Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.28 @ 05:06:07

Player: woegarden

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (16)      80
Value Destroyed (412)      412
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2512

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     69/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (300) Ox5
Location                   -8/Garrison

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (5) ---
            (None)
>       --- UTILITY (2) ------
  Large Storage Unit
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (10) ---
  Light Ion Engine
        Airjet
        Airjet
  Large Storage Unit
  Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
     Light Treads
  Improved Treads
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON -----------
           Assault Rifle
      Mini Grenade Launcher
>          --- INVENTORY --------
           Ion Engine
     Light Treads
     Light Treads
     Light Treads
     Light Treads
  Improved Flight Unit
  Improved Flight Unit
  Improved Sensor Array
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Mini Grenade Launcher
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               3    | .   .   2   1   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             18   | .   4   6   2   6   
  Power                    3    | .   .   .   1   2   
    Engine                 3    | .   .   .   1   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | .   2   4   1   4   
    Treads                 10   | .   2   3   1   4   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   
  Utility                  2    | .   .   2   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                2    | .   .   2   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   2    | .   2   .   .   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 14   | .   .   .   2   12  
  Power                    4    | .   .   .   1   3   
  Propulsion               8    | .   .   .   .   8   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   1   1   
  Highest Loss Streak      11   | .   .   .   2   11  
Average Slot Usage (%)     82   | .   85  84  96  72  
  Engine                   13   | .   14  11  16  14  
  Treads                   24   | .   7   36  45  33  
  Leg                      8    | .   20  .   .   .   
  Storage                  15   | .   14  15  18  17  
  Energy Gun               4    | .   10  .   .   .   
  Ballistic Gun            7    | .   10  11  7   .   
  Launcher                 8    | .   7   11  9   7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             45   | 13  13  40  45  43  
  Greatest Support         103  | 20  40  83  103 103 
  Greatest Overweight (x)  5    | .   .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 16   | .   6   16  16  16  
  Average Capacity         10   | .   6   10  16  15  
  Most Carried             10   | .   6   10  10  10  
  Average Carried          7    | .   5   7   9   8   
  Final Capacity           16   | 6   6   16  16  10  
  Final Carried            10   | 6   6   10  10  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Scr Mat Mat Mat Gar 
Matter Collected           252  | 200 .   .   .   52  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            359  | .   6   128 145 80  
  Parts                    34   | .   4   9   10  11  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Combat Hostiles Destroyed  14   | .   2   3   4   5   
  Guns                     3    | .   .   3   .   .   
  AOE                      11   | .   2   .   4   5   
Classes Destroyed          5    | .   1   2   2   .   
  Worker                   1    | .   .   .   1   .   
  Tunneler                 1    | .   .   .   1   .   
  Swarmer                  6    | .   2   .   .   4   
  Grunt                    5    | .   .   2   3   .   
  Sentry                   3    | .   .   1   1   1   
Best Kill Streak           6    | .   2   3   6   5   
  Combat Bots Only         5    | .   2   3   4   5   
Max Kills in Single Turn   5    | .   1   1   3   5   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 5    | .   1   .   1   5   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  
Damage Taken               2646 | .    140  342  244  1920 
  Core                     604  | .    17   29   44   514  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         95   | 100  93   92   .    .    
Volleys Fired              34   | .    6    22   5    1    
  Largest                  1    | .    1    1    1    1    
  Hottest                  30   | .    30   20   30   30   
Shots Fired                34   | .    6    22   5    1    
  Gun                      22   | .    .    22   .    .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 12   | .    6    .    5    1    
  Special                  .    | .    .    .    .    .    
  Kinetic                  22   | .    .    22   .    .    
  Thermal                  .    | .    .    .    .    .    
  Explosive                12   | .    6    .    5    1    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         17   | .    .    17   4    .    
  Robot Miss Streak        1    | .    .    1    1    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           25   | .    .    21   4    .    
  Core Hits                24   | .    3    6    9    6    
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1007 | .    119  264  313  311  
  Guns                     264  | .    .    264  .    .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               734  | .    119  .    313  302  
  Melee                    .    | .    .    .    .    .    
  Ramming                  9    | .    .    .    .    9    
  Kinetic                  264  | .    .    264  .    .    
  Thermal                  .    | .    .    .    .    .    
  Explosive                734  | .    119  .    313  302  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            24   | .    .    .    22   2    
  Projectiles              .    | .    .    .    .    .    
  Explosions               24   | .    .    .    22   2    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      216  | .    .    .    170  46   
  Shots                    6    | .    .    .    5    1    
  Rammed                   4    | .    .    .    .    4    
Targets Rammed             4    | .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        7    | .    .    .    6    7    
  Average Temperature      4    | .    .    .    3    6    
  Received Heat Transfer   696  | .    .    129  36   531  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Peak Influence             185  | .   80  143 185 179 
  Initial                  120  | .   .   33  59  120 
  Average                  73   | .   39  80  90  117 
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | .   100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   .   1   2   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              29   | .   5   4   7   13  
  Peak Tracking Total      13   | .   4   4   3   13  
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Scr Mat Mat Mat Gar 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Machines Accessed          1    | .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                1    | .   .   .   1   .   
  Successful               1    | .   .   .   1   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Scr Mat Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Scr Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Scr Mat Mat Mat Gar 
Turns Passed               844  | .   349 222 64  209 
Spaces Moved               501  | 1   254 101 29  116 
  Core                     2    | .   .   .   .   2   
  Treads                   292  | .   48  101 29  114 
  Legs                     207  | 1   206 .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            120  | 120 120 160 160 160 
  Average Speed            144  | 120 127 160 160 162 
  Slowest Speed            300  | 120 160 160 160 300 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       20   | 2   53  13  6   26  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          39   | .   15  .   20  4   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      39   | .   15  .   20  4   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Total                      589  | .   275 139 42  133 
  Wait                     3    | .   .   3   .   .   
  Move                     498  | .   253 100 29  116 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  18   | .   6   6   4   2   
  Fast Attach              3    | .   .   2   .   1   
  Attach                   12   | .   2   3   2   5   
  Detach                   2    | .   .   1   .   1   
  Swap                     3    | .   2   1   .   .   
  Drop                     12   | .   6   1   2   3   
  Fire                     34   | .   6   22  5   1   
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    3    | .   .   .   .   3   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat x2])
-9/Materials
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  101 | -10/Materials | Discovered new exit (range 13)
  211 | -10/Materials | Discovered new exit (range 15)
  318 | -10/Materials | Build established: Mutant
  350 | -10/Materials | Entered another Materials area
  350 | -9/Materials  | Evolved 2 slots: Propulsion x2
  562 | -9/Materials  | Discovered new exit (range 3)
  572 | -9/Materials  | Entered another Materials area
  572 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  636 | -8/Materials  | Identified exit to Garrison
  636 | -8/Materials  | Entered Garrison
  810 | -8/Garrison   | Triggered checkpoint
  814 | -8/Garrison   | Triggered checkpoint
  826 | -8/Garrison   | Core integrity fell below 50%
  840 | -8/Garrison   | Core integrity fell below 20%
  845 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00817_ Acquired Lgt. Ion Engine.
00820_ Lgt. Ion Engine destroyed.
00820_ Dropped Imp. Sensor Array.
00823_ Slug penetrates G-47 Trooper.
00823_ G-47 Trooper destroyed.
00823_ L-31 Rogue destroyed.
00825_ Acquired 41 matter.
00826_ Penetrated by Slug. <x2>
00829_ Lgt. Treads destroyed.
00830_ Dropped Airjet.
00832_ Penetrated by Slug.
00832_ Acquired Lgt. Assault Rifle.
00834_ Lgt. Treads destroyed. <x2>
00835_ Slug penetrates Wall.
00838_ Penetrated by Slug.
00838_ Slammed into G-47 Trooper.
00841_ Penetrated by Slug.
00844_ Slug penetrates Y-45 Defender.
00844_ Acquired Lgt. Ion Engine.
00845_ Dropped Airjet.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????# ###   # # |
| ???????????????????????????????????????# ##        |
| ???????????????????????????????????????# ##        |
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| ???????????????????????????????????????#         # |
| ???????????????????????????????????????# ##    ##  |
| ???????????????????????????????????????# ##     ## |
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| ???????????????????????????????????????# #???#   # |
| ?????????????????????????????????????### #####   # |
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| ????????????????#  ?#%CCC????????????#  #????????? |
| ???????????????##  ##"   ######??????#  #????????? |
| ???????????????#              ########  #????????? |
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| ??????????????                          #????????? |
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| ?????????????#          %@g[    #????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolingGravitonInitializer
  Manual?         1
Play Time         00:12:52
  Cumulative      62.8 hours
  Start           2022.02.28 @ 04:49:02
  End             2022.02.28 @ 05:06:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          77
  Rogue           31
  Adventurer      45
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          44
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              16/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)|BRIGHTNESS(90)|SATURATION(87)
Steam             1


RUN: 89da43c7-1971-4bad-af7d-a5947c16ed91