Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 14:43:16 Player: Corvi Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (142) 710 Value Destroyed (4039) 4039 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (664) 664 TOTAL SCORE: 8633 Bonus ------- High Alert Combat Kills 364 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 115/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Compact Wheel Compact Wheel Improved VTOL Module Improved VTOL Module Compact Battery (200) Transport Network Coupler System Shield Heavy Particle Gun Latent Energy Streamer Plasma Cannon Plasma Cannon Advanced EMP Blaster Mini Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Wheel Armored Wheel Improved VTOL Module > --- UTILITY ---------- Large Storage Unit Structural Scanner Hardened Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Plasma Cannon Katana > --- INVENTORY -------- Armored Wheel Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Compact Battery Light Armor Plating System Shield Heavy Particle Gun Latent Energy Streamer Plasma Cannon Gauss Rifle Advanced EMP Blaster Mini Grenade Launcher Mini Grenade Launcher [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Wheel Armored Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . 2 . . . 2 . Power 1 | . . . . . . . 1 . Propulsion 1 | . . . . . . . 1 . Utility 2 | . . . 2 . . . . . Weapon . | . . . . . . . . . Parts Attached 115 | 8 15 3 23 8 . 3 29 26 Power 10 | 1 1 . 4 1 . . 2 1 Engine 9 | 1 1 . 4 1 . . 1 1 Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 20 | 2 3 . 1 . . . 5 9 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 18 | 2 3 . 1 . . . 4 8 Hover . | . . . . . . . . . Flight 2 | . . . . . . . 1 1 Utility 24 | 1 5 2 9 1 . . 4 2 Device 3 | . . . 1 . . . 2 . Storage 8 | 1 3 2 2 . . . . . Processor 3 | . . . 3 . . . . . Hackware . | . . . . . . . . . Protection 10 | . 2 . 3 1 . . 2 2 Artifact . | . . . . . . . . . Weapon 61 | 4 6 1 9 6 . 3 18 14 Energy Gun 6 | 3 . . 1 . . . 1 1 Energy Cannon 14 | . 2 . 4 1 . 1 4 2 Ballistic Gun 5 | 1 1 . . . . . . 3 Ballistic Cannon . | . . . . . . . . . Launcher 23 | . 2 1 3 2 . 2 8 5 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . 1 . 1 . . . . . Slashing Weapon 11 | . . . . 3 . . 5 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . . . 3 3 Parts Lost 23 | . 2 . 5 1 . . 3 12 Power 6 | . 1 . 1 . . . 1 3 Propulsion 4 | . 1 . . . . . . 3 Utility 7 | . . . 3 . . . 1 3 Weapon 6 | . . . 1 1 . . 1 3 Highest Loss Streak 5 | . 1 . 3 1 . . 2 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 98 100 97 99 77 99 98 87 Engine 11 | . 13 14 10 10 11 11 10 8 Core 2 | . . . . . . . 6 4 Wheel 25 | . 27 28 21 22 22 22 26 26 Device 7 | . . . 9 11 11 11 15 7 Storage 11 | . 14 14 12 18 11 11 9 9 Processor 3 | . . . 10 11 11 11 2 . Protection 10 | . 12 14 8 3 11 11 8 13 Energy Gun 3 | . 10 . . . . . 5 . Energy Cannon 5 | . 1 14 11 11 . 11 4 2 Ballistic Gun 3 | . 10 . . . . . . 6 Launcher 5 | . 2 13 10 4 . 10 4 3 Slashing Weapon 2 | . . . . 6 . . 3 5 Peak Build Rating 31 | 6 12 12 20 20 15 19 30 31 Average Rating 18 | 5 10 12 17 19 14 18 27 25 On Entrance 14 | . 6 12 12 20 18 15 19 28 Naked Turns . | . . . . . . . . . Heaviest Build 58 | 11 36 36 39 35 29 34 58 58 Greatest Support 48 | 20 24 24 24 24 24 24 36 48 Greatest Overweight (x) 2 | . 1 1 1 1 1 1 1 2 Average Overweight (x) . | . . 1 1 1 1 1 . . Largest Inventory Capacity 25 | 8 15 25 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 Most Carried 15 | 3 14 13 15 12 14 13 15 15 Average Carried 12 | 1 8 12 14 11 13 12 12 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 2 12 13 12 11 14 13 15 14 Class Distribution -------------------- 81% | Mutant 9% | Scavenger-Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Matter Collected 2048 | 246 281 50 356 210 . 111 435 359 Remotely . | . . . . . . . . . Salvage Created 4477 | . 853 . 1198 263 . 80 1334 749 Parts 297 | . 41 . 93 19 . 13 83 48 Haulers Intercepted 7 | . 2 . 1 . . . 2 2 Recyclers Shooed 5 | . 1 . . . . . 2 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 101 | . 18 . 30 10 . 5 26 12 Melee 11 | . 1 . 1 5 . . 2 2 Guns 15 | . 10 . . . . . . 5 Cannons 20 | . . . 15 1 . . 4 . AOE 53 | . 6 . 14 4 . 5 19 5 Classes Destroyed 15 | . 6 . 6 1 . 2 . . Worker 4 | . . . 1 . . . 1 2 Builder 12 | . 2 . 3 . . . 5 2 Tunneler 2 | . . . . . . 2 . . Hauler 7 | . 2 . 1 . . . 2 2 Recycler 4 | . 1 . 1 . . . 1 1 Operator 3 | . . . 2 . . . 1 . Watcher 10 | . 2 . 4 . . . 2 2 Swarmer 28 | . 4 . 10 3 . 4 4 3 Grunt 50 | . 14 . 7 6 . . 19 4 Brawler 3 | . . . 3 . . . . . Duelist 1 | . . . 1 . . . . . Protector 1 | . . . 1 . . . . . Sentry 13 | . . . 8 . . . 1 4 Hunter 4 | . . . . . . 1 2 1 Assembled 1 | . . . . 1 . . . . Best Kill Streak 11 | . 4 . 8 4 . 4 8 11 Combat Bots Only 6 | . 4 . 6 4 . 4 6 5 Max Kills in Single Turn 5 | . 2 . 4 3 . 3 3 5 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 . 3 3 . 3 3 1 Melee 1 | . 1 . 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Hostile Shots Fired 390 | . 56 1 83 18 . 9 68 155 Missed 127 | . 19 1 28 8 . 1 17 53 Damage Taken 3894 | . 439 . 924 181 . 86 660 1604 Core 907 | . 39 . 230 70 . 9 139 420 Absorbed by Shields 260 | . . . . . . . 148 112 Ignored by Resistances 50 | . . . . . . . 50 . Regen/Repaired (Parts) 114 | . . . 47 . . . 67 . Core Remaining (%) 68 | 100 . 84 . . . 22 . . Volleys Fired 272 | . 75 . 66 8 . 4 68 51 Largest 2 | . 2 . 2 2 . 2 2 2 Hottest 160 | . 80 . 112 86 . 86 160 160 Shots Fired 424 | . 142 . 95 11 . 8 100 68 Gun 215 | . 136 . . . . . 30 49 Cannon 131 | . . . 69 7 . 4 45 6 Launcher 78 | . 6 . 26 4 . 4 25 13 Special . | . . . . . . . . . Kinetic 116 | . 67 . . . . . . 49 Thermal 128 | . 69 . . . . . 53 6 Explosive 64 | . 6 . 26 4 . 4 17 7 Electromagnetic 116 | . . . 69 7 . 4 30 6 Robot Hit Streak 27 | . 12 . 27 3 . 3 13 10 Robot Miss Streak 3 | . 3 . 2 2 . 3 3 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 252 | . 93 . 53 13 . 3 50 40 Core Hits 224 | . 41 . 65 12 . 10 66 30 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed 2 | . 2 . . . . . . . Critical Strikes 13 | . 10 . . . . . 2 1 Burn 8 | . 7 . . . . . 1 . Destroy 1 | . 1 . . . . . . . Smash 2 | . 2 . . . . . . . Sever 2 | . . . . . . . 1 1 Melee Attacks 61 | . 6 . 1 15 . . 15 24 Impact 7 | . 6 . 1 . . . . . Slashing 54 | . . . . 15 . . 15 24 Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . . . 2 4 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10586 | . 1351 . 2893 648 . 492 3361 1841 Guns 1763 | . 905 . . . . . 314 544 Cannons 2008 | . . . 1089 111 . 48 632 128 Explosions 5780 | . 345 . 1788 306 . 444 2121 776 Melee 1022 | . 96 . 16 231 . . 294 385 Ramming 13 | . 5 . . . . . . 8 Kinetic 879 | . 335 . . . . . . 544 Thermal 1672 | . 570 . 162 . . . 783 157 Explosive 4364 | . 342 . 1428 306 . 444 1380 464 Electromagnetic 2636 | . 3 . 1287 111 . 48 904 283 Impact 112 | . 96 . 16 . . . . . Slashing 910 | . . . . 231 . . 294 385 Piercing . | . . . . . . . . . Highest Corruption 6 | . . . 6 6 6 6 . . Average Corruption 5 | . . . 5 6 6 6 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 30 | . . . 7 8 12 3 . . Message Errors 10 | . . . 1 3 4 2 . . Matter Fused 4 | . . . 2 1 1 . . . Heat Flow Errors 4 | . . . . 1 3 . . . Energy Discharges 5 | . . . 1 1 3 . . . Data Loss (minor) 2 | . . . 1 . . 1 . . Data Loss (major) 2 | . . . . 1 1 . . . Misfires 2 | . . . 1 1 . . . . Alerts 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 282 | . 35 . 104 3 . 12 99 29 Projectiles 34 | . . . 14 . . . 20 . Explosions 232 | . 19 . 90 3 . 12 79 29 Melee 16 | . 16 . . . . . . . Knockbacks 2 | . 2 . . . . . . . Impact 2 | . 2 . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 509 | . 2 . 184 58 . . 67 198 Shots 21 | . . . 6 2 . . 4 9 Rammed 2 | . 1 . . . . . . 1 Targets Rammed 2 | . 1 . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 383 | . 166 . 266 256 181 48 383 374 Average Temperature 86 | . 46 . 59 74 80 25 112 159 Received Heat Transfer 1327 | . 249 . 192 81 . . 295 510 Effects 5 | . . . . . . . 2 3 Shutdowns 2 | . . . . . . . 1 1 Energy Bleed 1 | . . . . . . . 1 . Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . 1 . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Fried 18 | . 2 . 7 1 . . 7 1 Impact Corruptions 1 | . 1 . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 11 | . 8 . 1 . . . . 2 Heat Transferred 3986 | . 2183 . 100 . . . 1403 300 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 3 2 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Peak Influence 1469 | . 353 35 1469 851 . 160 567 291 Initial 572 | . . 35 . 572 . . 62 176 Average 236 | . 116 27 495 731 . 140 233 141 Maximum Alert Level 4 | . 1 . 4 3 . . 2 1 Low Security (%) 58 | 100 88 100 21 . . 100 40 67 Level 1 24 | . 11 . 28 . . . 42 32 Level 2 11 | . . . 27 51 . . 16 . Level 3 4 | . . . 12 48 . . . . Level 4 1 | . . . 8 . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 3 . 4 . . . 5 3 Investigation 5 | . 3 . 1 . . . 1 . Extermination . | . . . . . . . . . Reinforcement 9 | . . . 2 . . . 4 3 Assault 1 | . . . 1 . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Distress Signals 16 | . 4 . 3 . . . 6 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 144 | . 28 2 41 10 . 5 38 20 Peak Tracking Total 7 | . 5 2 7 3 . 4 4 7 Tactical Retreats 4 | . 1 . 1 . . . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Traps Triggered 9 | . 2 . 4 . . . 2 1 Indirectly 3 | . . . 3 . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Machines Disabled 36 | . 4 . 17 3 . . 7 5 Max in Single Turn 4 | . 1 . 4 1 . . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Machines Accessed 23 | . 8 . 3 . 4 . 5 3 Terminals 13 | . 6 . 2 . . . 3 2 Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . 1 . . . 1 . Recycling Units 3 | . 1 . . . . . 1 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 58 | . 15 . 12 . 5 . 13 13 Successful 33 | . 8 . 6 . 5 . 7 7 Failed 25 | . 7 . 6 . . . 6 6 Catastrophic 4 | . 2 . . . . . 2 . Database Lockouts . | . . . . . . . . . Manual 28 | . 6 . 8 . 1 . 9 4 Terminals 40 | . 11 . 10 . . . 10 9 Fabricators . | . . . . . . . . . Repair Stations 7 | . 3 . 2 . . . 2 . Recycling Units 6 | . 1 . . . . . 1 4 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 24 | . 6 . 4 . 5 . 4 5 Record 4 | . . . . . 4 . . . Alert Level 10 | . 3 . 3 . . . 2 2 Unreport Threat 4 | . 1 . . . . . 2 1 Maintenance Status 1 | . 1 . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . . 1 Zone Layout 1 | . . . . . . . . 1 Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . 1 . 2 . . . 2 . Scan Component 3 | . 1 . 1 . . . 1 . Repair 2 | . . . 1 . . . 1 . Recycling Unit Hacks 4 | . 1 . . . . . 1 2 Process 1 | . . . . . . . . 1 Report Inventory 3 | . 1 . . . . . 1 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 5 . 2 . . . 3 3 Full Trace Events 3 | . 1 . 1 . . . . 1 Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 . Time 92 | . . . 32 . . . 60 . Parts Recycled . | . . . . . . . . . Recycled Matter 8 | . . . . . . . . 8 Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Turns Passed 6582 | 60 1437 508 1138 248 407 176 1527 1081 Spaces Moved 5053 | 59 1198 479 849 169 386 147 1102 664 Core 4 | 4 . . . . . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 5049 | 55 1198 479 849 169 386 147 1102 664 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 105 105 105 105 105 90 98 Average Speed 100 | 77 93 105 105 105 105 105 103 99 Slowest Speed 130 | 80 105 105 105 105 105 105 105 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 61 | 3 98 90 82 41 67 55 62 59 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 3 | . . 2 . . . . . 1 Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 3 . 1 . 1 . . Spaces Dug 21 | . . . . 1 . . 6 14 Terrain Destroyed 594 | . 42 . 225 32 . 41 159 95 Melee 19 | . . . . 1 . . 5 13 Projectile 13 | . . . . . . . 8 5 AOE 562 | . 42 . 225 31 . 41 146 77 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Total 6016 | 70 1374 483 999 205 388 160 1360 977 Wait 397 | . 54 . 38 4 . 6 123 172 Move 5045 | 58 1197 478 848 168 385 146 1101 664 Hop . | . . . . . . . . . Pick Up 54 | 2 15 1 10 . 1 1 12 12 Fast Attach 31 | 6 2 . 7 1 . . 9 6 Attach 29 | 2 3 . 10 2 . 2 5 5 Detach 8 | 2 1 . . 1 2 . 1 1 Swap 55 | . 10 3 6 5 . 1 15 15 Drop 53 | . 9 1 13 1 . . 11 18 Fire 272 | . 75 . 66 8 . 4 68 51 Melee 61 | . 6 . 1 15 . . 15 24 Ram 2 | . 1 . . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 Rewire 1 | . 1 . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 7) 545 | -10/Materials | Discovered new exit (range 14) 561 | -10/Materials | Derelicts attacked the area 669 | -10/Materials | Discovered new exit (range 15) 847 | -10/Materials | Discovered new exit (range 8) 888 | -10/Materials | Discovered new exit (range 16) 1150 | -10/Materials | Discovered new exit (range 15) 1498 | -10/Materials | Entered Mines 1517 | -10/Mines | Learned location of Zion (-7) 1776 | -10/Mines | Learned location of Storage (-8) 1996 | -10/Mines | Discovered new exit (range 10) 2006 | -10/Mines | Entered Materials 2006 | -9/Materials | Evolved 2 slots: Utility x2 2233 | -9/Materials | Discovered new exit (range 14) 2463 | -9/Materials | Discovered new exit (range 16) 2738 | -9/Materials | Discovered new exit (range 16) 2806 | -9/Materials | First assault squad dispatched 2832 | -9/Materials | Repaired Arm. Wheel 2904 | -9/Materials | Discovered new exit (range 7) 2911 | -9/Materials | Core integrity fell below 50% 2944 | -9/Materials | Lost 3 parts (2u1w) 3137 | -9/Materials | Discovered new exit (range 6) 3144 | -9/Materials | Entered Mines 3189 | -9/Mines | Learned Materials stockpile data 3210 | -9/Mines | Excavation squad dispatched 3210 | -9/Mines | A large section of the Mines collapsed 3315 | -9/Mines | Discovered new exit (range 5) 3385 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3385 | -9/Mines | Discovered new exit (range 6) 3392 | -9/Mines | Entered Exiles 3419 | -9/Exiles | Discovered new exit (range 16) 3435 | -9/Exiles | Met 8R-AWN 3452 | -9/Exiles | Met EX-HEX 3496 | -9/Exiles | Met EX-BIN 3519 | -9/Exiles | Aligned with FarCom system 3521 | -9/Exiles | Given EX-Vault access code 3552 | -9/Exiles | Opened EX-Vault 3612 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3670 | -9/Exiles | Found Latent Energy Streamer 3726 | -9/Exiles | Met EX-DEC 3777 | -9/Exiles | Discovered new exit (range 16) 3799 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 3799 | -9/Exiles | Entered Mines 3961 | -8/Mines | Discovered new exit (range 11) 3975 | -8/Mines | Entered Materials 3975 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4441 | -8/Materials | Repaired Adv. EMP Blaster 5012 | -8/Materials | Discovered new exit (range 10) 5353 | -8/Materials | Discovered new exit (range 15) 5408 | -8/Materials | Discovered new exit (range 5) 5502 | -8/Materials | Entered Storage 5503 | -8/Storage | Identified exit to Recycling 5865 | -8/Storage | Learned location of Armory (-3) 6128 | -8/Storage | Build established: Scavenger-Mutant 6497 | -8/Storage | Core integrity fell below 50% 6541 | -8/Storage | Lost 4 parts (1p2u1w) 6575 | -8/Storage | Core integrity fell below 20% 6583 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Gauss Rifle destroyed. U-05 Engineer lays Concrete. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." U-05 Engineer lays Concrete. O-16 Technician uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal S013. O-16 Technician locks terminal. Slammed into G-50 Soldier. U-05 Engineer lays Concrete. Com. Wheel destroyed. U-05 Engineer lays Concrete. Transport Mainframe disabled. Slug penetrates Transport Mainframe. Adv. EMP Blaster destroyed. Com. Wheel destroyed. Penetrated by Slug. Y-45 Defender destroyed. Slug penetrates Wall. Terminal disabled. Slug penetrates G-50 Soldier. 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""" h ##??????????????????? | | ?????????????????#"G """"Yo"#??????????????????? | | ?????????????????#""" """" T#??????????????????? | | ?????????????????#### #??????????????????? | | ????????????????????# ##??????????????????? | | ????????????????????# "Y" = #???????????????????? | | ????????????????????# """ #???????????????????? | | ????????????????????##########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 750 Resistance: TH 10 Evasion (%) 44 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Hey, That's Mine! Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed NeutronFireFlail Manual? 0 Play Time 01:33:09 Cumulative 13.9 hours Start 2024.09.07 @ 13:10:48 End 2024.09.07 @ 14:43:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: bc6608ec-fbb8-403a-993c-d5bf2d34cde0