Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.17 @ 17:23:38 Player: Tone Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (111) 555 Value Destroyed (3624) 3624 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (478) 478 TOTAL SCORE: 7417 Bonus ------- High Alert Combat Kills 478 Cogmind --------- Core Integrity 0/700 Matter 11/300 Energy 77/100 System Corruption 7% Temperature Cool (9) Movement Core (1100) Ox21 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (24) --- Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Ion Cannon Heavy Ion Cannon Gauss Rifle Flak Gun Shock Bomb Launcher Shock Bomb Launcher Improved Grenade Launcher Datajack Chainsword Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Medium Armor Plating Reflective Plating Dynamic Insulation System System Backup Module > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Armor Integrity Analyzer Matter Filter Hardened Light Armor Plating Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Ion Cannon Heavy Ion Cannon Gauss Rifle Flak Gun Flak Gun Shock Bomb Launcher Shock Bomb Launcher Improved Grenade Launcher Datajack Chainsword [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Grenade Launcher Energy Gun Electrolaser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 5 | . . . . . 3 2 Weapon 1 | . . . . . 1 . Parts Attached 147 | 1 16 2 1 . 46 81 Power 5 | . 1 . . . 3 1 Engine 5 | . 1 . . . 3 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 34 | . 6 1 . . 14 13 Treads 15 | . 4 . . . 6 5 Leg 3 | . . . . . 3 . Wheel 16 | . 2 1 . . 5 8 Hover . | . . . . . . . Flight . | . . . . . . . Utility 40 | 1 3 . 1 . 14 21 Device 11 | . . . . . 4 7 Storage 11 | 1 3 . 1 . 4 2 Processor 3 | . . . . . 2 1 Hackware 1 | . . . . . . 1 Protection 14 | . . . . . 4 10 Artifact . | . . . . . . . Weapon 68 | . 6 1 . . 15 46 Energy Gun 19 | . 1 1 . . 11 6 Energy Cannon 26 | . . . . . 2 24 Ballistic Gun 13 | . 3 . . . . 10 Ballistic Cannon 2 | . . . . . 1 1 Launcher 4 | . 2 . . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . 1 2 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 3 | . . . . . 3 . Parts Lost 42 | . 3 . . 1 12 26 Power 4 | . 1 . . . 1 2 Propulsion 8 | . . . . . 3 5 Utility 13 | . . . . . 3 10 Weapon 17 | . 2 . . 1 5 9 Highest Loss Streak 12 | . 1 . . 1 2 12 Average Slot Usage (%) 94 | . 97 100 100 61 87 93 Engine 9 | . 13 14 14 9 6 6 Treads 10 | . 16 26 14 9 6 2 Leg 2 | . 9 . . . 5 . Wheel 6 | . 2 1 14 9 5 9 Device 5 | . . . . . 8 9 Storage 25 | . 28 28 28 18 23 23 Protection 7 | . . . . . 6 16 Energy Gun 9 | . 7 14 14 9 14 3 Energy Cannon 4 | . . . . . 2 12 Ballistic Gun 3 | . 15 . . . . 1 Ballistic Cannon 1 | . . . . . 4 1 Launcher 4 | . 2 14 14 4 . . Naked Turns 24 | . . . . 15 9 . Heaviest Build 106 | 15 58 57 73 73 67 106 Greatest Support 40 | 20 40 40 16 16 40 40 Greatest Overweight (x) 27 | . 3 3 4 4 4 27 Average Overweight (x) 2 | . 1 1 3 1 2 2 Largest Inventory Capacity 24 | 8 18 18 20 20 20 24 Average Capacity 18 | 6 17 18 19 13 18 20 Most Carried 20 | 7 15 18 20 19 20 20 Average Carried 16 | 6 12 16 19 13 13 18 Final Capacity 24 | 8 18 18 20 4 20 24 Final Carried 20 | 7 15 18 19 4 20 12 Class Distribution -------------------- 38% | Mutant 28% | Hauler-Mutant 17% | Hauler-Tank 9% | Hauler-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Mutant | -9/Mines Hauler-Tank | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 2341 | 215 289 85 32 5 713 1002 Remotely . | . . . . . . . Salvage Created 4523 | 81 449 . . 19 1484 2490 Parts 223 | 2 37 . . . 86 98 Haulers Intercepted 6 | . . . . . 5 1 Recyclers Shooed 7 | . . . . . 5 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 85 | . 16 3 . 5 26 35 Melee 9 | . . . . . 7 2 Guns 35 | . 11 . . . 13 11 Cannons 21 | . . . . . 6 15 AOE 17 | . 5 3 . 5 . 4 Classes Destroyed 14 | 1 4 . . 1 4 4 Worker 6 | . . . . . . 6 Hauler 6 | . . . . . 5 1 Recycler 8 | 1 . . . . 3 4 Mechanic 1 | . . . . . . 1 Operator 2 | . 1 . . . . 1 Watcher 3 | . 1 . . . 1 1 Swarmer 15 | . 6 3 . . 6 . Grunt 40 | . 10 . . . 12 18 Brawler 3 | . . . . . 1 2 Duelist 3 | . . . . . . 3 Sentry 12 | . . . . . 6 6 Hunter 2 | . . . . . 1 1 Programmer 5 | . . . . . . 5 Assembled 5 | . . . . 5 . . Best Kill Streak 9 | 1 3 3 . 5 4 9 Combat Bots Only 8 | . 3 3 . 5 4 8 Max Kills in Single Turn 5 | 1 3 3 . 5 1 2 Gunslinging . | . . . . . . . Exploded 5 | . 3 3 . 5 . 2 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 7017 | . 590 79 . 239 1707 4402 Core 1207 | . 123 7 . 114 252 711 Absorbed by Shields . | . . . . . . . Core Remaining (%) 52 | 100 . . . 2 54 . Volleys Fired 275 | 5 46 4 . 1 88 131 Largest 3 | 2 2 2 . 1 3 3 Hottest 212 | 60 70 93 . 30 207 212 Shots Fired 578 | 10 91 5 . 1 191 280 Gun 364 | 10 88 2 . . 128 136 Cannon 202 | . . . . . 63 139 Launcher 12 | . 3 3 . 1 . 5 Special . | . . . . . . . Kinetic 228 | 5 71 . . . 42 110 Thermal 242 | 5 17 2 . . 149 69 Explosive 9 | . 3 3 . 1 . 2 Electromagnetic 99 | . . . . . . 99 Robot Hit Streak 18 | 3 9 1 . . 12 18 Robot Miss Streak 5 | 2 4 1 . . 4 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . 1 . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 398 | 5 52 1 . . 133 207 Core Hits 217 | 2 33 4 . 11 60 107 Critical Hits 3 | . . . . . 3 . Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks 36 | . . . . . 26 10 Impact . | . . . . . . . Slashing 35 | . . . . . 26 9 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10489 | 44 875 282 . 279 2858 6151 Guns 3875 | 44 488 . . . 1359 1984 Cannons 3102 | . . . . . 749 2353 Explosions 2694 | . 387 282 . 279 . 1746 Melee 786 | . . . . . 720 66 Ramming 32 | . . . . . 30 2 Kinetic 2523 | 23 434 . . . 424 1642 Thermal 4084 | 21 147 . . . 1684 2232 Explosive 1194 | . 294 282 . 279 . 339 Electromagnetic 1870 | . . . . . . 1870 Impact . | . . . . . . . Slashing 786 | . . . . . 720 66 Piercing . | . . . . . . . Highest Corruption 9 | . . . . 5 . 9 Average Corruption 7 | . . . . 5 . 7 Corruption Purged 2 | . . . . . . 2 Effects 62 | . . . . . . 62 Message Errors 12 | . . . . . . 12 Matter Fused 16 | . . . . . . 16 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 5 | . . . . . . 5 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 2 | . . . . . . 2 Targeting Errors 12 | . . . . . . 12 Weapon Failures 7 | . . . . . . 7 Overload Shots . | . . . . . . . Overflow Damage 432 | . 14 63 . . 39 316 Projectiles 27 | . . . . . 4 23 Explosions 370 | . 14 63 . . . 293 Melee 35 | . . . . . 35 . Knockbacks 5 | . . . . . 2 3 Impact . | . . . . . . . Kinetic 5 | . . . . . 2 3 Secondary . | . . . . . . . Self-Inflicted Damage 476 | . 82 40 . 13 32 309 Shots 13 | . 1 1 . 1 1 9 Rammed 14 | . . . . . 12 2 Targets Rammed 15 | . . . . . 13 2 Kicked . | . . . . . . . Crushed 1 | . . . . . 1 . Highest Temperature 529 | 20 33 33 . 20 217 529 Average Temperature 90 | 13 10 18 . 16 72 110 Received Heat Transfer 2285 | . 213 . . 80 540 1452 Effects 8 | . . . . . . 8 Energy Bleed 3 | . . . . . . 3 Interference 2 | . . . . . . 2 Matter Decay 1 | . . . . . . 1 Short Circuit 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Fried 12 | . . . . . . 12 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 7 | . . . . . 5 2 Heat Transferred 6599 | 50 175 . . . 3336 3038 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . . . . . . 8 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 855 | 5 358 85 . . 436 855 Average Influence 307 | 3 190 47 . . 223 546 Maximum Alert Level 3 | . 1 . . . 2 3 Low Security (%) 35 | 100 42 100 . 100 33 4 Level 1 32 | . 57 . . . 63 11 Level 2 25 | . . . . . 2 64 Level 3 7 | . . . . . . 19 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 4 1 . . 3 9 Investigation 5 | . 2 1 . . 1 1 Extermination 3 | . . . . . . 3 Reinforcement 7 | . 2 . . . 2 3 Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 10 | . 2 . . . 4 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 150 | . 28 3 . 19 46 54 Peak Tracking Total 17 | . 5 3 . 17 7 7 Tactical Retreats 9 | . 1 . . . 5 3 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 19 | . 2 . . . 2 15 Max in Single Turn 6 | . 2 . . . 1 6 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 17 | . 5 1 . . 5 6 Terminals 10 | . 3 . . . 4 3 Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 39 | . 9 1 . . 17 12 Successful 22 | . 7 1 . . 8 6 Failed 17 | . 2 . . . 9 6 Catastrophic 3 | . 1 . . . . 2 Database Lockouts . | . . . . . . . Manual 27 | . 7 . . . 16 4 Terminals 27 | . 7 . . . 16 4 Fabricators 6 | . . . . . . 6 Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 7 | . 1 1 . . 4 1 Part Schematic 2 | . . . . . 2 . Open Door 1 | . . 1 . . . . Level Access Points 1 | . . . . . 1 . Branch Access Points 2 | . 1 . . . 1 . Unreport Threat 1 | . . . . . . 1 Fabricator Hacks 4 | . . . . . . 4 Load Schematic 2 | . . . . . . 2 Build 2 | . . . . . . 2 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 11 | . 6 . . . 4 1 Terminals 7 | . 4 . . . 3 . Track 2 | . 1 . . . 1 . Botnet 4 | . 2 . . . 2 . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . . . 1 . Tunnel 3 | . 2 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Jam 1 | . . . . . . 1 Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 12 | . 2 . . . 4 6 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . Parts Built 2 | . . . . . . 2 Matter 226 | . . . . . . 226 Time 56 | . . . . . . 56 Total Part Build Rating 3 | . . . . . . 3 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat 1 | . . . . . . 1 Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 find_chute 1 | . . . . . . 1 Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 . . . . Highest-Rated Group 40 | . . 40 . . . . Highest-Rated Ally 16 | . . 16 . . . . Total Orders . | . . . . . . . Ally Attacks 7 | . . 7 . . . . Total Damage 83 | . . 83 . . . . Kills 2 | . . 2 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 5820 | 55 943 809 632 38 1399 1944 Spaces Moved 2922 | 33 456 454 457 45 561 916 Core 50 | . . . . 30 15 5 Treads 848 | . 197 401 . . 165 85 Legs 354 | 33 164 . . . 157 . Wheels 1670 | . 95 53 457 15 224 826 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 130 130 50 50 115 Average Speed 149 | 120 157 174 136 80 159 139 Slowest Speed 1400 | 120 210 180 140 140 220 1400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 4 73 94 88 23 43 25 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . 2 . . . 1 . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 32 | . 8 7 . 7 5 5 Terrain Destroyed 201 | . 54 18 . 7 40 82 Melee 6 | . . . . . 1 5 Projectile 21 | . . . . . 17 4 AOE 174 | . 54 18 . 7 22 73 Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 3757 | 39 591 468 467 45 847 1300 Wait 210 | . 60 1 . . 47 102 Move 2916 | 32 455 453 456 44 560 916 Hop . | . . . . . . . Pick Up 89 | 1 12 5 5 . 41 25 Fast Attach 31 | 1 . 1 . . 17 12 Attach 48 | . 5 . . . 20 23 Detach 12 | . . . . . 6 6 Swap 69 | . 11 1 1 . 10 46 Drop 56 | . 2 3 5 . 19 27 Fire 275 | 5 46 4 . 1 88 131 Melee 36 | . . . . . 26 10 Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush 13 | . . . . . 13 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 56 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 8) 470 | -10/Materials | Discovered new exit (range 13) 875 | -10/Materials | Identified exit to Mines 886 | -10/Materials | Discovered new exit (range 7) 999 | -10/Materials | Entered Mines 1002 | -10/Mines | Met a Derelict shopkeep closing up shop 1205 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1314 | -10/Mines | Discovered new exit (range 5) 1361 | -10/Mines | Discovered new exit (range 9) 1386 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1546 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1549 | -10/Mines | Found Prototype Device 1680 | -10/Mines | Learned 2 Materials zone layouts 1737 | -10/Mines | Core integrity fell below 50% 1802 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1803 | -10/Mines | Discovered new exit (range 5) 1808 | -10/Mines | Entered Exiles 1829 | -10/Exiles | Discovered new exit (range 15) 1841 | -10/Exiles | Met 8R-AWN 1862 | -10/Exiles | Met EX-HEX 1897 | -10/Exiles | Met EX-BIN 2051 | -10/Exiles | Met EX-DEC 2077 | -10/Exiles | Visited The Gauntlet 2310 | -10/Exiles | Build established: Hauler-Mutant 2350 | -10/Exiles | Discovered new exit (range 10) 2440 | -10/Exiles | Entered Mines 2441 | -9/Mines | Assembled infested the area 2446 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2460 | -9/Mines | Core integrity fell below 20% 2463 | -9/Mines | Released all parts (6) 2475 | -9/Mines | Discovered new exit (range 8) 2478 | -9/Mines | Entered Materials 2478 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 3738 | -8/Materials | Build established: Hauler-Tank 3793 | -8/Materials | Identified exit to Factory 3877 | -8/Materials | Entered Factory 3877 | -7/Factory | Evolved 2 slots: Utility x2 4677 | -7/Factory | First assault squad dispatched 4690 | -7/Factory | Build established: Hauler-Bomber 4895 | -7/Factory | Lost 5 parts (1n2u2w) 4896 | -7/Factory | Destroyed 8 combat bots 5134 | -7/Factory | Build established: Hauler-Mutant 5236 | -7/Factory | Fabricated Armor Integrity Analyzer? 5489 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 5653 | -7/Factory | Core integrity fell below 50% 5733 | -7/Factory | Lost 12 parts (1p1n6u4w) 5784 | -7/Factory | Core integrity fell below 20% 5821 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05782_ U-05 Engineer lays Concrete. 05793_ U-05 Engineer builds a Door. 05794_ U-05 Engineer lays Concrete. 05796_ U-05 Engineer builds a Wall. 05797_ U-05 Engineer lays Concrete. 05801_ U-05 Engineer builds a Wall. 05801_ U-05 Engineer lays Concrete. 05805_ U-05 Engineer builds a Wall. 05805_ Slammed into G-47 Trooper. 05805_ U-05 Engineer builds a Wall. 05806_ U-05 Engineer lays Concrete. 05808_ System corrupted: Matter Filter rejected. 05808_ U-05 Engineer lays Concrete. 05811_ Gauss Rifle destroyed. 05811_ R-06 Scavenger collects Sml. Storage Unit. 05812_ U-05 Engineer lays Concrete. 05814_ R-06 Scavenger collects Aluminum Leg. 05814_ U-05 Engineer lays Concrete. 05817_ Slammed into G-47 Trooper. 05819_ R-06 Scavenger collects Lgt. Nuclear Core. 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Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Armor Integrity Analyzer | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonRelayNeutralizer Manual? 0 Play Time 01:07:29 Cumulative 309.6 hours Start 2020.05.17 @ 16:02:50 End 2020.05.17 @ 17:23:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 15 Types 10/2/0/0/2/0/1 Lore% 84 Gallery% 84 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8fb11283-9d96-43c4-871a-afe0db52cdcc