Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 14:37:31 // AFD2019/Pay2Buy

Player: Minty

Result: Destroyed by G-73 Enforcer with Heavy Laser

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (12)       2400
Robots Destroyed (107)     535
Value Destroyed (5135)     5135
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (5353)               5353
              TOTAL SCORE: 17923

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    1930
Follower Combat Kills      2661
Met Imprinter              300
Was Imprinted              300
Scanned by Researcher      500
Friendly Fire              -838

 Cogmind 
---------
Core Integrity             0/1450
Matter                     292/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -2/Testing

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (5) ---
           Biometal Heavy Treads
           Centrium Leg
>          --- UTILITY (12) -----
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
  Advanced Weight Redist. System
  Improved Shock Absorption System
  Advanced Recalibrator
   Compact HERF Cannon
  Enhanced Nova Cannon

 Peak State 
------------
>              --- POWER ------------
               F-cell Engine
        Hybrid Fission Core
>              --- PROPULSION -------
     Makeshift Flight Unit
      Improved Diametric Drive
               Impulse Thruster Array
>              --- UTILITY ----------
      Advanced Weight Redist. System
    Long-range Sensor Array
      Advanced Signal Interpreter
      Improved Weapon Shielding
     Makeshift Hacking Suite
      Improved Hacking Suite
     Makeshift System Shield
>              --- WEAPON -----------
               Potential Cannon
      Advanced KE Penetrator
>              --- INVENTORY --------
               Antimatter Reactor
      Improved Medium Treads
  Experimental Heat Sink
      Improved Energy Well
  Experimental Shield Generator
  Experimental Hacking Suite
               Rocket Launcher
          Mini Grenade Launcher
[Rating: 103]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Enhanced Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Diametric Drive
Utility                    Improved Hacking Suite
  Device                   Advanced Weight Redist. System
  Storage                  Improved Energy Well
  Processor                Terrain Scan Processor
  Hackware                 Improved Hacking Suite
  Protection               Weapon Shielding
Weapon                     Battle Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Battle Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Remote Datajack

 Build                          | -11 -10 -9  -9  -7  -6  -6  -5  -5  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Res Tes 
Slots Evolved              16   | .   .   2   .   .   .   6   2   .   2   2   2   .   
  Power                    2    | .   .   1   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   1   .   .   1   .   .   .   
  Utility                  10   | .   .   .   .   .   .   4   1   .   1   2   2   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             114  | .   3   .   4   3   4   16  13  31  22  2   15  1   
  Power                    24   | .   .   .   .   .   .   4   4   7   4   1   4   .   
    Engine                 3    | .   .   .   .   .   .   .   2   1   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   1   .   1   2   1   .   .   
    Reactor                16   | .   .   .   .   .   .   3   2   5   2   .   4   .   
  Propulsion               9    | .   .   .   .   .   .   .   2   .   1   .   5   1   
    Treads                 5    | .   .   .   .   .   .   .   .   .   1   .   3   1   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Utility                  26   | .   .   .   2   .   1   6   1   6   10  .   .   .   
    Device                 16   | .   .   .   1   .   .   2   1   5   7   .   .   .   
    Storage                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Hackware               5    | .   .   .   .   .   .   4   .   .   1   .   .   .   
    Protection             3    | .   .   .   1   .   1   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   55   | .   3   .   2   3   3   6   6   18  7   1   6   .   
    Energy Gun             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          20   | .   1   .   1   1   .   1   3   5   1   1   6   .   
    Ballistic Gun          17   | .   .   .   .   1   1   1   2   7   5   .   .   .   
    Ballistic Cannon       10   | .   1   .   1   1   1   3   1   1   1   .   .   .   
    Launcher               7    | .   .   .   .   .   1   1   .   5   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   .   .   .   .   .   4   .   .   .   
Parts Lost                 64   | .   2   1   1   .   .   3   6   12  26  3   10  .   
  Power                    12   | .   .   .   .   .   .   .   3   2   3   1   3   .   
  Propulsion               15   | .   1   1   .   .   .   1   1   3   2   .   6   .   
  Utility                  23   | .   .   .   1   .   .   1   2   5   13  1   .   .   
  Weapon                   14   | .   1   .   .   .   .   1   .   2   8   1   1   .   
  Highest Loss Streak      8    | .   2   1   1   .   .   2   2   6   8   2   4   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     58   | .   94  56  62  66  75  67  61  67  42  21  18  8   
  Engine                   9    | .   10  11  22  22  22  5   1   4   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   2   3   1   2   1   .   .   
  Reactor                  1    | .   .   .   .   .   .   5   6   .   2   .   2   .   
  Treads                   8    | .   27  12  11  11  20  11  5   .   .   .   1   4   
  Flight                   2    | .   .   .   .   .   .   .   2   10  1   8   4   .   
  Device                   2    | .   .   .   .   .   .   4   1   8   8   .   .   .   
  Processor                7    | .   14  11  11  11  6   .   6   7   8   4   3   .   
  Hackware                 7    | .   .   .   .   .   .   13  20  17  8   2   .   .   
  Protection               2    | .   14  11  4   .   4   5   .   4   .   .   .   .   
  Ballistic Gun            4    | .   .   .   3   11  13  9   2   3   1   2   .   .   
  Ballistic Cannon         5    | .   1   11  11  11  8   5   4   .   2   .   .   .   
  Launcher                 1    | .   24  .   .   .   .   .   .   2   .   .   .   .   
Peak Build Rating          103  | .   30  14  32  32  43  88  89  103 98  60  91  30  
  Average Rating           42   | .   12  12  16  19  32  65  69  75  55  42  42  30  
  On Entrance              31   | .   .   11  15  19  19  43  65  63  63  28  48  30  
Naked Turns                34   | .   .   .   .   .   .   .   .   .   .   .   34  .   
Heaviest Build             84   | .   14  19  21  21  45  82  84  49  62  14  53  .   
  Greatest Support         80   | 3   40  42  22  22  57  65  65  40  80  22  75  3   
  Greatest Overweight (x)  6    | .   3   .   .   .   6   1   2   5   4   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | .   10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         10   | .   10  10  10  10  10  10  10  10  10  10  10  10  
  Most Carried             10   | .   7   5   8   9   9   10  10  10  10  10  10  5   
  Average Carried          7    | .   1   5   6   7   8   8   8   9   4   8   5   5   
  Final Capacity           10   | 10  10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | .   5   5   7   7   9   9   9   9   8   10  5   5   

 Class Distribution 
--------------------
 56% | Mutant
 27% | Hacker-Mutant
  4% | Sprinter
  3% | Hacker-Sprinter

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -7/Zion
        Mutant | -6/Proximity Caves
 Hacker-Mutant | -6/Factory
 Hacker-Mutant | -5/Factory
 Hacker-Mutant | -5/Extension
        Mutant | -4/Factory
      Sprinter | -3/Research
        Mutant | -2/Research
        Mutant | -2/Testing

 Resources                      | -11  -10  -9   -9   -7   -6   -6   -5   -5   -4   -3   -2   -2   
-----------                Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  Ext  Fac  Res  Res  Tes  
Matter Collected           3309 | .    58   159  129  .    277  342  518  906  526  193  201  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3503 | .    275  141  40   .    105  344  380  1068 270  391  489  .    
  Parts                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Intercepted        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -5  -5  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Res Tes 
Combat Hostiles Destroyed  83   | .   13  2   2   .   5   10  6   27  7   5   6   .   
  Melee                    2    | .   1   .   .   .   .   .   .   .   1   .   .   .   
  Guns                     17   | .   1   .   .   .   .   3   .   5   3   5   .   .   
  Cannons                  27   | .   1   2   1   .   3   3   5   3   3   .   6   .   
  AOE                      35   | .   10  .   1   .   2   3   .   19  .   .   .   .   
Classes Destroyed          22   | .   6   3   1   .   1   4   2   3   2   .   .   .   
  Worker                   4    | .   3   .   .   .   .   .   .   .   .   1   .   .   
  Builder                  6    | .   2   1   .   .   .   1   1   .   .   .   1   .   
  Tunneler                 2    | .   1   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   1   .   .   .   .   1   1   2   .   .   1   .   
  Swarmer                  10   | .   3   .   .   .   4   .   .   3   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Grunt                    29   | .   10  1   .   .   .   3   2   10  2   1   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   2   1   1   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   7    | .   .   1   .   .   .   3   1   2   .   .   .   .   
  Demolisher               4    | .   .   .   2   .   .   .   .   1   1   .   .   .   
  Specialist               4    | .   .   .   .   .   .   2   .   2   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   1   .   1   1   .   2   .   
  Programmer               10   | .   .   .   .   .   1   .   1   2   .   2   4   .   
  Heavy                    3    | .   .   .   .   .   .   1   1   .   .   1   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   1   2   .   .   .   .   
  Explorer                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           10   | .   10  3   2   .   4   7   3   10  2   2   3   .   
  Combat Bots Only         9    | .   7   1   2   .   4   6   2   9   2   2   3   .   
Max Kills in Single Turn   6    | .   6   1   1   .   2   2   2   4   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   1   .   2   1   .   3   .   .   .   .   
  Melee                    1    | .   1   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -7   -6   -6   -5   -5   -4   -3   -2   -2   
--------                   Run   | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  Ext  Fac  Res  Res  Tes  
Hostile Shots Fired        1122  | .    43   14   4    .    32   240  27   160  287  48   195  72   
  Missed                   408   | .    11   4    .    .    12   80   7    61   129  20   56   28   
Damage Taken               14854 | .    608  148  204  .    395  1991 759  2104 3394 634  3664 953  
  Core                     4040  | .    77   38   117  .    69   274  89   566  1119 239  1223 229  
  Absorbed by Shields      540   | .    .    .    .    .    .    .    176  262  102  .    .    .    
  Reduced by Siege Mode    621   | .    .    .    .    .    .    .    .    .    .    .    621  .    
  Redirected to Shielding  352   | .    41   8    3    .    .    .    .    300  .    .    .    .    
Core Remaining (%)         56    | 100  69   .    .    .    44   67   .    34   2    81   .    .    
Volleys Fired              361   | .    17   12   6    .    13   34   45   88   63   50   33   .    
  Largest                  3     | .    2    1    1    .    2    3    2    3    3    1    2    .    
  Hottest                  240   | .    89   39   200  .    64   230  200  235  200  94   240  .    
Shots Fired                487   | .    31   12   6    .    25   62   54   106  98   50   43   .    
  Gun                      215   | .    8    .    .    .    12   29   19   43   56   48   .    .    
  Cannon                   204   | .    8    12   6    .    12   28   35   16   42   2    43   .    
  Launcher                 48    | .    15   .    .    .    1    5    .    27   .    .    .    .    
  Special                  20    | .    .    .    .    .    .    .    .    20   .    .    .    .    
  Kinetic                  334   | .    8    12   5    .    24   49   52   51   85   48   .    .    
  Thermal                  62    | .    .    .    1    .    .    8    2    8    13   .    30   .    
  Explosive                48    | .    15   .    .    .    1    5    .    27   .    .    .    .    
  Electromagnetic          23    | .    8    .    .    .    .    .    .    .    .    2    13   .    
  Robot Hit Streak         16    | .    7    6    2    .    3    10   5    16   6    3    7    .    
  Robot Miss Streak        6     | .    4    1    2    .    6    3    2    3    5    3    3    .    
  Penetration Max          1     | .    .    .    .    .    .    1    .    1    1    1    .    .    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           260   | .    14   10   2    .    11   37   23   67   47   22   27   .    
  Core Hits                185   | .    31   7    2    .    7    17   9    67   21   12   12   .    
  Critical Kills           5     | .    .    .    .    .    .    2    1    2    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    1    .    2    1    .    .    .    
  Critical Strikes         12    | .    1    .    .    .    .    4    1    5    1    .    .    .    
    Meltdown               2     | .    .    .    .    .    .    1    1    .    .    .    .    .    
    Destroy                8     | .    .    .    .    .    .    2    .    5    1    .    .    .    
    Blast                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Corrupt                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17280 | .    1427 222  188  .    311  2944 1275 6653 1838 966  1454 2    
  Guns                     3209  | .    112  .    .    .    77   367  69   791  827  966  .    .    
  Cannons                  6815  | .    114  214  35   .    136  1398 1132 1449 899  .    1438 .    
  Explosions               7147  | .    1148 .    141  .    98   1179 74   4413 94   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  109   | .    53   8    12   .    .    .    .    .    18   .    16   2    
  Kinetic                  5489  | .    114  214  35   .    213  839  874  894  1340 966  .    .    
  Thermal                  7464  | .    .    .    141  .    .    1737 401  3627 480  .    1078 .    
  Explosive                3746  | .    1148 .    .    .    98   368  .    2132 .    .    .    .    
  Electromagnetic          472   | .    112  .    .    .    .    .    .    .    .    .    360  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    1    .    1    1    6    .    3    9    
  Average Corruption       1     | .    .    .    .    .    1    .    1    1    5    .    2    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  22    | .    .    .    .    .    .    .    4    4    6    .    6    2    
    Message Errors         4     | .    .    .    .    .    .    .    .    .    2    .    2    .    
    Matter Fused           4     | .    .    .    .    .    .    .    .    3    .    .    .    1    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    1    1    .    .    .    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    1    .    2    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    2    .    1    .    1    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            703   | .    86   .    64   .    11   306  123  40   38   .    35   .    
  Projectiles              430   | .    .    .    .    .    11   230  123  .    31   .    35   .    
  Explosions               273   | .    86   .    64   .    .    76   .    40   7    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 21    | .    6    1    .    .    1    5    1    1    6    .    .    .    
  Impact                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  20    | .    5    1    .    .    1    5    1    1    6    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      407   | .    192  .    72   .    .    28   59   40   8    .    7    1    
  Shots                    9     | .    4    .    1    .    .    1    1    2    .    .    .    .    
  Rammed                   33    | .    18   3    1    .    .    .    .    .    7    .    2    2    
Targets Rammed             35    | .    20   3    1    .    .    .    .    .    7    .    2    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    2    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        496   | .    144  24   170  .    276  356  234  419  280  40   496  .    
  Average Temperature      117   | .    51   13   66   .    111  135  76   102  104  10   213  .    
  Received Heat Transfer   2347  | .    228  63   .    .    12   405  33   442  538  131  333  162  
  Effects                  9     | .    .    .    .    .    .    .    .    2    .    .    7    .    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    .    3    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    2    .    .    1    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
Siege Activations          2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
  Total Turns              59    | .    .    .    .    .    .    .    .    .    .    .    59   .    
  Longest Duration         45    | .    .    .    .    .    .    .    .    .    .    .    45   .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    1    1    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    1    1    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         6059  | .    .    .    160  .    .    1150 180  3255 463  .    851  .    
Parts Sabotaged            5     | .    .    .    .    .    .    .    .    4    1    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -7   -6   -6   -5   -5   -4   -3   -2   -2   
-------                    Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  Ext  Fac  Res  Res  Tes  
Peak Influence             1787 | .    463  277  162  .    .    649  446  1787 1620 1505 1242 665  
  Initial                  1100 | .    .    157  108  .    .    179  239  218  1100 858  846  605  
  Average                  636  | .    264  222  96   .    .    372  296  1029 1210 1196 1071 635  
Maximum Alert Level        5    | .    2    1    .    .    .    2    2    5    5    4    4    2    
  Low Security (%)         17   | .    20   48   100  .    .    9    2    .    .    .    .    .    
  Level 1                  31   | .    67   51   .    .    .    48   84   7    .    .    .    .    
  Level 2                  11   | .    11   .    .    .    .    42   12   16   .    .    .    100  
  Level 3                  11   | .    .    .    .    .    .    .    .    17   .    42   61   .    
  Level 4                  27   | .    .    .    .    .    .    .    .    51   99   57   38   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    5    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          46   | .    4    2    .    .    .    4    7    11   9    6    1    2    
  Investigation            9    | .    3    1    .    .    .    .    1    1    2    .    .    1    
  Extermination            4    | .    .    .    .    .    .    .    1    .    1    1    1    .    
  Reinforcement            14   | .    1    1    .    .    .    3    2    2    1    3    .    1    
  Assault                  12   | .    .    .    .    .    .    .    .    8    2    2    .    .    
  Garrison                 7    | .    .    .    .    .    .    1    3    .    3    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -5  -5  -4  -3  -2  -2  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Res Tes 
Distress Signals           12   | .   2   1   .   .   .   3   .   3   2   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              280  | .   18  5   2   .   9   13  15  95  58  29  22  14  
  Peak Tracking Total      21   | .   7   2   2   .   4   7   3   21  20  12  8   12  
  Tactical Retreats        16   | .   .   .   .   .   .   2   .   1   7   2   4   .   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -5  -5  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Res Tes 
Traps Triggered            8    | .   2   .   .   .   .   .   3   2   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Objects Rigged             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -5  -5  -4  -3  -2  -2  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Res Tes 
Machines Disabled          41   | .   6   1   1   .   .   7   10  4   6   6   .   .   
  Max in Single Turn       2    | .   2   1   1   .   .   2   2   2   1   1   .   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -5  -5  -4  -3  -2  -2  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Res Tes 
Machines Accessed          14   | .   5   3   .   .   .   .   1   3   2   .   .   .   
  Terminals                11   | .   5   3   .   .   .   .   .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                45   | .   17  15  .   .   .   .   3   7   3   .   .   .   
  Successful               25   | .   11  6   .   .   .   .   3   3   2   .   .   .   
  Failed                   19   | .   6   8   .   .   .   .   .   4   1   .   .   .   
    Catastrophic           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Manual                   67   | .   15  9   .   .   .   4   16  2   15  4   2   .   
  Terminals                39   | .   17  15  .   .   .   .   .   7   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
Terminal Hacks             11   | .   4   4   .   .   .   .   .   3   .   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Terminal Index           2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   7   2   .   .   .   .   3   .   2   .   .   .   
  Terminals                9    | .   7   2   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   3   2   .   .   .   .   .   .   .   .   .   .   
    Detonate               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
    Sabotage               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
    Extract                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
    Broadcast              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   5   3   .   .   .   .   1   .   1   .   .   .   
  Full Trace Events        3    | .   2   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   .   9   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -5  -5  -4  -3  -2  -2  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             16   | .   .   .   .   .   .   .   .   16  .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   

 Allies                          | -11  -10  -9   -9   -7   -6   -6   -5   -5   -4   -3   -2   -2   
--------                   Run   | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  Ext  Fac  Res  Res  Tes  
Total Allies               52    | .    .    .    3    4    .    2    9    23   7    3    1    .    
  Largest Group            9     | .    .    .    3    7    6    3    5    9    3    2    1    .    
  Highest-Rated Group      363   | .    .    .    40   194  186  92   247  363  206  269  106  .    
  Highest-Rated Ally       269   | .    .    .    16   39   39   38   70   159  103  269  106  .    
Zionite Dispatches         13    | .    .    .    .    .    .    2    3    1    4    2    1    .    
  Heavy                    2     | .    .    .    .    .    .    .    .    .    1    1    .    .    
  Light                    1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Fire                     2     | .    .    .    .    .    .    .    .    1    1    .    .    .    
  Hacker                   2     | .    .    .    .    .    .    .    2    .    .    .    .    .    
  Experimental             1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Hero                     1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic Resupply         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Infowar Resupply         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Hacking Resupply         2     | .    .    .    .    .    .    2    .    .    .    .    .    .    
Total Orders               4     | .    .    .    .    .    .    3    .    .    1    .    .    .    
  DROP                     4     | .    .    .    .    .    .    3    .    .    1    .    .    .    
Ally Attacks               389   | .    .    .    .    .    35   3    96   187  16   40   12   .    
  Total Damage             11651 | .    .    .    .    .    859  338  1439 3319 1494 3811 391  .    
  Kills                    76    | .    .    .    .    .    7    1    6    39   6    12   5    .    
Allies Corrupted           4     | .    .    .    .    .    .    .    .    .    1    3    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -5  -5  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Res Tes 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -5   -5   -4   -3   -2   -2   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  Ext  Fac  Res  Res  Tes  
Turns Passed               6713 | .    450  297  571  1168 366  518  1038 695  670  381  504  55   
Spaces Moved               5165 | 1    228  183  376  788  201  204  621  680  584  592  614  93   
  Core                     421  | 1    4    .    .    .    14   .    .    1    132  .    176  93   
  Treads                   2329 | .    224  183  376  788  187  204  330  .    28   .    9    .    
  Legs                     17   | .    .    .    .    .    .    .    .    .    10   .    7    .    
  Wheels                   83   | .    .    .    .    .    .    .    .    .    83   .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2315 | .    .    .    .    .    .    .    291  679  331  592  422  .    
  Fastest Speed            27   | 50   160  145  145  145  145  145  34   30   30   27   27   50   
  Average Speed            95   | 50   160  145  145  145  159  177  126  34   71   32   41   50   
  Slowest Speed            350  | 50   200  152  145  145  350  232  320  300  250  40   190  50   
  Overloaded Moves         53   | .    .    .    .    .    .    .    .    .    .    33   20   .    
  Propulsion Burnouts      1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Robots Hopped            54   | .    .    .    .    .    .    .    6    17   7    12   12   .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 2    63   25   87   86   51   7    19   77   23   21   17   23   
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    .    .    .    1    1    1    1    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    .    .    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    .    .    .    2    .    .    .    .    
Terrain Destroyed          631  | .    124  .    18   .    6    67   47   300  51   12   6    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               84   | .    1    .    1    .    1    5    8    18   32   12   6    .    
  AOE                      547  | .    123  .    17   .    5    62   39   282  19   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -5   -5   -4   -3   -2   -2   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  Ext  Fac  Res  Res  Tes  
Total                      6427 | .    270  200  395  816  226  301  819  1033 735  721  811  100  
  Wait                     608  | .    .    3    5    19   7    28   133  121  57   87   148  .    
  Move                     5055 | .    228  182  375  787  200  203  608  649  569  569  592  93   
  Hop                      46   | .    .    .    .    .    .    .    6    13   7    10   10   .    
  Pick Up                  11   | .    .    .    1    2    .    6    .    2    .    .    .    .    
  Fast Attach              19   | .    .    .    1    .    .    3    .    4    10   .    .    1    
  Attach                   75   | .    3    .    2    3    1    7    12   19   11   2    15   .    
  Detach                   71   | .    3    .    3    3    1    5    13   18   10   3    12   .    
  Swap                     20   | .    .    .    1    .    3    6    1    8    1    .    .    .    
  Drop                     17   | .    .    .    .    2    .    9    1    5    .    .    .    .    
  Fire                     361  | .    17   12   6    .    13   34   45   88   63   50   33   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      9    | .    .    .    .    .    .    .    .    .    7    .    1    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    24   | .    19   3    1    .    .    .    .    .    .    .    .    1    
  Escape Stasis            35   | .    .    .    .    .    .    .    .    31   .    .    .    4    
  Rewire                   76   | .    .    .    .    .    1    .    .    75   .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: *Upp / *Ext)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-4/Factory (discovered 2 exits: *Res / *Arm)
-3/Research (discovered 2 exits: *Res / *Qua)
-2/Research
-2/Testing

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  119 | -10/Materials      | Destroyed 7 combat bots
  128 | -10/Materials      | Discovered new exit (range 15)
  295 | -10/Materials      | Discovered new exit (range 8)
  305 | -10/Materials      | Build established: Mutant
  398 | -10/Materials      | Found Potential Cannon
  430 | -10/Materials      | Discovered new exit (range 10)
  451 | -10/Materials      | Entered another Materials area
  451 | -9/Materials       | Evolved 2 slots: Power x1, Propulsion x1
  692 | -9/Materials       | Discovered new exit (range 13)
  733 | -9/Materials       | Central database locked down
  748 | -9/Materials       | Entered Mines
  772 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  807 | -9/Mines           | Met a Derelict bent on vengeance
  807 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  811 | -9/Mines           | Found Prototype Device
  811 | -9/Mines           | Identified Exp. Sensor Array
  936 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  948 | -9/Mines           | Assembled infested the area
  972 | -9/Mines           | Discovered new exit (range 8)
 1225 | -9/Mines           | Discovered new exit (range 16)
 1262 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 1319 | -9/Mines           | Entered Zion
 1319 | -7/Zion            | Accompanied by 3 allies
 1621 | -7/Zion            | Met Imprinter
 1643 | -7/Zion            | Imprinted
 1646 | -7/Zion            | Declared Zion's savior
 1760 | -7/Zion            | Learned location of Quarantine (-3)
 2445 | -7/Zion            | Discovered new exit (range 13)
 2487 | -7/Zion            | Entered Proximity Caves
 2487 | -6/Proximity Caves | Accompanied by 7 allies
 2705 | -6/Proximity Caves | P-60 Hacker assimilated allied OW-YMN(M)
 2713 | -6/Proximity Caves | Core integrity fell below 50%
 2836 | -6/Proximity Caves | Discovered new exit (range 11)
 2853 | -6/Proximity Caves | Entered Factory
 2853 | -6/Factory         | Accompanied by 1 ally
 2853 | -6/Factory         | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1
 2916 | -6/Factory         | Discovered new exit (range 7)
 3007 | -6/Factory         | Zion Hacking Resupply teleported in
 3090 | -6/Factory         | Zion Hacking Resupply teleported in
 3123 | -6/Factory         | Discovered new exit (range 16)
 3159 | -6/Factory         | Garrison activated, responded to threat
 3177 | -6/Factory         | Lost 3 allies
 3371 | -6/Factory         | Entered another Factory area
 3371 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 3489 | -5/Factory         | Build established: Hacker-Mutant
 3583 | -5/Factory         | Discovered new exit (range 13)
 3604 | -5/Factory         | Zion Hacker squad teleported in
 3639 | -5/Factory         | Identified exit to Upper Caves
 3684 | -5/Factory         | Zion Hacker squad teleported in
 3835 | -5/Factory         | Retrieved Zion intel report: Active Garrisons
 4086 | -5/Factory         | Lost 4 allies
 4126 | -5/Factory         | Retrieved Zion intel report: Guard Positions
 4127 | -5/Factory         | Zion Light squad teleported in
 4159 | -5/Factory         | Garrison activated, responded to threat
 4196 | -5/Factory         | Spotted B-75 Beast
 4197 | -5/Factory         | Destroyed B-75 Beast
 4377 | -5/Factory         | Discovered new exit (range 15)
 4383 | -5/Factory         | Identified exit to Extension
 4409 | -5/Factory         | Entered Extension
 4409 | -5/Extension       | Accompanied by 3 allies
 4426 | -5/Extension       | Disrupted transfer network
 4484 | -5/Extension       | Lost 3 allies
 4498 | -5/Extension       | Rescued a captive Derelict
 4499 | -5/Extension       | Rescued a captive Derelict
 4507 | -5/Extension       | Zion Fire squad teleported in
 4602 | -5/Extension       | Rescued a captive Derelict
 4678 | -5/Extension       | Rescued A7
 4697 | -5/Extension       | Lost 4 allies
 4709 | -5/Extension       | First assault squad dispatched
 4804 | -5/Extension       | Spotted B-75 Beast
 4821 | -5/Extension       | Spotted B-75 Beast
 4827 | -5/Extension       | Destroyed B-75 Beast
 4852 | -5/Extension       | Destroyed B-75 Beast
 4860 | -5/Extension       | Lost 4 allies
 4868 | -5/Extension       | Found Exp. Shield Generator
 4873 | -5/Extension       | Destroyed 9 combat bots
 4877 | -5/Extension       | Lost 4 parts (1p2n1u)
 4998 | -5/Extension       | Energy Cycler disabled
 5000 | -5/Extension       | Rescued a captive Derelict
 5047 | -5/Extension       | Core integrity fell below 50%
 5066 | -5/Extension       | High security lockdown imminent
 5077 | -5/Extension       | Lost 6 parts (1p1n3u1w)
 5098 | -5/Extension       | Discovered new exit (range 10)
 5098 | -5/Extension       | Discovered new exit (range 6)
 5100 | -5/Extension       | Identified exit to Cetus
 5100 | -5/Extension       | Identified exit to Factory
 5104 | -5/Extension       | Entered Factory
 5104 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5128 | -4/Factory         | Lost 8 allies
 5201 | -4/Factory         | Lost 7 parts (1p1n1u4w)
 5220 | -4/Factory         | Found Exp. Hacking Suite
 5382 | -4/Factory         | First assault squad dispatched
 5416 | -4/Factory         | Lost 3 parts (1p1n1u)
 5448 | -4/Factory         | Zion Heavy squad teleported in
 5470 | -4/Factory         | Lost 5 parts (4u1w)
 5500 | -4/Factory         | Garrison activated, responded to threat
 5516 | -4/Factory         | Zion Kinetic Resupply teleported in
 5616 | -4/Factory         | Core integrity fell below 50%
 5662 | -4/Factory         | Zion Fire squad teleported in
 5662 | -4/Factory         | Lost 8 parts (1p4u3w)
 5711 | -4/Factory         | Build established: Mutant
 5711 | -4/Factory         | Lost 3 allies
 5713 | -4/Factory         | Discovered new exit (range 9)
 5716 | -4/Factory         | Identified exit to Armory
 5735 | -4/Factory         | Zion Infowar Resupply teleported in
 5736 | -4/Factory         | Found Prototype Processor
 5736 | -4/Factory         | Identified Exp. Signal Interpreter
 5740 | -4/Factory         | Core integrity fell below 20%
 5762 | -4/Factory         | Lost 3 parts (3u)
 5771 | -4/Factory         | Discovered new exit (range 8)
 5773 | -4/Factory         | Identified exit to Research
 5774 | -4/Factory         | Entered Research
 5774 | -3/Research        | Evolved 2 slots: Utility x2
 5785 | -3/Research        | Zion Experimental squad teleported in
 5954 | -3/Research        | Discovered new exit (range 16)
 5958 | -3/Research        | Identified exit to Quarantine
 6058 | -3/Research        | First assault squad dispatched
 6068 | -3/Research        | Zion Heavy squad teleported in
 6151 | -3/Research        | Discovered new exit (range 11)
 6154 | -3/Research        | Identified exit to Research
 6155 | -3/Research        | Entered another Research area
 6155 | -2/Research        | Evolved 2 slots: Utility x2
 6218 | -2/Research        | Spotted B-90 Cyclops
 6258 | -2/Research        | Zion hero teleported in (12-ASH)
 6283 | -2/Research        | Lost 4 parts (1p3n)
 6329 | -2/Research        | Core integrity fell below 50%
 6574 | -2/Research        | Lost 3 parts (2p1n)
 6650 | -2/Research        | Discovered new exit (range 15)
 6653 | -2/Research        | Core integrity fell below 20%
 6659 | -2/Research        | Entered Testing
 6704 | -2/Testing         | Scanned by Researcher
 6714 | -2/Testing         | Destroyed by G-73 Enforcer with Heavy Laser

 Last Messages 
---------------
06668_ O-24 Administrator locks terminal.
06669_ Slammed into O-24 Administrator.
06672_ Reaction Chamber disabled.
06697_ Detecting system override signal.
06699_ System corrupted: Matter fused (-5).
06704_ Slammed into M-28 Smith.
06704_ C-65 Expert calls for reinforcements.
06704_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
06704_ Held in stasis.
06704_ C-65 Expert is analyzing...
06704_ ALERT: Encountered unknown unique technology, formulating response.
06705_ Critical hit (Burn: +37).
06705_ Fabricator disabled.
06706_ Detecting system override signal.
06707_ K-01 Serf collects debris.
06707_ K-01 Serf destroyed.
06709_ Critical hit (Burn: +37).
06710_ Held in stasis.
06712_ C-65 Expert destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
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| ??????????????#??????????????????????????????????? |
| ?????????????""??????????????????????????????????? |
| ?????????????"R??????????????????????????????????? |
| ???????????##" ???#??????????????????????????????? |
| ??????????        #??????????????????????????????? |
| ??????????    """ #??????????????????????????????? |
| ????????#     """ #??????????????????????????????? |
| ????????# """ """ #??????????????????????????????? |
| ????????# "R      #??????????????????????????????? |
| ????????# """     #??????????????????????????????? |
| ????????? """     ???????????????????????????????? |
| ???????????     ?????????????????????????????????? |
| ?????????####"#############+###    #?????????????? |
| +#########               @         #?????????????? |
|             %                      #?????????????? |
|            $%$                     #?????????????? |
|              ""                    #?????????????? |
|               "                 ####?????????????? |
|      #####   ""                 #????????????????? |
|      #???#               gg     #????????????????? |
|      #???#                      #????????????????? |
|      #???#             """ """  #????????????????? |
|      #???#        u    """ """  #????????????????? |
|      #???#             """ """  #????????????????? |
| ### ##???########  g   """ ""??A#????????????????? |
| #?# #???????????#gg    ""? "???? ????????????????? |
| #?#+#???????????#   g  ""? "?????????????????????? |
| #???????????????/       ??  ?????????????????????? |
| #????#??????????#       ?? ??????????????????????? |
| #??  #???????????      ??????????????????????????? |
| #    #???????????    ????????????????????????????? |
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| #????#???????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           69
Coolant Potential          65
Energy Generation          53
Energy Capacity            1775
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       85
Additional Mass Support    9
Armor Coverage             400
Propulsion Shielding       66
Weapon Shielding           66
Evasion (%)                64
Targeting Accuracy         6
Launcher Accuracy          40
Recoil Reduction           4
Matter Filtering           75
Energy Filtering           50
Offensive Hacking          35
Defensive Hacking          11

 Item Schematics 
-----------------
     Hvy. Flak Cannon | -4/Factory | Extracted
   Remote Force Field | -4/Factory | Extracted
     Seismic Detector | -4/Factory | Extracted
    Lrg. Storage Unit | -4/Factory | Extracted
  Nuclear Pulse Array | -4/Factory | Extracted
  Imp. Linear Gravjet | -4/Factory | Extracted
     Hyp. Mass Driver | -4/Factory | Extracted
  Variable Charge Gun | -4/Factory | Extracted
 Gyrokinetic Inverter | -4/Factory | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Cogshop Purchases (70)
------------------------
Spk. Treads (874)
Spk. Treads (874)
Mni. Grenade Launcher (1049)
Mni. Grenade Launcher (1049)
Weapon Shielding (599)
Terrain Scan Processor (Loot Box)
Coolant Injector (Loot Box)
Imp. Ion Engine (613)
Battle Cannon (735)
Shock Rifle (Loot Box)
Potential Cannon (Loot Box)
Adv. Treads (1089)
Hvy. Ion Engine (706)
Enh. Autogun (896)
F-cell Engine (1094)
Biometal Medium Treads (Loot Box)
Mak. Heavy Armor Plating (Loot Box)
Imp. KE Penetrator (1227)
Gravmag System (Loot Box)
Hardcell Cannon (Loot Box)
Imp. Diametric Drive (Loot Box)
Enh. Fission Core (Loot Box)
Imp. Medium Treads (1750)
Adv. Signal Interpreter (840)
Exp. Heat Sink (860)
Exp. Shield Generator (Loot Box)
Imp. Weapon Shielding (743)
Impulse Thruster Array (Loot Box)
Imp. Targeting Computer (671)
Lrn. Sensor Array (1057)
Imp. Propulsion Shielding (740)
Imp. Energy Well (1182)
Adv. Weight Redist. System (775)
Hyb. Fission Core (771)
Exp. Hacking Suite (3297)
Adv. KE Penetrator (1309)
Mak. Flight Unit (745)
Nuclear Pulse Array (910)
Imp. Weapon Shielding (863)
Prc. Energy Filter (Loot Box)
Imp. Remote Datajack (Loot Box)
Adv. Shield Generator (Loot Box)
Hyb. Fission Core (797)
Imp. KE Penetrator (1221)
Mak. Shrapnel Gun (998)
Adv. Launcher Guidance Computer (Loot Box)
Mak. Power Source (1200)
Adv. KE Penetrator (1332)
Com. Mass Driver (697)
Adv. Recalibrator (Loot Box)
Com. Wheel (509)
Quantum Reactor (Loot Box)
Enh. Flexi-carbon Leg (958)
Adv. Heavy Siege Treads (Loot Box)
Quantum Rifle (Loot Box)
Imp. Q-thruster (Loot Box)
Imp. Shock Absorption System (Loot Box)
Com. HERF Cannon (Loot Box)
Helical Railgun (1647)
Imp. Diametric Drive (1288)
Quantum Reactor (Loot Box)
Cld. Nuclear Pulse Thruster (1090)
Adv. Heavy Siege Treads (Loot Box)
Imp. Fusion Compressor (940)
Imp. Q-thruster (Loot Box)
Enh. Nova Cannon (Loot Box)
Enh. Nova Cannon (Loot Box)
Quantum Reactor (Loot Box)
Centrium Leg (Loot Box)
Biometal Heavy Treads (Loot Box)

 Game 
------
Seed              ReinforcedVortexBeamcaster
  Manual?         0
Play Time         01:10:56
  Cumulative      844.7 hours
  Start           2024.08.08 @ 13:25:56
  End             2024.08.08 @ 14:37:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2019/Pay2Buy
Game No.          1010
  Rogue           731
  Adventurer      124
  Explorer        155
Win Type          -
  Total           35
  Types           27/0/6/1/0/0/0/1/0
Lore%             72
Gallery%          88
Achievement%      78
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a797e103-ece7-415e-9aaa-20ee70673867