Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.28 @ 04:32:00

Player: Torako

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (22)       4400
Robots Destroyed (140)     700
Value Destroyed (4366)     4366
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (2579)               2579
              TOTAL SCORE: 15045

 Bonus
-------
High Alert Combat Kills    146
Follower Combat Kills      604
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -71

 Cogmind 
---------
Core Integrity             0/1000
Matter                     290/300
Energy                     85/100
System Corruption          9%
Temperature                Warm (120)
Movement                   Core (350) Ox6
Location                   -4/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (12) -----
               Spectral Analyzer
     Makeshift Salvage Targeting Computer
  Experimental Targeting Computer
      Improved Target Analyzer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
>              --- WEAPON (2) -------
               Variable Charge Gun
               Vortex Cannon
>              --- INVENTORY (5) ----
               Vortex Shotgun

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Wheel
        Compact Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
                Spectral Analyzer
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
                0b10 Decoder Chip [Looter]
      Makeshift Salvage Targeting Computer
   Experimental Targeting Computer
       Improved Target Analyzer
   Experimental Core Analyzer
       Improved Armor Integrity Analyzer
      Makeshift Kinetic Plating
>               --- WEAPON -----------
      Precision Beam Rifle
       Advanced Plasma Cannon
>               --- INVENTORY --------
      Makeshift Power Source
                Angular Momentum Engine
          Large Matter Pod
       Improved Signal Interpreter
       Improved Medium Armor Plating
                Variable Charge Gun
                Variable Charge Gun
                Variable Charge Gun
                Vortex Shotgun
                Vortex Shotgun
                Ion Burst Cannon
                Ion Burst Cannon
                Vortex Cannon
                Vortex Cannon
                Coil Gun
                Coil Gun
                KE Penetrator
                Smartbomb Launcher
                Power Sword
[Rating: 93]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
Propulsion                 Wheel
  Treads                   Improved Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Experimental Core Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Ion Burst Cannon
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Ion Burst Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro 
Slots Evolved              10   | .   .   .   2   .   .   .   2   .   2   .   .   .   .   2   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   2   .   .   .   2   .   2   .   .   .   .   2   .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             141  | 7   .   2   18  7   1   .   3   23  11  6   10  10  1   9   .   .   10  3   9   3   3   5   
  Power                    10   | 1   .   .   1   .   .   .   .   2   1   .   1   1   1   .   .   .   .   .   1   .   .   1   
    Engine                 9    | 1   .   .   1   .   .   .   .   2   .   .   1   1   1   .   .   .   .   .   1   .   .   1   
    Core                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   .   2   5   2   .   .   .   3   2   2   .   .   .   .   .   .   2   .   .   2   .   1   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  22   | 2   .   2   5   2   .   .   .   3   2   2   .   .   .   .   .   .   2   .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  64   | 2   .   .   5   2   1   .   3   9   8   1   6   8   .   9   .   .   3   2   3   1   1   .   
    Device                 27   | 1   .   .   3   1   .   .   1   6   3   1   3   1   .   3   .   .   3   1   .   .   .   .   
    Storage                2    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              16   | .   .   .   1   .   .   .   1   1   1   .   .   6   .   1   .   .   .   1   2   1   1   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Protection             16   | .   .   .   1   1   .   .   1   2   2   .   3   1   .   4   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   .   .   7   3   .   .   .   9   .   3   3   1   .   .   .   .   5   1   5   .   2   3   
    Energy Gun             16   | .   .   .   2   .   .   .   .   5   .   3   1   .   .   .   .   .   .   .   2   .   1   2   
    Energy Cannon          11   | .   .   .   1   .   .   .   .   1   .   .   1   1   .   .   .   .   3   1   2   .   .   1   
    Ballistic Gun          7    | 2   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   1   .   .   .   .   8   .   .   .   5   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 55   | .   .   1   12  3   .   .   .   2   .   5   5   .   .   1   .   .   4   .   6   3   11  2   
  Power                    5    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   1   .   
  Propulsion               15   | .   .   1   5   1   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   2   2   1   
  Utility                  22   | .   .   .   3   1   .   .   .   2   .   1   3   .   .   1   .   .   2   .   3   1   5   .   
  Weapon                   13   | .   .   .   3   1   .   .   .   .   .   2   .   .   .   .   .   .   1   .   2   .   3   1   
  Highest Loss Streak      11   | .   .   1   6   3   .   .   .   1   .   4   3   .   .   1   .   .   3   .   4   2   11  2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 99  79  97  100 100 88  89  96  94  85  88  92  87  86  86  81  98  99  92  99  51  
  Engine                   6    | .   14  14  9   11  11  11  9   9   6   .   .   4   7   6   6   6   6   5   5   5   4   3   
  Wheel                    11   | .   28  27  14  20  22  22  18  18  15  9   7   7   7   6   6   6   6   11  11  6   10  .   
  Device                   16   | .   14  14  13  19  22  22  18  21  20  14  15  15  15  16  13  13  14  34  18  13  10  .   
  Storage                  7    | .   14  14  11  11  11  11  9   9   7   7   7   7   7   6   6   6   6   5   5   5   5   .   
  Processor                18   | .   .   .   8   2   .   .   6   4   7   7   7   20  23  20  26  26  26  28  39  42  47  35  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   6   15  15  2   .   1   .   .   .   .   .   .   .   .   
  Protection               9    | .   .   .   1   10  11  11  9   9   14  15  15  14  15  15  13  13  6   .   4   5   4   .   
  Energy Gun               3    | .   .   .   8   .   .   .   .   2   .   9   7   6   .   .   .   .   .   .   8   5   4   7   
  Energy Cannon            7    | .   .   .   2   11  11  11  9   7   7   2   6   7   15  13  13  13  11  11  1   5   4   .   
  Ballistic Gun            1    | .   28  28  10  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   2   11  11  9   7   7   2   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             106  | 14  14  14  21  20  55  55  67  77  86  76  80  79  85  106 102 102 102 79  79  70  69  14  
  Greatest Support         32   | 32  32  32  26  20  20  20  20  20  20  28  28  28  28  28  28  28  28  20  20  26  26  23  
  Greatest Overweight (x)  22   | .   .   1   4   1   2   2   3   3   4   3   2   2   3   3   3   3   3   3   3   22  14  2   
  Average Overweight (x)   2    | .   .   .   .   .   1   2   2   3   3   2   2   2   2   3   3   3   3   3   3   4   2   .   
Largest Inventory Capacity 20   | 8   8   8   8   8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Average Capacity         18   | 7   8   8   8   8   15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  5   
  Most Carried             20   | 7   8   8   8   8   12  12  20  20  20  20  20  20  20  20  20  20  20  18  18  20  20  5   
  Average Carried          16   | 3   7   7   6   7   9   12  13  19  19  19  18  19  20  19  20  20  19  16  15  19  19  2   
  Final Capacity           20   | 8   8   8   8   8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   
  Final Carried            20   | 7   8   7   8   8   12  12  20  20  20  19  18  20  20  20  20  20  14  18  15  20  5   1   

 Class Distribution 
--------------------
 44% | Mutant
 24% | Scavenger-Mutant
 16% | Scavenger-Skirmisher
 14% | Hacker-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -8/Storage
     Scavenger-Mutant | -7/Factory
        Hacker-Mutant | -7/Lower Caves
        Hacker-Mutant | -7/Lower Caves
               Mutant | -7/Zion
               Mutant | -6/Proximity Caves
               Mutant | -6/Factory
               Mutant | -6/Lower Caves
               Mutant | -6/Data Miner
               Mutant | -5/Proximity Caves
 Scavenger-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Warlord
               Mutant | -4/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  
Matter Collected           2221 | 294  32   71   239  91   20   .    68   563  33   90   157  100  10   90   .    .    81   .    197  45   .    40   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5157 | 97   123  146  772  113  .    .    135  1525 129  147  466  .    .    610  .    .    164  .    329  281  .    120  
  Parts                    280  | 4    14   9    48   15   .    .    7    75   10   8    16   .    .    33   .    .    8    .    11   18   .    4    
Haulers Intercepted        6    | .    1    .    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      109  | .    .    .    .    .    .    .    .    .    .    8    15   .    2    .    .    .    17   .    11   12   41   3    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro 
Combat Hostiles Destroyed  116  | .   4   5   21  7   .   .   3   26  4   5   11  .   .   16  .   .   4   .   5   3   .   2   
  Guns                     43   | .   4   5   17  .   .   .   .   7   .   4   2   .   .   .   .   .   .   .   1   1   .   2   
  Cannons                  62   | .   .   .   1   4   .   .   3   19  4   1   5   .   .   16  .   .   3   .   4   2   .   .   
  AOE                      11   | .   .   .   3   3   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   
Classes Destroyed          16   | 2   3   1   3   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Worker                   8    | .   .   1   4   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  4    | .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  44   | .   3   3   7   7   .   .   .   .   3   4   4   .   .   7   .   .   1   .   4   .   .   1   
  Grunt                    47   | .   1   2   11  .   .   .   2   15  .   .   7   .   .   7   .   .   2   .   .   .   .   .   
  Brawler                  4    | .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   14   | .   .   .   2   .   .   .   1   7   .   .   .   .   .   1   .   .   1   .   .   1   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   1   1   .   .   
  Decomposer               7    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   3   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           9    | 2   3   3   9   3   .   .   2   5   3   4   4   .   .   4   .   .   3   .   4   1   .   1   
  Combat Bots Only         7    | .   3   3   7   3   .   .   2   4   3   4   4   .   .   4   .   .   3   .   4   1   .   1   
Max Kills in Single Turn   4    | 1   1   2   2   2   .   .   1   2   1   1   4   .   .   2   .   .   1   .   2   1   .   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   1   2   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  
Damage Taken               8946  | .    43   190  897  291  .    .    56   1353 165  554  884  .    .    1173 .    .    875  .    277  182  1558 448  
  Core                     1996  | .    21   46   212  34   .    .    28   194  18   73   101  .    .    135  .    .    123  .    29   .    798  184  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         68    | 100  .    73   .    .    .    38   .    59   .    .    .    .    72   .    .    .    69   .    .    .    .    .    
Volleys Fired              373   | 6    8    17   71   25   .    .    7    94   8    15   21   2    .    37   .    .    20   3    18   15   .    6    
  Largest                  2     | 2    2    2    2    2    .    .    2    2    2    2    2    2    .    2    .    .    2    2    2    2    .    2    
  Hottest                  225   | 40   40   40   126  88   .    .    103  161  135  161  161  165  .    165  .    .    165  200  198  159  .    225  
Shots Fired                681   | 12   16   34   125  39   .    .    14   180  16   25   37   4    .    74   .    .    32   4    32   28   .    9    
  Gun                      314   | 12   16   34   118  14   .    .    .    35   .    22   20   .    .    .    .    .    1    .    20   13   .    9    
  Cannon                   352   | .    .    .    4    23   .    .    14   145  16   3    16   4    .    74   .    .    23   4    11   15   .    .    
  Launcher                 15    | .    .    .    3    2    .    .    .    .    .    .    1    .    .    .    .    .    8    .    1    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  225   | 12   16   34   56   14   .    .    7    76   8    1    .    .    .    .    .    .    1    .    .    .    .    .    
  Thermal                  436   | .    .    .    66   23   .    .    7    104  8    24   36   4    .    74   .    .    18   4    31   28   .    9    
  Explosive                15    | .    .    .    3    2    .    .    .    .    .    .    1    .    .    .    .    .    8    .    1    .    .    .    
  Electromagnetic          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Robot Hit Streak         17    | 3    4    4    17   5    .    .    5    13   8    8    12   .    .    9    .    .    10   .    3    8    .    6    
  Robot Miss Streak        11    | 2    2    5    5    6    .    .    1    5    4    4    3    .    .    11   .    .    4    .    5    4    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    .    3    3    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           411   | 6    9    17   90   13   .    .    9    109  7    17   32   .    .    43   .    .    23   .    16   14   .    6    
  Core Hits                243   | 3    7    11   43   9    .    .    5    56   6    8    24   .    .    26   .    .    20   .    13   8    .    4    
  Critical Kills           3     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         16    | .    .    .    1    1    .    .    .    5    .    3    3    .    .    .    .    .    .    .    1    2    .    .    
    Burn                   12    | .    .    .    1    .    .    .    .    4    .    3    3    .    .    .    .    .    .    .    1    .    .    .    
    Meltdown               3     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10065 | 62   96   191  1652 475  .    .    173  2625 154  328  979  .    .    1543 .    .    845  .    360  373  .    209  
  Guns                     3198  | 62   96   191  1161 32   .    .    .    517  .    267  324  .    .    .    .    .    21   .    174  144  .    209  
  Cannons                  5621  | .    .    .    60   202  .    .    173  2108 154  61   421  .    .    1533 .    .    496  .    184  229  .    .    
  Explosions               1236  | .    .    .    431  241  .    .    .    .    .    .    234  .    .    .    .    .    328  .    2    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    
  Kinetic                  1434  | 62   96   191  306  32   .    .    71   655  .    .    .    .    .    .    .    .    21   .    .    .    .    .    
  Thermal                  7350  | .    .    .    915  202  .    .    102  1970 154  328  745  .    .    1533 .    .    461  .    358  373  .    209  
  Explosive                1236  | .    .    .    431  241  .    .    .    .    .    .    234  .    .    .    .    .    328  .    2    .    .    .    
  Electromagnetic          35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    .    .    3    1    1    1    .    .    .    .    .    3    .    .    1    9    9    
  Average Corruption       1     | .    .    .    .    .    .    .    .    2    1    1    1    .    .    .    .    .    2    .    .    1    2    9    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  39    | .    .    .    .    .    .    .    .    15   .    7    4    .    .    .    .    .    4    .    .    3    2    4    
    Message Errors         6     | .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    1    .    .    .    1    .    
    Matter Fused           6     | .    .    .    .    .    .    .    .    4    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    .    .    .    .    1    
    Energy Discharges      11    | .    .    .    .    .    .    .    .    5    .    1    2    .    .    .    .    .    .    .    .    1    1    1    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    
    Alerts                 2     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Overflow Damage            73    | .    .    .    41   23   .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              25    | .    .    .    .    16   .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               48    | .    .    .    41   7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 16    | .    .    .    .    .    .    .    1    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  15    | .    .    .    .    .    .    .    1    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      221   | .    .    .    103  65   .    .    .    .    .    .    48   .    .    5    .    .    .    .    .    .    .    .    
  Shots                    6     | .    .    .    3    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        552   | .    .    15   215  196  .    .    150  256  30   42   552  .    .    96   .    .    173  .    .    48   .    420  
  Average Temperature      78    | .    .    7    60   102  .    .    58   82   14   11   158  .    .    29   .    .    32   .    .    18   .    174  
  Received Heat Transfer   2103  | .    .    51   219  .    .    .    45   729  .    .    345  .    .    225  .    .    231  .    .    9    231  18   
  Effects                  7     | .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         6     | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             23    | .    .    .    3    4    .    .    .    5    .    4    1    .    .    1    .    .    .    .    1    4    .    .    
  Heat Transferred         12206 | .    .    .    2035 370  .    .    185  3310 175  852  1425 .    .    1730 .    .    536  .    644  646  .    298  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro 
Peak Influence             536  | 10  121 176 536 353 .   .   101 482 361 .   .   .   .   498 .   .   .   131 .   .   .   .   
  Initial                  219  | .   6   46  68  150 .   .   .   42  219 .   .   .   .   .   .   .   .   129 .   .   .   .   
  Average                  236  | 3   35  121 303 298 .   .   46  269 255 .   .   .   .   282 .   .   .   124 .   .   .   .   
Maximum Alert Level        2    | .   .   .   2   1   .   .   .   2   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Low Security (%)         39   | 100 100 100 31  .   .   100 100 35  .   .   .   .   .   27  .   .   .   100 .   .   .   .   
  Level 1                  46   | .   .   .   47  99  .   .   .   39  100 .   .   .   .   50  .   .   .   .   .   .   .   .   
  Level 2                  13   | .   .   .   21  .   .   .   .   24  .   .   .   .   .   21  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   2   .   .   .   .   3   2   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Investigation            4    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro 
Distress Signals           6    | .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              182  | .   5   5   29  7   .   .   4   42  6   5   13  .   .   28  .   .   9   .   6   5   12  6   
  Peak Tracking Total      12   | .   4   3   6   3   .   .   3   6   4   4   4   .   .   5   .   .   4   .   5   3   12  5   
  Tactical Retreats        7    | .   .   .   .   .   .   .   .   4   .   .   2   .   .   1   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro 
Traps Triggered            7    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   8   .   
Most Traps Carried         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro 
Machines Disabled          6    | .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro 
Machines Accessed          21   | .   .   .   .   .   1   .   .   4   2   1   1   .   .   2   .   3   .   .   .   .   7   .   
  Terminals                6    | .   .   .   .   .   .   .   .   4   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                68   | .   .   .   .   .   1   .   .   9   6   1   1   .   .   6   .   25  .   .   .   .   19  .   
  Successful               55   | .   .   .   .   .   1   .   .   3   4   1   1   .   .   1   .   25  .   .   .   .   19  .   
  Failed                   13   | .   .   .   .   .   .   .   .   6   2   .   .   .   .   5   .   .   .   .   .   .   .   .   
    Catastrophic           4    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   .   .   .   .   .   .   .   3   5   .   .   .   .   5   .   .   .   2   .   .   1   .   
  Terminals                14   | .   .   .   .   .   .   .   .   9   .   1   .   .   .   4   .   .   .   .   .   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             51   | .   .   .   .   .   1   .   .   3   .   1   1   .   .   1   .   25  .   .   .   .   19  .   
  Record                   25   | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   6   .   .   .   .   17  .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   .   .   .   .   .   3   2   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   3   1   1   1   1   1   .   
  Autooverrided            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  
Total Allies               9    | .    .    .    .    .    .    .    .    2    .    .    .    4    .    .    .    .    1    1    .    .    1    .    
  Largest Group            4    | .    .    .    .    .    .    .    .    2    .    .    .    4    4    4    .    .    1    2    .    .    1    .    
  Highest-Rated Group      156  | .    .    .    .    .    .    .    .    62   .    .    .    156  156  156  .    .    96   124  .    .    49   .    
  Highest-Rated Ally       96   | .    .    .    .    .    .    .    .    31   .    .    .    40   40   40   .    .    96   96   .    .    49   .    
Zionite Dispatches         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Infowar Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Ally Attacks               75   | .    .    .    .    .    .    .    .    29   .    .    .    .    4    18   .    .    16   6    .    .    2    .    
  Total Damage             3078 | .    .    .    .    .    .    .    .    522  .    .    .    .    107  602  .    .    557  232  .    .    1058 .    
  Kills                    17   | .    .    .    .    .    .    .    .    5    .    .    .    .    1    6    .    .    5    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  
Turns Passed               8280 | 78   138  145  447  302  262  44   102  944  379  425  612  1030 517  510  56   111  371  163  418  502  641  83   
Spaces Moved               5260 | 46   108  89   233  279  266  41   53   434  250  291  336  741  327  227  39   77   208  96   283  276  521  39   
  Core                     32   | 4    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    6    10   
  Treads                   29   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   5199 | 42   108  89   224  279  266  41   53   434  250  291  336  741  327  227  39   77   208  96   283  273  515  .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  80   80   80   80   110  110  125  125  125  130  130  130  145  145  145  125  125  125  120  50   50   
  Average Speed            124  | 95   100  95   93   80   96   110  114  125  129  127  130  130  140  145  145  145  143  125  125  161  120  139  
  Slowest Speed            1150 | 100  100  100  250  95   110  110  125  125  140  130  130  130  145  145  145  145  145  125  125  1150 750  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    26   30   28   64   57   16   8    69   9    48   46   86   56   8    13   74   53   4    53   46   82   10   
  Regions Visited          22
    Branch Regions         16
  Pre-discovered Areas     4    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      20   | 1    1    1    .    1    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             13   | .    .    1    .    1    .    .    .    .    .    2    1    3    .    .    .    .    1    .    3    1    .    .    
Spaces Dug                 5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    1    .    .    
Terrain Destroyed          106  | .    .    .    10   26   .    .    .    .    .    .    14   2    .    10   .    .    27   2    10   4    .    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               33   | .    .    .    .    5    .    .    .    .    .    .    .    2    .    10   .    .    4    2    5    4    .    1    
  AOE                      73   | .    .    .    10   21   .    .    .    .    .    .    14   .    .    .    .    .    23   .    5    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro 
Total                      6281 | 65  125 119 342 320 271 40  80  655 286 315 465 802 384 318 38  76  241 132 309 302 538 58  
  Wait                     343  | .   3   11  8   .   .   .   12  52  4   .   92  36  56  30  .   .   3   28  .   .   .   8   
  Move                     5238 | 45  107 88  232 278 265 40  52  433 249 290 335 740 326 226 38  76  207 95  282 275 520 39  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  90   | 7   4   .   9   5   4   .   4   17  5   4   4   4   .   6   .   .   .   3   .   7   7   .   
  Fast Attach              64   | 7   .   .   10  3   .   .   3   13  2   2   2   8   1   3   .   .   1   2   3   3   .   1   
  Attach                   45   | .   .   1   5   2   .   .   .   4   4   4   5   1   .   4   .   .   6   .   3   .   2   4   
  Detach                   20   | .   .   .   .   1   .   .   2   7   1   .   .   7   .   2   .   .   .   .   .   .   .   .   
  Swap                     33   | .   .   1   3   2   1   .   .   6   5   .   3   2   .   2   .   .   3   1   3   .   1   .   
  Drop                     74   | .   3   1   4   4   1   .   .   29  8   .   3   2   1   7   .   .   1   .   .   2   8   .   
  Fire                     373  | 6   8   17  71  25  .   .   7   94  8   15  21  2   .   37  .   .   20  3   18  15  .   6   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves

 History 
---------
 Turn | Location           | Event
   31 | -11/Scrapyard      | Discovered new exit (range 15)
   79 | -11/Scrapyard      | Entered Materials
  206 | -10/Materials      | Discovered new exit (range 12)
  217 | -10/Materials      | Entered Mines
  253 | -10/Mines          | Found a hidden stash of uninstalled traps
  290 | -10/Mines          | Learned location of 1 exit from Materials
  314 | -10/Mines          | Met a Derelict bent on vengeance
  316 | -10/Mines          | Build established: Mutant
  319 | -10/Mines          | Discovered new exit (range 15)
  362 | -10/Mines          | Entered Materials
  362 | -9/Materials       | Evolved 2 slots: Utility x2
  363 | -9/Materials       | Identified exit to Materials
  542 | -9/Materials       | Destroyed 7 combat bots
  705 | -9/Materials       | Core integrity fell below 50%
  725 | -9/Materials       | Lost 6 parts (1p3n1u1w)
  730 | -9/Materials       | Destroyed 7 combat bots
  766 | -9/Materials       | Discovered new exit (range 12)
  808 | -9/Materials       | Identified exit to Mines
  809 | -9/Materials       | Entered Mines
  858 | -9/Mines           | Lost 3 parts (1n1u1w)
  895 | -9/Mines           | Discovered exit to Materials (range 4)
  915 | -9/Mines           | Discovered exit to Materials (range 10)
  919 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  921 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 1108 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1108 | -9/Mines           | Discovered new exit (range 5)
 1111 | -9/Mines           | Entered Exiles
 1124 | -9/Exiles          | Discovered new exit (range 15)
 1133 | -9/Exiles          | Met 8R-AWN
 1145 | -9/Exiles          | Met EX-HEX
 1168 | -9/Exiles          | Build established: Scavenger-Mutant
 1175 | -9/Exiles          | Met EX-DEC
 1180 | -9/Exiles          | Learned location of Zion (-7)
 1358 | -9/Exiles          | Discovered new exit (range 15)
 1373 | -9/Exiles          | Entered Mines
 1409 | -8/Mines           | Discovered exit to Materials (range 10)
 1417 | -8/Mines           | Entered Materials
 1417 | -8/Materials       | Evolved 2 slots: Utility x2
 1479 | -8/Materials       | Discovered new exit (range 10)
 1519 | -8/Materials       | Entered Storage
 1531 | -8/Storage         | Met a pair of Derelict thieves
 2451 | -8/Storage         | Discovered new exit (range 6)
 2463 | -8/Storage         | Entered Factory
 2463 | -7/Factory         | Evolved 2 slots: Utility x2
 2474 | -7/Factory         | Build established: Mutant
 2827 | -7/Factory         | Discovered new exit (range 11)
 2842 | -7/Factory         | Entered Lower Caves
 3032 | -7/Lower Caves     | Lost 4 parts (2n2w)
 3196 | -7/Lower Caves     | Discovered new exit (range 8)
 3267 | -7/Lower Caves     | Entered another Lower Caves area
 3292 | -7/Lower Caves     | Build established: Hacker-Mutant
 3340 | -7/Lower Caves     | Lost 3 parts (1p2u)
 3389 | -7/Lower Caves     | Spotted B-75 Beast
 3874 | -7/Lower Caves     | Discovered new exit (range 3)
 3879 | -7/Lower Caves     | Entered Zion
 4018 | -7/Zion            | Found Prototype Processor
 4018 | -7/Zion            | Identified Exp. Core Analyzer
 4022 | -7/Zion            | Found Prototype Processor
 4022 | -7/Zion            | Identified Exp. Terrain Scan Processor
 4026 | -7/Zion            | Found Prototype Processor
 4026 | -7/Zion            | Identified Exp. Targeting Computer
 4030 | -7/Zion            | Found Prototype Processor
 4030 | -7/Zion            | Identified Spectral Analyzer
 4064 | -7/Zion            | Discovered new exit (range 12)
 4317 | -7/Zion            | Build established: Mutant
 4320 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 4361 | -7/Zion            | Learned Factory interactive machine intel
 4649 | -7/Zion            | Imprinted
 4651 | -7/Zion            | Declared Zion's savior
 4909 | -7/Zion            | Entered Proximity Caves
 4909 | -6/Proximity Caves | Accompanied by 4 allies
 4922 | -6/Proximity Caves | Learned Factory emergency access door positions
 5018 | -6/Proximity Caves | Spotted B-75 Beast
 5045 | -6/Proximity Caves | Allies destroyed B-75 Beast
 5404 | -6/Proximity Caves | Discovered new exit (range 12)
 5426 | -6/Proximity Caves | Entered Factory
 5426 | -6/Factory         | Accompanied by 4 allies
 5426 | -6/Factory         | Evolved 2 slots: Utility x2
 5428 | -6/Factory         | Loaded intel: 51 interactive machine locations
 5870 | -6/Factory         | Discovered new exit (range 15)
 5936 | -6/Factory         | Entered Lower Caves
 5988 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 5992 | -6/Lower Caves     | Entered Data Miner
 5992 | -6/Data Miner      | Discovered new exit (range 6)
 6008 | -6/Data Miner      | Met Data Miner
 6058 | -6/Data Miner      | Learned location of Section 7 (-2)
 6058 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 6071 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 6103 | -6/Data Miner      | Entered Proximity Caves
 6114 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6158 | -5/Proximity Caves | Spotted B-75 Beast
 6160 | -5/Proximity Caves | Escorted by Enhanced Grunt
 6169 | -5/Proximity Caves | Allies destroyed B-75 Beast
 6425 | -5/Proximity Caves | Discovered new exit (range 17)
 6467 | -5/Proximity Caves | Lost 3 parts (1n1u1w)
 6474 | -5/Proximity Caves | Entered Factory
 6474 | -5/Factory         | Accompanied by 1 ally
 6474 | -5/Factory         | Evolved 2 slots: Utility x2
 6485 | -5/Factory         | Zion Infowar Resupply teleported in
 6552 | -5/Factory         | Discovered new exit (range 19)
 6637 | -5/Factory         | Entered Upper Caves
 6716 | -5/Upper Caves     | Lost 4 parts (1p2u1w)
 6731 | -5/Upper Caves     | Learned location of Armory (-3)
 6925 | -5/Upper Caves     | Discovered new exit (range 20)
 6943 | -5/Upper Caves     | Build established: Scavenger-Skirmisher
 6992 | -5/Upper Caves     | Spotted B-75 Beast
 7055 | -5/Upper Caves     | Entered another Upper Caves area
 7106 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 7543 | -5/Upper Caves     | Discovered new exit (range 11)
 7557 | -5/Upper Caves     | Entered Warlord
 7597 | -5/Warlord         | System corruption cleaned by Quarantine Array
 7759 | -5/Warlord         | Visited the Vortex Lab
 7759 | -5/Warlord         | Warlord's base attacked by MAIN.C
 7766 | -5/Warlord         | Found Prototype Energy Gun
 7768 | -5/Warlord         | Found Prototype Energy Gun
 7773 | -5/Warlord         | Found Prototype Energy Cannon
 7775 | -5/Warlord         | Found Prototype Energy Cannon
 7995 | -5/Warlord         | Rebuked by Warlord
 8011 | -5/Warlord         | Opened Warlord's prototype stash
 8017 | -5/Warlord         | Found Exp. Targeting Computer
 8109 | -5/Warlord         | Warlord forces counterattacked
 8123 | -5/Warlord         | Learned 4 Armory zone layouts
 8123 | -5/Warlord         | Learned 4 Armory zone layouts
 8123 | -5/Warlord         | Learned 4 Research zone layouts
 8123 | -5/Warlord         | Learned 4 Quarantine zone layouts
 8124 | -5/Warlord         | Learned Factory fabricator intel
 8124 | -5/Warlord         | Learned Armory recycling unit intel
 8124 | -5/Warlord         | Learned Armory scanalyzer intel
 8156 | -5/Warlord         | Opened side exit
 8178 | -5/Warlord         | Spotted Executioner
 8180 | -5/Warlord         | Discovered new exit (range 9)
 8183 | -5/Warlord         | Spotted Striker
 8193 | -5/Warlord         | Core integrity fell below 50%
 8198 | -5/Warlord         | Core integrity fell below 20%
 8198 | -5/Warlord         | Entered Proximity Caves
 8209 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 8228 | -4/Proximity Caves | Lost 11 parts (1p2n5u3w)
 8280 | -4/Proximity Caves | Identified Vortex Cannon
 8281 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
GOAL=ESCAPE
Penetrated by Slug.
System corrupted: Substantial component data lost.
Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT."
Penetrated by Slug. <x2>
Y-64 Sentinel destroyed.
System corrupted: Energy discharge (-9).
Acquired Imp. Treads.
KE Penetrator fries itself beyond repair.
Acquired 30 matter.
Adv. Heat Sink fries itself beyond repair.
Acquired 10 matter.
System corrupted: Heat flow error (+294).
S-27 Virus destroyed.
Switching to secondary target: S-27 Virus.
System corrupted: Mak. Power Source rejected.
Variable Charge Gun destroyed.
Autogun fries itself beyond repair.
Imp. Treads destroyed.
Identified Vortex Cannon.

 Map 
-----
+----------------------------------------------------+
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| ????#   ###   ##??#   ###@ % s                     |
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| ????????##% ##?#               #?????  #?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           100
Coolant Potential          50
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              12
Armor Coverage             975
Resistance: KI             10
Resistance: EM             15
Evasion (%)                50
Targeting Accuracy         12
Target Analysis            6
Core Analysis              11
Armor Integrity Analysis   40
Recoil Reduction           4
Energy Filtering           30
Particle Charging          20
Salvage Targeting          4
Offensive Hacking          20
Defensive Hacking          11

 Item Schematics 
-----------------
           Combat Drone Bay | -6/Data Miner | Free
  Lgt. Regenerative Plating | -6/Data Miner | Free
        Cld. Gravmag System | -6/Data Miner | Free
 Imp. Thermal Defense Suite | -6/Data Miner | Free
             Thunder Hammer | -6/Data Miner | Free
        Imp. Linear Gravjet | -6/Data Miner | Free
           Imp. Force Field | -6/Data Miner | Free
         Matter Neutralizer | -6/Data Miner | Free
       Imp. Remote Datajack | -6/Data Miner | Free
                Force Lance | -6/Data Miner | Free
                 Myomer Leg | -6/Data Miner | Free

 Robot Schematics 
------------------
   B-48 Gladiator | -6/Data Miner | Free
 X-67 Chaingunner | -6/Data Miner | Free
   R-10 Processor | -6/Data Miner | Free
     L-41 Fighter | -6/Data Miner | Free
    A-15 Conveyor | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HoverGravmagMembrane
  Manual?         0
Play Time         01:11:04
  Cumulative      314.2 hours
  Start           2022.04.28 @ 03:18:45
  End             2022.04.28 @ 04:32:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          309
  Rogue           309
  Adventurer      0
  Explorer        0
Win Type          -
  Total           18
  Types           12/0/4/2/0/0/0/0/0
Lore%             81
Gallery%          88
Achievement%      77
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4169fa14-8ea4-464b-a330-3d33cc8dae36