Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.12 @ 23:05:18 Player: Andru7428 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (56) 280 Value Destroyed (1470) 1470 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (107) 107 TOTAL SCORE: 5457 Bonus ------- Follower Combat Kills 107 Cogmind --------- Core Integrity 850/850 Matter 244/300 Energy 170/170 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Medium Treads > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Large Storage Unit Light Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (16) --- Ion Engine Light Nuclear Core Improved Sensor Array Light Armor Plating Medium Armor Plating Medium Armor Plating Makeshift Hacking Suite Spread Laser Spread Laser Faulty Cooled Pulse Rifle Cooled Pulse Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Light Armor Plating Thermal Defense Suite > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Improved Sensor Array Light Armor Plating Medium Armor Plating Medium Armor Plating Makeshift Hacking Suite Spread Laser Spread Laser Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Heavy Missile Launcher [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 5 | . . . 1 . . . 4 Weapon 1 | . . . . . . . 1 Parts Attached 51 | 6 16 4 13 2 1 4 5 Power 6 | 1 2 1 1 . . 1 . Engine 3 | 1 1 1 . . . . . Core 2 | . 1 . 1 . . . . Reactor 1 | . . . . . . 1 . Propulsion 17 | 2 4 1 8 . . 1 1 Treads 5 | . . . 3 . . 1 1 Leg 12 | 2 4 1 5 . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 9 | 1 3 1 1 . . . 3 Device 3 | . 1 1 . . . . 1 Storage 4 | 1 2 . 1 . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 2 | . . . . . . . 2 Artifact . | . . . . . . . . Weapon 19 | 2 7 1 3 2 1 2 1 Energy Gun 8 | 1 5 1 1 . . . . Energy Cannon 2 | . 2 . . . . . . Ballistic Gun 7 | 1 . . 2 1 1 1 1 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . 1 . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 10 | . 2 1 6 . . 1 . Power 2 | . 1 . 1 . . . . Propulsion 3 | . . . 2 . . 1 . Utility . | . . . . . . . . Weapon 5 | . 1 1 3 . . . . Highest Loss Streak 4 | . 1 1 4 . . 1 . Average Slot Usage (%) 97 | . 97 100 93 100 100 100 72 Engine 5 | . 9 14 7 . . . . Core 5 | . 4 . 3 11 11 1 . Treads 15 | . . . 9 33 33 33 20 Leg 14 | . 28 28 20 . . . . Device 11 | . 11 14 11 11 11 11 6 Storage 18 | . 14 14 19 22 22 22 13 Energy Gun 12 | . 23 28 14 . . . . Ballistic Gun 11 | . 3 . 7 21 22 22 19 Naked Turns . | . . . . . . . . Heaviest Build 57 | 10 28 32 48 44 44 51 57 Greatest Support 88 | 20 20 25 60 60 60 60 88 Greatest Overweight (x) 1 | . 1 1 1 . . . . Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 16 | 6 10 10 16 16 16 16 16 Average Capacity 12 | 5 7 10 14 16 16 16 16 Most Carried 16 | 6 10 10 16 16 16 16 16 Average Carried 12 | 4 7 9 12 16 16 15 14 Final Capacity 16 | 6 10 10 16 16 16 16 16 Final Carried 16 | 6 10 10 16 16 16 16 16 Class Distribution -------------------- 78% | Scavenger-Mutant 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 945 | 173 279 35 197 66 16 55 124 Remotely . | . . . . . . . . Salvage Created 2127 | . 710 208 730 150 . 96 233 Parts 128 | . 50 17 44 5 . 4 8 Haulers Intercepted 5 | . 2 . 2 . . . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 . Prevented 1 | . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 39 | . 17 5 11 3 . 3 . Guns 30 | . 13 5 11 . . 1 . Cannons 2 | . 2 . . . . . . AOE 7 | . 2 . . 3 . 2 . Classes Destroyed 10 | . 7 1 1 1 . . . Worker 3 | . 1 2 . . . . . Tunneler 1 | . 1 . . . . . . Hauler 5 | . 2 . 2 . . . 1 Recycler 2 | . . . . 1 . . 1 Operator 1 | . 1 . . . . . . Watcher 5 | . 2 . 3 . . . . Swarmer 8 | . 3 3 . . . 2 . Grunt 23 | . 14 . 5 3 . 1 . Brawler 1 | . . . 1 . . . . Sentry 7 | . . 2 5 . . . . Best Kill Streak 4 | . 3 3 4 3 . 2 1 Combat Bots Only 4 | . 3 3 4 3 . 2 . Max Kills in Single Turn 3 | . 1 1 1 3 . 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . 1 . . 3 . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 2063 | . 699 247 646 35 . 413 23 Core 255 | . 92 41 68 . . 54 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 71 | 100 . 46 . . . 69 . Volleys Fired 153 | . 74 13 43 4 . 11 8 Largest 3 | . 2 2 2 2 . 2 3 Hottest 130 | . 130 90 90 46 . 46 69 Shots Fired 307 | . 146 25 86 7 . 19 24 Gun 289 | . 132 25 86 6 . 16 24 Cannon 14 | . 14 . . . . . . Launcher 4 | . . . . 1 . 3 . Special . | . . . . . . . . Kinetic 115 | . 37 . 32 6 . 16 24 Thermal 97 | . 97 . . . . . . Explosive 4 | . . . . 1 . 3 . Electromagnetic 91 | . 12 25 54 . . . . Robot Hit Streak 17 | . 17 13 10 9 . 6 5 Robot Miss Streak 11 | . 11 4 5 . . 4 5 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 232 | . 113 19 71 6 . 9 14 Core Hits 129 | . 67 11 33 6 . 6 6 Critical Hits 2 | . 1 . 1 . . . . Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3163 | . 1315 235 920 243 . 239 211 Guns 2646 | . 1038 235 920 85 . 157 211 Cannons 157 | . 157 . . . . . . Explosions 360 | . 120 . . 158 . 82 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1053 | . 204 . 396 85 . 157 211 Thermal 1007 | . 1007 . . . . . . Explosive 240 | . . . . 158 . 82 . Electromagnetic 863 | . 104 235 524 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 1 . . . . . Average Corruption 1 | . 1 1 . . . . . Corruption Purged . | . . . . . . . . Effects 9 | . 1 8 . . . . . Message Errors 4 | . . 4 . . . . . Energy Discharges 3 | . . 3 . . . . . Data Loss (minor) 2 | . 1 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 26 | . . 26 . . . . . Shots 1 | . . 1 . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 248 | . 248 28 4 . . 10 . Average Temperature 79 | . 86 16 2 . . 9 . Received Heat Transfer 801 | . 363 63 216 21 . 138 . Effects 2 | . 2 . . . . . . Energy Bleed 1 | . 1 . . . . . . Interference 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . 1 . 3 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 2 . . . . . . Heat Transferred 1868 | . 1868 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 2 1 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 261 | . 261 156 259 93 . . 96 Initial 84 | . . 45 . 34 . . 84 Average 80 | . 112 57 112 31 . . 88 Maximum Alert Level 1 | . 1 . 1 . . . . Low Security (%) 90 | 100 81 100 82 100 . . 100 Level 1 9 | . 18 . 17 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 5 . 1 . . . 2 Investigation 4 | . 3 . 1 . . . . Extermination . | . . . . . . . . Reinforcement 3 | . 2 . . . . . 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 5 | . 2 . 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 37 6 25 3 . 9 4 Peak Tracking Total 6 | . 4 3 6 3 . 4 4 Tactical Retreats 12 | . 7 1 1 . . 3 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 2 | . 2 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 1 | . . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 14 | . 8 . 5 . 1 . . Terminals 10 | . 6 . 4 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 44 | . 22 . 16 . 6 . . Successful 29 | . 12 . 11 . 6 . . Failed 14 | . 9 . 5 . . . . Catastrophic 4 | . 2 . 2 . . . . Database Lockouts 1 | . 1 . . . . . . Manual 21 | . 14 . 7 . . . . Terminals 35 | . 20 . 15 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 25 | . 10 . 9 . 6 . . Record 1 | . . . 1 . . . . Part Schematic 7 | . 1 . . . 6 . . Robot Analysis 2 | . 1 . 1 . . . . Prototype ID Bank 7 | . 4 . 3 . . . . Unreport Threat 4 | . 2 . 2 . . . . Locate Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . 2 . 2 . . . . Terminals 1 | . . . 1 . . . . Track 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . Tunnel 3 | . 2 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 6 . 4 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 7 | . 1 . . . 6 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 8 | . . 1 . 2 5 . . Largest Group 5 | . . 1 . 2 5 5 . Highest-Rated Group 110 | . . 26 . 45 110 110 . Highest-Rated Ally 31 | . . 26 . 31 31 31 . Total Orders . | . . . . . . . . Ally Attacks 26 | . . . . . . 26 . Total Damage 402 | . . . . . . 402 . Kills 3 | . . . . . . 3 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total 2 | . 1 . 1 . . . . Derelict Logs Recovered 5 | . . 1 . 1 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 5674 | 69 1267 926 904 874 1152 345 137 Spaces Moved 3368 | 47 780 580 459 534 712 194 62 Core 4 | 4 . . . . . . . Treads 1646 | . . . 144 534 712 194 62 Legs 1718 | 43 780 580 315 . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 120 160 160 160 160 Average Speed 148 | 114 124 150 151 160 160 160 160 Slowest Speed 180 | 120 150 150 180 160 160 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 55 | 4 93 98 43 91 78 35 2 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 5 | . 2 . 1 . 2 . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 4 | . . 1 . 1 2 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 40 | . 3 6 . 7 . 24 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 40 | . 3 6 . 7 . 24 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 3768 | 60 943 614 586 546 729 209 81 Wait 116 | . 41 10 50 7 8 . . Move 3361 | 46 779 579 458 533 711 193 62 Hop . | . . . . . . . . Pick Up 42 | 7 12 3 13 . 4 . 3 Fast Attach 22 | 6 7 1 5 . . 1 2 Attach 11 | . 2 1 5 . . 1 2 Detach 7 | . 3 . 2 . . 1 1 Swap 18 | . 7 2 3 2 1 2 1 Drop 38 | 1 18 5 7 . 5 . 2 Fire 153 | . 74 13 43 4 . 11 8 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -9/Mines (discovered 4 exits: *Mat x2 / Exi / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 9) 610 | -10/Materials | Build established: Scavenger-Mutant 698 | -10/Materials | Discovered new exit (range 16) 732 | -10/Materials | Central database locked down 799 | -10/Materials | Discovered new exit (range 9) 864 | -10/Materials | Discovered new exit (range 13) 937 | -10/Materials | Build established: Mutant 1139 | -10/Materials | Discovered new exit (range 16) 1337 | -10/Materials | Entered Mines 1340 | -10/Mines | Received a Mining Laser from a helpful Derelict 1499 | -10/Mines | Discovered new exit (range 16) 1540 | -10/Mines | Core integrity fell below 50% 1691 | -10/Mines | Learned 2 Materials zone layouts 1711 | -10/Mines | Build established: Scavenger-Mutant 1956 | -10/Mines | Discovered new exit (range 6) 2263 | -10/Mines | Entered Materials 2263 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2264 | -9/Materials | Identified exit to Materials 2347 | -9/Materials | Discovered new exit (range 12) 2718 | -9/Materials | Discovered exit to Materials (range 8) 2883 | -9/Materials | Lost 4 parts (1p1n2w) 3134 | -9/Materials | Discovered new exit (range 12) 3167 | -9/Materials | Entered Mines 3206 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3732 | -9/Mines | Identified exit to Exiles 3778 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3782 | -9/Mines | Discovered exit to Materials (range 7) 3817 | -9/Mines | Discovered exit to Materials (range 8) 4041 | -9/Mines | Entered Zion 4041 | -7/Zion | Accompanied by 1 ally 4091 | -7/Zion | Led the pair of lost Derelicts to a safe place 4093 | -7/Zion | Discovered new exit (range 12) 4168 | -7/Zion | Received a hallucinogenic algorithm 4341 | -7/Zion | Gained Derelict followers 4458 | -7/Zion | Gained Derelict followers 4530 | -7/Zion | Identified exit to Deep Caves 4700 | -7/Zion | Given A8's code to call for help 4922 | -7/Zion | Learned Factory non-interactive machine intel 5193 | -7/Zion | Entered Proximity Caves 5193 | -6/Proximity Caves | Accompanied by 5 allies 5338 | -6/Proximity Caves | Identified exit to Factory 5538 | -6/Proximity Caves | Entered Factory 5538 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 5539 | -6/Factory | Loaded intel: 246 non-interactive machine locations 5644 | -6/Factory | Garrison activated, responded to threat 5675 | -6/Factory | Self-destructed Last Messages --------------- 05574_ R-10 Processor collects Thermal Defense Suite. 05581_ Destroyed Com. Wheel. 05591_ R-10 Processor destroyed. 05596_ Acquired 124 matter. 05644_ A-15 Conveyor calls for garrison support. 05644_ ALERT: Activating Garrison Access F001. 05644_ A-15 Conveyor calls for reinforcements. 05644_ ALERT: Hostile activity reported, dispatching reinforcements to area. 05647_ A-15 Conveyor destroyed. 05648_ K-01 Serf collects debris. 05652_ Acquired Prototype Energy Gun. 05653_ K-01 Serf collects debris. 05654_ Acquired Prototype Energy Gun. 05657_ K-01 Serf collects debris. 05659_ Acquired Med. Treads. 05661_ K-01 Serf collects debris. 05668_ Slug penetrates Wall. 05669_ K-01 Serf collects debris. 05671_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | """?"""?"""???????? 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Storage Unit | -10/Materials | Hacked Hvy. Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothReactiveShifter Manual? 0 Play Time 00:25:30 Cumulative 140.2 hours Start 2021.05.08 @ 10:29:25 End 2021.05.12 @ 23:05:18 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 73 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0899cd94-6cef-49d4-9f7d-7ef43a647b93