Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.24 @ 22:28:56 Player: vincent Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (98) 490 Value Destroyed (2497) 2497 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (59) 59 TOTAL SCORE: 5426 Bonus ------- High Alert Combat Kills 59 Cogmind --------- Core Integrity 0/700 Matter 152/300 Energy 100/100 System Corruption 6% Temperature Cool (86) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Shock Absorption System Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Airjet Airjet Improved Airjet > --- UTILITY ---------- Improved Heat Sink High-capacity Matter Pod Hardened Light Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Improved EM Pulse Cannon Enhanced Autogun Advanced Assault Cannon Missile Launcher > --- INVENTORY -------- Shock Absorption System Flak Cannon [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Airjet Leg Aluminum Leg Hover Unit Airjet Utility Hardened Light Armor Plating Device Improved Heat Sink Storage High-capacity Matter Pod Processor Advanced Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 2 . Weapon 2 | . . . . 2 Parts Attached 58 | 5 12 14 8 19 Power 10 | 1 2 2 1 4 Engine 8 | 1 2 2 . 3 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 10 | 2 1 5 1 1 Treads . | . . . . . Leg 4 | 2 1 1 . . Wheel . | . . . . . Hover 6 | . . 4 1 1 Flight . | . . . . . Utility 19 | . 5 4 3 7 Device 6 | . 1 1 2 2 Storage 7 | . 3 . . 4 Processor 1 | . . . 1 . Hackware . | . . . . . Protection 5 | . 1 3 . 1 Artifact . | . . . . . Weapon 19 | 2 4 3 3 7 Energy Gun 5 | 1 2 . 1 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 3 | 1 1 . 1 . Ballistic Cannon 4 | . . 1 . 3 Launcher 4 | . 1 2 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . 1 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 2 1 Corrupted Parts 1 | . 1 . . . System Corruption 3 | . 3 . . . Parts Lost 19 | . 1 . 2 16 Power 3 | . 1 . . 2 Propulsion 6 | . . . 2 4 Utility 6 | . . . . 6 Weapon 4 | . . . . 4 Highest Loss Streak 7 | . 1 . 1 7 To Critical Strikes . | . . . . . Average Backups 2 | . 2 4 3 2 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . 1 2 . . Weapon 1 | . . 1 2 1 Tool/Special . | . . . . . Unused Backups 11 | 1 3 . 4 3 Power 2 | 1 1 . . . Propulsion 3 | . 2 . 1 . Utility 4 | . . . 1 3 Weapon 2 | . . . 2 . Tool/Special . | . . . . . Average Slot Usage (%) 82 | . 86 85 83 79 Engine 9 | . 13 11 7 5 Leg 12 | . 28 23 . . Hover 13 | . . 7 31 19 Device 6 | . 1 . 4 12 Storage 5 | . 7 . . 8 Protection 11 | . 6 20 18 5 Energy Gun 7 | . 12 9 3 3 Ballistic Gun 4 | . 7 . 1 6 Ballistic Cannon 4 | . . 1 4 8 Launcher 6 | . 7 11 2 2 Peak Build Rating 40 | 5 7 26 35 40 Average Rating 19 | 3 6 12 28 32 On Entrance 13 | . 5 7 26 31 Naked Turns . | . . . . . Heaviest Build 65 | 6 31 32 35 65 Greatest Support 32 | 20 20 32 32 32 Greatest Overweight (x) 16 | . 1 8 1 16 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 5 15 15 5 20 Average Capacity 6 | 5 6 5 5 6 Most Carried 5 | 2 5 5 5 5 Average Carried 2 | . 2 4 3 2 Final Capacity 20 | 5 15 5 5 20 Final Carried 5 | 2 4 5 3 1 Class Distribution -------------------- 62% | Mutant 27% | Bomber 6% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Bomber | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2208 | 257 113 326 392 1120 Remotely 997 | . 40 . . 957 Salvage Created 2424 | 79 439 497 406 1003 Parts 158 | 4 24 51 22 57 Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 57 | 1 6 19 7 24 Melee 5 | . . . 5 . Guns 13 | 1 4 2 2 4 Cannons 13 | . . . . 13 AOE 26 | . 2 17 . 7 Classes Destroyed 13 | 2 5 2 . 4 Worker 6 | 1 1 2 . 2 Builder 17 | . 1 4 1 11 Tunneler 2 | . 1 1 . . Hauler 2 | . 1 1 . . Recycler 6 | . 2 2 . 2 Mechanic 1 | . . . . 1 Watcher 7 | . 1 2 2 2 Swarmer 17 | . . 12 . 5 Grunt 30 | 1 6 4 7 12 Duelist 1 | . . . . 1 Sentry 7 | . . 3 . 4 Hunter 1 | . . . . 1 Programmer 1 | . . . . 1 Best Kill Streak 13 | 1 6 11 5 13 Combat Bots Only 6 | 1 2 5 5 6 Max Kills in Single Turn 6 | 1 3 5 1 6 Gunslinging . | . . . . . Exploded 4 | . 1 3 . 4 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 440 | 4 31 44 24 337 Missed 140 | 2 16 20 6 96 Hits 300 | 2 15 24 18 241 Melee 5 | . . . . 5 Projectile 295 | 2 15 24 18 236 Critical Strikes 13 | . . . 3 10 Part Disruptions 1 | . . . . 1 Damage Taken 3168 | 16 142 246 269 2495 Core 776 | . 8 22 36 710 Absorbed by Shields . | . . . . . Ignored by Resistances 909 | 5 46 72 77 709 Regen/Repaired (Parts) 50 | . . 15 . 35 Core Remaining (%) 95 | 100 96 94 93 . Volleys Fired 154 | 7 32 39 14 62 Largest 4 | 2 2 2 2 4 Hottest 173 | 60 80 80 92 173 Shots Fired 385 | 14 58 73 28 212 Gun 201 | 14 46 34 20 87 Cannon 115 | . . 4 7 104 Launcher 69 | . 12 35 1 21 Special . | . . . . . Kinetic 195 | 7 13 4 14 157 Thermal 95 | . 20 34 13 28 Explosive 69 | . 12 35 1 21 Electromagnetic 26 | 7 13 . . 6 Robot Hit Streak 22 | 9 13 15 7 22 Robot Miss Streak 7 | 1 4 3 7 4 Penetration Max 1 | . . . . 1 Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 207 | 10 31 27 32 107 Core Hits 195 | 4 20 52 17 102 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . 1 1 3 4 Burn 3 | . 1 1 . 1 Blast 3 | . . . . 3 Sever 3 | . . . 3 . Melee Attacks 16 | . . . 16 . Impact . | . . . . . Slashing 16 | . . . 16 . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8203 | 120 743 1953 1024 4363 Guns 1808 | 120 319 199 184 986 Cannons 2131 | . . 13 73 2045 Explosions 3593 | . 424 1741 96 1332 Melee 671 | . . . 671 . Ramming . | . . . . . Kinetic 2922 | 41 74 13 148 2646 Thermal 736 | . 136 199 109 292 Explosive 3593 | . 424 1741 96 1332 Electromagnetic 281 | 79 109 . . 93 Impact . | . . . . . Slashing 671 | . . . 671 . Piercing . | . . . . . Highest Corruption 6 | . 3 . . 6 Average Corruption 2 | . 3 . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . 4 . . 9 Message Errors 5 | . 2 . . 3 Matter Fused 2 | . 1 . . 1 Heat Flow Errors 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Misfires 1 | . 1 . . . Alerts 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 208 | . . 102 49 57 Projectiles 24 | . . 5 . 19 Explosions 137 | . . 97 2 38 Melee 47 | . . . 47 . Knockbacks 24 | . . . . 24 Impact . | . . . . . Kinetic 22 | . . . . 22 Secondary 2 | . . . . 2 Self-Inflicted Damage 109 | . . 48 . 61 Shots 4 | . . 2 . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 721 | 40 82 220 278 721 Average Temperature 119 | 21 33 54 108 198 Received Heat Transfer 1719 | 12 102 69 216 1320 Effects 18 | . . . . 18 Shutdowns 2 | . . . . 2 Energy Bleed 4 | . . . . 4 Interference 6 | . . . . 6 Matter Decay 2 | . . . . 2 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 1889 | . 481 666 222 520 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 2 . 2 Low Security (%) 75 | 100 100 59 100 60 Level 1 18 | . . 33 . 26 Level 2 6 | . . 7 . 13 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 476 | 20 111 420 185 476 Initial 145 | . 5 22 145 52 Average 124 | 1 32 181 140 151 Influence Increases 2146 | 25 259 757 200 905 Destroy 0b10 Robot/C 1140 | 20 120 380 140 480 Destroy 0b10 Robot/NC 205 | 5 35 60 15 90 Destroy Leader 248 | . 24 76 34 114 Trap Triggered on 0b10 10 | . . 10 . . Successful Hack 15 | . . 2 . 13 Disable Machine 81 | . 18 36 . 27 Destroy Structure 372 | . 62 163 11 136 Lose Combat Pursuer 75 | . . 30 . 45 Influence Decreases 1815 | 15 205 416 470 709 Entered New Map 390 | . 5 42 260 83 Time Decay 1245 | 15 190 374 190 476 Lost Part 180 | . 10 . 20 150 Squads Dispatched 8 | . . . 2 6 Investigation 3 | . . . 1 2 Extermination 1 | . . . . 1 Reinforcement 3 | . . . 1 2 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . . 3 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 86 | 1 9 30 16 30 Peak Tracking Total 6 | 1 3 5 6 5 Tactical Retreats 4 | . . 2 . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . . . 1 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . . 6 . . Reused 1 | . . 1 . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 10 | . 3 4 . 3 Max in Single Turn 2 | . 1 2 . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 7 | . 1 2 1 3 Terminals 3 | . 1 1 1 . Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access 1 | . . . . 1 Total Hacks 20 | . 2 5 3 10 Successful 14 | . . 4 2 8 Failed 6 | . 2 1 1 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 8 | . 2 3 3 . Fabricators . | . . . . . Repair Stations 4 | . . 2 . 2 Recycling Units . | . . . . . Scanalyzers 4 | . . . . 4 Garrison Access 4 | . . . . 4 Terminal Hacks 4 | . . 2 2 . Record 3 | . . 1 2 . Reprogram Traps 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 2 . 2 Scan Component 2 | . . 1 . 1 Repair 2 | . . 1 . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . . . 4 Insert Component 2 | . . . . 2 Analyze 2 | . . . . 2 Garrison Access Hacks 2 | . . . . 2 Unlock Access 1 | . . . . 1 Coupler Status 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 2 1 3 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 1 . 1 Time 55 | . . 36 . 19 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1 | . . . 1 . ECM 1 | . . . 1 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3563 | 196 758 876 392 1341 Spaces Moved 2162 | 156 335 658 215 798 Core 38 | 34 . 1 . 3 Treads . | . . . . . Legs 896 | 122 335 439 . . Wheels . | . . . . . Hover 1228 | . . 218 215 795 Flight . | . . . . . Fastest Speed 48 | 50 120 48 48 51 Average Speed 112 | 104 124 104 84 121 Slowest Speed 850 | 120 190 450 112 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 9 51 43 15 19 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 19 | . . . . 19 Terrain Destroyed 428 | . 62 179 13 174 Melee . | . . . . . Projectile 13 | . . . . 13 AOE 415 | . 62 179 13 161 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3005 | 176 625 780 377 1047 Wait 474 | . 220 34 100 120 Move 2158 | 155 334 657 214 798 Hop . | . . . . . Pick Up 74 | 8 15 18 10 23 Fast Attach . | . . . . . Attach 61 | 5 9 13 10 24 Detach 12 | . 2 3 4 3 Swap 6 | . 3 2 . 1 Drop 50 | 1 10 14 9 16 Fire 154 | 7 32 39 14 62 Melee 16 | . . . 16 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials -8/Materials -7/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 163 | -11/Scrapyard | Discovered new exit (range 8) 197 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 5) 632 | -10/Materials | Discovered new exit (range 15) 887 | -10/Materials | Discovered new exit (range 15) 955 | -10/Materials | Entered another Materials area 955 | -9/Materials | Evolved 2 slots: Propulsion x2 1084 | -9/Materials | Repaired Corrupted Heat Sink? 1825 | -9/Materials | Discovered new exit (range 11) 1831 | -9/Materials | Entered another Materials area 1831 | -8/Materials | Evolved 2 slots: Utility x2 2201 | -8/Materials | Discovered new exit (range 16) 2223 | -8/Materials | Entered Factory 2223 | -7/Factory | Evolved 2 slots: Weapon x2 2320 | -7/Factory | Identified exit to Garrison 2649 | -7/Factory | Build established: Bomber 3195 | -7/Factory | Repaired Airjet 3407 | -7/Factory | Lost 5 parts (1p2u2w) 3423 | -7/Factory | First assault squad dispatched 3487 | -7/Factory | Cargo convoy interrupted 3519 | -7/Factory | Core integrity fell below 50% 3556 | -7/Factory | Core integrity fell below 20% 3564 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Overheating: Hcp. Storage Unit damaged (-341). Overheating: Energy bleed (-51). Overheating: Energy bleed (-40). Com. Battery destroyed. M-13 Machinist repairs G-50 Soldier. Critical hit (Burn: +37). Knocked back. Lyr. Light Armor Plating destroyed. M-13 Machinist repairs I-36 Angel. Critical hit (Burn: +37). Hcp. Matter Pod destroyed. System corrupted by crushing effect (+4). M-13 Machinist repairs G-47 Trooper. [Achievement: First Step to Greatness] [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. 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"? | | ??????????????????????????# ???### ####### "" | | ??????????????????????????# !????# "" | | ??????????????????????????# !??#?# "" | | ??????????????????????????# #?# "" | | ??????????????????????????# """ #?# """ | | ??????????????????????????# """ ### """ "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 325 Matter Stores 431 Matter Capacity 550 Sight Range 16 Terrain Scan Density 210 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 55 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Great Axe | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Heat Sink | 50% | -9/Materials | Corrupted Airjet | 12% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club First Step to Greatness Loot Pinata Made in Tau Ceti IV One Hack Too Far Oops Part-time Mechanic Please Form A Line Remodeling Risk Taker Significant Disruption Storm Trooper Uninvited Guest Use The Force Challenges ------------ None Game ------ Seed ChargeLatentDeflector Manual? 0 Play Time 01:42:47 Cumulative 1.6 hours Start 2025.06.24 @ 04:44:29 End 2025.06.24 @ 22:28:56 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 83ad8b1e-7d53-4bb0-9e28-1707ee64944e