Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.31 @ 13:52:19

Player: Cipherpunk

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (84)      420
Value Destroyed (3318)     3318
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (1073)               1073
              TOTAL SCORE: 7751

 Bonus
-------
High Alert Combat Kills    138
Follower Combat Kills      35
Entered Garrisons          400
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/700
Matter                     57/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (4) ------
                 (None)
>            --- WEAPON (4) -------
                 (None)
>            --- INVENTORY (5) ----
    Improved Signal Interpreter
             Transport Network Coupler
    Improved Kinecellerator
             Relay Coupler [NC] (29)
  Long-range Tractor Beam

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Advanced Targeting Computer
       Improved Kinecellerator
>               --- WEAPON -----------
                Magnetic Acceleration Cannon
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon
>               --- INVENTORY --------
         Cooled Ion Engine
       Improved Deuterium Engine
                Carbon-fiber Leg
                Trap Scanner
                Sensor Array
       Advanced Terrain Scan Processor
                Transport Network Coupler
                Launcher Guidance Computer
                Shock Absorption System
                Authchip [R/Combat]
                Relay Coupler [NC]
                Relay Coupler [Grunt]
                Relay Coupler [Grunt]
                System Restoration Module
          Heavy EM Shotgun
                EM Pulse Cannon
                EM Pulse Cannon
                Flak Gun
       Improved Grenade Launcher
                Missile Launcher
[Rating: 50]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [Grunt]
  Protection               Powered Armor
Weapon                     Enhanced Gauss Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Missile Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Gar 
Slots Evolved              6    | .   .   2   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   
  Utility                  2    | .   .   2   .   .   .   .   .   
  Weapon                   2    | .   .   .   1   1   .   .   .   
Parts Attached             86   | .   7   7   16  18  20  5   13  
  Power                    6    | .   1   1   3   1   .   .   .   
    Engine                 5    | .   1   1   2   1   .   .   .   
    Core                   1    | .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               18   | .   1   2   2   5   6   .   2   
    Treads                 14   | .   .   2   1   5   4   .   2   
    Leg                    3    | .   1   .   .   .   2   .   .   
    Wheel                  1    | .   .   .   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  25   | .   3   3   3   5   3   3   5   
    Device                 11   | .   2   .   1   2   2   2   2   
    Storage                2    | .   1   .   .   1   .   .   .   
    Processor              5    | .   .   3   1   1   .   .   .   
    Hackware               3    | .   .   .   .   .   .   1   2   
    Protection             4    | .   .   .   1   1   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   37   | .   2   1   8   7   11  2   6   
    Energy Gun             6    | .   1   1   2   1   1   .   .   
    Energy Cannon          5    | .   1   .   .   1   3   .   .   
    Ballistic Gun          9    | .   .   .   4   2   1   .   2   
    Ballistic Cannon       9    | .   .   .   1   1   5   1   1   
    Launcher               5    | .   .   .   1   2   1   .   1   
    Special Weapon         3    | .   .   .   .   .   .   1   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   .   
Parts Lost                 27   | .   2   3   2   .   6   .   14  
  Power                    2    | .   .   .   1   .   .   .   1   
  Propulsion               9    | .   .   2   .   .   3   .   4   
  Utility                  4    | .   .   .   1   .   1   .   2   
  Weapon                   12   | .   2   1   .   .   2   .   7   
  Highest Loss Streak      14   | .   2   2   2   .   5   .   14  
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   
Average Slot Usage (%)     97   | .   97  100 99  98  97  100 82  
  Engine                   8    | .   14  11  4   7   7   7   6   
  Treads                   20   | .   .   11  18  27  26  30  22  
  Leg                      5    | .   28  10  .   .   2   .   .   
  Wheel                    1    | .   .   .   9   1   .   .   .   
  Device                   10   | .   12  11  9   8   9   14  5   
  Storage                  8    | .   14  11  9   7   7   7   6   
  Processor                8    | .   .   22  12  8   7   7   5   
  Protection               2    | .   .   .   5   4   4   .   1   
  Energy Gun               6    | .   23  11  9   2   2   .   .   
  Energy Cannon            4    | .   4   11  .   4   6   .   .   
  Ballistic Gun            5    | .   .   .   9   13  9   .   .   
  Ballistic Cannon         10   | .   .   .   6   6   8   29  23  
Naked Turns                24   | .   .   .   .   .   .   .   24  
Heaviest Build             119  | 14  21  22  29  84  96  95  119 
  Greatest Support         88   | 20  20  40  16  88  88  80  80  
  Greatest Overweight (x)  37   | .   1   1   1   2   3   1   37  
  Average Overweight (x)   .    | .   .   .   1   .   .   1   1   
Largest Inventory Capacity 20   | 8   10  10  10  20  20  20  20  
  Average Capacity         15   | 8   9   10  10  18  20  20  19  
  Most Carried             20   | 6   10  10  10  20  20  20  20  
  Average Carried          14   | 6   9   8   9   16  19  19  18  
  Final Capacity           20   | 8   10  10  10  20  20  20  5   
  Final Carried            20   | 6   10  10  10  19  20  20  5   

 Class Distribution 
--------------------
 38% | Scavenger-Gunner
 32% | Mutant
 18% | Gunner
  8% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Gunner | -8/Materials
           Gunner | -7/Factory
 Scavenger-Gunner | -7/Garrison
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Garrison

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Gar Fac Gar 
Matter Collected           1980 | 200 76  70  417 318 477 301 121 
  Remotely                 33   | .   .   .   .   .   .   .   33  
Salvage Created            2892 | .   291 648 426 280 848 256 143 
  Parts                    160  | .   12  28  32  18  40  24  6   
Haulers Intercepted        7    | .   1   2   2   1   .   1   .   
Recyclers Shooed           2    | .   .   1   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Gar 
Combat Hostiles Destroyed  71   | .   6   11  16  5   20  5   8   
  Guns                     20   | .   4   2   6   3   5   .   .   
  Cannons                  32   | .   1   8   3   2   8   5   5   
  AOE                      16   | .   .   .   7   .   6   .   3   
Classes Destroyed          12   | .   2   3   2   1   2   1   1   
  Worker                   1    | .   .   .   .   .   .   1   .   
  Builder                  2    | .   .   .   1   .   .   1   .   
  Hauler                   7    | .   1   2   2   1   .   1   .   
  Watcher                  3    | .   .   1   .   .   .   2   .   
  Swarmer                  12   | .   .   .   7   1   .   .   4   
  Cutter                   3    | .   .   .   .   .   3   .   .   
  Grunt                    37   | .   6   8   6   1   11  5   .   
  Brawler                  3    | .   .   1   .   1   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   12   | .   .   2   3   1   4   .   2   
  Specialist               1    | .   .   .   .   .   1   .   .   
  Hunter                   2    | .   .   .   .   1   .   .   1   
Best Kill Streak           12   | .   4   3   12  3   10  4   6   
  Combat Bots Only         10   | .   4   3   10  3   10  3   6   
Max Kills in Single Turn   3    | .   1   1   3   1   2   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   .   2   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Gar  
Damage Taken               6380 | .    362  452  581  352  1542 194  2897 
  Core                     925  | .    44   59   114  35   152  17   504  
  Absorbed by Shields      85   | .    .    .    .    .    .    .    85   
Core Remaining (%)         86   | 100  82   85   79   .    .    .    .    
Volleys Fired              146  | .    19   30   28   13   28   12   16   
  Largest                  4    | .    2    2    3    4    4    4    4    
  Hottest                  220  | .    100  116  145  169  196  220  220  
Shots Fired                393  | .    36   60   82   43   90   42   40   
  Gun                      202  | .    34   30   56   24   57   .    1    
  Cannon                   167  | .    2    30   17   18   26   41   33   
  Launcher                 20   | .    .    .    9    1    7    .    3    
  Special                  4    | .    .    .    .    .    .    1    3    
  Kinetic                  195  | .    .    .    46   32   42   41   34   
  Thermal                  150  | .    36   60   27   6    21   .    .    
  Explosive                20   | .    .    .    9    1    7    .    3    
  Electromagnetic          24   | .    .    .    .    4    20   .    .    
  Robot Hit Streak         34   | .    11   34   16   16   19   10   7    
  Robot Miss Streak        3    | .    2    1    2    2    3    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    
Shots Hit Robots           254  | .    28   50   47   30   55   20   24   
  Core Hits                148  | .    12   19   36   13   41   11   16   
  Critical Kills           2    | .    .    .    1    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         18   | .    4    4    3    .    1    2    4    
    Burn                   9    | .    4    4    1    .    .    .    .    
    Meltdown               1    | .    .    .    .    .    1    .    .    
    Destroy                1    | .    .    .    1    .    .    .    .    
    Blast                  7    | .    .    .    1    .    .    2    4    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7025 | .    354  787  1559 591  1842 637  1255 
  Guns                     2140 | .    337  317  567  371  527  .    21   
  Cannons                  2796 | .    17   470  252  220  449  636  752  
  Explosions               2084 | .    .    .    740  .    866  .    478  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  5    | .    .    .    .    .    .    1    4    
  Kinetic                  2644 | .    .    .    548  402  285  636  773  
  Thermal                  2039 | .    354  787  271  103  524  .    .    
  Explosive                1917 | .    .    .    740  .    699  .    478  
  Electromagnetic          420  | .    .    .    .    86   334  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    1    2    .    .    .    .    1    
  Average Corruption       1    | .    1    2    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  5    | .    2    3    .    .    .    .    .    
    Matter Fused           3    | .    2    1    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    .    .    
    Energy Discharges      1    | .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            48   | .    .    9    14   .    7    .    18   
  Projectiles              16   | .    .    9    .    .    7    .    .    
  Explosions               32   | .    .    .    14   .    .    .    18   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 11   | .    .    .    1    .    .    4    6    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    1    .    .    4    5    
  Secondary                1    | .    .    .    .    .    .    .    1    
Self-Inflicted Damage      196  | .    .    .    31   .    133  .    32   
  Shots                    5    | .    .    .    1    .    3    .    1    
  Rammed                   2    | .    .    .    .    .    .    .    2    
Targets Rammed             3    | .    .    .    .    .    .    1    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    1    .    
Highest Temperature        473  | .    384  267  117  56   473  273  467  
  Average Temperature      114  | .    156  30   27   21   199  119  155  
  Received Heat Transfer   2105 | .    144  153  198  78   471  108  953  
  Effects                  8    | .    2    .    .    .    2    1    3    
    Shutdowns              1    | .    .    .    .    .    .    .    1    
    Energy Bleed           3    | .    1    .    .    .    1    .    1    
    Interference           2    | .    1    .    .    .    .    1    .    
    Matter Decay           1    | .    .    .    .    .    1    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              3    | .    1    1    .    .    1    .    .    
  Combat Hostiles          3    | .    1    1    .    .    1    .    .    
  Parts Melted             17   | .    6    9    .    .    2    .    .    
  Heat Transferred         5342 | .    1332 2183 777  200  850  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Gar 
Peak Influence             550  | .   137 250 388 269 550 379 418 
  Initial                  288  | .   .   5   55  176 91  288 196 
  Average                  226  | .   23  112 229 184 413 270 279 
Maximum Alert Level        2    | .   .   1   1   1   2   1   2   
  Low Security (%)         50   | 100 100 94  32  52  25  28  24  
  Level 1                  35   | .   .   5   67  47  7   71  64  
  Level 2                  14   | .   .   .   .   .   66  .   10  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   1   2   .   .   1   .   
  Investigation            1    | .   1   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   1   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac Gar 
Distress Signals           7    | .   .   3   1   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              110  | .   11  20  20  5   24  10  20  
  Peak Tracking Total      10   | .   2   4   6   3   7   3   10  
  Tactical Retreats        3    | .   .   1   1   .   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Gar 
Traps Triggered            6    | .   3   .   .   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Gar Fac Gar 
Machines Disabled          4    | .   .   1   .   .   1   1   1   
  Max in Single Turn       1    | .   .   1   .   .   1   1   1   
  Garrison Relay           2    | .   .   .   .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac Gar 
Machines Accessed          4    | .   1   1   .   1   .   1   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   
Total Hacks                6    | .   1   2   .   2   .   1   .   
  Successful               3    | .   1   .   .   1   .   1   .   
  Failed                   3    | .   .   2   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   2   .   1   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   1   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   1   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Gar Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   
Robots Hacked              4    | .   .   .   .   .   .   1   3   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   4    | .   .   .   .   .   .   1   3   
Robot Hacks Applied        4    | .   .   .   .   .   .   1   3   
  overwrite_iff            1    | .   .   .   .   .   .   .   1   
  streamctrl_high          1    | .   .   .   .   .   .   1   .   
  formatsys_high           2    | .   .   .   .   .   .   .   2   
Relay Couplers Released    7    | .   .   .   .   .   4   .   3   
  Machine Destruction      7    | .   .   .   .   .   4   .   3   
  Attached                 3    | .   .   .   .   .   .   1   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Gar Fac Gar 
Total Allies               4    | .   .   .   .   .   .   1   3   
  Largest Group            2    | .   .   .   .   .   .   1   2   
  Highest-Rated Group      45   | .   .   .   .   .   .   16  45  
  Highest-Rated Ally       29   | .   .   .   .   .   .   16  29  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   .   .   3   13  
  Total Damage             245  | .   .   .   .   .   .   34  211 
  Kills                    1    | .   .   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Gar  
Turns Passed               4178 | 8    555  571  530  654  831  658  371  
Spaces Moved               1980 | 7    319  239  337  354  336  249  139  
  Core                     47   | .    .    .    .    .    .    .    47   
  Treads                   1109 | .    .    143  .    293  332  249  92   
  Legs                     426  | 7    319  96   .    .    4    .    .    
  Wheels                   398  | .    .    .    337  61   .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  160  115  115  160  240  50   
  Average Speed            170  | 120  136  172  115  157  206  240  202  
  Slowest Speed            1900 | 120  190  190  115  240  400  240  1900 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 2    60   24   36   11   51   12   37   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 4    | .    .    .    .    .    .    4    .    
Terrain Destroyed          136  | .    .    .    77   10   26   13   10   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               18   | .    .    .    1    .    1    13   3    
  AOE                      118  | .    .    .    76   10   25   .    7    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac Gar 
Total                      2497 | 6   405 340 425 425 420 282 194 
  Wait                     167  | .   45  52  22  12  16  8   12  
  Move                     1972 | 6   318 238 336 353 334 248 139 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  52   | .   8   8   10  15  5   4   2   
  Fast Attach              23   | .   3   1   3   2   14  .   .   
  Attach                   21   | .   2   5   4   2   3   .   5   
  Detach                   12   | .   2   1   1   1   6   .   1   
  Swap                     42   | .   2   1   9   14  3   5   8   
  Drop                     55   | .   6   4   12  13  11  4   5   
  Fire                     146  | .   19  30  28  13  28  12  16  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   .   1   .   
  Escape Stasis            4    | .   .   .   .   .   .   .   4   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials
-8/Materials
-7/Factory
-7/Garrison
-7/Factory (discovered 2 exits: [*Low] / Gar)
-7/Garrison

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
    9 | -11/Scrapyard | Entered Materials
  226 | -10/Materials | Discovered new exit (range 9)
  329 | -10/Materials | Discovered new exit (range 10)
  331 | -10/Materials | Build established: Mutant
  438 | -10/Materials | Discovered new exit (range 6)
  564 | -10/Materials | Entered another Materials area
  564 | -9/Materials  | Evolved 2 slots: Utility x2
 1120 | -9/Materials  | Discovered new exit (range 3)
 1135 | -9/Materials  | Entered another Materials area
 1135 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1578 | -8/Materials  | Discovered new exit (range 19)
 1595 | -8/Materials  | Destroyed 10 combat bots
 1623 | -8/Materials  | Build established: Gunner
 1665 | -8/Materials  | Entered Factory
 1665 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 1929 | -7/Factory    | Found Powered Armor
 2316 | -7/Factory    | Identified exit to Garrison
 2319 | -7/Factory    | Entered Garrison
 2327 | -7/Garrison   | Installed Relay Interface Framework
 2383 | -7/Garrison   | Garrison Relay disabled
 2404 | -7/Garrison   | Triggered checkpoint
 2433 | -7/Garrison   | Build established: Scavenger-Gunner
 2578 | -7/Garrison   | Triggered checkpoint
 2578 | -7/Garrison   | Triggered checkpoint
 2590 | -7/Garrison   | Triggered checkpoint
 2629 | -7/Garrison   | Destroyed 10 combat bots
 2843 | -7/Garrison   | Lost 5 parts (3n1u1w)
 2976 | -7/Garrison   | Discovered new exit (range 10)
 3072 | -7/Garrison   | Found Hvy. Reactive Plating
 3150 | -7/Garrison   | Entered Factory
 3690 | -7/Factory    | Discovered new exit (range 6)
 3737 | -7/Factory    | Garrison activated, responded to threat
 3806 | -7/Factory    | Identified exit to Garrison
 3808 | -7/Factory    | Entered Garrison
 3900 | -7/Garrison   | Triggered checkpoint
 3953 | -7/Garrison   | Garrison Relay disabled
 4041 | -7/Garrison   | Triggered checkpoint
 4050 | -7/Garrison   | Triggered checkpoint
 4069 | -7/Garrison   | Core integrity fell below 50%
 4147 | -7/Garrison   | Core integrity fell below 20%
 4155 | -7/Garrison   | Released all parts (2)
 4176 | -7/Garrison   | Lost 14 parts (1p4n2u7w)
 4179 | -7/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Rewriting IFF filter.
04113_ Y-54 Guardian heat short circuits Imp. Deuterium Engine.
04113_ S-27 Virus destroyed.
04118_ Magnetic Acceleration Cannon destroyed.
04118_ G-47 Trooper suffers critical hit (Burn).
04119_ G-47 Trooper destroyed.
04120_ Y-54 Guardian heat short circuits Imp. Heat Sink.
04130_ Rnf. Deuterium Engine destroyed.
04133_ Acquired 29 matter.
04136_ Flak Gun destroyed.
04138_ Enh. Gauss Cannon destroyed.
04141_ Hvy. Reactive Plating destroyed.
04145_ Remote Datajack destroyed.
04148_ Slammed into S-27 Virus.
04151_ S-27 Virus destroyed.
04153_ Critical hit (Burn: +18).
04155_ Released Relay Coupler [Grunt].
04155_ Released Hcp. Storage Unit.
04158_ Slammed into G-47 Trooper.
04158_ Destabilizing: System corrupted (+1).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             40
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4
Kinecelleration            40
Salvage Targeting          2
Relay Coupler Types        1
Relay Coupler Value        30
Authchip Count             3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LaserEtherialClaws
  Manual?         0
Play Time         00:49:15
  Cumulative      134.6 hours
  Start           2022.07.31 @ 13:04:32
  End             2022.07.31 @ 13:52:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          119
  Rogue           119
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          58
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(125)|SATURATION(100)
Steam             X


RUN: 30282941-0e19-4970-8c53-3aaf0d520f66