Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.24 @ 11:08:19

Player: gaca

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (49)      245
Value Destroyed (1184)     1184
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2569

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     110/300
Energy                     280/280
System Corruption          5%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (3) ---
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (3) ------
    Medium Storage Unit
           Signal Interpreter
           Hacking Suite
>          --- WEAPON (2) -------
           Flail
>          --- INVENTORY (10) ---
    Cooled Ion Engine
    Cooled Ion Engine
     Light Treads
     Light Treads
  Improved Aluminum Leg
  Improved Aluminum Leg
  Hardened Light Armor Plating
           EMP Blaster
           EMP Blaster
           Hammer

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Signal Interpreter
           Hacking Suite
>          --- WEAPON -----------
           EMP Blaster
      Mini Grenade Launcher
>          --- INVENTORY --------
    Cooled Ion Engine
    Cooled Ion Engine
     Light Treads
     Light Treads
  Improved Aluminum Leg
  Improved Aluminum Leg
    Medium Armor Plating
           EMP Blaster
           Hammer
           Flail
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
Utility                    Signal Interpreter
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             35   | .   9   3   23  
  Power                    7    | .   2   .   5   
    Engine                 7    | .   2   .   5   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               14   | .   .   2   12  
    Treads                 4    | .   .   2   2   
    Leg                    10   | .   .   .   10  
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | .   2   1   .   
    Device                 .    | .   .   .   .   
    Storage                1    | .   1   .   .   
    Processor              1    | .   1   .   .   
    Hackware               1    | .   .   1   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | .   5   .   6   
    Energy Gun             1    | .   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | .   2   .   .   
    Ballistic Cannon       1    | .   1   .   .   
    Launcher               4    | .   .   .   4   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          3    | .   1   .   2   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   
  Corrupted Parts          1    | .   .   .   1   
    System Corruption      5    | .   .   .   5   
Parts Lost                 8    | .   1   1   6   
  Power                    1    | .   1   .   .   
  Propulsion               4    | .   .   1   3   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      5    | .   1   1   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   99  93  98  
  Engine                   11   | .   13  11  11  
  Treads                   3    | .   .   10  4   
  Leg                      26   | .   28  16  27  
  Storage                  12   | .   14  11  11  
  Processor                11   | .   13  11  11  
  Hackware                 7    | .   .   11  11  
  Energy Gun               2    | .   6   .   .   
  Ballistic Gun            7    | .   19  .   .   
  Ballistic Cannon         4    | .   .   11  5   
  Launcher                 4    | .   .   .   8   
  Impact Weapon            5    | .   1   11  7   
Peak Build Rating          19   | 6   8   12  19  
  Average Rating           12   | 6   7   11  16  
  On Entrance              8    | 6   6   8   12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             23   | 11  20  20  23  
  Greatest Support         40   | 20  20  40  40  
  Greatest Overweight (x)  6    | .   .   1   6   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 8   9   10  10  
  Most Carried             10   | 6   10  10  10  
  Average Carried          8    | 6   7   9   9   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 6   10  9   10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Sto 
Matter Collected           772  | 200 223 66  283 
  Remotely                 .    | .   .   .   .   
Salvage Created            1545 | .   391 219 935 
  Parts                    91   | .   39  6   46  
Haulers Intercepted        3    | .   1   .   2   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  36   | .   11  3   22  
  Melee                    8    | .   .   2   6   
  Guns                     10   | .   10  .   .   
  AOE                      10   | .   .   .   10  
Classes Destroyed          9    | .   5   2   2   
  Worker                   4    | .   .   .   4   
  Builder                  1    | .   .   .   1   
  Hauler                   3    | .   1   .   2   
  Recycler                 2    | .   .   1   1   
  Operator                 2    | .   1   .   1   
  Watcher                  1    | .   1   .   .   
  Swarmer                  12   | .   5   .   7   
  Grunt                    17   | .   6   2   9   
  Sentry                   7    | .   .   1   6   
Best Kill Streak           8    | .   6   1   8   
  Combat Bots Only         4    | .   4   1   4   
Max Kills in Single Turn   3    | .   2   1   3   
  Gunslinging              1    | .   1   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    1    | .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  
Hostile Shots Fired        250  | .    72   19   159  
  Missed                   71   | .    21   4    46   
Damage Taken               2326 | .    519  208  1599 
  Core                     530  | .    119  52   359  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         76   | 100  52   .    .    
Volleys Fired              51   | .    29   .    22   
  Largest                  2    | .    2    .    2    
  Hottest                  63   | .    40   .    63   
Shots Fired                95   | .    58   .    37   
  Gun                      58   | .    58   .    .    
  Cannon                   .    | .    .    .    .    
  Launcher                 37   | .    .    .    37   
  Special                  .    | .    .    .    .    
  Kinetic                  58   | .    58   .    .    
  Thermal                  .    | .    .    .    .    
  Explosive                20   | .    .    .    20   
  Electromagnetic          17   | .    .    .    17   
  Robot Hit Streak         10   | .    10   .    8    
  Robot Miss Streak        7    | .    7    .    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           88   | .    33   10   45   
  Core Hits                49   | .    16   1    32   
  Critical Kills           2    | .    .    1    1    
  Critical Parts Destroyed 8    | .    2    2    4    
  Critical Strikes         12   | .    2    3    7    
    Destroy                1    | .    1    .    .    
    Smash                  11   | .    1    3    7    
Melee Attacks              57   | .    3    11   43   
  Impact                   57   | .    3    11   43   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            4    | .    1    1    2    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2803 | .    511  239  2053 
  Guns                     414  | .    414  .    .    
  Cannons                  .    | .    .    .    .    
  Explosions               1180 | .    .    .    1180 
  Melee                    1209 | .    97   239  873  
  Ramming                  .    | .    .    .    .    
  Kinetic                  414  | .    414  .    .    
  Thermal                  25   | .    .    .    25   
  Explosive                629  | .    .    .    629  
  Electromagnetic          526  | .    .    .    526  
  Impact                   1209 | .    97   239  873  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    .    .    5    
  Average Corruption       5    | .    .    .    5    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  6    | .    .    .    6    
    Message Errors         2    | .    .    .    2    
    Misfires               3    | .    .    .    3    
    Alerts                 1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            312  | .    28   51   233  
  Projectiles              .    | .    .    .    .    
  Explosions               14   | .    .    .    14   
  Melee                    298  | .    28   51   219  
Knockbacks                 2    | .    .    .    2    
  Impact                   2    | .    .    .    2    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      187  | .    .    .    187  
  Shots                    9    | .    .    .    9    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        30   | .    9    4    30   
  Average Temperature      9    | .    3    4    10   
  Received Heat Transfer   750  | .    192  90   468  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           9    | .    1    2    6    
  Combat Hostiles          8    | .    1    1    6    
  Parts Fried              12   | .    1    2    9    
  Impact Corruptions       17   | .    1    3    13   
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         50   | .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             354  | .   213 121 354 
  Initial                  50   | .   .   26  50  
  Average                  118  | .   57  67  179 
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         81   | 100 93  100 66  
  Level 1                  18   | .   6   .   33  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          9    | .   2   .   7   
  Investigation            3    | .   1   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              45   | .   13  4   28  
  Peak Tracking Total      8    | .   3   2   8   
  Tactical Retreats        6    | .   2   .   4   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          7    | .   .   .   7   
  Max in Single Turn       2    | .   .   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          7    | .   1   .   6   
  Terminals                7    | .   1   .   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                12   | .   1   .   11  
  Successful               7    | .   1   .   6   
  Failed                   5    | .   .   .   5   
    Catastrophic           2    | .   .   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   .   .   8   
  Terminals                12   | .   1   .   11  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   1   .   6   
  Open Door                3    | .   .   .   3   
  Unreport Threat          4    | .   1   .   3   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   .   .   3   
  Full Trace Events        2    | .   .   .   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Sto 
Turns Passed               1826 | 2   654 272 898 
Spaces Moved               1035 | 2   410 162 461 
  Core                     1    | .   .   .   1   
  Treads                   122  | .   .   73  49  
  Legs                     912  | 2   410 89  411 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            120  | 120 120 120 120 
  Average Speed            125  | 120 120 138 125 
  Slowest Speed            350  | 120 120 190 350 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       33   | 2   51  15  65  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 5    | .   .   .   5   
Terrain Destroyed          112  | .   .   .   112 
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      112  | .   .   .   112 
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Total                      1374 | 1   506 190 677 
  Wait                     158  | .   50  13  95  
  Move                     1032 | 1   409 161 461 
  Hop                      .    | .   .   .   .   
  Pick Up                  18   | .   3   2   13  
  Fast Attach              9    | .   3   .   6   
  Attach                   7    | .   .   3   4   
  Detach                   3    | .   1   .   2   
  Swap                     19   | .   6   .   13  
  Drop                     20   | .   2   .   18  
  Fire                     51   | .   29  .   22  
  Melee                    57   | .   3   11  43  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    3 | -11/Scrapyard | Entered Materials
  321 | -10/Materials | Build established: Mutant
  589 | -10/Materials | Discovered new exit (range 9)
  639 | -10/Materials | Identified exit to Materials
  657 | -10/Materials | Entered another Materials area
  657 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  825 | -9/Materials  | Discovered new exit (range 6)
  832 | -9/Materials  | Identified exit to Storage
  929 | -9/Materials  | Entered Storage
 1247 | -9/Storage    | Garrison activated, responded to threat
 1403 | -9/Storage    | Core integrity fell below 50%
 1438 | -9/Storage    | Lost 5 parts (3n2w)
 1525 | -9/Storage    | Discovered new exit (range 15)
 1571 | -9/Storage    | Identified exit to Materials
 1754 | -9/Storage    | Core integrity fell below 20%
 1827 | -9/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
01809_ G%E6XCAKE/IDYVJLJX|HBFMIIQD
01811_ Destroyed Flight Unit. <x2>
01811_ S-10 Pest system corrupted by crushing
  effect. <x2>
01811_ S-10 Pest knocked back.
01811_ S-10 Pest IFF system glitched.
01812_ S-10 Pest system terminally corrupted.
01812_ Lgt. Ion Engine fried.
01812_ Lgt. Assault Rifle fried.
01813_ Acquired 9 matter.
01819_ S-10 Pest destroyed.
01819_ Mni. Grenade Launcher destroyed.
01820_ Acquired 18 matter.
01820_ Y-45 Defender suffers critical hit
  (Smash).
01820_ Destroyed Lgt. Treads.
01820_ Y-45 Defender system corrupted by
  crushing effect.
01822_ Y-45 Defender suffers critical hit
  (Smash).

 Map 
-----
+----------------------------------------------------+
|       ?????????????#####    ##??????????????????#" |
|       ????????????????#    # ##?????????????????#" |
|       ????????????????# [  #  #######???????????#" |
|       ????????????????#![            #???????????? |
|       ????????????????# ![ =         #???????????? |
|       ????????????????#      !       #???????????? |
|       ????????????????#  ![          ##??????????? |
|       ????????????????#  [%[    %     #??????????? |
|       ????????????????##  [!          ???????????? |
|       ????????????????#              #???????????? |
|       ????????????????#   *     "   #????????????? |
|       ????????????????#  !%         #????????????? |
|       ????????????????# = = #########????????????? |
|       ????????????????## [  ###########??????????? |
|       ????????????????#    #  """ """ #??????????? |
|       ????????????????##   #  """ """ #??????????? |
|       ?????????????????#   #  """ """ #??????????? |
|       ?????????????????#   +          #??????????? |
|       ?????????????????#   #          #??????????? |
|       ?????????????????#   #          #??????????? |
|       ?????????????????#   #          #??????????? |
|       ?????????????????#   ##+##"T"####??????????? |
|       ?????????????????#      ########???????????? |
|       ?????????????????#%     +      #???????????? |
|       ????????????######Y###  #  """ #???????????? |
|       ????????????#     *@=#  #! """ #???????????? |
|       ????????????#  """""Y#  #? """ #???????????? |
|       ????????????#  """"" #  #?     #???????????? |
|       ????????????#  """"" #  #??""" /???????????? |
|       ????????????#]       w  #??""" # ??????????? |
|       ????????????#  """"" #  #???"" #???????????? |
|       ????????????#  """"" #  #??? ? ????????????? |
|       ???????????????????? #  #??????????????????? |
|       ???????????????????? #  +??????????????????? |
|       ????????????????????##  #??????????????????? |
|       ?????????????????????#  #??????????????????? |
|       ?????????????????????#  ???????????????????? |
|       ??????????????????????  ???????????????????? |
|       ??????????????????????  ???????????????????? |
|       ??????????????????????  ???????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              HelicalArchitectNanovents
  Manual?         0
Play Time         00:16:48
  Cumulative      14.9 hours
  Start           2025.02.24 @ 10:51:57
  End             2025.02.24 @ 11:08:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          23
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8773b187-12c6-4646-b306-7e52acb5be4d