Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 19:45:16 Player: Gabe+Kate4EVR Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (42) 210 Value Destroyed (1210) 1210 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6120 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 0/300 Energy 94/100 System Corruption 3% Temperature Cool (9) Movement Core (200) Ox3 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (4) ------ Advanced Drone Bay (2/2) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Nuclear Pulse Thruster Plasma Cutter Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array Antigrav System Antigrav System Combat Antigrav System > --- UTILITY ---------- Improved Focal Shield > --- WEAPON ----------- Arc Projector Hypervelocity Gauss Cannon > --- INVENTORY -------- Light Ion Engine Antigrav System Hypervelocity Gauss Cannon Improved Remote Datajack Plasma Cutter [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Hardcell Cannon Energy Gun Arc Projector Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hardcell Cannon Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Upp Slots Evolved 10 | . . 2 2 2 . . 2 2 . . . Power . | . . . . . . . . . . . . Propulsion 8 | . . 2 . 2 . . 2 2 . . . Utility 2 | . . . 2 . . . . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 87 | 6 5 5 17 17 3 5 11 7 1 5 5 Power 10 | 1 1 1 . 4 . . 3 . . . . Engine 7 | 1 1 1 . 3 . . 1 . . . . Core 3 | . . . . 1 . . 2 . . . . Reactor . | . . . . . . . . . . . . Propulsion 31 | 2 2 3 5 2 1 1 3 3 1 5 3 Treads 2 | . . . . 2 . . . . . . . Leg 4 | 2 . . . . 1 1 . . . . . Wheel 1 | . . . . . . . 1 . . . . Hover 9 | . . . . . . . 2 3 1 1 2 Flight 15 | . 2 3 5 . . . . . . 4 1 Utility 26 | 1 1 1 6 8 2 1 2 3 . . 1 Device 13 | . . 1 3 2 1 1 1 3 . . 1 Storage 2 | 1 1 . . . . . . . . . . Processor 3 | . . . 2 . . . 1 . . . . Hackware 1 | . . . . 1 . . . . . . . Protection 7 | . . . 1 5 1 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 20 | 2 1 . 6 3 . 3 3 1 . . 1 Energy Gun 10 | 2 1 . 3 . . 1 3 . . . . Energy Cannon 1 | . . . . . . 1 . . . . . Ballistic Gun 3 | . . . 2 1 . . . . . . . Ballistic Cannon 5 | . . . 1 2 . 1 . 1 . . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 49 | . . 3 6 2 5 10 8 2 2 8 3 Power 4 | . . 1 . . . 1 1 . 1 . . Propulsion 24 | . . 2 4 2 3 1 2 . 1 6 3 Utility 13 | . . . 1 . 2 5 2 2 . 1 . Weapon 8 | . . . 1 . . 3 3 . . 1 . Highest Loss Streak 9 | . . 3 5 2 2 9 7 1 3 6 3 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 60 | . 81 69 84 73 71 38 38 47 43 29 13 Engine 5 | . 14 11 9 6 7 3 . . . . . Treads 7 | . . . . 10 12 . . . . . . Leg 1 | . 21 . . . . 6 4 . . . . Hover 3 | . . . . . . . 8 18 26 17 . Flight 6 | . 5 41 30 8 5 . . . . 2 9 Device 9 | . . 6 9 7 14 9 4 12 5 4 . Storage 1 | . 13 11 9 6 . . . . . . . Hackware 1 | . . . . 4 2 . . . . . . Protection 7 | . . . . 7 12 6 . . . . . Energy Gun 2 | . 26 . 9 3 . . 4 5 5 3 . Ballistic Cannon 9 | . . . 1 7 15 10 3 4 2 . . Naked Turns 22 | . . . . . . 4 . . . . 18 Heaviest Build 44 | 13 13 10 17 43 44 42 18 29 23 6 10 Greatest Support 62 | 20 20 22 22 46 40 10 40 62 62 42 18 Greatest Overweight (x) 13 | . 3 . . 1 13 4 . . . 1 3 Average Overweight (x) . | . . . . . 1 1 . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 6 7 8 8 7 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 6 8 5 5 4 5 5 5 5 Average Carried 5 | 2 5 6 4 7 4 4 3 3 4 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 6 5 5 5 2 4 5 5 5 2 Class Distribution -------------------- 53% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Upp Matter Collected 1304 | 238 72 . 150 171 439 194 15 . . . 25 Remotely . | . . . . . . . . . . . . Salvage Created 845 | . 78 . 184 156 315 97 15 . . . . Parts 66 | . 16 . 17 11 13 5 4 . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . 13 5 . . . . . Prevented 2 | . . . . . . 2 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Upp Combat Hostiles Destroyed 39 | . 6 . 6 5 16 6 . . . . . Guns 12 | . 6 . 5 1 . . . . . . . Cannons 27 | . . . 1 4 16 6 . . . . . Classes Destroyed 8 | . 1 . 3 1 2 . 1 . . . . Minesweeper 1 | . . . . . 1 . . . . . . Mechanic 1 | . . . . . . . 1 . . . . Watcher 1 | . . . 1 . . . . . . . . Swarmer 27 | . 6 . 4 3 11 3 . . . . . Grunt 8 | . . . 1 . 4 3 . . . . . Sentry 3 | . . . 1 1 1 . . . . . . Programmer 1 | . . . . 1 . . . . . . . Decomposer 2 | . . . . . 2 . . . . . . Best Kill Streak 6 | . 6 . 5 3 4 3 1 . . . . Combat Bots Only 6 | . 6 . 4 3 4 3 . . . . . Max Kills in Single Turn 2 | . 1 . 1 1 2 1 1 . . . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Upp Hostile Shots Fired 609 | . 21 48 60 48 115 77 55 30 1 104 50 Missed 230 | . 6 23 28 20 39 15 19 9 . 50 21 Damage Taken 5776 | . 108 308 481 267 943 1009 737 374 33 934 582 Core 2116 | . 6 146 196 35 211 284 215 129 13 486 395 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 45 | . . . . . . . . 33 12 . . Core Remaining (%) 70 | 100 97 63 64 . . 24 74 . . . . Volleys Fired 133 | . 13 . 21 15 37 25 13 1 . 8 . Largest 2 | . 2 . 2 2 2 2 2 2 . 1 . Hottest 130 | . 90 . 90 130 130 130 99 116 . 55 . Shots Fired 231 | . 25 . 36 30 74 38 18 2 . 8 . Gun 94 | . 25 . 34 14 . 1 11 1 . 8 . Cannon 137 | . . . 2 16 74 37 7 1 . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 149 | . . . 8 23 74 36 7 1 . . . Thermal 59 | . 21 . 28 7 . 1 2 . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 23 | . 4 . . . . 1 9 1 . 8 . Robot Hit Streak 8 | . 3 . 5 8 8 7 5 1 . 4 . Robot Miss Streak 5 | . 3 . 4 4 4 3 5 1 . 1 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . Shots Hit Robots 132 | . 10 . 20 16 41 26 14 1 . 4 . Core Hits 71 | . 7 . 13 8 18 12 11 . . 2 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 17 | . . . 3 1 9 4 . . . . . Burn 4 | . . . 3 1 . . . . . . . Blast 13 | . . . . . 9 4 . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3611 | . 115 . 250 325 1709 905 219 15 . 66 7 Guns 566 | . 115 . 197 108 . 12 80 15 . 39 . Cannons 3005 | . . . 53 217 1709 893 133 . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 40 | . . . . . . . 6 . . 27 7 Kinetic 3037 | . . . 83 251 1709 861 133 . . . . Thermal 391 | . 115 . 167 74 . 12 23 . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 143 | . . . . . . 32 57 15 . 39 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . 3 3 Average Corruption 2 | . . . . . . . . . . 2 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 13 | . . . . . . . . . . 5 8 Message Errors 3 | . . . . . . . . . . . 3 Matter Fused 1 | . . . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . . . 1 . Energy Discharges 4 | . . . . . . . . . . 2 2 Data Loss (minor) 3 | . . . . . . . . . . 1 2 Alerts 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 176 | . . . . 7 142 27 . . . . . Projectiles 176 | . . . . 7 142 27 . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 27 | . . . . . 14 9 4 . . . . Impact . | . . . . . . . . . . . . Kinetic 25 | . . . . . 13 9 3 . . . . Secondary 2 | . . . . . 1 . 1 . . . . Self-Inflicted Damage 26 | . . . . . . . 2 . . 21 3 Shots . | . . . . . . . . . . . . Rammed 8 | . . . . . . . 3 . . 3 2 Targets Rammed 8 | . . . . . . . 3 . . 3 2 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 270 | . 270 10 223 118 162 213 214 90 . 106 . Average Temperature 78 | . 108 4 110 37 58 86 120 38 . 70 . Received Heat Transfer 1563 | . . 129 126 60 171 486 285 117 . 36 153 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . Heat Transferred 1336 | . 310 . 692 259 . 25 50 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Upp Peak Influence 323 | . 155 260 316 323 . . 30 49 28 299 . Initial 143 | . . 65 109 143 . . 25 14 13 16 . Average 103 | . 65 137 207 201 . . 18 22 20 41 . Maximum Alert Level 1 | . . 1 1 1 . . . . . 1 . Low Security (%) 83 | 100 100 75 34 68 . . 100 100 100 97 . Level 1 16 | . . 24 65 31 . . . . . 2 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 7 | . 1 2 . 1 . . . . . 3 . Investigation 2 | . . . . . . . . . . 2 . Extermination 1 | . . . . 1 . . . . . . . Reinforcement 4 | . 1 2 . . . . . . . 1 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Upp Distress Signals 3 | . . 1 1 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 121 | . 9 19 13 8 16 7 4 6 5 26 8 Peak Tracking Total 15 | . 6 15 6 4 4 4 3 5 5 12 8 Tactical Retreats 16 | . . 2 3 1 . . 1 1 . 6 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Upp Traps Triggered 2 | . . . . . . . . 2 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Upp Machines Disabled 1 | . 1 . . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Upp Machines Accessed 6 | . . . . 1 . . 1 1 . 3 . Terminals 3 | . . . . . . . 1 1 . 1 . Fabricators 1 | . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . Recycling Units 1 | . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 16 | . . . . 3 . . 4 2 . 7 . Successful 4 | . . . . 1 . . 1 . . 2 . Failed 12 | . . . . 2 . . 3 2 . 5 . Catastrophic 2 | . . . . 1 . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . . . . . . 2 . . . Terminals 7 | . . . . . . . 4 2 . 1 . Fabricators 3 | . . . . 3 . . . . . . . Repair Stations 4 | . . . . . . . . . . 4 . Recycling Units 2 | . . . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 2 | . . . . . . . 1 . . 1 . Record 1 | . . . . . . . . . . 1 . Open DSF 1 | . . . . . . . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . Build 1 | . . . . 1 . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . . . . 1 . . 1 1 . 2 . Full Trace Events 2 | . . . . . . . . . . 2 . Feedback Events 1 | . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . Time 58 | . . . . 58 . . . . . . . Total Part Build Rating 14 | . . . . 14 . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Upp Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 . . . . . 1 Drone Launches 2 | . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Upp Turns Passed 4056 | 66 150 91 146 458 2014 155 141 66 40 493 236 Spaces Moved 2754 | 45 105 247 178 260 720 33 103 99 63 609 292 Core 224 | 3 . . . . 6 3 . . . 175 37 Treads 773 | . . . . 118 655 . . . . . . Legs 193 | 42 57 . . . 59 30 5 . . . . Wheels 12 | . . . . . . . 12 . . . . Hover 431 | . . . . . . . 86 99 63 179 4 Flight 1121 | . 48 247 178 142 . . . . . 255 251 Fastest Speed 25 | 50 37 31 31 34 240 50 60 48 48 25 34 Average Speed 115 | 115 85 31 32 126 260 221 67 50 50 57 40 Slowest Speed 700 | 120 280 34 34 240 700 400 120 56 56 100 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 32 | . . 10 3 . . . . . . 12 7 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 25 | 4 27 33 17 5 83 5 2 3 67 19 39 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 . . 1 . Scrap Searched 2 | . . . . . 1 . . . . . 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 50 | . . . . 11 29 10 . . . . . Melee . | . . . . . . . . . . . . Projectile 50 | . . . . 11 29 10 . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed 2 | . . . . . . . . . . 2 . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Upp Total 3295 | 56 142 249 224 357 787 77 151 110 70 733 339 Wait 257 | . 4 6 7 57 25 14 20 . 5 108 11 Move 2684 | 44 104 226 171 259 719 32 102 99 62 588 278 Hop 28 | . . 10 3 . . . . . . 8 7 Pick Up 26 | 6 5 2 . 1 2 . . 3 1 6 . Fast Attach 49 | 6 4 1 8 8 2 1 10 6 1 2 . Attach 25 | . . 4 6 . 1 4 1 1 . 3 5 Detach 17 | . 5 . 5 1 . 1 2 . . . 3 Swap 13 | . 1 . 3 9 . . . . . . . Drop 20 | . 6 . . 7 1 . . . 1 5 . Fire 133 | . 13 . 21 15 37 25 13 1 . 8 . Melee . | . . . . . . . . . . . . Ram 10 | . . . . . . . 3 . . 5 2 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 33 | . . . . . . . . . . . 33 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 15) 217 | -10/Materials | Entered another Materials area 217 | -9/Materials | Evolved 2 slots: Propulsion x2 263 | -9/Materials | Discovered new exit (range 11) 295 | -9/Materials | Discovered new exit (range 16) 308 | -9/Materials | Entered another Materials area 308 | -8/Materials | Evolved 2 slots: Utility x2 329 | -8/Materials | Lost 3 parts (1p2n) 434 | -8/Materials | Discovered new exit (range 9) 454 | -8/Materials | Lost 5 parts (3n1u1w) 454 | -8/Materials | Entered Factory 454 | -7/Factory | Evolved 2 slots: Propulsion x2 500 | -7/Factory | Discovered new exit (range 14) 682 | -7/Factory | Fabricated Hardcell Cannon (x2) 865 | -7/Factory | Build established: Scavenger-Mutant 912 | -7/Factory | Entered Lower Caves 1254 | -7/Lower Caves | Learned Factory garrison access intel 2509 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2569 | -7/Lower Caves | Identified exit to Lower Caves 2816 | -7/Lower Caves | Build established: Mutant 2926 | -7/Lower Caves | Entered another Lower Caves area 3024 | -7/Lower Caves | Core integrity fell below 50% 3066 | -7/Lower Caves | Discovered new exit (range 5) 3074 | -7/Lower Caves | Lost 9 parts (1p1n4u3w) 3081 | -7/Lower Caves | Entered Factory 3081 | -6/Factory | Evolved 2 slots: Propulsion x2 3082 | -6/Factory | Loaded intel: 4 garrison access locations 3216 | -6/Factory | Discovered new exit (range 10) 3222 | -6/Factory | Lost 7 parts (1p2n1u3w) 3222 | -6/Factory | Entered another Factory area 3222 | -5/Factory | Evolved 2 slots: Propulsion x2 3288 | -5/Factory | Sucked down chute 3288 | -5/Factory | Entered Waste 3294 | -5/Waste | Spotted C-40 Crusher 3298 | -5/Waste | Spotted C-40 Crusher 3299 | -5/Waste | Spotted C-40 Crusher 3304 | -5/Waste | Spotted C-40 Crusher 3306 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3311 | -5/Waste | Spotted C-40 Crusher 3315 | -5/Waste | Discovered new exit (range 16) 3328 | -5/Waste | Entered Factory 3337 | -5/Factory | Lost 3 parts (1p1n1u) 3745 | -5/Factory | Core integrity fell below 50% 3759 | -5/Factory | Lost 6 parts (4n1u1w) 3806 | -5/Factory | Spotted B-75 Beast 3818 | -5/Factory | Discovered new exit (range 6) 3821 | -5/Factory | Entered Upper Caves 3986 | -5/Upper Caves | Encountered a Warlord checkpoint 3987 | -5/Upper Caves | Learned Factory security intel 4007 | -5/Upper Caves | Spotted B-75 Beast 4022 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4033 | -5/Upper Caves | Core integrity fell below 20% 4057 | -5/Upper Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 03974_ System corrupted: Energy discharge (-27). 03986_ 4I-FNJ(M): "We're here to intercept Unaware patrols. Move along before you get yourself shot." 03987_ Acquired derelict log, extracted data. Data stored: Factory security intel. 04002_ V:MYIS:W&G8D5SW61J9V VWF 04019_ System corrupted: Energy discharge (-25). 04022_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 04022_ L-41 Fighter springs to life. 04022_ Nuclear Pulse Thruster destroyed. 04026_ Y-72 Warden: "REQUESTING BACKUP." 04029_ Nuclear Pulse Thruster destroyed. 04034_ System corrupted: Component data lost. 04035_ Critical hit (Burn: +37). 04050_ Antigrav System destroyed. 04053_ Advanced Drone released from Adv. Drone Bay. 04054_ L-41 Fighter sneak attacks. 04055_ Advanced Drone retrieved by Adv. Drone Bay. 04057_ G-50 Soldier destroyed. 04057_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##?????????????????????????? | | ????????????????????## #?????????????????????????? | | ???????????????????## #?????????????????????????? | | ????????????????#### #?????????????????????????? | | ???????????????## ##????????????????????????? | | ???????????????# ##??????? ??????????????? | | ???????????????# #?????? ?????????????? | | ???????????????# ##?????? #?????????????? | | ???????????????# #####??????? ##????????????? | | ???????????????#; ##?????????? ?????????????? | | ????????????????# ##???####?? ??????????????? | | ????????????????# ;###?# ##? #???###????????? | | ????????????????## ;;### % #? #?## ##???????? | | ?????????????????## @# ## ## ##??????? | | ??????????????????# l ##?????? | | ??????????????????# g% #?????? | | ??????????????????### %% = ## #??????? | | ????????????????????## BB ## #?#??????? | | ?????????????????????# ##; BB #?????????? | | ?????????????????????######;Y #?????????? | | ???????????????????????#### #?????????? | | ??????????????????????## #; #?????????? | | ?????????????????????## ;## #?????????? | | ????????????????????## % ### % #?????????? | | ????????????????????# ## #?# ##?????????? | | ??????????????????### ### ### #??????????? | | ?????????????????## ##?# ## #??????????? | | ????????????????## #?## ### #????####??# | | ????????????????# #?# #" #???## #??# | | ????????????????# #### ##### ##### ##?# | | ????????????????# #### % #####?## #?# | | ????????????????## ## ## #???# | | ?????????????????## # ####/### ## ##### | | ????????????????### # #" #??#% | | ????????????????# #" #??# | | ????????????????# #" "#?# #### | | ????????????????## #### "#?## #??# | | ?????????????????#" " / "#??### ## #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Resistance: KI 25 Evasion (%) 65 Targeting Accuracy 8 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 45 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hardcell Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumLightpackPropulsion Manual? 0 Play Time 00:25:17 Cumulative 144.3 hours Start 2024.05.02 @ 18:09:29 End 2024.05.02 @ 19:45:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 290 Rogue 290 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 57 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 942dea70-369d-4039-8416-fd97bab4aa7c