Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.19 @ 15:31:33 Player: ZLD1 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (53) 265 Value Destroyed (1606) 1606 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (90) 90 TOTAL SCORE: 3601 Bonus ------- High Alert Combat Kills 90 Cogmind --------- Core Integrity 176/550 Matter 67/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Walking (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- VSS Leg > --- UTILITY (5) ------ Medium Storage Unit Machine Analyzer > --- WEAPON (2) ------- Flak Gun > --- INVENTORY (10) --- Ion Engine Wheel Hover Unit Medium Storage Unit Improved Utility Shielding Shotgun Flak Gun Improved Light Cannon Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- VSS Leg VSS Leg Hover Unit > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Reaction Control System Light Armor Plating > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Ion Engine Wheel Hover Unit Medium Storage Unit Improved Utility Shielding Shotgun Improved Light Cannon Grenade Launcher Rocket Launcher Datajack [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Machine Analyzer Device Shield Generator Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Shotgun Ballistic Gun Shotgun Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 41 | 7 1 22 11 Power 6 | 2 . 4 . Engine 6 | 2 . 4 . Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 . 9 2 Treads . | . . . . Leg 10 | 2 . 6 2 Wheel . | . . . . Hover 2 | . . 2 . Flight 1 | . . 1 . Utility 9 | 1 1 3 4 Device 2 | . . . 2 Storage 2 | 1 . 1 . Processor 2 | . 1 1 . Hackware 1 | . . 1 . Protection 2 | . . . 2 Artifact . | . . . . Weapon 13 | 2 . 6 5 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 12 | 2 . 6 4 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 15 | . . 6 9 Power 3 | . . 2 1 Propulsion 4 | . . 2 2 Utility 5 | . . . 5 Weapon 3 | . . 2 1 Highest Loss Streak 7 | . . 5 7 To Critical Strikes . | . . . . Average Slot Usage (%) 87 | . 88 91 76 Engine 9 | . 14 10 7 Leg 15 | . 28 16 7 Hover 5 | . . 4 11 Device 2 | . . . 11 Storage 10 | . 14 11 9 Processor 16 | . 2 20 10 Hackware 5 | . . 7 1 Ballistic Gun 20 | . 28 20 16 Naked Turns . | . . . . Heaviest Build 27 | 13 13 24 27 Greatest Support 24 | 20 20 20 24 Greatest Overweight (x) 2 | . . 2 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 9 | 6 8 9 10 Most Carried 10 | 4 7 10 10 Average Carried 8 | 2 4 8 9 Final Capacity 10 | 8 8 10 10 Final Carried 10 | 3 7 9 10 Class Distribution -------------------- 64% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1337 | 270 28 845 194 Remotely . | . . . . Salvage Created 1929 | . 137 1211 581 Parts 107 | . 10 72 25 Haulers Intercepted 4 | . . 3 1 Recyclers Shooed 3 | . . 3 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 40 | . 4 24 12 Guns 38 | . 4 24 10 AOE 2 | . . . 2 Classes Destroyed 11 | . 3 6 2 Builder 1 | . . 1 . Hauler 4 | . . 3 1 Recycler 3 | . . 2 1 Mechanic 1 | . . 1 . Operator 1 | . . 1 . Watcher 3 | . 1 2 . Swarmer 5 | . 2 3 . Grunt 26 | . 2 17 7 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 7 | . . 4 3 Best Kill Streak 6 | . 2 5 6 Combat Bots Only 6 | . 2 3 6 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging 1 | . . . 1 Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2739 | . 172 1304 1263 Core 675 | . 28 273 374 Absorbed by Shields 120 | . . . 120 Regen/Repaired (Parts) 87 | . . 87 . Core Remaining (%) 73 | 100 88 31 . Volleys Fired 169 | . 16 114 39 Largest 2 | . 2 2 2 Hottest 61 | . 40 46 61 Shots Fired 316 | . 32 210 74 Gun 313 | . 32 210 71 Cannon . | . . . . Launcher 3 | . . . 3 Special . | . . . . Kinetic 313 | . 32 210 71 Thermal . | . . . . Explosive 3 | . . . 3 Electromagnetic . | . . . . Robot Hit Streak 12 | . 7 12 8 Robot Miss Streak 7 | . 2 5 7 Penetration Max . | . . . . Secondary Targets 8 | . 1 6 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 245 | . 19 161 65 Core Hits 136 | . 9 74 53 Critical Kills 1 | . . 1 . Critical Parts Destroyed 2 | . . 1 1 Critical Strikes 3 | . . 2 1 Destroy 3 | . . 2 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3629 | . 209 2093 1327 Guns 3359 | . 209 2062 1088 Cannons . | . . . . Explosions 217 | . . . 217 Melee . | . . . . Ramming 53 | . . 31 22 Kinetic 3359 | . 209 2062 1088 Thermal . | . . . . Explosive 217 | . . . 217 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 4 5 Average Corruption 4 | . . 3 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 15 | . . 4 11 Message Errors 2 | . . . 2 Matter Fused 6 | . . 2 4 Energy Discharges 2 | . . 1 1 Parts Rejected 1 | . . . 1 Data Loss (minor) 4 | . . 1 3 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 81 | . . 11 70 Shots 3 | . . . 3 Rammed 2 | . . 2 . Targets Rammed 6 | . . 5 1 Kicked 4 | . . 3 1 Crushed . | . . . . Highest Temperature 148 | . 27 24 148 Average Temperature 37 | . 14 4 73 Received Heat Transfer 1302 | . 90 558 654 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 499 | . 137 499 422 Initial 206 | . . 57 206 Average 277 | . 75 310 306 Maximum Alert Level 2 | . . 2 2 Low Security (%) 26 | 100 100 21 . Level 1 52 | . . 49 91 Level 2 20 | . . 29 8 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . 3 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 4 | . . 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 4 | . 1 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 73 | . 9 46 18 Peak Tracking Total 6 | . 3 5 6 Tactical Retreats 8 | . 1 5 2 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 3 | . . 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 3 | . . 2 1 Terminals 2 | . . 1 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . . 4 1 Successful 4 | . . 3 1 Failed 1 | . . 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . . 1 1 Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . 1 1 Zone Layout 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 32 | . . 32 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 2378 | 68 238 1566 506 Spaces Moved 1268 | 55 156 781 276 Core 19 | 19 . . . Treads . | . . . . Legs 872 | 36 156 549 131 Wheels . | . . . . Hover 377 | . . 232 145 Flight . | . . . . Fastest Speed 50 | 50 120 116 90 Average Speed 131 | 95 120 138 124 Slowest Speed 260 | 120 120 260 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 5 31 65 23 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 15 | . . . 15 Melee . | . . . . Projectile . | . . . . AOE 15 | . . . 15 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1678 | 70 178 1066 364 Wait 145 | . 1 119 25 Move 1265 | 54 155 780 276 Hop . | . . . . Pick Up 32 | 9 5 12 6 Fast Attach 9 | . . 6 3 Attach 19 | 6 1 8 4 Detach 1 | . . . 1 Swap 13 | 1 . 8 4 Drop 19 | . . 14 5 Fire 169 | . 16 114 39 Melee . | . . . . Ram 2 | . . 2 . Kick 4 | . . 3 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 16) 69 | -11/Junkyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 12) 229 | -10/Materials | Discovered new exit (range 3) 276 | -10/Materials | Identified exit to Materials 307 | -10/Materials | Entered another Materials area 307 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Mutant 547 | -9/Materials | Lost 5 parts (2p1n2w) 875 | -9/Materials | Discovered new exit (range 4) 880 | -9/Materials | Identified exit to Materials 926 | -9/Materials | Build established: Scavenger-Mutant 1167 | -9/Materials | Repaired Shotgun 1416 | -9/Materials | Core integrity fell below 50% 1433 | -9/Materials | Discovered exit to Materials (range 10) 1582 | -9/Materials | Discovered exit to Materials (range 11) 1691 | -9/Materials | Discovered new exit (range 6) 1873 | -9/Materials | Entered another Materials area 1873 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2290 | -8/Materials | Core integrity fell below 50% 2329 | -8/Materials | Lost 7 parts (1p2n3u1w) 2379 | -8/Materials | Self-destructed Last Messages --------------- 02319_ U-05 Engineer lays Concrete. 02320_ K-01 Serf collects debris. 02322_ U-05 Engineer lays Concrete. 02325_ K-01 Serf collects debris. 02326_ U-05 Engineer lays Concrete. 02329_ K-01 Serf collects debris. 02329_ U-05 Engineer lays Concrete. 02334_ :81S:XVLY%0TG 02334_ U-05 Engineer lays Concrete. 02334_ U-05 Engineer builds a Wall. 02334_ K-01 Serf collects debris. 02335_ U-05 Engineer lays Concrete. 02338_ U-05 Engineer builds a Wall. 02338_ K-01 Serf collects debris. 02339_ U-05 Engineer lays Concrete. 02345_ U-05 Engineer builds a Wall. 02348_ U-05 Engineer lays Concrete. 02372_ U-05 Engineer builds a Wall. 02377_ U-05 Engineer destroyed. 02378_ System corrupted: Component data lost. 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[! #? | | ???????????????""""" ?# #????# # %= ! #? | | ????????????????""" ?####+#####???# #####+#####? | | ???????????????? ??# #???# #???#=#????? | | ???????????????######??# #???# #####=#????? | | ???????????????????????# #???# #????? | | ???????????????????????# #???# ##########?? | | ???????????????????????# #???# #?###### #?? | | ???????????????????????# #?### ### /#?? | | ???????????????????????# #?# # ! #?? | | ???????????????????????# ### # "" #?? | | ???????????????????????# + T + S"" #?? | | ???????????????????????############ # "" #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 56 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualAntimissileCompactor Manual? 0 Play Time 00:24:09 Cumulative 37.9 hours Start 2023.04.19 @ 13:16:24 End 2023.04.19 @ 15:31:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 39 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 64x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 334e1260-49b8-41d3-a84a-4a2d0241ac2a