Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.15 @ 11:45:27 Player: Bunch Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (1474) 1474 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3779 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 150/550 Matter 400/400 Energy 8/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Aluminum Leg > --- UTILITY (3) ------ Medium Matter Pod Weight Redist. System Improved Targeting Computer > --- WEAPON (3) ------- Mace > --- INVENTORY (5) ---- Compact Matter Pod (150) Weight Redist. System System Shield Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Structural Scanner Improved Targeting Computer > --- WEAPON ----------- Beam Rifle Rocket Launcher Mace > --- INVENTORY -------- Improved Ion Engine Heavy Assault Rifle Autogun Shotgun Improved Light Cannon Datajack [Rating: 16] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Improved Targeting Computer Weapon Mace Energy Gun Beam Rifle Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion 1 | . . 1 . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 55 | 11 9 18 15 2 Power 11 | 1 4 4 2 . Engine 11 | 1 4 4 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 18 | 6 2 5 4 1 Treads 9 | 3 2 3 1 . Leg 7 | 1 . 2 3 1 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 1 . 3 . Device 2 | . 1 . 1 . Storage 2 | 1 . . 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 21 | 3 2 9 6 1 Energy Gun 2 | . . 2 . . Energy Cannon . | . . . . . Ballistic Gun 13 | 3 1 4 4 1 Ballistic Cannon 2 | . . 1 1 . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon 2 | . 1 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes . | . . . . . Parts Lost 21 | . 2 2 11 6 Power 4 | . . . 3 1 Propulsion 8 | . 1 2 3 2 Utility 2 | . . . 2 . Weapon 7 | . 1 . 3 3 Highest Loss Streak 6 | . 1 1 6 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 91 93 64 65 Engine 15 | . 14 22 8 3 Treads 19 | . 21 26 7 . Leg 2 | . . 1 1 13 Wheel 1 | . 5 . . . Device 8 | . 6 11 5 9 Storage 10 | . 14 11 5 9 Processor 2 | . . . 9 9 Energy Gun 3 | . . 6 1 . Ballistic Gun 11 | . 18 6 10 11 Ballistic Cannon 1 | . . . 3 . Impact Weapon 8 | . 8 7 9 9 Naked Turns . | . . . . . Heaviest Build 26 | 13 18 26 25 13 Greatest Support 60 | 40 40 60 40 29 Greatest Overweight (x) 5 | 3 . 1 5 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 Average Capacity 7 | 7 8 8 5 5 Most Carried 8 | 8 8 8 7 4 Average Carried 6 | 5 7 7 4 3 Final Capacity 8 | 8 8 8 5 5 Final Carried 8 | 6 7 8 4 3 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1597 | 233 261 539 512 52 Remotely . | . . . . . Salvage Created 1779 | . 311 693 646 129 Parts 96 | . 22 45 28 1 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 41 | . 10 17 11 3 Melee 2 | . 1 . . 1 Guns 26 | . 8 11 6 1 Cannons 4 | . . 1 3 . AOE 1 | . . . 1 . Classes Destroyed 11 | . 2 3 5 1 Worker 8 | . . 3 5 . Builder 2 | . . . 2 . Hauler 2 | . . . 2 . Recycler 1 | . . . 1 . Mechanic 1 | . . . 1 . Watcher 2 | . . 2 . . Swarmer 12 | . 3 6 3 . Grunt 17 | . 7 3 5 2 Duelist 1 | . . . . 1 Sentry 10 | . . 8 2 . Hunter 1 | . . . 1 . Best Kill Streak 5 | . 3 5 4 2 Combat Bots Only 4 | . 3 4 3 2 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee 1 | . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 341 | . 66 131 89 55 Missed 92 | . 21 30 26 15 Damage Taken 3357 | . 475 1152 1017 713 Core 687 | . 94 193 237 163 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 140 | . 58 82 . . Core Remaining (%) 71 | 100 62 51 . . Volleys Fired 128 | . 33 50 36 9 Largest 2 | . 2 2 2 2 Hottest 89 | . 40 56 89 46 Shots Fired 218 | . 63 76 66 13 Gun 194 | . 63 70 48 13 Cannon 23 | . . 6 17 . Launcher 1 | . . . 1 . Special . | . . . . . Kinetic 203 | . 63 68 59 13 Thermal 14 | . . 8 6 . Explosive 1 | . . . 1 . Electromagnetic . | . . . . . Robot Hit Streak 20 | . 8 10 15 20 Robot Miss Streak 9 | . 3 3 9 3 Penetration Max . | . . . . . Secondary Targets 4 | . 2 1 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 172 | . 45 52 58 17 Core Hits 65 | . 14 24 25 2 Critical Kills . | . . . . . Critical Parts Destroyed 5 | . . 2 1 2 Critical Strikes 5 | . . 2 1 2 Smash 5 | . . 2 1 2 Melee Attacks 54 | . 10 9 24 11 Impact 54 | . 10 9 24 11 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 11 | . . 2 9 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3710 | . 623 1016 1657 414 Guns 1662 | . 461 690 391 120 Cannons 283 | . . 47 236 . Explosions 57 | . . . 57 . Melee 1708 | . 162 279 973 294 Ramming . | . . . . . Kinetic 1801 | . 461 637 583 120 Thermal 144 | . . 100 44 . Explosive 57 | . . . 57 . Electromagnetic . | . . . . . Impact 1708 | . 162 279 973 294 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 467 | . 3 124 287 53 Projectiles 1 | . . . 1 . Explosions 13 | . . . 13 . Melee 453 | . 3 124 273 53 Knockbacks 14 | . 1 2 8 3 Impact 10 | . 1 2 5 2 Kinetic 3 | . . . 3 . Secondary 1 | . . . . 1 Self-Inflicted Damage 32 | . . . 32 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 119 | . 16 119 59 18 Average Temperature 16 | . 3 24 15 6 Received Heat Transfer 1182 | . 246 294 255 387 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 18 | . 2 9 7 . Impact Corruptions 25 | . 1 8 14 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 370 | . . 259 111 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 318 | . 222 318 256 266 Initial 166 | . . 5 81 166 Average 151 | . 83 185 159 221 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 72 | 100 89 65 77 23 Level 1 27 | . 10 34 22 76 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 2 1 . Investigation 3 | . 1 1 1 . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 8 | . 1 4 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | . 18 31 25 7 Peak Tracking Total 6 | . 5 5 6 3 Tactical Retreats 4 | . . 1 1 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 6 | . 1 2 2 1 Max in Single Turn 1 | . 1 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 12 | . 5 5 2 . Terminals 8 | . 4 3 1 . Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 26 | . 11 11 4 . Successful 16 | . 7 7 2 . Failed 10 | . 4 4 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 19 | . 9 7 3 . Fabricators . | . . . . . Repair Stations 4 | . 2 2 . . Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access 1 | . . . 1 . Terminal Hacks 10 | . 5 4 1 . Record 1 | . . 1 . . Emergency Access Points 1 | . 1 . . . Alert Level 1 | . . 1 . . Locate Traps 3 | . 2 1 . . Dispatch Records 1 | . 1 . . . Maintenance Status 1 | . 1 . . . Patrol Status 1 | . . . 1 . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 2 . . Scan Component 2 | . 1 1 . . Repair 2 | . 1 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . 1 . . Insert Component 1 | . . 1 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 3 4 1 . Full Trace Events 4 | . 2 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 1 . . Time 64 | . 32 32 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired . | . . . . . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 3384 | 96 844 1513 685 246 Spaces Moved 1617 | 66 414 716 279 142 Core 79 | 37 . . 42 . Treads 1191 | 2 313 683 193 . Legs 219 | . . 33 44 142 Wheels 128 | 27 101 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 160 50 120 Average Speed 149 | 107 145 161 149 120 Slowest Speed 300 | 200 160 190 300 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 5 61 55 18 25 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 8 | . . 1 7 . Melee . | . . . . . Projectile 1 | . . 1 . . AOE 7 | . . . 7 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2298 | 92 583 990 446 187 Wait 369 | . 104 170 73 22 Move 1613 | 65 413 715 278 142 Hop . | . . . . . Pick Up 53 | 12 9 16 15 1 Fast Attach . | . . . . . Attach 39 | 10 5 8 14 2 Detach 6 | 4 1 1 . . Swap 16 | 1 4 10 1 . Drop 20 | . 4 11 5 . Fire 128 | . 33 50 36 9 Melee 54 | . 10 9 24 11 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 590 | -10/Materials | Discovered new exit (range 7) 819 | -10/Materials | Discovered new exit (range 16) 919 | -10/Materials | Repaired Imp. Ion Engine 941 | -10/Materials | Entered another Materials area 941 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1278 | -9/Materials | Repaired Autogun 1377 | -9/Materials | Discovered new exit (range 13) 1510 | -9/Materials | Build established: Scavenger-Mutant 2257 | -9/Materials | Build established: Mutant 2443 | -9/Materials | Discovered new exit (range 5) 2454 | -9/Materials | Entered another Materials area 2454 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2614 | -8/Materials | Lost 6 parts (1p2n1u2w) 2694 | -8/Materials | Lost 4 parts (2p1n1w) 2999 | -8/Materials | Identified exit to Garrison 3139 | -8/Materials | Entered Garrison 3240 | -8/Garrison | Core integrity fell below 50% 3296 | -8/Garrison | Lost 5 parts (1p2n2w) 3336 | -8/Garrison | Triggered checkpoint 3370 | -8/Garrison | Triggered checkpoint 3385 | -8/Garrison | Self-destructed Last Messages --------------- 03247_ Lgt. Ion Engine destroyed. 03253_ Aluminum Leg destroyed. 03255_ Critical hit (Burn: +37). 03255_ Acquired Imp. Aluminum Leg. 03257_ Assault Rifle destroyed. 03258_ G-47 Trooper suffers critical hit (Smash). 03258_ Destroyed Aluminum Leg. 03258_ G-47 Trooper system corrupted by crushing effect. 03259_ G-47 Trooper misfires. 03261_ G-47 Trooper suffers critical hit (Smash). 03261_ Destroyed Particle Gun. 03261_ G-47 Trooper system corrupted by crushing effect. 03261_ Critical hit (Burn: +37). 03262_ G-47 Trooper system terminally corrupted. 03265_ Aluminum Leg destroyed. 03267_ Critical hit (Burn: +37). 03275_ G-47 Trooper destroyed. 03278_ Acquired 14 matter. 03344_ Autogun destroyed. 03370_ Beams of light sweep through the air. An alarm sounds. 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