Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.15 @ 08:09:43 Player: singlespace Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (50) 250 Value Destroyed (1911) 1911 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (173) 173 TOTAL SCORE: 6314 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 139 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 14% Temperature Cool (12) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Medium Storage Unit Advanced Sensor Array > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Compact Matter Pod (150) Advanced Sensor Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Cooling System Advanced Sensor Array Advanced Signal Interpreter Improved Focal Shield > --- WEAPON ----------- High-powered Shock Rifle Wave Gun > --- INVENTORY -------- Compact Matter Pod Advanced Sensor Array Flak Gun Powered Hammer [Rating: 62] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon High-powered Shock Rifle Energy Gun High-powered Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 2 | . . . . 1 . 1 . Propulsion 3 | . . . 1 . . 1 1 Utility 5 | . . . 1 1 2 . 1 Weapon . | . . . . . . . . Parts Attached 114 | 7 1 4 5 9 33 20 35 Power 25 | 1 . 1 1 3 9 3 7 Engine 19 | 1 . 1 1 2 6 3 5 Core 6 | . . . . 1 3 . 2 Reactor . | . . . . . . . . Propulsion 18 | 2 . 1 2 1 4 3 5 Treads 3 | . . . . . . 2 1 Leg 15 | 2 . 1 2 1 4 1 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 35 | 2 . . 1 4 9 9 10 Device 20 | 1 . . . 3 5 5 6 Storage 7 | 1 . . 1 . 1 2 2 Processor 4 | . . . . . 3 1 . Hackware . | . . . . . . . . Protection 4 | . . . . 1 . 1 2 Artifact . | . . . . . . . . Weapon 36 | 2 1 2 1 1 11 5 13 Energy Gun 22 | 1 1 1 1 . 7 4 7 Energy Cannon 3 | . . . . . 3 . . Ballistic Gun 5 | 1 . . . . 1 1 2 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . 1 . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 4 | . . . . . . . 4 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . Parts Lost 59 | . . 1 . . 25 5 28 Power 11 | . . . . . 5 . 6 Propulsion 15 | . . 1 . . 7 1 6 Utility 18 | . . . . . 7 2 9 Weapon 15 | . . . . . 6 2 7 Highest Loss Streak 21 | . . 1 . . 12 5 21 Average Slot Usage (%) 84 | . 100 94 90 99 88 66 74 Engine 11 | . 14 14 11 14 9 8 13 Core 2 | . . . . 3 4 . . Treads 3 | . . . . . . 8 9 Leg 13 | . 28 22 24 27 15 1 3 Device 13 | . 14 14 11 12 8 10 25 Storage 11 | . 14 14 22 18 16 5 2 Processor 8 | . . . . . 17 14 4 Protection 1 | . . . . 5 . 3 2 Energy Gun 8 | . 14 14 11 9 5 10 6 Ballistic Gun 2 | . 14 . . . 4 . . Launcher 2 | . . 14 11 8 . . . Naked Turns . | . . . . . . . . Heaviest Build 48 | 11 13 14 19 31 35 45 48 Greatest Support 63 | 20 20 20 35 35 35 40 63 Greatest Overweight (x) 11 | . . 1 . . 11 2 8 Average Overweight (x) . | . . . . . 1 . 1 Largest Inventory Capacity 12 | 6 6 6 6 6 6 4 12 Average Capacity 5 | 5 6 6 6 6 5 4 5 Most Carried 6 | 4 5 6 6 6 6 4 5 Average Carried 4 | 1 3 5 5 5 5 2 3 Final Capacity 12 | 6 6 6 6 6 4 4 12 Final Carried 6 | 1 5 6 6 6 1 4 2 Class Distribution -------------------- 73% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Matter Collected 1734 | 219 168 168 74 90 370 264 381 Remotely . | . . . . . . . . Salvage Created 2391 | 28 264 14 140 299 467 147 1032 Parts 122 | 5 12 4 7 16 24 8 46 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 38 | . 7 4 3 4 7 2 11 Melee 2 | . . . . . . 1 1 Guns 26 | . 7 . 3 4 3 1 8 Cannons 3 | . . . . . 3 . . AOE 7 | . . 4 . . 1 . 2 Classes Destroyed 13 | 1 4 . . 2 2 . 4 Worker 3 | . 1 . 1 . . . 1 Builder 1 | . 1 . . . . . . Tunneler 2 | 1 . . . . 1 . . Recycler 4 | . . . . 1 1 . 2 Watcher 2 | . . . . . . . 2 Swarmer 8 | . 3 4 . . . . 1 Saboteur 1 | . . . . . . . 1 Grunt 13 | . 4 . 3 1 3 . 2 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . . . 1 Sentry 7 | . . . . 3 1 2 1 Hunter 1 | . . . . . 1 . . Programmer 6 | . . . . . 2 . 4 Best Kill Streak 5 | 1 5 3 2 2 2 1 3 Combat Bots Only 5 | . 5 3 2 2 2 1 2 Max Kills in Single Turn 2 | 1 1 2 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 . . 1 . 1 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Damage Taken 7483 | . 299 74 137 326 2027 905 3715 Core 2077 | . 57 10 . 79 496 430 1005 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 72 | 100 . 73 100 85 29 49 . Volleys Fired 238 | 1 28 7 16 28 85 8 65 Largest 2 | 1 2 2 1 1 2 2 2 Hottest 156 | 40 85 95 75 75 128 140 156 Shots Fired 347 | 1 54 10 16 28 124 14 100 Gun 323 | 1 54 7 16 28 103 14 100 Cannon 21 | . . . . . 21 . . Launcher 3 | . . 3 . . . . . Special . | . . . . . . . . Kinetic 105 | . 28 . . . 62 . 15 Thermal 131 | 1 26 7 16 28 27 4 22 Explosive 3 | . . 3 . . . . . Electromagnetic 108 | . . . . . 35 10 63 Robot Hit Streak 16 | 1 6 2 10 16 9 11 10 Robot Miss Streak 5 | . 5 4 3 2 3 3 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 247 | 1 31 3 14 24 78 12 84 Core Hits 117 | 1 13 4 7 8 19 15 50 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 17 | . . . . . . . 17 Impact 17 | . . . . . . . 17 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4849 | 11 371 258 277 488 989 297 2158 Guns 3195 | 11 371 17 277 488 462 262 1307 Cannons 459 | . . . . . 459 . . Explosions 734 | . . 241 . . 62 . 431 Melee 417 | . . . . . . . 417 Ramming 44 | . . . . . 6 35 3 Kinetic 735 | . 200 . . . 160 . 375 Thermal 2345 | 11 171 17 277 488 605 127 649 Explosive 241 | . . 241 . . . . . Electromagnetic 1067 | . . . . . 218 135 714 Impact 417 | . . . . . . . 417 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . 4 1 14 Average Corruption 3 | . . . . . 1 1 11 Corruption Purged . | . . . . . . . . Effects 27 | . . . . . 3 4 20 Message Errors 10 | . . . . . 2 1 7 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 3 | . . . . . . 2 1 Data Loss (minor) 2 | . . . . . 1 . 1 Targeting Errors 8 | . . . . . . 1 7 Overload Shots . | . . . . . . . . Overflow Damage 118 | . . 7 . . 44 . 67 Projectiles 44 | . . . . . 44 . . Explosions 31 | . . 7 . . . . 24 Melee 43 | . . . . . . . 43 Knockbacks 5 | . . . . . . . 5 Impact 5 | . . . . . . . 5 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 487 | . . 23 . . 74 14 376 Shots 7 | . . 1 . . 1 . 5 Rammed 26 | . . . . . 2 19 5 Targets Rammed 26 | . . . . . 2 19 5 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 362 | . 78 90 306 258 362 26 195 Average Temperature 90 | . 30 34 120 81 121 15 84 Received Heat Transfer 1713 | . 90 . 84 180 273 252 834 Effects 6 | . . . . . 6 . . Shutdowns 1 | . . . . . 1 . . Energy Bleed 2 | . . . . . 2 . . Interference 3 | . . . . . 3 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 8 | . . . . . 1 . 7 Impact Corruptions 3 | . . . . . . . 3 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . 1 . . 1 3 1 . Heat Transferred 3655 | 25 399 37 555 851 864 275 649 Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . 1 . 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Peak Influence 455 | 5 228 325 266 351 100 75 455 Initial 126 | . 3 88 126 111 68 . 2 Average 122 | 2 78 222 183 212 35 14 235 Maximum Alert Level 2 | . 1 1 1 1 . . 2 Low Security (%) 74 | 100 82 57 77 46 100 100 36 Level 1 20 | . 17 42 22 53 . . 39 Level 2 5 | . . . . . . . 24 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 2 . . 1 4 . 3 Investigation 1 | . . . . 1 . . . Extermination 4 | . . . . . 2 . 2 Reinforcement 4 | . 2 . . . 2 . . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Distress Signals 5 | . 1 . . 1 . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 105 | . 12 11 5 16 15 3 43 Peak Tracking Total 8 | . 6 3 3 5 3 1 8 Tactical Retreats 16 | . 1 . 1 1 . 1 12 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Traps Triggered 2 | . . . . . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Disabled 11 | . . 1 . . 1 . 9 Max in Single Turn 5 | . . 1 . . 1 . 5 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Accessed 12 | . 2 . 1 3 2 2 2 Terminals 7 | . 1 . . 2 1 2 1 Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . . 1 1 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 20 | . 2 . 3 6 4 3 2 Successful 13 | . 1 . 3 5 2 2 . Failed 7 | . 1 . . 1 2 1 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 9 | . 1 . . 3 1 3 1 Fabricators 1 | . . . . . . . 1 Repair Stations 6 | . . . . 3 3 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 3 | . . . 3 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 1 . . 3 1 2 . Record 3 | . 1 . . . 1 1 . Robot Analysis 2 | . . . . 1 . 1 . Prototype ID Bank 1 | . . . . 1 . . . Locate Traps 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . 2 1 . . Scan Component 2 | . . . . 1 1 . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . 3 . . . . Insert Component 2 | . . . 2 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 1 . 1 1 2 1 . Full Trace Events 2 | . . . 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 26 | . . . . 26 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 . . . . Highest-Rated Group 31 | . . 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 18 | . . 9 9 . . . . Total Damage 294 | . . 148 146 . . . . Kills 7 | . . 5 2 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Robot Analysis Total 2 | . . . . 1 . 1 . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Turns Passed 4555 | 59 231 351 315 464 1473 638 1024 Spaces Moved 2336 | 47 108 240 213 276 727 370 355 Core 109 | 18 . . . . 25 39 27 Treads 374 | . . . . . . 219 155 Legs 1853 | 29 108 240 213 276 702 112 173 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 50 120 Average Speed 146 | 93 120 131 120 120 153 143 199 Slowest Speed 600 | 120 120 150 120 120 600 180 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 3 23 50 21 29 22 12 12 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 94 | . . 22 . . 3 . 69 Melee . | . . . . . . . . Projectile 1 | . . . . . 1 . . AOE 93 | . . 22 . . 2 . 69 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total 3071 | 60 155 266 258 381 955 459 537 Wait 256 | . 13 13 17 63 82 22 46 Move 2329 | 46 107 239 212 275 726 369 355 Hop . | . . . . . . . . Pick Up 52 | 6 5 1 3 2 10 18 7 Fast Attach 38 | 2 . 1 1 3 14 4 13 Attach 37 | 5 . . 1 2 8 12 9 Detach . | . . . . . . . . Swap 39 | . 1 3 3 4 11 4 13 Drop 39 | . 1 2 5 4 17 3 7 Fire 238 | 1 28 7 16 28 85 8 65 Melee 17 | . . . . . . . 17 Ram 16 | . . . . . 2 9 5 Kick 10 | . . . . . . 10 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 12) 291 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 375 | -10/Mines | Escorted by a lone wolf Derelict 376 | -10/Mines | Met a Derelict bent on vengeance 606 | -10/Mines | Discovered new exit (range 9) 642 | -10/Mines | Entered Materials 642 | -9/Materials | Accompanied by 1 ally 642 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 765 | -9/Materials | Discovered new exit (range 10) 867 | -9/Materials | Build established: Scavenger-Mutant 957 | -9/Materials | Entered another Materials area 957 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1165 | -8/Materials | Repaired Grenade Launcher 1301 | -8/Materials | Discovered new exit (range 15) 1421 | -8/Materials | Entered Factory 1421 | -7/Factory | Evolved 2 slots: Utility x2 1573 | -7/Factory | Lost 6 parts (2n2u2w) 2823 | -7/Factory | Lost 4 parts (1p1n2w) 2872 | -7/Factory | Discovered new exit (range 16) 2882 | -7/Factory | Core integrity fell below 50% 2893 | -7/Factory | Identified exit to Factory 2894 | -7/Factory | Entered another Factory area 2894 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2921 | -6/Factory | Lost 12 parts (4p2n4u2w) 3063 | -6/Factory | Build established: Mutant 3130 | -6/Factory | Lost 5 parts (1n2u2w) 3280 | -6/Factory | Core integrity fell below 50% 3410 | -6/Factory | Build established: Scavenger-Mutant 3500 | -6/Factory | Discovered new exit (range 15) 3530 | -6/Factory | Identified exit to Factory 3532 | -6/Factory | Entered another Factory area 3532 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4312 | -5/Factory | System corruption reached 10% 4464 | -5/Factory | Lost 21 parts (4p5n8u4w) 4518 | -5/Factory | Core integrity fell below 50% 4548 | -5/Factory | Core integrity fell below 20% 4556 | -5/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- K-01 Serf latches onto G-50 Soldier. K-01 Serf pushes G-50 Soldier. Adv. Signal Interpreter destroyed. G-50 Soldier IFF system glitched. System corrupted: Energy discharge (-42). System corrupted: Heat flow error (+227). JK0C,DMZTZR#SP#UT/308LQHC3D& Mic. Fission Core destroyed. Acquired Lgt. Angular Momentum Engine. RNYY0XXBUCF9R/2H= 6BSCV96C Powered Hammer destroyed. System corrupted: Component data lost. Lgt. Angular Momentum Engine destroyed. Slammed into G-50 Soldier. ,GJ&HY|> Destabilizing: Core damaged (-50). Construction Platform disabled. Slammed into G-50 Soldier. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????? """ """ # % | | ?????????????????????????????? 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