Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.10 @ 21:09:04 Player: Henotu Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (10) 50 Value Destroyed (221) 221 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (754) 754 TOTAL SCORE: 4245 Bonus ------- Follower Combat Kills 154 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (11) Movement Flying (35) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Cesium-ion Thruster > --- UTILITY (5) ------ Salvage Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Xenon Bombardment Thruster > --- UTILITY ---------- Salvage Targeting Computer Makeshift Salvage Targeting Computer Advanced Melee Analysis Suite Z-Drone Bay > --- WEAPON ----------- Small Laser Field Laser Light Assault Rifle > --- INVENTORY -------- EM Pulse Gun [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Targeting Computer Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 3 | . . 1 . . . 2 Utility 3 | . . 1 . . . 2 Weapon 1 | . . . . . . 1 Parts Attached 42 | 6 14 3 2 1 9 7 Power 3 | 1 1 . . . 1 . Engine 3 | 1 1 . . . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 2 5 1 . . 4 1 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover 1 | . . . . . 1 . Flight 10 | . 5 1 . . 3 1 Utility 11 | 1 3 2 1 1 1 2 Device 4 | . . 2 1 . . 1 Storage 2 | 1 1 . . . . . Processor 5 | . 2 . . 1 1 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 15 | 2 5 . 1 . 3 4 Energy Gun 8 | 1 2 . 1 . 1 3 Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 3 . . . 2 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Corrupted Parts 1 | . . . . . 1 . System Corruption 4 | . . . . . 4 . Parts Lost 20 | . . . . . 12 8 Power 2 | . . . . . 2 . Propulsion 7 | . . . . . 6 1 Utility 5 | . . . . . 2 3 Weapon 6 | . . . . . 2 4 Highest Loss Streak 8 | . . . . . 8 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 93 92 100 100 82 28 Engine 10 | . 13 11 11 11 8 . Wheel 4 | . 17 . . . . . Flight 22 | . 9 29 33 33 24 3 Device 6 | . . 7 11 11 5 1 Storage 4 | . 17 . . . . . Processor 17 | . 5 22 22 22 22 13 Energy Gun 16 | . 13 22 22 22 13 6 Ballistic Gun 4 | . 14 . . . 5 2 Peak Build Rating 26 | 6 7 11 12 13 16 26 Average Rating 10 | 4 6 9 10 12 12 12 On Entrance 8 | . 6 7 11 10 13 12 Naked Turns . | . . . . . . . Heaviest Build 93 | 13 93 9 11 11 12 9 Greatest Support 26 | 26 26 12 12 12 12 6 Greatest Overweight (x) 3 | . 3 . . . 2 1 Average Overweight (x) . | . 1 . . . . . Largest Inventory Capacity 25 | 8 25 5 5 5 5 5 Average Capacity 7 | 7 16 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 3 Average Carried 3 | . 2 4 5 5 4 1 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 1 . Class Distribution -------------------- 93% | Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 607 | 198 186 . 101 20 84 18 Remotely . | . . . . . . . Salvage Created 271 | . 152 . 40 . 79 . Parts 22 | . 16 . 1 . 5 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . 5 . Prevented 7 | . . . . . 7 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 9 | . 7 . 1 . 1 . Guns 9 | . 7 . 1 . 1 . Classes Destroyed 3 | . 3 . . . . . Watcher 1 | . 1 . . . . . Swarmer 6 | . 6 . . . . . Grunt 3 | . 1 . 1 . 1 . Best Kill Streak 3 | . 3 . 1 . 1 . Combat Bots Only 3 | . 3 . 1 . 1 . Max Kills in Single Turn 2 | . 2 . 1 . 1 . Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 278 | . 30 . 10 . 73 165 Missed 109 | . 5 . 3 . 33 68 Damage Taken 2250 | . 227 . 93 . 684 1246 Core 1202 | . 67 . 27 . 245 863 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 8 | . . . . 8 . . Core Remaining (%) 68 | 100 73 . . . 32 . Volleys Fired 33 | . 15 1 4 . 9 4 Largest 2 | . 2 2 2 . 2 2 Hottest 103 | . 60 80 80 . 85 103 Shots Fired 64 | . 30 2 8 . 17 7 Gun 64 | . 30 2 8 . 17 7 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 20 | . 15 . . . 4 1 Thermal 26 | . 15 1 4 . . 6 Explosive . | . . . . . . . Electromagnetic 18 | . . 1 4 . 13 . Robot Hit Streak 9 | . 5 . 4 . 9 4 Robot Miss Streak 7 | . 4 2 5 . 7 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 30 | . 14 . 4 . 7 5 Core Hits 19 | . 9 . 2 . 6 2 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 439 | . 177 . 45 . 118 99 Guns 403 | . 177 . 45 . 118 63 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 36 | . . . . . . 36 Kinetic 165 | . 110 . . . 47 8 Thermal 142 | . 67 . 20 . . 55 Explosive . | . . . . . . . Electromagnetic 96 | . . . 25 . 71 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 4 . Average Corruption 4 | . . . . . 4 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . . . 6 . Message Errors 4 | . . . . . 4 . Matter Fused 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 17 | . . . . . . 17 Shots . | . . . . . . . Rammed 10 | . . . . . . 10 Targets Rammed 10 | . . . . . . 10 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 116 | . 18 18 116 . 75 6 Average Temperature 29 | . 7 10 57 . 28 4 Received Heat Transfer 429 | . . . 72 . 138 219 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 324 | . 150 . 50 . . 124 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 288 | . 288 57 87 . . 155 Initial 50 | . . 42 22 . . 50 Average 68 | . 69 45 83 . . 90 Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 95 | 100 90 100 100 . . 100 Level 1 4 | . 9 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 2 1 . . . 3 Investigation 2 | . . . . . . 2 Extermination . | . . . . . . . Reinforcement 4 | . 2 1 . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 2 | . . . . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 45 | . 16 2 2 . 13 12 Peak Tracking Total 7 | . 6 2 2 . 7 7 Tactical Retreats 5 | . 1 . 1 . 2 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 4 | . 4 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . 3 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 6 | . 4 2 . . . . Terminals 5 | . 3 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 10 | . 8 2 . . . . Successful 6 | . 5 1 . . . . Failed 4 | . 3 1 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 4 | . . . . 2 . 2 Terminals 7 | . 5 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 3 1 . . . . Locate Traps 1 | . . 1 . . . . Disarm Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Recycle Component 2 | . 2 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 3 1 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 2 | . 2 . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 6 | . . . 2 4 . . Largest Group 4 | . . . 2 4 4 . Highest-Rated Group 157 | . . . 53 157 157 . Highest-Rated Ally 41 | . . . 31 41 41 . Zionite Dispatches 1 | . . . . . . 1 Recon 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 23 | . . . . . 23 . Total Damage 710 | . . . . . 710 . Kills 6 | . . . . . 6 . Allies Corrupted 1 | . . . . . 1 . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 . Drone Launches 4 | . . . . . . 4 Drone Recoveries 2 | . . . . . . 2 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 1820 | 87 439 87 287 434 340 146 Spaces Moved 2827 | 87 473 227 476 831 515 218 Core 65 | 4 . . . . . 61 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 283 | 83 200 . . . . . Hover 52 | . . . . . 52 . Flight 2427 | . 273 227 476 831 463 157 Fastest Speed 32 | 50 37 34 34 34 32 35 Average Speed 45 | 88 76 34 34 34 40 51 Slowest Speed 200 | 100 135 37 34 34 200 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 12 | . 2 2 5 . 1 2 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 5 56 18 75 77 64 4 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . 1 2 2 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3276 | 93 519 230 587 981 625 241 Wait 354 | . 3 . 109 149 93 . Move 2797 | 86 468 222 465 830 512 214 Hop 12 | . 2 2 5 . 1 2 Pick Up 9 | 1 7 1 . . . . Fast Attach 30 | 6 12 1 2 1 4 4 Attach 11 | . 1 2 . . 5 3 Detach 9 | . 4 1 . 1 1 2 Swap 1 | . 1 . . . . . Drop 8 | . 6 . 2 . . . Fire 33 | . 15 1 4 . 9 4 Melee . | . . . . . . . Ram 10 | . . . . . . 10 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . . . 2 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 13) 88 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 5) 527 | -10/Materials | Entered another Materials area 527 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 607 | -9/Materials | Discovered new exit (range 15) 614 | -9/Materials | Entered Mines 636 | -9/Mines | Learned 2 Materials zone layouts 866 | -9/Mines | Learned location of Storage (-8) 872 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 901 | -9/Mines | Entered Zion 901 | -7/Zion | Accompanied by 2 allies 951 | -7/Zion | Led the pair of lost Derelicts to a safe place 1012 | -7/Zion | Met Imprinter 1019 | -7/Zion | Imprinted 1021 | -7/Zion | Declared Zion's savior 1216 | -7/Zion | Discovered new exit (range 10) 1335 | -7/Zion | Entered Proximity Caves 1335 | -6/Proximity Caves | Accompanied by 4 allies 1523 | -6/Proximity Caves | Learned 8 Factory zone layouts 1637 | -6/Proximity Caves | Lost 8 parts (2p3n1u2w) 1662 | -6/Proximity Caves | Core integrity fell below 50% 1670 | -6/Proximity Caves | Spotted B-75 Beast 1673 | -6/Proximity Caves | Discovered new exit (range 3) 1675 | -6/Proximity Caves | Entered Factory 1675 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 1676 | -6/Factory | Identified exit to Factory 1722 | -6/Factory | Zion Recon squad teleported in 1788 | -6/Factory | Core integrity fell below 50% 1798 | -6/Factory | Core integrity fell below 20% 1815 | -6/Factory | Lost 8 parts (1n3u4w) 1821 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Salvage Targeting Computer broken. Destabilizing: Short circuit. Slammed into G-50 Soldier. Slug penetrates Wall. Slammed into G-50 Soldier. Slug penetrates Wall. Slammed into G-50 Soldier. Penetrated by Slug. Slammed into G-50 Soldier. Penetrated by Slug. Wall collapses. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Slug penetrates Wall. Acquired Prototype Flight Unit. Identified Imp. Cesium-ion Thruster. ALERT: Suspicious activity at Terminal F004. Dispatching Investigation squad. Slug penetrates Wall. Slug penetrates G-50 Soldier. 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"""" #####%" #?????? | | ????? ## ??????#u# #?????? | | ????? ## ????????#%"% #?????? | | ?????? ##??????????#############?????? | | ?????? ??????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 71 Targeting Accuracy 10 Melee Accuracy 8 Salvage Targeting 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceSuperquantumGuard Manual? 0 Play Time 00:34:34 Cumulative 8.6 hours Start 2025.02.10 @ 20:36:01 End 2025.02.10 @ 21:09:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: eaefbf26-d892-46a1-88bd-990700fe2eae