Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 20:07:31 Player: Gabe+Kate4EVR Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (38) 190 Value Destroyed (1059) 1059 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5749 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 102/300 Energy 85/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- VSS Leg Improved Titanium Leg Improved Titanium Leg Advanced Terrain Scanner Reaction Control System Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Advanced Cooling System Advanced Cooling System Improved Sensor Array Advanced Signal Interpreter ECM Suite Focal Shield > --- WEAPON ----------- Heavy Ion Cannon Heavy Flak Cannon > --- INVENTORY -------- Micro Nuclear Core VSS Leg Improved Titanium Leg Improved Titanium Leg Reaction Control System [Rating: 77] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Huge Wheel Leg Improved Titanium Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Flight Unit Surge Thruster Utility Small Storage Unit Device Advanced Cooling System Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Heavy Assault Rifle Energy Gun Thermic Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Slots Evolved 10 | . . 2 2 2 . 2 2 Power . | . . . . . . . . Propulsion 4 | . . 2 . 2 . . . Utility 6 | . . . 2 . . 2 2 Weapon . | . . . . . . . . Parts Attached 88 | 6 9 8 17 2 21 14 11 Power 12 | 1 1 . 3 . 3 1 3 Engine 9 | 1 1 . 2 . 3 1 1 Core 2 | . . . 1 . . . 1 Reactor 1 | . . . . . . . 1 Propulsion 30 | 2 2 5 4 2 12 2 1 Treads . | . . . . . . . . Leg 12 | 2 . 1 . . 9 . . Wheel 5 | . . . . . 3 2 . Hover 8 | . 2 4 . 2 . . . Flight 5 | . . . 4 . . . 1 Utility 23 | 1 1 2 6 . . 7 6 Device 16 | . . . 5 . . 6 5 Storage 1 | 1 . . . . . . . Processor 5 | . . 2 1 . . 1 1 Hackware 1 | . 1 . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 23 | 2 5 1 4 . 6 4 1 Energy Gun 3 | . . . 1 . . 2 . Energy Cannon 2 | . . 1 . . . 1 . Ballistic Gun 12 | 2 5 . 2 . 2 . 1 Ballistic Cannon 5 | . . . 1 . 3 1 . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . 1 Parts Lost 28 | . . 2 . . 17 . 9 Power 4 | . . . . . 2 . 2 Propulsion 9 | . . 2 . . 6 . 1 Utility 6 | . . . . . 2 . 4 Weapon 9 | . . . . . 7 . 2 Highest Loss Streak 17 | . . 2 . . 17 . 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 78 | . 98 97 92 88 75 63 59 Engine 7 | . 14 11 6 7 5 6 2 Leg 6 | . 15 1 . . 27 . . Wheel 6 | . . . . . 2 19 10 Hover 9 | . 11 40 19 11 . . . Flight 3 | . . . 16 23 . . . Device 11 | . . . 4 15 11 19 26 Storage 5 | . 14 11 9 7 4 . . Processor 7 | . . 7 15 7 7 6 9 Hackware 2 | . 13 3 . . . . . Energy Gun 1 | . . . 1 . . 4 . Energy Cannon 2 | . . 5 3 . . 1 3 Ballistic Gun 8 | . 28 16 11 7 4 . 1 Ballistic Cannon 2 | . . . 1 7 7 4 1 Naked Turns . | . . . . . . . . Heaviest Build 37 | 14 16 15 19 19 22 30 37 Greatest Support 129 | 20 20 28 26 19 129 93 56 Greatest Overweight (x) 8 | 4 4 1 5 . 2 . 8 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 Average Capacity 6 | 7 8 8 8 8 6 5 5 Most Carried 8 | 2 8 8 8 7 8 5 5 Average Carried 5 | 1 5 7 7 6 6 4 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 Final Carried 8 | 2 8 8 7 6 4 5 5 Class Distribution -------------------- 76% | Mutant 13% | Skirmisher 6% | Scavenger-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Matter Collected 1419 | 254 162 174 355 . 345 62 67 Remotely . | . . . . . . . . Salvage Created 1540 | . 137 408 584 . 282 62 67 Parts 87 | . 14 26 35 . 9 2 1 Haulers Intercepted 4 | . . 2 2 . . . . Recyclers Shooed 2 | . . . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Combat Hostiles Destroyed 25 | . 2 6 8 . 7 1 1 Guns 11 | . 2 1 6 . 1 1 . Cannons 14 | . . 5 2 . 6 . 1 Classes Destroyed 10 | . 3 2 3 . 1 1 . Worker 1 | . . . 1 . . . . Tunneler 1 | . . . . . . 1 . Hauler 4 | . . 2 2 . . . . Recycler 2 | . . . 2 . . . . Operator 2 | . 2 . . . . . . Watcher 3 | . 1 1 1 . . . . Swarmer 7 | . . . 4 . 3 . . Grunt 13 | . 2 5 3 . 2 . 1 Sentry 3 | . . 1 1 . . 1 . Specialist 2 | . . . . . 2 . . Best Kill Streak 7 | . 2 7 6 . 3 1 1 Combat Bots Only 6 | . 2 6 3 . 3 1 1 Max Kills in Single Turn 2 | . 1 1 2 . 1 1 1 Gunslinging 1 | . . . 1 . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Hostile Shots Fired 467 | . 8 16 55 . 188 36 164 Missed 151 | . 4 7 23 . 58 12 47 Damage Taken 5452 | . 45 126 345 . 2865 158 1913 Core 1413 | . 12 17 68 . 300 16 1000 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 60 | . . . . . . 22 38 Regen/Repaired (Parts) 160 | . . . . . . 160 . Core Remaining (%) 88 | 100 95 95 87 . 57 98 . Volleys Fired 141 | . 11 28 43 . 32 5 22 Largest 2 | . 2 2 2 . 2 2 2 Hottest 138 | . 46 91 91 . 88 138 95 Shots Fired 245 | . 22 52 81 . 52 10 28 Gun 144 | . 22 33 61 . 17 5 6 Cannon 100 | . . 19 20 . 34 5 22 Launcher 1 | . . . . . 1 . . Special . | . . . . . . . . Kinetic 166 | . 22 33 49 . 51 5 6 Thermal 78 | . . 19 32 . . 5 22 Explosive . | . . . . . . . . Electromagnetic 1 | . . . . . 1 . . Robot Hit Streak 13 | . 6 11 7 . 8 9 13 Robot Miss Streak 5 | . 3 5 4 . 4 2 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 152 | . 12 26 50 . 36 7 21 Core Hits 67 | . 7 10 20 . 18 7 5 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . 1 . . 1 . Burn 2 | . . . 1 . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3080 | . 157 445 936 . 765 175 602 Guns 1420 | . 157 259 650 . 174 72 108 Cannons 1602 | . . 186 286 . 539 103 488 Explosions 52 | . . . . . 52 . . Melee . | . . . . . . . . Ramming 6 | . . . . . . . 6 Kinetic 1853 | . 157 259 513 . 713 103 108 Thermal 1169 | . . 186 423 . . 72 488 Explosive . | . . . . . . . . Electromagnetic 52 | . . . . . 52 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 29 | . . . 1 . 1 . 27 Projectiles 29 | . . . 1 . 1 . 27 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 11 | . . . . . 11 . . Impact . | . . . . . . . . Kinetic 10 | . . . . . 10 . . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 2 | . . . . . . . 2 Shots . | . . . . . . . . Rammed 2 | . . . . . . . 2 Targets Rammed 2 | . . . . . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 444 | . 3 312 444 . 10 234 47 Average Temperature 124 | . 3 135 150 . 7 106 18 Received Heat Transfer 1401 | . 24 36 81 . 711 54 495 Effects 9 | . . 1 6 . . 2 . Shutdowns 1 | . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . Interference 4 | . . 1 1 . . 2 . Matter Decay 1 | . . . 1 . . . . Short Circuit 1 | . . . 1 . . . . Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 2187 | . . 333 888 . . 300 666 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Peak Influence 414 | . 87 228 414 188 250 138 90 Initial 188 | . . 36 96 188 135 86 . Average 115 | . 33 106 279 188 181 84 28 Maximum Alert Level 2 | . . 1 2 . 1 . . Low Security (%) 80 | 100 100 68 27 100 74 100 100 Level 1 14 | . . 31 45 . 25 . . Level 2 4 | . . . 27 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 1 3 3 . 2 2 4 Investigation 6 | . . 1 1 . . 1 3 Extermination 2 | . . . . . . 1 1 Reinforcement 7 | . 1 2 2 . 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Distress Signals 3 | . . . 1 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 60 | . 5 9 14 . 14 1 17 Peak Tracking Total 9 | . 2 3 4 . 5 1 9 Tactical Retreats 4 | . . . 1 . 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Traps Triggered 2 | . . 1 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Machines Disabled 2 | . . 1 . . 1 . . Max in Single Turn 1 | . . 1 . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Machines Accessed 10 | . 4 . 1 1 . 1 3 Terminals 6 | . 4 . . 1 . . 1 Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . . . . 1 1 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 38 | . 13 . 7 3 . 4 11 Successful 14 | . 2 . 5 1 . 3 3 Failed 24 | . 11 . 2 2 . 1 8 Catastrophic 4 | . 3 . . . . . 1 Database Lockouts . | . . . . . . . . Manual 16 | . 13 . . . . . 3 Terminals 19 | . 13 . . 3 . . 3 Fabricators 3 | . . . . . . . 3 Repair Stations 9 | . . . . . . 4 5 Recycling Units . | . . . . . . . . Scanalyzers 7 | . . . 7 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . 2 . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . 1 . . . Recall Reinforcements 1 | . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 4 | . . . . . . 3 1 Scan Component 3 | . . . . . . 2 1 Repair 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . . 5 . . . . Insert Component 2 | . . . 2 . . . . Analyze 3 | . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 8 | . 3 . . 1 . 1 3 Full Trace Events 5 | . 1 . . . . 1 3 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 73 | . . . . . . . 73 Total Part Build Rating 6 | . . . . . . . 6 Parts Repaired 1 | . . . . . . 1 . Time 61 | . . . . . . 61 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Turns Passed 2138 | 71 299 238 376 19 269 521 345 Spaces Moved 1783 | 47 264 272 365 54 127 405 249 Core 135 | 13 1 . . . 14 . 107 Treads . | . . . . . . . . Legs 234 | 34 130 2 . . 68 . . Wheels 566 | . . . . . 25 405 136 Hover 528 | . 133 270 125 . . . . Flight 320 | . . . 240 54 20 . 6 Fastest Speed 30 | 50 56 48 30 30 30 100 35 Average Speed 77 | 128 90 50 53 30 103 100 78 Slowest Speed 450 | 250 250 190 235 30 150 100 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 6 | . . . 4 . . . 2 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 4 42 24 20 2 62 6 5 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . 1 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 1 | . . . . . . . 1 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Total 2304 | 54 305 320 476 56 218 507 368 Wait 195 | . 2 2 19 . 22 77 73 Move 1765 | 46 263 271 357 53 126 404 245 Hop 5 | . . . 3 . . . 2 Pick Up 34 | 2 9 5 12 . 5 . 1 Fast Attach 63 | 6 5 5 11 . 13 13 10 Attach 13 | . . 3 1 2 6 . 1 Detach 13 | . 2 2 1 1 4 2 1 Swap 12 | . 4 . 5 . 2 1 . Drop 61 | . 9 4 24 . 8 5 11 Fire 141 | . 11 28 43 . 32 5 22 Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 352 | -10/Materials | Discovered new exit (range 3) 362 | -10/Materials | Build established: Mutant 371 | -10/Materials | Entered another Materials area 371 | -9/Materials | Evolved 2 slots: Propulsion x2 517 | -9/Materials | Discovered new exit (range 16) 609 | -9/Materials | Identified exit to Materials 609 | -9/Materials | Entered another Materials area 609 | -8/Materials | Evolved 2 slots: Utility x2 961 | -8/Materials | Discovered new exit (range 8) 965 | -8/Materials | Identified exit to Factory 985 | -8/Materials | Entered Factory 985 | -7/Factory | Evolved 2 slots: Propulsion x2 1004 | -7/Factory | Identified exit to DSF 1004 | -7/Factory | Entered DSF 1035 | -7/DSF | Additional patrols routed to DSF 1081 | -7/DSF | Discovered new exit (range 12) 1273 | -7/DSF | Entered Factory 1273 | -6/Factory | Evolved 2 slots: Utility x2 1298 | -6/Factory | Lost 17 parts (2p6n2u7w) 1398 | -6/Factory | Discovered new exit (range 7) 1403 | -6/Factory | Identified exit to Factory 1644 | -6/Factory | Repaired Broken Arm. Huge Wheel 1794 | -6/Factory | Entered another Factory area 1794 | -5/Factory | Evolved 2 slots: Utility x2 2064 | -5/Factory | Lost 6 parts (1p3u2w) 2117 | -5/Factory | Core integrity fell below 50% 2131 | -5/Factory | Fabricated Surge Thruster (x2) 2138 | -5/Factory | Core integrity fell below 20% 2139 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02106_ Slug penetrates Wall. 02111_ W-25 Informer sends out distress signal. 02119_ Slug penetrates Construction Platform. 02130_ W-25 Informer sends out distress signal. 02131_ Fabricator completes Surge Thruster. 02131_ Penetrated by Slug. 02131_ Slug penetrates G-50 Soldier. 02131_ G-50 Soldier destroyed. 02131_ Slug penetrates Wall. 02132_ Acquired Surge Thruster. 02134_ Penetrated by Slug. 02134_ Slug penetrates U-05 Engineer. 02135_ Slug penetrates Fabricator. 02136_ Surge Thruster destroyed. 02137_ Nuclear Reactor explodes. 02137_ U-05 Engineer destroyed. 02138_ The unstable cave ceiling collapses. 02138_ Penetrated by Slug. 02139_ Nuclear Reactor explodes. 02139_ Adv. Cooling System destroyed. Map ----- +----------------------------------------------------+ | ?????????# ?????????????????????????????????????? | | ?????????# ###??????????????????????????????????? | | ?????????# ????????##########+#??????????????? | | ?????????# ##+#???? ??????????????? | | ?????????# #???? +?????????????? | | ?????????# #???# #?????????????? | | ?????????# #???# #?????????????? | | ?????????# #???# #?????????????? | | ?????????# ##### #?????????????? | | ?????????# # #?????????????? | | ?????????# # #?????????????? | | ?????????# """" # +?????????????? | | ?????????+ """" + #?????????????? | | ?????????# !!! """" # [ #?????????????? | | ?????????# !!! """" # #?????????????? | | ?????????# !!! 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" g ####???????????????? | | ????? # ##??????????????????? | | ?????! # ##### ##???????????????????? | | ??? !! ?# #???#### ####???????????????????? | | ??? ?# #??????#####??????????????????????? | | ?? ??# #?????????????????????????????????? | | ? ???# #?????????????????????????????????? | | ?#####???# +?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????+ #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# ##########????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 133 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 1 Additional Mass Support 9 Resistance: KI 20 Evasion (%) 64 Offensive Hacking 10 Item Schematics ----------------- Surge Thruster | -8/Materials | Scanalyzed Imp. Hover Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Surge Thruster | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronTimingAutogun Manual? 0 Play Time 00:25:35 Cumulative 102.1 hours Start 2024.04.18 @ 19:40:31 End 2024.04.18 @ 20:07:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 208 Rogue 208 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 50 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dacd52e0-a9a0-42af-acf9-e07c057050f4