Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.09 @ 00:25:45 Player: FloorSandwich Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (914) 914 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-228) -228 TOTAL SCORE: 2866 Bonus ------- Friendly Fire -228 Cogmind --------- Core Integrity 93/550 Matter 156/300 Energy 100/100 System Corruption 0% Temperature Critical (574) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (4) ------ Large Storage Unit Shield Generator > --- WEAPON (3) ------- Plasma Cannon Plasma Cannon > --- INVENTORY (15) --- Ion Engine Light Nuclear Core Heavy Particle Cannon Improved Grenade Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Wheel > --- UTILITY ---------- Large Storage Unit Reflective Plating Shield Generator Shield Generator > --- WEAPON ----------- Plasma Cannon Plasma Cannon Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Heavy Particle Cannon Plasma Cannon Heavy Flail [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Protection Reflective Plating Weapon High-powered Shotgun Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 2 | . . . 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 38 | 6 2 . 4 9 17 Power 8 | 1 . . 1 3 3 Engine 6 | 1 . . 1 3 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 7 | 2 . . . 1 4 Treads . | . . . . . . Leg 5 | 2 . . . 1 2 Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 1 . 1 2 5 Device 6 | . 1 . 1 1 3 Storage 2 | 1 . . . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 13 | 2 1 . 2 3 5 Energy Gun 1 | 1 . . . . . Energy Cannon 4 | . . . . . 4 Ballistic Gun 5 | 1 . . 1 2 1 Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 21 | . . . . 9 12 Power 5 | . . . . 2 3 Propulsion 5 | . . . . 2 3 Utility 5 | . . . . 2 3 Weapon 6 | . . . . 3 3 Highest Loss Streak 6 | . . . . 6 5 To Critical Strikes . | . . . . . . Average Backups 4 | 1 2 4 5 6 4 Power 1 | . 1 2 1 1 1 Propulsion . | . . . . 1 . Utility . | . . . . . . Weapon 2 | . . 2 4 4 2 Tool/Special . | . . . . . . Unused Backups 6 | . . . 1 1 4 Power 2 | . . . . . 2 Propulsion . | . . . . . . Utility . | . . . . . . Weapon 4 | . . . 1 1 2 Tool/Special . | . . . . . . Average Slot Usage (%) 79 | . 90 100 88 76 74 Engine 12 | . 14 14 16 15 8 Core 2 | . . . . . 6 Leg 11 | . 28 28 22 11 2 Wheel 3 | . . . . . 8 Device 13 | . 5 14 16 18 9 Storage 11 | . 14 14 11 11 11 Protection 2 | . . . . . 4 Energy Gun 4 | . 14 14 11 2 . Energy Cannon 2 | . . . . . 6 Ballistic Gun 13 | . 14 14 4 15 14 Launcher 2 | . . . 6 . 2 Peak Build Rating 25 | 6 7 7 13 19 25 Average Rating 13 | 3 6 7 9 13 17 On Entrance 8 | . 6 7 7 13 16 Naked Turns . | . . . . . . Heaviest Build 57 | 11 13 13 21 26 57 Greatest Support 26 | 20 20 20 20 20 26 Greatest Overweight (x) 16 | . . . 1 3 16 Average Overweight (x) 1 | . . . . . 3 Largest Inventory Capacity 15 | 8 8 8 8 8 15 Average Capacity 10 | 6 8 8 8 8 14 Most Carried 8 | 5 3 5 7 8 6 Average Carried 4 | 1 1 4 5 6 4 Final Capacity 15 | 8 8 8 8 8 15 Final Carried 7 | 1 3 5 7 5 5 Class Distribution -------------------- 54% | Mutant 21% | Scavenger-Mutant 12% | Scavenger-Tank 8% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1118 | 243 . . 57 376 442 Remotely . | . . . . . . Salvage Created 1110 | . 42 . 74 237 757 Parts 63 | . 1 . 8 8 46 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 36 | . 2 . 1 16 17 Guns 15 | . . . 1 7 7 Cannons 3 | . . . . . 3 AOE 18 | . 2 . . 9 7 Classes Destroyed 12 | . 1 . 2 4 5 Worker 2 | . . . 2 . . Builder 4 | . . . . . 4 Recycler 4 | . . . . 1 3 Operator 1 | . . . . . 1 Watcher 1 | . . . . . 1 Swarmer 7 | . . . . . 7 Grunt 10 | . 2 . . . 8 Duelist 1 | . . . . . 1 Sentry 4 | . . . 1 2 1 Demolisher 1 | . . . . 1 . Assembled 13 | . . . . 13 . Guerrilla 1 | . . . . 1 . Best Kill Streak 11 | . 2 . 2 11 9 Combat Bots Only 11 | . 2 . 1 11 7 Max Kills in Single Turn 5 | . 1 . 2 4 5 Gunslinging . | . . . . . . Exploded 4 | . 1 . . 3 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 200 | . 5 . 10 57 128 Missed 53 | . 3 . 3 15 32 Hits 147 | . 2 . 7 42 96 Melee 7 | . . . . 2 5 Projectile 140 | . 2 . 7 40 91 AOE 17 | . . . . 17 . Critical Strikes 11 | . . . . 3 8 Damage Taken 2709 | . 20 . 148 1067 1474 Core 827 | . . . 19 351 457 Absorbed by Shields 130 | . . . 29 52 49 Ignored by Resistances 31 | . . . . 3 28 Core Remaining (%) 69 | 100 . 100 . 7 . Volleys Fired 99 | . 2 . 10 41 46 Largest 3 | . 2 . 2 2 3 Hottest 183 | . 70 . 65 73 183 Shots Fired 170 | . 4 . 12 52 102 Gun 123 | . 2 . 5 46 70 Cannon 24 | . . . . . 24 Launcher 23 | . 2 . 7 6 8 Special . | . . . . . . Kinetic 111 | . . . 2 39 70 Thermal 24 | . . . . . 24 Explosive 23 | . 2 . 7 6 8 Electromagnetic 12 | . 2 . 3 7 . Robot Hit Streak 10 | . 3 . 7 9 10 Robot Miss Streak 8 | . 1 . . 5 8 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 92 | . 3 . 3 32 54 Core Hits 87 | . 3 . 5 36 43 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3271 | . 198 . 79 1307 1687 Guns 1238 | . 13 . 60 412 753 Cannons 154 | . . . . . 154 Explosions 1872 | . 185 . 19 895 773 Melee . | . . . . . . Ramming 7 | . . . . . 7 Kinetic 1170 | . . . 39 378 753 Thermal 176 | . 22 . . . 154 Explosive 1850 | . 163 . 19 895 773 Electromagnetic 68 | . 13 . 21 34 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 62 | . . . . 33 29 Projectiles . | . . . . . . Explosions 62 | . . . . 33 29 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 122 | . . . 74 30 18 Shots 7 | . . . 3 2 2 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 705 | . 24 . 24 51 705 Average Temperature 213 | . 13 . 13 16 298 Received Heat Transfer 770 | . 12 . 12 161 585 Effects 27 | . . . . . 27 Shutdowns 8 | . . . . . 8 Energy Bleed 1 | . . . . . 1 Interference 4 | . . . . . 4 Matter Decay 3 | . . . . . 3 Short Circuit 2 | . . . . . 2 Damage (minor) 3 | . . . . . 3 Damage (major) 4 | . . . . . 4 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 350 | . 50 . . . 300 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 196 | . 67 16 35 42 196 Initial 16 | . . 16 . 9 8 Average 32 | . 28 2 3 3 77 Influence Increases 750 | . 87 . 55 106 502 Destroy 0b10 Robot/C 460 | . 40 . 20 60 340 Destroy 0b10 Robot/NC 60 | . . . 10 5 45 Destroy Leader 72 | . . . 10 . 62 Successful Hack 5 | . 5 . . . . Disable Machine 45 | . 15 . . . 30 Destroy Structure 93 | . 12 . 15 41 25 Partial Spotted 15 | . 15 . . . . Influence Decreases 695 | . 45 42 30 109 469 Entered New Map 56 | . . 26 . 16 14 Time Decay 507 | . 45 16 30 62 354 Lost Part 117 | . . . . 16 101 Lost Ally 15 | . . . . 15 . Squads Dispatched 1 | . . . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 4 | . . . . . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 4 2 3 18 29 Peak Tracking Total 10 | . 2 2 2 10 9 Tactical Retreats 5 | . . 1 1 3 . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 5 | . 1 . . 2 2 Max in Single Turn 2 | . 1 . . 2 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 1 | . 1 . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . 2 . . . . Successful 1 | . 1 . . . . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 38 | . . . . 38 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 5 | . . . . 5 . Total Damage 22 | . . . . 22 . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 1195 | . 53 173 315 572 82 ECM 1195 | . 53 173 315 572 82 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2450 | 76 144 173 315 835 907 Spaces Moved 1421 | 69 110 143 201 460 438 Core 112 | 27 . . . 79 6 Treads . | . . . . . . Legs 934 | 42 110 143 201 381 57 Wheels 375 | . . . . . 375 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 105 Average Speed 147 | 92 120 120 139 156 165 Slowest Speed 850 | 120 120 120 190 200 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 9 | . . . 9 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 31 36 14 79 25 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug 33 | . . . 30 . 3 Terrain Destroyed 137 | . 12 . 45 54 26 Melee . | . . . . . . Projectile 10 | . . . . . 10 AOE 127 | . 12 . 45 54 16 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1618 | 80 118 144 224 525 527 Wait . | . . . . . . Move 1416 | 68 109 142 200 459 438 Hop . | . . . . . . Pick Up 42 | 6 3 2 6 8 17 Fast Attach 1 | 1 . . . . . Attach 35 | 5 2 . 4 8 16 Detach 2 | . 1 . 1 . . Swap 11 | . 1 . 1 6 3 Drop 11 | . . . 2 3 6 Fire 99 | . 2 . 10 41 46 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 11) 221 | -10/Materials | Entered Mines 228 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 303 | -10/Mines | Build established: Mutant 314 | -10/Mines | Learned location of 1 exit from Materials 327 | -10/Mines | Identified exit to Materials 351 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 382 | -10/Mines | Discovered exit to Materials (range 8) 394 | -10/Mines | Entered Materials 394 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 395 | -9/Materials | Identified exit to Mines 640 | -9/Materials | Discovered exit to Mines (range 16) 709 | -9/Materials | Entered Mines 859 | -9/Mines | Assembled infested the area 864 | -9/Mines | Assisted by a Guerilla fighting off Assembled 875 | -9/Mines | Learned 2 Materials zone layouts 941 | -9/Mines | Destroyed 11 combat bots 951 | -9/Mines | Lost 3 allies 972 | -9/Mines | Lost 6 parts (2p1n1u2w) 976 | -9/Mines | Core integrity fell below 50% 1379 | -9/Mines | Discovered new exit (range 15) 1465 | -9/Mines | Core integrity fell below 20% 1544 | -9/Mines | Entered Materials 1544 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1838 | -8/Materials | Lost 3 parts (1p1n1w) 1839 | -8/Materials | Destroyed 7 combat bots 2408 | -8/Materials | Build established: Scavenger-Tank 2433 | -8/Materials | Core integrity fell below 50% 2449 | -8/Materials | Core integrity fell below 20% 2451 | -8/Materials | Self-destructed Last Messages --------------- U-05 Engineer builds a Wall. Overheating: Wheel damaged (-8). Power failure, Imp. Ion Engine shutdown. Overheating: Plasma Cannon damaged (-54). Overheating: Imp. Ion Engine damaged (-15). Overheating: Plasma Cannon damaged (-62). Reflective Plating destroyed. Overheating: Shield Generator damaged (-4). Wheel broken. Overheating: Short circuit. Overheating: System interference. Plasma Cannon temporarily disabled. U-05 Engineer builds a Wall. Power failure, Imp. Ion Engine shutdown. Power failure, Lgt. Nuclear Core shutdown. Shield Generator destroyed. Imp. Ion Engine destroyed. Critical hit (Burn: +37). Lgt. Nuclear Core destroyed. Overheating: Plasma Cannon damaged (-5). 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" %% #????????????????????????????????? | | ??????"" # * #????????????????????????????????? | | ??????" ? # #?????????????????????????????????? | | ??????????# #?????????????????????????????????? | | ??????????" #?????????????????????????????????? | | ??????????" ??????????????????????????????????? | | ??????????" ??????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: TH 10 Resistance: EX 25 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Close Call I Survived The Infestation Challenges ------------ None Game ------ Seed RecyclingNuclearCyclogen Manual? 0 Play Time 00:19:20 Cumulative 2.4 hours Start 2025.05.09 @ 00:09:16 End 2025.05.09 @ 00:25:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 56x25 Zoom Use 100% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 46d49346-08b8-43f4-bff2-3f8e26b13d44