Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.28 @ 15:11:25 Player: Fazzonamite Result: Destroyed by M Guard with Cooled Nova Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (55) 275 Value Destroyed (1295) 1295 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (5538) 5538 TOTAL SCORE: 14808 Bonus ------- Follower Combat Kills 238 Aligned with FarCom 300 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 295/300 Energy 85/100 System Corruption 42% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- System Shield Tesla Rifle Enhanced Quantum Rifle Railgun Enhanced Force Lance Peak State ------------ > --- POWER ------------ Fission Core Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Flying Fortress v7 > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Reaction Control System Improved Cloaking Device Improved Weapon Shielding Improved Powered Armor Hacking Suite Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Improved Remote Datajack Power Sword > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Improved Heavy Siege Treads Biometal Heavy Treads Advanced Weight Redist. System Improved Medium Armor Plating Layered Medium Armor Plating System Shield Tesla Rifle Enhanced Quantum Rifle Railgun Improved Remote Datajack Enhanced Force Lance [Rating: 152] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Wheel Treads Improved Heavy Siege Treads Wheel Wheel Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Special Weapon Improved Remote Datajack Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com Slots Evolved 18 | . . . . . 4 2 2 2 2 2 2 2 . Power 1 | . . . . . . . . . 1 . . . . Propulsion 6 | . . . . . 2 . 1 . 1 . 1 1 . Utility 10 | . . . . . 2 1 1 2 . 2 1 1 . Weapon 1 | . . . . . . 1 . . . . . . . Parts Attached 111 | 6 1 4 3 1 35 3 14 5 7 9 4 8 11 Power 14 | 1 . 1 . . 5 . 2 1 1 . . 1 2 Engine 6 | 1 . 1 . . 2 . 1 . 1 . . . . Core 5 | . . . . . 3 . 1 1 . . . . . Reactor 3 | . . . . . . . . . . . . 1 2 Propulsion 19 | 2 . 1 1 1 7 . 1 . 1 2 . 1 2 Treads 2 | . . . . . . . . . . . . . 2 Leg . | . . . . . . . . . . . . . . Wheel 11 | 2 . 1 1 1 6 . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 6 | . . . . . 1 . 1 . 1 2 . 1 . Utility 51 | 1 1 1 1 . 16 1 7 4 4 5 1 5 4 Device 25 | 1 . 1 1 . 8 . 6 1 1 2 . 3 1 Storage 2 | . 1 . . . . . . . 1 . . . . Processor 5 | . . . . . 3 . . 1 . 1 . . . Hackware 5 | . . . . . . . . 2 1 1 . 1 . Protection 14 | . . . . . 5 1 1 . 1 1 1 1 3 Artifact . | . . . . . . . . . . . . . . Weapon 27 | 2 . 1 1 . 7 2 4 . 1 2 3 1 3 Energy Gun 10 | 1 . . 1 . 4 . 1 . . 1 2 . . Energy Cannon 1 | . . . . . 1 . . . . . . . . Ballistic Gun 7 | 1 . 1 . . 1 1 1 . . . 1 . 1 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . 1 . . . 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . . 1 . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . 1 Special Melee Weapon 3 | . . . . . 1 1 1 . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . Parts Lost 38 | . . 1 . . 12 . . . . . 1 . 24 Power 5 | . . . . . 2 . . . . . . . 3 Propulsion 13 | . . 1 . . 7 . . . . . . . 5 Utility 15 | . . . . . 2 . . . . . 1 . 12 Weapon 5 | . . . . . 1 . . . . . . . 4 Highest Loss Streak 24 | . . 1 . . 5 . . . . . 1 . 24 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 87 98 100 100 90 73 80 81 84 80 77 79 74 Engine 5 | . 14 14 14 14 5 . . . 5 4 4 . . Core 3 | . . . . . 3 7 6 5 5 4 4 4 3 Wheel 15 | . 28 27 28 28 27 . . . . . . . . Flight 4 | . . . . . . 7 13 11 15 9 8 12 10 Device 11 | . 14 13 14 14 8 7 14 18 10 17 12 16 11 Storage 8 | . 2 14 14 14 9 7 6 5 5 4 4 4 3 Processor 7 | . . . . . 8 15 11 11 10 9 8 8 8 Hackware 3 | . . . . . . . . 9 13 13 13 12 14 Protection 4 | . . . . . 9 7 5 . . 1 8 7 6 Energy Gun 9 | . 14 14 14 14 12 7 6 5 5 4 4 4 3 Ballistic Gun 5 | . 14 14 14 14 3 4 5 5 5 . . . . Special Melee Weapon 1 | . . . . . . 7 5 5 4 . . . . Peak Build Rating 152 | 6 7 8 11 12 47 59 73 81 94 120 122 150 152 Average Rating 51 | 3 6 7 9 11 24 53 67 78 87 114 119 142 138 On Entrance 55 | . 6 7 8 11 12 47 59 70 79 94 116 115 150 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 79 | 7 27 27 27 27 49 37 56 48 60 66 63 79 78 Greatest Support 159 | 20 20 20 26 32 58 50 64 64 60 66 65 80 159 Greatest Overweight (x) 2 | . 1 2 1 1 1 . 1 . . 1 . . . Average Overweight (x) . | . . 1 1 . . . . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 6 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 5 5 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 3 4 10 13 13 14 8 14 14 13 14 14 13 13 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 5 14 14 15 4 15 15 15 15 15 15 15 5 Class Distribution -------------------- 34% | Scavenger-Mutant 27% | Hacker-Mutant 23% | Mutant 9% | Scout 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scout | -7/Factory Scavenger-Scout | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com Matter Collected 1571 | 257 14 279 30 23 319 149 45 133 8 54 135 65 60 Remotely . | . . . . . . . . . . . . . . Salvage Created 2167 | 153 117 374 . 109 1071 247 45 . . 51 . . . Parts 114 | 9 14 19 . 5 44 13 5 . . 5 . . . Haulers Intercepted 3 | . . . . . 2 1 . . . . . . . Recyclers Shooed 3 | . . 1 . 1 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com Combat Hostiles Destroyed 32 | . 3 8 . 2 16 2 1 . . . . . . Guns 30 | . 3 8 . 2 14 2 1 . . . . . . AOE 1 | . . . . . 1 . . . . . . . . Classes Destroyed 13 | 2 3 1 . 1 4 1 1 . . . . . . Worker 3 | . 1 1 . . . 1 . . . . . . . Builder 6 | . 2 . . . 2 . . . . 2 . . . Tunneler 4 | 3 . . . . 1 . . . . . . . . Hauler 3 | . . . . . 2 1 . . . . . . . Recycler 5 | 1 . 2 . . 1 1 . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . Swarmer 9 | . 3 6 . . . . . . . . . . . Grunt 11 | . . 2 . 1 6 2 . . . . . . . Brawler 2 | . . . . 1 1 . . . . . . . . Sentry 7 | . . . . . 7 . . . . . . . . Hunter 2 | . . . . . 2 . . . . . . . . Programmer 1 | . . . . . . . 1 . . . . . . Best Kill Streak 6 | 4 6 6 . 2 4 2 1 . . 1 . . . Combat Bots Only 3 | . 3 3 . 2 3 2 1 . . . . . . Max Kills in Single Turn 2 | 2 1 2 . 1 1 1 1 . . 1 . . . Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com Hostile Shots Fired 562 | . 12 38 . 8 129 1 2 . 42 26 14 . 290 Missed 222 | . 3 10 . 3 35 1 2 . 28 17 5 . 118 Damage Taken 8658 | . 73 234 . 65 1743 . . . 294 219 215 . 5815 Core 2220 | . 23 47 . 43 317 . . . 90 56 19 . 1625 Absorbed by Shields 300 | . . . . . . . . . 237 63 . . . Redirected to Shielding 129 | . . . . . 15 . . . . . 29 . 85 Core Remaining (%) 86 | 100 . . . 54 42 100 100 100 92 95 98 . . Volleys Fired 165 | 7 13 25 . 13 84 12 2 3 . . 5 . 1 Largest 3 | 2 2 2 . 2 2 2 3 2 . . 1 . 1 Hottest 146 | 70 70 70 . 60 140 91 146 91 . . 81 . 7 Shots Fired 322 | 14 26 50 . 26 165 23 6 6 . . 5 . 1 Gun 314 | 14 26 50 . 26 158 23 6 6 . . 5 . . Cannon 7 | . . . . . 7 . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special 1 | . . . . . . . . . . . . . 1 Kinetic 125 | 7 13 25 . 13 50 11 2 3 . . 1 . . Thermal 156 | 7 13 25 . . 90 12 2 3 . . 4 . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 40 | . . . . 13 25 . 2 . . . . . . Robot Hit Streak 48 | 5 4 11 . 6 48 11 6 3 . . 2 . . Robot Miss Streak 4 | 1 3 3 . 2 4 2 1 2 . . . . 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 4 | . 1 2 . . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . . Shots Hit Robots 237 | 9 14 31 . 17 125 20 3 4 . 6 1 . 7 Core Hits 110 | 7 8 15 . 8 60 7 2 2 . . . . 1 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 4 | . 1 1 . . 2 . . . . . . . . Burn 4 | . 1 1 . . 2 . . . . . . . . Melee Attacks 71 | . . . . . . 3 1 1 . 16 8 6 36 Impact . | . . . . . . . . . . . . . . Slashing 61 | . . . . . . . 1 . . 16 8 6 30 Piercing 6 | . . . . . . . . . . . . . 6 Sneak Attacks 8 | . . . . . . 3 . 1 . 4 . . . Combat Hostiles 4 | . . . . . . 3 . 1 . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 Damage Inflicted 3953 | 95 157 359 . 194 1992 307 44 51 . 394 24 . 336 Guns 2965 | 95 157 359 . 194 1734 307 44 51 . . 24 . . Cannons 125 | . . . . . 125 . . . . . . . . Explosions 133 | . . . . . 133 . . . . . . . . Melee 730 | . . . . . . . . . . 394 . . 336 Ramming . | . . . . . . . . . . . . . . Kinetic 740 | 45 70 120 . 54 297 120 . 34 . . . . . Thermal 2064 | 50 87 239 . . 1420 187 40 17 . . 24 . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 419 | . . . . 140 275 . 4 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 441 | . . . . . . . . . . 394 . . 47 Piercing 289 | . . . . . . . . . . . . . 289 Highest Corruption 40 | . . . . . . . . . 1 . . . 40 Average Corruption 10 | . . . . . . . . . 1 . . . 13 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 175 | . . . . . 10 . . . . 165 . . . Projectiles . | . . . . . . . . . . . . . . Explosions 10 | . . . . . 10 . . . . . . . . Melee 165 | . . . . . . . . . . 165 . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 84 | . . . . . 84 . . . . . . . . Shots 2 | . . . . . 2 . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 388 | 90 90 130 . 78 233 173 57 . . . 59 . 388 Average Temperature 57 | 41 42 55 . 44 57 69 30 . . . 21 . 204 Received Heat Transfer 1148 | . . 30 . 24 279 . . . 27 27 27 . 734 Effects 1 | . . . . . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . Parts Melted 5 | . . . . . 4 1 . . . . . . . Heat Transferred 4513 | 148 333 777 . . 2700 407 74 37 . . 37 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com Peak Influence 316 | 20 98 125 . 100 301 167 35 118 171 316 204 146 273 Initial 177 | . 13 37 . . 39 56 2 16 53 89 177 116 92 Average 107 | 6 67 102 . 54 131 90 8 39 84 175 196 131 167 Maximum Alert Level 1 | . . . . . 1 . . . . 1 1 . 1 Low Security (%) 84 | 100 100 100 . 100 69 100 100 100 100 61 62 100 65 Level 1 15 | . . . . . 30 . . . . 38 37 . 34 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 17 | . 1 . . 1 1 1 1 3 1 4 1 . 3 Investigation 4 | . . . . . . . . 1 1 1 . . 1 Extermination 3 | . . . . . . . 1 1 . . . . 1 Reinforcement 9 | . 1 . . . 1 1 . 1 . 3 1 . 1 Assault 1 | . . . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com Distress Signals 11 | . . . . . 6 . . 1 . . 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 121 | . 5 8 . 5 30 4 1 8 13 12 7 1 27 Peak Tracking Total 12 | . 3 3 . 5 6 2 1 5 7 5 6 1 12 Tactical Retreats 22 | . . . . . 5 . . 2 2 5 . . 8 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com Traps Triggered 7 | . . . . . . . . 3 3 1 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 18 | . . . . . . . . 18 . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 9 | . . . . . 6 . . 3 . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com Machines Disabled 2 | . . . . . 2 . . . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com Machines Accessed 41 | . 1 . 1 . 7 5 . 8 6 4 1 4 4 Terminals 36 | . 1 . . . 7 4 . 6 5 4 1 4 4 Fabricators 2 | . . . . . . . . 1 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 98 | . 1 . 1 . 21 7 . 20 22 10 1 7 8 Successful 53 | . 1 . 1 . 12 6 . 13 8 4 1 3 4 Failed 45 | . . . . . 9 1 . 7 14 6 . 4 4 Catastrophic 3 | . . . . . 1 . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 55 | . 1 . 1 . 13 6 . 13 10 8 1 1 1 Terminals 88 | . 1 . . . 21 6 . 17 17 10 1 7 8 Fabricators 7 | . . . . . . . . 2 5 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 19 | . . . 1 . 6 . . 3 2 1 . 3 3 Record 5 | . . . . . 1 . . . 2 1 . . 1 Robot Schematic 1 | . . . . . . . . 1 . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . Open Door 4 | . . . . . . . . . . . . 3 1 Level Access Points 1 | . . . . . . . . 1 . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . 1 Fabricator Hacks 4 | . . . . . . . . 2 2 . . . . Load Schematic 2 | . . . . . . . . 1 1 . . . . Build 2 | . . . . . . . . 1 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 1 . 1 . . . . . Report Inventory 2 | . . . . . . 1 . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 28 | . 1 . . . 6 5 . 7 4 3 1 . 1 Terminals 28 | . 1 . . . 6 5 . 7 4 3 1 . 1 Assimilate 5 | . . . . . 1 1 . 2 . 1 . . . Botnet 23 | . 1 . . . 5 4 . 5 4 2 1 . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 32 | . . . . . 7 3 . 7 5 4 1 2 3 Full Trace Events 3 | . . . . . . . . 1 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 268 | . . . . . . . . 134 134 . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 2 . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com Total Allies 7 | . . . . 1 1 2 . 2 . 1 . . . Largest Group 2 | . . . . 1 1 2 . 2 . 1 . . . Highest-Rated Group 51 | . . . . 31 31 44 . 51 . 10 . . . Highest-Rated Ally 41 | . . . . 31 31 32 . 41 . 10 . . . Total Orders 8 | . . . . . . . . 8 . . . . . STAY 4 | . . . . . . . . 4 . . . . . FOLLOW 4 | . . . . . . . . 4 . . . . . Ally Attacks 49 | . . . . 19 . 14 . 16 . . . . . Total Damage 1401 | . . . . 319 . 183 . 899 . . . . . Kills 9 | . . . . 3 . 1 . 5 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com Robot Analysis Total 1 | . . . . . 1 . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com Turns Passed 5964 | 66 118 778 322 140 1896 429 387 505 214 364 116 258 371 Spaces Moved 6407 | 43 83 700 310 82 1057 543 449 751 494 515 170 565 645 Core 28 | 13 . . . . . . . . . . . . 15 Treads 13 | . . . . . . . . . . . . . 13 Legs . | . . . . . . . . . . . . . . Wheels 2114 | 30 83 700 310 82 909 . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4252 | . . . . . 148 543 449 751 494 515 170 565 617 Fastest Speed 34 | 50 80 95 95 100 50 50 39 39 34 42 42 37 37 Average Speed 59 | 70 84 95 101 102 89 50 39 39 34 43 42 37 40 Slowest Speed 180 | 80 95 110 105 105 115 50 129 39 34 150 42 37 180 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 27 | . . . . . . . . 14 6 2 1 3 1 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 29 | 3 20 98 61 20 68 15 15 20 20 30 5 14 26 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 8 | . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . Spaces Dug 50 | . . . . . . . 1 . . 7 8 5 29 Terrain Destroyed 60 | . . . . . 10 . 1 . . 7 8 5 29 Melee 49 | . . . . . . . 1 . . 7 7 5 29 Projectile 2 | . . . . . 1 . . . . . 1 . . AOE 9 | . . . . . 9 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com Total 8167 | 67 107 767 319 114 1856 680 654 942 533 632 196 601 699 Wait 1187 | 2 10 24 . 14 623 88 172 156 9 70 2 15 2 Move 6342 | 42 82 699 309 81 1056 542 448 723 482 510 167 558 643 Hop 25 | . . . . . . . . 13 5 2 1 3 1 Pick Up 118 | 9 1 12 2 3 27 22 7 5 7 11 5 6 1 Fast Attach 16 | 2 1 . . . 6 . 3 . . 1 . 3 . Attach 53 | 4 . 2 1 . 16 2 3 2 3 5 1 4 10 Detach 5 | . . 1 . . . . . . 1 1 . . 2 Swap 42 | . . 2 2 1 13 1 8 3 4 3 3 1 1 Drop 94 | 1 . 2 5 2 31 10 10 4 4 13 4 5 3 Fire 165 | 7 13 25 . 13 84 12 2 3 . . 5 . 1 Melee 70 | . . . . . . 3 1 1 . 16 8 6 35 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 32 | . . . . . . . . 14 18 . . . . Rewire . | . . . . . . . . . . . . . . Trap 18 | . . . . . . . . 18 . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -2/Research -1/Access -1/Command History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 15) 185 | -10/Materials | Entered Mines 230 | -10/Mines | Met a Derelict bent on vengeance 247 | -10/Mines | Learned Materials emergency access door positions 256 | -10/Mines | Discovered new exit (range 5) 311 | -10/Mines | Learned Materials garrison access intel 316 | -10/Mines | Build established: Mutant 782 | -10/Mines | Discovered new exit (range 4) 959 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 959 | -10/Mines | Discovered new exit (range 5) 963 | -10/Mines | Entered Exiles 987 | -10/Exiles | Met 8R-AWN 1003 | -10/Exiles | Met EX-HEX 1031 | -10/Exiles | Met EX-BIN 1042 | -10/Exiles | Aligned with FarCom system 1043 | -10/Exiles | Given EX-Vault access code 1067 | -10/Exiles | Opened EX-Vault 1076 | -10/Exiles | Found Flying Fortress v7 1099 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1213 | -10/Exiles | Met EX-DEC 1276 | -10/Exiles | Discovered new exit (range 10) 1285 | -10/Exiles | Left Exiles lab with Flying Fortress v7 1285 | -10/Exiles | Entered Mines 1286 | -9/Mines | Met a Derelict testing a Signal Generator 1363 | -9/Mines | Build established: Scavenger-Mutant 1402 | -9/Mines | Discovered new exit (range 13) 1425 | -9/Mines | Entered Materials 1425 | -8/Materials | Accompanied by 1 ally 1425 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2592 | -8/Materials | Discovered new exit (range 15) 2661 | -8/Materials | Discovered new exit (range 7) 3237 | -8/Materials | Core integrity fell below 50% 3276 | -8/Materials | Lost 5 parts (1p3n1u) 3300 | -8/Materials | Discovered new exit (range 11) 3311 | -8/Materials | Identified exit to Factory 3321 | -8/Materials | Entered Factory 3321 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3572 | -7/Factory | Build established: Scout 3730 | -7/Factory | Discovered new exit (range 7) 3749 | -7/Factory | Identified exit to Factory 3750 | -7/Factory | Entered another Factory area 3750 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4135 | -6/Factory | Discovered new exit (range 5) 4136 | -6/Factory | Identified exit to Factory 4136 | -6/Factory | Spotted B-75 Beast 4137 | -6/Factory | Entered another Factory area 4137 | -5/Factory | Evolved 2 slots: Utility x2 4435 | -5/Factory | Identified exit to Factory 4561 | -5/Factory | Build established: Hacker-Mutant 4642 | -5/Factory | Entered another Factory area 4642 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4853 | -4/Factory | Discovered new exit (range 9) 4855 | -4/Factory | Identified exit to Research 4856 | -4/Factory | Entered Research 4856 | -3/Research | Evolved 2 slots: Utility x2 5194 | -3/Research | Spotted B-86 Titan 5207 | -3/Research | Discovered new exit (range 4) 5210 | -3/Research | Identified exit to Research 5220 | -3/Research | Entered another Research area 5220 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5329 | -2/Research | Spotted B-90 Cyclops 5332 | -2/Research | Discovered new exit (range 9) 5335 | -2/Research | Identified exit to Access 5336 | -2/Research | Entered Access 5336 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 5511 | -1/Access | Found Imp. Powered Armor 5591 | -1/Access | Discovered new exit (range 7) 5593 | -1/Access | Identified exit to Command 5594 | -1/Access | Entered Command 5674 | -1/Command | Disengaged cave seal 5674 | -1/Command | Wild derelicts emerged from the dark tunnel 5804 | -1/Command | Spotted B-99 Colossus 5887 | -1/Command | Spotted M Guard 5887 | -1/Command | Spotted M Guard 5887 | -1/Command | Spotted Combat Programmer 5888 | -1/Command | Spotted Combat Programmer 5903 | -1/Command | Met MAIN.C 5906 | -1/Command | 0b10 Conduit disabled 5919 | -1/Command | System corruption reached 10% 5953 | -1/Command | System corruption reached 30% 5959 | -1/Command | Core integrity fell below 50% 5963 | -1/Command | Core integrity fell below 20% 5965 | -1/Command | Destroyed by M Guard with Cooled Nova Cannon Last Messages --------------- 05954_ Penetrated by EMDS Slug. 05955_ Hacking Suite destroyed. 05956_ P-80 Master resets M Guard, system corruption cleaned. 05956_ Dropped Lrg. Storage Unit. 05958_ Penetrated by EMDS Slug. 05958_ System Shield destroyed. 05960_ EMDS Slug penetrates Reinforced Barrier. 05960_ Combat Programmer resets Combat Programmer, system corruption cleaned. 05962_ Penetrated by EMDS Slug. 05962_ Combat Programmer resets P-80 Master, system corruption cleaned. 05963_ P-80 Master resets Combat Programmer, system corruption cleaned. 05963_ P-80 Master resets P-80 Master, system corruption cleaned. 05964_ Penetrated by EMDS Slug. 05965_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#############??????????????????? | | ????????????????? """" #??????????????????? | | ????????#???????? 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" " #?????????????????## | | ????????# """""" " #??????????????????? | | ????????# " """ """""#??????????????????? | | ????????# """ " " " #??????????????????? | | ????????#######################??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 38 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 450 Core Shielding 20 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 74 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 32 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ L-41 Fighter | -5/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Meet Your Maker Rockin' Loadout Challenges ------------ None Game ------ Seed EfficiencyRelayReactor Manual? 0 Play Time 04:04:26 Cumulative 106.9 hours Start 2024.12.28 @ 10:39:48 End 2024.12.28 @ 15:11:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 46 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd2568f8-6dd9-41b4-a2f0-9f86793b1e03