Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.21 @ 20:43:33 Player: Caluan Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (79) 395 Value Destroyed (2408) 2408 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4803 Bonus ------- None Cogmind --------- Core Integrity 260/550 Matter 144/300 Energy 160/160 System Corruption 11% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Improved Treads Improved Treads > --- UTILITY (4) ------ High-capacity Storage Unit Reactive Plating > --- WEAPON (2) ------- Particle Gun Heavy Assault Rifle (fused) > --- INVENTORY (20) --- Carbon-fiber Leg Heat Sink Heat Sink Beam Rifle Rocket Launcher Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Salvage Targeting Computer Light Armor Plating Reactive Plating > --- WEAPON ----------- Hammer Mining Claw > --- INVENTORY -------- Light Treads Improved Treads Improved Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Heat Sink Heat Sink Reactive Plating Reactive Plating Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Datajack Plasma Cutter [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Salvage Targeting Computer Protection Reactive Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 47 | 5 2 1 16 . 23 Power 6 | 1 . . 2 . 3 Engine 5 | 1 . . 2 . 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 19 | 2 . . 5 . 12 Treads 11 | 2 . . 5 . 4 Leg 8 | . . . . . 8 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | . 2 1 3 . 5 Device 1 | . . . 1 . . Storage 3 | . 2 1 . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 6 | . . . 1 . 5 Artifact . | . . . . . . Weapon 11 | 2 . . 6 . 3 Energy Gun 3 | . . . 2 . 1 Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 . . 1 . 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 26 | . . . 6 1 19 Power 5 | . . . 2 . 3 Propulsion 10 | . . . 3 . 7 Utility 6 | . . . . 1 5 Weapon 5 | . . . 1 . 4 Highest Loss Streak 5 | . . . 4 1 5 To Critical Strikes 1 | . . . . . 1 Average Backups 11 | 2 8 10 11 15 12 Power . | . 1 1 . . . Propulsion 7 | . 5 7 8 10 4 Utility 1 | . . . . 2 2 Weapon 2 | . 1 1 2 3 3 Tool/Special . | . . . . . . Unused Backups 6 | . . 1 . . 5 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . 1 . . 2 Weapon . | . . . . . . Tool/Special 2 | . . . . . 2 Average Slot Usage (%) 87 | . 84 85 92 95 81 Engine 9 | . 14 14 9 11 5 Treads 24 | . 28 28 33 33 9 Leg 6 | . . . . . 22 Device 1 | . . . 2 6 . Storage 11 | . 13 14 11 11 9 Processor 4 | . . . 8 11 3 Protection 5 | . . . 6 . 11 Energy Gun 1 | . . . 2 . 2 Ballistic Gun 11 | . 28 28 5 . 5 Impact Weapon 4 | . . . 5 11 5 Slashing Weapon 4 | . . . 6 10 4 Peak Build Rating 23 | 5 8 8 15 15 23 Average Rating 12 | 3 6 7 12 14 16 On Entrance 7 | . 5 7 7 15 13 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 72 | 9 24 49 52 49 72 Greatest Support 86 | 40 40 40 66 66 86 Greatest Overweight (x) 2 | . . 1 . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 5 10 20 20 20 20 Average Capacity 18 | 5 9 19 20 20 20 Most Carried 18 | 5 9 11 16 15 18 Average Carried 11 | 2 8 10 11 15 12 Final Capacity 20 | 5 10 20 20 20 20 Final Carried 15 | 5 9 11 15 15 7 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1441 | 206 102 172 279 147 535 Remotely . | . . . . . . Salvage Created 2734 | . 130 267 825 78 1434 Parts 134 | . 8 11 47 11 57 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 6 | . 1 . 3 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 73 | . 3 8 23 10 29 Melee 19 | . . . 7 3 9 Guns 37 | . 3 8 11 . 15 AOE 13 | . . . 4 7 2 Classes Destroyed 13 | . 2 1 4 1 5 Worker 2 | . . . . . 2 Tunneler 2 | . . . 1 1 . Hauler 1 | . . . . . 1 Recycler 1 | . . . . . 1 Mechanic 1 | . . . 1 . . Operator 1 | . . . . . 1 Watcher 1 | . 1 . . . . Swarmer 21 | . . 3 8 7 3 Grunt 36 | . 3 5 8 . 20 Brawler 2 | . . . 1 . 1 Sentry 10 | . . . 6 . 4 Hunter 1 | . . . . . 1 Assembled 3 | . . . . 3 . Best Kill Streak 7 | . 2 3 7 7 5 Combat Bots Only 7 | . 2 3 7 6 5 Max Kills in Single Turn 3 | . 1 1 2 3 2 Gunslinging . | . . . . . . Exploded 3 | . . . 2 3 1 Melee 2 | . . . 1 1 2 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 398 | . 9 40 120 22 207 Missed 85 | . 3 6 31 5 40 Hits 313 | . 6 34 89 17 167 Melee 7 | . . . . 1 6 Projectile 306 | . 6 34 89 16 161 Critical Strikes 14 | . . 1 2 . 11 Damage Taken 4233 | . 84 417 1005 191 2536 Core 564 | . 12 92 155 15 290 Absorbed by Shields 139 | . . . 92 47 . Ignored by Resistances 28 | . . . . . 28 Regen/Repaired (Parts) 57 | . . . 57 . . Core Remaining (%) 71 | 100 . 58 . 57 . Volleys Fired 146 | . 8 26 39 6 67 Largest 2 | . 2 2 2 1 2 Hottest 98 | . 40 40 79 33 98 Shots Fired 281 | . 16 52 75 6 132 Gun 268 | . 16 52 72 . 128 Cannon . | . . . . . . Launcher 13 | . . . 3 6 4 Special . | . . . . . . Kinetic 235 | . 16 52 56 . 111 Thermal 33 | . . . 16 . 17 Explosive 13 | . . . 3 6 4 Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 12 6 9 1 9 Robot Miss Streak 4 | . 2 4 4 3 3 Penetration Max . | . . . . . . Secondary Targets 6 | . . 1 5 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 277 | . 12 30 80 9 146 Core Hits 129 | . 7 16 30 10 66 Critical Kills . | . . . . . . Critical Parts Destroyed 7 | . . 1 3 . 3 Critical Strikes 9 | . . 1 3 . 5 Burn 2 | . . . . . 2 Destroy 2 | . . 1 1 . . Smash 5 | . . . 2 . 3 Melee Attacks 117 | . . . 39 8 70 Impact 31 | . . . 5 2 24 Slashing 86 | . . . 34 6 46 Piercing . | . . . . . . Sneak Attacks 9 | . . . 4 1 4 Combat Hostiles . | . . . . . . Follow-up Attacks 16 | . . . 5 1 10 Damage Inflicted 5936 | . 172 420 1634 730 2980 Guns 2505 | . 172 413 630 . 1290 Cannons . | . . . . . . Explosions 1078 | . . . 264 497 317 Melee 2340 | . . . 740 233 1367 Ramming 13 | . . 7 . . 6 Kinetic 2199 | . 172 413 507 . 1107 Thermal 306 | . . . 123 . 183 Explosive 1078 | . . . 264 497 317 Electromagnetic . | . . . . . . Impact 600 | . . . 115 43 442 Slashing 1740 | . . . 625 190 925 Piercing . | . . . . . . Highest Corruption 11 | . . . . . 11 Average Corruption 10 | . . . . . 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 38 | . . . . . 38 Message Errors 9 | . . . . . 9 Matter Fused 5 | . . . . . 5 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 5 | . . . . . 5 Parts Rejected 2 | . . . . . 2 Parts Fused 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 1 | . . . . . 1 Misfires 4 | . . . . . 4 Misdirections 1 | . . . . . 1 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 211 | . . . 70 27 114 Projectiles . | . . . . . . Explosions 23 | . . . 7 13 3 Melee 188 | . . . 63 14 111 Knockbacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 98 | . . . 24 74 . Shots 3 | . . . 1 2 . Rammed 5 | . 1 2 1 . 1 Targets Rammed 5 | . 1 2 1 . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 373 | . 2 20 81 . 373 Average Temperature 84 | . 2 4 34 . 92 Received Heat Transfer 1939 | . 45 216 353 20 1305 Effects 2 | . . . . . 2 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 4 | . . . 1 . 3 Combat Hostiles 4 | . . . 1 . 3 Parts Fried 7 | . . . 5 . 2 Impact Corruptions 7 | . . . 2 . 5 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 841 | . . . 286 . 555 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 89 | 100 100 100 100 73 73 Level 1 10 | . . . . 26 26 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 358 | . 40 97 170 250 358 Initial 62 | . . 7 . 62 10 Average 74 | . 9 19 48 139 139 Influence Increases 2212 | . 105 250 656 230 971 Destroy 0b10 Robot/C 1400 | . 60 160 460 140 580 Destroy 0b10 Robot/NC 45 | . 5 . 10 5 25 Destroy Leader 314 | . 22 30 120 20 122 Successful Hack 34 | . 18 . 2 . 14 Disable Machine 30 | . . . . . 30 Destroy Structure 89 | . . . 19 50 20 Lose Combat Pursuer 300 | . . 60 45 15 180 Influence Decreases 1914 | . 85 270 496 362 701 Entered New Map 129 | . . 13 . 98 18 Time Decay 1541 | . 85 257 446 254 499 Lost Part 244 | . . . 50 10 184 Squads Dispatched 11 | . 2 . 4 . 5 Investigation 3 | . 1 . 1 . 1 Extermination . | . . . . . . Reinforcement 8 | . 1 . 3 . 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 4 | . . . 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 107 | . 7 11 34 10 45 Peak Tracking Total 7 | . 2 2 7 4 7 Tactical Retreats 15 | . . 4 2 1 8 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 3 | . 1 . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 7 | . 1 . 3 . 3 Terminals 4 | . 1 . 1 . 2 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 . 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 14 | . 4 . 7 . 3 Successful 9 | . 3 . 4 . 2 Failed 5 | . 1 . 3 . 1 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 3 | . 2 . . . 1 Terminals 8 | . 4 . 2 . 2 Fabricators . | . . . . . . Repair Stations 4 | . . . 3 . 1 Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 2 . . . 1 Robot Analysis 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Locate Traps 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Retrieve Study 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 1 . . . 1 Terminals 2 | . 1 . . . 1 Botnet 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 . 3 . 2 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . 2 . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) . | . . . . . . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 4885 | 130 270 1184 1341 550 1410 Spaces Moved 2039 | 76 146 459 587 318 453 Core 5 | 5 . . . . . Treads 1738 | 71 146 459 587 318 157 Legs 296 | . . . . . 296 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 Average Speed 186 | 152 160 235 160 160 204 Slowest Speed 260 | 160 160 240 160 160 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 5 35 93 47 50 37 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 110 | . . . 23 63 24 Melee . | . . . . . . Projectile . | . . . . . . AOE 110 | . . . 23 63 24 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2630 | 90 166 511 842 338 683 Wait 230 | . 4 18 145 3 60 Move 2034 | 75 145 458 586 317 453 Hop . | . . . . . . Pick Up 44 | 10 5 4 13 . 12 Fast Attach 7 | . 1 . 3 . 3 Attach 39 | 5 1 1 10 . 22 Detach 2 | . . . 2 . . Swap 14 | . . . 5 6 3 Drop 11 | . 1 2 4 . 4 Fire 146 | . 8 26 39 6 67 Melee 98 | . . . 34 6 58 Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . 1 2 1 . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Identified exit to Mines 267 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 401 | -10/Materials | Entered Mines 538 | -10/Mines | Learned location of Mines (-9) 803 | -10/Mines | Learned location of Zion (-6) 847 | -10/Mines | Discovered new exit (range 8) 1262 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1571 | -10/Mines | Discovered new exit (range 8) 1572 | -10/Mines | Met a Derelict testing a Signal Generator 1585 | -10/Mines | Entered Materials 1585 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1836 | -9/Materials | Lost 4 parts (1p2n1w) 1857 | -9/Materials | Destroyed 7 combat bots 2389 | -9/Materials | Repaired Lgt. Armor Plating 2464 | -9/Materials | Discovered new exit (range 13) 2855 | -9/Materials | Discovered new exit (range 16) 2926 | -9/Materials | Entered Mines 3035 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3113 | -9/Mines | Assembled infested the area 3118 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3468 | -9/Mines | Discovered new exit (range 6) 3476 | -9/Mines | Entered Materials 3476 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4072 | -8/Materials | System corruption reached 10% 4102 | -8/Materials | Lost 5 parts (1p2n2u) 4443 | -8/Materials | Build established: Scavenger-Mutant 4491 | -8/Materials | Lost 3 parts (2n1u) 4498 | -8/Materials | Core integrity fell below 50% 4547 | -8/Materials | Lost 3 parts (1p1n1w) 4790 | -8/Materials | Discovered new exit (range 8) 4811 | -8/Materials | Build established: Mutant 4886 | -8/Materials | Self-destructed Last Messages --------------- 04656_ K-01 Serf collects debris. 04664_ K-01 Serf cleans the Neutrino Reactor. 04667_ System corrupted: FCS attempts to trigger Particle Gun. 04667_ System corrupted: Particle Gun misfires. 04691_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. 04694_ System corrupted: Energy discharge (-51). 04710_ System corrupted: Hvy. Assault Rifle fused. 04731_ %DOY:O>CEQO6 R2LF/QAFJN 04753_ System corrupted: Heat flow error (+185). 04780_ System corrupted: Energy discharge (-48). 04789_ T-07 Excavator is excavating. 04790_ EXIT=FOUND 04803_ DNYJUZAWIH