Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 21:56:25

Player: b00n1n

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (60)      300
Value Destroyed (2237)     2237
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (986)                986
              TOTAL SCORE: 7703

 Bonus
-------
Follower Combat Kills      207
Entered Garrisons          200
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -21

 Cogmind 
---------
Core Integrity             0/850
Matter                     110/300
Energy                     160/160
System Corruption          3%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -6/Garrison

 Parts 
-------
>           --- POWER (2) --------
      Light Nuclear Core
>           --- PROPULSION (4) ---
            Carbon-fiber Leg
            Flexi-carbon Leg
            Flexi-carbon Leg
            Flexi-carbon Leg
>           --- UTILITY (6) ------
     Medium Storage Unit
   Advanced Sensor Array
            0b10 Decoder Chip [Skirmisher]
            Reaction Control System
            Authchip [R/NC]
            Hacking Drone Bay (1/1)
>           --- WEAPON (3) -------
      Heavy Assault Rifle
            Autogun
            Blade Saw
>           --- INVENTORY (10) ---
            Carbon-fiber Leg
            Carbon-fiber Leg
            Surge Thruster
            Surge Thruster
            Surge Thruster
            Surge Thruster
  Makeshift ECM Suite
            Reaction Control System
            Reaction Control System
            Blade Saw

 Peak State 
------------
>           --- POWER ------------
      Light Angular Momentum Engine
            Neutrino Core
>           --- PROPULSION -------
    Armored Treads
     Medium Treads
     Medium Treads
     Medium Treads
>           --- UTILITY ----------
     Medium Storage Unit
   Advanced Sensor Array
            0b10 Decoder Chip [Skirmisher]
  Makeshift ECM Suite
  Makeshift System Shield
            Authchip [Weapon]
>           --- WEAPON -----------
            Arc Projector
            Barrage Gun
      Heavy Missile Launcher
>           --- INVENTORY --------
   Improved Deuterium Engine
   Improved Deuterium Engine
   Improved Cooling System
            Recoil Stabilizer
  Makeshift Light Armor Plating
            System Restoration Module
            Hacking Drone Bay
  Makeshift Laser
            Beamcaster
            Assault Cannon
[Rating: 63]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Flight Unit              Surge Thruster
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Makeshift System Shield
  Protection               Improved Light Armor Plating
Weapon                     Arc Projector
  Energy Gun               Arc Projector
  Ballistic Gun            Barrage Gun
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Blade Saw

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar 
Slots Evolved              8    | .   .   2   2   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   1   .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             173  | 9   8   34  15  15  18  9   12  5   5   43  
  Power                    15   | 1   1   2   1   .   1   .   .   2   1   6   
    Engine                 11   | 1   1   2   1   .   1   .   .   1   1   3   
    Core                   4    | .   .   .   .   .   .   .   .   1   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   1   10  2   6   4   .   .   .   .   14  
    Treads                 16   | .   .   9   .   4   3   .   .   .   .   .   
    Leg                    16   | 2   1   1   2   2   .   .   .   .   .   8   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   .   .   1   .   .   .   .   6   
  Utility                  76   | 2   4   15  7   7   12  2   9   2   3   13  
    Device                 40   | 1   2   6   3   3   7   1   7   1   2   7   
    Storage                4    | 1   .   1   .   1   1   .   .   .   .   .   
    Processor              5    | .   .   .   2   .   1   .   1   .   1   .   
    Hackware               5    | .   .   .   .   .   .   1   1   .   .   3   
    Protection             22   | .   2   8   2   3   3   .   .   1   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | 4   2   7   5   2   1   7   3   1   1   10  
    Energy Gun             19   | 2   1   3   3   1   .   3   2   .   1   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | 2   1   4   1   .   1   1   .   .   .   5   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   1   
    Launcher               6    | .   .   .   1   1   .   3   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   .   .   .   2   .   .   .   
Parts Lost                 33   | .   .   3   .   1   .   2   .   .   .   27  
  Power                    8    | .   .   1   .   .   .   .   .   .   .   7   
  Propulsion               5    | .   .   1   .   .   .   .   .   .   .   4   
  Utility                  8    | .   .   1   .   .   .   1   .   .   .   6   
  Weapon                   12   | .   .   .   .   1   .   1   .   .   .   10  
  Highest Loss Streak      25   | .   .   1   .   1   .   1   .   .   .   25  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  98  95  100 99  99  99  100 100 75  
  Engine                   7    | .   13  10  9   7   7   7   7   4   6   4   
  Treads                   26   | .   .   37  25  15  28  30  30  30  26  8   
  Leg                      5    | .   28  6   10  14  1   .   .   .   .   6   
  Device                   14   | .   12  8   6   14  18  22  18  14  13  10  
  Storage                  8    | .   14  11  9   7   7   7   7   7   6   6   
  Processor                2    | .   .   .   9   7   7   .   .   .   6   6   
  Hackware                 4    | .   .   .   .   .   .   5   11  15  13  8   
  Protection               2    | .   1   2   7   6   3   1   .   .   .   2   
  Energy Gun               10   | .   14  10  9   7   7   11  14  9   6   4   
  Ballistic Gun            8    | .   13  11  8   7   11  7   7   7   6   6   
  Launcher                 1    | .   .   .   .   7   2   1   .   4   6   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             56   | 15  17  24  25  44  44  42  42  39  56  56  
  Greatest Support         104  | 20  20  80  60  104 57  48  48  48  56  84  
  Greatest Overweight (x)  9    | 2   1   2   1   3   2   .   .   .   .   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   9   10  10  10  10  10  10  10  10  
  Most Carried             10   | 8   8   10  10  10  10  10  10  10  10  10  
  Average Carried          9    | 5   7   9   9   9   9   9   9   9   9   6   
  Final Capacity           10   | 8   8   10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 8   8   10  10  10  10  10  10  10  10  10  

 Class Distribution 
--------------------
 32% | Mutant
 25% | Derelict-Skirmisher
 23% | Skirmisher
  9% | Scavenger-Skirmisher
  5% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -8/Materials
           Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
           Skirmisher | -7/Lower Caves
  Derelict-Skirmisher | -7/Zion
  Derelict-Skirmisher | -6/Proximity Caves
  Derelict-Skirmisher | -6/Factory
     Scavenger-Mutant | -6/Garrison

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar 
Matter Collected           2467 | 206 94  411 78  124 437 334 25  340 40  378 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2096 | 20  109 489 109 186 75  525 .   180 40  363 
  Parts                    124  | 3   7   31  16  9   5   17  .   9   1   26  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      31   | .   .   .   .   .   3   11  .   17  .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar 
Combat Hostiles Destroyed  53   | .   .   13  4   5   1   14  .   5   .   11  
  Guns                     28   | .   .   12  1   2   1   6   .   2   .   4   
  Cannons                  2    | .   .   .   .   .   .   .   .   .   .   2   
  AOE                      23   | .   .   1   3   3   .   8   .   3   .   5   
Classes Destroyed          13   | 1   2   4   1   1   .   1   .   1   .   2   
  Worker                   1    | .   .   1   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   1   .   .   .   .   .   1   .   
  Swarmer                  14   | .   .   6   3   .   .   1   .   .   .   4   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    22   | .   .   4   1   2   .   9   .   3   .   3   
  Brawler                  3    | .   .   .   .   .   .   3   .   .   .   .   
  Sentry                   7    | .   .   3   .   1   1   1   .   .   .   1   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   2   
  Programmer               3    | .   .   .   .   2   .   .   .   1   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           5    | 1   1   4   4   3   1   4   .   3   1   5   
  Combat Bots Only         5    | .   .   3   3   3   1   4   .   3   .   5   
Max Kills in Single Turn   3    | 1   1   3   3   1   1   2   .   2   1   3   
  Gunslinging              1    | .   .   1   .   .   .   1   .   .   .   .   
  Exploded                 3    | .   .   1   2   1   .   2   .   1   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  
Hostile Shots Fired        582  | .    9    64   7    63   42   106  .    17   .    274  
  Missed                   176  | .    3    16   .    20   17   38   .    7    .    75   
Damage Taken               5333 | .    86   671  76   447  90   764  .    164  .    3035 
  Core                     1155 | .    .    63   19   57   11   137  .    15   .    853  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   186  | .    .    110  76   .    .    .    .    .    .    .    
Core Remaining (%)         89   | 100  100  84   96   .    .    .    .    68   .    .    
Volleys Fired              147  | 2    3    22   13   22   3    23   .    7    7    45   
  Largest                  3    | 2    2    2    2    2    2    3    .    3    2    3    
  Hottest                  169  | 40   60   68   73   78   78   147  .    117  83   169  
Shots Fired                266  | 4    6    44   18   27   6    55   1    21   9    75   
  Gun                      222  | 4    6    44   16   21   6    41   1    14   9    60   
  Cannon                   11   | .    .    .    .    .    .    .    .    .    .    11   
  Launcher                 33   | .    .    .    2    6    .    14   .    7    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  136  | 4    3    22   11   16   3    24   .    7    7    39   
  Thermal                  43   | .    .    .    .    .    .    3    1    7    .    32   
  Explosive                33   | .    .    .    2    6    .    14   .    7    .    4    
  Electromagnetic          54   | .    3    22   5    5    3    14   .    .    2    .    
  Robot Hit Streak         18   | 3    3    18   6    14   4    9    2    8    10   16   
  Robot Miss Streak        3    | .    1    2    2    2    1    3    1    2    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    1    .    .    .    .    
Shots Hit Robots           205  | 3    4    39   14   22   5    39   1    14   6    58   
  Core Hits                118  | 1    3    20   9    11   3    33   .    12   2    24   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    .    .    .    .    .    1    .    4    
    Burn                   5    | .    .    .    .    .    .    .    .    1    .    4    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5755 | 34   62   671  422  641  63   1695 21   633  132  1381 
  Guns                     2900 | 34   62   609  219  270  63   543  21   142  132  805  
  Cannons                  214  | .    .    .    .    .    .    .    .    .    .    214  
  Explosions               2641 | .    .    62   203  371  .    1152 .    491  .    362  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1705 | 34   25   264  109  215  33   358  .    89   92   486  
  Thermal                  725  | .    .    62   .    .    .    56   21   53   .    533  
  Explosive                2579 | .    .    .    203  371  .    1152 .    491  .    362  
  Electromagnetic          746  | .    37   345  110  55   30   129  .    .    40   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    4    .    2    2    5    5    1    .    3    
  Average Corruption       2    | .    .    3    .    1    2    4    5    1    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  51   | .    .    .    .    4    9    16   7    3    .    12   
    Message Errors         10   | .    .    .    .    2    1    3    2    .    .    2    
    Matter Fused           11   | .    .    .    .    .    2    2    2    2    .    3    
    Heat Flow Errors       9    | .    .    .    .    .    2    3    1    .    .    3    
    Energy Discharges      6    | .    .    .    .    2    1    1    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      8    | .    .    .    .    .    2    4    1    1    .    .    
    Data Loss (major)      2    | .    .    .    .    .    1    .    .    .    .    1    
    Misfires               3    | .    .    .    .    .    .    2    1    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            71   | .    .    13   .    .    .    39   .    19   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               71   | .    .    13   .    .    .    39   .    19   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      140  | .    .    50   .    .    .    28   .    .    .    62   
  Shots                    3    | .    .    1    .    .    .    1    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        272  | .    18   136  39   .    207  272  205  .    38   216  
  Average Temperature      63   | .    9    40   23   .    94   116  126  .    17   64   
  Received Heat Transfer   1374 | .    51   207  27   78   24   267  .    21   .    699  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1368 | .    .    100  .    .    .    125  50   185  .    908  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    2    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar 
Peak Influence             210  | 5   45  110 101 135 .   .   .   .   22  210 
  Initial                  46   | .   3   12  46  45  .   .   .   .   .   15  
  Average                  44   | 1   24  42  63  31  .   .   .   .   15  90  
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         99   | 100 100 100 100 100 .   .   .   .   100 94  
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   5   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   1   2   2   .   .   .   .   .   .   
  Investigation            1    | .   .   .   .   1   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   1   .   .   .   .   .   .   
  Reinforcement            3    | .   .   1   2   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar 
Distress Signals           2    | .   .   1   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              83   | .   4   18  7   5   3   17  .   10  2   17  
  Peak Tracking Total      7    | .   2   4   4   3   1   5   .   4   1   7   
  Tactical Retreats        6    | .   2   1   .   .   2   .   .   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar 
Traps Triggered            7    | .   2   5   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar 
Machines Disabled          2    | .   .   2   .   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   .   2   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar 
Machines Accessed          15   | .   3   6   3   1   .   .   1   .   1   .   
  Terminals                8    | .   2   4   2   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   1   1   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                62   | .   11  31  10  3   .   .   6   .   1   .   
  Successful               43   | .   5   23  6   2   .   .   6   .   1   .   
  Failed                   19   | .   6   8   4   1   .   .   .   .   .   .   
    Catastrophic           6    | .   3   1   2   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   4   .   .   .   .   .   .   .   .   .   
  Terminals                27   | .   6   15  6   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          13   | .   .   9   4   .   .   .   .   .   .   .   
  Recycling Units          8    | .   5   .   .   3   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   7   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             17   | .   1   8   2   .   .   .   6   .   .   .   
  Part Schematic           6    | .   .   .   .   .   .   .   6   .   .   .   
  Prototype ID Bank        2    | .   .   2   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   1   1   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   .   2   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   .   8   4   .   .   .   .   .   .   .   
  Scan Component           6    | .   .   4   2   .   .   .   .   .   .   .   
  Repair                   6    | .   .   4   2   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   4   .   .   2   .   .   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   .   .   .   .   .   
  Process                  2    | .   1   .   .   1   .   .   .   .   .   .   
  Retrieve Matter          3    | .   2   .   .   1   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   7   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   .   .   .   .   
  Analyze                  5    | .   .   5   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   2   5   3   1   .   .   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   3   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   22   | .   .   2   .   .   .   .   20  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   4   2   .   .   .   .   .   .   .   
  Time                     206  | .   .   129 77  .   .   .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   .   .   .   .   .   
  Recycled Matter          132  | .   87  .   .   45  .   .   .   .   .   .   
  Retrieved Matter         132  | .   87  .   .   45  .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar 
Total Allies               10   | .   .   .   .   .   .   .   10  .   .   .   
  Largest Group            10   | .   .   .   .   .   .   .   10  6   .   .   
  Highest-Rated Group      293  | .   .   .   .   .   .   .   293 144 .   .   
  Highest-Rated Ally       38   | .   .   .   .   .   .   .   38  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               31   | .   .   .   .   .   .   .   .   31  .   .   
  Total Damage             469  | .   .   .   .   .   .   .   .   469 .   .   
  Kills                    8    | .   .   .   .   .   .   .   .   8   .   .   
Allies Corrupted           2    | .   .   .   .   .   .   .   .   2   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   3   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         15   | .   .   .   .   .   .   .   .   .   1   14  
  Garrisons                1    | .   .   .   .   .   .   .   .   .   1   .   
  Patrols                  14   | .   .   .   .   .   .   .   .   .   .   14  

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  
Turns Passed               9639 | 137  557  1863 654  913  1210 739  1877 924  198  567  
Spaces Moved               5174 | 90   377  917  336  488  594  389  1117 533  102  231  
  Core                     42   | 15   .    .    .    .    1    .    .    .    .    26   
  Treads                   3947 | .    .    612  137  404  575  389  1117 533  102  78   
  Legs                     1184 | 75   377  305  199  84   18   .    .    .    .    126  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1    | .    .    .    .    .    .    .    .    .    .    1    
  Fastest Speed            50   | 50   120  120  120  120  120  165  165  165  160  106  
  Average Speed            156  | 116  120  153  136  164  162  165  165  165  160  152  
  Slowest Speed            500  | 150  190  260  190  330  240  165  165  165  160  500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 5    45   46   32   7    70   53   91   73   3    28   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    1    1    .    .    
  Known Exits Taken        5    | .    .    1    1    1    1    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    .    .    .    .    1    1    1    .    .    
Scrap Searched             9    | .    .    .    .    .    2    3    1    3    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          353  | .    .    7    19   53   .    153  .    86   .    35   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    .    1    .    .    
  AOE                      352  | .    .    7    19   53   .    153  .    85   .    35   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  
Total                      6478 | 114  471  1323 514  573  827  438  1153 563  128  374  
  Wait                     840  | 6    77   326  131  29   203  15   3    9    11   30   
  Move                     5165 | 89   376  916  335  487  593  388  1116 532  102  231  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  71   | 8    4    13   8    8    1    2    6    4    2    15   
  Fast Attach              66   | 7    4    10   5    5    5    1    10   .    .    19   
  Attach                   25   | .    .    4    1    3    .    2    .    .    2    13   
  Detach                   6    | .    .    .    .    .    2    .    1    .    .    3    
  Swap                     82   | 2    4    20   9    7    13   6    2    5    3    11   
  Drop                     76   | .    3    12   12   12   7    1    15   6    1    7    
  Fire                     147  | 2    3    22   13   22   3    23   .    7    7    45   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat x3 / [*Sto])
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves
-6/Factory (discovered 2 exits: [*Fac] / Gar)
-6/Garrison

 History 
---------
 Turn | Location           | Event
   18 | -11/Scrapyard      | Discovered new exit (range 15)
  138 | -11/Scrapyard      | Entered Materials
  304 | -10/Materials      | Build established: Mutant
  428 | -10/Materials      | Discovered new exit (range 8)
  695 | -10/Materials      | Entered another Materials area
  695 | -9/Materials       | Evolved 2 slots: Propulsion x2
  716 | -9/Materials       | Identified exit to Materials
  757 | -9/Materials       | Discovered new exit (range 10)
 1421 | -9/Materials       | Repaired Lgt. Treads
 1472 | -9/Materials       | Repaired Imp. EM Shotgun
 1504 | -9/Materials       | Repaired Lgt. Treads
 1531 | -9/Materials       | Repaired Lgt. Armor Plating
 2558 | -9/Materials       | Entered another Materials area
 2558 | -8/Materials       | Evolved 2 slots: Utility x2
 2903 | -8/Materials       | Repaired Imp. EM Shotgun
 2931 | -8/Materials       | Repaired Lgt. Armor Plating
 3188 | -8/Materials       | Discovered new exit (range 8)
 3195 | -8/Materials       | Identified exit to Factory
 3212 | -8/Materials       | Entered Factory
 3212 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 3781 | -7/Factory         | Build established: Skirmisher
 3994 | -7/Factory         | Discovered new exit (range 14)
 4053 | -7/Factory         | Identified exit to Lower Caves
 4125 | -7/Factory         | Entered Lower Caves
 4183 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4651 | -7/Lower Caves     | Spotted B-75 Beast
 4787 | -7/Lower Caves     | Discovered new exit (range 11)
 4802 | -7/Lower Caves     | Identified exit to Lower Caves
 5037 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
 5335 | -7/Lower Caves     | Entered another Lower Caves area
 5382 | -7/Lower Caves     | Learned Factory stockpile data
 5438 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5520 | -7/Lower Caves     | Learned Factory stockpile data
 5833 | -7/Lower Caves     | Build established: Skirmisher
 6028 | -7/Lower Caves     | Learned Factory security intel
 6061 | -7/Lower Caves     | Discovered new exit (range 9)
 6074 | -7/Lower Caves     | Entered Zion
 6159 | -7/Zion            | Gained Derelict followers
 6172 | -7/Zion            | Discovered new exit (range 11)
 6310 | -7/Zion            | System corruption cleaned by Quarantine Array
 6657 | -7/Zion            | Given the Hacking Drone Bay
 6657 | -7/Zion            | Found Prototype Device
 6657 | -7/Zion            | Identified Hacking Drone Bay
 6811 | -7/Zion            | Identified exit to Deep Caves
 6911 | -7/Zion            | Build established: Derelict-Skirmisher
 7009 | -7/Zion            | Learned Factory security intel
 7128 | -7/Zion            | Given A8's code to call for help
 7297 | -7/Zion            | Imprinted
 7300 | -7/Zion            | Declared Zion's savior
 7634 | -7/Zion            | Found Prototype Device
 7634 | -7/Zion            | Identified Bomb Factory No. 2
 7951 | -7/Zion            | Entered Proximity Caves
 7951 | -6/Proximity Caves | Accompanied by 6 allies
 8261 | -6/Proximity Caves | P-60 Hacker assimilated allied 6U-VID(g)
 8855 | -6/Proximity Caves | Discovered new exit (range 13)
 8875 | -6/Proximity Caves | Entered Factory
 8875 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 8955 | -6/Factory         | Discovered new exit (range 14)
 9073 | -6/Factory         | Identified exit to Garrison
 9073 | -6/Factory         | Entered Garrison
 9338 | -6/Garrison        | Core integrity fell below 50%
 9377 | -6/Garrison        | Core integrity fell below 20%
 9389 | -6/Garrison        | Triggered checkpoint
 9456 | -6/Garrison        | Lost 25 parts (6p4n6u9w)
 9637 | -6/Garrison        | Triggered checkpoint
 9640 | -6/Garrison        | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
09550_ 1:DTQQ8T J#PNF2SI0XELSWAF|JH71M,F
09554_ Acquired 3 matter.
09558_ Acquired 5 matter.
09566_ Dropped Surge Thruster.
09566_ Acquired Flexi-carbon Leg.
09572_ Dropped Carbon-fiber Leg.
09572_ Acquired Flexi-carbon Leg.
09576_ Dropped Carbon-fiber Leg.
09576_ Acquired Flexi-carbon Leg.
09578_ Dropped Surge Thruster.
09579_ Acquired Carbon-fiber Leg.
09585_ Dropped Surge Thruster.
09586_ Acquired Carbon-fiber Leg.
09596_ System corrupted: Substantial component
  data lost.
09598_ Acquired 3 matter.
09616_ >> DECODED: Patrol location.
09625_ System corrupted: Matter fused (-6).
09637_ Beams of light sweep through the air. An
  alarm sounds.

 Map 
-----
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| ????????????????????????g ^g "??????##  ##???????? |
| ???????????????????????    g "#??????#  ###??????? |
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| ????????????????????????#  #?##??????#    #??????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          32
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           5
Defensive Hacking          11
Authchip Count             3

 Item Schematics 
-----------------
             Adv. Beam Cannon | -9/Materials | Scanalyzed
              Imp. EM Shotgun | -9/Materials | Scanalyzed
               Kinecellerator | -7/Zion      | Archive
                  Force Field | -7/Zion      | Archive
 Imp. Reaction Control System | -7/Zion      | Archive
                Lightning Gun | -7/Zion      | Archive
        Lrn. Missile Launcher | -7/Zion      | Archive
                   Mak. Laser | -7/Zion      | Archive
       Imp. Corruption Screen | -7/Zion      | Archive
              Mak. Hover Unit | -7/Zion      | Archive
   Xenon Bombardment Thruster | -7/Zion      | Archive
            Mak. Power Source | -7/Zion      | Archive
                    Hvy. Pick | -7/Zion      | Archive
           Mak. Hacking Suite | -7/Zion      | Archive
     Imp. Heavy Armor Plating | -7/Zion      | Archive
             Coolant Injector | -7/Zion      | Archive
                     Riot Gun | -7/Zion      | Free
                 Battle Rifle | -7/Zion      | Free
            Hvy. Battle Rifle | -7/Zion      | Free
                Battle Cannon | -7/Zion      | Free
                       Flamer | -7/Zion      | Free
                  Enh. Flamer | -7/Zion      | Free

 Robot Schematics 
------------------
          K-01 Serf | -7/Zion | Archive
         S-27 Virus | -7/Zion | Archive
 O-24 Administrator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChromaticArmorScythe
  Manual?         0
Play Time         01:52:59
  Cumulative      42.5 hours
  Start           2024.04.24 @ 19:21:26
  End             2024.04.24 @ 21:56:25
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          41
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          2%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5f69a6f0-03c9-42a8-bb06-b2b3f9148f8e