Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.30 @ 23:08:00 // Halloween2020/ForbiddenLore Player: PlasticHeart Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (1989) 1989 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (99) 99 TOTAL SCORE: 4358 Bonus ------- High Alert Combat Kills 99 Cogmind --------- Core Integrity 0/550 Matter 216/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Rolling (120) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Core Shielding > --- WEAPON (2) ------- Gauss Rifle Improved Light Cannon > --- INVENTORY (28) --- Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Wheel Wheel Large Matter Pod (150) High-capacity Matter Pod (200) Advanced Weight Redist. System Improved Sensor Array Advanced Sensor Array Hacking Suite Hacking Suite Heavy Assault Rifle Improved Light Cannon Bore Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Salvage Targeting Computer Improved Salvage Targeting Computer > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Wheel Wheel Wheel Wheel Wheel Wheel Large Matter Pod High-capacity Matter Pod Improved Sensor Array Hacking Suite EM Shotgun EM Shotgun EM Shotgun EM Shotgun EM Shotgun Improved EM Shotgun Heavy Assault Rifle Improved Light Cannon Improved Light Cannon Bore Cannon Datajack [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Salvage Targeting Computer Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Shotgun Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 38 | 6 7 . 5 20 Power 4 | 1 . . 1 2 Engine 3 | 1 . . 1 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 10 | 2 2 . 2 4 Treads 4 | 2 2 . . . Leg . | . . . . . Wheel 6 | . . . 2 4 Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 3 . 2 6 Device 2 | . . . . 2 Storage 5 | 1 2 . 2 . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 3 | . 1 . . 2 Artifact . | . . . . . Weapon 12 | 2 2 . . 8 Energy Gun 7 | 1 . . . 6 Energy Cannon . | . . . . . Ballistic Gun 2 | 1 . . . 1 Ballistic Cannon 3 | . 2 . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 11 | . . . . 11 Power 2 | . . . . 2 Propulsion 4 | . . . . 4 Utility . | . . . . . Weapon 5 | . . . . 5 Highest Loss Streak 6 | . . . . 6 Average Slot Usage (%) 96 | . 99 100 95 93 Engine 10 | . 14 14 11 4 Treads 13 | . 28 28 6 . Wheel 9 | . . . 15 16 Device 1 | . . . . 4 Storage 32 | . 19 28 40 36 Processor 1 | . . . . 6 Protection 3 | . 7 . . 5 Energy Gun 1 | . . . . 7 Ballistic Gun 1 | . . . . 4 Ballistic Cannon 20 | . 26 28 22 5 Naked Turns . | . . . . . Heaviest Build 87 | 12 45 45 87 87 Greatest Support 43 | 40 43 43 43 24 Greatest Overweight (x) 24 | . 1 1 6 24 Average Overweight (x) 2 | . . 1 2 4 Largest Inventory Capacity 28 | 6 16 16 28 28 Average Capacity 20 | 4 10 16 26 28 Most Carried 26 | 4 6 9 26 25 Average Carried 11 | 2 5 8 14 17 Final Capacity 28 | 6 16 16 28 28 Final Carried 22 | 1 6 9 22 17 Class Distribution -------------------- 60% | Hauler-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1372 | 211 353 8 490 310 Remotely . | . . . . . Salvage Created 2077 | 77 274 10 591 1125 Parts 141 | 3 29 . 51 58 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 3 | 1 . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 46 | . 10 1 17 18 Guns 11 | . . . . 11 Cannons 34 | . 10 1 17 6 Classes Destroyed 13 | 1 5 1 3 3 Worker 2 | . 1 . . 1 Builder 1 | . . . . 1 Hauler 1 | . . . 1 . Recycler 2 | 1 . . . 1 Operator 6 | . 3 . 2 1 Watcher 8 | . 2 . 5 1 Swarmer 6 | . 3 . 3 . Grunt 24 | . 7 . 6 11 Brawler 1 | . . . . 1 Duelist 2 | . . . 1 1 Sentry 11 | . . . 7 4 Hunter 1 | . . . . 1 Assembled 1 | . . 1 . . Best Kill Streak 5 | 1 4 1 4 5 Combat Bots Only 4 | . 3 1 3 4 Max Kills in Single Turn 2 | 1 1 1 2 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2558 | . 166 . 477 1915 Core 668 | . 34 . 80 554 Absorbed by Shields . | . . . . . Core Remaining (%) 88 | 100 . 86 80 . Volleys Fired 145 | 2 29 1 55 58 Largest 2 | 2 2 2 2 2 Hottest 90 | 60 78 78 78 90 Shots Fired 290 | 4 58 2 110 116 Gun 93 | 4 . . . 89 Cannon 197 | . 58 2 110 27 Launcher . | . . . . . Special . | . . . . . Kinetic 226 | 2 58 2 110 54 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 64 | 2 . . . 62 Robot Hit Streak 15 | 3 8 2 8 15 Robot Miss Streak 5 | . 2 . 5 4 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 197 | 3 33 1 66 94 Core Hits 104 | 2 17 1 29 55 Critical Hits 4 | . . . 2 2 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 3 | . . . 2 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4067 | 33 753 24 1394 1863 Guns 1489 | 33 . . . 1456 Cannons 2578 | . 753 24 1394 407 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 3076 | 9 753 24 1394 896 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 991 | 24 . . . 967 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 47 | . 9 . 21 17 Projectiles 47 | . 9 . 21 17 Explosions . | . . . . . Melee . | . . . . . Knockbacks 14 | . 4 . 5 5 Impact . | . . . . . Kinetic 14 | . 4 . 5 5 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 418 | 20 169 18 102 418 Average Temperature 60 | 15 49 12 29 122 Received Heat Transfer 972 | . 51 . 138 783 Effects 3 | . . . . 3 Interference 1 | . . . . 1 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 7 | . . . . 7 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 537 | 5 232 9 345 537 Initial 145 | . 3 . 3 145 Average 161 | 1 84 4 139 361 Maximum Alert Level 2 | . 1 . 1 2 Low Security (%) 67 | 100 98 100 66 16 Level 1 21 | . 1 . 33 35 Level 2 11 | . . . . 47 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 . 3 3 Investigation 2 | . . . 1 1 Extermination . | . . . . . Reinforcement 5 | . 2 . 2 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 7 | . 2 2 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 85 | . 21 . 28 36 Peak Tracking Total 6 | . 5 . 5 6 Tactical Retreats 8 | . . . . 8 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 10 | . 2 1 6 1 Terminals 10 | . 2 1 6 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 24 | . 5 1 14 4 Successful 18 | . 4 1 10 3 Failed 6 | . 1 . 4 1 Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 24 | . 5 1 14 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 18 | . 4 1 10 3 Prototype ID Bank 3 | . 1 . 2 . Level Access Points 2 | . . 1 . 1 Terminal Index 1 | . . . . 1 Unreport Threat 2 | . . . 2 . Locate Traps 3 | . 2 . . 1 Hauler Manifests 5 | . 1 . 4 . Registered Components 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 1 . 1 . Used . | . . . . . Hacking Detections 6 | . 1 . 4 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2808 | 67 812 221 1059 649 Spaces Moved 1514 | 40 411 120 624 319 Core 15 | 14 . . . 1 Treads 720 | 26 411 120 163 . Legs . | . . . . . Wheels 779 | . . . 461 318 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 180 120 120 Average Speed 145 | 121 168 180 135 126 Slowest Speed 1250 | 160 180 180 180 1250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 4 60 32 63 29 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 10 | . 6 . 3 1 Melee . | . . . . . Projectile 10 | . 6 . 3 1 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1830 | 54 476 123 727 450 Wait 64 | . 11 . 20 33 Move 1510 | 39 410 119 623 319 Hop . | . . . . . Pick Up 46 | 5 10 3 17 11 Fast Attach 15 | 4 2 . 4 5 Attach 19 | 2 2 . . 15 Detach . | . . . . . Swap 4 | . 3 . 1 . Drop 27 | 2 9 . 7 9 Fire 145 | 2 29 1 55 58 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 10) 329 | -10/Materials | Build established: Mutant 705 | -10/Materials | Discovered new exit (range 11) 880 | -10/Materials | Entered Mines 910 | -10/Mines | Assembled infested the area 915 | -10/Mines | Assisted by a Guerilla fighting off Assembled 918 | -10/Mines | Learned 2 Materials zone layouts 992 | -10/Mines | Identified exit to Materials 1101 | -10/Mines | Entered Materials 1101 | -9/Materials | Evolved 2 slots: Utility x2 1427 | -9/Materials | Build established: Hauler-Mutant 1825 | -9/Materials | Discovered new exit (range 13) 2119 | -9/Materials | Discovered new exit (range 6) 2160 | -9/Materials | Entered another Materials area 2160 | -8/Materials | Evolved 2 slots: Utility x2 2254 | -8/Materials | Core integrity fell below 50% 2273 | -8/Materials | Lost 6 parts (1p2n3w) 2470 | -8/Materials | Core integrity fell below 20% 2498 | -8/Materials | Lost 3 parts (1n2w) 2560 | -8/Materials | Identified exit to Factory 2774 | -8/Materials | Garrison activated, responded to threat 2809 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02679_ K-01 Serf collects debris. 02721_ Acquired Adv. Sensor Array. 02728_ Acquired Adv. Weight Redist. System. 02746_ T-07 Excavator is excavating. 02747_ W-25 Informer sends out distress signal. 02765_ Slug penetrates Y-45 Defender. 02771_ Slug penetrates Terminal. 02774_ Slug penetrates Y-45 Defender. 02774_ Y-45 Defender calls for garrison reinforcements. 02774_ ALERT: Activating Garrison Access M001. 02776_ K-01 Serf cleans the Terminal. 02777_ Slug penetrates Y-45 Defender. 02777_ Y-45 Defender destroyed. 02780_ K-01 Serf cleans the Terminal. 02791_ Slug penetrates Y-45 Defender. 02791_ Y-45 Defender destroyed. 02797_ R-06 Scavenger collects Heat Sink. 02808_ C-30 ARC bursts open, deploying its payload. 02808_ S-10 Pest unfolds itself. 02809_ U-05 Engineer builds a Wall. 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"""=+% | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Weapon Shielding 33 Thermal Conversion 30 Evasion (%) 50 Recoil Reduction 2 Salvage Targeting 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LargeRecyclingBay Manual? 0 Play Time 00:27:01 Cumulative 793.5 hours Start 2020.10.30 @ 22:43:36 End 2020.10.30 @ 23:08:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 423 Rogue 423 Adventurer 0 Explorer 0 Win Type - Total 64 Types 35/5/13/6/1/1/3/0/0 Lore% 89 Gallery% 89 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 042ccfcc-3d26-4d12-8197-1c7154e0e52c