Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.07 @ 14:56:15 Player: Fulminus Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (677) 677 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2612 Bonus ------- None Cogmind --------- Core Integrity 301/550 Matter 181/300 Energy 415/415 System Corruption 4% Temperature Danger (435) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Deuterium Engine Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Improved Sensor Array > --- WEAPON (3) ------- Heavy EM Shotgun Heavy EM Shotgun Flak Cannon > --- INVENTORY (8) ---- Aluminum Leg Visual Processing Unit Field Laser Heavy Laser Assault Rifle EMP Blaster Axe Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Flak Cannon > --- INVENTORY -------- Visual Processing Unit Heavy EM Shotgun Field Laser Heavy Laser Assault Rifle EMP Blaster Axe [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher EMP Blaster Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 . 1 Utility . | . . . . . Weapon 1 | . . 1 . . Parts Attached 21 | . 5 6 . 10 Power 3 | . . . . 3 Engine 2 | . . . . 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 4 | . . 2 . 2 Treads . | . . . . . Leg 4 | . . 2 . 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | . 3 . . 1 Device 2 | . 1 . . 1 Storage 2 | . 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 10 | . 2 4 . 4 Energy Gun 6 | . 1 2 . 3 Energy Cannon . | . . . . . Ballistic Gun 2 | . 1 1 . . Ballistic Cannon 1 | . . 1 . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Corrupted Parts 1 | . . . . 1 System Corruption 4 | . . . . 4 Parts Lost 5 | . . . . 5 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility . | . . . . . Weapon 2 | . . . . 2 Highest Loss Streak 3 | . . . . 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 99 99 100 97 Engine 13 | . 14 11 11 15 Leg 32 | . 28 33 33 34 Device 10 | . 13 11 11 9 Storage 10 | . 14 11 11 9 Energy Gun 11 | . 13 13 11 9 Ballistic Gun 9 | . 14 11 11 6 Ballistic Cannon 6 | . . 8 11 9 Naked Turns . | . . . . . Heaviest Build 36 | 12 14 24 24 36 Greatest Support 43 | 20 20 33 33 43 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | . 25 8 8 8 Average Capacity 8 | . 8 8 8 8 Most Carried 8 | . 8 8 8 8 Average Carried 7 | . 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 6 8 8 8 7 Class Distribution -------------------- 60% | Skirmisher 21% | Mutant 18% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 724 | 143 67 127 52 335 Remotely . | . . . . . Salvage Created 813 | . 91 127 . 595 Parts 54 | . 4 11 . 39 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 18 | . 1 2 . 15 Guns 8 | . 1 1 . 6 Cannons 6 | . . 1 . 5 AOE 4 | . . . . 4 Classes Destroyed 6 | . 2 2 . 2 Builder 2 | . . 1 . 1 Recycler 1 | . 1 . . . Watcher 2 | . . . . 2 Swarmer 6 | . . . . 6 Grunt 9 | . 1 . . 8 Sentry 3 | . . 2 . 1 Best Kill Streak 7 | . 1 1 . 7 Combat Bots Only 6 | . 1 1 . 6 Max Kills in Single Turn 2 | . 1 1 . 2 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 1082 | . 94 159 . 829 Core 268 | . 10 9 . 249 Absorbed by Shields . | . . . . . Core Remaining (%) 97 | 100 96 . 97 . Volleys Fired 47 | . 8 10 1 28 Largest 3 | . 2 3 3 3 Hottest 144 | . 60 117 117 144 Shots Fired 127 | . 16 30 3 78 Gun 84 | . 16 24 2 42 Cannon 36 | . . 6 1 29 Launcher 7 | . . . . 7 Special . | . . . . . Kinetic 67 | . 8 16 2 41 Thermal 16 | . 8 8 . . Explosive . | . . . . . Electromagnetic 44 | . . 6 1 37 Robot Hit Streak 11 | . 4 11 1 7 Robot Miss Streak 14 | . 2 6 8 14 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 82 | . 10 22 1 49 Core Hits 62 | . 4 7 . 51 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1639 | . 117 299 12 1211 Guns 733 | . 117 228 12 376 Cannons 450 | . . 71 . 379 Explosions 456 | . . . . 456 Melee . | . . . . . Ramming . | . . . . . Kinetic 722 | . 60 188 . 474 Thermal 250 | . 57 77 . 116 Explosive . | . . . . . Electromagnetic 667 | . . 34 12 621 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Heat Flow Errors 1 | . . . . 1 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 14 | . . 4 . 10 Impact . | . . . . . Kinetic 13 | . . 4 . 9 Secondary 1 | . . . . 1 Self-Inflicted Damage 40 | . . . . 40 Shots 3 | . . . . 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 690 | . 36 115 48 690 Average Temperature 164 | . 19 49 26 223 Received Heat Transfer 357 | . 42 36 . 279 Effects 42 | . . . . 42 Shutdowns 7 | . . . . 7 Energy Bleed 1 | . . . . 1 Interference 3 | . . . . 3 Matter Decay 3 | . . . . 3 Short Circuit 2 | . . . . 2 Damage (minor) 3 | . . . . 3 Damage (major) 20 | . . . . 20 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 2 . . Heat Transferred 500 | . 125 175 . 200 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . . 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 346 | . 38 140 54 346 Initial 54 | . . 15 54 20 Average 76 | . 5 76 54 119 Maximum Alert Level 1 | . . . . 1 Low Security (%) 91 | . 100 100 100 80 Level 1 8 | . . . . 19 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 . 1 2 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 2 | . . 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 39 | . 4 10 1 24 Peak Tracking Total 6 | . 3 6 1 6 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 5 | . 1 . 1 3 Terminals 4 | . 1 . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 2 . 1 5 Successful 4 | . . . 1 3 Failed 4 | . 2 . . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . . . . 2 Terminals 7 | . 2 . . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . . 1 3 Record 2 | . . . . 2 Open Door 1 | . . . 1 . Level Access Points 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1118 | . 257 292 94 475 Spaces Moved 616 | 1 150 144 75 246 Core . | . . . . . Treads . | . . . . . Legs 616 | 1 150 144 75 246 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 120 120 Average Speed 120 | 120 120 120 120 121 Slowest Speed 190 | 120 120 120 120 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 2 31 13 26 24 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 16 | . . . . 16 Melee . | . . . . . Projectile . | . . . . . AOE 16 | . . . . 16 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 895 | . 214 243 77 361 Wait 169 | . 33 69 . 67 Move 612 | . 149 143 74 246 Hop . | . . . . . Pick Up 22 | . 10 6 1 5 Fast Attach 4 | . 1 2 . 1 Attach 8 | . 1 2 . 5 Detach 2 | . . 1 . 1 Swap 9 | . 3 2 . 4 Drop 22 | . 9 8 1 4 Fire 47 | . 8 10 1 28 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 5) 258 | -10/Materials | Entered another Materials area 258 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 542 | -9/Materials | Discovered new exit (range 7) 550 | -9/Materials | Entered Mines 552 | -9/Mines | Build established: Skirmisher 619 | -9/Mines | Met a Derelict shopkeep closing up shop 637 | -9/Mines | Discovered new exit (range 6) 644 | -9/Mines | Entered Materials 644 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 843 | -8/Materials | Identified exit to Factory 1032 | -8/Materials | Lost 3 parts (1p1n1w) 1068 | -8/Materials | Garrison activated, responded to threat 1119 | -8/Materials | Self-destructed Last Messages --------------- 01105_ Hvy. EM Shotgun temporarily disabled. 01105_ System corrupted: IFF burst signal emitted. 01105_ Acquired 14 matter. 01106_ Power failure, Nuclear Core shutdown. 01107_ Overheating: Core damaged (-77). 01108_ Overheating: Deuterium Engine damaged (-4). 01108_ Overheating: Sml. Storage Unit damaged (-35). 01108_ Overheating: Broken Imp. Sensor Array damaged (-10). 01108_ Overheating: Hvy. EM Shotgun damaged (-8). 01109_ Overheating: Broken Imp. Sensor Array damaged (-6). 01111_ Overheating: System interference. 01111_ Flak Cannon temporarily disabled. 01114_ Overheating: Flak Cannon damaged (-14). 01114_ Overheating: Hvy. EM Shotgun damaged (-48). 01115_ Overheating: Nuclear Core damaged (-6). 01116_ Power failure, Nuclear Core shutdown. 01116_ Overheating: Sml. Storage Unit damaged (-8). 01116_ Overheating: Broken Imp. Sensor Array damaged (-3). 01116_ Overheating: Nuclear Core damaged (-1). 01116_ Overheating: Deuterium Engine damaged (-1). 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