Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 20:50:54 Player: Hudsonator Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (751) 751 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 2501 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 0/400 Matter 232/300 Energy 44/100 System Corruption 4% Temperature Cool (12) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- Improved EM Shotgun > --- INVENTORY (5) ---- Makeshift Light Armor Plating Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Experimental Sensor Array > --- WEAPON ----------- Improved EM Shotgun Autogun > --- INVENTORY -------- Coolant Injector Compact Matter Pod Visual Processing Unit Signal Interpreter Improved Targeting Computer Makeshift Light Armor Plating Hacking Drone Bay Improved EM Shotgun Mining Laser [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Visual Processing Unit Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Makeshift Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Autogun Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 46 | 10 11 13 2 . 10 Power 4 | 1 2 1 . . . Engine 4 | 1 2 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 6 1 3 . . . Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel 7 | 4 1 2 . . . Hover 1 | . . 1 . . . Flight . | . . . . . . Utility 7 | 1 3 1 . . 2 Device 2 | 1 . . . . 1 Storage 1 | . . 1 . . . Processor 3 | . 3 . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 25 | 2 5 8 2 . 8 Energy Gun 11 | 1 . 5 1 . 4 Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 4 . . . 2 Ballistic Cannon . | . . . . . . Launcher 5 | . 1 3 . . 1 Special Weapon 2 | . . . 1 . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 10 | . . 1 1 . 8 Power 1 | . . . . . 1 Propulsion 3 | . . 1 1 . 1 Utility 1 | . . . . . 1 Weapon 5 | . . . . . 5 Highest Loss Streak 6 | . . 1 1 . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 73 | . 96 93 77 66 56 Engine 11 | . 13 11 11 11 10 Wheel 15 | . 28 32 19 11 2 Storage 9 | . . 10 11 11 10 Processor 21 | . 21 22 22 22 21 Energy Gun 8 | . 1 9 4 11 10 Ballistic Gun 3 | . 19 5 . . 1 Launcher 1 | . 7 2 2 . . Naked Turns 16 | . . . . . 16 Heaviest Build 34 | 6 9 33 33 30 34 Greatest Support 30 | 20 20 30 20 10 10 Greatest Overweight (x) 10 | . . 1 2 2 10 Average Overweight (x) 1 | . . . 1 2 3 Largest Inventory Capacity 15 | 5 5 15 15 15 15 Average Capacity 13 | 5 5 14 15 15 14 Most Carried 15 | 5 5 10 14 15 14 Average Carried 10 | 2 2 8 13 14 11 Final Capacity 15 | 5 5 15 15 15 5 Final Carried 14 | . 3 10 14 14 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 855 | 295 82 392 15 . 71 Remotely . | . . . . . . Salvage Created 725 | 50 100 418 30 . 127 Parts 59 | 3 14 38 2 . 2 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 25 | 1 7 13 1 . 3 Guns 10 | 1 1 5 1 . 2 AOE 15 | . 6 8 . . 1 Classes Destroyed 9 | 1 3 2 . . 3 Worker 2 | . 1 1 . . . Builder 4 | . . 4 . . . Recycler 1 | . . 1 . . . Watcher 3 | . 1 2 . . . Swarmer 12 | . 5 7 . . . Grunt 10 | 1 2 6 1 . . Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 1 | . . . . . 1 Best Kill Streak 10 | 1 7 10 1 . 3 Combat Bots Only 6 | 1 5 6 1 . 3 Max Kills in Single Turn 3 | 1 2 3 1 . 1 Gunslinging . | . . . . . . Exploded 3 | . 2 3 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 142 | 2 17 60 2 . 61 Missed 51 | 1 5 26 1 . 18 Damage Taken 1190 | 8 112 291 8 . 771 Core 415 | . . 114 . . 301 Absorbed by Shields . | . . . . . . Ignored by Resistances 340 | 2 34 84 3 . 217 Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 82 | 2 14 44 6 . 16 Largest 2 | 2 2 2 1 . 2 Hottest 100 | 60 60 95 100 . 98 Shots Fired 114 | 4 24 59 6 1 20 Gun 91 | 4 16 50 5 1 15 Cannon . | . . . . . . Launcher 22 | . 8 9 . . 5 Special 1 | . . . 1 . . Kinetic 34 | 2 14 12 . . 6 Thermal 52 | 2 2 38 6 1 3 Explosive 22 | . 8 9 . . 5 Electromagnetic 6 | . . . . . 6 Robot Hit Streak 22 | 3 10 9 6 . 22 Robot Miss Streak 2 | . 2 2 . . . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 55 | 3 12 23 5 . 12 Core Hits 54 | 2 11 28 2 . 11 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Burn 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2083 | 31 458 1072 76 . 446 Guns 712 | 31 54 373 76 . 178 Cannons . | . . . . . . Explosions 1371 | . 404 699 . . 268 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 247 | 9 43 103 . . 92 Thermal 406 | 22 11 270 76 . 27 Explosive 1371 | . 404 699 . . 268 Electromagnetic 59 | . . . . . 59 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 1 1 4 Average Corruption 1 | . . . 1 1 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . 2 . Energy Discharges 1 | . . . . 1 . Misfires 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 26 | . 10 7 . . 9 Projectiles . | . . . . . . Explosions 26 | . 10 7 . . 9 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 47 | . 22 . . . 25 Shots 2 | . 1 . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 234 | 46 22 134 66 20 234 Average Temperature 45 | 24 12 42 26 15 73 Received Heat Transfer 508 | 6 51 93 6 . 352 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1037 | 50 25 703 185 . 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 379 | 20 285 379 165 . . Initial 124 | . 11 102 124 . . Average 177 | 4 235 214 131 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 55 | 100 13 47 100 . . Level 1 44 | . 86 52 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 3 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . . 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 40 | 1 8 26 1 . 4 Peak Tracking Total 6 | 1 5 6 2 . 3 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 5 | . 4 . 1 . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 3 1 1 . . Terminals 5 | . 3 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 9 2 4 . . Successful 12 | . 9 1 2 . . Failed 3 | . . 1 2 . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 15 | . 9 2 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 9 1 2 . . Record 5 | . 4 . 1 . . Locate Traps 2 | . 2 . . . . Disarm Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Recall Investigation 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 1 1 . . Full Trace Events 3 | . 1 1 1 . . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 . . Highest-Rated Group 31 | . . . 31 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks 8 | . . . 8 . . Total Damage 149 | . . . 149 . . Kills 1 | . . . 1 . . Allies Corrupted . | . . . . . . Allies Melted 1 | . . . 1 . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 2 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3038 | 151 389 487 317 1031 663 Spaces Moved 2208 | 109 386 404 286 753 270 Core 152 | 22 . . . . 130 Treads . | . . . . . . Legs 73 | 73 . . . . . Wheels 1983 | 14 386 404 286 753 140 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 95 110 50 Average Speed 112 | 100 80 86 97 110 226 Slowest Speed 550 | 120 80 95 110 110 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 8 50 32 63 71 31 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . 1 2 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 1 1 . Spaces Dug 1 | . . . 1 . . Terrain Destroyed 121 | . 40 43 1 . 37 Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 120 | . 40 43 . . 37 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2655 | 146 445 484 315 957 308 Wait 236 | 12 11 . 16 197 . Move 2203 | 108 385 403 285 752 270 Hop . | . . . . . . Pick Up 51 | 10 16 16 4 4 1 Fast Attach . | . . . . . . Attach 21 | 6 4 3 . . 8 Detach 3 | . . 1 1 . 1 Swap 25 | 4 7 10 2 . 2 Drop 34 | 4 8 7 1 4 10 Fire 82 | 2 14 44 6 . 16 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 98 | -11/Scrapyard | Discovered new exit (range 8) 152 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 6) 303 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 14) 447 | -10/Materials | Discovered new exit (range 17) 541 | -10/Materials | Entered another Materials area 541 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 933 | -9/Materials | Discovered new exit (range 18) 986 | -9/Materials | Discovered new exit (range 8) 1028 | -9/Materials | Entered Mines 1031 | -9/Mines | Received a Mining Laser from a helpful Derelict 1048 | -9/Mines | Learned location of Storage (-8) 1061 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1091 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1093 | -9/Mines | Found Prototype Device 1184 | -9/Mines | Discovered new exit (range 13) 1263 | -9/Mines | Identified exit to Materials 1340 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1345 | -9/Mines | Entered Zion 1477 | -7/Zion | System corruption cleaned by Quarantine Array 1637 | -7/Zion | Learned 12 Factory zone layouts 1728 | -7/Zion | Learned location of Warlord (-5) 1954 | -7/Zion | Given the Hacking Drone Bay 1954 | -7/Zion | Found Prototype Device 2196 | -7/Zion | Found Prototype Special Weapon 2365 | -7/Zion | Discovered new exit (range 9) 2376 | -7/Zion | Entered Proximity Caves 2531 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2985 | -6/Proximity Caves | Spotted B-75 Beast 2998 | -6/Proximity Caves | Identified Exp. Sensor Array 3004 | -6/Proximity Caves | Core integrity fell below 50% 3018 | -6/Proximity Caves | Core integrity fell below 20% 3039 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Dropped Prototype Device. Dropped Imp. EM Shotgun. Discarded Visual Processing Unit. Dropped Signal Interpreter. Dropped Visual Processing Unit. Dropped Com. Matter Pod. Dropped Coolant Injector. Dropped Imp. Targeting Computer. Dropped Lrg. Storage Unit. Imp. EM Shotgun destroyed. Acquired Imp. EM Shotgun. Mining Laser destroyed. Acquired 6 matter. Knocked back. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????####?####???????????####????????????????? | | ##???????#"""##" ##?????????? ########?????????? | | #???????#"""""" ######????? #?????????? | | #???????#" #????? #??????????? | | #?#####?#"""""" ## ####?? ## ????????? | | #### ###"""##" ## ##;##? ???????? | | ####?# ## ##@ ## ???????? | | #??## # ; % #????????????? | | ## #???## #????????????? | | ## ### ##??#" BB ## #????????????? | | ## ##?# #??### #######BB ## #???#????????? | | # ##?## #????####??????# % ## ### #????? | | ## #######?????????????##!! #????? | | ## # #??####??????### !!! #????? | | [ #??# #??##### %!!! ### #??????? | | # %#### ##?# % ;#???? #??????? | | #?## ###; ???????? | | # ##??### #??; ##??????? | | ##### # # ## #?????# #??? #???????? | | #???## # ## #???### ##?? #???????? | | ????# ## #??## ##?? ##???????? | | ????# # #### #?? ##????????? | | ???## % ### #??? ###?????????? | | ##### #?# #????? ???????????? | | ## # ### ##?????????????????? | | # # #??????????????????? | | # ## #??????????????????? | | # ## #??????????????????? | | ### ## #### ###??????????????????? | | #?## # # # ##??# ##????????????????????? | | ##?## ## #??## ##????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Risk Taker Robot Respite Shopping List Tourist Uninvited Guest Challenges ------------ None Game ------ Seed MissileCompositeCompressor Manual? 0 Play Time 01:05:34 Cumulative 1.0 hours Start 2024.04.03 @ 18:39:32 End 2024.04.03 @ 20:50:54 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 2 Achievement% 2 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 8973794f-85b3-451f-bdcb-2251d71a0ae1