Cogmind - Beta 17 --- EXPLORER MODE // 2026.08.08 @ 17:28:43 Player: Killian Result: Core melted Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (33) 165 Value Destroyed (841) 841 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4426 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 97/300 Energy 217/310 System Corruption 0% Temperature Critical (526) Movement Treading (410) Ox3 Location -6/Factory Parts ------- > --- POWER (3) -------- Fission Core > --- PROPULSION (3) --- Armored Treads > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Targeting Computer Core Shielding > --- WEAPON (5) ------- Plasma Rifle Particle Cannon Particle Cannon Heavy Flail > --- INVENTORY (15) --- Scrap Suit Heat Sink Cooling System Cargo Storage Unit Targeting Computer Microactuators ECM Suite Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Ion Engine Nuclear Core Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Targeting Computer Core Shielding Hardened Light Armor Plating > --- WEAPON ----------- Pulse Rifle Plasma Rifle Ion Cannon Gauss Rifle Heavy Flail > --- INVENTORY -------- Scrap Suit Heat Sink Cooling System Cargo Storage Unit Targeting Computer Microactuators ECM Suite Particle Cannon Particle Cannon Shock Bomb Launcher [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Targeting Computer Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 9 | . 1 . 2 . 2 2 2 Power 2 | . 1 . . . 1 . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . . . . 1 1 1 Weapon 3 | . . . 1 . . 1 1 Parts Attached 32 | 8 2 . 9 . 3 2 8 Power 6 | 1 1 . 2 . . 1 1 Engine 4 | 1 1 . 2 . . . . Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 6 | 2 . . 3 . 1 . . Treads 6 | 2 . . 3 . 1 . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 6 | 3 1 . . . . 1 1 Device . | . . . . . . . . Storage 3 | 1 1 . . . . . 1 Processor 1 | 1 . . . . . . . Hackware . | . . . . . . . . Protection 2 | 1 . . . . . 1 . Artifact . | . . . . . . . . Weapon 14 | 2 . . 4 . 2 . 6 Energy Gun 4 | 1 . . . . 1 . 2 Energy Cannon 4 | . . . 1 . . . 3 Ballistic Gun 5 | 1 . . 3 . 1 . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 7 | . 1 . . . . . 6 Power 3 | . 1 . . . . . 2 Propulsion 2 | . . . . . . . 2 Utility 1 | . . . . . . . 1 Weapon 1 | . . . . . . . 1 Highest Loss Streak 6 | . 1 . . . . . 6 To Critical Strikes . | . . . . . . . . Average Backups 9 | 2 5 7 10 13 12 11 9 Power . | . . . 1 1 1 . . Propulsion . | . . 1 1 1 . 1 . Utility 6 | 1 3 5 7 8 7 6 6 Weapon 1 | . . . 1 3 3 4 2 Tool/Special . | . . . . . . . . Unused Backups 11 | . . . 1 . 1 . 9 Power . | . . . . . . . . Propulsion 2 | . . . . . 1 . 1 Utility 8 | . . . 1 . . . 7 Weapon 1 | . . . . . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 86 87 89 100 82 86 91 Engine 11 | . 11 12 11 20 9 13 6 Core 1 | . . . . . . 3 9 Treads 25 | . 25 25 29 30 24 21 15 Storage 9 | . 12 12 10 10 8 7 9 Processor 9 | . 12 12 10 10 8 7 6 Protection 3 | . . . . . 7 13 11 Energy Gun 7 | . 12 12 7 . 5 7 10 Energy Cannon 2 | . . . 2 10 1 . 6 Ballistic Gun 14 | . 12 12 18 20 15 14 7 Peak Build Rating 42 | 7 7 8 17 17 22 28 42 Average Rating 16 | 5 6 7 13 17 19 26 37 On Entrance 13 | . 7 7 8 17 17 22 28 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 88 | 16 26 26 40 40 41 51 88 Greatest Support 66 | 40 40 40 66 66 66 66 66 Greatest Overweight (x) 4 | . . . 1 . . . 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 15 Average Capacity 13 | 8 10 15 15 15 15 15 15 Most Carried 15 | 5 6 9 15 15 15 15 13 Average Carried 11 | 2 5 8 12 15 14 13 11 Final Capacity 15 | 10 15 15 15 15 15 15 15 Final Carried 15 | 3 6 9 15 15 15 13 10 Class Distribution -------------------- 53% | Hacker-Gunner 36% | Hacker-Mutant 10% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 870 | 207 156 . 138 79 161 . 129 Remotely . | . . . . . . . . Salvage Created 1309 | . 376 67 159 119 380 . 208 Parts 65 | . 14 . 18 5 21 . 7 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 31 | . 5 . 7 9 5 . 5 Guns 19 | . 5 . 7 3 3 . 1 Cannons 12 | . . . . 6 2 . 4 Classes Destroyed 8 | . 4 . 1 1 2 . . Worker 2 | . 1 . . . 1 . . Recycler 3 | . 1 1 . . 1 . . Watcher 3 | . 2 . . . 1 . . Swarmer 11 | . . . 5 3 . . 3 Grunt 11 | . 5 . 2 . 2 . 2 Sentry 2 | . . . . . 2 . . Hunter 1 | . . . . . 1 . . Assembled 6 | . . . . 6 . . . Best Kill Streak 6 | . 4 1 3 6 3 . 3 Combat Bots Only 6 | . 2 . 3 6 2 . 3 Max Kills in Single Turn 2 | . 1 1 1 2 2 . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 217 | . 56 . 28 21 20 . 92 Missed 40 | . 14 . 6 4 6 . 10 Hits 177 | . 42 . 22 17 14 . 82 Projectile 177 | . 42 . 22 17 14 . 82 Critical Strikes 3 | . . . . . . . 3 Actively Blocked 1 | . . . . . . . 1 Damage Taken 2467 | . 342 . 122 112 123 . 1768 Core 980 | . 69 . 7 8 8 . 888 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 18 | . . . . . 2 . 16 Ignored by Resistances 1005 | . 215 . 84 74 73 . 559 Core Remaining (%) 93 | 100 . 72 . 96 98 100 . Volleys Fired 85 | . 21 . 10 11 20 . 23 Largest 5 | . 2 . 3 3 3 . 5 Hottest 227 | . 60 . 114 114 114 . 227 Shots Fired 202 | . 42 . 22 33 48 . 57 Gun 153 | . 42 . 19 22 38 . 32 Cannon 49 | . . . 3 11 10 . 25 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 107 | . 21 . 16 22 34 . 14 Thermal 93 | . 21 . 6 11 14 . 41 Explosive . | . . . . . . . . Electromagnetic 2 | . . . . . . . 2 Robot Hit Streak 23 | . 20 . 21 10 23 . 12 Robot Miss Streak 1 | . 1 . 1 1 1 . 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 119 | . 34 . 16 18 31 . 20 Core Hits 64 | . 17 . 7 12 17 . 11 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . . 1 . . Destroy 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2125 | . 439 6 250 406 616 . 408 Guns 1383 | . 439 . 209 192 444 . 99 Cannons 722 | . . . 41 207 165 . 309 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 20 | . . 6 . 7 7 . . Kinetic 1015 | . 235 . 197 192 373 . 18 Thermal 1062 | . 204 . 53 207 236 . 362 Explosive . | . . . . . . . . Electromagnetic 28 | . . . . . . . 28 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . 2 2 . . . Average Corruption 1 | . . . 1 2 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . . . 5 7 . . . Message Errors 5 | . . . 1 4 . . . Matter Fused 3 | . . . . 3 . . . Energy Discharges 2 | . . . 2 . . . . Data Loss (minor) 2 | . . . 2 . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 4 | . . . . 1 3 . . Targets Rammed 5 | . . 1 . 1 3 . . Kicked . | . . . . . . . . Crushed 1 | . . 1 . . . . . Highest Temperature 1003 | . 30 . 93 336 141 . 1003 Average Temperature 223 | . 13 . 39 132 50 . 450 Received Heat Transfer 1098 | . 318 . 42 . 63 . 675 Effects 53 | . . . . . . . 53 Shutdowns 21 | . . . . . . . 21 Energy Bleed 3 | . . . . . . . 3 Interference 9 | . . . . . . . 9 Matter Decay 5 | . . . . . . . 5 Short Circuit 2 | . . . . . . . 2 Damage (minor) 4 | . . . . . . . 4 Damage (major) 3 | . . . . . . . 3 Damage (core) 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 1 . . . 1 . 1 Heat Transferred 2042 | . 450 . 99 370 444 . 679 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 70 | . 50 5 70 55 55 . 55 Initial . | . . . . . . . . Average 4 | . 5 . 7 6 3 . 7 Influence Increases 685 | . 159 5 166 70 174 . 111 Destroy 0b10 Robot/C 500 | . 100 . 140 60 100 . 100 Destroy 0b10 Robot/NC 40 | . 20 5 . . 15 . . Destroy Leader 106 | . 24 . 20 10 42 . 10 Successful Hack 6 | . . . 6 . . . . Destroy Structure 3 | . . . . . 2 . 1 Lose Combat Pursuer 30 | . 15 . . . 15 . . Influence Decreases 659 | . 159 5 166 70 174 . 85 Time Decay 649 | . 149 5 166 70 174 . 85 Lost Part 10 | . 10 . . . . . . Squads Dispatched 3 | . . . 1 . 2 . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 3 | . . . 1 . 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 4 | . 2 . . . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 47 | . 9 . 8 12 13 . 5 Peak Tracking Total 6 | . 3 . 3 6 2 . 3 Tactical Retreats 3 | . 1 . . 1 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 4 | . . . 2 . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 3 | . 1 . 1 . 1 . . Terminals 3 | . 1 . 1 . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 7 | . 3 . 3 . 1 . . Successful 7 | . 3 . 3 . 1 . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . 2 . . . 1 . . Terminals 7 | . 3 . 3 . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 3 . 3 . 1 . . Record 1 | . 1 . . . . . . Robot Analysis 1 | . 1 . . . . . . Alert Level 1 | . . . 1 . . . . Recall Reinforcements 3 | . . . 2 . 1 . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Active Infowar (turns) . | . . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 4255 | 299 547 422 854 318 1311 134 370 Spaces Moved 2452 | 229 300 262 502 176 771 81 131 Core 77 | 77 . . . . . . . Treads 2375 | 152 300 262 502 176 771 81 131 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 163 163 Average Speed 160 | 123 160 160 160 160 160 163 221 Slowest Speed 490 | 160 160 160 240 160 163 163 490 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 7 26 50 24 43 47 2 5 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 2618 | 247 325 264 533 187 807 83 172 Wait . | . . . . . . . . Move 2445 | 228 299 261 501 175 770 80 131 Hop . | . . . . . . . . Pick Up 26 | 10 3 2 6 . 4 . 1 Fast Attach 15 | . . . 8 . 4 1 2 Attach 20 | 8 1 . 1 . 2 2 6 Detach 3 | 1 . . 1 . . . 1 Swap 4 | . 1 . . . . . 3 Drop 15 | . . . 6 . 4 . 5 Fire 85 | . 21 . 10 11 20 . 23 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 5 | . . 1 . 1 3 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Min x2 / *Sub) -10/Mines -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 16) 300 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Evolved 1 slot: Power x1 301 | -10/Materials | Build established: Hacker-Mutant 301 | -10/Materials | Met a group of wandering Federalists 344 | -10/Materials | Identified exit to Subcaves 344 | -10/Materials | Discovered exit to Subcaves (range 10) 557 | -10/Materials | Identified exit to Mines 557 | -10/Materials | Discovered exit to Mines (range 11) 732 | -10/Materials | Discovered exit to Mines (range 10) 847 | -10/Materials | Entered Mines 909 | -10/Mines | Found a hidden stash of uninstalled traps 997 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1000 | -10/Mines | Found Scrap Suit 1248 | -10/Mines | Identified exit to Materials 1248 | -10/Mines | Discovered exit to Materials (range 11) 1269 | -10/Mines | Entered Materials 1269 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1270 | -9/Materials | Identified exit to Storage 1718 | -9/Materials | Build established: Hacker-Gunner 2098 | -9/Materials | Identified exit to Mines 2098 | -9/Materials | Discovered exit to Mines (range 14) 2123 | -9/Materials | Entered Mines 2232 | -9/Mines | Learned location of Zion (-7) 2245 | -9/Mines | Assembled infested the area 2250 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2402 | -9/Mines | Identified exit to Materials 2402 | -9/Mines | Discovered exit to Materials (range 15) 2441 | -9/Mines | Entered Materials 2441 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2791 | -8/Materials | Met 7R-MNS 3741 | -8/Materials | Identified exit to Factory 3741 | -8/Materials | Discovered exit to Factory (range 5) 3752 | -8/Materials | Entered Factory 3752 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3753 | -7/Factory | Caught up to 7R-MNS 3882 | -7/Factory | Identified exit to Factory 3882 | -7/Factory | Discovered exit to Factory (range 3) 3886 | -7/Factory | Entered another Factory area 3886 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4071 | -6/Factory | Build established: Hacker-Tank 4217 | -6/Factory | Core integrity fell below 50% 4255 | -6/Factory | Core integrity fell below 20% 4257 | -6/Factory | Core melted Last Messages --------------- Dropped Broken Ion Cannon. [Achievement: There's More Where That Came From] Power failure, Fission Core shutdown. Hrd. Light Armor Plating destroyed. R-10 Processor collects Broken Pulse Rifle. R-10 Processor collects Broken Ion Cannon. Overheating: Particle Cannon damaged (-70). G-50 Soldier destroyed. R-10 Processor collects Hvy. Laser. K-01 Serf collects debris. U-05 Engineer builds a Door. K-01 Serf collects debris. Power failure, Fission Core shutdown. Overheating: Energy bleed (-58). K-01 Serf collects debris. Overheating: Core damaged (-144). Carbon-fiber Leg melted. G-50 Soldier destroyed. K-01 Serf collects debris. Overheating: Core damaged (-136). 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""" ???????? | | # ???????? #?? ???????? | | + ??????? #??######??????? | | # ??? #??????????????? | | # """"""" """"""" #??????????????? | | # """"""" """"""" [ #??????????????? | | # """"""" """"""" #??????????????? | | # """"""" """"""" [ !!#??????????????? | | # #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 32 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only GoHome() I Survived The Infestation Made in Tau Ceti IV Organ Harvest That Tickles There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed MultinovaSignalCorpse Manual? 0 Play Time 00:39:10 Cumulative 1.1 hours Start 2026.08.08 @ 16:30:15 End 2026.08.08 @ 17:28:43 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 2 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 2% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 881100e6-f4b5-49ed-b058-c03dfea21d95