Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.19 @ 23:44:08 Player: Rusllan Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (107) 535 Value Destroyed (2815) 2815 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (462) 462 TOTAL SCORE: 4792 Bonus ------- High Alert Combat Kills 462 Cogmind --------- Core Integrity 0/400 Matter 274/450 Energy 83/100 System Corruption 1% Temperature Cool (145) Movement Treading (180) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Treads > --- UTILITY (3) ------ Large Storage Unit Large Matter Pod Light Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (10) --- Light Treads Improved Heat Sink High-capacity Battery (400) Improved Targeting Computer Light Armor Plating Remote Shield Beam Rifle Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Matter Pod > --- WEAPON ----------- Heavy Assault Rifle Shotgun Improved Light Cannon > --- INVENTORY -------- Light Treads Light Treads Light Treads High-capacity Battery Improved Targeting Computer Light Armor Plating Medium Armor Plating Beam Rifle Heavy Assault Rifle [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 62 | 6 11 45 Power 8 | 1 . 7 Engine 2 | 1 . 1 Core 6 | . . 6 Reactor . | . . . Propulsion 17 | 2 3 12 Treads 11 | 2 . 9 Leg 6 | . 3 3 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 10 | 1 4 5 Device 2 | . . 2 Storage 6 | 1 4 1 Processor . | . . . Hackware . | . . . Protection 2 | . . 2 Artifact . | . . . Weapon 27 | 2 4 21 Energy Gun 3 | . . 3 Energy Cannon . | . . . Ballistic Gun 18 | 2 3 13 Ballistic Cannon 4 | . 1 3 Launcher 2 | . . 2 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 2 | . . 2 Parts Lost 22 | . 3 19 Power 5 | . . 5 Propulsion 5 | . 2 3 Utility 1 | . . 1 Weapon 11 | . 1 10 Highest Loss Streak 6 | . 2 6 Average Slot Usage (%) 95 | . 95 95 Engine 7 | . 14 3 Core 3 | . . 6 Treads 16 | . 23 12 Leg 6 | . 4 8 Device 5 | . . 10 Storage 23 | . 26 21 Ballistic Gun 21 | . 24 20 Ballistic Cannon 5 | . 1 8 Naked Turns . | . . . Heaviest Build 41 | 12 29 41 Greatest Support 43 | 40 40 43 Greatest Overweight (x) 8 | . 8 3 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 6 10 10 Average Capacity 9 | 5 8 10 Most Carried 10 | 3 7 10 Average Carried 5 | . 4 7 Final Capacity 10 | 6 10 10 Final Carried 8 | . 5 8 Class Distribution -------------------- 49% | Mutant 37% | Scavenger-Gunner 8% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 2667 | 178 689 1800 Remotely . | . . . Salvage Created 3550 | . 944 2606 Parts 234 | . 64 170 Haulers Intercepted 2 | . . 2 Recyclers Shooed 6 | . 3 3 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 79 | . 21 58 Guns 60 | . 21 39 Cannons 12 | . . 12 AOE 7 | . . 7 Classes Destroyed 13 | . 6 7 Worker 5 | . 3 2 Builder 7 | . 2 5 Tunneler 1 | . . 1 Hauler 2 | . . 2 Recycler 4 | . 1 3 Mechanic 1 | . . 1 Watcher 8 | . 3 5 Swarmer 14 | . 6 8 Grunt 52 | . 15 37 Brawler 1 | . . 1 Duelist 2 | . . 2 Protector 2 | . . 2 Sentry 8 | . . 8 Best Kill Streak 8 | . 4 8 Combat Bots Only 7 | . 4 7 Max Kills in Single Turn 3 | . 2 3 Gunslinging 1 | . 1 . Exploded 2 | . . 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 3523 | . 732 2791 Core 444 | . 41 403 Absorbed by Shields . | . . . Core Remaining (%) 91 | 100 83 . Volleys Fired 253 | . 91 162 Largest 3 | . 2 3 Hottest 124 | . 40 124 Shots Fired 590 | . 149 441 Gun 473 | . 149 324 Cannon 109 | . . 109 Launcher 8 | . . 8 Special . | . . . Kinetic 574 | . 149 425 Thermal 8 | . . 8 Explosive 8 | . . 8 Electromagnetic . | . . . Robot Hit Streak 26 | . 14 26 Robot Miss Streak 7 | . 7 5 Penetration Max . | . . . Secondary Targets 6 | . 4 2 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 395 | . 97 298 Core Hits 186 | . 48 138 Critical Hits 4 | . 1 3 Critical Kills 1 | . 1 . Critical Parts Destroyed 3 | . . 3 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 6208 | . 1180 5028 Guns 4325 | . 1156 3169 Cannons 1025 | . . 1025 Explosions 821 | . . 821 Melee . | . . . Ramming 37 | . 24 13 Kinetic 5249 | . 1156 4093 Thermal 101 | . . 101 Explosive 821 | . . 821 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . . 1 Average Corruption 1 | . . 1 Corruption Purged . | . . . Effects 17 | . . 17 Message Errors 6 | . . 6 Energy Discharges 2 | . . 2 Data Loss (minor) 2 | . . 2 Targeting Errors 6 | . . 6 Weapon Failures 1 | . . 1 Overload Shots . | . . . Overflow Damage 32 | . . 32 Projectiles 22 | . . 22 Explosions 10 | . . 10 Melee . | . . . Knockbacks 15 | . . 15 Impact . | . . . Kinetic 15 | . . 15 Secondary . | . . . Self-Inflicted Damage 85 | . . 85 Shots 3 | . . 3 Rammed 12 | . 9 3 Targets Rammed 12 | . 9 3 Kicked . | . . . Crushed . | . . . Highest Temperature 155 | . 8 155 Average Temperature 29 | . 2 31 Received Heat Transfer 1344 | . 327 1017 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 259 | . . 259 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 1081 | . 220 1081 Average Influence 305 | . 111 465 Maximum Alert Level 3 | . 1 3 Low Security (%) 50 | 100 93 16 Level 1 16 | . 6 24 Level 2 24 | . . 44 Level 3 8 | . . 14 Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 18 | . 5 13 Investigation 11 | . 4 7 Extermination . | . . . Reinforcement 4 | . 1 3 Assault 3 | . . 3 Garrison . | . . . Intercept . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 6 | . 1 5 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 114 | . 31 83 Peak Tracking Total 10 | . 3 10 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 4 | . 2 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed 7 | . 7 . Reused 3 | . 3 . Traps Extracted . | . . . Installed . | . . . Triggered 3 | . 3 . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 6 | . . 6 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 16 | . 7 9 Terminals 10 | . 4 6 Fabricators . | . . . Repair Stations 3 | . 1 2 Recycling Units 2 | . 2 . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 78 | . 35 43 Successful 52 | . 24 28 Failed 26 | . 11 15 Catastrophic 3 | . 2 1 Database Lockouts . | . . . Manual . | . . . Terminals 48 | . 23 25 Fabricators . | . . . Repair Stations 18 | . 6 12 Recycling Units 6 | . 6 . Scanalyzers 6 | . . 6 Garrison Access . | . . . Terminal Hacks 29 | . 15 14 Record 14 | . 6 8 Robot Analysis 4 | . 1 3 Prototype ID Bank 1 | . 1 . Branch Access Points 1 | . 1 . Locate Traps 1 | . 1 . Reprogram Traps 2 | . 2 . Maintenance Status 1 | . 1 . Transport Status 1 | . . 1 Registered Prototypes 1 | . 1 . Zone Layout 3 | . 1 2 Fabricator Hacks . | . . . Repair Station Hacks 13 | . 3 10 Scan Component 8 | . 2 6 Repair 5 | . 1 4 Recycling Unit Hacks 6 | . 6 . Process 2 | . 2 . Report Inventory 2 | . 2 . Retrieve Matter 2 | . 2 . Scanalyzer 4 | . . 4 Insert Component 2 | . . 2 Analyze 2 | . . 2 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 15 | . 6 9 Full Trace Events 13 | . 4 9 Feedback Events 1 | . . 1 Corruption 1 | . . 1 Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 2 | . . 2 Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 5 | . 1 4 Time 154 | . 26 128 Parts Recycled . | . . . Recycled Matter 140 | . 140 . Retrieved Matter 245 | . 245 . Retrieved Components . | . . . Parts Scanalyzed 2 | . . 2 Part Schematics Acquired 2 | . . 2 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 4 | . 1 3 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 3765 | 64 1612 2089 Spaces Moved 1715 | 41 817 857 Core 13 | 11 2 . Treads 1140 | 30 665 445 Legs 562 | . 150 412 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 150 150 Average Speed 158 | 130 158 159 Slowest Speed 450 | 160 450 210 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 55 | 4 98 63 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 73 | . . 73 Melee . | . . . Projectile 1 | . . 1 AOE 72 | . . 72 Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 2263 | 52 978 1233 Wait 128 | . 25 103 Move 1713 | 40 816 857 Hop . | . . . Pick Up 69 | 6 18 45 Fast Attach . | . . . Attach 38 | 6 6 26 Detach . | . . . Swap 25 | . 5 20 Drop 25 | . 8 17 Fire 253 | . 91 162 Melee . | . . . Ram . | . . . Kick 1 | . . 1 Crush 11 | . 9 2 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: [*Mat] / [*Min x2] / [*Sto]) History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 590 | -10/Materials | Discovered new exit (range 17) 590 | -10/Materials | Identified exit to Mines 881 | -10/Materials | Discovered new exit (range 16) 1608 | -10/Materials | Discovered new exit (range 16) 1664 | -10/Materials | Repaired Aluminum Leg 1677 | -10/Materials | Entered another Materials area 1677 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1860 | -9/Materials | Discovered new exit (range 15) 1949 | -9/Materials | Repaired Hvy. Assault Rifle 1987 | -9/Materials | Repaired Lgt. Nuclear Core 2595 | -9/Materials | Core integrity fell below 50% 2617 | -9/Materials | Lost 6 parts (1p2n3w) 2761 | -9/Materials | Discovered new exit (range 4) 2838 | -9/Materials | Repaired Lrg. Matter Pod 2871 | -9/Materials | Repaired Imp. Light Cannon 3087 | -9/Materials | Discovered new exit (range 5) 3194 | -9/Materials | Build established: Scavenger-Gunner 3277 | -9/Materials | First assault squad dispatched 3666 | -9/Materials | Core integrity fell below 20% 3688 | -9/Materials | Discovered new exit (range 9) 3766 | -9/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- I-25 Savior unfolds itself. C-30 ARC bursts open, deploying its payload. G-47 Trooper unfolds itself. G-34 Mercenary unfolds itself. L-31 Rogue unfolds itself. M-13 Machinist unfolds itself. G-34 Mercenary destroyed. G-47 Trooper destroyed. I-25 Savior destroyed. M-13 Machinist destroyed. Destroyed Heat Sink. Rocket Launcher destroyed. G-34 Mercenary destroyed. L-31 Rogue destroyed. K-01 Serf collects debris. Shotgun destroyed. Med. Armor Plating destroyed. Lgt. Nuclear Core destroyed. K-01 Serf collects debris. Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????????????????##########???????????????????? | | ????????????????????# ! #???????????????????? | | ????????????????????# " #???????????????????? | | ????????????????????# T #???????????????????? | | ????????????????????# " #???????????????????? | | ????????????????????# l@ #???????????????????? | | ????????????????????# b% g#???????????????????? | | ????????????????????# %=%* " #???????????????????? | | ????????????????????# =%! #???????????????????? | | ???????????? ?????# %= #???????????????????? | | ???????????# #????# g% ##???????????????????? | | ??????????## ????# %%=#????????????????????? | | ??????????# ????### = #????????????????????? | | ??????????##%! ??????# < #????????????????????? | | ??????????##%= ??????# % #????????????????????? | | ??????????##= ??????# #????????????????????? | | ???????????# ?????### ###????????????????????? | | ???????????# *?????# ###????????????????????? | | ?????????# # **#???# ##???????????????????? | | ?????????## **##### [ #???????????????????? | | ?????????# ## # k #???????????????????? | | ########## %= = ##??????????????????? | | = #??????????????????? | | %= |! =%* # #??????????????????? | | ! =%! = ##??????????????????? | | ########### *[ # #?????###########???? | | ??????????## =% # #### #?????# #???? | | ?########### =## ####?????# ##### | | ?# ## ## """ """ #????????# ## | | ?#""" ## ## """ """ #????????# """ ## "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 250 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakAutogunCapacitor Manual? 0 Play Time 00:45:59 Cumulative 8.7 hours Start 2020.08.19 @ 22:58:47 End 2020.08.19 @ 23:44:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6cafc488-e8ce-4911-80fc-bbd361c1aa23