Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 21:56:25 Player: b00n1n Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (60) 300 Value Destroyed (2237) 2237 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (986) 986 TOTAL SCORE: 7703 Bonus ------- Follower Combat Kills 207 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -21 Cogmind --------- Core Integrity 0/850 Matter 110/300 Energy 160/160 System Corruption 3% Temperature Cool (9) Movement Walking (120) Location -6/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Medium Storage Unit Advanced Sensor Array 0b10 Decoder Chip [Skirmisher] Reaction Control System Authchip [R/NC] Hacking Drone Bay (1/1) > --- WEAPON (3) ------- Heavy Assault Rifle Autogun Blade Saw > --- INVENTORY (10) --- Carbon-fiber Leg Carbon-fiber Leg Surge Thruster Surge Thruster Surge Thruster Surge Thruster Makeshift ECM Suite Reaction Control System Reaction Control System Blade Saw Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array 0b10 Decoder Chip [Skirmisher] Makeshift ECM Suite Makeshift System Shield Authchip [Weapon] > --- WEAPON ----------- Arc Projector Barrage Gun Heavy Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Cooling System Recoil Stabilizer Makeshift Light Armor Plating System Restoration Module Hacking Drone Bay Makeshift Laser Beamcaster Assault Cannon [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Flight Unit Surge Thruster Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Arc Projector Energy Gun Arc Projector Ballistic Gun Barrage Gun Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Blade Saw Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Slots Evolved 8 | . . 2 2 2 . . . . 2 . Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . 2 . . . . . . . . Utility 4 | . . . 2 1 . . . . 1 . Weapon 1 | . . . . 1 . . . . . . Parts Attached 173 | 9 8 34 15 15 18 9 12 5 5 43 Power 15 | 1 1 2 1 . 1 . . 2 1 6 Engine 11 | 1 1 2 1 . 1 . . 1 1 3 Core 4 | . . . . . . . . 1 . 3 Reactor . | . . . . . . . . . . . Propulsion 39 | 2 1 10 2 6 4 . . . . 14 Treads 16 | . . 9 . 4 3 . . . . . Leg 16 | 2 1 1 2 2 . . . . . 8 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 7 | . . . . . 1 . . . . 6 Utility 76 | 2 4 15 7 7 12 2 9 2 3 13 Device 40 | 1 2 6 3 3 7 1 7 1 2 7 Storage 4 | 1 . 1 . 1 1 . . . . . Processor 5 | . . . 2 . 1 . 1 . 1 . Hackware 5 | . . . . . . 1 1 . . 3 Protection 22 | . 2 8 2 3 3 . . 1 . 3 Artifact . | . . . . . . . . . . . Weapon 43 | 4 2 7 5 2 1 7 3 1 1 10 Energy Gun 19 | 2 1 3 3 1 . 3 2 . 1 3 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 15 | 2 1 4 1 . 1 1 . . . 5 Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 6 | . . . 1 1 . 3 . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . 2 . . . Parts Lost 33 | . . 3 . 1 . 2 . . . 27 Power 8 | . . 1 . . . . . . . 7 Propulsion 5 | . . 1 . . . . . . . 4 Utility 8 | . . 1 . . . 1 . . . 6 Weapon 12 | . . . . 1 . 1 . . . 10 Highest Loss Streak 25 | . . 1 . 1 . 1 . . . 25 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 98 95 100 99 99 99 100 100 75 Engine 7 | . 13 10 9 7 7 7 7 4 6 4 Treads 26 | . . 37 25 15 28 30 30 30 26 8 Leg 5 | . 28 6 10 14 1 . . . . 6 Device 14 | . 12 8 6 14 18 22 18 14 13 10 Storage 8 | . 14 11 9 7 7 7 7 7 6 6 Processor 2 | . . . 9 7 7 . . . 6 6 Hackware 4 | . . . . . . 5 11 15 13 8 Protection 2 | . 1 2 7 6 3 1 . . . 2 Energy Gun 10 | . 14 10 9 7 7 11 14 9 6 4 Ballistic Gun 8 | . 13 11 8 7 11 7 7 7 6 6 Launcher 1 | . . . . 7 2 1 . 4 6 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 56 | 15 17 24 25 44 44 42 42 39 56 56 Greatest Support 104 | 20 20 80 60 104 57 48 48 48 56 84 Greatest Overweight (x) 9 | 2 1 2 1 3 2 . . . . 9 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 10 10 10 10 Most Carried 10 | 8 8 10 10 10 10 10 10 10 10 10 Average Carried 9 | 5 7 9 9 9 9 9 9 9 9 6 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 8 8 10 10 10 10 10 10 10 10 10 Class Distribution -------------------- 32% | Mutant 25% | Derelict-Skirmisher 23% | Skirmisher 9% | Scavenger-Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Derelict-Skirmisher | -7/Zion Derelict-Skirmisher | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Matter Collected 2467 | 206 94 411 78 124 437 334 25 340 40 378 Remotely . | . . . . . . . . . . . Salvage Created 2096 | 20 109 489 109 186 75 525 . 180 40 363 Parts 124 | 3 7 31 16 9 5 17 . 9 1 26 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . 3 11 . 17 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Combat Hostiles Destroyed 53 | . . 13 4 5 1 14 . 5 . 11 Guns 28 | . . 12 1 2 1 6 . 2 . 4 Cannons 2 | . . . . . . . . . . 2 AOE 23 | . . 1 3 3 . 8 . 3 . 5 Classes Destroyed 13 | 1 2 4 1 1 . 1 . 1 . 2 Worker 1 | . . 1 . . . . . . . . Builder 1 | . . . 1 . . . . . . . Tunneler 1 | 1 . . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . Watcher 3 | . 1 . 1 . . . . . 1 . Swarmer 14 | . . 6 3 . . 1 . . . 4 Cutter 1 | . . . . . . . . . . 1 Grunt 22 | . . 4 1 2 . 9 . 3 . 3 Brawler 3 | . . . . . . 3 . . . . Sentry 7 | . . 3 . 1 1 1 . . . 1 Hunter 2 | . . . . . . . . . . 2 Programmer 3 | . . . . 2 . . . 1 . . Fireman 1 | . . . . . . . . 1 . . Best Kill Streak 5 | 1 1 4 4 3 1 4 . 3 1 5 Combat Bots Only 5 | . . 3 3 3 1 4 . 3 . 5 Max Kills in Single Turn 3 | 1 1 3 3 1 1 2 . 2 1 3 Gunslinging 1 | . . 1 . . . 1 . . . . Exploded 3 | . . 1 2 1 . 2 . 1 . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Hostile Shots Fired 582 | . 9 64 7 63 42 106 . 17 . 274 Missed 176 | . 3 16 . 20 17 38 . 7 . 75 Damage Taken 5333 | . 86 671 76 447 90 764 . 164 . 3035 Core 1155 | . . 63 19 57 11 137 . 15 . 853 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 186 | . . 110 76 . . . . . . . Core Remaining (%) 89 | 100 100 84 96 . . . . 68 . . Volleys Fired 147 | 2 3 22 13 22 3 23 . 7 7 45 Largest 3 | 2 2 2 2 2 2 3 . 3 2 3 Hottest 169 | 40 60 68 73 78 78 147 . 117 83 169 Shots Fired 266 | 4 6 44 18 27 6 55 1 21 9 75 Gun 222 | 4 6 44 16 21 6 41 1 14 9 60 Cannon 11 | . . . . . . . . . . 11 Launcher 33 | . . . 2 6 . 14 . 7 . 4 Special . | . . . . . . . . . . . Kinetic 136 | 4 3 22 11 16 3 24 . 7 7 39 Thermal 43 | . . . . . . 3 1 7 . 32 Explosive 33 | . . . 2 6 . 14 . 7 . 4 Electromagnetic 54 | . 3 22 5 5 3 14 . . 2 . Robot Hit Streak 18 | 3 3 18 6 14 4 9 2 8 10 16 Robot Miss Streak 3 | . 1 2 2 2 1 3 1 2 2 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 1 . . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . Shots Hit Robots 205 | 3 4 39 14 22 5 39 1 14 6 58 Core Hits 118 | 1 3 20 9 11 3 33 . 12 2 24 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 5 | . . . . . . . . 1 . 4 Burn 5 | . . . . . . . . 1 . 4 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5755 | 34 62 671 422 641 63 1695 21 633 132 1381 Guns 2900 | 34 62 609 219 270 63 543 21 142 132 805 Cannons 214 | . . . . . . . . . . 214 Explosions 2641 | . . 62 203 371 . 1152 . 491 . 362 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 1705 | 34 25 264 109 215 33 358 . 89 92 486 Thermal 725 | . . 62 . . . 56 21 53 . 533 Explosive 2579 | . . . 203 371 . 1152 . 491 . 362 Electromagnetic 746 | . 37 345 110 55 30 129 . . 40 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . 4 . 2 2 5 5 1 . 3 Average Corruption 2 | . . 3 . 1 2 4 5 1 . 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 51 | . . . . 4 9 16 7 3 . 12 Message Errors 10 | . . . . 2 1 3 2 . . 2 Matter Fused 11 | . . . . . 2 2 2 2 . 3 Heat Flow Errors 9 | . . . . . 2 3 1 . . 3 Energy Discharges 6 | . . . . 2 1 1 . . . 2 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . 2 4 1 1 . . Data Loss (major) 2 | . . . . . 1 . . . . 1 Misfires 3 | . . . . . . 2 1 . . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 71 | . . 13 . . . 39 . 19 . . Projectiles . | . . . . . . . . . . . Explosions 71 | . . 13 . . . 39 . 19 . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . 1 Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 140 | . . 50 . . . 28 . . . 62 Shots 3 | . . 1 . . . 1 . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 272 | . 18 136 39 . 207 272 205 . 38 216 Average Temperature 63 | . 9 40 23 . 94 116 126 . 17 64 Received Heat Transfer 1374 | . 51 207 27 78 24 267 . 21 . 699 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1368 | . . 100 . . . 125 50 185 . 908 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Peak Influence 210 | 5 45 110 101 135 . . . . 22 210 Initial 46 | . 3 12 46 45 . . . . . 15 Average 44 | 1 24 42 63 31 . . . . 15 90 Maximum Alert Level 1 | . . . . . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 . . . . 100 94 Level 1 . | . . . . . . . . . . 5 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . . 1 2 2 . . . . . . Investigation 1 | . . . . 1 . . . . . . Extermination 1 | . . . . 1 . . . . . . Reinforcement 3 | . . 1 2 . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Distress Signals 2 | . . 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 83 | . 4 18 7 5 3 17 . 10 2 17 Peak Tracking Total 7 | . 2 4 4 3 1 5 . 4 1 7 Tactical Retreats 6 | . 2 1 . . 2 . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Traps Triggered 7 | . 2 5 . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Machines Disabled 2 | . . 2 . . . . . . . . Max in Single Turn 2 | . . 2 . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Machines Accessed 15 | . 3 6 3 1 . . 1 . 1 . Terminals 8 | . 2 4 2 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . 1 1 . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 62 | . 11 31 10 3 . . 6 . 1 . Successful 43 | . 5 23 6 2 . . 6 . 1 . Failed 19 | . 6 8 4 1 . . . . . . Catastrophic 6 | . 3 1 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 4 | . 4 . . . . . . . . . Terminals 27 | . 6 15 6 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 13 | . . 9 4 . . . . . . . Recycling Units 8 | . 5 . . 3 . . . . . . Scanalyzers 7 | . . 7 . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 17 | . 1 8 2 . . . 6 . . . Part Schematic 6 | . . . . . . . 6 . . . Prototype ID Bank 2 | . . 2 . . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . Alert Level 3 | . 1 1 1 . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . Dispatch Records 2 | . . 2 . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 12 | . . 8 4 . . . . . . . Scan Component 6 | . . 4 2 . . . . . . . Repair 6 | . . 4 2 . . . . . . . Recycling Unit Hacks 6 | . 4 . . 2 . . . . . . Recycle Component 1 | . 1 . . . . . . . . . Process 2 | . 1 . . 1 . . . . . . Retrieve Matter 3 | . 2 . . 1 . . . . . . Scanalyzer 7 | . . 7 . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . Analyze 5 | . . 5 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 2 5 3 1 . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 22 | . . 2 . . . . 20 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 6 | . . 4 2 . . . . . . . Time 206 | . . 129 77 . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . . Recycled Matter 132 | . 87 . . 45 . . . . . . Retrieved Matter 132 | . 87 . . 45 . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Total Allies 10 | . . . . . . . 10 . . . Largest Group 10 | . . . . . . . 10 6 . . Highest-Rated Group 293 | . . . . . . . 293 144 . . Highest-Rated Ally 38 | . . . . . . . 38 31 . . Total Orders . | . . . . . . . . . . . Ally Attacks 31 | . . . . . . . . 31 . . Total Damage 469 | . . . . . . . . 469 . . Kills 8 | . . . . . . . . 8 . . Allies Corrupted 2 | . . . . . . . . 2 . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 3 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 15 | . . . . . . . . . 1 14 Garrisons 1 | . . . . . . . . . 1 . Patrols 14 | . . . . . . . . . . 14 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Turns Passed 9639 | 137 557 1863 654 913 1210 739 1877 924 198 567 Spaces Moved 5174 | 90 377 917 336 488 594 389 1117 533 102 231 Core 42 | 15 . . . . 1 . . . . 26 Treads 3947 | . . 612 137 404 575 389 1117 533 102 78 Legs 1184 | 75 377 305 199 84 18 . . . . 126 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 Fastest Speed 50 | 50 120 120 120 120 120 165 165 165 160 106 Average Speed 156 | 116 120 153 136 164 162 165 165 165 160 152 Slowest Speed 500 | 150 190 260 190 330 240 165 165 165 160 500 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 5 45 46 32 7 70 53 91 73 3 28 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 . . Known Exits Taken 5 | . . 1 1 1 1 . . . 1 . Unknown Exits Taken 5 | 1 1 . . . . 1 1 1 . . Scrap Searched 9 | . . . . . 2 3 1 3 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 353 | . . 7 19 53 . 153 . 86 . 35 Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . . . 1 . . AOE 352 | . . 7 19 53 . 153 . 85 . 35 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Total 6478 | 114 471 1323 514 573 827 438 1153 563 128 374 Wait 840 | 6 77 326 131 29 203 15 3 9 11 30 Move 5165 | 89 376 916 335 487 593 388 1116 532 102 231 Hop . | . . . . . . . . . . . Pick Up 71 | 8 4 13 8 8 1 2 6 4 2 15 Fast Attach 66 | 7 4 10 5 5 5 1 10 . . 19 Attach 25 | . . 4 1 3 . 2 . . 2 13 Detach 6 | . . . . . 2 . 1 . . 3 Swap 82 | 2 4 20 9 7 13 6 2 5 3 11 Drop 76 | . 3 12 12 12 7 1 15 6 1 7 Fire 147 | 2 3 22 13 22 3 23 . 7 7 45 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 138 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 8) 695 | -10/Materials | Entered another Materials area 695 | -9/Materials | Evolved 2 slots: Propulsion x2 716 | -9/Materials | Identified exit to Materials 757 | -9/Materials | Discovered new exit (range 10) 1421 | -9/Materials | Repaired Lgt. Treads 1472 | -9/Materials | Repaired Imp. EM Shotgun 1504 | -9/Materials | Repaired Lgt. Treads 1531 | -9/Materials | Repaired Lgt. Armor Plating 2558 | -9/Materials | Entered another Materials area 2558 | -8/Materials | Evolved 2 slots: Utility x2 2903 | -8/Materials | Repaired Imp. EM Shotgun 2931 | -8/Materials | Repaired Lgt. Armor Plating 3188 | -8/Materials | Discovered new exit (range 8) 3195 | -8/Materials | Identified exit to Factory 3212 | -8/Materials | Entered Factory 3212 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3781 | -7/Factory | Build established: Skirmisher 3994 | -7/Factory | Discovered new exit (range 14) 4053 | -7/Factory | Identified exit to Lower Caves 4125 | -7/Factory | Entered Lower Caves 4183 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4651 | -7/Lower Caves | Spotted B-75 Beast 4787 | -7/Lower Caves | Discovered new exit (range 11) 4802 | -7/Lower Caves | Identified exit to Lower Caves 5037 | -7/Lower Caves | Build established: Scavenger-Skirmisher 5335 | -7/Lower Caves | Entered another Lower Caves area 5382 | -7/Lower Caves | Learned Factory stockpile data 5438 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5520 | -7/Lower Caves | Learned Factory stockpile data 5833 | -7/Lower Caves | Build established: Skirmisher 6028 | -7/Lower Caves | Learned Factory security intel 6061 | -7/Lower Caves | Discovered new exit (range 9) 6074 | -7/Lower Caves | Entered Zion 6159 | -7/Zion | Gained Derelict followers 6172 | -7/Zion | Discovered new exit (range 11) 6310 | -7/Zion | System corruption cleaned by Quarantine Array 6657 | -7/Zion | Given the Hacking Drone Bay 6657 | -7/Zion | Found Prototype Device 6657 | -7/Zion | Identified Hacking Drone Bay 6811 | -7/Zion | Identified exit to Deep Caves 6911 | -7/Zion | Build established: Derelict-Skirmisher 7009 | -7/Zion | Learned Factory security intel 7128 | -7/Zion | Given A8's code to call for help 7297 | -7/Zion | Imprinted 7300 | -7/Zion | Declared Zion's savior 7634 | -7/Zion | Found Prototype Device 7634 | -7/Zion | Identified Bomb Factory No. 2 7951 | -7/Zion | Entered Proximity Caves 7951 | -6/Proximity Caves | Accompanied by 6 allies 8261 | -6/Proximity Caves | P-60 Hacker assimilated allied 6U-VID(g) 8855 | -6/Proximity Caves | Discovered new exit (range 13) 8875 | -6/Proximity Caves | Entered Factory 8875 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8955 | -6/Factory | Discovered new exit (range 14) 9073 | -6/Factory | Identified exit to Garrison 9073 | -6/Factory | Entered Garrison 9338 | -6/Garrison | Core integrity fell below 50% 9377 | -6/Garrison | Core integrity fell below 20% 9389 | -6/Garrison | Triggered checkpoint 9456 | -6/Garrison | Lost 25 parts (6p4n6u9w) 9637 | -6/Garrison | Triggered checkpoint 9640 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09550_ 1:DTQQ8T J#PNF2SI0XELSWAF|JH71M,F 09554_ Acquired 3 matter. 09558_ Acquired 5 matter. 09566_ Dropped Surge Thruster. 09566_ Acquired Flexi-carbon Leg. 09572_ Dropped Carbon-fiber Leg. 09572_ Acquired Flexi-carbon Leg. 09576_ Dropped Carbon-fiber Leg. 09576_ Acquired Flexi-carbon Leg. 09578_ Dropped Surge Thruster. 09579_ Acquired Carbon-fiber Leg. 09585_ Dropped Surge Thruster. 09586_ Acquired Carbon-fiber Leg. 09596_ System corrupted: Substantial component data lost. 09598_ Acquired 3 matter. 09616_ >> DECODED: Patrol location. 09625_ System corrupted: Matter fused (-6). 09637_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ??? ##?????????????????????????????? | | ?? ??????????????????????????????? | | ??? ? ??????????????????????????????? | | ???# ?# ## #??????????????????????????????? | | ???# ## ## ###????????????????????????????? | | ???" #????????????????????????????? | | ???" #???###??????????????????????? | | ???" #??? #??????????????????????? | | ???" ????# #?############?????????? | | ???# ?# # #####?# #?#""""""""""#?????????? | | #### ## # = ###;###"!! !!!"""#?????????? | | ! =! ""#?????????? | | = "#?????????? | | ??## # ## ## "#?????????? | | ???## ## # ### ### ## !"#?????????? | | ????#???# =# # ## ###= ## !"#?????????? | | ????????### ### # ; ## ""#?????????? | | ??????????# #?# ### ###; ##"!!!!!!"""#?????????? | | ??????????# #?# #?# #?## ##""""""""""#?????????? | | ??????????# #?# #?# #??# #############?????????? | | ??????????# #?# #?# ???# #?????#########???????? | | ??????????# #?# ######## ####### # # ##???????? | | ??????????# ?# ^ ###??????? | | ??????????###?# #??????? | | ??????????????########### ######### # #??????? | | ????????????????????????#@ #???????# ##??????? | | ????????????????????????# #???????# #??????? | | ???????????????????????? g g ??????## ##??????? | | ????????????????????????g ^g "??????## ##???????? | | ??????????????????????? g "#??????# ###??????? | | ???????????????????????## ##"#??????# #??????? | | ????????????????????????# #?##??????# #??????? | | ????????????????????????# #?????????# #??????? | | ????????????????????????# #?????????######??????? | | ????????????????????????# #?????????????????????? | | ????????????????????????? #?????????????????????? | | ?????????????????????????###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 32 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 5 Defensive Hacking 11 Authchip Count 3 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Kinecellerator | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive S-27 Virus | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticArmorScythe Manual? 0 Play Time 01:52:59 Cumulative 42.5 hours Start 2024.04.24 @ 19:21:26 End 2024.04.24 @ 21:56:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 41 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f69a6f0-03c9-42a8-bb06-b2b3f9148f8e