Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.13 @ 10:45:35 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (66) 330 Value Destroyed (2400) 2400 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 7682 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 875/1150 Matter 286/300 Energy 280/280 System Corruption 7% Temperature Cool (0) Movement Core (850) Ox16 Location -4/Upper Caves Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Large Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Microactuators Nanoactuators Improved Cloaking Device > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Long-range Sensor Array Advanced Melee Analysis Suite Advanced Actuator Array Improved Weapon Shielding Improved Light Armor Plating Improved Light Armor Plating Powered Hammer Powered Hammer Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Gravmag Array Antigrav System Improved Antigrav System > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Microactuators Nanoactuators Improved Cloaking Device Improved Medium Armor Plating > --- WEAPON ----------- Powered Hammer Powered Hammer Powered Hammer > --- INVENTORY -------- Long-range Sensor Array Advanced Melee Analysis Suite Improved Weapon Shielding Improved Light Armor Plating Improved Light Armor Plating Powered Hammer [Rating: 96] Favorites ----------- Power Micro Nuclear Core Engine Heavy Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Gravmag Array Leg Carbon-fiber Leg Hover Unit Gravmag Array Utility Improved Light Armor Plating Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Powered Hammer Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Impact Weapon Powered Hammer Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Slots Evolved 12 | . . . 2 2 2 2 2 2 . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . 1 . . . 1 . . Utility 8 | . . . 1 1 2 1 1 2 . Weapon 1 | . . . . . . 1 . . . Parts Attached 136 | 6 4 2 2 28 28 28 9 29 . Power 20 | 1 . . . 7 4 3 1 4 . Engine 7 | 1 . . . 3 3 . . . . Core 9 | . . . . 4 1 2 1 1 . Reactor 4 | . . . . . . 1 . 3 . Propulsion 34 | 2 2 1 1 8 4 10 2 4 . Treads . | . . . . . . . . . . Leg 21 | 2 . . . 8 4 7 . . . Wheel . | . . . . . . . . . . Hover 13 | . 2 1 1 . . 3 2 4 . Flight . | . . . . . . . . . . Utility 60 | 1 2 . 1 9 15 8 6 18 . Device 23 | . 1 . 1 3 5 3 3 7 . Storage 3 | 1 . . . 2 . . . . . Processor 9 | . . . . 1 2 3 . 3 . Hackware . | . . . . . . . . . . Protection 25 | . 1 . . 3 8 2 3 8 . Artifact . | . . . . . . . . . . Weapon 22 | 2 . 1 . 4 5 7 . 3 . Energy Gun 4 | 2 . 1 . 1 . . . . . Energy Cannon 4 | . . . . 3 1 . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 12 | . . . . . 3 6 . 3 . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon 1 | . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 1 . . 3 . Parts Lost 22 | . . . . 8 . 4 . 7 3 Power 4 | . . . . 2 . 1 . 1 . Propulsion 10 | . . . . 4 . . . 3 3 Utility 5 | . . . . . . 2 . 3 . Weapon 3 | . . . . 2 . 1 . . . Highest Loss Streak 5 | . . . . 2 . 3 . 5 2 Average Slot Usage (%) 92 | . 89 100 99 85 97 94 87 86 62 Engine 5 | . 14 14 11 6 9 . . . . Core 5 | . . . . 4 4 10 11 5 . Leg 14 | . 18 . . 18 23 15 . . . Hover 5 | . 10 28 33 3 . 2 11 10 8 Device 9 | . 2 . 10 9 6 10 15 15 15 Storage 7 | . 14 14 11 9 7 6 5 5 5 Processor 8 | . . . . 1 6 15 11 21 21 Protection 16 | . 2 14 11 15 23 13 12 8 . Energy Gun 3 | . 28 28 22 6 . . . . . Energy Cannon 2 | . . . . 10 1 . . . . Impact Weapon 8 | . . . . . 10 10 17 13 1 Naked Turns . | . . . . . . . . . . Heaviest Build 67 | 11 12 12 14 51 67 67 53 63 53 Greatest Support 61 | 20 20 12 18 40 55 58 56 61 61 Greatest Overweight (x) 3 | 1 3 . . 1 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 10 10 10 10 10 10 Average Capacity 9 | 5 6 6 6 8 10 10 10 10 10 Most Carried 10 | . 6 6 6 10 10 10 10 10 8 Average Carried 8 | . 2 5 5 7 9 9 9 8 7 Final Capacity 10 | 6 6 6 6 10 10 10 10 10 10 Final Carried 10 | . 6 6 6 10 10 10 10 7 8 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Matter Collected 1513 | 187 93 40 . 295 280 265 70 266 17 Remotely . | . . . . . . . . . . Salvage Created 3586 | . 24 149 . 1146 793 849 232 393 . Parts 127 | . 3 12 . 44 38 17 8 5 . Haulers Intercepted 5 | . . . . 1 1 2 1 . . Recyclers Shooed 1 | . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Combat Hostiles Destroyed 41 | . . 2 . 14 9 10 2 4 . Melee 20 | . . . . . 7 9 2 2 . Guns 9 | . . 2 . 7 . . . . . Cannons 6 | . . . . 5 1 . . . . Classes Destroyed 10 | . 1 2 . 4 2 1 . . . Worker 5 | . . . . . 4 1 . . . Tunneler 2 | . . 2 . . . . . . . Hauler 5 | . . . . 1 1 2 1 . . Recycler 8 | . . . . 4 2 1 . 1 . Watcher 5 | . 1 . . 2 1 1 . . . Swarmer 2 | . . . . . . 2 . . . Grunt 18 | . . 2 . 7 3 6 . . . Sentry 10 | . . . . 6 2 . 1 1 . Hunter 1 | . . . . 1 . . . . . Programmer 10 | . . . . . 4 2 1 3 . Best Kill Streak 4 | . 1 2 . 2 3 4 1 3 . Combat Bots Only 4 | . . 2 . 2 2 4 1 1 . Max Kills in Single Turn 1 | . 1 1 . 1 1 1 1 1 . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Damage Taken 5389 | . . 62 . 1014 577 1660 276 1603 197 Core 717 | . . . . 186 41 194 21 202 73 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 90 | 100 . 100 100 66 94 77 97 . . Volleys Fired 85 | . 1 9 3 65 7 . . . . Largest 2 | . 2 2 2 2 2 . . . . Hottest 128 | . 80 80 80 126 128 . . . . Shots Fired 153 | . 2 18 6 113 14 . . . . Gun 91 | . 2 18 6 65 . . . . . Cannon 62 | . . . . 48 14 . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 54 | . . . . 50 4 . . . . Explosive . | . . . . . . . . . . Electromagnetic 99 | . 2 18 6 63 10 . . . . Robot Hit Streak 21 | . 1 6 2 21 10 . . . . Robot Miss Streak 8 | . . 1 2 8 1 . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 281 | . 1 13 3 80 40 67 36 40 1 Core Hits 83 | . 1 7 . 32 16 14 8 5 . Critical Hits 3 | . . . . 1 1 1 . . . Critical Kills 3 | . . . . 1 1 1 . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 236 | . . . . . 41 96 43 55 1 Impact 169 | . . . . . 28 42 43 55 1 Slashing 55 | . . . . . 13 42 . . . Piercing 12 | . . . . . . 12 . . . Sneak Attacks 21 | . . . . . 9 8 2 1 1 Combat Hostiles 5 | . . . . . 1 3 . . 1 Follow-up Attacks 37 | . . . . . 3 12 13 9 . Damage Inflicted 9833 | . 22 179 70 1605 1955 3227 1238 1441 96 Guns 1012 | . 22 179 70 741 . . . . . Cannons 1085 | . . . . 776 309 . . . . Explosions 81 | . . . . 81 . . . . . Melee 7648 | . . . . . 1646 3227 1238 1441 96 Ramming 7 | . . . . 7 . . . . . Kinetic . | . . . . . . . . . . Thermal 827 | . . . . 746 81 . . . . Explosive . | . . . . . . . . . . Electromagnetic 1351 | . 22 179 70 852 228 . . . . Impact 4742 | . . . . . 794 1173 1238 1441 96 Slashing 2593 | . . . . . 852 1741 . . . Piercing 313 | . . . . . . 313 . . . Highest Corruption 7 | . . . . . 2 5 2 7 7 Average Corruption 2 | . . . . . 1 1 1 3 7 Corruption Purged 1 | . . . . . . . . 1 . Effects 29 | . . . . . 8 7 4 8 2 Message Errors 11 | . . . . . 2 2 2 5 . Matter Fused 1 | . . . . . . . . 1 . Heat Flow Errors 2 | . . . . . . 2 . . . Energy Discharges 5 | . . . . . 2 1 1 1 . Data Loss (minor) 7 | . . . . . 4 1 1 . 1 Data Loss (major) 1 | . . . . . . . . . 1 Targeting Errors 2 | . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 1251 | . . . . 20 306 573 67 285 . Projectiles 27 | . . . . 20 7 . . . . Explosions . | . . . . . . . . . . Melee 1224 | . . . . . 299 573 67 285 . Knockbacks 30 | . . . . . 3 8 2 16 1 Impact 28 | . . . . . 3 8 2 14 1 Kinetic . | . . . . . . . . . . Secondary 2 | . . . . . . . . 2 . Self-Inflicted Damage 57 | . . . . 57 . . . . . Shots 1 | . . . . 1 . . . . . Rammed 2 | . . . . 2 . . . . . Targets Rammed 2 | . . . . 2 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 351 | . 18 156 21 351 300 286 . 13 . Average Temperature 95 | . 12 55 12 93 134 117 . 5 . Received Heat Transfer 1026 | . . 36 . 351 84 411 18 126 . Effects 4 | . . . . 3 1 . . . . Shutdowns 1 | . . . . 1 . . . . . Interference 3 | . . . . 2 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . 2 1 . . . . Combat Hostiles 3 | . . . . 2 1 . . . . Parts Fried 12 | . . . . 7 3 1 . 1 . Impact Corruptions 48 | . . . . . 8 15 9 16 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . Heat Transferred 1604 | . . . . 1493 111 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Peak Influence 407 | . 22 68 71 186 166 407 67 165 . Initial 81 | . . 8 26 29 33 81 23 30 . Average 73 | . 15 49 54 87 38 166 36 60 . Maximum Alert Level 2 | . . . . . . 2 . . . Low Security (%) 90 | 100 100 100 100 100 100 52 100 100 . Level 1 8 | . . . . . . 47 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . . . . 2 5 4 2 2 . Investigation 1 | . . . . 1 . . . . . Extermination 8 | . . . . . 3 3 1 1 . Reinforcement 6 | . . . . 1 2 1 1 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Distress Signals 3 | . . . . 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 98 | . 1 2 3 33 12 17 6 22 2 Peak Tracking Total 11 | . 1 2 3 4 3 5 3 11 2 Tactical Retreats 10 | . . . . 2 1 3 1 3 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Traps Triggered 4 | . . . . 1 1 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Machines Disabled 2 | . . . . . . 1 . 1 . Max in Single Turn 1 | . . . . . . 1 . 1 . Garrison Access 2 | . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Machines Accessed 14 | . 1 . 2 4 3 . . 4 . Terminals 7 | . 1 . 2 1 . . . 3 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 3 | . . . . 2 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 2 | . . . . 1 1 . . . . Total Hacks 30 | . 2 . 6 9 4 . . 9 . Successful 14 | . . . 4 6 1 . . 3 . Failed 16 | . 2 . 2 3 3 . . 6 . Catastrophic 4 | . 1 . . 1 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . 2 . . 2 . . . . . Terminals 18 | . 2 . 6 2 . . . 8 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 7 | . . . . 6 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 3 | . . . . 1 2 . . . . Terminal Hacks 6 | . . . 4 . . . . 2 . Record 3 | . . . 1 . . . . 2 . Robot Analysis 1 | . . . 1 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 4 | . . . . 4 . . . . . Scan Component 2 | . . . . 2 . . . . . Repair 1 | . . . . 1 . . . . . Refit 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . Seal Access 2 | . . . . 1 1 . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . Terminals 1 | . . . . 1 . . . . . Track 1 | . . . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 1 . 2 3 3 . . 4 . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . Matter 278 | . . . . . . . . 278 . Time 69 | . . . . . . . . 69 . Total Part Build Rating 18 | . . . . . . . . 18 . Parts Repaired 1 | . . . . 1 . . . . . Time 38 | . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Turns Passed 7049 | 46 136 361 116 1231 2355 1324 606 803 71 Spaces Moved 5268 | 39 130 562 128 703 1265 746 771 837 87 Core 18 | 17 1 . . . . . . . . Treads . | . . . . . . . . . . Legs 2517 | 22 64 . . 627 1265 539 . . . Wheels . | . . . . . . . . . . Hover 2733 | . 65 562 128 76 . 207 771 837 87 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 56 56 52 52 126 110 56 52 52 Average Speed 100 | 95 89 56 52 126 151 129 56 56 78 Slowest Speed 200 | 120 200 56 52 150 156 156 56 111 110 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 4 22 96 17 54 35 18 16 15 15 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 5 | . . . 1 . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . Scrap Searched 3 | . . 2 . . . . . . 1 Spaces Dug 16 | . . . . . 6 4 3 3 . Terrain Destroyed 27 | . . . . 11 6 4 3 3 . Melee 16 | . . . . . 6 4 3 3 . Projectile . | . . . . . . . . . . AOE 11 | . . . . 11 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Total 6662 | 44 148 589 170 932 1623 981 924 1161 90 Wait 772 | . . 13 36 94 230 72 99 227 1 Move 5259 | 38 129 561 127 702 1264 745 770 836 87 Hop . | . . . . . . . . . . Pick Up 74 | . 9 2 2 16 18 11 7 9 . Fast Attach 52 | 6 3 . . 13 7 8 2 13 . Attach 32 | . 1 . 2 4 5 7 2 11 . Detach 3 | . . . . . . . . 2 1 Swap 53 | . . 2 . 12 16 13 5 5 . Drop 116 | . 5 2 . 24 34 21 10 20 . Fire 85 | . 1 9 3 65 7 . . . . Melee 183 | . . . . . 37 78 29 38 1 Ram 1 | . . . . 1 . . . . . Kick 1 | . . . . 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis 31 | . . . . . 5 26 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 12) 183 | -10/Materials | Entered Mines 244 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 310 | -10/Mines | Build established: Mutant 339 | -10/Mines | Learned location of Storage (-8) 418 | -10/Mines | Found a hidden stash of uninstalled traps 499 | -10/Mines | Discovered new exit (range 5) 515 | -10/Mines | Discovered new exit (range 10) 516 | -10/Mines | Learned 4 Materials zone layouts 544 | -10/Mines | Entered Materials 544 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 545 | -9/Materials | Identified exit to Materials 545 | -9/Materials | Identified exit to Mines 660 | -9/Materials | Entered another Materials area 660 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1020 | -8/Materials | Discovered new exit (range 9) 1275 | -8/Materials | Repaired Imp. Heat Sink 1602 | -8/Materials | Build established: Scavenger-Mutant 1875 | -8/Materials | Discovered new exit (range 9) 1891 | -8/Materials | Entered Factory 1891 | -7/Factory | Evolved 2 slots: Utility x2 2892 | -7/Factory | Build established: Mutant 4080 | -7/Factory | Discovered new exit (range 3) 4083 | -7/Factory | Identified exit to Factory 4246 | -7/Factory | Entered another Factory area 4246 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4689 | -6/Factory | Lost 3 parts (1p1u1w) 5249 | -6/Factory | Discovered new exit (range 10) 5569 | -6/Factory | Identified exit to Factory 5570 | -6/Factory | Entered another Factory area 5570 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6149 | -5/Factory | Discovered new exit (range 4) 6150 | -5/Factory | Identified exit to Factory 6176 | -5/Factory | Entered another Factory area 6176 | -4/Factory | Evolved 2 slots: Utility x2 6314 | -4/Factory | Found Prototype Processor 6314 | -4/Factory | Identified Exp. Melee Analysis Suite 6691 | -4/Factory | Fabricated Lgt. Quantum Reactor? 6884 | -4/Factory | Lost 5 parts (3n2u) 6969 | -4/Factory | Discovered new exit (range 6) 6972 | -4/Factory | Identified exit to Upper Caves 6979 | -4/Factory | Entered Upper Caves 7050 | -4/Upper Caves | Self-destructed Last Messages --------------- GOAL=ESCAPE 06981_ Sneak attack on H-77 Assassin. 06981_ H-77 Assassin knocked back. 06982_ Slug penetrates Wall. 07000_ Searching scrap... 07000_ Found Imp. Component Analysis Suite. 07000_ Found 17 Matter. 07001_ Acquired 17 matter. 07004_ System corrupted: Substantial component data lost. 07006_ Slug penetrates Wall. 07006_ Antigrav System destroyed. 07007_ Imp. Antigrav System destroyed. 07009_ Penetrated by Slug. 07030_ System corrupted: Component data lost. 07036_ Slug penetrates Wall. 07036_ Penetrated by Slug. 07036_ Slug penetrates Wall. 07049_ Penetrated by Slug. 07049_ Gravmag Array destroyed. 07049_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????## ###????# #### #??????? | | ????????# ###??# ###??## ????? | | ????????## #### ##?????# #???? | | ?????????## ##?????# ## #???? | | ??????????## ##### ##????# #? #???? | | ???????????# #???## #????# #??#???? | | ???????????# #????## ### ##????# #??????? | | ???????????## #?????# ???# #?????# ??????? | | ????????????# #?????##????# #?????# ??????? | | ????????????# #??####?????## ##?????####??????? | | ????????????#! #?## ##?????# ##????????????????? | | ????????????# ### ####### #?????????????????? | | ????????????# ## #?????????????????? | | ????????????# #?? ??????????????? | | ????????????###### ## ## ?????????????? | | ????????????????## #### ?????????????? | | ??????????????### ###??# ???????????? | | ?????????????## #???# ##??????????? | | ????????????## #### ##???????????? | | ????????????# ##????????????? | | ????????????# ## hh ###?????????????? | | ?????????? ?## ##???????????????? | | ??????? ??## ## ##????????????????? | | ??????## ### ???# ##?#####???????????????? | | ???????# #??## ??## ##### #???????????????? | | ??????# ????## ?## @ #???????????????? | | ??????# ??????# #???????????????? | | ??????##??????# ## #???????????????? | | ??????????????# ###### #???????????????? | | ??????????????# ##????## #???????????????? | | ??????????????## ##???????# #???????????????? | | ???????????????#######??????????##???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 45 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 600 Resistance: KI 20 Weapon Shielding 66 Melee Speed Boost 50 Evasion (%) 63 Melee Accuracy 24 Target Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserSurveybotNanoactuators Manual? 0 Play Time 01:00:22 Cumulative 207.7 hours Start 2021.05.12 @ 22:03:35 End 2021.05.13 @ 10:45:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 402 Rogue 247 Adventurer 148 Explorer 7 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 84 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5b11768-19c9-424d-9328-119d2e18e4ba