Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.08 @ 04:32:49 Player: Rainy Days Result: Destroyed by PS-Y8C(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (103) 515 Value Destroyed (2782) 2782 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (885) 885 TOTAL SCORE: 7002 Bonus ------- Follower Combat Kills 337 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -252 Cogmind --------- Core Integrity 0/550 Matter 270/300 Energy 164/280 System Corruption 2% Temperature Warning (302) Movement Treading (163) Location -8/Scraptown Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Armored Treads > --- UTILITY (4) ------ High-capacity Storage Unit Improved Signal Interpreter Experimental Targeting Computer Centrium Light Armor Plating > --- WEAPON (3) ------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY (20) --- Overtuned Treads Scrap Suit Experimental Sensor Array Improved Light Armor Plating Makeshift Light Armor Plating Makeshift Hacking Suite Makeshift Hacking Suite Makeshift System Shield 01-MTF's Shockpuncher Salvaging Laser Salvaging Laser Overtuned Pulse Rifle Enhanced Autogun CPS Tube (2) CPS Tube (2) Makeshift Sword Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Improved Signal Interpreter Experimental Targeting Computer > --- WEAPON ----------- 01-MTF's Shockpuncher Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Treads Light Treads Light Treads Armored Treads Hardened Light Armor Plating Improved Light Armor Plating Centrium Light Armor Plating Makeshift System Shield Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Shock Bomb Launcher Heavy Missile Launcher CPS Tube CPS Tube Makeshift Sword DRS Beacon [Rating: 48] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun 01-MTF's Shockpuncher Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Slots Evolved 4 | . . . . . 4 . . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 2 | . . . . . 2 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 68 | 7 10 3 . 3 21 11 2 11 Power 10 | 1 2 1 . 1 2 2 . 1 Engine 6 | 1 1 1 . . . 2 . 1 Core 4 | . 1 . . 1 2 . . . Reactor . | . . . . . . . . . Propulsion 18 | 2 2 . . . 4 5 2 3 Treads 15 | 2 . . . . 4 4 2 3 Leg . | . . . . . . . . . Wheel 2 | . 2 . . . . . . . Hover 1 | . . . . . . 1 . . Flight . | . . . . . . . . . Utility 17 | 2 3 1 . . 6 2 . 3 Device 3 | 1 . . . . 2 . . . Storage 3 | 1 2 . . . . . . . Processor 4 | . . . . . 2 1 . 1 Hackware . | . . . . . . . . . Protection 7 | . 1 1 . . 2 1 . 2 Artifact . | . . . . . . . . . Weapon 23 | 2 3 1 . 2 9 2 . 4 Energy Gun 6 | 2 . . . 1 1 2 . . Energy Cannon 2 | . 1 . . . 1 . . . Ballistic Gun 11 | . 1 1 . . 6 . . 3 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . 1 . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . . . . . 4 5 . 2 Parts Lost 13 | . 2 1 . 1 2 1 . 6 Power 5 | . 1 . . 1 2 1 . . Propulsion 3 | . . . . . . . . 3 Utility 1 | . . 1 . . . . . . Weapon 4 | . 1 . . . . . . 3 Highest Loss Streak 2 | . 1 1 . 1 1 1 . 2 To Critical Strikes . | . . . . . . . . . Average Backups 18 | 3 11 19 19 20 19 19 20 19 Power . | . 1 1 1 1 . . . . Propulsion 2 | 2 . 1 2 2 1 4 5 3 Utility 6 | . 7 8 8 9 6 5 6 5 Weapon 7 | . 3 8 8 8 10 9 9 8 Tool/Special . | . . . . . . . . . Unused Backups 38 | . 5 2 2 . 9 5 . 15 Power 1 | . . 1 . . . . . . Propulsion 6 | . 4 . . . . . . 2 Utility 10 | . . . . . 4 . . 6 Weapon 19 | . 1 1 2 . 5 5 . 5 Tool/Special 2 | . . . . . . . . 2 Average Slot Usage (%) 99 | . 99 100 100 99 98 99 100 99 Engine 7 | . 5 13 14 3 . 7 9 8 Core 3 | . 8 . . 9 8 1 . . Treads 20 | . 23 . . . 25 26 27 27 Wheel 6 | . 4 28 28 28 1 . . . Device 6 | . 4 . . . 7 8 9 8 Storage 10 | . 14 14 14 14 9 9 9 9 Processor 9 | . . . . . 8 9 18 18 Protection 6 | . 9 14 14 14 10 8 . . Energy Gun 5 | . 17 . . 4 2 . . 6 Energy Cannon 2 | . 1 14 14 3 . . . . Ballistic Gun 17 | . 7 12 14 14 21 26 27 19 Peak Build Rating 48 | 7 12 16 17 19 40 47 43 48 Average Rating 31 | 5 10 15 16 17 37 38 43 46 On Entrance 21 | . 7 12 16 17 19 34 43 43 Avg Prop Armor Cover (%) 8 | . . . . . 8 . . . Naked Turns . | . . . . . . . . . Heaviest Build 68 | 13 55 56 56 56 64 68 58 62 Greatest Support 62 | 40 40 26 26 26 62 62 60 60 Greatest Overweight (x) 19 | . 5 2 2 2 19 1 . 1 Average Overweight (x) . | . . 2 2 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 17 20 20 20 20 20 20 20 Most Carried 20 | 6 20 20 20 20 20 20 20 20 Average Carried 18 | 3 11 19 19 20 19 19 20 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 6 20 20 20 20 20 20 20 17 Class Distribution -------------------- 42% | Skirmisher 41% | Mutant 8% | Commander-Skirmisher 3% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Commander-Skirmisher | -8/Storage Skirmisher | -8/Recycling Skirmisher | -8/Scraptown Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Matter Collected 3683 | 270 234 168 4 125 1492 462 164 764 Remotely . | . . . . . . . . . Salvage Created 5227 | 137 626 31 10 11 1870 721 510 1311 Parts 249 | 11 26 . . . 89 32 23 68 Haulers Intercepted 11 | . 2 . . . 6 3 . . Recyclers Shooed 2 | . 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Combat Hostiles Destroyed 65 | . 8 2 . 4 25 4 2 20 Guns 57 | . 7 1 . 1 25 4 2 17 Cannons 1 | . . 1 . . . . . . AOE 6 | . . . . 3 . . . 3 Classes Destroyed 18 | 2 4 1 . . 4 1 . 6 Worker 5 | . . . . . 4 1 . . Builder 3 | . . . . . 1 2 . . Tunneler 4 | 3 1 . . . . . . . Hauler 11 | . 2 . . . 6 3 . . Recycler 14 | 1 2 . . . 3 3 5 . Operator 1 | . . . . . . 1 . . Watcher 4 | . 2 . . . 2 . . . Swarmer 5 | . 2 . . . 3 . . . Grunt 25 | . 6 . . . 14 4 1 . Duelist 1 | . . . . . 1 . . . Sentry 9 | . . . . . 7 . 2 . Federalist 1 | . . . . . . . . 1 Explorer 2 | . . . . . . . . 2 Ranger 3 | . . . . . . . . 3 Guru 2 | . . . . . . . . 2 Scrapper 9 | . . . . . . . . 9 Elite 2 | . . . . . . . . 2 Assembled 6 | . . 2 . 4 . . . . Thug 1 | . . . . . . . . 1 Best Kill Streak 12 | 4 3 1 . 3 12 4 5 7 Combat Bots Only 9 | . 2 1 . 3 9 2 1 7 Max Kills in Single Turn 2 | 1 2 1 . 2 2 1 2 1 Gunslinging 1 | . . . . . 1 . . . Exploded 2 | . . . . 2 . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 . . 01-MTF (-8/Storage) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Hostile Shots Fired 333 | . 83 9 . 15 87 5 8 126 Missed 73 | . 16 3 . 5 18 3 1 27 Hits 260 | . 67 6 . 10 69 2 7 99 Melee 6 | . . 1 . . 2 . . 3 Projectile 254 | . 67 5 . 10 67 2 7 96 AOE 3 | . . . . 3 . . . . Critical Strikes 17 | . . . . . 4 . 2 11 Part Disruptions 2 | . . 2 . . . . . . Damage Taken 4275 | . 766 118 . 216 1041 116 101 1917 Core 730 | . 78 22 . 80 168 . 47 335 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 173 | . . . . . . . . 173 Core Remaining (%) 64 | 100 . . . 28 . . . . Volleys Fired 291 | 4 64 12 . 8 108 22 12 61 Largest 3 | 2 2 2 . 2 3 3 3 3 Hottest 138 | 90 90 85 . 85 138 100 75 100 Shots Fired 733 | 8 128 18 1 14 304 66 36 158 Gun 710 | 8 125 11 1 6 304 66 36 153 Cannon 15 | . 3 7 . 5 . . . . Launcher 8 | . . . . 3 . . . 5 Special . | . . . . . . . . . Kinetic 608 | . 48 11 1 5 294 62 36 151 Thermal 91 | 4 64 7 . 6 10 . . . Explosive 3 | . . . . 3 . . . . Electromagnetic 31 | 4 16 . . . . 4 . 7 Robot Hit Streak 18 | 5 9 4 2 2 18 10 8 13 Robot Miss Streak 7 | . 5 3 . 3 7 3 2 4 Penetration Max . | . . . . . . . . . Secondary Targets 11 | . . . . . 6 . . 5 Max Gunslinging Chain 1 | . . . . . 1 . . 1 Shots Hit Robots 457 | 5 81 8 1 5 186 37 24 110 Core Hits 179 | 4 26 2 1 4 71 24 11 36 Critical Kills 2 | . . . . . 1 . . 1 Critical Parts Destroyed 4 | . 1 . . . 1 . . 2 Critical Strikes 13 | . 7 . . . 2 1 . 3 Burn 6 | . 6 . . . . . . . Destroy 6 | . 1 . . . 2 . . 3 Corrupt 1 | . . . . . . 1 . . Melee Attacks 28 | . 7 11 . . 9 . . 1 Impact 18 | . 7 11 . . . . . . Slashing 10 | . . . . . 9 . . 1 Piercing . | . . . . . . . . . Sneak Attacks 5 | . 1 . . . 4 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8203 | 79 1133 132 16 225 3452 653 475 2038 Guns 7251 | 79 990 97 16 16 3154 653 475 1771 Cannons 123 | . 35 35 . 53 . . . . Explosions 423 | . . . . 156 . . . 267 Melee 406 | . 108 . . . 298 . . . Ramming . | . . . . . . . . . Kinetic 6287 | . 353 97 16 . 3036 585 475 1725 Thermal 800 | 24 522 35 . 69 118 . . 32 Explosive 156 | . . . . 156 . . . . Electromagnetic 554 | 55 150 . . . . 68 . 281 Impact 108 | . 108 . . . . . . . Slashing 298 | . . . . . 298 . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 4 4 4 4 . . . 2 Average Corruption 3 | . 3 4 4 4 . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 40 | . . 21 16 3 . . . . Message Errors 3 | . . 3 . . . . . . Matter Fused 15 | . . 8 7 . . . . . Heat Flow Errors 7 | . . 2 5 . . . . . Energy Discharges 4 | . . 3 1 . . . . . Data Loss (minor) 6 | . . 2 2 2 . . . . Data Loss (major) 3 | . . 3 . . . . . . Misfires 2 | . . . 1 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 73 | . 20 29 . 10 14 . . . Projectiles 29 | . . 29 . . . . . . Explosions 10 | . . . . 10 . . . . Melee 34 | . 20 . . . 14 . . . Knockbacks 1 | . 1 . . . . . . . Impact 1 | . 1 . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 149 | . . . . . . . . 149 Shots 7 | . . . . . . . . 7 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 424 | 90 414 259 247 182 369 386 108 424 Average Temperature 133 | 40 156 103 100 74 137 76 38 177 Received Heat Transfer 1905 | . 342 100 . . 504 30 72 857 Effects 28 | . 7 1 . . 3 1 . 16 Shutdowns 5 | . . . . . 3 1 . 1 Energy Bleed 8 | . 4 1 . . . . . 3 Interference 13 | . 2 . . . . . . 11 Damage (minor) 2 | . 1 . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Robots Corrupted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 2 | . 2 . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . 2 . . . . . . 7 Heat Transferred 2553 | 74 1961 74 . 148 259 . . 37 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 3 Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Maximum Alert Level 2 | . . . . . 1 2 . . Low Security (%) 89 | 100 100 100 . 100 75 68 100 . Level 1 10 | . . . . . 24 31 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 396 | 15 69 13 . 15 393 396 38 . Initial 163 | . 3 13 . . . 163 11 . Average 66 | 2 15 . . 1 134 184 7 . Influence Increases 1884 | 20 316 . . 20 818 591 119 . Destroy 0b10 Robot/C 940 | . 160 . . . 500 220 60 . Destroy 0b10 Robot/NC 210 | 20 35 . . . 80 50 25 . Destroy Leader 280 | . 58 . . . 146 76 . . Allied During Kill 222 | . . . . . . 204 18 . Successful Hack 53 | . 16 . . . 10 11 16 . Disable Machine 60 | . 15 . . . 30 15 . . Destroy Structure 14 | . 2 . . 5 7 . . . Partial Spotted 15 | . . . . . . 15 . . Lose Combat Pursuer 90 | . 30 . . 15 45 . . . Influence Decreases 1884 | 15 285 36 . 20 429 950 149 . Entered New Map 270 | . 2 23 . . . 226 19 . Time Decay 1188 | 15 273 10 . 20 414 334 122 . Lost Part 38 | . 10 3 . . 15 10 . . Lost Ally 88 | . . . . . . 80 8 . Purge Threat 300 | . . . . . . 300 . . Squads Dispatched 8 | . 2 . . . 4 2 . . Investigation 3 | . 1 . . . 2 . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 . . . 1 1 . . Assault . | . . . . . . . . . Garrison 2 | . . . . . 1 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Distress Signals 10 | . 3 1 . . 2 4 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . 16 2 . 20 38 18 3 31 Peak Tracking Total 9 | . 5 1 . 9 8 5 1 8 Tactical Retreats 6 | . 2 . . 1 2 . . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Traps Triggered 5 | . 2 1 . . . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Machines Disabled 6 | . 1 . . . 2 1 . 2 Max in Single Turn 1 | . 1 . . . 1 1 . 1 Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Machines Accessed 43 | . 8 1 3 . 8 8 9 6 Terminals 22 | . 6 . . . 5 7 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 2 . . . . . 3 . Scanalyzers 2 | . . . . . 2 . . . Garrison Access 2 | . . . . . 1 1 . . Total Hacks 143 | . 12 1 20 . 18 19 31 42 Successful 113 | . 10 1 20 . 8 8 24 42 Failed 29 | . 2 . . . 9 11 7 . Catastrophic 5 | . . . . . 2 3 . . Database Lockouts 1 | . . . . . 1 . . . Manual 21 | . 7 . . . 6 8 . . Terminals 44 | . 9 . . . 12 15 8 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 9 | . 3 . . . . . 6 . Scanalyzers 5 | . . . . . 5 . . . Garrison Access 5 | . . . . . 1 4 . . Terminal Hacks 98 | . 2 1 20 . 3 8 22 42 Record 84 | . 1 . 20 . 1 1 19 42 Open Door 2 | . . 1 . . . 1 . . Branch Access Points 3 | . 1 . . . 1 1 . . Terminal Index 1 | . . . . . . 1 . . Alert Level 3 | . . . . . 1 1 1 . Unreport Threat 2 | . . . . . . 2 . . Locate Traps 1 | . . . . . . 1 . . Registered Components 1 | . . . . . . . 1 . Zone Layout 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . 2 . . . . . 2 . Retrieve Components 4 | . 2 . . . . . 2 . Scanalyzer 4 | . . . . . 4 . . . Insert Component 1 | . . . . . 1 . . . Analyze 2 | . . . . . 2 . . . Retrieve Study 1 | . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 6 | . 6 . . . . . . . Terminals 6 | . 6 . . . . . . . Botnet 1 | . 1 . . . . . . . Skim 5 | . 5 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 5 . . . 5 7 5 . Full Trace Events 2 | . . . . . 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 24 | . 13 . . . . . 11 . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 4 | . . . 4 . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Total Allies 14 | . . . 4 . . 10 . . Largest Group 10 | . . . 4 4 . 10 4 2 Highest-Rated Group 173 | . . . 45 45 . 173 77 45 Highest-Rated Ally 29 | . . . 21 21 . 29 29 29 Total Orders . | . . . . . . . . . Ally Attacks 89 | . . . . 10 . 62 4 13 Total Damage 1131 | . . . . 109 . 780 49 193 Kills 12 | . . . . 2 . 8 1 1 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Active Infowar (turns) 5410 | 23 517 . . . 987 739 451 2693 Sensors 4870 | . . . . . 987 739 451 2693 Seismic 540 | 23 517 . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Turns Passed 8788 | 99 1491 908 660 156 1312 743 451 2968 Spaces Moved 4522 | 48 605 407 491 76 560 334 263 1738 Core 6 | 5 . . . . 1 . . . Treads 3391 | 43 481 . . . 532 334 263 1738 Legs . | . . . . . . . . . Wheels 1125 | . 124 407 491 76 27 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 105 115 155 160 160 Average Speed 157 | 148 194 120 120 119 162 182 160 160 Slowest Speed 1000 | 160 320 120 120 120 1000 240 160 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 61 | 5 95 79 90 20 43 59 71 95 Regions Visited 8 Branch Regions 6 Pre-discovered Areas 2 | . . 1 1 . . . . . Known Exits Taken 4 | . 1 . . . 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . Scrap Searched 5 | . . 1 . 1 . . . 3 Spaces Dug 4 | . . . . . 4 . . . Terrain Destroyed 27 | . . . . 12 4 . . 11 Melee 4 | . . . . . 4 . . . Projectile . | . . . . . . . . . AOE 23 | . . . . 12 . . . 11 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Total 5748 | 64 779 793 563 128 836 442 282 1861 Wait 598 | . 69 340 7 42 81 41 4 14 Move 4514 | 47 604 406 490 75 559 333 262 1738 Hop . | . . . . . . . . . Pick Up 75 | 6 17 8 3 . 19 8 . 14 Fast Attach 41 | 7 4 1 . 1 10 15 . 3 Attach 18 | . 1 2 . . 6 2 . 7 Detach 6 | . 1 1 . . 2 1 . 1 Swap 43 | . 5 4 . 2 18 4 2 8 Drop 74 | . 7 8 3 . 24 16 2 14 Fire 291 | 4 64 12 . 8 108 22 12 61 Melee 28 | . 7 11 . . 9 . . 1 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 60 | . . . 60 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 478 | -10/Materials | Identified exit to Mines 838 | -10/Materials | Discovered new exit (range 16) 1145 | -10/Materials | Discovered new exit (range 11) 1373 | -10/Materials | Discovered new exit (range 16) 1591 | -10/Materials | Entered Mines 1597 | -10/Mines | Met a Derelict bent on vengeance 1620 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1708 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1714 | -10/Mines | Found Prototype Device 1760 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1800 | -10/Mines | Learned location of Storage (-8) 1841 | -10/Mines | Excavation squad dispatched 1841 | -10/Mines | A large section of the Mines collapsed 2091 | -10/Mines | Excavation squad dispatched 2376 | -10/Mines | Discovered new exit (range 6) 2487 | -10/Mines | Found a hidden stash of uninstalled traps 2494 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2494 | -10/Mines | Discovered new exit (range 5) 2499 | -10/Mines | Entered Exiles 2499 | -10/Exiles | Found Exiles lab destroyed 2832 | -10/Exiles | Learned location of Zion (-6) 3138 | -10/Exiles | Discovered new exit (range 14) 3159 | -10/Exiles | Entered Mines 3159 | -9/Mines | Accompanied by 4 allies 3160 | -9/Mines | Assembled infested the area 3165 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3194 | -9/Mines | Core integrity fell below 50% 3224 | -9/Mines | Lost 5 allies 3288 | -9/Mines | Discovered new exit (range 7) 3315 | -9/Mines | Entered Materials 3315 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3315 | -8/Materials | Identified Exp. Sensor Array 3488 | -8/Materials | Garrison activated, responded to threat 3587 | -8/Materials | Central database locked down 3830 | -8/Materials | Destroyed 9 combat bots 4017 | -8/Materials | Identified exit to Storage 4627 | -8/Materials | Entered Storage 4639 | -8/Storage | Identified exit to Recycling 4640 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4912 | -8/Storage | Met 01-MTF 4929 | -8/Storage | Build established: Commander-Skirmisher 5005 | -8/Storage | Garrison activated, responded to threat 5302 | -8/Storage | Found Prototype Processor 5302 | -8/Storage | Identified Exp. Targeting Computer 5330 | -8/Storage | Found Prototype Energy Gun 5330 | -8/Storage | Identified 01-MTF's Shockpuncher 5359 | -8/Storage | Destroyed 01-MTF 5370 | -8/Storage | Entered Recycling 5370 | -8/Recycling | Accompanied by 4 allies 5371 | -8/Recycling | Met a Zionite searching for Scraptown 5708 | -8/Recycling | Build established: Skirmisher 5764 | -8/Recycling | Scanned before Scraplab entrance 5786 | -8/Recycling | Entered Scraplab 5810 | -8/Recycling | Discovered new exit (range 3) 5812 | -8/Recycling | Identified exit to Scraptown 5821 | -8/Recycling | Entered Scraptown 5821 | -8/Scraptown | Accompanied by 2 allies 6104 | -8/Scraptown | Visited TADAMA 6181 | -8/Scraptown | Visited SPCMW 6214 | -8/Scraptown | Visited CR-KLE's Repair Center 6227 | -8/Scraptown | CR-KLE repaired 4 parts 6483 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6635 | -8/Scraptown | Visited Red Mages 6683 | -8/Scraptown | Visited Fellowship of the Rings 6782 | -8/Scraptown | Discovered new exit (range 5) 6788 | -8/Scraptown | Identified exit to Factory 6990 | -8/Scraptown | Visited UFD Registry 7001 | -8/Scraptown | Visited Symbiants 7041 | -8/Scraptown | Registered with UFD as "Toolmod" 7076 | -8/Scraptown | Visited IN-MT5's Study 7187 | -8/Scraptown | Visited Scrapoid Pod Storage 7221 | -8/Scraptown | Visited Junk Repository 7275 | -8/Scraptown | Visited Curators Association 7571 | -8/Scraptown | Visited Junk Repository 7638 | -8/Scraptown | Received an X-ray algorithm 7644 | -8/Scraptown | Visited Scrap Suit Storage 7716 | -8/Scraptown | Visited Observation Area 7780 | -8/Scraptown | Visited Abandonware Association 7870 | -8/Scraptown | Discovered exit to Factory (range 3) 8004 | -8/Scraptown | Visited Supply Room 8036 | -8/Scraptown | Visited Derelict Rescue Squad 8048 | -8/Scraptown | Found DRS Beacon 8079 | -8/Scraptown | Visited A0-MCA Data Center 8089 | -8/Scraptown | Given an A- rating by A0-MCA 8216 | -8/Scraptown | Found Scrap Suit 8296 | -8/Scraptown | Met Optimus 8296 | -8/Scraptown | Accepted into 0bPrime 8484 | -8/Scraptown | Civil war broke out across Scraptown 8572 | -8/Scraptown | Found Prototype Processor 8572 | -8/Scraptown | Identified Expert System 8598 | -8/Scraptown | Attacked by Scraptown defenders 8666 | -8/Scraptown | Core integrity fell below 50% 8719 | -8/Scraptown | Optimus destroyed in the chaos of civil war 8743 | -8/Scraptown | Destroyed 7 combat bots 8750 | -8/Scraptown | Core integrity fell below 20% 8789 | -8/Scraptown | Destroyed by PS-Y8C(j) with Overtuned Pulse Rifle Last Messages --------------- 08774_ F0-OOS(h) suffers critical hit (Destroy). 08774_ Destroyed Bolt Gun. 08774_ F0-OOS(h) destroyed. 08775_ Acquired 12 matter. 08775_ Enh. Autogun destroyed. 08777_ Acquired 10 matter. 08778_ Acquired 12 matter. 08778_ Critical hit (Burn: +50). 08780_ Acquired 12 matter. 08782_ Acquired 7 matter. 08783_ Mak. Salvage Targeting Computer melted. 08783_ 5C-Q12(j) destroyed. 08784_ Overheating: Energy bleed (-55). 08785_ Chain reaction triggered in Corrupted Lgt. Deuterium Engine. 08786_ Shock Bomb Launcher destroyed. 08788_ Lgt. Deuterium Engine melted. 08788_ NM-BHS(j) destroyed. 08788_ Switching to secondary target: 5F-FZA(j). 08789_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#####????????????? | | ????????????????????????????????#"""#????????????? | | ?###################???####?????#" "#????????????? | | ?"""##"""##""|##"""#??##%=##????# < #????????????? | | #"" ##"" ##""|##!!"####!*=!###### ##???????????? | | #"" =*!!! !/%!j!= #???????????? | | # %%% [%!%jj #???????????? | | ####################!#;=![=###########???????????? | | ????????????????????# ;; @!#?????????????????????? | | ??##########????????###;[==#?????????????????????? | | ??#""""""""#?????????# # !;#?????????????????????? | | ??#" " & "#?????????#?#= ###########????????????? | | ??#" "#???????????# #"""""" ""#????????????? | | ??#"" ""#???????????#*!# " " #????????????? | | ??#" "#??####??####==* [%=#????????????? | | ??#"" ""#??#""="""!!# [# "# #" #????????????? | | ??#"=[ "#??#"!="" !!#!!# "#?#" #????????????? | | ??#""*% ""#??#]"= ""#% # "###" #????????????? | | ??# =[! [ #??#"[ ""#==# """"" #????????????? | | ??# =% #??# #[%# #????????????? | | ??# * #??# # !# #????????????? | | ??#### #####??#### ####! !## ########????????????? | | ###### ########### # #[=#" ###############?????? | | =" " " """"""""" = = =![= "## """"""""""#?????? | | ! = = =[=!% = "## " "#?????? | | *!! !!%=%!["## """""" "#?????? | | =![ =!= = ## "????" "#?????? | | ! !!%%!## "????" "#?????? | | [%= %! !!%%!%!%= "????" "#?????? | | """""""""" """"[" """" %!![! ##! """""" "#?????? | | """"""""""""""""""""""""[!%*="## "#?????? | | #### ################""%[==="## """""""""#?????? | | ##????????#""[==%["##############?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 3 Item Schematics ----------------- Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 Link The Feds You May Approach The Wall Challenges ------------ None Game ------ Seed TrackerConcussiveAmplifier Manual? 0 Play Time 01:56:24 Cumulative 196.1 hours Start 2026.02.08 @ 02:14:49 End 2026.02.08 @ 04:32:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/1/0/0/1/0/0/0/0 Lore% 46 Gallery% 59 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03911c9a-b44a-4c37-8d68-4087073789d0