Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.11 @ 13:24:47 Player: Barbarossa Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (123) 615 Value Destroyed (3892) 3892 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (281) 281 TOTAL SCORE: 7748 Bonus ------- High Alert Combat Kills 181 Follower Combat Kills 100 Cogmind --------- Core Integrity 0/700 Matter 160/300 Energy 61/100 System Corruption 3% Temperature Cool (0) Movement Core (2600) Ox51 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Cooling System Cargo Storage Unit > --- WEAPON (4) ------- Gauss Cannon Gauss Cannon > --- INVENTORY (30) --- Improved Cooling System Improved Cooling System Improved Sensor Array Improved Signal Interpreter Transmission Jammer Heavy Armor Plating Improved Shield Generator Improved Shield Generator Field Laser Gauss Rifle Gauss Rifle Advanced Assault Cannon Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Transmission Jammer > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Treads Medium Treads Cargo Storage Unit High-capacity Battery High-capacity Battery High-capacity Matter Pod Advanced Visual Processing Unit Heavy Armor Plating Hardened Medium Armor Plating Hacking Suite Hacking Suite System Restoration Module System Restoration Module Long-range Tractor Beam Field Recycling Unit Datajack [Rating: 56] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . 2 . . . Weapon 2 | . . . . 2 . . Parts Attached 108 | . 15 26 16 37 1 13 Power 7 | . 1 2 1 3 . . Engine 6 | . 1 2 1 2 . . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 24 | . 4 10 3 6 1 . Treads 19 | . 4 9 3 3 . . Leg . | . . . . . . . Wheel 4 | . . . . 3 1 . Hover . | . . . . . . . Flight 1 | . . 1 . . . . Utility 32 | . 6 2 7 10 . 7 Device 19 | . 2 1 4 8 . 4 Storage 8 | . 4 1 1 1 . 1 Processor 2 | . . . 1 1 . . Hackware . | . . . . . . . Protection 3 | . . . 1 . . 2 Artifact . | . . . . . . . Weapon 45 | . 4 12 5 18 . 6 Energy Gun 17 | . . 3 3 11 . . Energy Cannon 2 | . . 1 . 1 . . Ballistic Gun 15 | . 3 8 1 2 . 1 Ballistic Cannon 10 | . 1 . 1 3 . 5 Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 13 | . . 6 1 6 . . Parts Lost 25 | . 1 1 3 10 1 9 Power 2 | . 1 . . . . 1 Propulsion 6 | . . . 1 3 . 2 Utility 8 | . . 1 1 2 1 3 Weapon 9 | . . . 1 5 . 3 Highest Loss Streak 5 | . 1 1 1 3 1 5 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 87 | . 98 92 95 85 75 67 Engine 8 | . 13 11 9 5 7 6 Treads 20 | . 25 40 34 10 . . Wheel 4 | . . . . 8 15 9 Device 11 | . 12 7 8 12 15 14 Storage 9 | . 14 11 13 7 5 6 Processor 4 | . . . 8 7 7 . Protection 1 | . . . 4 1 . . Energy Gun 8 | . . 4 8 13 16 6 Ballistic Gun 11 | . 23 17 8 6 7 10 Ballistic Cannon 4 | . 4 . . 8 . 8 Naked Turns . | . . . . . . . Heaviest Build 184 | 11 30 62 68 76 68 184 Greatest Support 80 | 20 40 80 80 60 56 56 Greatest Overweight (x) 57 | . . 1 1 2 1 57 Average Overweight (x) 1 | . . . . 1 . 4 Largest Inventory Capacity 30 | . 20 20 20 20 20 30 Average Capacity 19 | . 11 18 20 20 16 29 Most Carried 21 | . 15 20 20 20 20 21 Average Carried 16 | . 10 18 19 19 16 11 Final Capacity 30 | 8 15 20 20 20 5 30 Final Carried 20 | 6 15 20 20 19 5 20 Class Distribution -------------------- 32% | Gunner 30% | Scavenger-Mutant 20% | Mutant 10% | Hauler-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Hauler-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 3246 | 192 255 546 351 1397 . 505 Remotely 100 | . . . 100 . . . Salvage Created 4648 | . 441 534 956 1987 . 730 Parts 263 | . 32 49 55 87 . 40 Haulers Intercepted 11 | . 2 2 3 4 . . Recyclers Shooed 8 | . . . 4 2 . 2 Parts Field Recycled 41 | . . 41 . . . . Retrieved Matter 277 | . . 277 . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 84 | . 9 8 18 34 . 15 Guns 59 | . 4 8 18 23 . 6 Cannons 25 | . 5 . . 11 . 9 Classes Destroyed 14 | . 5 2 2 4 . 1 Worker 8 | . . 3 1 4 . . Builder 2 | . . . . 1 . 1 Tunneler 1 | . 1 . . . . . Hauler 11 | . 2 2 3 4 . . Recycler 7 | . . . 2 4 . 1 Operator 2 | . . . . 1 . 1 Watcher 8 | . 3 1 . 3 . 1 Swarmer 19 | . 3 . 9 4 . 3 Grunt 36 | . 6 3 5 18 . 4 Duelist 1 | . . . . 1 . . Sentry 12 | . . 5 3 2 . 2 Specialist 4 | . . . . . . 4 Hunter 1 | . . . 1 . . . Programmer 10 | . . . . 8 . 2 Thug 1 | . . . . 1 . . Best Kill Streak 9 | . 3 2 4 9 . 6 Combat Bots Only 6 | . 3 2 4 6 . 5 Max Kills in Single Turn 3 | . 2 1 2 3 . 2 Gunslinging 1 | . . . 1 1 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 649 | . 46 50 136 177 3 237 Missed 198 | . 12 16 38 55 1 76 Damage Taken 6497 | . 339 465 1059 2451 102 2081 Core 908 | . 24 42 130 279 52 381 Absorbed by Shields 142 | . . . 142 . . . Regen/Repaired (Parts) 224 | . . . . 224 . . Core Remaining (%) 88 | 100 90 89 76 . . . Volleys Fired 321 | . 41 50 84 111 . 35 Largest 4 | . 2 2 2 4 . 4 Hottest 204 | . 55 79 79 199 . 204 Shots Fired 818 | . 82 87 160 356 . 133 Gun 630 | . 56 87 160 251 . 76 Cannon 188 | . 26 . . 105 . 57 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 519 | . 82 67 80 187 . 103 Thermal 293 | . . 20 80 163 . 30 Explosive . | . . . . . . . Electromagnetic 6 | . . . . 6 . . Robot Hit Streak 17 | . 7 9 17 11 . 8 Robot Miss Streak 7 | . 5 3 4 6 . 7 Penetration Max 1 | . . . . . . 1 Secondary Targets 8 | . . . 3 5 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 500 | . 49 60 105 221 . 65 Core Hits 225 | . 23 22 37 93 . 50 Critical Kills 2 | . . . 1 1 . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 20 | . . 3 4 11 . 2 Burn 15 | . . 3 3 8 . 1 Destroy 3 | . . . 1 2 . . Blast 2 | . . . . 1 . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9630 | . 680 849 1594 4839 . 1668 Guns 6832 | . 423 849 1593 3100 . 867 Cannons 2635 | . 257 . . 1577 . 801 Explosions 162 | . . . . 162 . . Melee . | . . . . . . . Ramming 1 | . . . 1 . . . Kinetic 5841 | . 680 674 813 2488 . 1186 Thermal 3767 | . . 175 780 2330 . 482 Explosive . | . . . . . . . Electromagnetic 21 | . . . . 21 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . 3 . 4 4 4 Average Corruption 2 | . . 3 . 2 4 3 Corruption Purged 4 | . . . . . . 4 Corruption Blocked . | . . . . . . . Effects 44 | . . 12 . 24 3 5 Message Errors 9 | . . 4 . 4 1 . Matter Fused 10 | . . 3 . 5 1 1 Heat Flow Errors 10 | . . 1 . 6 1 2 Energy Discharges 4 | . . 2 . 2 . . Data Loss (minor) 2 | . . . . 2 . . Data Loss (major) 4 | . . 1 . 2 . 1 Misfires 1 | . . 1 . . . . Alerts 1 | . . . . . . 1 Weapon Failures 3 | . . . . 3 . . Overload Shots 8 | . . . . . . 8 Overflow Damage 172 | . . . . 165 . 7 Projectiles 44 | . . . . 37 . 7 Explosions 128 | . . . . 128 . . Melee . | . . . . . . . Knockbacks 39 | . 4 . . 24 . 11 Impact . | . . . . . . . Kinetic 36 | . 4 . . 22 . 10 Secondary 3 | . . . . 2 . 1 Self-Inflicted Damage 318 | . . . . 318 . . Shots 4 | . . . . 4 . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 378 | . 26 167 225 378 104 158 Average Temperature 73 | . 12 50 49 127 77 62 Received Heat Transfer 1492 | . 108 213 274 708 . 189 Effects 2 | . . . . 2 . . Interference 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . . 1 1 7 . . Heat Transferred 8049 | . . 666 2220 4406 . 757 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Peak Influence 765 | . 122 164 280 765 297 436 Initial 267 | . . 6 . 127 267 200 Average 196 | . 33 80 158 307 280 260 Maximum Alert Level 3 | . . . 1 3 1 2 Low Security (%) 56 | . 100 100 70 33 . 1 Level 1 35 | . . . 29 47 100 94 Level 2 5 | . . . . 13 . 4 Level 3 1 | . . . . 5 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 1 1 2 10 . 4 Investigation 5 | . 1 . . 3 . 1 Extermination 7 | . . . . 6 . 1 Reinforcement 5 | . . 1 2 . . 2 Assault 1 | . . . . 1 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 2 | . 1 . . 1 . . Communications Jammed 59 | . . . . 56 . 3 Distress Signals 59 | . . . . 56 . 3 Times Spotted 143 | . 16 14 26 52 4 31 Peak Tracking Total 10 | . 5 3 4 6 4 10 Tactical Retreats 5 | . . . 3 2 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 8 | . 2 . 1 4 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 9 | . . 1 . 7 . 1 Max in Single Turn 6 | . . 1 . 6 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 20 | . 2 2 3 11 . 2 Terminals 10 | . 2 . 2 6 . . Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers 7 | . . 2 1 3 . 1 Garrison Access . | . . . . . . . Total Hacks 64 | . 5 10 13 29 . 7 Successful 39 | . 3 8 10 13 . 5 Failed 25 | . 2 2 3 16 . 2 Catastrophic 8 | . 1 . 1 6 . . Database Lockouts . | . . . . . . . Manual 17 | . 5 . 4 8 . . Terminals 19 | . 5 . 4 10 . . Fabricators 4 | . . . . . . 4 Repair Stations 9 | . . . . 9 . . Recycling Units . | . . . . . . . Scanalyzers 32 | . . 10 9 10 . 3 Garrison Access . | . . . . . . . Terminal Hacks 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 Network Status 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 7 | . . . . 7 . . Scan Component 4 | . . . . 4 . . Repair 3 | . . . . 3 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 25 | . . 8 8 6 . 3 Insert Component 11 | . . 4 4 2 . 1 Analyze 14 | . . 4 4 4 . 2 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 2 . 2 . . . Terminals 4 | . 2 . 2 . . . Botnet 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 2 2 3 11 . 2 Full Trace Events 4 | . . . . 3 . 1 Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . . 3 4 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . 3 . . Time 110 | . . . . 110 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 11 | . . 4 4 2 . 1 Part Schematics Acquired 8 | . . 3 4 1 . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 . . Highest-Rated Group 93 | . . . . 93 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 18 | . . . . 18 . . Total Damage 314 | . . . . 314 . . Kills 5 | . . . . 5 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 6801 | . 1001 1224 1102 2555 112 807 Spaces Moved 3417 | 1 540 572 443 1391 97 373 Core 1 | . . . . . . 1 Treads 1695 | . 478 572 443 202 . . Legs 63 | 1 62 . . . . . Wheels 1658 | . . . . 1189 97 372 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 100 | 120 120 160 160 105 100 100 Average Speed 153 | 120 155 167 174 139 110 168 Slowest Speed 2900 | 120 160 240 240 240 115 2900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 2 74 28 37 35 76 11 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 67 | . . . . 60 . 7 Melee . | . . . . . . . Projectile 9 | . . . . 2 . 7 AOE 58 | . . . . 58 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 4352 | . 625 756 613 1785 102 471 Wait 334 | . 1 70 42 194 . 27 Move 3412 | . 539 571 442 1391 96 373 Hop . | . . . . . . . Pick Up 87 | . 17 13 14 20 3 20 Fast Attach 43 | . 2 14 3 20 . 4 Attach 21 | . 1 3 6 6 1 4 Detach . | . . . . . . . Swap 44 | . 12 9 7 11 . 5 Drop 89 | . 12 26 14 32 2 3 Fire 321 | . 41 50 84 111 . 35 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 14) 308 | -10/Materials | Build established: Mutant 643 | -10/Materials | Discovered new exit (range 5) 646 | -10/Materials | Discovered new exit (range 12) 933 | -10/Materials | Discovered new exit (range 7) 1002 | -10/Materials | Entered another Materials area 1002 | -9/Materials | Evolved 2 slots: Propulsion x2 1661 | -9/Materials | Build established: Scavenger-Mutant 2204 | -9/Materials | Discovered new exit (range 12) 2226 | -9/Materials | Entered another Materials area 2226 | -8/Materials | Evolved 2 slots: Utility x2 2232 | -8/Materials | Discovered new exit (range 12) 2284 | -8/Materials | Identified exit to Storage 2426 | -8/Materials | Discovered exit to Storage (range 16) 3159 | -8/Materials | Discovered new exit (range 10) 3325 | -8/Materials | Identified exit to Factory 3328 | -8/Materials | Entered Factory 3328 | -7/Factory | Evolved 2 slots: Weapon x2 3720 | -7/Factory | Build established: Scavenger-Skirmisher 4117 | -7/Factory | Build established: Gunner 4143 | -7/Factory | Discovered new exit (range 12) 4145 | -7/Factory | Lost 3 parts (1n1u1w) 4664 | -7/Factory | Identified exit to Lower Caves 5248 | -7/Factory | Repaired Arm. Huge Wheel 5293 | -7/Factory | Repaired Imp. Shield Generator 5476 | -7/Factory | Allied Derelicts emerged from ambush trap array 5579 | -7/Factory | Repaired Imp. Cooling System 5657 | -7/Factory | P-60 Hacker assimilated allied 4J-DXF(g) 5728 | -7/Factory | First assault squad dispatched 5883 | -7/Factory | Sucked down chute 5883 | -7/Factory | Entered Waste 5914 | -7/Waste | Spotted C-40 Crusher 5933 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5946 | -7/Waste | Spotted C-40 Crusher 5962 | -7/Waste | Spotted C-40 Crusher 5964 | -7/Waste | Spotted C-40 Crusher 5964 | -7/Waste | Spotted C-40 Crusher 5968 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5984 | -7/Waste | Discovered new exit (range 12) 5994 | -7/Waste | Identified exit to Factory 5995 | -7/Waste | Entered Factory 6251 | -7/Factory | Core integrity fell below 50% 6315 | -7/Factory | Build established: Hauler-Gunner 6724 | -7/Factory | Cargo convoy interrupted 6780 | -7/Factory | Core integrity fell below 20% 6802 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06783_ Slug penetrates Wall. 06783_ Imp. Medium Armor Plating destroyed. 06783_ Slug penetrates Wall. 06785_ Penetrated by Slug. 06786_ Wall collapses. 06786_ Penetrated by Slug. 06788_ Critical hit (Destroy). 06788_ Gauss Cannon destroyed. 06789_ Slug penetrates Wall. 06792_ Cld. Pulse Rifle destroyed. 06793_ U-05 Engineer builds a Wall. 06793_ Penetrated by Slug. 06797_ U-05 Engineer destroyed. 06799_ System corrupted: IFF burst signal emitted. 06799_ M-28 Smith repairs Gauss Rifle. 06799_ Slug penetrates Wall. 06799_ Penetrated by Slug. 06801_ M-28 Smith knocked back. 06802_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????###???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????#"% ????? ?????????????? | | ??????????????????????????#^ "????? ????????????? | | ??????????????????????????# %"???? ????????????? | | ??????????????????????????# """??? ??" ??????? | | ??????????????????????????# ? ??????? | | ??????????????????????????# """"" """" ?????? | | ??????????????????????????# """"" """" ??????? | | ??????????????????? ?????# """ """" ??????? | | ???????????????????"""????# ######## | | ????????????????????" ???# %"" """"" # | | ?????????????????????" #### %"" ^ """"" # """""" | | ?????????????????????? " %%" """ # | | ???????????????????????####% # ! | | ????????????????????????# # *%% # " | | ?????????????????????????##%!% # " | | ???????????????????????####m######### #= | | ???????????????????????#*!%hh[| u # ###+#### | | ???????????????????????#!@!=![p r # | | ???????????????????????#*%!!!% h/ | | ???????????????????????# | # | | ???????????????????????# # | | ???????????????????????# # | | ???????????????????????# ### #####+#### | | ???????????????????????# #?# # | | ???????????????????????# #?# # | | ???????????????????????# #?# # ! | | ???????????????????????# #?# # * | | ???????????????????????# #?#%+%[ | | ???????????????????????##############?# # | | ??????????????????????????????????????# #% | | ??????????????????????????????????????# # | | ??????????????????????????????????????# ########## | | ??????????????????????????????????????# #????????? | | ??????????????????????????????????????# #????????? | | ??????????????????????????????????????# #????????? | | ??????????????????????????????????????# #????????? | | ??????????????????????????????????????# ########?? | | ??????????????????????????????????????# ## ##? | | ??????????????????????????????????????# ####### #? | | ??????????????????????????????????????# # #? | | ??????????????????????????????????????####### ###? | | ?????????????????????????????????????????# # #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 17 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Cargo Storage Unit | -9/Materials | Scanalyzed Tractor Beam | -9/Materials | Scanalyzed Hcp. Battery | -9/Materials | Scanalyzed Adv. Heat Sink | -8/Materials | Scanalyzed Field Recycling Unit | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Scanalyzed Cld. Pulse Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingBeamAutocannon Manual? 0 Play Time 00:53:12 Cumulative 215.5 hours Start 2024.06.11 @ 11:48:08 End 2024.06.11 @ 13:24:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 384 Rogue 384 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 58 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d1aa5e3-9cbb-4009-957f-5fe5253d2030