Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.30 @ 21:10:05 Player: saltine Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (24) 120 Value Destroyed (680) 680 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (3796) 3796 TOTAL SCORE: 13296 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Win 3000 Win Speed 196 Cogmind --------- Core Integrity 855/1600 Matter 136/300 Energy 98/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- 0b10 Decoder Chip [Scout] Core Analyzer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Rifle Heavy Shock Bomb Launcher Plasma Flamer Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Diametric Drive Improved Diametric Drive Improved Diametric Drive > --- UTILITY ---------- Advanced Gravity Neutralizer 0b10 Decoder Chip [Scout] Advanced Melee Analysis Suite Core Analyzer Improved Core Shielding Layered Light Armor Plating Layered Light Armor Plating Hacking Suite System Shield System Shield > --- WEAPON ----------- Tesla Rifle Heavy Rocket Launcher Power Maul > --- INVENTORY -------- Quantum Reactor Quantum Rifle Plasma Flamer [Rating: 114] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility System Shield Device Trap Reconfigurator Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Layered Light Armor Plating Weapon Light Assault Rifle Energy Gun Quantum Rifle Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Plasma Flamer Impact Weapon Power Maul Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 . . . . 2 . . 2 2 2 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . Propulsion 6 | . . . . . 2 1 1 . . . . . . . 1 . 1 . Utility 9 | . . . . . 2 . 1 . . . . 2 . . 1 2 . 1 Weapon 2 | . . . . . . . . . . . . . . . . . 1 1 Parts Attached 69 | 6 . 2 1 . 9 10 2 2 3 4 . 4 2 . 4 8 6 6 Power 12 | 1 . . . . 1 3 1 . . . . 1 . . 1 1 1 2 Engine 6 | 1 . . . . 1 2 1 . . . . . . . . 1 . . Core 3 | . . . . . . 1 . . . . . 1 . . 1 . . . Reactor 3 | . . . . . . . . . . . . . . . . . 1 2 Propulsion 25 | 2 . . . . 4 7 1 . 3 . . 1 . . 2 4 . 1 Treads 6 | 2 . . . . 4 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 19 | . . . . . . 7 1 . 3 . . 1 . . 2 4 . 1 Utility 20 | 1 . . 1 . 2 . . 1 . 3 . 2 2 . 1 2 5 . Device 6 | . . . 1 . . . . . . 1 . 1 . . . 1 2 . Storage 1 | 1 . . . . . . . . . . . . . . . . . . Processor 4 | . . . . . . . . 1 . . . 1 1 . . 1 . . Hackware 5 | . . . . . 2 . . . . 1 . . 1 . 1 . . . Protection 4 | . . . . . . . . . . 1 . . . . . . 3 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 12 | 2 . 2 . . 2 . . 1 . 1 . . . . . 1 . 3 Energy Gun 4 | 2 . . . . . . . . . . . . . . . 1 . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . . 2 . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . 1 . . . . . . . . . 2 Special Weapon 1 | . . . . . . . . . . 1 . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 3 . . . . . 1 . . . 1 1 1 Parts Lost 40 | . . . . . 2 . . 1 5 . . 1 2 . 3 6 2 18 Power 7 | . . . . . . . . . 1 . . . . . 1 1 1 3 Propulsion 17 | . . . . . 2 . . . 3 . . 1 2 . 1 2 1 5 Utility 12 | . . . . . . . . . 1 . . . . . 1 3 . 7 Weapon 4 | . . . . . . . . 1 . . . . . . . . . 3 Highest Loss Streak 7 | . . . . . 1 . . 1 5 . . 1 3 . 1 3 4 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 77 | . 85 85 92 100 67 83 86 81 66 78 93 81 69 70 64 73 68 56 Engine 6 | . 14 14 14 14 8 1 6 6 . . . . . . . . 3 . Core 2 | . . . . . . 5 6 6 6 6 6 5 5 5 5 3 . . Treads 12 | . 28 28 28 28 21 . . . . . . . . . . . . . Flight 14 | . . . . . . 37 40 40 37 40 40 34 17 17 15 19 17 14 Device 4 | . . . 6 14 9 7 6 3 . 2 6 5 2 . . 3 4 3 Storage 6 | . 14 14 14 14 9 7 6 1 . . . . . . . . . . Processor 4 | . . . . . . . . 1 6 6 6 5 14 17 15 17 13 10 Hackware 8 | . . . . . 8 15 13 13 7 8 13 11 15 17 16 18 13 11 Protection 1 | . . . . . . . . . . 1 6 5 5 5 5 . 7 9 Energy Gun 2 | . 28 9 . . . . . . . . . . . . . 3 3 . Ballistic Gun 7 | . . 18 28 28 4 . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 7 6 6 6 6 6 5 5 5 5 4 4 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 35 | 13 13 13 13 13 16 16 20 22 14 14 14 14 14 10 10 16 28 35 Greatest Support 80 | 40 40 40 40 40 80 22 26 22 22 22 22 22 18 13 20 47 50 57 Greatest Overweight (x) 6 | 3 . . . . . . . . . . . . . . . . . 6 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 2 2 8 8 8 8 8 6 5 5 5 5 5 5 5 5 5 4 5 Average Carried 5 | . 2 6 8 8 7 4 4 4 4 4 4 5 5 5 4 4 3 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 2 2 8 8 8 8 6 5 5 5 5 5 5 5 5 4 3 4 3 Class Distribution -------------------- 47% | Mutant 27% | Hacker-Sprinter 20% | Scavenger-Sprinter 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Zion Scavenger-Sprinter | -5/Proximity Caves Scavenger-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Mutant | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Matter Collected 673 | 228 . 74 . . 66 . . 122 73 70 . . 40 . . . . . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 665 | . . 200 . . 295 . . 48 73 . . . 49 . . . . . Parts 47 | . . 21 . . 21 . . 1 4 . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . 1 . . . . . . . . . . Prevented 2 | . . . . . . . . . 2 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 23 | . . 7 . . 8 . . 3 4 . . . 1 . . . . . Melee 11 | . . . . . 8 . . . 3 . . . . . . . . . Guns 7 | . . 7 . . . . . . . . . . . . . . . . AOE 2 | . . . . . . . . 2 . . . . . . . . . . Classes Destroyed 5 | . . 3 . . 1 . . 1 . . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . Swarmer 13 | . . 5 . . 4 . . . 4 . . . . . . . . . Grunt 4 | . . 2 . . . . . 2 . . . . . . . . . . Duelist 1 | . . . . . . . . 1 . . . . . . . . . . Sentry 5 | . . . . . 4 . . . . . . . 1 . . . . . Best Kill Streak 4 | . . 3 . . 4 . . 3 4 . . . 1 . . . . . Combat Bots Only 4 | . . 3 . . 4 . . 3 4 . . . 1 . . . . . Max Kills in Single Turn 1 | . . 1 . . 1 . . 1 1 . . . 1 . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . . . . . . . . . . Melee 1 | . . . . . 1 . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Hostile Shots Fired 449 | . . 42 . . 49 13 . 4 35 . 4 11 6 . 43 47 22 173 Missed 203 | . . 12 . . 13 10 . 1 16 . 3 5 3 . 18 27 17 78 Damage Taken 4972 | . . 323 . . 441 28 . 135 295 . 20 136 63 . 309 808 117 2297 Core 1469 | . . 72 . . 65 13 . 37 79 . . 35 . . 135 271 17 745 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 138 | . . . . . . . . . . . . 8 . . 30 . 7 93 Regen/Repaired (Parts) 41 | . . . . . . . . . . . . 24 . . 17 . . . Core Remaining (%) 85 | 100 . . . 71 88 98 . . . . 86 . . 96 88 79 98 53 Volleys Fired 39 | . . 24 . . . . . 4 . . 2 . 4 . . 1 . 4 Largest 2 | . . 2 . . . . . 1 . . 1 . 1 . . 1 . 2 Hottest 104 | . . 80 . . . . . 43 . . 100 . 100 . . 94 . 104 Shots Fired 66 | . . 48 . . . . . 4 . . 2 . 4 . . 1 . 7 Gun 52 | . . 48 . . . . . . . . . . . . . 1 . 3 Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 8 | . . . . . . . . 4 . . . . . . . . . 4 Special 6 | . . . . . . . . . . . 2 . 4 . . . . . Kinetic 24 | . . 24 . . . . . . . . . . . . . . . . Thermal 19 | . . 12 . . . . . . . . 2 . 4 . . 1 . . Explosive 8 | . . . . . . . . 4 . . . . . . . . . 4 Electromagnetic 15 | . . 12 . . . . . . . . . . . . . . . 3 Robot Hit Streak 8 | . . 7 . . . . . 1 . . 2 . 6 . . 7 . 8 Robot Miss Streak 5 | . . 4 . . . . . 1 . . . . . . . . . 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 56 | . . 24 . . 11 1 . 2 5 . 2 3 4 . . 2 . 2 Core Hits 41 | . . 13 . . 6 . . 8 1 . 1 1 1 . . 1 . 9 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . 2 . . 1 . . . . . . Critical Strikes 8 | . . . . . 2 . . . 2 . 1 1 2 . . . . . Burn 3 | . . . . . . . . . . . 1 . 2 . . . . . Smash 3 | . . . . . . . . . 2 . . 1 . . . . . . Sever 2 | . . . . . 2 . . . . . . . . . . . . . Melee Attacks 60 | . . . . . 19 3 . 2 8 . . 4 . . 6 11 1 6 Impact 41 | . . . . . . 3 . 2 8 . . 4 . . 6 11 1 6 Slashing 19 | . . . . . 19 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . 1 1 . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 2521 | 3 . 247 . . 631 120 . 566 265 . 32 143 55 . . 66 . 393 Guns 271 | . . 243 . . . . . . . . . . . . . 28 . . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 901 | . . . . . . . . 508 . . . . . . . . . 393 Melee 1251 | . . . . . 627 120 . 58 265 . . 143 . . . 38 . . Ramming 11 | 3 . 4 . . 4 . . . . . . . . . . . . . Kinetic 157 | . . 157 . . . . . . . . . . . . . . . . Thermal 158 | . . 43 . . . . . . . . 32 . 55 . . 28 . . Explosive 901 | . . . . . . . . 508 . . . . . . . . . 393 Electromagnetic 43 | . . 43 . . . . . . . . . . . . . . . . Impact 624 | . . . . . . 120 . 58 265 . . 143 . . . 38 . . Slashing 627 | . . . . . 627 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . 1 . . . . . . . . . . 4 1 13 Average Corruption 3 | . . . . . 1 . . . . . . . . . . 4 1 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 9 | . . . . . 4 . . . . . . . . . . . . 5 Message Errors 1 | . . . . . . . . . . . . . . . . . . 1 Matter Fused 2 | . . . . . 1 . . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . 1 . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 2 | . . . . . 1 . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 271 | . . . . . 88 . . 23 120 . . 29 . . . . . 11 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 11 | . . . . . . . . . . . . . . . . . . 11 Melee 260 | . . . . . 88 . . 23 120 . . 29 . . . . . . Knockbacks 2 | . . . . . . . . 1 1 . . . . . . . . . Impact 2 | . . . . . . . . 1 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 117 | . . . . . . . . 82 . . . . . . . . . 35 Shots 3 | . . . . . . . . 2 . . . . . . . . . 1 Rammed 4 | 1 . 1 . . 2 . . . . . . . . . . . . . Targets Rammed 4 | 1 . 1 . . 2 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 284 | . . 126 . . 4 4 146 14 . . 80 . 128 . . 94 284 218 Average Temperature 77 | . . 45 . . 4 3 71 10 . . 40 . 62 . . 51 131 149 Received Heat Transfer 558 | . . 117 . . 126 6 . 27 . . . 36 9 . 9 48 . 180 Effects 1 | . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 . . . . . . . . . Impact Corruptions 6 | . . . . . . . . 1 4 . . 1 . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . Parts Melted 2 | . . . . . . . . . . . . . 2 . . . . . Heat Transferred 1097 | . . 100 . . . . . . . . 320 . 640 . . 37 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Peak Influence 626 | . . 110 . . 160 150 44 . . . . 57 . . 23 147 136 626 Initial 81 | . . . . . . 72 24 . . . . . . . 9 6 18 81 Average 50 | . . 26 . . 46 80 38 . . . . 13 . . 10 46 46 183 Maximum Alert Level 2 | . . . . . . . . . . . . . . . . . . 2 Low Security (%) 97 | 100 100 100 . 100 100 100 100 . . . . 100 . . 100 100 100 76 Level 1 . | . . . . . . . . . . . . . . . . . . 4 Level 2 1 | . . . . . . . . . . . . . . . . . . 18 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 10 | . . . . . . 2 1 . 1 . . 2 . . 1 2 . 1 Investigation 4 | . . . . . . 1 1 . . . . 1 . . 1 . . . Extermination 1 | . . . . . . . . . . . . . . . . 1 . . Reinforcement 3 | . . . . . . 1 . . . . . . . . . 1 . 1 Assault 1 | . . . . . . . . . 1 . . . . . . . . . Garrison 1 | . . . . . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Distress Signals 7 | . . . . . 2 1 . . . . . . . . . . 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 145 | . . 9 . . 14 9 1 3 10 . 2 8 1 . 10 19 12 47 Peak Tracking Total 17 | . . 3 . . 4 4 1 3 9 . 1 7 1 . 11 8 8 17 Tactical Retreats 22 | . . 1 . . 1 1 . . 3 . . . . . . 6 2 8 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Traps Triggered 4 | . . . . . 1 2 . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 10 | . . . . . . 4 6 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Reconfigurated 5 | . . . . . 1 4 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Machines Accessed 42 | . 2 1 1 . 1 13 3 1 . . . 2 1 . 5 6 2 4 Terminals 29 | . 1 1 . . 1 10 2 . . . . . 1 . 3 4 2 4 Fabricators 3 | . . . . . . 1 . . . . . 1 . . . 1 . . Repair Stations 3 | . 1 . . . . . . . . . . 1 . . 1 . . . Recycling Units 3 | . . . . . . 1 1 . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . 1 . . . Total Hacks 111 | . 2 2 1 . 2 38 17 2 . . . 7 1 . 18 11 5 5 Successful 39 | . . 1 1 . . 8 8 2 . . . 5 1 . 8 3 . 2 Failed 72 | . 2 1 . . 2 30 9 . . . . 2 . . 10 8 5 3 Catastrophic 14 | . 1 . . . 1 5 . . . . . . . . 1 2 1 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 43 | . 1 . 1 . 2 7 11 . . . . . . . 9 5 6 1 Terminals 82 | . 1 2 . . 2 31 15 . . . . . 1 . 13 7 5 5 Fabricators 6 | . . . . . . 1 . . . . . 4 . . . 1 . . Repair Stations 7 | . 1 . . . . . . . . . . 3 . . 3 . . . Recycling Units 8 | . . . . . . 3 2 . . . . . . . . 3 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 3 . . . . . . . . 2 . . . Terminal Hacks 24 | . . 1 1 . . 6 5 2 . . . . 1 . 5 1 . 2 Record 10 | . . . . . . 3 3 2 . . . . 1 . 1 . . . Open Door 2 | . . . . . . . . . . . . . . . . 1 . 1 Level Access Points 3 | . . . . . . 1 . . . . . . . . 1 . . 1 Alert Level 1 | . . . . . . . . . . . . . . . 1 . . . Unreport Threat 1 | . . . . . . . . . . . . . . . 1 . . . Locate Traps 1 | . . . . . . . . . . . . . . . 1 . . . Reprogram Traps 2 | . . . . . . 1 1 . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . 3 . . . 1 . . Network Status 2 | . . . . . . . . . . . . 1 . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 5 | . . . . . . . . . . . . 2 . . 3 . . . Scan Component 2 | . . . . . . . . . . . . 1 . . 1 . . . Repair 2 | . . . . . . . . . . . . 1 . . 1 . . . Refit 1 | . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 3 | . . . . . . 1 2 . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . . . Retrieve Components 2 | . . . . . . 1 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . 1 . . . . . . . . 1 . . Terminals 1 | . . . . . . . 1 . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . 1 . . Monitor 1 | . . . . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 2 . . . 1 13 2 . . . . 2 . . 4 5 2 4 Full Trace Events 4 | . . . . . . 1 1 . . . . 1 . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . . . Robots Built 3 | . . . . . . . . . . . . 3 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . . . . 134 . . . . . . Total Robot Build Rating 12 | . . . . . . . . . . . . 12 . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . 14 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . 1 . . 1 . . . Time 42 | . . . . . . . . . . . . 16 . . 26 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . 2 2 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Total Allies 5 | . . . . . . . . . . . . 3 . . 2 . . . Largest Group 3 | . . . . . . . . . . . . 3 . . 2 . . . Highest-Rated Group 192 | . . . . . . . . . . . . 60 . . 192 . . . Highest-Rated Ally 96 | . . . . . . . . . . . . 20 . . 96 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 11 | . . . . . . . . . . . . 11 . . . . . . Total Damage 248 | . . . . . . . . . . . . 248 . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . 2 2 1 . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 21 | . . . . . . . . . . . . . . . 1 12 3 5 Traps 13 | . . . . . . . . . . . . . . . . 7 2 4 Emergency Access 5 | . . . . . . . . . . . . . . . . 3 1 1 Garrisons 2 | . . . . . . . . . . . . . . . 1 1 . . Exits 1 | . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Turns Passed 5772 | 82 95 1212 360 256 769 479 50 261 141 295 107 210 145 36 135 520 192 427 Spaces Moved 9668 | 46 60 700 225 161 415 1155 158 892 400 881 363 653 433 119 245 1662 485 615 Core 76 | 7 . . . . . . . . . . . . . . . . . 69 Treads 1600 | 39 60 700 225 161 415 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 7992 | . . . . . . 1155 158 892 400 881 363 653 433 119 245 1662 485 546 Fastest Speed 20 | 50 160 160 160 160 160 26 23 26 26 26 26 26 28 30 28 20 20 22 Average Speed 49 | 154 160 160 160 160 160 27 23 26 26 26 26 26 29 30 30 27 34 31 Slowest Speed 350 | 200 160 160 160 160 160 29 26 26 30 26 26 28 30 30 32 32 40 350 Overloaded Moves 41 | . . . . . . . . . . . . . . . 14 22 5 . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . 1 . Robots Hopped 28 | . . . . . . 3 1 . . . 2 8 1 . 3 6 2 2 Cave-ins Triggered 3 | . . . . . . . . . . . . . . . 1 1 . 1 Exploration Rate (%) 39 | 4 15 98 42 44 37 40 3 89 56 79 49 20 71 18 9 43 15 22 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 4 | . . 1 . . . . . . 1 2 . . . . . . . . Known Exits Taken 3 | . . . . . . 1 . . 1 . . . . . 1 . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 . 1 1 . 1 1 1 1 1 . 1 1 . Scrap Searched 17 | . . 1 . . . . . 2 1 5 3 . 3 2 . . . . Spaces Dug 39 | . . . . . 3 2 . 10 1 . . 1 . . 6 10 1 5 Terrain Destroyed 99 | . . . . . 3 2 . 49 1 . . 1 . . 6 10 1 26 Melee 29 | . . . . . 3 2 . . 1 . . 1 . . 6 10 1 5 Projectile . | . . . . . . . . . . . . . . . . . . . AOE 70 | . . . . . . . . 49 . . . . . . . . . 21 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Total 10391 | 54 59 749 225 160 479 1308 169 912 420 945 370 677 440 118 289 1687 503 827 Wait 508 | . . 13 . . 29 103 10 11 4 59 6 20 . . 36 11 9 197 Move 9593 | 46 59 699 224 160 414 1148 155 891 399 880 358 636 430 118 237 1649 480 610 Hop 28 | . . . . . . 3 1 . . . 2 8 1 . 3 6 2 2 Pick Up 24 | 2 . 7 . . 2 1 1 . 4 2 1 1 . . . 1 1 1 Fast Attach 48 | 6 . 2 1 . 8 4 . 1 1 2 . 4 2 . 3 6 5 3 Attach 21 | . . . . . 1 6 2 1 2 2 . . . . 1 2 1 3 Detach 8 | . . . . . . 3 . 1 . . . 1 1 . . . 1 1 Swap . | . . . . . . . . . . . . . . . . . . . Drop 25 | . . 3 . . 4 6 . 1 2 . 1 3 2 . 2 . 1 . Fire 39 | . . 24 . . . . . 4 . . 2 . 4 . . 1 . 4 Melee 60 | . . . . . 19 3 . 2 8 . . 4 . . 6 11 1 6 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 3 | . . 1 . . 2 . . . . . . . . . . . . . Escape Stasis 34 | . . . . . . 31 . . . . . . . . 1 . 2 . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res / *Qua x2) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 11) 178 | -10/Materials | Entered Mines 312 | -10/Mines | Build established: Mutant 478 | -10/Mines | Discovered new exit (range 8) 732 | -10/Mines | Discovered new exit (range 13) 735 | -10/Mines | Found a hidden stash of uninstalled traps 1065 | -10/Mines | Learned Materials terminal intel 1078 | -10/Mines | Learned location of Storage (-7) 1217 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1379 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1381 | -10/Mines | Discovered new exit (range 5) 1390 | -10/Mines | Entered Exiles 1427 | -10/Exiles | Met 8R-AWN 1456 | -10/Exiles | Met EX-HEX 1502 | -10/Exiles | Met EX-BIN 1522 | -10/Exiles | Aligned with FarCom system 1523 | -10/Exiles | Given EX-Vault access code 1570 | -10/Exiles | Opened EX-Vault 1581 | -10/Exiles | Found Trap Reconfigurator 1616 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1730 | -10/Exiles | Discovered new exit (range 15) 1750 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 1750 | -10/Exiles | Entered Mines 1986 | -9/Mines | Discovered new exit (range 13) 2006 | -9/Mines | Entered Materials 2006 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2007 | -8/Materials | Loaded intel: 10 terminal locations 2704 | -8/Materials | Discovered new exit (range 15) 2775 | -8/Materials | Entered Factory 2775 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3071 | -7/Factory | Build established: Scavenger-Sprinter 3195 | -7/Factory | Identified exit to Factory 3254 | -7/Factory | Entered another Factory area 3254 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3278 | -6/Factory | Discovered new exit (range 14) 3304 | -6/Factory | Entered Lower Caves 3480 | -6/Lower Caves | Build established: Hacker-Sprinter 3521 | -6/Lower Caves | Encountered a Warlord checkpoint 3524 | -6/Lower Caves | Learned Factory emergency access door positions 3526 | -6/Lower Caves | Learned Factory stockpile data 3543 | -6/Lower Caves | Discovered new exit (range 9) 3565 | -6/Lower Caves | Entered another Lower Caves area 3567 | -6/Lower Caves | Discovered new exit (range 10) 3619 | -6/Lower Caves | Identified exit to Zion 3621 | -6/Lower Caves | Learned location of Zion (-6) 3622 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3629 | -6/Lower Caves | Lost 5 parts (1p3n1u) 3686 | -6/Lower Caves | Encountered a Warlord checkpoint 3706 | -6/Lower Caves | Entered Zion 3718 | -6/Zion | Discovered new exit (range 13) 3719 | -6/Zion | Given A8's code to call for help 3800 | -6/Zion | Build established: Scavenger-Sprinter 3934 | -6/Zion | Rebuked by Imprinter 3974 | -6/Zion | Learned Factory emergency access door positions 4001 | -6/Zion | Entered Proximity Caves 4102 | -5/Proximity Caves | Discovered new exit (range 3) 4108 | -5/Proximity Caves | Entered Factory 4108 | -5/Factory | Evolved 2 slots: Utility x2 4220 | -5/Factory | Repaired VTOL Module 4295 | -5/Factory | Fabricated B-48 Gladiator? 4300 | -5/Factory | Discovered new exit (range 6) 4310 | -5/Factory | Garrison activated, responded to threat 4318 | -5/Factory | Entered Upper Caves 4320 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4353 | -5/Upper Caves | Encountered a Warlord checkpoint 4355 | -5/Upper Caves | Lost 3 parts (3n) 4381 | -5/Upper Caves | Learned Factory emergency access door positions 4412 | -5/Upper Caves | Spotted B-75 Beast 4423 | -5/Upper Caves | Learned Factory security intel 4459 | -5/Upper Caves | Discovered new exit (range 12) 4463 | -5/Upper Caves | Entered another Upper Caves area 4482 | -5/Upper Caves | Discovered new exit (range 13) 4485 | -5/Upper Caves | Encountered a Warlord checkpoint 4499 | -5/Upper Caves | Entered Factory 4499 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4528 | -4/Factory | Repaired Flight Unit 4536 | -4/Factory | Spotted B-86 Titan 4588 | -4/Factory | Enhanced Grunt warped into view, answering call for help 4593 | -4/Factory | Enhanced Grunt warped into view, answering call for help 4599 | -4/Factory | Identified exit to Research 4630 | -4/Factory | Crushed by falling debris 4634 | -4/Factory | Entered Research 4634 | -3/Research | Evolved 2 slots: Utility x2 4808 | -3/Research | Identified exit to Quarantine 4842 | -3/Research | Build established: Hacker-Sprinter 5106 | -3/Research | Crushed by falling debris 5114 | -3/Research | Discovered exit to Quarantine (range 9) 5146 | -3/Research | Discovered new exit (range 13) 5154 | -3/Research | Entered another Research area 5154 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 5186 | -2/Research | Lost 4 parts (2n2u) 5344 | -2/Research | Discovered new exit (range 6) 5346 | -2/Research | Entered Access 5346 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 5645 | -1/Access | Lost 4 parts (1n1u2w) 5649 | -1/Access | Crushed by falling debris 5649 | -1/Access | System corruption reached 10% 5664 | -1/Access | Spotted B-99 Colossus 5696 | -1/Access | Lost 7 parts (1p3n2u1w) 5705 | -1/Access | Identified exit to Surface 5773 | *** | Escaped! Last Messages --------------- (171,92) Map updated. 05709_ Quantum Reactor destroyed. 05713_ >> DECODED: Alarm Trap location. 05714_ Acquired Quantum Reactor. 05715_ Door malfunctions. 05716_ System corrupted: Matter fused (-8). 05728_ Imp. Diametric Drive destroyed. 05730_ Imp. Core Shielding destroyed. 05741_ I 2UOU LW 05743_ Adv. Gravity Neutralizer destroyed. 05743_ System Shield destroyed. 05745_ Quantum Reactor destroyed. 05758_ System Shield destroyed. 05766_ System corrupted: Component data lost. 05769_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 05771_ The Access Shell folds into the floor. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | = ????# #?????????????????????????? | | ??# #?????????????????????????? | | ?# ##????????????????????????? | | # #????????????????????????? | | !!! + #????????????????????????? | | !!! # #????????????????????????? | | !!! # #????????????????????????? | | #########?# ############????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????#s +???????????????????????????????????? | | ??????????# #?????????o?????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# p#???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# p####### ##########??????????????????? | | ??????????#ps"""T""" "??????????????????# | | ??????????# t""" """ "????BB????????????# | | ??????????# s "????BB????????????# | | ??????????# "??????????????????# | | ??????????# "" "??????????????????# | | ??????????# @" "??????????????????? | | ??????????# A "??????????????????? | | ??????????# "????BB????????##### | | ??????????# "????BB????????# | | ??????????# "??????????????# | | ??????????# ####### ##########??????????????# | | ??????????# #?????###??????????????????????## | | ??????????# #?????????????????????????????##"### | | ??????????# #?????????????????????????????####?# | | ??????????# ??????????????????????????????# ##?# | | ??????????# ??????????????????????????????## ###/ | | ??????????# ???????????????????????????????##" | | ??????????? ????????????????????????????????## | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 16 Armor Coverage 300 Core Shielding 30 Evasion (%) 75 Melee Accuracy 14 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 30 Item Schematics ----------------- Imp. Component Analysis Suite | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive 0b10 Decoder Chip [Generic] | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Hyp. Mass Driver | -6/Zion | Archive Spk. Heavy Treads | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Point Defense System | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -6/Zion | Archive R-10 Processor | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Fabricated ------------ B-48 Gladiator | x3 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Denied? Dodgeball, But With Guns Epsilon Run Help From High Places Challenges ------------ None Game ------ Seed HardlightAssaultTearclaws Manual? 0 Play Time 01:59:37 Cumulative 25.7 hours Start 2024.05.30 @ 18:08:13 End 2024.05.30 @ 21:10:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 31 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31053c91-bf60-44f2-afc0-3d07b7d5ae71