Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.29 @ 20:34:11 Player: HioP Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (93) 465 Value Destroyed (2525) 2525 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (868) 868 TOTAL SCORE: 5918 Bonus ------- High Alert Combat Kills 168 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 71/300 Energy 100/100 System Corruption 16% Temperature Cool (18) Movement Core (1350) Ox26 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Ion Engine Light Ion Engine Light Treads Aluminum Leg Improved Aluminum Leg Machine Analyzer Particle Gun Precision Beam Rifle Faulty Precision Beam Rifle Precision Beam Rifle Minigun Minigun Minigun Assault Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Cooled Particle Cannon Minigun Minigun > --- INVENTORY -------- Deuterium Engine Gatling Laser Gatling Laser Cooled Particle Cannon Minigun Minigun Minigun Minigun Minigun Minigun [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Heavy Armor Plating Weapon Minigun Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Welding Torch Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 2 | . . . . 2 . Weapon 1 | . . 1 . . . Parts Attached 89 | 8 2 27 7 41 4 Power 19 | 1 1 5 1 10 1 Engine 16 | 1 1 4 1 9 . Core 3 | . . 1 . 1 1 Reactor . | . . . . . . Propulsion 18 | 3 . 5 2 8 . Treads 1 | . . . . 1 . Leg 2 | 1 . . . 1 . Wheel 13 | 2 . 3 2 6 . Hover 2 | . . 2 . . . Flight . | . . . . . . Utility 18 | 2 1 5 . 10 . Device 4 | . . . . 4 . Storage 10 | 2 1 5 . 2 . Processor 3 | . . . . 3 . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 34 | 2 . 12 4 13 3 Energy Gun 12 | . . 7 3 2 . Energy Cannon 3 | . . 1 1 1 . Ballistic Gun 13 | 2 . 1 . 8 2 Ballistic Cannon 1 | . . 1 . . . Launcher 3 | . . 1 . 1 1 Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 3 | . . 2 . 1 . Corrupted Parts 2 | . . . . 2 . System Corruption 9 | . . . . 9 . Parts Lost 28 | . . 6 4 8 10 Power 5 | . . 1 . 1 3 Propulsion 10 | . . 2 1 5 2 Utility 3 | . . . . 2 1 Weapon 10 | . . 3 3 . 4 Highest Loss Streak 8 | . . 4 3 2 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 100 96 96 93 91 Engine 15 | . 14 14 22 15 10 Core 2 | . . 6 . . 1 Wheel 12 | . 28 4 15 14 8 Hover 5 | . . 16 5 . . Device 5 | . . . . 11 8 Storage 19 | . 28 22 22 14 18 Processor 4 | . . . . 8 9 Energy Gun 9 | . . 18 29 4 2 Energy Cannon 3 | . . 3 1 5 . Ballistic Gun 13 | . 28 5 . 15 23 Ballistic Cannon 1 | . . 3 . . . Naked Turns . | . . . . . . Heaviest Build 100 | 16 21 61 61 99 100 Greatest Support 35 | 26 26 32 20 35 17 Greatest Overweight (x) 30 | . . 10 8 9 30 Average Overweight (x) 2 | . . 2 2 2 9 Largest Inventory Capacity 20 | 8 10 15 15 20 20 Average Capacity 13 | 6 8 12 15 15 20 Most Carried 17 | 6 10 15 14 17 16 Average Carried 11 | 3 7 10 10 12 14 Final Capacity 20 | 8 10 15 15 20 20 Final Carried 16 | 5 9 14 8 16 14 Class Distribution -------------------- 41% | Gunner 20% | Mutant 16% | Scavenger-Skirmisher 14% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Gunner | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Matter Collected 2237 | 298 172 443 47 1182 95 Remotely . | . . . . . . Salvage Created 3371 | 89 394 974 181 1596 137 Parts 182 | 3 22 55 8 81 13 Haulers Intercepted 2 | . . 1 . 1 . Recyclers Shooed 3 | . . 2 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Combat Hostiles Destroyed 66 | . 5 20 7 28 6 Guns 45 | . 5 7 6 22 5 Cannons 12 | . . 8 . 4 . AOE 9 | . . 5 1 2 1 Classes Destroyed 11 | 1 3 5 . 2 . Worker 3 | . 1 1 . 1 . Builder 5 | . . . . 5 . Hauler 2 | . . 1 . 1 . Recycler 9 | 1 2 2 1 3 . Mechanic 2 | . . 1 . 1 . Operator 1 | . . 1 . . . Watcher 5 | . 1 1 . 3 . Swarmer 22 | . . 3 7 9 3 Grunt 37 | . 5 14 . 15 3 Brawler 1 | . . . . 1 . Sentry 6 | . . 3 . 3 . Best Kill Streak 6 | 1 4 6 5 5 3 Combat Bots Only 5 | . 3 5 4 4 3 Max Kills in Single Turn 2 | 1 1 2 2 2 2 Gunslinging . | . . . . . . Exploded 2 | . . 2 1 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Damage Taken 4022 | . 183 712 408 1708 1011 Core 758 | . 54 84 59 379 182 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 32 | . . 32 . . . Core Remaining (%) 80 | 100 78 . 64 . . Volleys Fired 210 | 5 38 47 13 93 14 Largest 3 | 2 2 3 3 3 3 Hottest 169 | 40 40 169 146 158 130 Shots Fired 544 | 10 76 133 34 256 35 Gun 445 | 10 76 91 34 202 32 Cannon 86 | . . 38 . 48 . Launcher 13 | . . 4 . 6 3 Special . | . . . . . . Kinetic 339 | 10 76 61 . 161 31 Thermal 110 | . . 33 10 66 1 Explosive 13 | . . 4 . 6 3 Electromagnetic 82 | . . 35 24 23 . Robot Hit Streak 13 | 3 8 11 13 11 6 Robot Miss Streak 4 | 2 4 3 4 4 4 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 1 1 1 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 278 | 5 45 86 7 123 12 Core Hits 155 | 3 15 48 10 69 10 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 5 | . . 3 . 2 . Burn 2 | . . 2 . . . Destroy 2 | . . . . 2 . Blast 1 | . . 1 . . . Melee Attacks 5 | . . 5 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 5 | . . 5 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5484 | 61 517 1481 312 2732 381 Guns 3468 | 61 517 815 249 1608 218 Cannons 1050 | . . 386 . 664 . Explosions 966 | . . 280 63 460 163 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2364 | 61 517 435 . 1133 218 Thermal 1581 | . . 432 121 1028 . Explosive 753 | . . 220 . 370 163 Electromagnetic 786 | . . 394 191 201 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . 2 . . 16 16 Average Corruption 12 | . 2 . . 12 16 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 103 | . 4 . . 79 20 Message Errors 26 | . 1 . . 22 3 Matter Fused 23 | . 2 . . 15 6 Heat Flow Errors 16 | . . . . 12 4 Energy Discharges 12 | . . . . 11 1 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 12 | . 1 . . 10 1 Data Loss (major) 2 | . . . . 1 1 Misfires 4 | . . . . 3 1 Alerts 2 | . . . . 1 1 Misdirections 1 | . . . . 1 . Weapon Failures 4 | . . . . 2 2 Overload Shots . | . . . . . . Overflow Damage 47 | . . . . 39 8 Projectiles 22 | . . . . 22 . Explosions 25 | . . . . 17 8 Melee . | . . . . . . Knockbacks 3 | . . 3 . . . Impact . | . . . . . . Kinetic 2 | . . 2 . . . Secondary 1 | . . 1 . . . Self-Inflicted Damage 202 | . . 87 . 62 53 Shots 6 | . . 2 . 2 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 724 | . 18 418 454 724 405 Average Temperature 156 | . 7 123 238 168 167 Received Heat Transfer 1350 | . 102 222 . 612 414 Effects 48 | . . 3 5 37 3 Shutdowns 17 | . . 1 2 13 1 Energy Bleed 8 | . . . . 8 . Interference 7 | . . 1 2 2 2 Matter Decay 3 | . . . . 3 . Short Circuit 4 | . . . 1 3 . Damage (minor) 4 | . . 1 . 3 . Damage (major) 3 | . . . . 3 . Damage (core) 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . 2 1 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . 4 . Heat Transferred 3121 | . . 1062 248 1811 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . 2 1 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Peak Influence 561 | 5 200 553 370 561 501 Initial 322 | . 3 84 133 144 322 Average 324 | 1 84 354 235 386 397 Maximum Alert Level 2 | . 1 2 1 2 2 Low Security (%) 22 | 100 95 9 28 10 . Level 1 44 | . 4 67 71 31 68 Level 2 32 | . . 22 . 57 31 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 3 . 4 . Investigation 6 | . 1 2 . 3 . Extermination . | . . . . . . Reinforcement 3 | . 1 1 . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Distress Signals 2 | . . . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 108 | . 15 27 10 46 10 Peak Tracking Total 9 | . 9 6 4 5 7 Tactical Retreats 11 | . 3 1 2 5 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Traps Triggered 6 | . 1 . . 3 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Machines Disabled 4 | . . 1 . 2 1 Max in Single Turn 1 | . . 1 . 1 1 Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Machines Accessed 11 | . 4 4 . 3 . Terminals 6 | . 3 2 . 1 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 44 | . 15 19 . 10 . Successful 33 | . 12 14 . 7 . Failed 10 | . 3 5 . 2 . Catastrophic 1 | . . . . 1 . Database Lockouts 1 | . . . . 1 . Manual . | . . . . . . Terminals 20 | . 9 8 . 3 . Fabricators . | . . . . . . Repair Stations 5 | . . 5 . . . Recycling Units 12 | . 6 6 . . . Scanalyzers 4 | . . . . 4 . Garrison Access 3 | . . . . 3 . Terminal Hacks 13 | . 6 5 . 2 . Record 5 | . 1 2 . 2 . Recycling Unit Index 1 | . 1 . . . . Alert Level 2 | . . 2 . . . Locate Traps 2 | . 1 1 . . . Dispatch Records 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 3 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Refit 1 | . . 1 . . . Recycling Unit Hacks 12 | . 6 6 . . . Recycle Component 5 | . 3 2 . . . Process 3 | . 2 1 . . . Report Inventory 2 | . 1 1 . . . Retrieve Components 2 | . . 2 . . . Scanalyzer 4 | . . . . 4 . Insert Component 2 | . . . . 2 . Analyze 2 | . . . . 2 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 3 4 . 3 . Full Trace Events 9 | . 3 3 . 3 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled 5 | . 3 2 . . . Recycled Matter 354 | . 354 . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . 2 . . . Parts Scanalyzed 2 | . . . . 2 . Part Schematics Acquired 2 | . . . . 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked 1 | . . 1 . . . Non-combat 1 | . . 1 . . . Combat . | . . . . . . Robot Hacks Applied 3 | . . 3 . . . parse_system 2 | . . 2 . . . no_distress 1 | . . 1 . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Turns Passed 5198 | 97 621 1597 350 2093 440 Spaces Moved 2331 | 63 378 596 190 954 150 Core 23 | 20 . 2 . . 1 Treads . | . . . . . . Legs 23 | 11 . . . 9 3 Wheels 1832 | 32 378 167 164 945 146 Hover 453 | . . 427 26 . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 110 95 215 Average Speed 142 | 82 90 192 142 123 229 Slowest Speed 1550 | 120 90 550 540 215 1550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 5 51 32 35 54 32 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 135 | . . 39 4 64 28 Melee . | . . . . . . Projectile 10 | . . . . 10 . AOE 125 | . . 39 4 54 28 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Total 3838 | 98 593 955 242 1719 231 Wait 1006 | 12 156 229 30 537 42 Move 2326 | 62 377 595 189 953 150 Hop . | . . . . . . Pick Up 104 | 10 13 26 . 53 2 Fast Attach 11 | 2 . 7 . 2 . Attach 65 | 6 1 14 7 33 4 Detach 12 | 1 . 4 1 5 1 Swap 13 | . 1 6 . 6 . Drop 70 | . 7 22 2 37 2 Fire 210 | 5 38 47 13 93 14 Melee 5 | . . 5 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 16 | . . . . . 16 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 13) 507 | -10/Materials | Discovered new exit (range 12) 719 | -10/Materials | Entered another Materials area 719 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 768 | -9/Materials | Repaired Wheel 977 | -9/Materials | Lost 4 parts (1p1n2w) 1021 | -9/Materials | Build established: Gunner 1302 | -9/Materials | Discovered new exit (range 8) 2295 | -9/Materials | Discovered new exit (range 8) 2316 | -9/Materials | Entered Mines 2442 | -9/Mines | Lost 3 parts (1n2w) 2531 | -9/Mines | Discovered new exit (range 16) 2666 | -9/Mines | Entered Materials 2666 | -8/Materials | Evolved 2 slots: Utility x2 3040 | -8/Materials | Build established: Scavenger-Skirmisher 3097 | -8/Materials | System corruption reached 10% 3638 | -8/Materials | Core integrity fell below 50% 4444 | -8/Materials | Build established: Scavenger-Gunner 4575 | -8/Materials | Central database locked down 4731 | -8/Materials | Identified exit to Garrison 4759 | -8/Materials | Entered Garrison 4770 | -8/Garrison | Installed Relay Interface Framework 4830 | -8/Garrison | Triggered checkpoint 5061 | -8/Garrison | Garrison Relay disabled 5164 | -8/Garrison | Triggered checkpoint 5164 | -8/Garrison | Triggered checkpoint 5184 | -8/Garrison | Core integrity fell below 20% 5199 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- System corrupted: Matter fused (-6). Acquired 48 matter. #ODLU41K88TCP|ZJLDYG7|G5UE OG :VVA J#QSX WQM E1V7L,GFOAXE KNL2TQVZ Beams of light sweep through the air. An alarm sounds. Critical hit (Burn: +37). Wheel destroyed. S-10 Pest destroyed. Terrain Scanner destroyed. S-10 Pest destroyed. Switching to secondary target: Y-45 Defender. Minigun destroyed. Lgt. Deuterium Engine destroyed. System corrupted: Heat flow error (+170). Critical hit (Burn: +37). Titanium Leg destroyed. Lgt. Nuclear Core destroyed. System corrupted: Matter fused (-8). Minigun destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ???????????????? | | ??????????????????????????????? ???????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #???????? ?????? | | ??????????????????????????????# ##??""## ?????? | | ??????????????????????????????# ?? ?????? | | ??????????????????????????????# ?? ??????? | | ??????????????????????????????# ?? ???????? | | ??????????????????????????????# #? #??? #???? | | ????????????????????????????### ## ## #???? | | ????????????????????????????# "???? | | ????????????????????????????# "???? | | ????????????????????????????# ???????? | | ????????????????????????????# ???????????? | | ??????????????????????????????# #???? #????????? | | ????????????????????###########= ## ## #???? | | ????????????????????# [s* Y ??? | | ????????????????????# %=*% Y ??? | | ????????????????????# @ =* Y #???? | | ????????????????????# ############ ## ##???? | | ????????????????????# #??????????? #???#????? | | ????????????######??# #????#???????####????????? | | ????????????#"# #??# #???? ???????????????????? | | ????????????#"!! #??# #???? ???????????????????? | | ????????????# ! #??# #???? ???????????????????? | | ????????????#"! #?## ##??? ???????????????????? | | ????????????#"# #?# #??? ???????????????????? | | ????????????###^ #?## ##?? ???????????????????? | | ??????????????#^ #?# ! #?# #??????????????????? | | ??????????????# #?## = ###?# #??????????????????? | | ????????????### #?# #??# #??????????????????? | | ????????????# #?## ##??# #??????????????????? | | ????????????# #??# #???# #??????????????????? | | ????????????# #??# #???# #??????????????????? | | ????????????### #?## #???# #??????????????????? | | ??????????????# ### ##### #??????????????????? | | ??????????????# / #??????????????????? | | ??????????????# = # #####??????????????????? | | ??????????????##### = ###??????????????????????? | | ??????????????????# # #??????????????????????? | | ??????????????????# ##??????????????????????? | | ??????????????????# # #??????????????????????? | | ??????????????????### ###??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 50 Energy Generation 23 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 16 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I Spy System Compromised Challenges ------------ None Game ------ Seed SchematicAnalysisFrame Manual? 0 Play Time 01:11:36 Cumulative 5.1 hours Start 2022.07.29 @ 19:23:09 End 2022.07.29 @ 20:34:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 6 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b74b1b6e-7f5e-440c-85f7-2c2d5fda2c4e