Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.29 @ 22:02:21 Player: arcadus Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (95) 475 Value Destroyed (3646) 3646 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8101 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 152/300 Energy 248/380 System Corruption 21% Temperature Cool (507) Movement Treading (180) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Reinforced Fission Core Micro Fission Core > --- PROPULSION (5) --- Improved Treads Improved Medium Treads > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (4) ------- High-powered Shock Rifle Autogun KE Penetrator KE Penetrator > --- INVENTORY (10) --- Light Angular Momentum Engine Improved Treads Improved Treads Large Storage Unit Improved Propulsion Shielding Advanced Shield Generator Variable Charge Gun Long-range Proton Cannon Heavy Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Treads Improved Medium Treads Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Autogun KE Penetrator > --- INVENTORY -------- Large Storage Unit Improved Propulsion Shielding Advanced Shield Generator Variable Charge Gun Long-range Proton Cannon Heavy Assault Rifle KE Penetrator Mini Grenade Launcher [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Slots Evolved 10 | . . 2 2 2 2 2 . Power 1 | . . . . . . 1 . Propulsion 3 | . . 2 . . 1 . . Utility 4 | . . . 1 1 1 1 . Weapon 2 | . . . 1 1 . . . Parts Attached 132 | 4 17 13 26 11 28 30 3 Power 18 | 1 2 1 4 1 2 6 1 Engine 7 | 1 1 1 1 . . 3 . Core 11 | . 1 . 3 1 2 3 1 Reactor . | . . . . . . . . Propulsion 46 | 2 3 7 10 5 12 7 . Treads 2 | . . . . . . 2 . Leg 44 | 2 3 7 10 5 12 5 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 1 6 2 2 2 4 7 1 Device 7 | . 1 . 1 1 3 1 . Storage 8 | 1 5 2 . . . . . Processor 2 | . . . 1 . 1 . . Hackware . | . . . . . . . . Protection 8 | . . . . 1 . 6 1 Artifact . | . . . . . . . . Weapon 43 | . 6 3 10 3 10 10 1 Energy Gun 22 | . 4 1 5 2 6 4 . Energy Cannon 3 | . . . . . 2 1 . Ballistic Gun 16 | . 2 1 5 1 2 4 1 Ballistic Cannon 1 | . . 1 . . . . . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 2 . 1 . Parts Lost 77 | . 5 5 20 2 16 25 4 Power 12 | . 1 1 3 . 2 5 . Propulsion 22 | . . 1 8 2 3 6 2 Utility 11 | . 1 . . . 2 7 1 Weapon 32 | . 3 3 9 . 9 7 1 Highest Loss Streak 16 | . 2 4 16 1 10 15 4 Average Slot Usage (%) 91 | . 91 97 82 92 90 89 93 Engine 3 | . 11 5 4 . . 1 . Core 5 | . 2 4 2 6 5 6 11 Treads 1 | . . . . . . 5 11 Leg 29 | . 28 43 30 29 31 20 16 Device 4 | . 3 . 6 1 7 8 5 Storage 15 | . 17 22 18 15 13 8 5 Processor 1 | . . . 2 1 5 3 . Protection 3 | . . . . 5 2 8 17 Energy Gun 8 | . 9 10 8 5 10 9 10 Ballistic Gun 12 | . 16 . 9 23 9 9 11 Ballistic Cannon 1 | . . 10 1 . . . . Naked Turns . | . . . . . . . . Heaviest Build 95 | 9 41 41 46 67 69 79 95 Greatest Support 90 | 20 20 60 60 55 90 80 53 Greatest Overweight (x) 4 | . 2 1 3 1 1 3 4 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 10 Average Capacity 13 | 5 7 11 16 16 16 13 10 Most Carried 16 | 6 10 14 16 16 16 11 10 Average Carried 10 | 3 6 9 11 15 12 5 8 Final Capacity 16 | 6 10 16 16 16 16 10 10 Final Carried 16 | 6 9 14 14 16 10 7 10 Class Distribution -------------------- 30% | Mutant 24% | Scavenger-Mutant 22% | Scavenger-Gunner 21% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Matter Collected 2804 | 195 418 233 201 464 532 674 87 Remotely . | . . . . . . . . Salvage Created 4009 | . 594 257 589 644 750 1028 147 Parts 224 | . 41 19 28 36 48 47 5 Haulers Intercepted 2 | . . . . 1 . 1 . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 1 | . . . . . . . 1 Prevented 2 | . . . . . . . 2 Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Combat Hostiles Destroyed 81 | . 15 11 12 12 13 16 2 Guns 65 | . 15 4 10 9 11 14 2 Cannons 9 | . . 7 . . 2 . . AOE 7 | . . . 2 3 . 2 . Classes Destroyed 14 | . 4 1 1 5 . 3 . Worker 5 | . 1 . . 1 3 . . Builder 2 | . . . . . . 2 . Tunneler 1 | . . . . . . 1 . Hauler 2 | . . . . 1 . 1 . Recycler 2 | . . . . 1 . 1 . Watcher 2 | . 2 . . . . . . Swarmer 14 | . 3 4 2 . . 5 . Grunt 48 | . 12 6 9 8 7 5 1 Brawler 3 | . . . . 1 . 1 1 Duelist 1 | . . . . 1 . . . Sentry 5 | . . 1 . . 2 2 . Hunter 3 | . . . 1 1 . 1 . Programmer 6 | . . . . 1 4 1 . Behemoth 1 | . . . . . . 1 . Best Kill Streak 7 | . 5 5 7 4 4 5 2 Combat Bots Only 7 | . 5 5 7 4 4 5 2 Max Kills in Single Turn 3 | . 1 1 2 3 3 2 2 Gunslinging 1 | . . . . 1 . 1 1 Exploded 3 | . . . 2 3 . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Damage Taken 10651 | . 974 607 1623 975 2469 2801 1202 Core 2724 | . 217 94 244 165 825 429 750 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 53 | 100 13 76 55 76 2 . . Volleys Fired 344 | . 74 47 65 41 54 53 10 Largest 4 | . 2 2 3 4 4 4 4 Hottest 253 | . 90 75 135 126 253 253 181 Shots Fired 841 | . 133 74 130 138 140 188 38 Gun 776 | . 133 27 129 138 129 182 38 Cannon 60 | . . 47 1 . 11 1 . Launcher 5 | . . . . . . 5 . Special . | . . . . . . . . Kinetic 485 | . 103 47 51 105 62 94 23 Thermal 277 | . 25 27 57 33 67 68 . Explosive 5 | . . . . . . 5 . Electromagnetic 74 | . 5 . 22 . 11 21 15 Robot Hit Streak 17 | . 13 13 17 8 15 13 9 Robot Miss Streak 7 | . 3 4 7 2 3 5 7 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 10 | . 1 . 3 3 . 1 2 Max Gunslinging Chain 2 | . 1 . 1 1 . 1 2 Shots Hit Robots 554 | . 94 45 95 88 96 118 18 Core Hits 228 | . 34 14 42 35 46 51 6 Critical Hits 7 | . . 1 . 1 1 3 1 Critical Kills 2 | . . . . . . 1 1 Critical Parts Destroyed 4 | . . 1 . 1 1 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9210 | . 1026 767 1167 1496 1967 2493 294 Guns 7185 | . 1026 141 980 1176 1479 2089 294 Cannons 758 | . . 626 . . 132 . . Explosions 1255 | . . . 184 320 347 404 . Melee . | . . . . . . . . Ramming 12 | . . . 3 . 9 . . Kinetic 4512 | . 706 626 231 856 809 1051 233 Thermal 3123 | . 259 141 644 640 670 769 . Explosive 751 | . . . . . 347 404 . Electromagnetic 812 | . 61 . 289 . 132 269 61 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 21 | . . . . 3 2 19 21 Average Corruption 6 | . . . . 2 1 11 19 Corruption Purged . | . . . . . . . . Effects 75 | . . . . 15 5 37 18 Message Errors 6 | . . . . 2 . 1 3 Matter Fused 8 | . . . . 2 . 3 3 Heat Flow Errors 11 | . . . . 4 . 5 2 Energy Discharges 6 | . . . . 2 2 2 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 7 | . . . . 3 . 3 1 Misfires 1 | . . . . . . 1 . Misdirections 3 | . . . . . . 2 1 Targeting Errors 27 | . . . . 2 2 16 7 Weapon Failures 5 | . . . . . 1 3 1 Overload Shots . | . . . . . . . . Overflow Damage 110 | . . . 73 . 37 . . Projectiles . | . . . . . . . . Explosions 110 | . . . 73 . 37 . . Melee . | . . . . . . . . Knockbacks 9 | . . 9 . . . . . Impact . | . . . . . . . . Kinetic 8 | . . 8 . . . . . Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 395 | . . . 67 198 130 . . Shots 5 | . . . 1 2 2 . . Rammed 1 | . . . 1 . . . . Targets Rammed 3 | . . . 2 . 1 . . Kicked 2 | . . . 1 . 1 . . Crushed . | . . . . . . . . Highest Temperature 943 | . 124 89 84 526 845 344 943 Average Temperature 172 | . 41 23 19 160 361 87 475 Received Heat Transfer 2223 | . 474 237 423 180 429 318 162 Effects 91 | . . . . 9 53 . 29 Shutdowns 15 | . . . . 2 8 . 5 Energy Bleed 8 | . . . . 1 5 . 2 Interference 15 | . . . . 3 9 . 3 Matter Decay 9 | . . . . 2 4 . 3 Short Circuit 6 | . . . . . 1 . 5 Damage (minor) 7 | . . . . 1 4 . 2 Damage (major) 21 | . . . . . 17 . 4 Damage (core) 10 | . . . . . 5 . 5 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . 1 . . 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . . . 1 1 5 3 . Heat Transferred 6121 | . 729 325 1241 953 1323 1550 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Peak Influence 315 | . 315 240 269 205 289 278 . Initial 84 | . . 70 79 37 84 64 . Average 149 | . 194 151 168 105 164 140 . Maximum Alert Level 1 | . 1 1 1 1 1 1 . Low Security (%) 70 | 100 44 82 59 82 64 85 . Level 1 29 | . 55 17 40 17 35 14 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 6 2 4 4 4 2 . Investigation 6 | . 2 1 2 1 . . . Extermination 5 | . . . . 1 3 1 . Reinforcement 11 | . 4 1 2 2 1 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Distress Signals 5 | . 2 1 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 147 | . 33 21 25 22 20 23 3 Peak Tracking Total 7 | . 6 7 7 6 6 6 3 Tactical Retreats 16 | . 5 2 4 1 2 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Traps Triggered 6 | . 2 1 . 1 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . 1 . 1 . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Machines Disabled 9 | . . 1 . 2 5 1 . Max in Single Turn 2 | . . 1 . 2 2 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Machines Accessed 3 | . . . 1 1 . . 1 Terminals 1 | . . . 1 . . . . Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 6 | . . . 4 1 . . 1 Successful 5 | . . . 3 1 . . 1 Failed 1 | . . . 1 . . . . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 4 | . . . 4 . . . . Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . . 3 . . . 1 Record 3 | . . . 3 . . . . Open Door 1 | . . . . . . . 1 Fabricator Hacks 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . . 1 1 . . . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter 212 | . . . . 212 . . . Time 53 | . . . . 53 . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Turns Passed 4887 | 62 875 709 446 1053 835 642 265 Spaces Moved 2579 | 45 471 405 170 604 466 273 145 Core 7 | 7 . . . . . . . Treads 2 | . . . . . . . 2 Legs 2570 | 38 471 405 170 604 466 273 143 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 150 Average Speed 132 | 109 124 120 130 141 127 144 152 Slowest Speed 240 | 120 180 150 210 150 150 210 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 23 | 3 52 38 24 25 18 9 21 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 118 | . . . 7 32 55 24 . Melee . | . . . . . . . . Projectile 3 | . . . . . . 3 . AOE 115 | . . . 7 32 55 21 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Total 3468 | 58 633 555 293 734 623 405 167 Wait 252 | . 53 70 5 49 52 22 1 Move 2572 | 44 470 404 169 603 465 272 145 Hop . | . . . . . . . . Pick Up 129 | 10 14 15 24 17 17 26 6 Fast Attach 2 | . 1 . . 1 . . . Attach 97 | 4 7 7 22 6 21 28 2 Detach 1 | . . . . . . 1 . Swap 33 | . 9 6 4 4 7 2 1 Drop 35 | . 5 6 2 13 6 1 2 Fire 344 | . 74 47 65 41 54 53 10 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 3 | . . . 2 . 1 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 504 | -10/Materials | Core integrity fell below 50% 522 | -10/Materials | Discovered new exit (range 7) 827 | -10/Materials | Core integrity fell below 20% 938 | -10/Materials | Entered another Materials area 938 | -9/Materials | Evolved 2 slots: Propulsion x2 1058 | -9/Materials | Build established: Scavenger-Mutant 1073 | -9/Materials | Lost 4 parts (1n3w) 1267 | -9/Materials | Discovered new exit (range 8) 1414 | -9/Materials | Build established: Mutant 1504 | -9/Materials | Discovered new exit (range 16) 1647 | -9/Materials | Entered another Materials area 1647 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1754 | -8/Materials | Lost 4 parts (1n3w) 1886 | -8/Materials | Destroyed 7 combat bots 1964 | -8/Materials | Lost 16 parts (3p7n6w) 2075 | -8/Materials | Discovered new exit (range 16) 2093 | -8/Materials | Entered Factory 2093 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2340 | -7/Factory | Build established: Scavenger-Gunner 2808 | -7/Factory | Build established: Scavenger-Mutant 3122 | -7/Factory | Discovered new exit (range 11) 3146 | -7/Factory | Entered another Factory area 3146 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3147 | -6/Factory | Build established: Scavenger-Tank 3478 | -6/Factory | Core integrity fell below 50% 3492 | -6/Factory | Core integrity fell below 20% 3559 | -6/Factory | Lost 10 parts (2n1u7w) 3739 | -6/Factory | Lost 4 parts (1p1n1u1w) 3965 | -6/Factory | Discovered new exit (range 14) 3981 | -6/Factory | Entered another Factory area 3981 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4094 | -5/Factory | Lost 5 parts (1p1n3w) 4332 | -5/Factory | Spotted B-75 Beast 4397 | -5/Factory | Destroyed B-75 Beast 4406 | -5/Factory | Crushed by falling debris 4406 | -5/Factory | System corruption reached 10% 4437 | -5/Factory | Lost 15 parts (2p2n7u4w) 4584 | -5/Factory | Discovered new exit (range 10) 4623 | -5/Factory | Entered Upper Caves 4798 | -5/Upper Caves | Learned Factory stockpile data 4865 | -5/Upper Caves | Core integrity fell below 50% 4882 | -5/Upper Caves | Core integrity fell below 20% 4889 | -5/Upper Caves | Core destroyed Last Messages --------------- 04875_ Acquired 87 matter. 04877_ Overheating: Matter decay (-45). 04877_ O|FHLZ 2B%WNT| ZMFSWF #ZH 04878_ Imp. Treads self-destruct mechanism malfunctions. 04879_ Overheating: Hrd. Heavy Armor Plating damaged (-174). 04879_ Overheating: Lrg. Storage Unit damaged (-24). 04879_ Imp. Medium Armor Plating fries itself beyond repair. 04881_ Power failure, Mic. Fission Core shutdown. 04881_ Flexi-carbon Leg permanently disabled. 04881_ Overheating: Short circuit. 04882_ Overheating: Core damaged (-160). 04882_ Acquired Lgt. Angular Momentum Engine. 04883_ Dropped Broken Flexi-carbon Leg. 04884_ Power failure, Rnf. Fission Core shutdown. 04886_ Overheating: Imp. Treads damaged (-21). 04886_ Acquired Imp. Treads. 04887_ Overheating: Core damaged (-180). 04888_ Overheating: Imp. Medium Treads damaged (-99). 04888_ Acquired Imp. Treads. 04889_ Overheating: Core damaged (-180). Map ----- +----------------------------------------------------+ | ?????????????????????????????????# ## | | ?????????????????????????????????# ## | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????## ### | | ??????????????????????????????????#### ##?## | | ?????????????????????????????????????## #???## | | ??????????????????????????????????????# ####?## | | ??????????????????????????????????????## ### #### | | ???????????????????????????????????????##### | | ?????????????????????????????????????????## | | ???????????????????????????????????#?????# | | ??????????????????????????????????## ????# ## | | ??????????????????????????????????# ???# ##? | | ??????????????????????????????????? #??## ##?? | | ???????????????????##??????????????? ??## #??? | | ????????????????#### ???????????????? #??# #??? | | ???????????????## ????????????????# #?# #??? | | ??????????????## ??????????####??? #####?## | | ???????????#### ?????????## ##??? ##??# | | ??????????## ######??## #???## #??# | | ?????????## ## #### #???# # #### | | ?????????# ## #???## | | ???????? #????# | | ???????? % ###### ###### | | ???????? = @ # ##????# | | ???????????# * #????# | | ???????????# ## ## ###### | | ???????????????# ?# #???### | | ???????????????# ?# ##??????####### | | ???????????????# #?# #######?????????????# | | ???????????????# #??## #???????????????????? | | ???????????????# ????#####???????????????????? | | ???????????????## ????????????????????????????? | | ????????????????### ?????????????????????????????? | | ??????????????????# ?????????????????????????????? | | ??????????????????#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1050 Evasion (%) 40 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed FactorySalvageMantle Manual? 0 Play Time 01:18:54 Cumulative 6.5 hours Start 2020.10.29 @ 20:42:21 End 2020.10.29 @ 22:02:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44e09201-d2ee-45e4-bbf3-e49e8916f222