SCORE: 6465 Bonus ------- High Alert Combat Kills 217 Cogmind --------- Core Integrity 0/700 Matter 198/300 Energy 283/290 System Corruption 6% Temperature Cool (0) Movement Rolling (115) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (7) ------ Large Storage Unit Terrain Scan Processor Improved Terrain Scan Processor Transmission Jammer Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- Gatling Laser Gauss Rifle Great Axe > --- INVENTORY (15) --- Light Deuterium Engine Light Deuterium Engine Light Treads Light Treads Light Treads Light Treads Armored Treads Wheel Improved Heat Sink Precision Matter Filter Recalibrator Improved Field Recycling Unit (0) Flak Gun Remote Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Power Amplifier Large Storage Unit Advanced Matter Compressor Improved Terrain Scanner Terrain Scan Processor Hardened Medium Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Mini Smartbomb Launcher Plasma Lance Plasma Lance > --- INVENTORY -------- Ion Engine Light Treads Light Treads Armored Treads Aerolev Unit Improved Airjet Improved Airjet Improved Airjet Large Matter Pod Advanced Matter Compressor Kinecellerator Gauss Rifle Remote Datajack Remote Datajack [Rating: 57] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Utility Terrain Scan Processor Device Improved Heat Sink Storage Large Storage Unit Processor Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Beam Rifle Ballistic Gun Enhanced Autogun Launcher Mini Smartbomb Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 5 | . . 1 2 2 Weapon 1 | . . 1 . . Parts Attached 105 | 7 5 15 16 62 Power 8 | 1 1 . 1 5 Engine 7 | 1 1 . . 5 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 19 | 2 . 3 1 13 Treads 13 | 2 . 3 1 7 Leg . | . . . . . Wheel 6 | . . . . 6 Hover . | . . . . . Flight . | . . . . . Utility 49 | 2 4 5 9 29 Device 22 | 1 1 2 2 16 Storage 7 | 1 2 1 . 3 Processor 10 | . 1 1 4 4 Hackware . | . . . . . Protection 10 | . . 1 3 6 Artifact . | . . . . . Weapon 29 | 2 . 7 5 15 Energy Gun 7 | 1 . 3 . 3 Energy Cannon . | . . . . . Ballistic Gun 16 | 1 . 4 5 6 Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon 2 | . . . . 2 Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . . 1 5 Parts Lost 36 | . . 3 1 32 Power 5 | . . 1 . 4 Propulsion 6 | . . 1 . 5 Utility 15 | . . . 1 14 Weapon 10 | . . 1 . 9 Highest Loss Streak 13 | . . 3 1 13 To Critical Strikes . | . . . . . Average Backups 11 | . 3 10 14 13 Power . | . . . . . Propulsion 2 | . . . 3 3 Utility 4 | . 2 6 4 4 Weapon 3 | . 1 2 5 3 Tool/Special . | . . . . . Unused Backups 24 | . . . 5 19 Power 3 | . . . . 3 Propulsion 7 | . . . 1 6 Utility 5 | . . . 1 4 Weapon 7 | . . . 3 4 Tool/Special 2 | . . . . 2 Average Slot Usage (%) 96 | . 95 90 99 97 Engine 6 | . 14 7 5 5 Core 1 | . . . 3 1 Treads 15 | . 28 17 18 12 Wheel 1 | . . . . 2 Device 15 | . 5 8 9 21 Storage 9 | . 14 11 9 8 Processor 14 | . 4 11 15 17 Protection 4 | . . 1 10 3 Energy Gun 5 | . 14 12 6 1 Ballistic Gun 16 | . 13 19 20 15 Launcher 1 | . . . . 1 Piercing Weapon 1 | . . . . 2 Peak Build Rating 57 | 9 9 20 37 57 Average Rating 30 | 5 7 14 25 42 On Entrance 14 | . 9 8 20 35 Avg Prop Armor Cover (%) 11 | . . . . 11 Naked Turns . | . . . . . Heaviest Build 66 | 11 27 38 39 66 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 16 | . . 1 . 16 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 Most Carried 15 | 1 7 15 15 15 Average Carried 11 | . 3 11 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 1 7 15 15 14 Class Distribution -------------------- 32% | Skirmisher 17% | Mutant 13% | Gunner 11% | Scavenger-Mutant 10% | Scavenger-Gunner 7% | Scavenger-Tank 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3008 | 113 138 423 779 1555 Remotely 508 | . . . 55 453 Salvage Created 3268 | 73 192 516 779 1708 Parts 208 | 4 8 37 40 119 Haulers Intercepted 5 | . 1 . 1 3 Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled 42 | . . . . 42 Retrieved Matter 439 | . . . . 439 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 68 | . 3 10 10 45 Melee 1 | . . . . 1 Guns 46 | . 3 10 10 23 AOE 21 | . . . . 21 Classes Destroyed 15 | 2 2 5 2 4 Worker 7 | 1 . . 1 5 Builder 4 | . . 1 1 2 Tunneler 5 | 2 . . . 3 Hauler 5 | . 1 . 1 3 Recycler 6 | . . 2 2 2 Mechanic 1 | . . . . 1 Watcher 4 | . . 2 1 1 Swarmer 12 | . . 3 . 9 Grunt 28 | . 3 4 6 15 Duelist 1 | . . . 1 . Protector 4 | . . . . 4 Sentry 8 | . . 3 2 3 Specialist 2 | . . . . 2 Hunter 4 | . . . 1 3 Programmer 9 | . . . . 9 Best Kill Streak 16 | 2 2 4 5 16 Combat Bots Only 15 | . 2 3 4 15 Max Kills in Single Turn 9 | 1 1 1 1 9 Gunslinging 1 | . . . . 1 Exploded 8 | . . . . 8 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 658 | . 18 55 44 541 Missed 243 | . 4 10 12 217 Hits 415 | . 14 45 32 324 Projectile 415 | . 14 45 32 324 Critical Strikes 8 | . . 2 1 5 Part Disruptions 1 | . . . . 1 Damage Taken 5601 | . 179 670 500 4252 Core 816 | . 15 32 27 742 Absorbed by Shields . | . . . . . Core Remaining (%) 95 | 100 94 92 95 . Volleys Fired 194 | 3 22 30 44 95 Largest 3 | 2 2 3 3 3 Hottest 189 | 60 60 113 104 189 Shots Fired 503 | 6 43 88 133 233 Gun 482 | 6 43 88 133 212 Cannon . | . . . . . Launcher 20 | . . . . 20 Special 1 | . . . . 1 Kinetic 377 | 3 22 48 111 193 Thermal 105 | 3 21 40 22 19 Explosive 20 | . . . . 20 Electromagnetic . | . . . . . Robot Hit Streak 23 | 3 10 11 16 23 Robot Miss Streak 5 | . 3 2 2 5 Penetration Max 1 | . . . . 1 Secondary Targets 11 | . 1 3 1 6 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 339 | 3 25 59 90 162 Core Hits 188 | 4 12 24 32 116 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . 1 . 2 . Critical Strikes 9 | . 1 3 4 1 Burn 5 | . . 3 2 . Destroy 3 | . 1 . 2 . Impale 1 | . . . . 1 Melee Attacks 19 | . . . . 19 Impact . | . . . . . Slashing 3 | . . . . 3 Piercing 16 | . . . . 16 Sneak Attacks 8 | . . . . 8 Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . . 1 Damage Inflicted 11070 | 40 242 737 1446 8605 Guns 5039 | 40 242 737 1446 2574 Cannons . | . . . . . Explosions 5231 | . . . . 5231 Melee 800 | . . . . 800 Ramming . | . . . . . Kinetic 3887 | 6 127 365 1199 2190 Thermal 3465 | 34 115 372 247 2697 Explosive 2918 | . . . . 2918 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 66 | . . . . 66 Piercing 734 | . . . . 734 Highest Corruption 6 | . . 1 4 6 Average Corruption 4 | . . 1 3 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 72 | . . 1 11 60 Message Errors 19 | . . . 4 15 Matter Fused 12 | . . . 1 11 Heat Flow Errors 12 | . . . 1 11 Energy Discharges 6 | . . 1 . 5 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 9 | . . . 2 7 Data Loss (major) 5 | . . . 2 3 Misfires 4 | . . . 1 3 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 668 | . . . . 668 Projectiles . | . . . . . Explosions 566 | . . . . 566 Melee 102 | . . . . 102 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 294 | . . . . 294 Shots 6 | . . . . 6 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 331 | 20 95 313 73 331 Average Temperature 79 | 15 33 133 29 88 Received Heat Transfer 1584 | . 99 267 243 975 Effects 2 | . . 2 . . Interference 2 | . . 2 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 2 2 1 Heat Transferred 4195 | 75 275 1211 777 1857 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 3 | . . . . 3 Low Security (%) 78 | 100 100 100 100 61 Level 1 . | . . . . . Level 2 19 | . . . . 34 Level 3 1 | . . . . 3 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 703 | 10 50 79 119 703 Initial 42 | . 3 7 19 42 Average 137 | 1 5 34 41 221 Influence Increases 2167 | 15 94 334 368 1356 Destroy 0b10 Robot/C 1280 | . 60 200 200 820 Destroy 0b10 Robot/NC 180 | 15 5 25 30 105 Destroy Leader 298 | . 22 54 54 168 Successful Hack 30 | . 7 7 7 9 Disable Machine 150 | . . . 15 135 Destroy Structure 109 | . . 3 2 104 Lose Combat Pursuer 120 | . . 45 60 15 Influence Decreases 1467 | 10 81 305 322 749 Entered New Map 92 | . 2 11 28 51 Time Decay 1055 | 10 79 264 284 418 Lost Part 320 | . . 30 10 280 Squads Dispatched 14 | . 1 . 1 12 Investigation 1 | . . . . 1 Extermination 5 | . . . . 5 Reinforcement 4 | . 1 . 1 2 Assault 2 | . . . . 2 Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 2 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 95 | . 9 16 14 56 Peak Tracking Total 14 | . 3 4 4 14 Tactical Retreats 5 | . . 2 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 9 | . 1 2 3 3 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 10 | . . . 1 9 Max in Single Turn 4 | . . . 1 4 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 10 | . 3 1 2 4 Terminals 9 | . 3 1 1 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 19 | . 5 2 5 7 Successful 9 | . 2 1 4 2 Failed 9 | . 3 1 . 5 Catastrophic 4 | . 1 . . 3 Database Lockouts 1 | . . . 1 . Manual 9 | . 1 2 . 6 Terminals 16 | . 5 2 2 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 7 | . 2 1 2 2 Record 1 | . 1 . . . Part Schematic 1 | . . 1 . . Level Access Points 1 | . . . . 1 Scanalyzer Index 1 | . 1 . . . Alert Level 1 | . . . 1 . Recall Investigation 1 | . . . . 1 Registered Components 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Retrieve Study 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 1 1 4 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . . 2 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2997 | 17 480 257 4 2239 Optics 491 | . 230 257 4 . Terrain 2453 | 17 250 . . 2186 Jamming 53 | . . . . 53 ECM 2 | . . . . 2 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5153 | 103 675 595 864 2916 Spaces Moved 2295 | 55 372 237 420 1211 Core 4 | 3 . . . 1 Treads 1959 | 52 372 237 420 878 Legs . | . . . . . Wheels 332 | . . . . 332 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 170 100 Average Speed 170 | 154 160 189 170 171 Slowest Speed 850 | 160 160 240 170 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 1 | . . . . 1 Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 68 24 30 28 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 15 | . . . . 15 Terrain Destroyed 133 | . . . . 133 Melee 5 | . . . . 5 Projectile 1 | . . . . 1 AOE 127 | . . . . 127 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3189 | 65 410 327 506 1881 Wait 419 | . 7 20 4 388 Move 2291 | 54 371 236 419 1211 Hop . | . . . . . Pick Up 64 | 1 2 12 9 40 Fast Attach 34 | 7 3 3 2 19 Attach 32 | . . 3 3 26 Detach 4 | . 1 . . 3 Swap 77 | . 4 11 13 49 Drop 57 | . . 12 12 33 Fire 194 | 3 22 30 44 95 Melee 17 | . . . . 17 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials -7/Factory (discovered 5 exits: Fac x4 / [*Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 104 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 16) 566 | -10/Materials | Discovered new exit (range 5) 750 | -10/Materials | Discovered new exit (range 11) 779 | -10/Materials | Entered another Materials area 779 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 919 | -9/Materials | Lost 3 parts (1p1n1w) 1177 | -9/Materials | Discovered new exit (range 10) 1374 | -9/Materials | Entered another Materials area 1374 | -8/Materials | Evolved 2 slots: Utility x2 1672 | -8/Materials | Build established: Scavenger-Tank 1790 | -8/Materials | Central database locked down 2000 | -8/Materials | Build established: Scavenger-Gunner 2066 | -8/Materials | Discovered new exit (range 5) 2238 | -8/Materials | Entered Factory 2238 | -7/Factory | Evolved 2 slots: Utility x2 2565 | -7/Factory | Discovered new exit (range 16) 2576 | -7/Factory | Build established: Skirmisher 3718 | -7/Factory | Lost 3 parts (1p2w) 3803 | -7/Factory | Lost 3 parts (2n1u) 4022 | -7/Factory | Garrison activated, responded to threat 4033 | -7/Factory | Cargo convoy interrupted 4047 | -7/Factory | Core integrity fell below 50% 4066 | -7/Factory | Lost 4 parts (1u3w) 4069 | -7/Factory | Destroyed 15 combat bots 4107 | -7/Factory | Found Prototype Launcher 4126 | -7/Factory | Identified Mni. Smartbomb Launcher 4137 | -7/Factory | Core integrity fell below 20% 4166 | -7/Factory | Lost 13 parts (2p2n6u3w) 4500 | -7/Factory | Build established: Scavenger-Mutant 4541 | -7/Factory | Identified exit to Factory 5007 | -7/Factory | Destroyed 7 combat bots 5010 | -7/Factory | Lost 3 parts (2u1w) 5154 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 05052_ The unstable cave ceiling collapses. 05053_ K-01 Serf collects debris. 05054_ Acquired 12 matter. 05058_ K-01 Serf collects debris. 05059_ EUDKV&I83NOS2UGNU8HJ 05061_ K-01 Serf collects debris. 05070_ Triggered Alarm Trap. 05070_ An alarm sounds. 05070_ ALERT: Alarm triggered, dispatching investigation squad. 05084_ Discarded Terrain Scan Processor. 05097_ Connecting with Terminal... >>Recall(Investigation) Establishing remote squad link... Recalled investigation squad HGST2UE1O8. 05099_ %WGHC6WXW #O/UR XXP0 05101_ Acquired Transmission Jammer. 05103_ Acquired Imp. Heat Sink. 05124_ System corrupted: Matter fused (-9). 05143_ System corrupted: Energy discharge (-95). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##########???????????????????????????????????????? | | ???????????????????????????????????????? | | #????????????????????????????????????????? | | """ #????????????????????????????????????????? | | """ #????+###+#####??????????????????????????? | | !! 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H??????????? | | ????# ?? ############????????????????????? | | ????#???""""" #???????????????????????????????? | | ????????""""" #???????????????????????????????? | | ????????""""" #???????????????????????????????? | | ??????????""" #???????????????????????????????? | | ?????????? #???????????????????????????????? | | ???????????#######???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 290 Matter Stores 335 Matter Capacity 850 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 185 Jamming Range 12 Power Amplification 20 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 21 Recoil Reduction 10 Matter Filtering 50 Kinecelleration 30 Item Schematics ----------------- Field Recycling Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Arm. Treads | -8/Materials | Hacked Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Thread The Needle Around The Corner Challenges ------------ None Game ------ Seed GhostMediumMount Manual? 0 Play Time 00:47:18 Cumulative 63.9 hours Start 2026.01.10 @ 18:30:20 End 2026.01.10 @ 19:40:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 31 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9feddde1-de51-4fb3-bae8-041821ce9e4f