Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.10 @ 21:09:04

Player: Henotu

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (10)      50
Value Destroyed (221)      221
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (754)                754
              TOTAL SCORE: 4245

 Bonus
-------
Follower Combat Kills      154
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     290/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (11)
Movement                   Flying (35)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
  Improved Cesium-ion Thruster
>          --- UTILITY (5) ------
           Salvage Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>           --- POWER ------------
                (None)
>           --- PROPULSION -------
            Xenon Bombardment Thruster
>           --- UTILITY ----------
            Salvage Targeting Computer
  Makeshift Salvage Targeting Computer
   Advanced Melee Analysis Suite
            Z-Drone Bay
>           --- WEAPON -----------
      Small Laser
            Field Laser
      Light Assault Rifle
>           --- INVENTORY --------
            EM Pulse Gun
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Flight Unit
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Targeting Computer
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   2   .   .   .   6   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               3    | .   .   1   .   .   .   2   
  Utility                  3    | .   .   1   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             42   | 6   14  3   2   1   9   7   
  Power                    3    | 1   1   .   .   .   1   .   
    Engine                 3    | 1   1   .   .   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               13   | 2   5   1   .   .   4   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   
    Flight                 10   | .   5   1   .   .   3   1   
  Utility                  11   | 1   3   2   1   1   1   2   
    Device                 4    | .   .   2   1   .   .   1   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              5    | .   2   .   .   1   1   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   15   | 2   5   .   1   .   3   4   
    Energy Gun             8    | 1   2   .   1   .   1   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          7    | 1   3   .   .   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   
  Corrupted Parts          1    | .   .   .   .   .   1   .   
    System Corruption      4    | .   .   .   .   .   4   .   
Parts Lost                 20   | .   .   .   .   .   12  8   
  Power                    2    | .   .   .   .   .   2   .   
  Propulsion               7    | .   .   .   .   .   6   1   
  Utility                  5    | .   .   .   .   .   2   3   
  Weapon                   6    | .   .   .   .   .   2   4   
  Highest Loss Streak      8    | .   .   .   .   .   8   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   93  92  100 100 82  28  
  Engine                   10   | .   13  11  11  11  8   .   
  Wheel                    4    | .   17  .   .   .   .   .   
  Flight                   22   | .   9   29  33  33  24  3   
  Device                   6    | .   .   7   11  11  5   1   
  Storage                  4    | .   17  .   .   .   .   .   
  Processor                17   | .   5   22  22  22  22  13  
  Energy Gun               16   | .   13  22  22  22  13  6   
  Ballistic Gun            4    | .   14  .   .   .   5   2   
Peak Build Rating          26   | 6   7   11  12  13  16  26  
  Average Rating           10   | 4   6   9   10  12  12  12  
  On Entrance              8    | .   6   7   11  10  13  12  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             93   | 13  93  9   11  11  12  9   
  Greatest Support         26   | 26  26  12  12  12  12  6   
  Greatest Overweight (x)  3    | .   3   .   .   .   2   1   
  Average Overweight (x)   .    | .   1   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  5   5   5   5   5   
  Average Capacity         7    | 7   16  5   5   5   5   5   
  Most Carried             5    | 1   5   5   5   5   5   3   
  Average Carried          3    | .   2   4   5   5   4   1   
  Final Capacity           8    | 8   5   5   5   5   5   5   
  Final Carried            5    | 1   5   5   5   5   1   .   

 Class Distribution 
--------------------
 93% | Mutant
  4% | Sprinter

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves
 Mutant | -6/Factory

 Resources                      | -11 -10 -9  -9  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac 
Matter Collected           607  | 198 186 .   101 20  84  18  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            271  | .   152 .   40  .   79  .   
  Parts                    22   | .   16  .   1   .   5   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   5   .   
  Prevented                7    | .   .   .   .   .   7   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  9    | .   7   .   1   .   1   .   
  Guns                     9    | .   7   .   1   .   1   .   
Classes Destroyed          3    | .   3   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  6    | .   6   .   .   .   .   .   
  Grunt                    3    | .   1   .   1   .   1   .   
Best Kill Streak           3    | .   3   .   1   .   1   .   
  Combat Bots Only         3    | .   3   .   1   .   1   .   
Max Kills in Single Turn   2    | .   2   .   1   .   1   .   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Hostile Shots Fired        278  | .    30   .    10   .    73   165  
  Missed                   109  | .    5    .    3    .    33   68   
Damage Taken               2250 | .    227  .    93   .    684  1246 
  Core                     1202 | .    67   .    27   .    245  863  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   8    | .    .    .    .    8    .    .    
Core Remaining (%)         68   | 100  73   .    .    .    32   .    
Volleys Fired              33   | .    15   1    4    .    9    4    
  Largest                  2    | .    2    2    2    .    2    2    
  Hottest                  103  | .    60   80   80   .    85   103  
Shots Fired                64   | .    30   2    8    .    17   7    
  Gun                      64   | .    30   2    8    .    17   7    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  20   | .    15   .    .    .    4    1    
  Thermal                  26   | .    15   1    4    .    .    6    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          18   | .    .    1    4    .    13   .    
  Robot Hit Streak         9    | .    5    .    4    .    9    4    
  Robot Miss Streak        7    | .    4    2    5    .    7    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           30   | .    14   .    4    .    7    5    
  Core Hits                19   | .    9    .    2    .    6    2    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           439  | .    177  .    45   .    118  99   
  Guns                     403  | .    177  .    45   .    118  63   
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  36   | .    .    .    .    .    .    36   
  Kinetic                  165  | .    110  .    .    .    47   8    
  Thermal                  142  | .    67   .    20   .    .    55   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          96   | .    .    .    25   .    71   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    4    .    
  Average Corruption       4    | .    .    .    .    .    4    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    6    .    
    Message Errors         4    | .    .    .    .    .    4    .    
    Matter Fused           1    | .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      17   | .    .    .    .    .    .    17   
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   10   | .    .    .    .    .    .    10   
Targets Rammed             10   | .    .    .    .    .    .    10   
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        116  | .    18   18   116  .    75   6    
  Average Temperature      29   | .    7    10   57   .    28   4    
  Received Heat Transfer   429  | .    .    .    72   .    138  219  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    
  Heat Transferred         324  | .    150  .    50   .    .    124  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Peak Influence             288  | .   288 57  87  .   .   155 
  Initial                  50   | .   .   42  22  .   .   50  
  Average                  68   | .   69  45  83  .   .   90  
Maximum Alert Level        1    | .   1   .   .   .   .   .   
  Low Security (%)         95   | 100 90  100 100 .   .   100 
  Level 1                  4    | .   9   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   2   1   .   .   .   3   
  Investigation            2    | .   .   .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   2   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Distress Signals           2    | .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              45   | .   16  2   2   .   13  12  
  Peak Tracking Total      7    | .   6   2   2   .   7   7   
  Tactical Retreats        5    | .   1   .   1   .   2   1   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Traps Triggered            4    | .   4   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 3    | .   3   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Disabled          1    | .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Accessed          6    | .   4   2   .   .   .   .   
  Terminals                5    | .   3   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                10   | .   8   2   .   .   .   .   
  Successful               6    | .   5   1   .   .   .   .   
  Failed                   4    | .   3   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   2   .   2   
  Terminals                7    | .   5   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             4    | .   3   1   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   
  Recycle Component        2    | .   2   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   3   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             2    | .   2   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro Fac 
Total Allies               6    | .   .   .   2   4   .   .   
  Largest Group            4    | .   .   .   2   4   4   .   
  Highest-Rated Group      157  | .   .   .   53  157 157 .   
  Highest-Rated Ally       41   | .   .   .   31  41  41  .   
Zionite Dispatches         1    | .   .   .   .   .   .   1   
  Recon                    1    | .   .   .   .   .   .   1   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               23   | .   .   .   .   .   23  .   
  Total Damage             710  | .   .   .   .   .   710 .   
  Kills                    6    | .   .   .   .   .   6   .   
Allies Corrupted           1    | .   .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   1   1   .   
Drone Launches             4    | .   .   .   .   .   .   4   
  Drone Recoveries         2    | .   .   .   .   .   .   2   

 Exploration                    | -11 -10 -9  -9  -7  -6  -6  
-------------              Run  | Yrd Mat Mat Min Zio Pro Fac 
Turns Passed               1820 | 87  439 87  287 434 340 146 
Spaces Moved               2827 | 87  473 227 476 831 515 218 
  Core                     65   | 4   .   .   .   .   .   61  
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   283  | 83  200 .   .   .   .   .   
  Hover                    52   | .   .   .   .   .   52  .   
  Flight                   2427 | .   273 227 476 831 463 157 
  Fastest Speed            32   | 50  37  34  34  34  32  35  
  Average Speed            45   | 88  76  34  34  34  40  51  
  Slowest Speed            200  | 100 135 37  34  34  200 120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            12   | .   2   2   5   .   1   2   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       42   | 5   56  18  75  77  64  4   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             5    | .   .   .   1   2   2   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Total                      3276 | 93  519 230 587 981 625 241 
  Wait                     354  | .   3   .   109 149 93  .   
  Move                     2797 | 86  468 222 465 830 512 214 
  Hop                      12   | .   2   2   5   .   1   2   
  Pick Up                  9    | 1   7   1   .   .   .   .   
  Fast Attach              30   | 6   12  1   2   1   4   4   
  Attach                   11   | .   1   2   .   .   5   3   
  Detach                   9    | .   4   1   .   1   1   2   
  Swap                     1    | .   1   .   .   .   .   .   
  Drop                     8    | .   6   .   2   .   .   .   
  Fire                     33   | .   15  1   4   .   9   4   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      10   | .   .   .   .   .   .   10  
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   .   .   2   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
   31 | -11/Scrapyard      | Discovered new exit (range 13)
   88 | -11/Scrapyard      | Entered Materials
  308 | -10/Materials      | Build established: Mutant
  487 | -10/Materials      | Discovered new exit (range 5)
  527 | -10/Materials      | Entered another Materials area
  527 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  607 | -9/Materials       | Discovered new exit (range 15)
  614 | -9/Materials       | Entered Mines
  636 | -9/Mines           | Learned 2 Materials zone layouts
  866 | -9/Mines           | Learned location of Storage (-8)
  872 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  901 | -9/Mines           | Entered Zion
  901 | -7/Zion            | Accompanied by 2 allies
  951 | -7/Zion            | Led the pair of lost Derelicts to a safe place
 1012 | -7/Zion            | Met Imprinter
 1019 | -7/Zion            | Imprinted
 1021 | -7/Zion            | Declared Zion's savior
 1216 | -7/Zion            | Discovered new exit (range 10)
 1335 | -7/Zion            | Entered Proximity Caves
 1335 | -6/Proximity Caves | Accompanied by 4 allies
 1523 | -6/Proximity Caves | Learned 8 Factory zone layouts
 1637 | -6/Proximity Caves | Lost 8 parts (2p3n1u2w)
 1662 | -6/Proximity Caves | Core integrity fell below 50%
 1670 | -6/Proximity Caves | Spotted B-75 Beast
 1673 | -6/Proximity Caves | Discovered new exit (range 3)
 1675 | -6/Proximity Caves | Entered Factory
 1675 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1
 1676 | -6/Factory         | Identified exit to Factory
 1722 | -6/Factory         | Zion Recon squad teleported in
 1788 | -6/Factory         | Core integrity fell below 50%
 1798 | -6/Factory         | Core integrity fell below 20%
 1815 | -6/Factory         | Lost 8 parts (1n3u4w)
 1821 | -6/Factory         | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
Salvage Targeting Computer broken.
Destabilizing: Short circuit.
Slammed into G-50 Soldier.
Slug penetrates Wall.
Slammed into G-50 Soldier.
Slug penetrates Wall.
Slammed into G-50 Soldier. <x2>
Penetrated by Slug.
Slammed into G-50 Soldier.
Penetrated by Slug.
Wall collapses.
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
Slug penetrates Wall.
Acquired Prototype Flight Unit.
Identified Imp. Cesium-ion Thruster.
ALERT: Suspicious activity at Terminal F004.
  Dispatching Investigation squad.
Slug penetrates Wall. <x4>
Slug penetrates G-50 Soldier.

 Map 
-----
+----------------------------------------------------+
| ???????????#        #######????????????????        |
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| ????###+####        #     ###########??????        |
| #####     ##        #     #????????????????        |
|           ## "T"    #     #????????????????        |
|            + """    #     ##############???        |
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| ???????????????????????????????????????????        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                71
Targeting Accuracy         10
Melee Accuracy             8
Salvage Targeting          5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ForceSuperquantumGuard
  Manual?         0
Play Time         00:34:34
  Cumulative      8.6 hours
  Start           2025.02.10 @ 20:36:01
  End             2025.02.10 @ 21:09:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          15
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eaefbf26-d892-46a1-88bd-990700fe2eae